Author Topic: Virindi Tank plugin now available: a combat macro designed for ACM players
Virindi-Inquisitor 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
Available at: http://www.virindi.net/plugins/

Approximately two years ago, I decided to take on the challenge of writing a new combat macro from scratch. The goal was to create something that could make up for a couple problems I had when using either ElTank or LifeTank for attended play. ElTank seemed a bit more suitable for the task, but when it was shut down and we were stuck with only a single option I decided this would be a bad situation for AC in the long run. LifeTank was designed with the UCMer in mind, and though various authors have attempted to make it less useful for that purpose, the core design philosophy still remains.

Virindi Tank is designed for the ACM player who would like a macro to relieve the tedium of AC play.

As a combat macro designed around the ACM concept, Virindi Tank does not currently do and will not ever do any of the following:
-Tell/Admin alarms
-Unfriendly player detection alarms
-Automatic fellowship recruiting
-Log out on death, low comps, etc
-Any other alert designed to assist players who are not paying attention to their character

Furthermore, Virindi Tank is designed to be as simple and light on system resources as possible for a combat macro plugin. To that effect, it is designed to only do things that are core to the operation of the macro itself. This means that it does not have any HUDs, filtering options, or other user interface modifications. It is a combat macro, not an all-in-one plugin. If you like HUDs, I suggest you also run Alinco or another similar plugin.

All that being said, I have and will continue to work heavily on implementing core features that improve the macro itself. Currently, it has the following features:
-Supports mage, melee, or archer
-Optionally uses healing kits, potions, and health/stam foods if added to food panel
-Supports combat via Martyr attack spells, including Curse of Raven Fury
-Allows selection of a different attack mode/weapon for each specified monster, ie. one monster may be attacked with a bow while another may be attacked with Martyr spells or war magic
-Switches weapons automatically to the weapon you have specified for the current target
-Contains an automatically updated best damage type database which allows it to choose the best attack and appropriate rend weapon, selected by setting targets to 'auto' for damagetype or weapon
-Buffs any number of wands, weapons, and shields
-Optionally uses dispel gems/potions and/or casts dispel life self when vulned
-Has a sophisticated navigation system that allows linear and circular routes, following players, the ability to run towards a monster before attacking, and the ability to include portal use and recalling in routes
-Optionally stacks items and/or crams them into side packs
-Target lock option causes the macro to attack the selected target, unless it is out of range or higher priority monsters exist
-DHS integration is optional and allows remapping of default macro hotkeys
-Automatically rebuffs buff spells when they are dispelled
-Can automatically use food/gem buff items, such as beers and Asheron's Benediction

The downside is that Virindi Tank is still very much a work in progress, and, like any good program, there are still things I would like to add and/or fix. Because of that, I am calling it "beta". However, that does not in any way mean I am not interested in making sure everything works perfectly; it merely means that some problems may exist. Currently, the most obvious thing that is unavailable is a user-friendly loot rule editor. Looting does exist now, and it works great, but it is more complicated than I hope it will be eventually. If you're technically minded you'll probably love it, but a better system is in the works.

Finally, I'd like everyone to know that, while I've spent a perhaps insane amount of time working on Virindi Tank, I am certainly always open to suggestions and constructive criticism.

And one reminder: please read the license agreement included in the installer. For reference, a copy is available here: (http://www.virindi.net/plugins/vtlicense.rtf). Note that use of this plugin in UCM is a violation of the license agreement, as is installation alongside plugins which prohibit installation on a system containing combat macros (such as Gouru's It! plugins). Any questions related to these situations will be ignored.

 

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AnnaElyse 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
wow, very cool Virindi! happy

~ Anna

 

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Saloben_ign 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
very nice, i'll check it out tomorrow.

 

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Crelic_MT 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
applause

Very nice. Wish I still had a sub to AC, I'd love to try this out.

C

edit: Written in C# too! I'm impressed! Now I really want a sub to check it out wink

 

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Embalmer_MT 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
Awesome thanks much!!Works very well

 

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immortalbob 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
One addition i would like to see is mana stone/mana tank usage

IE:
Loots up to x number of major mana stones
Loots up to x number of mana tanks(items with minimum x of mana to drain/also < x bu)
Uses unfilled stones on Mana tanks


So i would like to have atleast 5 mana stones in my inventory, and 5 mana tanks with 2000+ mana in them weighing less then 150bu. And it would keep the stones charged/use them when necessary.


Edit: Also in the loot system, it would be nice to see better rules for looting things like covenant armor. Like minimum amount of banes, or only meleed wield, etc.

 

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Virindi-Inquisitor 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
>> One addition i would like to see is mana stone/mana tank usage

That's already in the works happy

 

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immortalbob 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
oh! also secondary weapon types...

Axes do 27.8-46 max
Hammers do 25.4-43 max

with a blanket axe rule, i will either loot no max hammers, or a buncha 43 damage crappy axes.

It also applies to mace i think Jitte's are 1 less damage.

 

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Virindi-Inquisitor 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
Yeah, the loot system is pretty rough now. I actually wrote a stupid little tutorial for it awhile ago when the plugin was called uTank...if you're interested. I do plan to make a much simpler editor at some point for people who don't like messing with internals.

http://www.virindi.net/plugins/junk/ut2loottutorial/

I also have a temporary page listing all the monsters I have encountered and their current setting for damage type priorities...if you notice it using an element that is not best, let me know.

http://auth.virindi.net/plugins/gamedb/list.php

 

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bartzHG 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
thank you for your work applause

 

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Ashake 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
After some initial snafus, got this plugin working like a charm ... I REALLY like the small profile for resources. I'm running it alongside Alinco for ID of items, and AgentZ for HUDs (I prefer AgentZ's huds to Alinco's).

One question I have ... I left game, and returned later to continue testing. I had approx 1.5 hours left on buffs (I'd used it to force the rebuff on creature/item/life at first use). When I started the macro, it rebuffed item only. Is this by design? When timers got down to five minutes remaining on buffs, it promptly kicked in and started rebuffing.

I set the program to vuln/war on Ninjas, and called out a wand change to my acid rend. I really like that it vulned BOTH ninjas prior to swapping out the caster. Swapping back to the bludg rend was done smoothly.

I noted on relog that it did a "sweep" of my pack, and put a couple wands back into the item list that I had previously removed. Is this controlled by a save of the profile, or just the way you've designed this to work?

All in all, I really like this plugin! It is a VERY viable alternative to LT, especially considering that it is much more resource friendly ... many do not have the latest/greatest systems out there, and this is a definite plus for them! I've recommended it to my allegiance members as well happy I'm looking forward to seeing what you add in the future happy Thank you!!

Edit: I just tried this out on my archer, and it generated a couple more questions. I will note first, I was outside just giving it a whirl during this ...

When I got in range for a "bludgeon" target, it wielded the proper bow, but not arrows - I had to manually wield those. A bit later, I ran across a "pierce" target, again it wielded the proper bow, but not the arrows. I will note here - I prefer the barbed deadly pierce heads to the AP - would this cause an issue with the plugin? When I again acquired a "bludgeon" target, it again wielded the proper bow, and not arrows. Could this be because I was outside, and weapon changes in this fashion were not intended? I will also mention that I RARELY use a plugin of this type for any type of melee/missile character, I was just curious how it handled this discipline. Others, however, may need this information. Also, if you run out of arrows, do you need to manually make them? Or does the plugin recognize it is missing a vital component and make them?

 

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Tao_Roo_Chingon_II 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
Awesome!! I love it grin

 

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Lockecd 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
very nice program

Thank You for your work was much needed applause

 

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Crelic_MT 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
Ashake posted:
One question I have ... I left game, and returned later to continue testing. I had approx 1.5 hours left on buffs (I'd used it to force the rebuff on creature/item/life at first use). When I started the macro, it rebuffed item only. Is this by design? When timers got down to five minutes remaining on buffs, it promptly kicked in and started rebuffing.

I'd say that is a feature, and a great one to boot. We played around trying to do that in LT, but always had a hard time gathering the timer data to calculate everything.

C

 

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Virindi-Inquisitor 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
>> One question I have ... I left game, and returned later to continue testing. I had approx 1.5 hours left on buffs (I'd used it to force the rebuff on creature/item/life at first use). When I started the macro, it rebuffed item only. Is this by design? When timers got down to five minutes remaining on buffs, it promptly kicked in and started rebuffing.

This is how it is supposed to work. Since as far as I can tell there's no way to know how long item buffs have left on them, it always recasts them when you relog so it can be sure they don't drop. The same is of course not true of normal buffs so it only casts those when you need them. If you want the whole thing rebuffed at the start, hit force buff. happy

>> I noted on relog that it did a "sweep" of my pack, and put a couple wands back into the item list that I had previously removed. Is this controlled by a save of the profile, or just the way you've designed this to work?

This should only happen if you have the profile set to 'Default'. 'Default' is not actually a profile; instead when it is selected it always loads the default settings, which includes adding all of your items to the list. If it's re-adding items when your profile is set to something else, let me know.

However, if you are running vista it is probably unable to save your profiles because I have the default profile path set to the install directory... Yeah, I should fix that. In the meantime you could always change HKEY_LOCAL_MACHINE\SOFTWARE\Decal\Plugins\{642F1F48-16BE-48BF-B1D4-286652C4533E}\ProfilePath in your registry to point to a different folder if you are running Vista...just be sure you put a \ at the end of the directory, like "c:\blah\".

>> When I got in range for a "bludgeon" target, it wielded the proper bow, but not arrows - I had to manually wield those.

The plugin should craft arrows and wield them. I've never used barbed arrowheads...I've never even seen them, so I didn't add them to the list of things it uses. Right now it should fletch arrowheads, greater arrowheads, and deadly arrowheads as well as bundles of each, for AP, FC, Blunt, and the elements. Exactly what bludgeon arrowheads did you have in your pack, and what shafts? Ideally it should be able to handle whatever you have.

Oh, and outside/inside should make no difference.

Edit: Ather thing I neglected to mention that would potentially make it not fletch your arrows: your fletching skill. Your buffed fletching skill must be at least 10 + the difficulty Maggie lists here for the arrowhead type: http://www.thejackcat.com/AC/Hobbies/Arrows.htm

Edit: Oh, yeah, haha, you have to have chance of success dialog off if you want it to fletch automatically, but you probably would have noticed it pop up if you had it on.

 

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Striderlongshanks 
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Great plugin thank you. Seems to run very smoothly cept for one lil hitch (you knew that was coming lol) that happened one time.

I had a fellow of 3 going and we was happily hunting in VoD. I was imping and vulning the critters and healing when needed my 2 hunting partners. Everything was going along fine til one had to leave to summon a portal for someone off another town. When she came back I put her back in fellow and VT would no longer heal her. It healed the other one that was hunting with us but not her. No heals nor stamina, even let her get down to like 10% health one time and nada. Had her leave the fellow and recruited her again still nada. Then had her log out and back in, after that it went back to healing fine.

Only happened once so maybe was just a oddball glitch, just thought I mention it.

Like I said very nice plugin, for sure I will be using/testing it alot more in next few days. happy


Strider

 

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Ashake 
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>>This is how it is supposed to work. Since as far as I can tell there's no way to know how long item buffs have left on them, it always recasts them when you relog so it can be sure they don't drop. The same is of course not true of normal buffs so it only casts those when you need them. <<

You might want to get hold of Zegeger, who writes the AgentZ plugin ... he has an option there to report the timer on item buffs. There is one somewhere ... might be helpful. When you have that much time on all buffs, and it rebuffs, it's kind of a waste of comps happy

>>This should only happen if you have the profile set to 'Default'. 'Default' is not actually a profile; instead when it is selected it always loads the default settings, which includes adding all of your items to the list. If it's re-adding items when your profile is set to something else, let me know.<<

I have it set to "this char" on profile. I don't run Vista, I'm on XP. It didn't add all the items back in, just a couple wands I'd removed. Not a major hassle, just inquiring if it is intended to function this way (I remove any wands that are self buffing - like the red rune, etc).

>>The plugin should craft arrows and wield them. I've never used barbed arrowheads...I've never even seen them, so I didn't add them to the list of things it uses. Right now it should fletch arrowheads, greater arrowheads, and deadly arrowheads as well as bundles of each, for AP, FC, Blunt, and the elements. Exactly what bludgeon arrowheads did you have in your pack, and what shafts? Ideally it should be able to handle whatever you have. <<

Barbed arrowheads are pierce only, made with the barbed fletching tool (ancient quest). I prefer them to AP because they are FAR less expensive to make, and have nice damage. I never use the crafting success box unless I'm tinkering (wastes precious time when hunting). Barbed heads are pierce only. I was on my lvl 217 archer, she had wrapped bundles of bludgeon heads in her pack, and wrapped bundles of arrowshafts. The arrows it was not equipping, however, were already made. I will note the fire bow/arrows equipped perfectly.

If there's anything you'd like me to try/test for you, please advise. I'm always willing to assist plugin writers with testing happy

 

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Virindi-Inquisitor 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
>> I had a fellow of 3 going and we was happily hunting in VoD. I was imping and vulning the critters and healing when needed my 2 hunting partners. Everything was going along fine til one had to leave to summon a portal for someone off another town. When she came back I put her back in fellow and VT would no longer heal her.

I've tried to reproduce this but I have not been able to get it to not heal properly, though I will continue to try. One possibility is heal range...it is ridiculously short currently because it doesn't check the level of spell that you are going to cast, so it just uses the shortest one. This is something I plan to address.

>> Barbed arrowheads are pierce only, made with the barbed fletching tool (ancient quest). I prefer them to AP because they are FAR less expensive to make, and have nice damage. I never use the crafting success box unless I'm tinkering (wastes precious time when hunting). Barbed heads are pierce only. I was on my lvl 217 archer, she had wrapped bundles of bludgeon heads in her pack, and wrapped bundles of arrowshafts. The arrows it was not equipping, however, were already made. I will note the fire bow/arrows equipped perfectly.

If you have arrowheads on you that are as good as the ones you can fletch, it should use those rather than fletching new ones. I presume, then, that the item you had in your pack is "Deadly Blunt Arrows"? And you are certain the plugin was attempting to use bludgeon damage? If so I'll look into adding additional debug logging to fletching so we can try to find out what is going on.

I'll also try to get my hands on a barbed fletching tool so I can add barbed heads and test them out happy

 

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Ashake 
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This is what I received when I logged my archer on:

16:42:13 [VTank] GameInfoDB is current.
16:42:13 [VTank] Authorization succeeded!
16:42:13 [VTank] Welcome to Virindi Tank!
16:42:14 Silver Blunt Compound Bow, +130% +12, BludgeR, Tinks 10, +41%md, Defender VI, Honed Control, Infected Caress, Bow 360 to Wield, Diff 136, Craft 6, Value 7,941, BU 469 (Bow)
16:42:15 Imperial Topaz Fire Compound Bow, +159% +12, FireR, Tinks 10, +32%md, Swift Killer VI, Infected Caress, Bow 360 to Wield, Diff 126, Craft 6, Value 10,708, BU 702 (Bow)
16:42:16 Amethyst Wand, Tinks 10, +42%md, +17%mc, Acid Stream VI, Hermetic Link VI, Life Magic Mastery Self V, Diff 183, Gharu'ndim, Craft 5, Value 11,323, BU 50 (Wand)
16:42:16 Gold Electric Compound Bow, +166% +12, LightR, Tinks 10, +32%md, Bow 360 to Wield, Craft 7, Value 7,144, BU 611 (Bow)
16:42:17 Gold Electric Compound Bow, +166% +12, LightR, Tinks 10, +32%md, Bow 360 to Wield, Craft 7, Value 7,144, BU 611 (Bow)
16:42:18 Dark Slashing Bow, +139% +12, SlashR,MagicAbsorb, Tinks 10, +31%md, Endurance Self VI, Blood Drinker VI, Bow 360 to Wield, Diff 47, Viamontian, Craft 7, Value 8,680, BU 646 (Bow)
16:42:19 Ebony Piercing Compound Bow, +161% +12, PierceR, Tinks 10, +32%md, Atlan's Alacrity, Blood Drinker VI, Might of the Lugians, Bow 360 to Wield, Diff 63, Sho, Craft 6, Value 8,093, BU 678 (Bow)
16:42:19 Silver Blunt Compound Bow, +130% +12, BludgeR, Tinks 10, +41%md, Defender VI, Honed Control, Infected Caress, Bow 360 to Wield, Diff 136, Craft 6, Value 7,941, BU 469 (Bow)
16:42:20 Gold Electric Compound Bow, +166% +12, LightR, Tinks 10, +32%md, Bow 360 to Wield, Craft 7, Value 7,144, BU 611 (Bow)
16:42:21 Ebony Piercing Compound Bow, +161% +12, PierceR, Tinks 10, +32%md, Atlan's Alacrity, Blood Drinker VI, Might of the Lugians, Bow 360 to Wield, Diff 63, Sho, Craft 6, Value 8,093, BU 678 (Bow)
16:42:21 Salvaged Ivory (57), Units 57, Craft 7.14, Value 30,546, BU 100
16:42:22 Silver Blunt Compound Bow, +130% +12, BludgeR, Tinks 10, +41%md, Defender VI, Honed Control, Infected Caress, Bow 360 to Wield, Diff 136, Craft 6, Value 7,941, BU 469 (Bow)
16:42:22 Imperial Topaz Fire Compound Bow, +159% +12, FireR, Tinks 10, +32%md, Swift Killer VI, Infected Caress, Bow 360 to Wield, Diff 126, Craft 6, Value 10,708, BU 702 (Bow)
16:42:23 Amethyst Wand, Tinks 10, +42%md, +17%mc, Acid Stream VI, Hermetic Link VI, Life Magic Mastery Self V, Diff 183, Gharu'ndim, Craft 5, Value 11,323, BU 50 (Wand)
16:42:24 Dark Slashing Bow, +139% +12, SlashR,MagicAbsorb, Tinks 10, +31%md, Endurance Self VI, Blood Drinker VI, Bow 360 to Wield, Diff 47, Viamontian, Craft 7, Value 8,680, BU 646 (Bow)
16:42:25 Ebony Piercing Compound Bow, +161% +12, PierceR, Tinks 10, +32%md, Atlan's Alacrity, Blood Drinker VI, Might of the Lugians, Bow 360 to Wield, Diff 63, Sho, Craft 6, Value 8,093, BU 678 (Bow)
16:42:25 Imperial Topaz Fire Compound Bow, +159% +12, FireR, Tinks 10, +32%md, Swift Killer VI, Infected Caress, Bow 360 to Wield, Diff 126, Craft 6, Value 10,708, BU 702 (Bow)
16:42:26 Gold Electric Compound Bow, +166% +12, LightR, Tinks 10, +32%md, Bow 360 to Wield, Craft 7, Value 7,144, BU 611 (Bow)
16:42:26 Gold Electric Compound Bow, +166% +12, LightR, Tinks 10, +32%md, Bow 360 to Wield, Craft 7, Value 7,144, BU 611 (Bow)
16:42:27 Dark Slashing Bow, +139% +12, SlashR,MagicAbsorb, Tinks 10, +31%md, Endurance Self VI, Blood Drinker VI, Bow 360 to Wield, Diff 47, Viamontian, Craft 7, Value 8,680, BU 646 (Bow)
16:42:27 Silver Blunt Compound Bow, +130% +12, BludgeR, Tinks 10, +41%md, Defender VI, Honed Control, Infected Caress, Bow 360 to Wield, Diff 136, Craft 6, Value 7,941, BU 469 (Bow)
16:42:28 Imperial Topaz Fire Compound Bow, +159% +12, FireR, Tinks 10, +32%md, Swift Killer VI, Infected Caress, Bow 360 to Wield, Diff 126, Craft 6, Value 10,708, BU 702 (Bow)
16:42:29 Dark Slashing Bow, +139% +12, SlashR,MagicAbsorb, Tinks 10, +31%md, Endurance Self VI, Blood Drinker VI, Bow 360 to Wield, Diff 47, Viamontian, Craft 7, Value 8,680, BU 646 (Bow)
16:42:30 Amethyst Wand, Tinks 10, +42%md, +17%mc, Acid Stream VI, Hermetic Link VI, Life Magic Mastery Self V, Diff 183, Gharu'ndim, Craft 5, Value 11,323, BU 50 (Wand)
16:42:31 Amethyst Wand, Tinks 10, +42%md, +17%mc, Acid Stream VI, Hermetic Link VI, Life Magic Mastery Self V, Diff 183, Gharu'ndim, Craft 5, Value 11,323, BU 50 (Wand)
16:42:31 Ebony Piercing Compound Bow, +161% +12, PierceR, Tinks 10, +32%md, Atlan's Alacrity, Blood Drinker VI, Might of the Lugians, Bow 360 to Wield, Diff 63, Sho, Craft 6, Value 8,093, BU 678 (Bow)

The odd part is it IDs things more than once ... and I have a profile for Darq set. It didn't add anything to the items list this time however.

>>If you have arrowheads on you that are as good as the ones you can fletch, it should use those rather than fletching new ones. I presume, then, that the item you had in your pack is "Deadly Blunt Arrows"? And you are certain the plugin was attempting to use bludgeon damage? If so I'll look into adding additional debug logging to fletching so we can try to find out what is going on. <<

Yes, she had those in her pack. The Plugin equipped the bludgeon bow - just was not equipping the arrows for some reason. It kept trying to go into combat mode to shoot at the target (diamond golem) but without arrows, failed of course. When I came to some virindi, it swapped out the bludgeon bow for the fire bow, and the arrows were changed to fire. When I started the "test" I had deliberately equipped my red rune bow to make sure it would have the chance to select and equip the proper equipment. In the case of the pierce bow/arrows, it equipped the pierce bow, BUT continued to use the bludgeon arrows ... I figured because it might not "see" the barbed pierce. I have APs made ... just not in my pack. If you like, I'll be happy to pop some into her pack, and allow the plugin to use those to make sure it is "seeing" them ... just let me know happy

 

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Striderlongshanks 
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It wasn't a range problem on the not healing, I'm assuming just a one time glitch. If/when happens again I'll let you know.

On another note, I have augmented 2 hour buffs. VT looks like it only knows 1 hour and went to rebuffing me while on a coin run in col when I still had 1 hour buffs. Is it possible to add a setting for how long your toon has for buffs?

Thx

Strider

 

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bmboof 
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Wow...just starting to test. Plays my mage like i want it to. Ill do ua and bow next. Looks very good so far.

 

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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
Virindi-Inquisitor posted:
>> One question I have ... I left game, and returned later to continue testing. I had approx 1.5 hours left on buffs (I'd used it to force the rebuff on creature/item/life at first use). When I started the macro, it rebuffed item only. Is this by design? When timers got down to five minutes remaining on buffs, it promptly kicked in and started rebuffing.

This is how it is supposed to work. Since as far as I can tell there's no way to know how long item buffs have left on them, it always recasts them when you relog so it can be sure they don't drop. The same is of course not true of normal buffs so it only casts those when you need them. If you want the whole thing rebuffed at the start, hit force buff. happy

You can save the character's age when the buff was last cast on the item, and compare it to the character's current age to see how long ago the buff was cast. The only case where this wouldn't work is if the item was given to another character and the player using your plugin logged off for a while, then was given the item back when they logged back in. That seems like an unlikely situation, so you probably wouldn't have to account for it.

 

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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
>> On another note, I have augmented 2 hour buffs. VT looks like it only knows 1 hour and went to rebuffing me while on a coin run in col when I still had 1 hour buffs. Is it possible to add a setting for how long your toon has for buffs?

VT autodetects the number of archmage's endurance augmentations you have...it should take this into account when buffing, and even in refreshing target debuffs if you wait that long.

