Author Topic: AgentZ problem fixed
David_the_Bear 
Title: King of Bears
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Registered: Jul 5, '00
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Subject: AgentZ problem fixed
A few weeks ago I posted on here for help with my AgentZ plugin. My char (David the Mage Bear) would stop about every 4 steps for about 1/4 to 1/2 seconds (estimate) and would then keep going. I checked all the settings etc., ran Decal with ONLY AgentZ running, same behavior, and ONLY on David the Mage Bear, so I disabled it.

This morning, I decided to see if the new memlocs made any difference, they didn't, lol. So, I started looking at the settings AGAIN. I found under one of the tab a listing titled Corpses, so I clicked it on. Hmm, I had a LOT of corpses listed there.

For anyone who knows me on SC, my Mage dies a lot. My motto is, If you ain't dying, you ain't tryin. So, as a consequence of me thinking my Mage is a tank (hey, he is!!!), he dies a LOT (thank goodness for no drop buffs and no drop DI's). But, each death was being recorded faithful by AgentZ AND the relative position of my char to that last body. It would also, KEEP track of EVERY single body (ok, so I had about 1k bodies for it to track, sigh happy ) , thus each time I would move about 10 feet or so, it would update the ENTIRE list of bodies relative to where I was at the time, and would update the xml file as well

So, I made a backup of a the xml file under the settings folder in AgentZ, deleted the old one, fired up AC and viola! Mage now runs like the wind with no 1/4 sec pauses in my run present happy

DtB



 

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bartzHG 
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Subject: AgentZ problem fixed
good job applause

 

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GondorB 
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Subject: AgentZ problem fixed
Cool...good work!

 

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