Author Topic: Lifetank debuffing attributes and skills
Corroq 
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Subject: Lifetank debuffing attributes and skills
I'd love to be able to add some extra debuffing for some special critters (for example, debuff the war, self, focus and UA on a glissnal sleech, or the attack mod of a wielded weapon before attacking its wielder).

How hard will it be to add this to LT? I will be happy with being able to add this to a script, no need for a UI as there will be perhaps two dozen of targets that will need this sort of attention.

Is there another plugin that does that?

 

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Virindi-Inquisitor 
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Subject: Lifetank debuffing attributes and skills
I believe the AC devs have stated that debuffing the attributes of monsters does not affect the monster's skills.

 

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Corroq 
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Subject: Lifetank debuffing attributes and skills
Well, directly debuffing their skills helps. Debuffing the attack mod helps a lot. Debuffing a resistance on the shield on a shield-wielding monster used to multiply the damage it takes from the same type of melee attack, not sure if it still works this way.

I wished there was a plugin like Topheron's Doom which allowed to determine the resistance of a monster by the amount of points that go to the skill on a hit (that is on a timer, but happens often enough)

 

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Thorfinn_Sigurdssen 
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Subject: Lifetank debuffing attributes and skills
There is. It's called AC+.

 

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Xeon_Xarid 
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Subject: Lifetank debuffing attributes and skills
Corroq posted:
I'd love to be able to add some extra debuffing for some special critters (for example, debuff the war, self, focus and UA on a glissnal sleech, or the attack mod of a wielded weapon before attacking its wielder).

How hard will it be to add this to LT?


Add another column or two (war/melee debuff) to the Mobs tab and a corresponding check in the Spell Attack routine.

Source is online, so you could make those changes yourself grin

http://www.reality.net/svn/lifetank/

 

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