>> You can save the character's age when the buff was last cast on the item, and compare it to the character's current age to see how long ago the buff was cast. The only case where this wouldn't work is if the item was given to another character and the player using your plugin logged off for a while, then was given the item back when they logged back in. That seems like an unlikely situation, so you probably wouldn't have to account for it.

Yeah, I've considered that, but it's still somewhat of a 'hack'.

 

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RoogonII 
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OK ...... It had to happen ... angry

[VTank] GameInfoDB update failed (The remote name could not be resolved: 'auth.virindi.net').
[VTank] Authorization failed. (Internal error: "The remote name could not be resolved: 'auth.virindi.net'")
[VTank] Action failed. Authorization level "b" is required to execute this action.
[VTank] Macro stopped.
[VTank] Action failed. Authorization level "b" is required to execute this action.
[VTank] Macro stopped.

Does this bring back memories ..?

I'm dropping this and going back to the non-authenticating software.

 

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>> I'm dropping this and going back to the non-authenticating software.

Cool, do what you want.

 

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Virindi-Inquisitor 
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Updated to 0.3.0.5. The main thing I changed was the save as buttons...they were not working properly. The correct command to save a profile starts with /vt, while they were pasting /ut into the chatbox, so people were unable to create profiles with different names.

Oh, and I added the ability to use barbed arrows wink

 

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Let me see...looting could be much easier to set up. Mine seems to lock up. A Debuff all option would be nice. I'm not sure how the save thing works though I read your posts thoroughly. I added a few to the monster window with vulns, imps and things I prefer. I incorrectly assumed they would be saved once I logged. When I hit the save button, I get the message in red of invalid command. I'm not sure what determines what wand you set or how for buffing. It works awesome with my archer. Also works greak for my sword character. My mage seems to wand to wield bunches of different wands. So it seems it has some trouble keeping up in mixed mobs. That's all for now. Hope that helps a bit. I'll have more later but for now I'd love it if looting worked better praying

 

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Tao_Roo_Chingon_II 
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I updated to the newest version and the monsters I had added are still there!!!! dancing

 

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Thorfinn_Sigurdssen 
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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
> You can save the character's age when the buff was last cast on the item, and compare it to the character's current age to see how long ago the buff was cast. The only case where this wouldn't work is if the item was given to another character and the player using your plugin logged off for a while, then was given the item back when they logged back in. That seems like an unlikely situation, so you probably wouldn't have to account for it.

AC+ does exactly this for tracking item buffs, although in the process I discovered a bug in AC with character age- it only increases at about 0.895 hours for every real hour. I sent Turbine a screeny with a character who'd been created less than 16 hours ago according to the age, but had the pre-order buff cast more than 17 hours ago. If you account for this however, it works well enough.

 

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OREOSTARS 
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Wow FANTASTIC plugin! I <3 it!

 

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Solitus 
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Why use Auth?

Why block it from beeing used on other servers?

Why make it public on utility board, when only a few can use it?

 

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Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
More looting options request...

Ability to ignore majors based on item type.

IE:

  • Ignore major attribs on weapons/casters


  • Ignore major skills on weapons/casters


  • Ignore major banes


  • Ignore crafting majors (wt at mt it alch fletch cook lockpick)


  • Ignore Assessing majors (assess creature, person, deception)


  • Ignore Major Swift Hunter


  • Ignore Majors with AL < 150
  •  

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    Virindi-Inquisitor 
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    >> Why use Auth?

    To keep my options open for the future.

    >> Why block it from beeing used on other servers?

    It is only blocked from being used on Darktide, and people there are probably better off using LTX anyway. I just don't want to get involved with DT.

    >> Why make it public on utility board, when only a few can use it?

    Anyone can use it on any server but Darktide.

     

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    I will test this , the way i understand it , i could use that as a press one button kill for my mage ? (so it works like a melee / Archer only needs to press del and it repeats attacks)
    Or does it always Choose Target and does the killing ?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    oo, another idea

    max items looted...for those of us that like to keep a stock of heal kits, or stam potions.

    potions are heavy, kits don't stack

    it would be nice to set a max # of kits to loot, like the mana stone idea.

     

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    Virindi-Inquisitor 
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    >> I will test this , the way i understand it , i could use that as a press one button kill for my mage ? (so it works like a melee / Archer only needs to press del and it repeats attacks)
    Or does it always Choose Target and does the killing ?

    It is a full combat macro, like LifeTank or ElTank, except that it does not have features designed to aid UCMing.

    >> max items looted...for those of us that like to keep a stock of heal kits, or stam potions.

    I like this idea very much happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just to answer some common questions, I created a wiki with some basic information about VT. It is tied in to the system I use to track potential features and bugs as well, so those are also visible. It is linked on my plugins page, or you can just go to http://www.virindi.net/plugins/uttrac/

     

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    >> Why use Auth?

    To keep my options open for the future.

    >> Why block it from beeing used on other servers?

    It is only blocked from being used on Darktide, and people there are probably better off using LTX anyway. I just don't want to get involved with DT.

    >> Why make it public on utility board, when only a few can use it?

    Anyone can use it on any server but Darktide.



    Aha oki, thx for answer, i just assumed it only worked on 1 server =)



    well.. if ya plan to open it for DT plz send a tell, ive been looking for a new combat macro, and warbot doesnt have melee support=(

    i have missed the "follow" option that was in eltank.. and i assume its about the same in VT (cant test it cause im from DT)

    =)

     

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    Striderlongshanks 
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    Could you possibly add decrepitudes grasp and arcs to the options to use. I specially prefer to use arcs to shoot over low rocks and hills.

    Thx

    Strider

     

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    20:35:37 You have entered the Allegiance channel.
    20:35:37 You have entered the General channel.
    20:35:37 You have entered the Trade channel.
    20:35:37 You have entered the LFG channel.
    20:35:41 [VTank] Virindi Tank v.0.3.0.5 by Virindi Inquisitor of Thistledown
    20:35:41 [VTank] Attempting plugin authorization.
    20:35:41 [VTank] Checking for GameInfoDB update (DB age 13950 Days, 19 Hours, 35 Minutes, 41 Seconds).
    20:35:41 [VTank] Loaded default settings.
    20:35:41 [VTank] Set default profile: Beginning inventory scan (34 items).
    20:35:41 [VTank] Exception "Error getting setting from database", full data written to c:\vtank-error.txt
    20:35:41 [VTank] Macro stopped.
    20:35:43 [VTank] Authorization succeeded!
    20:35:43 [VTank] Welcome to Virindi Tank! Your version of this plugin is up to date.
    20:35:46 [VTank] GameInfoDB updated (793 changed records).
    20:36:04 [VTank] Set default profile: Done scanning inventory.

    =(

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ive noticed when using with a melee character it only attacks mid level and there are no settings for low attack or high attack. and missile (archers) can only attack mid level as well.

     

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    >> ive noticed when using with a melee character it only attacks mid level and there are no settings for low attack or high attack. and missile (archers) can only attack mid level as well.

    To attack, it presses the end key. You could rebind it to a different attack, but otherwise yes.

     

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    Just posted an update to fix the multi-fletch bug.

     

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    I'd like you to reconsider the ban on DT. With the way DT is and all the raiding and PK fighting going on there is less UCM'ing going on then you think. Most of us ACM so as to defend guild dungeons and keep characters from being killed.

     

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    Hmm, maybe. I was really under the impression that nobody does anything but UCM on DT.

     

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    Not really. Definitely not anymore than white servers do. I admit there are some people who do UCM, but no matter what server you are going to find those people who cheat the system. But the main places people set up and hunt, like the eggs or potbs, get raided constantly and most people are ACM'ing.

     

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    Yeah would be sweet if you could auth it for DT also, This seems like a very good alternative to Lifetank.. It's true as Bubomek posted I think most ppl ACM to defend dungeons and doubt there is more UCM on DT than any white servers

     

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    Ummmm UCM on DT ROFL!!! EO, potb etc are raided DAILY. You can't leave your keys for 5mins. If there was any place to have this authorized its DT. Also if people are caught UCMing we have a thing called thirst that allows us to kill people.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ummmm UCM on DT ROFL!!! EO, potb etc are raided DAILY. You can't leave your keys for 5mins. If there was any place to have this authorized its DT. Also if people are caught UCMing we have a thing called thirst that allows us to kill people.

    Has to agree with this, UCM is only a problem in normal servers

     

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    Solitus 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    still getting the errormessage. tried it on 3 diff computer. all other plugins work fine.

    as i said earlier, VT starts buffing, but after that the errormessage comes back. and VT stops

    [VTank] Exception "Error getting setting from database", full data written to c:\vtank-error.txt

    could it be a fw problem? any ports that needs to be open aginst your auth server for the plugin to work?


    8:51:17 [VTank] Virindi Tank v.0.3.0.7 by Virindi Inquisitor of Thistledown
    8:51:17 [VTank] Attempting plugin authorization.
    8:51:17 [VTank] Checking for GameInfoDB update (DB age 13 Minutes, 0 Seconds).
    8:51:17 [VTank] Loaded macro settings.
    8:51:17 [VTank] Exception "Error getting setting from database", full data written to c:\vtank-error.txt
    8:51:17 [VTank] Macro stopped.
    8:51:18 [VTank] Authorization succeeded!
    8:51:18 [VTank] Welcome to Virindi Tank! Your version of this plugin is up to date.
    8:51:19 [VTank] GameInfoDB is current.

    error log:
    ============================================================================
    2008-03-14 08:38:29
    PC == null? False
    C == null? False
    VTank version: 0.3.0.7
    Error: Error getting setting from database
    Source: uTank2
    Stack: at e.a(String A_0)
    at uTank2.PluginCore.h()
    at as.g()
    at as.m()
    at uTank2.PluginCore.a(Object A_0, EventArgs A_1)
    Inner: Setting not found in default database
    Inner Stack: at e.a(String A_0)
    ============================================================================

    looked at the http and tcp stream, couldnt see any error there. want me to post that too?


    LOL Found the problem.. change to ENglish Locals, and English keyboard defaults.. and all works. need to figure out what keys to remap to make it work.




     

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    Maddy_ACEDL 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    << Ummmm UCM on DT ROFL!!! >>

    Working with a couple of people that play on DT, I would guess they are UCM'ing since they talk about how much XP they are earning while at work.

    Many dungeons to macro in, an idiot would do it in the highest XP per hour ones on DT which leaves lots of dungeons.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    << Ummmm UCM on DT ROFL!!! >>

    Working with a couple of people that play on DT, I would guess they are UCM'ing since they talk about how much XP they are earning while at work.

    Many dungeons to macro in, an idiot would do it in the highest XP per hour ones on DT which leaves lots of dungeons.

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    doenst matter were ya macro on DT ppl find you and thirst ya.

    i logged on to TD to try out the VT-macro.. ran to EO, and poff full ucm fellows in all 3 dungeons =) damn thirst didnt work on that server=(

    cant to much about macroers on white servers.. on DT we kill them.

    you have a sneaky place noone knows about? dont use it on DT. ppl find you, some has a big EYE, and some has access to DB they shouldnt. anyhow, regular servers=more UCM then DT.

    so the only correct thing to do in that matter, only auth VT on DT =) hmm that means virindi needs to change server=)

     

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    Drakier 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Solitus posted:
    ===================================
    doenst matter were ya macro on DT ppl find you and thirst ya.

    i logged on to TD to try out the macro.. ran to EO, and poff full ucm fellows in all 3 dungeons =) damn thirst didnt work on that server=(

    cant to much about macroers on white servers.. on DT we kill them.

    you have a sneaky place noone knows about? dont use it on DT. ppl find you, some has a big EYE, and some has access to DB they shouldnt. anyhow, regular servers=mot UCM then DT.
    ===================================

    I'm sorry, but I just have to LOL at that post. what is a "big EYE"? how does it affect people finding you? what DB shouldn't they have access to that they do? How does THAT affect people finding you.

    the ACClient can only see so far. There is really no way someone can find you outside of them just entering the dungeon. I knew plenty of places where you can go and macro in peace on DT and no one would find me for a very very long time (if ever). I may night get high-yield XP, but if I'm going to UCM, what do I care? high-yield XP is only important for ACM and farming.

    So again, can you clear up what you meant above, becase quite frankly, it sounds pretty silly the way you posted it, and I'd like a little clarification to see what you really mean.

     

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    bartzHG 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    the only big eye i know of is sauron and isnt that related to lotr ?

     

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    Bubomek 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    No offense to the white server guys, but there are groups of people on DT that use outrageous plugins. I dunno what the BIG EYE is but I know what he is referring to and there is one plugin used by a specific group of people that can track characters anywhere on dereth. Thats not a rumor or urban legend its true. The same group also can track GUIDs for items and such, as long as they have the GUID of course.

    My point though was that its crazy to say White servers dont UCM as much as DT. Its too tempting to UCM on white servers because there is literally nothing to worry about. No one is going to come into your dungeon and thirst you (the plugin that nearly everyone has that allows you to target people at any distance and cast on them), no one is going to camp the drop, you only need to worry about AI. even worse, people on DT will report UCM'ers out of spite. DT has all kinds of dangers that make people thing twice about full UCM'ing.

    As I said before, Im not claiming that people on DT dont UCM. But that it happens everywhere regardless of color (lol).

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ^ i know I use one that does all that wink

    Drakier you are very naive.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    if you LOL @ everything ya dont know anything about, i guess you lol alot=) atleast one happy person in the dark world=)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    refer to Hemulen's post

    http://vnboards.ign.com/darktide/b5152/106661711/p1/?9

    thats not an exaggeration either. So to say we have it easy on DT and UCM all day is far from true. As always DT has been the hardest server to level on and gear up, its not the free loader's paradise.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i heard they were planning on making darktide a white server silly

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The plugin works great. I have to admit though at this point in my game I hunt more for loot and salvage than I do for xp. Thus I'd like to see some of the looting features of Ltx in this one. Specifically, looting majors and ignoring major banes, ability to pick up specific works of salvage and salvage it, ability to pick up specific trophy items like golds and trinkets. I gather it already has this capability but the setup is rather ummm unclear to me so I would suggest an easier interface to set this up. Another feature that I think Eltank had was the ability to equip different sets of armor or clothing. I'm currently using Gouru's Sort it! for this. Your efforts and work are highly appreciated. Thank you!!


    Tao

     

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    Maddy_ACEDL 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    << thats not an exaggeration either. >>

    Lack of any proof on top of that.

     

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    MT_Gouru 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The only feature I would like to see added is a 'kill next' key mode, so after killing the current monster a key press is required to start the next. I would not make this required, just available to those of us that are okay with the convenience, but want to make sure we don't accidentally fall into unattended mode.

    With that feature, I would make an exception to Virindi Tank on my plugins. Even go so far as to provide specific support for features that VT doesn't provide as long as that mode is enable.

    I'm pro ACM...the problem is in the A, and how many people interpret it to mean a bathroom break or watching TV is okay.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Reading through...when writing for Vista it is better to use HKLU instead of HKLM, or don't use the registry at all for configuration. XML configuration in a directory under User Documents (if the user should have access to it, or under User appdata (if the user doesn't need access to it) is the more 'accepted' method in Vista and later.

    Due to security concerns, shared profiles are becoming a thing of the past...

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Currently, all configuration data is stored in profile files. The registry key merely tells the plugin where to look for those files...unfortunately the default value for the path is the installation directory.

    Adding "Gouru mode" option would be no problem, I'll get on it. I won't require it, though happy

     

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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    2 problems to report.

    1. I set up unique monster list for some critters. Like degenerate shadows I have set to use my shadowslayer wand. Everything works fine once setup, but when I log out and come back ig the weapon changes to <any wand>.

    2. Is trival but haven't seen anyone else mention it so I will happy , whenever I log totally out to the desktop I get an acclient error. Not a real big deal and much better then getting error whenever log out to character screen and try to bring on another toon.


    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> 1. I set up unique monster list for some critters. Like degenerate shadows I have set to use my shadowslayer wand. Everything works fine once setup, but when I log out and come back ig the weapon changes to <any wand>.

    I just saw this happen to me tonight. I'll look into it asap.

    >> 2. Is trival but haven't seen anyone else mention it so I will happy , whenever I log totally out to the desktop I get an acclient error. Not a real big deal and much better then getting error whenever log out to character screen and try to bring on another toon.

    Yeah, I'm not sure exactly what's going on there but it's a low priority compared to everything else wink

     

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    HG_Gt 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    tag because im definatly checking this out!! Looks like a lot of hard work was put into this and i really like the idea of the stacking and such!! Ive been looking for something that loots into a certain pack which i hope this does because i hate looting and then moving into a pack right after and keep having to do that for trophy items!! this could be the program i was lookin for!! =)

    Gt

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    @ Ashake >>> This is what I received when I logged my archer on:

    Do you by chance run AC+? When I ran AC+ it ID'd everything in my pack every time I logged on. Very annoying.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Nevermind, I just installed this and it did the same thing to me (listed all items in my pack).

    The profile generation was very tedious. The addtional program you have to download isnt very fun to use. I'll use LTx until a couple more revisions of this come out =]

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    AC+ Id's all your weapons when you log in, to figure out which weapon to switch to when you hit the 'Switch Weapon' hotkey. It really shouldn't unless you're using it, I know. I'll make sure that's fixed for the next release, although for the weapon switch hotkey to work effectively it really needs to. I'll think of a way around this somehow. It shouldn't be doing it twice, but it might be another plugin ID'ing it the second time.

    It's not the one that spams details of them all though, I believe Alinco does this when it you get an ID back, there might be others as well. Unfortunately, there's no way for a plugin to tell the difference between another plugin ID'ing something or the user, hence the reason it's generally a bad idea for a plugin to generate spam when an object is ID'd.

    AC+ does only ID your weapons though, not your entire pack.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I wouldnt mind it if it didnt display it in my chat window, but it goes on for like 30 seconds and scrolls everything for quite awhile. I carry a full pack of bows, not to mention wands and loot that I picked up, so it is pretty annoying to have it do that. LTx and Alinco don't display all this, even if they do it in the background (i dont know if they do or not).

    I actually disabled AC+ just because of this "bug". Aside from that its one of my favorite and most original plugins.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> It's not the one that spams details of them all though, I believe Alinco does this when it you get an ID back, there might be others as well. Unfortunately, there's no way for a plugin to tell the difference between another plugin ID'ing something or the user, hence the reason it's generally a bad idea for a plugin to generate spam when an object is ID'd.

    I agree. When it creates a new default profile, VT IDs all items in your pack that could be potentially used by the plugin...weapons, wands, shields, healing kits, food, gems, etc. This really shouldn't be a problem for people, the real problem here is that Alinco is spamming you. In order to function properly, VT must often ID items, and the same is true of pretty much any plugin that wants to take actions with your character.

    Ideally, Alinco would have some method of determining if the user requested the ID, such as only showing the spam after the 'e' key was pressed or the mouse right click was detected, or having a hotkey for "ID item with Alinco".

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    A new version of the plugin (0.3.0.9) has been posted to my website.
    Changelog ( http://www.virindi.net/plugins/uttrac/wiki/vtchangelog )

    New features:
    -Plugin now uses the healer's heart if you have it in your itemlist
    -"Expert mode" method of manually changing macro settings added. The command for this is "/vt opt"
    -Plugin now automatically crafts many items. If a known item is in your gems/food list and you do not have any of them, but you have the components and skill to make them, it makes one. The most obvious use for this is making blue healing kits from Oolutanga quest comps, but it also works with rations and some other things.

    Fixes:
    -Secondary auth server added for people who were having problems connecting to the primary one
    -Monsters panel behavior fixed
    -Fixed navigation walk mode scrolling up when typing into chatbox
    -Default range setting for helper healing and stam changed to reflect the actual range of the spells
    -Other misc. bugfixes

    As always, feedback is appreciated.

     

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    Ashake 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    No, I don't use AC+, I agree that Alinco is most likely the "culprit". If I could put the spam it generates into a chat window, I'd not mind, but the clutter in the main window is outrageous - especially when it is id'ing things 2-3 times sad

    To the person losing their personal settings when they log out: One thing I got in the habit of doing long ago with any program that allows changes to the way it does things, is to SAVE the profile when any change has been made. This includes: weapons, wands, health/stam items, and, of course, monster profiles of any sort. I've yet to lose a "custom" setting on my monster tab doing this. It takes just a few seconds to do. If you try this, does it lose things next time you log on?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> To the person losing their personal settings when they log out: One thing I got in the habit of doing long ago with any program that allows changes to the way it does things, is to SAVE the profile when any change has been made. This includes: weapons, wands, health/stam items, and, of course, monster profiles of any sort. I've yet to lose a "custom" setting on my monster tab doing this. It takes just a few seconds to do. If you try this, does it lose things next time you log on?

    Virindi Tank doesn't work like this. There is no 'save' function. Instead, anytime any change is made, the profile is saved. The 'save as' button only exists so you can make a copy of a profile.

    I HATE plugins that only save settings when you logoff. It's one of the greatest annoyances of using other people's decal plugins.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    one thing I found fusterating is that when looting it id's everyting in my chat 1 window which I use for alleg chat. Being in a very active guild makes it hard to keep up with chat with the iding happening. I haven't down loaded the new version yet getting ready to do that now. Never had this problem before I started using VT. I will add that I use the first three chat windows on a regular basis. And leave the forth for game information and other channels that I don't use daily.

    One thing I have found is that my melee will just stand there and do nothing while on follow. might be something I have set up wrong. Also if in buffing mode my melee not having all magics stops the program. It would be nice if it could be fixed to choose the magics you wanted to cast rather then all four. And or have it where it will buff a buddy..

    and last but least when I take one toon through a portal the other one will take off runing to catch the other one. I've had to stop the program a few times an run back to the portal then turn it back on... It Shocked me the first few times as I wasn't use to it. Now is opps I forgot to turn it off or put the second toon through the portal first..

    oh and one more thing is adding the monsters... auto add would be wonderful! As I've found that the default damage and or weapon is not what I use on a lot of monsters.

    Still I think its a very nice program and want to say thank you for all your hard work and hrs you have put into this.

     

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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Working with the loot editor I see it has settings for Keep/sell/salvage/read. If you have something set for "salvage" will it do it automaticly soon as it loots? If so will it NOT salvage something if it also matches another rule? Does it matter order rules are in to determine what it matches on?

    Whats the differance between:

    Long Value Key - Workmanship
    Double Value Key - SalvageWorkmanship

    When would you use one versus the other?
    If your looking for items to salvage should you use the Double Value Key one?

    Should I be asking questions like this on another thread maybe so as not to clutter up this one? Working hard to figure out and setting up rules for looting. Weapons and armor look like gonna be tough. Weapons specially since I loot for all weapon types and wields to embue and give to clansmates.

    SL

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> Whats the differance between:
    >>
    >> Long Value Key - Workmanship
    >> Double Value Key - SalvageWorkmanship

    "Workmanship" is something a salvageable item has.
    "SalvageWorkmanship" is something a bag of salvage has.

    >> Working with the loot editor I see it has settings for Keep/sell/salvage/read. If you have something set for "salvage" will it do it automaticly soon as it loots? If so will it NOT salvage something if it also matches another rule? Does it matter order rules are in to determine what it matches on?

    Matching is done in rule order. Keep and salvage are actually the only two options that have any meaning right now...the other ones basically are the same as keep. It will perform the action associated with the first rule that matches the item, so basically just have salvage rules at the bottom of the list. Oh, and salvaging of 'salvage' items is done when idle.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Currently, all configuration data is stored in profile files. The registry key merely tells the plugin where to look for those files...unfortunately the default value for the path is the installation directory.

    Adding "Gouru mode" option would be no problem, I'll get on it. I won't require it, though happy


    That wouldn't be "Gouru mode", that would be "Compliant with Application Development Guidelines mode".

