Author Topic: how to wrie a pluging???
Apolloff 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: how to wrie a pluging???
Anyone know where/how i should start a pluging? i want to write one but dont know where to begin? help me out thanks =]

 

-----signature-----
Link to this post
Drakier 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: how to wrie a pluging???
What programming languages do you know?

How many years of experience do you have in each language?

What do you want your plugin to do (this is required as some plugins require certain knowledge to accomplish which is hard to self-teach or be taught online [such as linear algebra and trigonometry])

 

-----signature-----
Link to this post
Apolloff 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: how to wrie a pluging???
Dunt really know coding cept J-script

and i just wonna start with a small-ish kind of plugin like, i want it to open unlooted corpse and have it loot what i program it to loot... so sorta small think like alinco looting, but.. different =p

 

-----signature-----
Link to this post
Maddy_ACEDL 
Posts: 12,311
Registered: Feb 23, '00
Extended Info (if available)
Real Post Cnt: 11,836
User ID: 12,026
Subject: how to wrie a pluging???
<< Dunt really know coding cept J-script >>

No offense meant, but JavaScript really isn't a good stepping stone to writing a Decal plugin. Nowadays an understanding a the .Ne environment is probably the best way to go although VB6 will still work.

 

-----signature-----
Link to this post
Drakier 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: how to wrie a pluging???
Apolloff posted:
Dunt really know coding cept J-script

and i just wonna start with a small-ish kind of plugin like, i want it to open unlooted corpse and have it loot what i program it to loot... so sorta small think like alinco looting, but.. different =p


No offense meant here, but JScript is not necessarily a proper foundation to learn Decal Plugin development.

In addition to that, a Looting plugin is one of the more complex plugins you can write. It takes very careful implementation planning and the logic required to get it to operate properly and flexibly is very very difficult.

 

-----signature-----
Link to this post
Apolloff 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: how to wrie a pluging???
well i know sum C# also if that would work

 

-----signature-----
Link to this post
Maddy_ACEDL 
Posts: 12,311
Registered: Feb 23, '00
Extended Info (if available)
Real Post Cnt: 11,836
User ID: 12,026
Subject: how to wrie a pluging???
If you can program in C# then that would be a good place to start with writing a Decal plugin.

 

-----signature-----
Link to this post
MT_Gouru 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: how to wrie a pluging???
If you are familiar mostly with scripting languages, you might want to look at skunkworks. It can hide many of the details that can lead to plugins interfering with game play.

 

-----signature-----
Link to this post

Valid XHTML 1.0 Transitional Powered by PHP