     

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    Spindar 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Feature request: Support for equipping and fletching the new vendor arrows: Spectral, Greater Deadly Blunt, Olthoi Acid.

    Not a huge deal because I'm probably one of the very few that use these arrows PvM...but if it's a simple addition, I would love it.

     

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    Solitus 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    how is it going with the DT auth?

     

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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Would it be hard to change where it does NOT select middle for attacking so we can use high or low if we prefer?


    SL

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I could do that, implement a global attack height setting. Per-monster would be somewhat annoying to do, though.

     

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    Virindi
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    Cactus_Kid 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Would it be possible to have it salvage after looting each corpse? We have had it load up till overburdened with salvage items because of a fast spawn rate. And it can be a pain to have to turn the plugin off to run out of range of the spawn to salvage, especially if running nav.
    Thanks

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> Would it be possible to have it salvage after looting each corpse?

    I will look into it.

     

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    _DF_ 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Didn't see anyone that had posted this, but when running 2 melees(one set to follow the one Im running) I get an error that it loses the wand randomly and cannot reset it without relogging, tried switching wands and adding others to the profile and it still wont work until I relog. Running a single client with another nowhere near the other doesn't seem to get any errors.

    The error that comes up in vtank-error is:

    PC == null? False
    C == null? False
    VTank version: 0.3.0.9
    Error: You must add at least one wand to your profile.
    Source: uTank2
    Stack: at w.a(CombatState A_0, Int32 A_1, Boolean A_2)
    at k.b()
    at an.a(Boolean A_0)
    at b8.e()
    at b8.a(Object A_0, EventArgs A_1)

     

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    Spindar 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've seen that error, too. I was only running one client, but was windowed. I'm pretty sure it only happens when windowed. I'll watch the log more carefully.

     

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    pookybear348 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >>

    It is a full combat macro, like LifeTank or ElTank, except that it does not have features designed to aid UCMing.:).

    im all for ucm ,acm ,just plain macro. the point if it was or is desighned for acm,ucm,or whuteva is irrelevant and should at least be honest.
    attendeds need help to change wands,target and attack monsters?
    i do not believe it was in the minds of el and ltx ppl either. they sipmly wrote a program to do manual and meanial task,it was others who attacked labels and such nonsence.

    i hope it works out and becomes a great program thank you for playing and developing ;D

     

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    _DF_ 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I always run clients in windowed so that might be the case, never saw the error when I was only running VT on one client though.

     

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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Differant settings for each critter type is not needed, just to be allowed to manually change on the fly as your fighting differant stuff is what I'm looking for.

    I'd like to thank you again for providing a great plugin, for the quick replies to questions, and for being responsive to requested changes.



    SL

     

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    SameTing 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Any Idea on why I lock up under Vista? It goes to acclient.exe
    and starts to load ... Puts Text on the chat line and locks up
    just as it is trying to run the LOGGING in SWIRL (Whirlpool?)

    I'm on Vista SP1 ...

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Okay, well, the thing about vista is that by default VT keeps the configuration data in the install directory (yes, yes, I know).

    So, I would suggest installing to somewhere other than program files, or you can open regedit and change

    HKEY_LOCAL_MACHINE\SOFTWARE\Decal\Plugins\{642F1F48-16BE-48BF-B1D4-286652C4533E}\ProfilePath

    to some other directory where you want it to keep your profiles.

     

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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Can you tell me what I would use in the loot editor to pickup any rare found?


    SL

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Posted 0.3.0.10.

    New features:
    * DHS hotkeys added to allow selection of attack height

    Fixes:
    * Freezeup on slow computers should be less of a problem

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Does anyone have a loot profile they would like to share, that has standard things, like max weapons, max armors, etc?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Okay, I just posted the loot profile I'm currently using on the plugin wiki page ( http://www.virindi.net/plugins/uttrac/ ).

    It doesn't have everything, but it has a lot.

     

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    Thanks happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    +1 for auto-add monsters.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> +1 for auto-add monsters.

    Okay, well, I don't really want auto-add. Basically my theory about how the monsters panel should work is that for most things, you probably shouldn't need to change anything from what the automatic setting is. Thus, the monsters panel is only for deviations from the monsters database, rather than for a list of every possible monster, which would decrease framerates and be harder to sift through when you wanted to change anything.

    That said, I'm all for easier ways to add particular monsters than having to type in the whole name or find one and hit add selection.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Any plans to make the plugin "Vista friendly"?

     

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    Quaker-oats 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Dont know if it was already said but to work fine you have to be in QUERTY. in Azerty Tank is not working. anyway to do it without to change the keyboard layout?


    Many thanks for this nice plug. a must to have


    QO

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Does the looting functionality allow Tank to pick up items off of the ground? If so, how? Thanks!

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> Does the looting functionality allow Tank to pick up items off of the ground? If so, how? Thanks!

    Not currently, no.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    What a cool little program that you made virindi. This thing is really fast and very efficient at killing. Its not bloated with crap that i dont need that the "other" tank has.
    I recommend this now and not the other one as this is far better and way faster.

    I like that it just kills and not searches for the best target by rotating every other critter. It picks the very nearest critter to the last one it killed and kills.

    I am very impressed with your work and appreciate your insane amount of coding that has gone into this. I do macro but i do NOT UCM. Reaons being that this game can be a bit of a grind at times and i like to chat at the same time. My main is a lvl 95 dagger and those are nearly impossible to macro so i dont even try.

    One small little tiny thing i would like to see change is the looting system as it is intensly complicated right now with the editing of the XML and frankly, to be honest, i have no understanding of it after reading the looting tutorial that you have written for us as a means for us to understand this better. But this is only a small issue and will help deter the people UCMing if this stays the way it is now as they wil not be able to loot much i guess. I dont loot with your app. I loot with my main dagger as he can carry more and i can be more selective.

    Thank you!

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    WHEREAS, vTank is for ACM and there already exists looting utilites, I'd suggest NOT even bothering with looting within vTank.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VT is great at looting if you can figure out the editor and what to use to "match" what you want to loot. Its very fast deciding nothing on a body matches when nothing does and moves on.

    Only thing I don't like is for salvage it picks up one item and salvages it which makes the body close requiring it to open it again and get next item. Does this over and over til all salvaging is done. At least that is how its doing it for me. A clanmate who is using the profile I wrote says for her it loots everything and only starts salvaging after its picked the body clean. Can't figure out why it does that for her and not for me. I'm happy enough with it even one at a time that I'll for sure keep using it.

    One other complaint, it loots s fast I don't get to hunt much, have to keep stopping to go empty pack of all the salvage I keep getting. happy


    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> Only thing I don't like is for salvage it picks up one item and salvages it which makes the body close requiring it to open it again and get next item.

    Yeah, I know. That will be fixed in the next version...that part is already done but I'm still working on other stuff wink

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The cooldown timer protocol change appears to have broken dispelling. It will be fixed shortly.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi Tank version 0.3.0.11 released.
    Full changelog: http://www.virindi.net/plugins/uttrac/wiki/vtchangelog
    As always, comments, bugs, compliments and gripes are appreciated!

    Features:
    * Option to begin rebuffing when idle, defaults to off. When enabled, the macro rebuffs spells with less than X seconds remaining on them if you are idle. X is controlled by the manual setting IdleBuffTopoffTimeSeconds and defaults to 20 minutes.
    * Macro now uses mana charges to maintain mana in wielded armor and jewelry. For this to work, you must add the mana charge types that you want it to use to the gems/food panel.

    Fixes:
    * Macro now loots an entire corpse before salvaging, stacking, or reading scrolls.
    * Macro no longer gets stuck when out of mana charges for healer's heart
    * Macro no longer switches to a wand just to eat a food or use a gem
    * The crash that was introduced by the cooldown protocol changes when using the dispel self options is fixed

    Known problems:
    * Cooldowns are not yet tracked, causing the bot to try to use Asheron's Benediction / Blackmoor's Favor when it can't. You may want to remove these from your gems/food list for now if they are likely to be dispelled, as your char may end up standing there for 30 seconds until it can use them again.

     

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    sweet

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, would it be possible to open a new thread here to post the announcement of an update?

    that way it would be MORE visible to those that dont check this dated thread every day.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Seems to be a problem with vulning/imp. I went to help someone gain a few levels and set default to imp and vuln no war. While surrounded by tuskers it would do one monkey then just stand there. Once in a while when the one that was imped/vulned died it would then do another but other times never did another til moved to a new spawn.


    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> VI, would it be possible to open a new thread here to post the announcement of an update?

    Well, I don't want to spam the board with update notifications...I do plan to continue updating on a regular basis happy

    >> Seems to be a problem with vulning/imp.

    I'll check this out tomorrow and see if I can get it do do that.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just to let you know last night did some more playing with it and it still looted a scroll and read it before finishing looting same body. Didn't try the autosalvaging, will try that later tonight.


    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok this is strange but I just bought a new system with Vista premium 64 SP1 on it. Installed AC and decal and first plugin I tried was VT. It seems to be working fine, including doing all imps when in a spawn.

    When get a chance I'll hook up other puter again and see if it still has a problem or was just a glitch.

    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The plugin works fantastic, thanks.

    Here's what I've noticed, as a problem.

    After running for 20+ minutes, ... it starts causing the frame rate to drop significantly. I thought it might be because LifeTank and it were running together, so I removed lifetank and it still does it. Without it, Asheron's Call uses an average of 325megs of ram. With it running, it's ranked up to 619megs so far and increasing. It's as though it's not releasing resources properly.

    I am using Vista SP1 32 bit, other than that, it works great.

    I read previous posts, but I don't think this issue was ever mentioned. I have no problem with saved information.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am very pleased at how efficiently this plugin works. I still switch between lifetank and vtank. I use vtank more when I'm questing and high end hunting.

    A couple things I've noticed is that vTank wont loot fellowship kills and on a melee toon I can't figure out how to set the attack height (I caught myself swinging over monsters heads a couple times).

    Does vTank track corpse kills when the macro is disabled or paused ? A nice feature I used in ElTank was a hotkey to loot nearby corpses in a corpse list. I havent't noticed any increase in memory usage either graphically or system but I haven't been looking either (Win XP pro SP2). I have used this to powerlvl a character before and when I tell it no war and disable lock target it vulns everything in range(worked way better then lifetank).

    I am looking forward to more releases for this plugin. Im sure as it develops and more features are refined I'll find myself using it more and more.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i found this to work for me.. if u hold the CTRL key on your keyboard, i use the lower left one, and also hit either the Delete key.. it will set attack to low. hitting the End for mid attack, and Page Down for high attack.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> i found this to work for me.. if u hold the CTRL key on your keyboard, i use the lower left one, and also hit either the Delete key.. it will set attack to low. hitting the End for mid attack, and Page Down for high attack.

    That is correct, these are DHS hotkeys.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I read through here and have not installed (being on DT and all),...

    With the foods, does the code make Rations for you? If not, could you look into having the program maintain 25 rations of the types you select?

    So when you use your last ration it uses the cooking pot on unmade rations and creates another 25 to use.

    This would be very effecient.

    Of course, might already do it, not sure.

    Was it changed to being able to be used on DT?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> So when you use your last ration it uses the cooking pot on unmade rations and creates another 25 to use.

    It already does this. Not sure if anyone uses it happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Oh awesome,... now, does anyone on DT use it?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there anyway to stop it from spamming the following:

    No spell known for class including the following: Rejuvenation 1

    I guess I don't have rejuv 1, and I plan to get it in a bit... In the mean time vTank has opt'd to spam it continuously whenever it's not killing stuff.

     

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    Does not work for DT sad

    Too bad, would have been a nice program to try out.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi, any chance of releasing just the manintenance portion of the application?

    So not the ACM functions, just the gem/buff/rations/etc. functions.

    That way the DTers (like myself) could get some of the benefits of your work without having to get all of it wink

    Very interested in ration portion of your code. I use cooking instead of healing and would love to have an 'inline' ration manager.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Could you elaborate a little on setting up loot profiles, btw Virindi?

    For instance... How do I get it to loot items that have say greater than 20,000 pyreal value... but lower than 100 burden ?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    In the Settings Editor, you create a new rule with the following 2 requirements:

    1ST REQUIREMENT:
    REQUIREMENT TYPE Long Value Key >=
    ACTS ON Value
    VALUE 20000

    2ND REQUIREMENT:
    REQUIREMENT TYPE Long Value Key <=
    ACTS ON Burden
    VALUE 100


    PS: I'm not Virindi but I have played around a bit with the editor happy
    Dang thing won't work though with Vista 64 bit sad

    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> For instance... How do I get it to loot items that have say greater than 20,000 pyreal value... but lower than 100 burden ?

    Create a new rule, then add

    "LongValueKey >=", "Value", 20000
    and
    "LongValueKey <=", "Burden", 100

     

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    Fine, fine. Enough people have complained that it's not worth it, so as of now VTank works on Darktide. tongue

     

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    Rar!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ""Fine, fine. Enough people have complained that it's not worth it, so as of now VTank works on Darktide""


    Whew I started reading that and thought was pulling VT from public use. lol


    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi if you got vulns turned on it seems to vuln one and waits for it to die to vuln another (at least against tusker guard/slaves seems to be doing that) is that the way its supposed to work? Or is it supposed to vuln all in range first like it does for imping? Maybe cause I'm a mage it expects me to kill as it vulns.


    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> Or is it supposed to vuln all in range first like it does for imping?

    That is what it is supposed to do...hrm. It seems to work fine for me but I guess I have to test it out more.

     

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    Updated the loot editor program so it works on 64-bit OSes. You can get it at the bottom of the main info page: http://www.virindi.net/plugins/uttrac/

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Feature request: can you capture the current hot key slot a craftable item is currently in and automatically add newly crafted items to those slots?

    So in my case, I use my last Health Ration buy hitting the 1 key, it makes 25 more,... can the new 25 health rations be hot keyed to 1 by default?

    Stam to 2, mana to 3?

    Also, I am having an interesting time with the plugin happy

    How do you get it to use Mana Rations during buffing?

    I am also trying to get the plugin to use the Isparian Wand (Good Coruscating Isparian Wand) and it will only equip it and not use it. Since the wand buffs my life magic (not trained) will the plugin use StM1? Would the plugin use StM1 and then use Stam Rations to regain Stamina?

    I know, this is very corner case sad

    What would be cool is,

    1) Equip wand with Life Magic buff while Life Magic is not trained on character.
    2) Begins casting.
    3) Once mana gets to the 'refill' point it casts StM1 till all of the stam is gone.
    4) Then it uses whatever stam items in the Gems/Foods area to refill stam.

    So it is the lifeless weenie's dream plugin happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -------------Quote-------------
    I am also trying to get the plugin to use the Isparian Wand (Good Coruscating Isparian Wand) and it will only equip it and not use it. Since the wand buffs my life magic (not trained) will the plugin use StM1? Would the plugin use StM1 and then use Stam Rations to regain Stamina?

    I know, this is very corner case sad

    What would be cool is,

    1) Equip wand with Life Magic buff while Life Magic is not trained on character.
    2) Begins casting.
    3) Once mana gets to the 'refill' point it casts StM1 till all of the stam is gone.
    4) Then it uses whatever stam items in the Gems/Foods area to refill stam.
    -------------End Quote-------------

    I've never tried using it like that, but here's how it should work right NOW:

    -When you are in casting mode, it uses life to recharge h/s/m. When you are in melee mode or peace mode, it uses healing/foods/etc if you have them, otherwise it pulls out a wand and uses life.
    -Level 1 spells should be able to be used, it uses the highest level spell that you know and have the current buffed skill to cast.
    -When it is casting buffs and debuffs, basically anything other than war spells, it doesn't care what want you have equipped. If you do NOT have a wand equipped and it needs to do one of those things, it pulls out one of the ones you have listed in your profile. If you have something equipped already that is not in your profile, it uses that. The exception is if you check 'switch wands to debuff' it equips the correct wand for the monster it is debuffing if it is set to attack that monster with a wand. So, if the only wand in your profile is your life wand, it will pull that to cast anything.

    Now, in terms of the future...I'm not sure what the best way to accomplish your result would be. Whatever solution would have to be automatic so that people wouldn't have to worry about another setting. So, maybe if you don't know ANY revit spell it looks for food, or something like that, would work...

     

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    Is there a flag I can set somewhere to use food only?

    Currently, it will not cast at all with the wand. Not sure if it is because it is not buffable.

    So I am not sure if it will use the level 1's as you described.

    Got to find another life wand to test it out.

    If there is a way to just use food then that would be great.

    Right now it uses food if you go to peace mode even with a wand equiped.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok found a Life Item.

    Currently the program will not cast any spells with the Isparian wand.

    With the Life buff (+40) and any other wand equiped it goes through and casts level 1 life spells.

    It also spams this,...

    18:02:20 No spell known for class including: Creature Enchantment Mastery Self I
    18:02:20 No spell known for class including: Focus Self I
    18:02:20 No spell known for class including: Willpower Self I
    18:02:20 No spell known for class including: Invulnerability Self I
    18:02:20 No spell known for class including: Impregnability Self I
    18:02:20 No spell known for class including: Sword Mastery Self I
    18:02:20 No spell known for class including: Unarmed Combat Mastery Self I
    18:02:20 No spell known for class including: Arcane Enlightenment Self I
    18:02:20 No spell known for class including: Magic Resistance Self I
    18:02:20 No spell known for class including: Mana Conversion Mastery Self I
    18:02:20 No spell known for class including: Healing Mastery Self I
    18:02:20 No spell known for class including: Jumping Mastery Self I
    18:02:20 No spell known for class including: Lockpick Mastery Self I
    18:02:20 No spell known for class including: Sprint Self I
    18:02:20 No spell known for class including: Item Enchantment Mastery Self I
    18:02:20 No spell known for class including: Fealty Self I
    18:02:20 No spell known for class including: Alchemy Mastery Self I
    18:02:20 No spell known for class including: Arcanum Salvaging Self I
    18:02:20 No spell known for class including: Strength Self I
    18:02:20 No spell known for class including: Endurance Self I
    18:02:20 No spell known for class including: Coordination Self I
    18:02:20 No spell known for class including: Quickness Self I

    I do not have the Creature foci or any comps for those spells. I do know the spells however the skill is not buffed at all.

    The program worked fairly well for the StM1/Revit1 cycles. Clunky of course but it worked.

    So what I am missing now is either,

    1) Being able to use the Isparian wand.

    or

    2) Being able to tell it to only use foods/potions instead of life spells.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi Tank version 0.3.0.13 released.
    Full changelog: http://www.virindi.net/plugins/uttrac/wiki/vtchangelog
    As always, comments, bugs, compliments and gripes are appreciated!

    Features:
    * New character-based profile set mode added. This mode, activated by the 'mine only' checkbox on the profiles tab, classifies primary profiles by character. When the 'mine only' checkbox is checked, any profile saved will belong to the current character, and appear only in that character's profile list. In this way, profiles can be copied to other characters by disabling mine only and saving the profile, but at the same time each character's individual profiles can be easily kept separate.
    * Advanced option LootFellowCorpses added. The LootAllCorpses option now specifies only whether to loot corpses that are not yours and not your fellows'.

    Fixes:
    * In the past, the macro classified and looted corpses that it could open. Since player corpses are corpses as well, this caused a condition where items dropped on such a corpse could be treated like any other item looted from a corpse. To protect you from accidentally using this to salvage good items on your corpse, a hardcoded loot restriction has been added that prevents the macro from salvaging any item with tinks on it.
    * I have made a change to how weapons are tracked that should help stop you from getting the 'please add at least one wand to your profile' exception falsely.
    * The included loot editor now works on 64-bit Windows.
    * Other misc. minor bugfixes.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have noticed in the latest version that somtimes virindi will cycle through targets. Happens rarely but it requires user intervention to get it working again. A buddy of mine can't seem to get VT to attack anything it just cycles through all the targets. I'll have him try the older version and see what happens.

    Basically it will cycle through targets and take no action. In about an hour I saw it do this maybe once.
    Att
    2.5
    Ring
    5
    App
    2
    Follow
    3

    Great work! I appreciate your efforts.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm not sure exactly what you mean by 'cycle through targets'.

    If you need them, old versions are at http://www.virindi.net/plugins/uttrac/wiki/vtoldversions

     

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    Virindi Tank version 0.3.0.14 released.
    Full changelog: http://www.virindi.net/plugins/uttrac/wiki/vtchangelog
    As always, comments, bugs, compliments and gripes are appreciated!

    Fixes:
    * Macro no longer approaches monsters when combat is disabled.
    * Loot issues introduced in 0.3.0.13 should be fixed now.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Strider, I found the source of the bug you were describing regarding vulning...unfortunately it was not included in this recent release. It will be fixed in the next release.

    If it helps, the bug only occurs when the damagetype for the monster is set to auto, so if you want you can set it as a workaround for now.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    great plug in thanks.


    question: How do i get it to loot majors, i know it has skipped some wards and so on i found after i turn it off and self loot?




    Once again thanks for all your work, it is greatly appreciated

     

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    Beotch Slappah
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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Good to hear, thought I was doing something wrong lol. Next time I'll set damage to fire when I'm helping someone get a few levels hunting tuskers, thats an easy work around. Thx again for a great plugin and taking the time to enhance and fix things when needed.



    SL

     

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    platinums10 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I was wondering where I can set the loot fellowship kills option. Is it in the loot profile editor? Other then that working great. Any plans to add level recognition? I'm on 1st floor above stuff but my range is debuffing stuff on floor below or melee runs in circles attacking through floor =p. No big deal.


    Looking forward to more!

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Do

    /vt opt set LootFellowCorpses true

    you can also use

    /vt opt list

    and

    /vt opt get someoption


    Perhaps I will put fellow looting in the gui, but it is getting pretty cluttered as it is...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    new to decal and plugins, still havent figured out how to loot majors, rares, and peas

    Any help would be appreciated.



    Thanks again for all your work

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Download my premade loot profile:

    http://www.virindi.net/plugins/uttrac/attachment/wiki/WikiStart/vi2.zip

    You can edit it with the editor that comes with the plugin, it is in your plugin install directory.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Feature request:

    To go into peace mode after combat

    This will stop me from having to carry tons of stam potions.

    Also i just copied a few item in the loot list and changed names to reflect certain salvages that i want.... It worked when i just copied the Pyreal peas and changed the names to the silver peas so i thought i would try it with the salvages using the hog as an example.

    27
    Rare
    0;1;3
    1
    17
    Majors
    0;1;0
    Major
    Covenant
    0;1;3;3;2
    490
    28
    6
    159
    6
    159
    Bows - melee
    0;1;3;2;5;2;3
    1
    204
    8
    105
    1.141
    29
    2
    159
    2
    159
    Bows - damage
    0;1;3;2;2;3
    12
    204
    8
    105
    2
    159
    2
    159
    Amuli AL >250 WS <=8
    0;1;1;2;3
    Amuli
    1
    8
    105
    250
    28
    Wands 15% WS <=8
    0;1;5;2;2;3
    1.141
    29
    8
    105
    34
    159
    34
    159
    Ulgrim's Scroll
    0;1;1
    Ulgrim's Scroll
    1
    Small Olthoi Venom Sac
    0;1;1
    Small Olthoi Venom Sac
    1
    Ancient Empyrean Trinket
    0;1;1
    Ancient Falatacot Trinket
    1
    Pyreal Pea
    0;1;1
    Pyreal Pea
    1
    Gold Pea
    0;1;1
    Gold Pea
    1
    Silver Pea
    0;1;1
    Silver Pea
    1
    Jet
    0;2;3;2
    27
    131
    27
    131
    Black Garnet
    0;2;3;2
    15
    131
    15
    131
    Red Garnet
    0;2;3;2
    35
    131
    35
    131
    Mahogany
    0;2;3;2
    74
    131
    74
    131
    Cracked Shard
    0;1;1
    Cracked Shard
    1
    Tiny Shard
    0;1;1
    Tiny Shard
    1
    Small Shard
    0;1;1
    Small Shard
    1
    Crystal Fragment
    0;1;1
    Crystal Fragment
    1
    Scored Shard
    0;1;1
    Scored Shard
    1
    Seared Shard
    0;1;1
    Seared Shard
    1
    Chilled Shard
    0;1;1
    Chilled Shard
    1
    Plated Shard
    0;1;1
    Plated Shard
    1
    Hardened Shard
    0;1;1
    Hardened Shard
    1
    Brilliant Shard
    0;1;1
    Brilliant Shard
    1
    Solid Shard
    0;1;1
    Solid Shard
    1

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    V-I, an observation.


    Of late i've been trying to erradicate GY rats. IF my mage runs VT he will kill a rat in 3 bludge casts about 90% of the time. IF however, i manually cast the same bludge spell he takes 4 bludge hits about 90% of the time to kill a rat. (could be 80%, the % is more of a feeling i get killing hundreds than an actual count, and includes only the NON resisted cast spells).


    it's really odd, but VT sure seems to give a damage edge on the rats over manual casting, and i'm pretty sure casting speed is better then what i could manage manually. Only other time i've been using VT is on the nightly col bosses.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hmm. Could be observer error, or...check your spellbar. Perhaps you are inadvertently casting a level 6 or something. That would seem the most likely explanation to me. happy

    Aside from that, the method that VTank uses to cast war spells is no different than any other regular Decal plugin. There is no reason I can imagine that it would do a different amount of damage.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    no i have 7 on the spell bar, and no it isn't observer error. i've tested this over 1000 rats and VT consisently does much better in achieving 3 spells per kill while manually it is 4.


    spells armor, use of debuff gems and beers is otherwise the same.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    That's really strange, but I still think there is probably something different other than VTank...

    Does LTX get you the same result?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Considering that Decal injects to the same spellcasting function (or at least that is my understanding of it, which may be limited) in the client that the keypress does, this sounds more than strange to me. tongue

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    NEVER used LTx so haven't a clue.

    YES it does seem strange, hence the reason i mentioned it. FYI, i'm not a noob, i've 30 years as a system analyst/programer so even though I didn't code VT, I KNOW IT IS ODD behavior!

    as i only use VT on the mini boss K/V and now on rats i also have no clue if this slight advantage holds up across more monsters. I'm tempted to go attack one of those archery dummies and log the results and see if VT does more damage on those then manual.

     

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    Thorfinn_Sigurdssen 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It's likely to do with timing; if they've got a high enough regen rate, they probably regain enough health to survive the third hit if you're fighting manually, but as VT can probably react faster, it kills slightly quicker and the third hit's enough.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> YES it does seem strange, hence the reason i mentioned it. FYI, i'm not a noob, i've 30 years as a system analyst/programer so even though I didn't code VT, I KNOW IT IS ODD behavior!

    I never said it was impossible...I've learned at this point to never say never. Any programmer who says 'my code couldn't have that effect' has their head in the sand. I've seen stranger things than this happen.

    >> It's likely to do with timing; if they've got a high enough regen rate, they probably regain enough health to survive the third hit if you're fighting manually, but as VT can probably react faster, it kills slightly quicker and the third hit's enough.

    That sounds pretty plausible.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    d'oh, right the speed of casting. I'm not a pklite slide caster but yes the rapid fire of a tank type program vrs health regen over manual casting speed would go a long way to explaining the observation

     

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    RoogonII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Agnari, I have been using this line of thinking for years. Maybe I'm just a bit slow or whatever the reason. I have been using the different tank programs to give me a edge up during extreme fighting. And when I take up an extreme quest, I find that a tank program can keep me alive far better then I can do myself manually ... only because it has the slight edge to "automatically" react to conditions quicker then I can. This works in your case where there may be a slight delay between wars when you do it manally, but a tank lacks that hesitancy. (I'm not saying you're slow, this is just the human factor here ..) This also allows me to manage what's happening, while the tank does the base "thinking" in a fight.
    (My 2 pyreals on the subject.)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Every time i start the game, i get this error,


    [VTank] Virindi Tank v.0.3.0.14 by Virindi Inquisitor of Thistledown
    [VTank] Attempting plugin authorization. (http://auth.virindi.net)
    [VTank] Checking for GameInfoDB update (DB age 7 Minutes, 51 Seconds).
    [VTank] Loaded macro settings.
    [VTank] Exception "Error getting setting from database", full data written to c:\vtank-error.txt
    [VTank] Macro stopped.

    Then, i have this.


    [VTank] GameInfoDB is current.
    [VTank] Authorization successful!
    [VTank] Your version of this plugin is up to date

    When i go in VT and click on Run Macro, a Microsoft .NET Framework debug window open with again, the error "Error getting setting from database"

    Can anyone help please ?

    Edit: if it can help, this is the top part of the .net debug window

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Exception: Error getting setting from database ---> System.Exception: Setting not found in default database
    at ac.a(String A_0)
    --- End of inner exception stack trace ---
    at ac.a(String A_0)
    at q.b()
    at ca.a()
    at an.e()
    at an.g()
    at an.a(Object A_0, EventArgs A_1)
    at s.a(Object A_0, EventArgs A_1)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

     

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    Wolfpaw_We 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Mobid, I have a thread on that problem about three posts down tongue .

    http://vnboards.ign.com/ac_utilities/b5432/107388015/p1/?4

     

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    Mobidoy 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanx happy This is a new problem tho happy I never had it with 3.0.10

    But now i get a second problem, it works great with a mage but doesn't want to attack when using my ua.

    i have tried many options, i had monster range to different settings, attack "W" is set, my shield and UA weapon are added to the item box, and the monster is added to the monster tab but, when i am within attack range, it goes in combat mode but doesn't attack, just stand there in attack stance

    Edit: NM, i have set the opt defaultmeleeattackheight happy
    Is there somewhere we can get a description of those opt and their value ?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> Is there somewhere we can get a description of those opt and their value ?

    /vt opt list

    That will give you a list of all available options.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I was asking for the values to set those options, like the melee default height, 1 is high.... i found it out cause it was saying it needed an int32, if you dont know nothing about coding, you could be searching a long time to find that out happy

    Also, as for the problem with the regional settings, you my want to look at what you have changed in the code that now needs number separator.

    This is the only thing i think of that could create the problem. For US, numbers are like this 123,456,789.0
    For Canada and Finland (the 2 that had problems with it) the numbers are set differently 123 456 789,0

    As you can see, the major problem is with the float, if you are under us settings, the dot is used to separate the foats, for others it will be the comma happy

    I hope this can help you happy

    Keep up your great work happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I looked through the thread a bit and didn't notice anything about it. Perhaps I missed it.

    The loot editor keeps crashing whenever I try to save or load a profile. I get an "Unhandled Exception" thrown at me. As far as I know, my .NET (one and two) is up to date.


    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at uTank2_Settings_Editor.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    uTank2 Settings Editor
    Assembly Version: 1.0.0.1
    Win32 Version: 1.0.0.1
    CodeBase: file:///C:/Documents%20and%20Settings/*****/My%20Documents/uTank2%20Settings%20Editor.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

     

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    platinums10 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Noticed this in past week or so when VULN is slected (at least for default monster) the target lock option did not function.

    Also is there an option to vuln everything in range before casting war spells?


    Working great otherwise.
    Thanks for your hard work!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I was wondering if it would be possible to add an option to drop into peace mode before attempting heals. Also if a HP threshold could be assigned to certain items/kits. Under half HP use this kit under 1/10th use this pot. I've seen VT sorta make this blind calculation before as far as the healing pots go but not so much for the kits.

    Can you explain a couple of the options: DoJiggle, UseHealersHeart, UsePortalDistance, JumpOutWandCasting, UseDispelDrum

    I would assume that healers heart is for fellow helper use but the dispel drum (awakener?) does VT track fellow debuffs ? Cause I can't use my drum to dispell myself unfortunatly =(.

    From what I could tell from messing with healing recently (skill / 2 = HP heal/success) so 400 + 200 bonus on kit = 600 / 2 = 300 hp reliable from peace mode. Not sure how much difficulty is added on from being in combat mode but it is more difficult. Amount of stam plays a role in difficulty and amount of points healed as well from what I read having lil over half stam seemed negligble to healing difficulty/success. So as long as I dont have more then 300 hp to restore I should heal fairly reliably in peace mode.

    Shrug

    Looking forward to further releases thank you for your time and effort.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> I was wondering if it would be possible to add an option to drop into peace mode before attempting heals.

    I suppose. I tried it that way once and my character got hit so much from the loss of meleed that I almost died everytime. Perhaps it's okay for people with shields.

    >> Can you explain a couple of the options: DoJiggle, UseHealersHeart, UsePortalDistance, JumpOutWandCasting, UseDispelDrum

    -DoJiggle: Doesn't do anything right now
    -UseHealersHeart: When set to true and you have a healer's heart in your wand list, it uses it for helper.
    -UsePortalDistance: When trying to go to a portal on a nav route, the macro approaches to within UsePortalDistance and then attempts to use the portal.
    -JumpOutWandCasting: For the healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the animation timer is up.
    -UseDispelDrum: Won't work for you at the moment

    >> does VT track fellow debuffs?

    Not right now.

    >> From what I could tell from messing with healing recently (skill / 2 = HP heal/success) so 400 + 200 bonus on kit = 600 / 2 = 300 hp reliable from peace mode. Not sure how much difficulty is added on from being in combat mode but it is more difficult. Amount of stam plays a role in difficulty and amount of points healed as well from what I read having lil over half stam seemed negligble to healing difficulty/success. So as long as I dont have more then 300 hp to restore I should heal fairly reliably in peace mode.

    Currently, the ratio is hardcoded to 1/3. That is, below 1/3hp, it will use potions/foods, and above it will use kits. It would not be that difficult to add a manual setting for it, though.

     

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    platinums10 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Cool, yea dropping to peace prolly not be a favorite for every person but some people especially those that might have lil - no melee D might find it useful.

    I like the Idea of a hp slider for potion/food use. Would it be possible to select an item in the list and set a HP slider for that items use as well obviously pots/food item slider setting would overide healing kit use (just safer).

    Is it possible for VTank to ID a creature and figure out whether it has debuffs in effect? This would help a lot when more then one person is vulning and imperiling stuff. Pet peev of mine and wasting a spell casting.

    And just out of curiosity what do people tend to use for the heal pots / food ... I usually use the health field rations +70 hp. And Stam Field Rations +100 Stamina.

    The slider for the potion/food use would help customize when to swig a pot and eliminate some risk of failure from lack luster healing skill and high hp problems.


    Looking forward to more. Thanks for your time.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >>>> Is there somewhere we can get a description of those opt and their value ?
    >> /vt opt list
    >> That will give you a list of all available options.


    Is there somewhere we can get the "values"?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> Is there somewhere we can get the "values"?

    Just made up this page for you, hopefully it is what you were looking for:

    http://www.virindi.net/plugins/uttrac/wiki/manualopts

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> The loot editor keeps crashing whenever I try to save or load a profile. I get an "Unhandled Exception" thrown at me. As far as I know, my .NET (one and two) is up to date.

    Hrm. That may be because VTank is not installed on the same machine. I'll have to look.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    In the loot editor im trying to find COV armor 450+ with IMP 6 or Brogard's Defiance.

    So should I have two SPELLNAMEMATCH or is there a way to looking for imp 6 and above spell?

    Having both spell name matchs I was thinking it might look for pieces that had both imp 6 and 7.

     

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    RoogonII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The values page is great! .. Thanks!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> In the loot editor im trying to find COV armor 450+ with IMP 6 or Brogard's Defiance.
    >> So should I have two SPELLNAMEMATCH or is there a way to looking for imp 6 and above spell?

    If you have two it will require it to have both. Place the following text in a single spellnamematch field:

    (Impenetrability VI)|(Brogard's Defiance)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    18:49:17 [VTank] Action failed. Authorization level "b" is required to execute this action.
    18:49:17 [VTank] Macro stopped.
    18:49:19 [VTank] Action failed. Authorization level "b" is required to execute this action.
    18:49:19 [VTank] Macro stopped.
    18:49:20 [VTank] Action failed. Authorization level "b" is required to execute this action.
    18:49:20 [VTank] Macro stopped.
    18:49:31 [VTank] Action failed. Authorization level "b" is required to execute this action.
    18:49:31 [VTank] Macro stopped.
    18:49:32 [VTank] Authorization failed. (Unable to connect to the remote server)
    18:49:32 [VTank] Attempting plugin authorization. (http://auth2.virindi.net)
    18:49:32 [VTank] Authorization successful!
    18:49:32 [VTank] Your version of this plugin is up to date.

    Wow .. At least I can say it was presistant to get that connection! shock

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The primary server is currently offline...the heavy storms here knocked out my power and cable. However, the secondary server is up and working so after it fails on the first try the second try should succeed happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    AH! thinking .. Thats explains the slight delay.

    OK .. Thanks for the info.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have only one request for an addition to this FINE work....

    PLEASE add a choice to allow the use of ARC War Spells. Thats it. if this is added, it will complete an already Fine piece of work.


    Thanks VI happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Loving the mod, so thanks for the time you put into writing it.

    I've been messing around with the loot profiles but can't find a link to the number which reference each material type to create new salvage entries. Is there a list? Or if not, anyone know the number for sunstone?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> I've been messing around with the loot profiles but can't find a link to the number which reference each material type to create new salvage entries. Is there a list?

    http://www.virindi.net/plugins/uttrac/wiki/salvagenumbers

    You can also ID any sunstone item with the property viewer plugin to find the material #. The property viewer is at the bottom of the main page:

    http://www.virindi.net/plugins/uttrac/

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Great - thanks for the link happy

    Only other small issue for me now is the amount of time my char is in combat - it hardly ever drops out even when there's nothing targetted so my stamina constantly goes down. Is there an option to get it to drop out of combat sooner when nothing is targetted?

    Thanks,
    Skek.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> Is there an option to get it to drop out of combat sooner when nothing is targetted?

    Ah, no, not currently. Right now when it has nothing to do it doesn't care about your combat state at all.

    If this is a big problem, I could change it.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    it is SUPPOSED to be ACM, so you can manually move it out of combat yourself. if you cant then you are UCM.

    obviously i'm against changing it cause it aids UCM and offers very little to the ACM. If he wants UCM assistance let him go to LTx.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> it is SUPPOSED to be ACM, so you can manually move it out of combat yourself. if you cant then you are UCM.

    >> obviously i'm against changing it cause it aids UCM and offers very little to the ACM. If he wants UCM assistance let him go to LTx.

    Well, yes, but just because you're attending doesn't mean you necessarily want to have to hit keys unless you get a tell from an Envoy.

    Besides, doesn't LTX have Envoy alert? If so, I doubt anyone would want to use VTank to UCM when it would put them at risk of bans, when they could use LTX and not be at risk.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players

    6/12/2008 2:22:39 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.0.13
    Error: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    Source: mscorlib
    Stack: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.ThrowHelper.ThrowArgumentOutOfRangeException()
    at z.d()
    at b0.i()
    at b0.k()
    at bv.a()
    at ce.e()
    at ce.g()
    at x.a(Object A_0, ChangeVitalEventArgs A_1)
    ============================================================================

    Just an exception error that i survived while trying to edit the route.

    Also....going into peace mode would be a nice additiion



     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    as you develop/code doesn't take a rocket scientist to determine which opinion rules.

    just me, no hands on is bringing it closer and closer to a UCM tool. about the only TRUE distinction is VT doesn't have the ability to do the /t message check - big woop. DOESN"T mean some dont use VT as a UCM tool.

    thus adding more and more features that are more UCM friendly just doesn't make sense.




    but if you must here is one I as an alive player have always hated about ELtank and LTx users. THEY never seem to close the last open/looted corpse. WHEN camping a quest spawn this can really upset a live player.

     

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    platinums10 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm not sure if that is a bug with AC itself. But I have noticed that sometimes especially with auto usting/salvaging that I've seen corpses close but I still pickup an item off it.

    It seems to be more noticable with the macro's running but even when goto peace and back to war which should close any corpse I might have open I still can't manually open some corpses. I'll get the error msg across screen corpse is in use by somebody else.

    The other cute part about this is in places like Egg Orchard the corpses where this bug seems to happen they never seem to decay until I leave the dungeon. Now im not sure if its one of those issues where the client gets outa sync with the server. IE. theres a monster on my screen but its not really there but if I run through rest of dungeon and come back it will probably be gone.

    Not sure if that's an issue with the macro in itself but rather the bug seems speed related and the macros most often loots faster then a human. But I don't know much when it comes to coding stuff thats useful.

    Although it sounds more like your talking about actually holding the corpse open rather then being unable to open a corpse in general. My problem may stem from using alinco ontopa vtank insteada using vtank for looting/salvaging. Shrug

     

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    cls.seals 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor, is your web site down? I can't reach it.

    Mainly I am looking for a way to increase the loot wait time.
    I use Alinco to loot/ust and usually this works well...but sometimes the corpses close before everything is ID'ed.

    Thanks!

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    early this week VI's hosting site was having outages hence all the not authorized messages and the re-attempts to authorize on site2.

    i noticed this morning the site1 was down again so that's probably your problem.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I just wanted to thank you, VI. My brother just resubbed and I took my character out vulning/imping for him. BSD and the olthoi dungeons get confusing for my to do by hand, I always end up imping some too many times while none at all. Your program worked beautifully in automating the vulning process. Thanks happy

     

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    Tevatron 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Didn't see anything about this on the post:

    [VTank] GameInfoDB is current.
    [VTank] Authorization failed. (Invalid server response)
    [VTank] Attempting plugin authorization. (http://auth2.virindi.net)
    [VTank] Please don't try to hack my authorization. Your information has been recorded.

    I never tried to hack. Just logged in and got that error. Tried /VT Auth and got the same response. I've logged out and disabled VTank on that account. I try it with different accounts on the same machine and I get no errors.

    Thanks otherwise for a very useful and wonderful plug in.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> I never tried to hack. Just logged in and got that error. Tried /VT Auth and got the same response. I've logged out and disabled VTank on that account. I try it with different accounts on the same machine and I get no errors.

    Yeah, I have been changing a bunch of stuff around. I know you're not trying to hack it tongue

    Should always be able to auth with the auth2 server though.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    whew

     

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    HG_Gt 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    when i try and run the macro i get this

    [VTank] Action failed. Authorization level "b" is required to execute this action.
    [VTank] Macro stopped.

    i try

    /vt auth

    and i get this

    [VTank] Attempting plugin authorization.
    [VTank] Authorization failed. (Internal error: "The remote server returned an error: (404) Not Found.")

    there a way to type into another server? i read through some of the posts and saw something about another server but couldnt find the command, i tried /vt auth server 2 and such but got nothing


    any suggestions?


    Gt

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It should automaticly try the alt server for auth after a minute or so. If its not check to see if you have the most current version, if not install it and try again.


    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> there a way to type into another server? i read through some of the posts and saw something about another server but couldnt find the command, i tried /vt auth server 2 and such but got nothing

    It's

    /vt auth 1

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have a character named (Roam') that is the getting the "please dont hack my authorization" message and the server does not authorize the character. If i type /vt auth, I get the same message over and over.
    All my other characters on 2 accounts work fine.

    thx for this program, it's great.

    Roam'

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have the same thing going on with one character only, worried me at first, but since you said you were switching things around, and knew we weren't trying to hack, and since the only toon it's happening to is a mule who never leaves the cottage, I guess I'm not worried about it at this time, promise, I'm really not trying to hack anything happy

    I love Vtank, overall, it works very well for me, and I'm just not into the UCM thing anyway, I love the game too much to risk getting banned just to hit the next level faster. Only issue I have is when I'm playing a non mage, and health gets too low, I get an error message and the macro freezes, sometimes resulting in my untimely demise. Works perfectly with my mages tho.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hmmmmm. Maybe it doesn't like apostrophes...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Apparently that was the problem. Try it again now.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    [VTank] Please don't try to hack my authorization. Your information has been recorded.

    ~ so does that mean i wasnt supposed to type /vt auth 1 ?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It just did that again? Grump.

     

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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    ixtl 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I now have 3 chars that will not auth, not gona log on any more lol
    roam' is the only one with the apostophe, how ever that is spelled
    thx for the help
    ixtl

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Grrr. Okay, let's try this again.

    It should be fixed now.

    Honest.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    that got it. even Roam' lol
    thx a bunch
    ixtl

     

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    RoogonII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Got a problem here ....

    16:45:00 [VTank] GameInfoDB update failed (The remote server returned an error: (404) Not Found.).
    16:45:00 [VTank] Authorization failed. (The remote server returned an error: (404) Not Found.)
    16:45:00 [VTank] Attempting plugin authorization. (http://auth2.virindi.net)
    16:45:22 [VTank] Authorization failed. (Unable to connect to the remote server)
    16:45:22 [VTank] Authorization: no more servers to try. Use "/vt auth" to retry.

    Now what .....?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I apologize...I've been moving stuff around a lot lately and been really busy with stuff, and apparently the hosting for the secondary server has been on the fritz as well. I just posted 0.3.0.15 on my website, which should allow you to connect to the primary server again.

     

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    RoogonII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I need to apologize also. Within minutes after posting, it was back up and running.

    Thanks for getting it back running .. more so, thanks for getting the primary one back in the code!

     

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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    People in my clan are reporting with the newest version (.15) any toon that has a ' in thier name like Strider's bow, will not authorize. All other toons without the ' in name auth fine.


    Strider

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> People in my clan are reporting with the newest version (.15) any toon that has a ' in thier name like Strider's bow, will not authorize. All other toons without the ' in name auth fine.

    Yep, I fixed that a couple hours ago...I had fixed it on the secondary server but not the primary one since the primary one had been offline.

     

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    Virindi
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    sergeantstab 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Are there plans to make the profile creation easier? I think I need to be mr wizard to set this thing up. The external programs to build the combat profile and loot profile aren't nearly as easy as they are in Lifetank. Know what I mean?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The only thing that needs to be edited outside the game is looting...and yes, I still have plans to make that easier at some point.

     

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    Virindi
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    Muertte 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    so if I am having problems with LT, I will reaqlly have problems with Virindi?.. I am tired of having to create a new profile for every char I have, I play some 10 different chars

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The main goal of VTank is that it should operate as well as possible with as little configuration as possible, yet still be configurable if you need to. I would say that it meets this pretty well, with the exception of looting, which is essentially 'alpha'.

     

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    Muertte 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    looting is the main reason I use such things..

     

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    sergeantstab 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    One bug I noticed is that there is no cap on salvage combination.... So if I have 2 bags of wk10 hog, both at 90 units, it will combine them into 1 bag. Lifetank is smart about this and only combines bags when there is only a marginal excess.

     

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    ixtl 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hiya

    my character roam' is not being authorized again
    worked for a while but is messed up again.

    thx for a great program

    ixtl

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hmm. I have tested a char with an apostrophe and it seems to be working fine...is it possible this was a transient problem?

     

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    Virindi
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    thx for the reply
    has not worked for several days.
    will check in the pm.
    ty

    ixtl

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    just checked with my two toons with a ' in the name, both get authorization failure with 0.3.0.15

    they are basicaly storage mules so don't know how long the problem has existed as i wouldn't geneerally notice when those are logged in

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hiya

    i checked the character roam' and it will not authorize

    thx

    ixtl

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    As authorization was mainly a feature written to control use when VTank was a private plugin, it doesn't seem to be worth it to me anymore. The next version will not require authorization.

     

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    Virindi
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players


    hiya

    am having trouble connecting to your website
    also the auth process is taking coupla mins.

    i do thank you for the the time you put in to this program (vtank)

    it is perfect for the way i play.

    thx

    ixtl

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    wow

    every post i make is number 19

    not sure if i will ever get 20

    any ideas on why?

    ixtl

     

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    Wolfpaw_We 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    While fully OT, the postcounter is not real time. It refreshes around once per minute.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi Tank v. 0.3.0.16 has been released.

    The full changelog is at http://www.virindi.net/plugins/uttrac/wiki/vtchangelog

    Features:
    * Authorization has been removed. This was really a relic of VTank's days as a private plugin, and it has been causing too many problems lately.
    * A "peace mode no target" option has been added.
    * A new advanced options panel has been created to allow easy access to many less frequently used options without cluttering up the main UI.
    * "Target lock" and "Switch wands to debuff" have been moved to the advanced options panel.
    * An easter egg has been unlocked.

    Fixes:
    * A rare AC bug where your h/s/m appear as 0/0 no longer causes a macro exception.
    * The macro is now more friendly to missing items from the items list while buffing: it now shows a warning and continues.
    * Target lock is now a real setting that is preserved between logouts.

     

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    Virindi
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    RoogonII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Excellent fixes .. all of them!! Thanks! applause

    > * An easter egg has been unlocked. < shock

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    anyone check typing in ranges, ie the 4 on the first tab main menu?

    clear monster range: and type in 15 for range of 15 what is entered is 1, depress 5 and you get 51. same procedure for ring range, approach range, and follow/nav min.

    as i have 3.0.15 on 2 ocmputers not updated yet, and 3.0.16 on one i can say this is an 'easter egg' that appears with 3.0.16

     

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    Ag Nar
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> clear monster range: and type in 15 for range of 15 what is entered is 1, depress 5 and you get 51. same procedure for ring range, approach range, and follow/nav min.

    I'm pretty sure this hasn't changed. I suppose it's kinda funky, but you can indeed set 15 as your range...add the 1, then click somewhere else, then add the 5.

    Yeah, I'll look at that.

     

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    Virindi
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    that is what i did but it is strange before you could just clear and type "1""5" and you'd get a range of 15.

    now it is klunky as you say clear, enter 1, move cursor, click enter 5


    of course knowning it's barfed i could enter 5 then 1 to get my 15 wink

     

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    Ag Nar
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    Temerick_TD 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    <Virindi Tank v. 0.3.0.16>

    Well this is a substancial improvement, however it still does not allow the use of Arc War spells, However, considering that the "Bolts" & "Arcs" are basicly the same and have the same damage points, this change isnt really a serious needed option.

    WELL DONE V-I !!

     

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    D-Arabreth 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey Virindi I love your plugin.

    I had a question for you though. I went to your site and you have a list of plugins that you say you would consider making one day if enough people bugged you about them. On that note I was wondering if you'd be willing to contemplate the creation of a loot profile tracking plugin. similar to what Faile's BanditSight offered. I've always been fascinated by the loot profiles and so forth of different monster types, the drop rates for salvage, wield level weapons, minors, majors etc. But I need a plugin that will track and store this information.

    would you ever consider creating a plugin like this, or perhaps pointing me in the direction of how to create a plugin to do this for my personal use? Thanks Virindi, and again keep up the good work on your plugin we all appreciate it!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi Tank v. 0.3.0.17 has been released.

    Full changelog at: http://www.virindi.net/plugins/uttrac/wiki/vtchangelog

    Features:
    * The advanced options panel has been modified to now allow entry of multiple-option settings.
    * Four multi-option settings have been introduced: UseArcs, TargetSelectMethod, BuffProfile_Prots and BuffProfile_Banes.
    ** UseArcs: The bot can now use only bolts, only arcs, or arcs at long range and bolts at close range.
    ** TargetSelectMethod: Previously, the bot selected monsters to attack based on which would require the shortest turn (angle). Using this option it may now be changed between closest by angle, closest by distance, or a combination setting which attacks all nearby monsters by angle and then attacks further monsters by distance. The combination setting is the new default.
    ** BuffProfile_Prots and BuffProfile_Banes: Allows the selection of which elements will be cast for prots and self-banes. Shields are currently unaffected by this.

    Fixes:
    * The textbox input bug introduced in 0.3.0.16 has been fixed.
    * Asheron's Benediction, Asheron's Lesser Benediction, and Blackmoor's Favor gems should now be used correctly by the bot.

     

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    Virindi
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    RoogonII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Now I got to get use to typeing 15 instead of 51 again ... laugh

    But the great news is the fix to .. applause
    * Asheron's Benediction, Asheron's Lesser Benediction, and Blackmoor's Favor gems should now be used correctly by the bot

    No more accidental .NET errors! dancing

    Thanks V-I

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> No more accidental .NET errors!

    .NET errors? I was not aware that that could happen...for me, what happened before if I added the gems was that it got stuck trying to use them when the cooldown was active.

     

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    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Maglett_of_FF 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Grr, I gave the .16 a little time and just upgraded earlier today and now there's yet another new version? What are you thinking?????

    Oh wait, you're improving it, SWEET!

    Seriously thanks for the good work on this, I do generally prefer to do my hunting manually but there are some places that this makes much more doable for me, and I appreciate the time and effort that goes into this.

     

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    alcata 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ISO help on buffing,


    My mage work fine, but when i try to use v tank on my melee, i will do hit force buff and it will buff till i run low on mana, it will not cast stam to mana and revite. If i manually hit stam to mana hit will start buffing again. Am i doing something wrong, is this a bug.

    thanks any help is appreciated, Also great plug-in, thanks for all your hard work.



    Edit I am also using the latest version FYI

     

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    Alll of my auctions have a 15/15
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> My mage work fine, but when i try to use v tank on my melee, i will do hit force buff and it will buff till i run low on mana, it will not cast stam to mana and revite.

    You probably don't know a s2m spell that it considers easy enough for you to cast.

     

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    Virindi
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    thanks for reply, and sorry i just realized the first message i left, wasnt even english, must have been tired.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I set up the macro to loot, and do not have a loot profile set up within Vtank.

    I have Alinco set to auto loot.

    The toon loots, but in war mode.

    If I were to set up a loot profile would it loot in peace mode?

    Is the toon suppossed to loot in peace mode?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> Is the toon suppossed to loot in peace mode?

    Only if you enable the peace mode no target option.

     

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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    alcata 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Melee is buffing like he should be now, i thought that since he buffed level 7's he would revite, restam with 7's. Level 6 scrolls for those 2 worked, Thanks again for all your work.


    the only other thing i would like to see is an auto fellow option, it is a pain to pause, target toon, invite, and unpause. Sometimes it is hard to find him if you are in a big spawn. I should set a key to target closest toon, but laptop has reduced my key pad number.

     

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    Muertte 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    read the majority, but not all, is there an option for mana stones yet? charging my gear and refilling mana stones?

    I know you can add stones to the food tab, but wondering about filling stones as I am hunting

     

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    Malkion 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Please for the love of god add features to log out on condition and auto fellow on request. Additions of those would completly remove my need to use that "other" program which i despise.

     

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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    adding those features would make it a better option for UCM.. as Virindi indicated in the topic, this plugin is intended for ACM players.

     

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    JoxerTMighty 
    Title: Captain Canuck
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    does it let you buff with casting stein & elysa orb?
    if so can it buff with a good mana c% wand, then swap over to casting stein to stam2mana then switch back to mana c wand? that would be the best.

     

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    Dakotadarkwind 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I love this program and use it to play two toons at once. I manually play the lead character and usually drag along a healer/vulner which works pretty good. I do have some questions.

    The program doesn't seem to recognize spectral chill (GY Frost) arrows or bolts. It keeps wanting to fletch some frost arrows/bolts? I havent tried the other newer advanced arrows to see if there is a similar problem there. Also I can't seem to get it to identify DI Ruschk? It identifys everything else perfectly and switches to the weapon/attack/priority specifically chosen. I have checked, rechecked and then checked again my spelling but it never works and goes to the default attack type? I have mainly gotten around this by using my Ruschk weapon choices as defaults and specifying everyhting else yet this gets a little glitchy at times. And sometimes if I'm dragging along an archer he just stands there with no weapon at all?

     

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    Kriptic 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Man, this plugin is art happy .

    I've got a few questions, and didn't have time to search through all of the pages since VN doesn't allow me to use search feature (terrible board for plugin support cause of that).

    What are the corresponding numbers to different things like WandElemDmgType and coverage? String values don't seem to stick in the editor for the long values.

    I tried this command: /vt opt set EnableCombat 0
    and got this response:
    [VTank] Option set: Invalid value specified. Proper type of EnableCombat is System.Boolean.
    Doesn't make sense to me.

    I love the plugin - couldn't be any better. Your commitment to making it clean and efficient has made it great.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >>What are the corresponding numbers to different things like WandElemDmgType and coverage? String values don't seem to stick in the editor for the long values.

    Go here: http://www.virindi.net/plugins/uttrac/
    and download vi2.zip from the bottom of the page. It contains an example loot profile with examples for a lot of the values. If what you want is not there, download the itempropertyviewer plugin from that same page; it shows you what the values are for any item you select in your inventory.

    >>I tried this command: /vt opt set EnableCombat 0
    and got this response:
    >>[VTank] Option set: Invalid value specified. Proper type of EnableCombat is System.Boolean.
    >>Doesn't make sense to me.

    Boolean values are simply "true" or "false". They can all be set easily in the advanced options panel, as well. EnableCombat is just the value of the "Enable Combat" checkbox happy

     

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    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    sirbeepa 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Can someone tell me if there is a way to get a fairly complete mob list for virindi tank?
    And I am also trying to figure out how it is saved since when I add mobs it is not always saved? even though I save on all the save buttons as a non default name? Other than that I can live with the way Virindi Tank works. LifetankXI is just too much of a pain to control targetting and you are always in combat mode!

    Any help would be greatly appreciated happy

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    if you don't muck with the defualt you don't need a lot of changes to monsters


    AS i addressed in the other thread, one you started, using profiles for various areas is the way to go and YES the frist time save is strange affair of butten then entering filename in the chat area and return. but idea is to use sa an area profile, VISS, DI, COLosseum, VOD, ML, monkeyisle, ect.

    that way when the default weapon attack isn't the best, you can add that specific monster and change weapon/attack style. or can then adjust the monster's priorty so it's first or last ect.

     

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    Maglett_of_FF 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Another thing you can do is adjust the 'Default' damage type to specific one or specific weapon or caster.

     

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    Edits are for spelling :^)
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    frec 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    is there a way to make it make arrows while the compound xbow is the only one in the items list?
    I am trying to make frog crotch ones.

     

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    Dirty_Elf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    where has VI gone?

    is there a way to change the way it separates salvage that it loots?

    http://vnboards.ign.com/ac_utilities/b5432/111243649/p1/?6

     

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    XeXy_SainT_ 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I installed this plugin and everytime I hit Enter World with the plugin turned on I got acclient error and it crashed my game sad I wanna use it ! My buddies say it is awesome.

     

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    Maglett_of_FF 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Xexy, You realize we had a patch July 23rd (thursday) and Decal Memloc's are down atm? VT is Decal requiring plugin....

     

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    Edits are for spelling :^)
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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi, great utility. A couple of questions\issues:

    Every once in awhile I notice that it will burn all my mana charges within a couple of minutes. It happens infrequently. Usually, it just burns mana stones when required. I've had the same issue on two different PCs. Anyone else have this issue? Is there any way to correct it?

    When looting for majors, is there a way to ignore Major banes - or specific majors I don't want it looting?

    Thanks in advance.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sittler posted:
    Every once in awhile I notice that it will burn all my mana charges within a couple of minutes. It happens infrequently.


    I've had this happen to me, I think, twice. I'm not exactly sure why. I'll add it to my list of things to look at if I get interested again.

    Sittler posted:
    When looting for majors, is there a way to ignore Major banes - or specific majors I don't want it looting?


    There isn't currently a way to exclude properties in the loot system. You could, though, create a big regex with only the spells you actually want. I know this isn't exactly a great way to handle it.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks for your reply.

     

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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    After running VTank for 3 minutes, it stops and says that it's out of memory.. I look at task manager and the acclient.exe is using up 1.2GB of ram.. I'm running Win7.. any ideas why? It also says that it's writing an error file, but I can't find it.. the vtank-error file hasn't been updated in 5 days.

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Sort It!, 5.9.6.0, {70DDE3AE-5ADD-4003-9600-C2F6830D7670}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Virindi Tank, 0.3.0.23, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, Alinco3, 1.0.1.2, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 0, Virindi Follower, 0.0.0.4, {F99EC4CF-2C9B-4A8A-84A5-BAA7222F8A07}
    Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 0, ScrollReader3, 1.1.1.0, {1D9551D0-E3EF-4D2F-9953-6469550497DC}
    Plugins, 0, FW.PluginCore, 1.0.0.0, {F7023012-4C63-49E1-902C-133C4D2B7481}
    Network Filters, 0, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Professional (Build 7600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : c:\games\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.2192
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : -17240064

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Not Installed

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16385)
    [msxml4.dll] : Installed (4.20.9818.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce 8500 GT
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0421&SUBSYS_00000000&REV_A1
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{7665BEF3-C41D-432F-A416-ABE27AEB2482}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce 8500 GT
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 4079 MB
    [MemoryEnglish] : 4079 MB
    [DisplayLocalised] : 1600 x 1200 (32 bit) (60Hz)
    [DisplayEnglish] : 1600 x 1200 (32 bit) (60Hz)
    [DisplayWidth] : 1600
    [DisplayHeight] : 1200
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : HP LP2065 LCD Monitor
    [MonitorMaxRes] :
    [DriverName] : nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    [DriverVersion] : 8.15.0011.9038
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 7/15/2009 01:54:00
    [DriverDateLocal] : 7/15/2009 1:54:00 AM
    [DriverSize] : 9375232
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-4761-11CF-FE40-0B2001C2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10
    [DDIVerLocal] : 10
    [iAdapter] : 1
    [VendorID] : 0x10DE
    [DeviceID] : 0x0421
    [SubSystemID] : 0x00000000
    [RevisionID] : 0x00A1
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Whoa...um, I have no idea. I don't even run Vista, let alone Windows 7.

    Are you running AC in compatibility mode?

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Nope.. just running normally, as administrator... it's sitting there fine using 300MB of ram, then once I hit pause, I just see the memory raise right up.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i cant seem to get the update installer package to install properly.. what is new with the installer package?





    if i install this new package, do i have to run them all? or are they separate utilities that i can uncheck in decal?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Dirty_Elf posted:
    i cant seem to get the update installer package to install properly.. what is new with the installer package?





    if i install this new package, do i have to run them all? or are they separate utilities that i can uncheck in decal?


    Try running it in compatibility mode, also did you select an install directory in c:\games or something rather than programs?

    No, you do not have to run them all. Every component can be selected or deselected as you wish, including the Virindi Views (under services in Decal). With Virindi Views unchecked, the plugins appear in the normal Decal bar.

     

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    well it seems that it did update.. i have the new virindi tank and the "new style" of windows..

    is there any way to make sure its all installed properly?

    is there any way to move the new decal bar created by virindi tank?

    thanks!

     

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    my bad, i made that post before i realized you had replied..


    im running winXP.. didnt know i had compatibility mode... or that i had to use a different directory

    and if i uncheck the virindi view service it puts it back in the normal decal bar?

    is there a way to get the rest of the decals apps in the virindi views?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Dirty_Elf posted:
    well it seems that it did update.. i have the new virindi tank and the "new style" of windows..

    is there any way to make sure its all installed properly?

    is there any way to move the new decal bar created by virindi tank?

    thanks!


    Rerunning the installer will get any components which weren't actually installed. Each component should show up in Decal with a normal checkbox and such and not a 'red x'.

    The Virindi Views bar can't be moved currently.

     

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    Dirty_Elf posted:
    im running winXP.. didnt know i had compatibility mode... or that i had to use a different directory


    Ah, didn't realize you have XP. Everything should 'just work' in that case.

    Dirty_Elf posted:
    and if i uncheck the virindi view service it puts it back in the normal decal bar?


    Yes.

    Dirty_Elf posted:
    is there a way to get the rest of the decals apps in the virindi views?


    Not currently. Each one would have to be modified by the original author. Code to help them with this is public on my site.

     

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    ok after i re-ran it. it worked this time and i have all the components updated.

    thanks man



    start busting on some developers to get them to get their shit in VIviews

     

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    I've been playing a bit lately in debug mode and cleaning up any exceptions that I can get to occur. I plan to make a bugfix release sometime soon.

    Here are some of the problems I have located and solved so far:
    -Exception if character without war magic trained has a wand with a rend on it in their weapons list
    -Exception "Index was out of range..." when using Healer's Heart
    -Exception "The process cannot access the file 'signkeys.txt' because it is being used by another process." when dual logging and entering the world with two characters simultaneously
    -Bug: 'names' panel in ingame loot editor does not function properly (0.3.0.28)

    If anyone has any REPEATABLE exceptions or other bugs that they know of, I'd like to hear about them. (I'm not talking about 'the game crashes after 20 hours of play, only when I'm hopping on one foot and only sometimes'. What I'm talking about is something that breaks everytime or often when you do a particular thing or set a particular setting.)

    Also, it helps if you can tell me your problem occurs in 0.3.0.28, the latest bundle version of VTank. However, that version in practice shouldn't be too different from 0.3.0.23. The main thing that was fixed between those versions was some code involving wielding items, and tracking which items are wielded (I have not confirmed whether or not this fixed the 'use all your mana charges' bug).


    Ones I am looking for but haven't gotten to repeat in debug mode (yet):
    -Exception "Capacity must be greater than zero - at Decal.Adapter.Message.get_Item(String name)", cause unknown
    -Bug (intermittent): item-listed mana charges are used repeatedly until all available charges are exhausted, even though equipment is full of mana (possibly solved)
    -Bug (on some machines only): Decal HUD icons disappear after a long time of running the macro, followed by a client crash

     

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    one I can not cause to repeat, but have seen it happen occassionally ON MELEEs: is where it stops and constantly shifts targetted monster between two as if it had decided on attacking A then decides no B, no A, no B.

    continuos like that till i shut off and manually kill one of the two.

     

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    Ah, right, that is a really old one. That happens when you have target lock enabled. I'll look at that.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Solved:
    BUG - Target lock and other rare situations on melees cause repeated target switching

    Any more?

     

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    its not a huge issue, but my virindi tank will always heal twice when using a kit.

    i.e. if i drop below the vital limit that i checked and heal to full, then take 10 points of dmg.. virindi tank will heal again for that 10 points before continuing to attack

    maybe this is even on purpose, dunno... just something i noticed

     

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    Hmm. That's not intentional, but I haven't seen it in any recent version...is there anything unusual you are doing or is this just all the time?

    Also, stupid question I know, but how high is your health recovery slider?

     

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    Virindi Tank v. 0.3.0.29 has been released (Bugfix release).

    Bundle users will be automatically updated, others can download the installer now from the usual place.

    The full changelog is at http://www.virindi.net/wiki/index.php/Virindi_Tank_version_changelog

    Fixes:
    * Bug: Exception in auto-weapon if non-mage character has rended wand in weapons list
    * Bug: "The process cannot access the file '[profiledir]\signkeys.txt' because it is being used by another process." when logging in multiple clients at the same time
    * Bug: "Index was out of range..." when using healer's heart
    * Bug: Loot editor names panel broken
    * Bug: Target lock and other rare situations on melees cause repeated target switching
    * Bug: distance text boxes reset to 1 too easily, preventing valid input

     

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    Not having a fellowship mechanism really stinks, I try and get into fellows in EO and 6 out of 9 people don't answer because they are using Virindi. I wish Virindi had a fellowship mechanism, it is not fair not being able to get into fellows. I understand non macro program but......this is not auser friendly option.

     

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    it doesn't have auto fellowship because it's not meant to be a ucm tool.

     

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    You're naive if you think it's not being used to ucm.

     

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    Not trying to argue or start a fight... Understood not ucm tool - but mostpeople still using as ucm - no fellow is the penalty for that.......

     

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    Dirty_Elf posted:
    You're naive if you think it's not being used to ucm.




    I can't control what people use my plugins for, if they wish to clearly violate a binding legal contract. The EULA states that use in violation of the game's ToS is not allowed, and doing so could make them subject to a civil judgment of up to $150,000, plus legal fees. Heh, maybe I should quit my job and pursue this... wink

    Virindi Tank is not designed for UCM use, and I do not support it for that purpose. Almost any software tool can be used for nefarious purposes, but that doesn't mean they can't alternately be used for valid and constructive purposes as well.

    If you can't get into a fellow because everyone is UCMing, I suggest you report them to Turbine.

     

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    true, I will log on lotr and report them because that is the only game turbine cares about)

     

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    Virindi-Inquisitor posted:
    Hmm. That's not intentional, but I haven't seen it in any recent version...is there anything unusual you are doing or is this just all the time?

    Also, stupid question I know, but how high is your health recovery slider?



    back on topic..

    not really unusual, it just happens when taking damage while healing..

    the slider is at about 3/4

     

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    Too funny, the plugin NOT meant for ucm will get you reported because it won't fellow people trying to join whereas the other one won't get you reported as it responds to fellowship requests. haha

     

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    VI was something significant added to VI release?

    previously i'd start up AC and memory useage, as reported by windows task manager for acclient.exe would be about 70,000K. then as the day wore on and numerous log in/oouts were preformed that number would slowly start to creep up.

    since installing the latest release, 29?, at the start of the day memory now starts around 199,xxxK.


    only change being upgrade from 23 to 29. I've confirmed this on 3 xp machines. directly after the upgrade memory useage shoots up in the neighborhood of 100,000K

    and now as i'm typing this my brain is objecting by wondering WHY would a plugin affect acclient.exe memory usage that seems wrong, if anything DenAgent.exe memory use should shoot up?


    can you offer some assist/explaination

     

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    Didikillit posted:
    Too funny, the plugin NOT meant for ucm will get you reported because it won't fellow people trying to join whereas the other one won't get you reported as it responds to fellowship requests. haha


    AS IF an envoy actually has performed a UCM check in the last 6months or longer.

    give it up your dis-information won't get VI to convert to the dark side and suddenly start supporting UCMers.

     

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    ag, at least you're not seeing the same problem I am on Win7.. hehe.. luckily I mainly only use it to buff right now.

     

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    agnari posted:
    VI was something significant added to VI release?

    previously i'd start up AC and memory useage, as reported by windows task manager for acclient.exe would be about 70,000K. then as the day wore on and numerous log in/oouts were preformed that number would slowly start to creep up.

    since installing the latest release, 29?, at the start of the day memory now starts around 199,xxxK.


    only change being upgrade from 23 to 29. I've confirmed this on 3 xp machines. directly after the upgrade memory useage shoots up in the neighborhood of 100,000K

    and now as i'm typing this my brain is objecting by wondering WHY would a plugin affect acclient.exe memory usage that seems wrong, if anything DenAgent.exe memory use should shoot up?


    can you offer some assist/explaination


    Only a few things changed. However, I am skeptical of your 70mb number. I have never seen AC that low while Decal is running, UNLESS AC IS MINIMIZED. If you minimize AC it frees a lot of its memory. That may have been what you saw before.

    In my experience though 200mb is a perfectly reasonable number for running a bunch of plugins, VTank or not.

    ALSO, the amount of memory used by AC is highly dependent on where your character is standing.

    In my tests, VTank fully loaded tends to use <10mb.

     

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    last cmputer i installed it on has castaway, VITank and shortcutMaker installed. it had been running for most of the day at mansion under castaway in buffbot mode and the memory config was about 117,xxxK when i stopped and logged out of AC.

    removed VITank v25 or 23(which ever was the previous 'official' release, not the bundled beta version) and installed v 29. logged in and the memory useage was 166,xxxK

    same location same plugins except for the ViT version upgrade. IT may not be significat it was just something I noted.

     

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    agnari, i am not saying it supports ucm, what I am saying is, it is useable for ucm and is used for it. Where am I giving disinformation? Seems you are the one doing that by claiming this plugin is holier than any other combat macro.

    edit: whether it supports ucm or not isn't the issue. The issue is, it is unable to fellow players when it is used for ucming.

     

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    I have no data to back this up but I'd swear v-tank burns more plats than life-tank. anyway i can substantiate this?

     

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    Having an issue: I cannot bring up the Loot options window since the most recent update. I click the option ("Show Editor"), and while it shows the option is checked, the icon does not appear. It previous did (and I had no problems using it).

     

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    ok.. decided to let vtank run til I got the error today.. here is the error that it wrote in the vtank-error.txt file..

    //edit// upgraded to .29 and it seems to be behaving itself.

    ============================================================================
    9/19/2009 6:16:00 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.0.23
    Error: Error getting setting from database
    Source: uTank2
    Stack: at ah.c(String A_0)
    at ce.a(cp A_0, Boolean A_1)
    Inner: Exception of type 'System.OutOfMemoryException' was thrown.
    Inner Stack: at System.Globalization.TextInfo.nativeChangeCaseString(Int32 win32LangID, Void* pNativeTextInfo, String str, Boolean isToUpper)
    at System.Globalization.TextInfo.ToLower(String str)
    at System.String.ToLower(CultureInfo culture)
    at o.d()
    at System.Collections.Hashtable.GetHash(Object key)
    at System.Collections.Hashtable.InitHash(Object key, Int32 hashsize, UInt32& seed, UInt32& incr)
    at System.Collections.Hashtable.get_Item(Object key)
    at MyClasses.TypedHashtable`2.c(tKey A_0)
    at b7.a(Int32 A_0, o A_1)
    at ah.c(String A_0)
    ============================================================================

     

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    -Permafrost- posted:
    Having an issue: I cannot bring up the Loot options window since the most recent update. I click the option ("Show Editor"), and while it shows the option is checked, the icon does not appear. It previous did (and I had no problems using it).


    Yes, I know. I still have to update the VTClassic plugin to have a names window.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    earlier i reported a spike (50,000 to 80,000K) in AC memory usage as soon as v29 was installed.

    i've run a few tests and later this evening i hope to de-install v29 go back to 23 and check it's status

    standing around in an area with not much going on framerate is 15fps. start vtank (no activity such as buffing or kiling just standing same spot looking same scenery as the 15fps, it immediate jumps to 12fps and then slows starts dropping till it hits a stabilizing 5fps.

    is there a huge block of debugging left in v29 all i'm using is the v29 none of the 'other vtools' so why am i taking such a big hit?

     

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    No, it isn't any different. I'm not sure what the problem is.

     

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    as IF i'd have a clue j/k

    more info on that original report, then the follow up. I was standing to the north of the wight barrow looking east out into the GY waiting for the wights to fade so we could start DeathTail in peace. MOVING while Vtank is running is like watching while a strobe light is firing - jerky stop action type of movement.

    NEW tests/info

    same char standing at the mansion facing the house seeing the door, stone and font of jojii

    Nothing running just standing there watching the water flow
    vtank 23 20-22 fps
    vtank 29 20-22 fps

    hot key vtank on (no activity as toon is fully buffed and no monsters, just vtank is now 'engaged')
    vtank 23 17-19 fps
    vtank 29 16-17 fps

    do 180 and look out to the inner sea
    vtank 23 37-39 fps engage vtank 31-32
    vtank 29 37-39 fps engage vtank 24-27

    so yes there is some degrading of the fps by going to v29 not necessairly as bad as i was experiencing in the GY but it is there and noticeable. HOW noticeable will depending on the environement. For a mage/archer standing in one spot not moving the impact may be anywhere from marginal to deadly.

    For a melee toon apt to get dragged around some, I can see Huge problems IF the framerate drops as significantly as it did in the GY and the stop action jerkiness is occuring as it will affect attacking and healing.

     

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    more stats for you to consider


    while out in the east caul lake i was again getting the 15ish fps. decided on a quick camera angle change, keypad 5 overview from above jumped to 42-44 fps. hot key vtank v29 on (again no buffing not action taken just go from vtank off to vtank running) with the same keypad 5 view, drops to 15 fps. stop vtank shoots back up to 44 fps.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    New issue I have encountered since the patch yesterday - My items appear as Invalid - I have to re-add my sword, shield and wand everytime I log back in. This is true for all my toons using Vtank (latest version). Wasn't an issue prior to AC patch. Not sure if anyone else has seen this error.

     

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    this is a problem on Turbine's end. The item IDs are continually resetting themselves every time you log in.

     

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    VTank 0.3.0.31-bundle was released to bundle users today, it should fix the exception involving an object already being present in the collection while using the Alinco Connector to loot.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Help Question: Is there a setting that will allow Vtank to use Stamina-Health for emergency recovery? If so, can someone describe how to set this up?

    Thank You

     

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    No

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I broke down and ran the bundle installer, but it did not update VTank, and none of the other plugins show up in game. Now if I try to run the installer, it tells me that all of the plugins are installed (except VVS).

     

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    Same problem I have....at least the VVS is still installed from the previous installer so I see it in game. But I don't see the classic loot plugin or the VVS inside of the Decal plugin list. Oh and no uninstallers except for VT and VItem.


    Nia

     

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    Oh...and another minor issue...the check boxs don't line up in the monster screen anymore. The legend is off...it's wider than the checkbox fields.



    Nia

     

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    Niarlan posted:
    Same problem I have....at least the VVS is still installed from the previous installer so I see it in game. But I don't see the classic loot plugin or the VVS inside of the Decal plugin list. Oh and no uninstallers except for VT and VItem.


    Nia


    VVS is under Services. VT lootplugins are not necessarily Decal plugins, so they don't show up in Decal's list. They are in the registry under HKEY_LOCAL_MACHINE\SOFTWARE\Decal\LootPlugins or you can see them when you click the new button for a loot profile in VT.

    yaroz_vn posted:
    I broke down and ran the bundle installer, but it did not update VTank, and none of the other plugins show up in game. Now if I try to run the installer, it tells me that all of the plugins are installed (except VVS).


    Questions:
    Vista? Win7? Run as admin?
    64 bit?
    Bundle installer v.1.0.0.2?
    Did you extract both the exe and the dll from the zip file before running?

    It is my guess that this is because you are running 64-bit. I have made a new build of the installer which should correct the problem if this is the case. Try it and let me know: http://www.virindi.net/plugins/updates/VirindiInstaller1003.zip

     

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    yes... 64 bit.. I'll give it a try in the morning..

     

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    that seemed to have fix it. Had to disable the view service though, because it was coming up and telling me that it could not detect directx 9

     

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    yaroz_vn posted:
    that seemed to have fix it. Had to disable the view service though, because it was coming up and telling me that it could not detect directx 9


    Grab the latest DX9 redist. This one should do: http://www.microsoft.com/downloads/details.aspx?FamilyID=04ac064b-00d1-474e-b7b1-442d8712d553&displaylang=en

    Win2k users just have to use an older one than that, don't remember which one...August 2007 or something.

     

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    That fixed it for me also....also running on x64 platform.

    Thanks !!


    Nia

     

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    VT 0.3.0.34-bundle: Released a fix for the fact that VTClassic was no longer looting spell name rules.

     

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    The non-bundle version of VTank has been updated to include recent fixes and features from the bundle version, including lootplugin support.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    how do I customize buffs? Also is there a way to select lvl 6 wars for example? thanks

     

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    http://www.virindi.net/wiki/index.php/Virindi_Tank_FAQ

     

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    Ok great thanks V. Amazing program, so nice and light on my shitty comp:) Thanks again

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I downloaded the latest version today for the first time. When I started the macro it buffed the level 8 spells fine, but did not fallback to the level 7's. Some buffed and some didn't. I didn't think about making a list, but i remember loyalty was one that didn't buff.

    I downloaded the vtank standalone.

     

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    Did you have other spells active already? If so you have to force buff if you want it to rebuff those.

     

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    You mentioned 8's and it not falling back, are the ones it skipped spells you don't have in 8's? I've not seen issues but am still clinging to my older version as it just works for me atm :^)
    Saloben, the more info you can provide, the easier it is for VI to troubleshoot the issues.

     

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    to fallback means to go back to the spells that you don't have. Fall back to a lower level happy

    virindi answered my question though. Thanks guys.

     

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    I've done the update using the bundle and my AC now crashes. I'd like to try to remove the Virinid autoupdate feature but I don't see it in add remove software. I'm not certain if the new version of Vtank is causing my issue or the autoupdater. When I start my AC with decal but no vtank - it works fine. I'd like to try to go back to v29 - can you help?

     

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    I've renamed the autoupdate dll, when I start vtank - it doesnt appear on my decal list and my AC crashes even at v29. Not sure what to do - I hope I don't have to reinstall everything.

     

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    I've just uninstalled - currently re-installing everything (AC and Decal) - will let you know how it goes.

     

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    Unfortunately, reinstalling everything didn't solve my issue. Is there a service or reg key I can look for? Any suggestions on how to perhaps correct without me having to rebuild my machine? Thanks

     

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    Install the DX update.

    http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en

     

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    Almost forgot...after you install the DX update, rerun the bundle installer.

    I have just posted a new version of the bundle installer that now checks for DX before installing.

     

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    Hi, thanks for your notes VI. I am now getting Direct X Driver not high enough messages - once I bypass these messages, I get the same crash conditions I reported earlier - no issues if decal is not running or Vtank not running


    any ideas?

     

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    So, when you run the new version of the installer it says your DX needs updating?

    Have you run the DX installer?

     

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    I ran the update link you provided and says it was successful.

     

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    Okay, can you try this one please:

    http://www.microsoft.com/downloads/details.aspx?FamilyID=FB73D860-5AF1-45E5-BAC0-9BC7A5254203&displaylang=en

     

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    Hi, this has resolved the DirectX issues but my AC client still crashes with Vtank enabled. Thank you very much for trying to help, if you have any other suggestions, I'd appreciate it.

     

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    Can you post an export please?

    Also re-run the Virindi Installer again if you haven't already.

     

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    User ID: 1,355,942
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Reran bundle - no chane - here is the export:

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, Virindi Chat System 5, 5.0.0.1, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, Virindi Tank, 0.3.1.2, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.32, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, Virindi Reporter, 0.0.0.5, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 0, ItemPropertyViewer.PluginCore, 1.0.0.0, {8EEF4EA8-0BFB-48D9-A1AE-C56CB3EBD285}
    Network Filters, 0, Virindi AutomaticUpdatesFilter, 1.0.0.2, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.13, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Professional (Build 7600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Trekie\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.2195
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 2087950336

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Not Installed
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Not Installed
    [msvcp71.dll] : Not Installed

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16385)
    [msxml4.dll] : Installed (4.20.9870.0)


    ---Video Device Information---
    [Device] : ATI Mobility Radeon HD 3400 Series
    [Device Name] : \\.\DISPLAY3
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_95C4&SUBSYS_210F17AA&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{0DD5687B-F8CE-4DE1-B86C-D9E2FDE88B7E}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI display adapter (0x95C4)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 1991 MB
    [MemoryEnglish] : 1991 MB
    [DisplayLocalised] : 1440 x 900 (32 bit) (50Hz)
    [DisplayEnglish] : 1440 x 900 (32 bit) (50Hz)
    [DisplayWidth] : 1440
    [DisplayHeight] : 900
    [DisplayBpp] : 32
    [RefreshRate] : 50
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
    [DriverVersion] : 8.14.0010.0685
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 8/24/2009 16:34:40
    [DriverDateLocal] : 8/24/2009 4:34:40 PM
    [DriverSize] : 4383744
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-D684-11CF-B563-0E01A1C2CA35}
    [DDIVer] : 10
    [DDIVerEng] : 10.1
    [DDIVerLocal] : 10.1
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x95C4
    [SubSystemID] : 0x210F17AA
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    (none)
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You're running both Decal and AC as admin, right?

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Sittler 
    Posts: 142
    Registered: Apr 30, '09
    Extended Info (if available)
    Real Post Cnt: 141
    User ID: 1,355,942
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    HI, I run them both as admin. I've been running Vtank via Decal and AC in Windows 7 for about 2 months. It started crashing when I ran the bundle a few days ago. This morning I played around a bit more, I have been able to make it work by running decal in Windows XP SP3 compatibility mode. It may not be ideal, but it works. I'm now testing it to see whether the stability is similiar.

    On another note, I have insalled your pre-release of Vtank via the bundle - it's so much better than previous version (and I thought the older versions were great). Some comments:

    Overall much faster
    My melee seems to attach without the bar filling up -not sure if this is part of your setup or something to do with my setup?
    Looting is so much faster.
    It now loots immediately and then switches to buffing if in needs to buff - it used to do that the other way.


    I haven't seen any release notes yet and am not certain if there are any other features added (I did notice the boost loot priority selection).

    Disregard my issues, I'd rather you spend time improving your product as opposed to helping me get back to where I was. If this setup proves to be an issue, I'll rebuild. I need to install the gold version of Windows 7 anyway at some point.

    Thanks for your great product and for trying to help me.

     

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    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sittler posted:
    HI, I run them both as admin. I've been running Vtank via Decal and AC in Windows 7 for about 2 months. It started crashing when I ran the bundle a few days ago. This morning I played around a bit more, I have been able to make it work by running decal in Windows XP SP3 compatibility mode. It may not be ideal, but it works. I'm now testing it to see whether the stability is similiar.


    Oh, well I'm not sure, then. I don't have Windows 7 or Vista...I don't even have Windows XP. I will be sure to let people know in the future that they should try compatibility mode.

    Sittler posted:
    My melee seems to attach without the bar filling up -not sure if this is part of your setup or something to do with my setup?


    This is the new auto attack power setting. It sets the bar position internally, but the way I do it the new bar position does not show up on the UI. Auto attack power works as follows:

    If (weapon is UA) then
    {
    If (weapon is S/P) and (using slash damage) then
    attack power = 50%
    else
    attack power = 0%
    } else
    {
    If (weapon is S/P) and (using pierce damage) and (weapon is not multistrike) then
    attack power = 0%
    else
    attack power = 100%
    }

    For missile weapons, 100% power is always selected.

    Auto attack power can be disabled in the advanced options panel by setting AutoAttackPower to False.

    Auto attack power lets your sword or dagger char switch between pierce and normal weapons without you having to move the attack bar each time happy

    Sittler posted:
    I haven't seen any release notes yet and am not certain if there are any other features added (I did notice the boost loot priority selection).


    Another recent addition is settings for the corpse cache (an internal listing of recent corpses, so it doesn't loot the same one more than once). Tuning this prevents corpses from being examined over and over if you run on a very long route.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Sittler 
    Posts: 142
    Registered: Apr 30, '09
    Extended Info (if available)
    Real Post Cnt: 141
    User ID: 1,355,942
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    If anyone ever asks how to set compatibility mode, right click on the icon, select properties, select the compatibility tab. I love the automatic pierce setting, huge improvement.

    Thanks

     

    -----signature-----
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    Niarlan 
    Posts: 1,800
    Registered: Dec 12, '00
    Extended Info (if available)
    Real Post Cnt: 1,726
    User ID: 58,605
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor. posted:


    Auto attack power lets your sword or dagger char switch between pierce and normal weapons without you having to move the attack bar each time happy

    Another recent addition is settings for the corpse cache (an internal listing of recent corpses, so it doesn't loot the same one more than once). Tuning this prevents corpses from being examined over and over if you run on a very long route.


    Oh you made my day with that one....I love that !!


    Nia

     

    -----signature-----
    Niarlan, Original Gimp Sword guy
    Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
    Jaelithe Treegarth, Loyal Mage Gal
    Har al-Nair, Maxed Spec Armor, Weapon and MIT Tinker, spec Item Tink
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Extreme template melees and alchemists rejoice: the bundle version of VTank now supports alchemy grenades and cast-on-strike weapons! grin

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Niarlan 
    Posts: 1,800
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Cast on strike is working greats !... one little suggestion though if possible, with UA you don't have to go to peace mode to change weapons. If that's possible to code it would make killing a bit faster and less hits when you melee drop in peace mode.


    Otherwise it's going great with the updates.

    Thanks again


    Nia

     

    -----signature-----
    Niarlan, Original Gimp Sword guy
    Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
    Jaelithe Treegarth, Loyal Mage Gal
    Har al-Nair, Maxed Spec Armor, Weapon and MIT Tinker, spec Item Tink
    Link to this post
    Dirty_Elf 
    Posts: 8,744
    Registered: Nov 7, '02
    Extended Info (if available)
    Real Post Cnt: 8,618
    User ID: 735,992
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    If I upgrade to the new virindi tank (by running the installer again?) will I still be able to use my "classic" vtank loot profiles?

    I'm sure this was mentioned before I just forgot plain

    all of these new functions will work even though I don't use vviews right?

     

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    meow im a kitty cat
    ig: Dirty Elf / Squalid Elf
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    -Fewz- 
    Posts: 5,923
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When I try to download the bundle it gives me an error in the CDM that says;

    Error: Could not load file or assembly 'ICSharpcode.SharpZibLib, Version=0.85.5.452, Culture=neutral, publickeytoken=1b03e6acf1164f73' or one of its dependencies. The system cannot find the file specified.

    What am i doing wrong?

     

    -----signature-----
    I like virgins because they don't make fun of my tiny penis and lack of technique. -- Teglaan
    Fewz - lvl 246 Mage
    Seduction - lvl 182 Bowman
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Dirty_Elf posted:
    If I upgrade to the new virindi tank (by running the installer again?) will I still be able to use my "classic" vtank loot profiles?

    I'm sure this was mentioned before I just forgot plain

    all of these new functions will work even though I don't use vviews right?


    Yes and yes.

    -Fewz- posted:
    When I try to download the bundle it gives me an error in the CDM that says;

    Error: Could not load file or assembly 'ICSharpcode.SharpZibLib, Version=0.85.5.452, Culture=neutral, publickeytoken=1b03e6acf1164f73' or one of its dependencies. The system cannot find the file specified.

    What am i doing wrong?



    You have to also extract the dll file that comes in the installer zip to the same directory as the installer.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Virindi-Inquisitor 
    Posts: 6,908
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    Extended Info (if available)
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The bundle version of VTank has just been updated to 0.3.1.4. This version features support for the use of 2handed weapons as well as casting the 2hand and gearcraft buffs happy

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    when can we get the Un-bundled update?

     

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    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    My current theory is for the non-bundle version to be the 'heavily tested' one since most people who use it download it and then almost never update it. On the other hand, the bundle version has an attached automatic updater and thus it is okay for me to immediately make new releases, because if there turns out to be a problem everyone will have a fixed version as soon as I fix it.

    Basically:
    -If you want the latest features, run the bundle version.
    -If you want something you don't have to update, or something that is much less likely to ever have a problem, use the non-bundle version.

    Note that if you want to avoid using the other bundle-included things, all you have to do is uncheck them in Decal after you install the bundle.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yeah i did that bundle and only kept checked vtank. Not sure i like the separate docking for Vtank plugin, makes it harder to find in a hurry based on color of scenery. also ended up with a folder v tank and vtank. and needed to copy all the profiles from the old (vtank) to the new (v tank) folder.

    ANY ways, the reason i'm here now is to plead, beg or bribe for consideration of a change to vtank current methdology of linking listed items to use on monster x , y or z via those listed in the items tab.

    Granted the system DOES work fine, UNTIL an event like the recent db compaction and all the guids are re done.

    NOW all items have to be readded, and then EACH profile again updated.


    HOW about a seperate tab for like a data dictionary xref where the weapons entered on the items tab are then entered into a listing, then the monsters use the 1, 2 or a, b listing from the xref chart.

    that way IF all the guids change one merely needs re enter all your weapons go to the xref and make sure once again the bludge is one/a flame is two/b ect. and all the monster profiles then work. as it is now, you hve to bring up every profile , re add every weapon , then go to each monster and change the weapon.

    sure not bad if you have only one or two profiles, try 10 or 20 then try SEVERAL accounts of toons. you can begin to see it's a nightmare updating a ton of profiles. and a whole lot of clicking/changes.

    hey it's a thought, and i know you have so much free time and nothing to do (ok that is major, ney epic scarasm) so it should be an easy assignment to fix

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    yeah i did that bundle and only kept checked vtank. Not sure i like the separate docking for Vtank plugin, makes it harder to find in a hurry based on color of scenery. also ended up with a folder v tank and vtank. and needed to copy all the profiles from the old (vtank) to the new (v tank) folder.


    You can uncheck Virindi View Service if you want it to show up in the normal Decal bar. However, using VVS for views gives a huge advantage in framerates. Try running all of the bundle plugins in VVS, check your framerate, then turn off VVS and see what the framerate is with them in the Decal bar. The difference should be on the order of 20-50%. Decal views are just that slow.

    agnari posted:
    ANY ways, the reason i'm here now is to plead, beg or bribe for consideration of a change to vtank current methdology of linking listed items to use on monster x , y or z via those listed in the items tab.

    Granted the system DOES work fine, UNTIL an event like the recent db compaction and all the guids are re done.

    NOW all items have to be readded, and then EACH profile again updated.


    HOW about a seperate tab for like a data dictionary xref where the weapons entered on the items tab are then entered into a listing, then the monsters use the 1, 2 or a, b listing from the xref chart.


    The problem with this is complexity. In theory, I want configuration of VTank to be as automatic as possible; the user should only rarely have to set a weapon manually. Currently the cases where you would, in my mind, fall into two categories:
    1) Using CS/CB/AR on bosses with a lot of hp
    2) Characters with more than one attack skill who have multiple of the same rend weapon, such as a slash rend bow and a slash rend dagger

    Also, in situation 2, things can be greatly simplified by correctly setting the ORDER of weapons in the list (the one lower in the list will be the one used).

    Situation 1 is what I would be more likely to think about simplifying. For instance, I could make an AR/CS/CB damagetype, or have it select AR/CS/CB when a monster is set to be vulned, or both. The problem is that this would introduce significant added complexity to the auto weapon algorithm, which is already rather complex. Auto damage currently takes into account a number of 'corner' cases which could otherwise cause problems, such as chars without war trained carrying rended wands. Changing it would be a bit of a chore.

    Bottom line, tagging each weapon seems too user-unfriendly for VTank. I am open to better ways of doing things 'automatically', though (obviously with simple, easy to understand methods of manually overriding it).

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    maybe YOU miss understood what i'm talking about.

    I don't have all monsters identified with specific wands only some. and when the db compation was done ALL those became illegal or undefined.

    what i am suggesting is a xcrossrefence table between the items tab and the monsters tab

    so instead of linking the silver flame wand of grief from the items tab to monster lag in the monster tab and maybe 14 others, the user ties item one from the cross refence table. that way if i upgrade the weapon currently tied to position 1, i just change the weapon in that table and ALL monsters in that profile still link to xcross table 1 which is now the upgraded/improved wand or in this case the old wand with a new GUID. so a change of one ref is then good for all 15 different monsters in this profile, without the need for the 15 changes.

     

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    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I understood exactly what you were saying. My response is to that idea.

     

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    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ok, then i failed ot adequately grasp the response besides no. ok was a thought

     

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    Ag Nar
    Portal Mule Master of the Loresraat
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    Seandis 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Any idea why Vtank wont ust with alinco3. yes i have a dummy alinco3.los in place w/ enable looting on in tank.

    [edit to add export]

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, AgentZ, 1.0.0.0, {359E547B-5302-4134-80F2-3BE5C31EC828}
    Plugins, 0, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 0, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 0, DCS, 2.0.0.3, {5522F031-4D14-4BC1-A6F1-09A1FB36F90E}
    Plugins, 0, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Virindi Item Tool, 1.0.0.0, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 0, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, Virindi Tank, 0.3.1.0, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, Alinco3, 1.0.1.6, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Population Filter, 0.0.2.5, {39EACE9F-1BF2-4E4F-BFBC-2FD9EB76A47B}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Professional Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : D:\Turbine\Asheron's Call - Throne of Destiny
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3938
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 518049760

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Not Installed
    [msvcp71.dll] : Not Installed

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1048.0)
    [msxml4.dll] : Installed (4.20.9870.0)


    ---Video Device Information---
    [Device] : RADEON X850 Series (Omega 2.6.25a)
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_4B4B&SUBSYS_03121002&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{6EB59313-30D3-4726-AD10-AFAE2863D67C}\0000
    [Manufacturer] : ATI Technologies Inc. (Omega 2.6.25a)
    [ChipType] : ATI RADEON X850 PRO AGP (0x4B4B)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 256.0 MB
    [MemoryEnglish] : 256.0 MB
    [DisplayLocalised] : 1280 x 1024 (32 bit) (70Hz)
    [DisplayEnglish] : 1280 x 1024 (32 bit) (70Hz)
    [DisplayWidth] : 1280
    [DisplayHeight] : 1024
    [DisplayBpp] : 32
    [RefreshRate] : 70
    [MonitorName] : NEC MultiSync E1100
    [MonitorMaxRes] : 1600,1200
    [DriverName] : ati2dvag.dll
    [DriverVersion] : 6.14.0010.6512
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 1/19/2005 20:25:56
    [DriverDateLocal] : 1/19/2005 20:25:56
    [DriverSize] : 223744
    [MiniVdd] : ati2mtag.sys
    [MiniVddDateEng] : 2/20/2005 08:38:54
    [MiniVddDateLocal] : 2/20/2005 08:38:54
    [MiniVddSize] : 965632
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-080B-11CF-C26A-1823A1C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x4B4B
    [SubSystemID] : 0x03121002
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

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    Seandis 
    Posts: 144
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Works fine on everything except usting. Thinking maybe it's an Alinco thing.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    you DID note that alinco requires .Net 3? having .1 and .2 isn't sufficient.

    go dl the .3 and .35 upgrades and then try.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Seandis 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    3.5 is installed. SP's also.

     

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    TheLosado 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Seandis posted:
    Any idea why Vtank wont ust with alinco3. yes i have a dummy alinco3.los in place w/ enable looting on in tank.



    In alinco3 you must set "auto ust" on in the settings tabpage

     

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    Seandis 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yup got that, I uninstalled every thing, reinstalling it now with latest V bundle.

     

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    Seandis 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    OK, wiped decal/all plugins. reinstalled with latest. Everything is working as it should be so far. tongue Thank you for your time and thoughts.

     

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    ndmobeer 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    On alico 3 I discovered last night if you do not go to peace mode when idle I was not auto salvaging....

     

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    DevilLordShadowz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is anyone else experiencing choppyness with the new Virindi Tank Bundle ?


    For reference I have absolutely no choppyness or slow downs with any of the previous versions of Virindi Tank nor with using Lifetank. It's only the newest bundle that I installed.

    With Vtank turned off in game, not running, everything is fine and frame rate is stable. The second I turn on VTank, even just to buff, everything gets choppy especially if there are a lot of people nearby. It makes the game almost unplayable. Again this does not happen with any previous version of Vtank.

    I installed the Direct X libraries posted on this thread. Rebooted. I went to re-run the Vtank bundle and it wouldnt allow me to. The install button remains greyed out because its detecting the latest versions installed. In Control panel add/remove it only lists vtank so I removed that and ran the bundle again. It reinstalled just Vtank. I rebooted. I went into Decal and disabled everything, every other plugin including the rest of the vtank bundled packages, except Vtank. Upon going into the game the choppyness was slightly better but still there.

    I'm running Windows XP with Service Pack 3. 512 Megs of Ram, GEforce 6700 with 512 Megs of Vram on a 2 Gig intel Processor. I have .net 3.5 and latest Decal builds. I even went so far as to stop every process in the process panel, no antivirus running, nothing but the net, explore.exe, decal, asheron's call, and rundll32.exe. When you turn on Vtank the choppyness comes back still, stop Vtank the choppyness goes away.

    When I reverted to the previous build of Vtank everything was fine. No choppyness even with it running as it was before.

    I just really want it for my 2 hander hehe.

    Any ideas ? Also if someone could tell me how to do the export thing I will be happy to get that on here.

    Thanks in advance,
    Billy
    William Of Cragstone
    Frostfell

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    So 0.3.1.0 works fine, but 0.3.1.5 does not?

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    -lino- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have noticed no problems here with the latest version - XP with SP3 as well.
    The 512MB RAM are AFTER VRAM I hope? Even then it sounds a bit low, my AC clients usually need more than 512MB RAM, so I assume your PC is pretty busy using the swap file. If a RAM upgrade is not an option at the moment, you might try the following (read ALL before starting):
    * clean up your harddrive (uninstall unused software etc) - especially the volume your swap file is/will be on (see next bullet)
    * set your swap file to a fixed sized (I'd say 1500MB); you can do this by right-clicking on "My Computer" -> Properties -> Advanced -> Performance Settings -> Advanced -> Virtual Memory Change -> Custom Size; in case you have 2 equally fast HDs put the swap file on the drive that does NOT contain windows - in any case chose a volume at the beginning of the drive (ideally the first volume on a disk)
    * after rebooting to apply the swap file changes, run defrag on the volume(s) that contain windows, AC and your swap file

     

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    DevilLordShadowz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    So 0.3.1.0 works fine, but 0.3.1.5 does not?


    -lino- posted:
    I have noticed no problems here with the latest version - XP with SP3 as well.
    The 512MB RAM are AFTER VRAM I hope? Even then it sounds a bit low, my AC clients usually need more than 512MB RAM, so I assume your PC is pretty busy using the swap file. If a RAM upgrade is not an option at the moment, you might try the following (read ALL before starting):
    * clean up your harddrive (uninstall unused software etc) - especially the volume your swap file is/will be on (see next bullet)
    * set your swap file to a fixed sized (I'd say 1500MB); you can do this by right-clicking on "My Computer" -> Properties -> Advanced -> Performance Settings -> Advanced -> Virtual Memory Change -> Custom Size; in case you have 2 equally fast HDs put the swap file on the drive that does NOT contain windows - in any case chose a volume at the beginning of the drive (ideally the first volume on a disk)
    * after rebooting to apply the swap file changes, run defrag on the volume(s) that contain windows, AC and your swap file



    I'm answering both of you in the same message. To Virindi, yes. The previous version is absolutely fine. It plays smooth with no problems. Its only when I use the newest .15 that the choppyness happens.

    To Lino. Yes I have 512 Megs of computer ram and my Video Board (AGP) has its own memory at 512 megs. Its a GEForce 6700. I followed your directions and there is no change. I attempted to run a Colosseum run tonight and the game was just about unplayable with Vtank running. It became a slide show. I did do as you suggested. The swap file was set at 768 and I Upped it to its maximum of 1536.

    Again If I go to a previous version of Vtank there is no problem at all. Its only this newest version. theres gotta be something with it.. How do I do the export thing so you guy can see it ?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The only things I can think of that have changed since 0.3.1.0 that would take more memory are the corpse cache values, and that shouldn't be a ton. I'm a little worried, though, about your 512mb of system ram. Given all the services that MS installs on XP, I would say that 512mb is a BARE minimum amount of ram to have on an XP system.

    I would highly recommend, not just for vtank but for everything else as well, that you look into a memory upgrade. 1gb ddr2 sticks are around $20, and I think it would improve the experience you have with your system a lot.

    To do an export, open the Decal agent (the Decal program in the quicklaunch bar) and click the export button.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    DevilLordShadowz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    The only things I can think of that have changed since 0.3.1.0 that would take more memory are the corpse cache values, and that shouldn't be a ton. I'm a little worried, though, about your 512mb of system ram. Given all the services that MS installs on XP, I would say that 512mb is a BARE minimum amount of ram to have on an XP system.

    I would highly recommend, not just for vtank but for everything else as well, that you look into a memory upgrade. 1gb ddr2 sticks are around $20, and I think it would improve the experience you have with your system a lot.

    To do an export, open the Decal agent (the Decal program in the quicklaunch bar) and click the export button.


    Unfortunately its not an option. This is a Dell Dimension 8200. It uses the most expensive ram there ever was lol. 1 gig of ram costs several hundred dollars. You cant buy it cheap. I do plan to get a new computer but not for a while with Christmas coming up. Here is my Export:

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, Virindi Chat System 5, 5.0.0.1, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, MiniMap, 1.0.1.43, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 0, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 0, Tings, 1.0.0.42, {864F2945-A564-4C8D-A36F-0CAF267F7612}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 0, HWAC_Stats.dll, 1.4.0.2, {1D17D4A2-D62C-46B5-881E-A06EEF47D7DF}
    Plugins, 0, Call It! Vsn 1.0, 1.0.0.0, {DECA1000-4354-4329-B003-9592F948C1A3}
    Plugins, 1, Radar Add-on, 1.2.0.41, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 0, CastAway, 1.7.0.894, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 0, Virindi Reporter, 0.0.0.5, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi Tank, 0.3.1.5, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, DCS, 2.0.0.3, {5522F031-4D14-4BC1-A6F1-09A1FB36F90E}
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.32, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 0, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 0, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}
    Plugins, 0, Mana Minder, 1.0.0.2, {D41CF573-A799-48D6-BEAB-25F63F5EEA21}
    Plugins, 1, Alinco3, 1.0.1.6, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.2, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Darkside Filter, 11.9.0.9, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.13, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Home Edition Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3938
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 527425536

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Installed (7.0.9466.0)
    [mfc70.dll] : Installed (7.0.9510.0)
    [msvcr70.dll] : Installed (7.0.9466.0)
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1048.0)
    [msxml4.dll] : Installed (4.20.9870.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce 7600 GS
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_02E1&SUBSYS_0380196E&REV_A2
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{FB6C8D73-E892-471D-A375-F199E5E43E60}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce 7600 GS
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 512.0 MB
    [MemoryEnglish] : 512.0 MB
    [DisplayLocalised] : 1024 x 768 (32 bit) (75Hz)
    [DisplayEnglish] : 1024 x 768 (32 bit) (75Hz)
    [DisplayWidth] : 1024
    [DisplayHeight] : 768
    [DisplayBpp] : 32
    [RefreshRate] : 75
    [MonitorName] : Dell M991
    [MonitorMaxRes] : 1600,1200
    [DriverName] : nv4_disp.dll
    [DriverVersion] : 6.14.0011.7824
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 10/7/2008 13:33:00
    [DriverDateLocal] : 10/7/2008 13:33:00
    [DriverSize] : 6058112
    [MiniVdd] : nv4_mini.sys
    [MiniVddDateEng] : 10/7/2008 13:33:00
    [MiniVddDateLocal] : 10/7/2008 13:33:00
    [MiniVddSize] : 6133856
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-41A1-11CF-4E64-8B2303C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x02E1
    [SubSystemID] : 0x0380196E
    [RevisionID] : 0x00A2
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes


     

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    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ugh, rambus!

    Okay, how about this...start up the game in windowed mode and start windows task manager. See what it says for memory usage.

    There may not be much to do...it is possible you could free some up by disabling windows services, though.

     

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    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    -lino- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    DevilLordShadowz posted:
    To Lino. Yes I have 512 Megs of computer ram and my Video Board (AGP) has its own memory at 512 megs.


    Ah, VRAM as in VideoRAM, not as in VirtualRAM happy I thought you had one of those video cards that use system memory and have none of their own.
    Are you playing in full screen or in windowed mode? And do you have "multiple views" in Decal turned on?

     

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    Maglett_of_FF 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Lino, William plays in full screen mode (he's a clannie).

    It sounds like what I get on my older version if the vtank files get too large on my way outdated version of vtank.

     

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    Edits are for spelling :^)
    Trophy Compendium http://vnboards.ign.com/message.asp?topic=90389010
    /a Devil's Saint says, "what we teach our Children we become" June 3, 2008
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    DevilLordShadowz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -lino- posted:
    DevilLordShadowz posted:
    To Lino. Yes I have 512 Megs of computer ram and my Video Board (AGP) has its own memory at 512 megs.


    Ah, VRAM as in VideoRAM, not as in VirtualRAM happy I thought you had one of those video cards that use system memory and have none of their own.
    Are you playing in full screen or in windowed mode? And do you have "multiple views" in Decal turned on?



    Multiple views is UNchecked. and I play in full screen mode.

     

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    DevilLordShadowz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Ugh, rambus!

    Okay, how about this...start up the game in windowed mode and start windows task manager. See what it says for memory usage.

    There may not be much to do...it is possible you could free some up by disabling windows services, though.



    Heres what it says:

    Physical Memory:
    Total 523276
    Available 151078
    System Cache 201908

    CPU Usage 51%

    Processes 33

    Commit/Charge 567m/2016m

    Kernel Memory:
    Total 63068
    Paged 38124
    Nonpaged 24928

    Windows Mode does absolutely nothing to help. Again its only with this version of Vtank... The last version I have absolutely no problems with.. Its smooth. And I can use Lifetank also with absolutely no issues also. No choppyness and you KNOW how crazy Lifetank is with resources. That things a hog.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hrm.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    DevilLordShadowz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok,


    I just did some looking.. I went to the Virindi Plugins folder under program files and found 2 Virinditank folders. Looks like 1 is the new one and 1 was the older version. I deleted the older version folder, loaded up the game in windows mode, shut off all other decal plugins but vtank and as soon as I turn it on its a choppy mess.

    I log out, turn OFF virindi tank along with the other bundled plugins, and then turn ON alinco3D, lifetank, Go Arrow, Callit, Castaway, mana Minder. I went into the game in windowed mode, went to BSD with my melee and Turned on Lifetank 11.9.9 and there was no choppyness at all whatsoever. It attacked and ran around and looted properly and smoothly, even with all that running.

    So.. How exactly do I uninstall Virindi tank and the bundle completely ? All I see in add/remove is virindi tank and it only removes that, not any of the other bundled programs. Also theres nothing in start/Programs to uninstall it either.

    I was thinking of uninstalling the entire bundle, manually removing the Virindiplugins folder and restarting from scratch to see if anything is just wonky with the install. Its just weird the previous Vtank works fine. I have my looting profiles all backed up so I have those.

     

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    DevilLordShadowz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Could I get the manual uninstall instructions ?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sure. For any of the PLUGINS, all you have to do is click remove in Decal and then delete the plugin install directory.

    For Virindi View Service, open regedit and delete the key (if you are on a 64-bit os it will be under 'software(x32)' or something like that, I think):

    HKEY_LOCAL_MACHINE\SOFTWARE\Decal\Services\{DBAC9286-B38D-4570-961F-D4D9349AE3D4}

    Then delete the install directory. DO NOT delete the install directory without removing that registry key, or Decal will not be able to start.

     

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    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    DevilLordShadowz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok,

    I removed all the Virindi bundle. Removed the registry key and manually removed the Virindi folders. Rebooted.

    I installed just virindi Tank 3.0.10. Went into the game. I did not load any of my salvaging profiles.. Went to Fiuns and no problem. everything played smooth. I then quit out, moved my loot files over, went back into the game, loaded up my salvaging and loot and all that. Went back to Fiuns and once again it was smooth and fine.. looted and salvaged properly.

    I quit out. I again removed Virindi tank. Then removed the virindi folder. Rebooted.

    I now install the virindi tank bundle. I go in game. Go to fiuns. As soon as I activated Vtank BAM Lagg and choppyness. This is with no looting just attacking and such.

    So its definitely version specific. Theres gotta be something with it.

     

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    comeonyoureds 
    Posts: 31
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am also experiencing some 'choppiness' while running the bundled version of Vtank and it seems that the longer I macro, the lower the frame rate drops.I am using a dual core p4 pc with 2gb of ram and my video card is an nvidia 8800GT.
    Also, over the few days I also encountered some errors while running Vtank and here is the attached vtank error file.

    ============================================================================
    11/2/2009 5:10:27 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.5
    Error: Exception of type 'System.OutOfMemoryException' was thrown.
    Source: System.Windows.Forms
    Stack: at System.Windows.Forms.UnsafeNativeMethods.SetWindowLongPtr32(HandleRef hWnd, Int32 nIndex, WndProc wndproc)
    at System.Windows.Forms.UnsafeNativeMethods.SetWindowLong(HandleRef hWnd, Int32 nIndex, WndProc wndproc)
    at System.Windows.Forms.NativeWindow.AssignHandle(IntPtr handle, Boolean assignUniqueID)
    at System.Windows.Forms.NativeWindow.AssignHandle(IntPtr handle)
    at System.Windows.Forms.NativeWindow.WindowClass.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    at System.Windows.Forms.UnsafeNativeMethods.IntCreateWindowEx(Int32 dwExStyle, String lpszClassName, String lpszWindowName, Int32 style, Int32 x, Int32 y, Int32 width, Int32 height, HandleRef hWndParent, HandleRef hMenu, HandleRef hInst, Object pvParam)
    at System.Windows.Forms.UnsafeNativeMethods.CreateWindowEx(Int32 dwExStyle, String lpszClassName, String lpszWindowName, Int32 style, Int32 x, Int32 y, Int32 width, Int32 height, HandleRef hWndParent, HandleRef hMenu, HandleRef hInst, Object pvParam)
    at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)
    at System.Windows.Forms.Timer.TimerNativeWindow.EnsureHandle()
    at System.Windows.Forms.Timer.TimerNativeWindow.StartTimer(Int32 interval)
    at System.Windows.Forms.Timer.set_Enabled(Boolean value)
    at ae.a(a A_0)
    at ae.a(Object A_0, ChatTextInterceptEventArgs A_1)
    ============================================================================

    ============================================================================
    11/2/2009 5:32:55 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.5
    Error: Exception of type 'System.OutOfMemoryException' was thrown.
    Source: System.Windows.Forms
    Stack: at System.Windows.Forms.UnsafeNativeMethods.SetWindowLongPtr32(HandleRef hWnd, Int32 nIndex, WndProc wndproc)
    at System.Windows.Forms.UnsafeNativeMethods.SetWindowLong(HandleRef hWnd, Int32 nIndex, WndProc wndproc)
    at System.Windows.Forms.NativeWindow.AssignHandle(IntPtr handle, Boolean assignUniqueID)
    at System.Windows.Forms.NativeWindow.AssignHandle(IntPtr handle)
    at System.Windows.Forms.NativeWindow.WindowClass.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    at System.Windows.Forms.UnsafeNativeMethods.IntCreateWindowEx(Int32 dwExStyle, String lpszClassName, String lpszWindowName, Int32 style, Int32 x, Int32 y, Int32 width, Int32 height, HandleRef hWndParent, HandleRef hMenu, HandleRef hInst, Object pvParam)
    at System.Windows.Forms.UnsafeNativeMethods.CreateWindowEx(Int32 dwExStyle, String lpszClassName, String lpszWindowName, Int32 style, Int32 x, Int32 y, Int32 width, Int32 height, HandleRef hWndParent, HandleRef hMenu, HandleRef hInst, Object pvParam)
    at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)
    at System.Windows.Forms.Timer.TimerNativeWindow.EnsureHandle()
    at System.Windows.Forms.Timer.TimerNativeWindow.StartTimer(Int32 interval)
    at System.Windows.Forms.Timer.set_Enabled(Boolean value)
    at ae.a(a A_0)
    at ae.a(Object A_0, ChatTextInterceptEventArgs A_1)
    ============================================================================

    ============================================================================
    11/4/2009 10:25:19 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.5
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at z.e()
    at z.b()
    at bo.a()
    at am.h()
    ============================================================================

    ============================================================================
    11/5/2009 12:01:20 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.5
    Error: Index and length must refer to a location within the string.
    Parameter name: length
    Source: mscorlib
    Stack: at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
    at ae.a(Object A_0, ChatTextInterceptEventArgs A_1)
    ============================================================================

    ============================================================================
    11/9/2009 9:41:44 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.5
    Error: Index and length must refer to a location within the string.
    Parameter name: length
    Source: mscorlib
    Stack: at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
    at ae.a(Object A_0, ChatTextInterceptEventArgs A_1)
    ============================================================================

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    >> Error: Exception of type 'System.OutOfMemoryException' was thrown.

    Are you actually running out of memory?

     

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    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    comeonyoureds 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Doubt it, was at 1.5g/2gb at the moment it gave that error and that's just physical memory.

     

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    comeonyoureds 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    One more thing, is there a way to configure vtank so that it doesn't keep several bags of unfinished salvage of the same type? I'm not sure why this happens, maybe it's programmed to do so, maybe it's a bug.
    Any way, I'm just posting here these things in order to help it improve, I must mention that I find it to be a really nice and helpful software and would like to thank you for writing it:)

    Cheers!

     

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    Virindi-Inquisitor 
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    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    comeonyoureds posted:
    One more thing, is there a way to configure vtank so that it doesn't keep several bags of unfinished salvage of the same type? I'm not sure why this happens, maybe it's programmed to do so, maybe it's a bug.


    It's supposed to separate bags of different work for non-imbue salvages only. However, it doesn't recognize the new trinket imbues as 'imbue' bags at the moment. Another thing I will fix in the next version I guess...

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Sittler 
    Posts: 142
    Registered: Apr 30, '09
    Extended Info (if available)
    Real Post Cnt: 141
    User ID: 1,355,942
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've noticed something unusual that I didn't notice before - not sure if it's a version thing. My melee toon now seems to attack from a much further distance than before. I have set the Monster Range down to 3 to see if it fixes it, but it doesn't. He never used to do that - is there a setting that I am missing?

     

    -----signature-----
    (none)
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    comeonyoureds 
    Posts: 31
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    comeonyoureds posted:
    One more thing, is there a way to configure vtank so that it doesn't keep several bags of unfinished salvage of the same type? I'm not sure why this happens, maybe it's programmed to do so, maybe it's a bug.


    It's supposed to separate bags of different work for non-imbue salvages only. However, it doesn't recognize the new trinket imbues as 'imbue' bags at the moment. Another thing I will fix in the next version I guess...


    Is it possible to make this a configurable option ?

    Cheers!

     

    -----signature-----
    (none)
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    comeonyoureds posted:
    Virindi-Inquisitor posted:
    comeonyoureds posted:
    One more thing, is there a way to configure vtank so that it doesn't keep several bags of unfinished salvage of the same type? I'm not sure why this happens, maybe it's programmed to do so, maybe it's a bug.


    It's supposed to separate bags of different work for non-imbue salvages only. However, it doesn't recognize the new trinket imbues as 'imbue' bags at the moment. Another thing I will fix in the next version I guess...


    Is it possible to make this a configurable option ?

    Cheers!



    The plan was actually to pass off responsibility for deciding what can be combined to lootplugins. I just haven't gotten to that yet, since for compatibility I have to do something a little wonky to make lootplugins capable of more (optional) things.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ONE other small glitch VI in that salvaging scheme.

    WHILE the major gear is an inbue attempt at 33 or 38%, the mod and minor ARE tinkerings(gearomgs). So combining the new gear salvage as 1-10 regardless of work just like CB, CS, zircon, yellow topaz, ect. is a FAULTY assumption.

    when applying the mod and/or minor, the work of the salvage can come into play based on which tink attempt it is and the skills of the gearcrafting toon.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    That's true, but usually that will be tink #2 or #3, which are easy, and most people have access to a decent level craft mule (my tinker mule is level 130, and she can easily apply w6 as tink #3 on an item that isn't high work). Now, I'm sure there are times when you would want high work, too...it's a complicated question, apparently.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    comeonyoureds 
    Posts: 31
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Eh, alinco3 doesn't seem to do the trick for me and I managed to configure a complete loot table using the default file to which I added few of my own rules, so I'm using the builtin loot system.

     

    -----signature-----
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    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yeah complicated, the normal junk trinkets surely won't be much of a problem it's those with the epic/majors where AFTER the major inbue you'll need to morph one or two of the wield/activiation rules before applying the mod/minor. or maybe you'll have to do the major/minor, then rare the w/a rules tinkering.

    bah my head hurts!

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Jaytlas 
    Posts: 165
    Registered: Jul 14, '04
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    User ID: 945,058
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players

    I started a new 2Handed character and VT didn't seem to work.
    Is there something specific I have to set up in VT?

     

    -----signature-----
    O'No - Leafcull
    There will be sunshine after rain, laughter after pain, things have always been this way... So why worry now? - Mark Knopfler
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    2h is not yet supported in the 'stable' release of VTank. You need to run the 'bundle' version if you want it to fight with 2h and cast 2h mastery.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    cant up date V C sytem 5 because ... is not met
    Please re-run V tools installer.
    can't up date v I 2 because ...is not met
    Please re-run V tools intaller.

    is v tools installer the 'bundled' version?


    i have those 2 and the V Reporter turned off as i don't want them is that creating a problem?

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I just released updates to VVS, VT, VCS5, and VI2. Since the new versions of VCS5 and VI2 depend on the new version of VVS, they will not install until you re-run the bundle installer:

    http://www.virindi.net/plugins/updates/VirindiInstaller1006.zip

    Once you run the installer, you are free to uncheck any and all plugins or services you wish (in Decal).

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Niarlan 
    Posts: 1,800
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok...ran the new bundle installer and now can't run with VVS running, works fine disabled but as soon as I log in with it enabled it crashes AC. Here's the export.. happy

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, Virindi Chat System 5, 5.0.0.3, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 0, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 1, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, SSSort, 2.2.0.0, {B9765335-51EC-4C24-AE39-D6E1BA6AE4AD}
    Plugins, 1, Virindi Reporter, 0.0.0.5, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi Tank, 0.3.1.6, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Fortune Hunter, 1.0.1.1, {C97181C4-0531-4D3B-BC7C-3390EBAECCC8}
    Plugins, 1, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 0, Rare Exchanger, 1.0.0.0, {D45D1F25-2316-41FD-A44F-D5369962AF36}
    Plugins, 0, Alinco, 1.4.9.9, {4338186E-7AE8-4B9E-985D-98D692036EA8}
    Plugins, 0, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, DCS, 2.0.0.3, {5522F031-4D14-4BC1-A6F1-09A1FB36F90E}
    Plugins, 0, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, AgentZ, 1.0.0.0, {359E547B-5302-4134-80F2-3BE5C31EC828}
    Plugins, 1, HWAC_Stats.dll, 1.4.0.4, {1D17D4A2-D62C-46B5-881E-A06EEF47D7DF}
    Plugins, 0, Mob Tracker, 1.4.0.0, {0C212D60-8708-4043-A09B-E6C0387A0A8D}
    Plugins, 1, Quack, 1.7.0.0, {1EB3CCA3-001A-423A-9559-75A29E17C387}
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.33, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, Virindi Item Tool, 1.0.0.0, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 1, Virindi ChatBugFix, 1.0.0.0, {C92BE441-1880-48C0-B350-B235D62E2600}
    Plugins, 1, Alinco3, 1.0.1.6, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.2, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Alinco Filter, 1.4.2.1, {375A7C84-B4FD-49BB-B63D-15CCC004E979}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Darkside Filter, 11.9.0.9, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.15, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Professional (Build 7600)

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3948
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : -17240064

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Installed (7.0.9466.0)
    [msvcr70.dll] : Installed (7.0.9466.0)
    [msvcp70.dll] : Installed (7.0.9466.0)
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16385)
    [msxml4.dll] : Installed (4.20.9870.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce 9800 GT
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0614&SUBSYS_17211462&REV_A2
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{62F9ABA5-6AB4-460C-9278-37F7228DED2E}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce 9800 GT
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 4079 MB
    [MemoryEnglish] : 4079 MB
    [DisplayLocalised] : 1680 x 1050 (32 bit) (60Hz)
    [DisplayEnglish] : 1680 x 1050 (32 bit) (60Hz)
    [DisplayWidth] : 1680
    [DisplayHeight] : 1050
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    [DriverVersion] : 8.16.0011.9107
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 9/27/2009 23:12:22
    [DriverDateLocal] : 9/27/2009 11:12:22 PM
    [DriverSize] : 9441384
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-4554-11CF-4154-2A371DC2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10
    [DDIVerLocal] : 10
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x0614
    [SubSystemID] : 0x17211462
    [RevisionID] : 0x00A2
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Niarlan, Original Gimp Sword guy
    Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
    Jaelithe Treegarth, Loyal Mage Gal
    Har al-Nair, Maxed Spec Armor, Weapon and MIT Tinker, spec Item Tink
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Crash how? What OS is that?

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Niarlan 
    Posts: 1,800
    Registered: Dec 12, '00
    Extended Info (if available)
    Real Post Cnt: 1,726
    User ID: 58,605
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Windows 7 Ultimate, Start to login...and get an immediate popup saying ACClient has stopped working, windows is looking for a solution to your problem. Then goes to A problem has caused the program to stop working correctly. Windows will notify you if a solution becomes avalible.

    I remember something like this when I tried to use the transparent skin from the views...once I had it back to default it worked again. At least as long as I didn't change the skin.


    Nia

     

    -----signature-----
    Niarlan, Original Gimp Sword guy
    Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
    Jaelithe Treegarth, Loyal Mage Gal
    Har al-Nair, Maxed Spec Armor, Weapon and MIT Tinker, spec Item Tink
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Okay, I am going to install Windows 7 to test things out in a few minutes. I have heard that there are various problems with VVS and Win7.

    Uncheck VVS for the moment.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    CutchaGuy 
    Title: Smells like Hotdogs and Tastes like Bacon
    Posts: 15,046
    Registered: Jun 23, '03
    Extended Info (if available)
    Real Post Cnt: 14,756
    User ID: 814,942
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Win7 Ultimate and Decal and VT works well, finally, on my comp. The only issue I have is that some learned 7's aren't being cast. (Regeneration 7 Self...benediction or somename like that. Can't remember name and am at work so am unable to be more specific.)

     

    -----signature-----
    (Hotdogs * Bacon)^CLiKKâ„¢ cool = love
    Cutcha Guy, Prevan Duckbuttersun - FF and SC
    Robin Sparkles, Barney Stinson - FF
    Cutcha, you win with the greatest thread of teh day. - _KidKodiak
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
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    Extended Info (if available)
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    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VVS 1.0.0.17 has been posted. It should fix problems with Win7. To get it, rerun the bundle installer.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Niarlan 
    Posts: 1,800
    Registered: Dec 12, '00
    Extended Info (if available)
    Real Post Cnt: 1,726
    User ID: 58,605
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    That did it happy ...thanks again !!


    Nia

     

    -----signature-----
    Niarlan, Original Gimp Sword guy
    Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
    Jaelithe Treegarth, Loyal Mage Gal
    Har al-Nair, Maxed Spec Armor, Weapon and MIT Tinker, spec Item Tink
    Link to this post
    Silo_HG 
    Posts: 84
    Registered: May 16, '09
    Extended Info (if available)
    Real Post Cnt: 84
    User ID: 1,357,500
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    So I lost my old sign on and had to start over in post counts (not that I care) but I keep trying to send a private message and it says I need 20 post but it says I have 24 post. So I'm just gonna post it here.

    Dear, Virindi-Inquisitor

    Since you know how all this programming stuff and what not. I have used you Virindi Tank and working that mixed with a few other programs I like. it's works good (even though I never figured out the looting). Mostly I love how fast it self buffs me with the jiggle feature on. Good Job.

    On that note I was wondering you know of a place I might find a Multi Character/ Multi Account Portal Bot program? I feel this would be a great thing in game to run at the same time as a Buffbot program.

    I also had a question. Is there a way to run a ACM fighting macro without using decal? What I'm think of is kind of what you thought of when you started making UTank / Virindi Tank. Relying on the only Cobat Macro program out there pre VT (LifeTank) is going to make or break the game if that single program/ support for it goes away. Arent we still relying on a single program no matter how many programs are made if they all have to work through decal? I have used a crude AC Tool script when decal was down during patches to help buff members of my allegiance. I stand the toon in the basement of the mansion and set AC Tool to target closest player and run through all the buffs. This is very crude and will only buff item magic for equiped items and it has to buff all weapon types as it does not know what weapon type the character is. I by no means am a programmer and would be will to help in anyway I could and about the most I have done in programming for AC is fixing Castaway for 2handed combat, Gear Crafting and mine now cast a few lvl 8 spells on my self enough to be able to cast lvl 8 item magic on customers.

    Some more brain storming makes me think of a perfect ingame world. 3 main programs that are all inclusive. A ACM fighting that is user friendly and does all the fighting stuff and looting. A Buffbot / multi character multi account portal bot. A Trade mule that would sell stuff but has the command if someone is looking for somethig could log that toon out and log another toon in that has the requested item.

    Thanks in advance for any information you can provide.

    I tried to find a place to send you a email or something on your website and didn't see anything

     

    -----signature-----
    Silo
    Harvestgain
    www.SilosToyBox.com
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Silo_HG posted:
    What I'm think of is kind of what you thought of when you started making UTank / Virindi Tank. Relying on the only Cobat Macro program out there pre VT (LifeTank) is going to make or break the game if that single program/ support for it goes away. Arent we still relying on a single program no matter how many programs are made if they all have to work through decal?


    I used to be worried about that, now I am not. The difference is I now volunteer for the Decal team to help provide updates (everyone else did all the hard work already, though!). But I can tell you, nobody on the Decal team is going to let it die off anytime soon. They have all put too much work into it for that to happen.

    So no, I currently have no plans to rewrite Decal itself.

    As for a portal/buff/trade/craft/whatever bot, it is possible. Before then, though, I feel I have a lot of remaining work to perfect the plugins that I already have. Both VTank and VI2 could do a lot more than they do right now. Even VVS could use a bit more development.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Volthorn 
    Posts: 1,091
    Registered: Aug 13, '03
    Extended Info (if available)
    Real Post Cnt: 1,085
    User ID: 830,263
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    After the latest bundle my trade bot has been crashing ever 10 hours or so. I was wondering if anybody else has been having this problem. The problem goes away when you completely disable all the bundle parts. Maybe a recent change?

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, location, clsid
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.33, C:\games\VirindiPlugins\VirindiIntegrator2\\Integrator2Client.dll, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, CastAway, 1.7.0.906, C:\games\Castaway\CastAway.dll, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 0, Alinco, 1.5.0.0, C:\games\Decal Plugins\Alinco\ls.dll, {4338186E-7AE8-4B9E-985D-98D692036EA8}
    Plugins, 0, HWAC_Stats.dll, 1.4.0.4, C:\games\Decal Plugins\HWAC Stats\\HWAC_Stats.dll, {1D17D4A2-D62C-46B5-881E-A06EEF47D7DF}
    Plugins, 0, Virindi Reporter, 0.0.0.5, C:\games\VirindiPlugins\VirindiReporter\VirindiReporter.dll, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 0, Virindi Tank, 0.3.1.6, C:\games\VirindiPlugins\VirindiTank\\utank2-i.dll, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, C:\games\Decal 3.0\DHS.dll, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, AgentZ, 1.0.0.0, C:\games\AgentZ\AgentZ.dll, {359E547B-5302-4134-80F2-3BE5C31EC828}
    Plugins, 0, GoArrow, 1.2.0.1, C:\games\Decal Plugins\GoArrow\GoArrow.dll, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 0, Virindi Chat System 5, 5.0.0.3, C:\games\VirindiPlugins\VirindiChatSystem5\\VCS5.dll, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, Mule Trade It!, 0.0.0.368, C:\games\GouruWare\Mule Trade It!\MuleTradeIt!.dll, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 0, MiniMap, 1.1.0.104, C:\games\Decal Plugins\MiniMap\MiniMap.dll, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 0, LifeTank X, 11.9.0.9, C:\games\LifeTank X\LTCore.dll, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 0, SkunkVision, 1.0.0.7, C:\games\SkunkVision\SkunkVision.dll, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 0, Radar Add-on, 1.2.0.49, C:\games\Decal Plugins\Radar Add-on\RadarService.dll, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Network Filters, 0, Virindi AutomaticUpdatesFilter, 1.0.0.2, C:\games\VirindiPlugins\VirindiAutomaticUpdatesFilter\VirindiAutomaticUpdatesFilter.dll, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Alinco X Filter, 1.5.0.0, C:\games\Decal Plugins\AlincoFilter\Alincowf.dll, {375A7C84-B4FD-49BB-B63D-15CCC004E979}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, C:\games\Decal 3.0\decalFilters.dll, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, C:\games\AC Dual Client\ACDCCore.dll, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, C:\games\Decal 3.0\decalFilters.dll, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, C:\games\Decal 3.0\decalFilters.dll, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, C:\games\Decal 3.0\Decal.FileService.dll, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, C:\games\Decal 3.0\decalFilters.dll, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, C:\games\Decal 3.0\SpellFilter.dll, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Darkside Filter, 11.9.0.9, C:\games\LifeTank X\DarksideFilter.dll, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, C:\games\Decal 3.0\/Decal.Adapter.dll, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, C:\games\Decal 3.0\decaldat.dll, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, C:\games\Decal 3.0\decalrender.dll, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, C:\games\Decal 3.0\Inject.dll, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, C:\games\Decal 3.0\decalnet.dll, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 0, Virindi View Service, 1.0.0.17, C:/games/VirindiPlugins/VirindiViewService/VirindiViewService.DLL, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, C:\games\Decal 3.0\D3DService.dll, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, C:\games\Decal 3.0\/Decal.Adapter.dll, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, C:\games\Decal 3.0\decalFilters.dll, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, C:\games\Decal 3.0\Decal.dll, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, C:\games\Decal 3.0\Inject.dll, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows Server 2003 family, Professional Service Pack 2 (Build 3790)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\games\Turbine\Asheron's Call - Throne of Destiny
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3948
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 1330380800

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.97.82)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1048.0)
    [msxml4.dll] : Installed (4.20.9870.0)


    ---Video Device Information---
    [Device] : ATI Radeon HD 3400 Series
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_95C5&SUBSYS_E400174B&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{08D77A9C-2987-45A4-888E-0A29FC5A87D8}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI Radeon Graphics Processor (0x95C5)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 256.0 MB
    [MemoryEnglish] : 256.0 MB
    [DisplayLocalised] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayEnglish] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayWidth] : 1280
    [DisplayHeight] : 1024
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Plug and Play Monitor
    [MonitorMaxRes] : 1600,1200
    [DriverName] : ati2dvag.dll
    [DriverVersion] : 6.14.0010.6999
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 8/13/2009 21:28:10
    [DriverDateLocal] : 8/13/2009 21:28:10
    [DriverSize] : 577024
    [MiniVdd] : ati2mtag.sys
    [MiniVddDateEng] : 8/13/2009 23:27:34
    [MiniVddDateLocal] : 8/13/2009 23:27:34
    [MiniVddSize] : 6019584
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-D685-11CF-AC6F-0AC4A1C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x95C5
    [SubSystemID] : 0xE400174B
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Where am I going and why am I in this handbasket?
    Retired from AC
    Link to this post
    Volthorn 
    Posts: 1,091
    Registered: Aug 13, '03
    Extended Info (if available)
    Real Post Cnt: 1,085
    User ID: 830,263
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    After I posted that the problem still appears with all v components dis activated so I'm lost now. Let me recap this week for you so maybe you might see whats causing this headache for me. It started with me sitting here scratching my head as to why ac kept minimizing. Even tho the computer I place ac on is only used for games and never see's any surfing I decided to run an Ad-aware scan. This came up with a worm and one other nasty thing. After many reboots and scans my computer was clean and running somewhat normal except ac was still minimizing ever 1/2 hour or so. After a bit of research I discovered that AVG 9.0 was causing this so I uninstalled it and installed avast. During all of this I also updated to the newest V bundle. After I update to the newest V bundle that when the trade bot started crashing. My buff bot does not crash and is running on the same computer so I'm at a loss on what the problem might be. I've tried leaveing the trade bot as active window and inactive window with the same results.

     

    -----signature-----
    Where am I going and why am I in this handbasket?
    Retired from AC
    Link to this post
    Tao_Roo_Chingon_II 
    Posts: 1,830
    Registered: Jul 2, '02
    Extended Info (if available)
    Real Post Cnt: 1,817
    User ID: 694,007
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I was also wondering if you had a chance to look into what might be causing the hang when logging out?

     

    -----signature-----
    Tao Roo Chingon II, grief tank war mage
    Zathrus, Tao Roo, El Chingon, Will Robinson, Taopoke, Lil Tao, Tao the Mighty
    Monarch of "The Spirits of the Mountain" established May 21, 2001 on Thistledown
    "life is short....eat dessert first.."
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I haven't had it happen at all lately. I'll keep trying.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Niarlan 
    Posts: 1,800
    Registered: Dec 12, '00
    Extended Info (if available)
    Real Post Cnt: 1,726
    User ID: 58,605
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI happy

    Quick little question....I had VT up and clicked somewhere on the title bar and made it disappear...go figure....can you clue me in on how to get it back? So I can move it again....lol.


    Thanks


    Nia

     

    -----signature-----
    Niarlan, Original Gimp Sword guy
    Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
    Jaelithe Treegarth, Loyal Mage Gal
    Har al-Nair, Maxed Spec Armor, Weapon and MIT Tinker, spec Item Tink
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hold left control. It actually shows a chat message telling you that, when you do it happy

    When you're holding it, click the pin icon again.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Niarlan 
    Posts: 1,800
    Registered: Dec 12, '00
    Extended Info (if available)
    Real Post Cnt: 1,726
    User ID: 58,605
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Tada :0...thanks again.

    And one last request again....if when using the allinco connector the combine salvage function could be disabled. I'd rather Allinco set my bag combo's happy



    Nia

     

    -----signature-----
    Niarlan, Original Gimp Sword guy
    Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
    Jaelithe Treegarth, Loyal Mage Gal
    Har al-Nair, Maxed Spec Armor, Weapon and MIT Tinker, spec Item Tink
    Link to this post
    Volthorn 
    Posts: 1,091
    Registered: Aug 13, '03
    Extended Info (if available)
    Real Post Cnt: 1,085
    User ID: 830,263
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm not sure what I'm doing wrong. I was trying to lvl a new mage tonight (lvl 85 no critter) but vtank works for a min then stops. Then it will randomly start working again then it will stop again. No error messages or anything. I do have a full set of spells btw.

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.33, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, Alinco3, 1.0.1.6, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 0, CastAway, 1.7.0.906, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 0, AgentZ, 1.0.0.0, {359E547B-5302-4134-80F2-3BE5C31EC828}
    Plugins, 0, Virindi Reporter, 0.0.0.5, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi Tank, 0.3.1.6, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Virindi Chat System 5, 5.0.0.3, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, HWAC_Stats.dll, 1.4.0.4, {1D17D4A2-D62C-46B5-881E-A06EEF47D7DF}
    Plugins, 1, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.2, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.17, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Professional (Build 7600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\games\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3948
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 1472874496

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Installed (7.10.6041.0)
    [msvcr71.dll] : Installed (7.10.6030.0)
    [msvcp71.dll] : Installed (7.10.6030.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16385)
    [msxml4.dll] : Installed (4.20.9870.0)


    ---Video Device Information---
    [Device] : ATI Radeon 3100 Graphics
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_9613&SUBSYS_FF6A1179&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{2F8F1501-0F5B-426E-908B-3819C65B0B70}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI display adapter (0x9613)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 1404 MB
    [MemoryEnglish] : 1404 MB
    [DisplayLocalised] : 1440 x 900 (32 bit) (60Hz)
    [DisplayEnglish] : 1440 x 900 (32 bit) (60Hz)
    [DisplayWidth] : 1440
    [DisplayHeight] : 900
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : atiumdag.dll,atidxx32.dll,atidxx64,atiumdva.cap,atiumd64,atiumd6a,atitmm64
    [DriverVersion] : 8.14.0010.0678
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 8/18/2009 01:20:38
    [DriverDateLocal] : 8/18/2009 1:20:38 AM
    [DriverSize] : 3105280
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-D553-11CF-6F70-60DFA1C2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10
    [DDIVerLocal] : 10
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x9613
    [SubSystemID] : 0xFF6A1179
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes


    Windows 7 ultimate

    please any help and I'd be grateful.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Volthorn posted:
    I'm not sure what I'm doing wrong. I was trying to lvl a new mage tonight (lvl 85 no critter) but vtank works for a min then stops. Then it will randomly start working again then it will stop again. No error messages or anything. I do have a full set of spells btw.


    This usually means it is trying to do something it can't do. You can see what it is trying to do by typing:

    /vt log spellcast on
    /vt log ruleinfo on

    Then looking in chat window 4. Usually this will let you figure out why it is stuck.

     

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    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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    Volthorn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'll try that tomorrow when there isn't 4000 people in fiun who ignore fellow request. Thank you.

     

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    MishnaoftheRangers 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I just installed the new virindi bundle. (Have been using the older addition.) I have a vista 64 and it installed in C:\games which it created. The message said it loaded correctly and when I check the folder it has made a profile for the toon I tried. But it does not appear on the decal bar. Also when I look into the control panel uninstall choices, it is not listed. When entering the game, the chat screen says I need to make an account which I then did. But the next time I entered the game, I got the same message that I had entered anonymously. I have rebooted the computer and prior to installing it, I did uninstall the old virindi.

    Any ideas how to get it to come up on the decal bar so I can use it.

    Thx for any help.

     

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    Dirty_Elf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i want virindi tank to use regular mana stones plain

    i also want it to use alinco to salvage

    i want to be able to pause the macro so it doesnt have to "rebuff" all the spells if i run out of tapers mid buff

     

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    -lino- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    There is no need to pause VTank. VTank keeps track of buffs it casts by character age, so unless you manually rebuff in between, it will know which buffs need to be refreshed and which not. I am not even sure why the "Force Rebuff" button is there at all - probably to give (former) LTx users a warm, fuzzy feeling wink
    If you go restocking or for some other reason want the macro not to act, simply stop it and when you are done turn it on. If any spells expired during that time or are about to expire, VTank will recast them when you start it again, if not then it won't (until they are about to expire).

     

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    MishnaoftheRangers 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    On waking up this morning, I figured out that the vtank icons were buried under the decal icons: 1) is there anyway to move those icons 2) is there anyway to put them on the decal bar 3) is there anyway to get them to display their names as opposed to the icon. Thx.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MishnaoftheRangers posted:
    On waking up this morning, I figured out that the vtank icons were buried under the decal icons: 1) is there anyway to move those icons 2) is there anyway to put them on the decal bar 3) is there anyway to get them to display their names as opposed to the icon. Thx.


    In Decal, under Services, uncheck Virindi View Service. However, note that using VVS gives much better framerates as well as additional view features.

    -lino- posted:
    I am not even sure why the "Force Rebuff" button is there at all - probably to give (former) LTx users a warm, fuzzy feeling wink


    The force buff button exists so that you can get all of your spells on the same timer, or refresh your buffs early (before a quest, for example).

     

    -----signature-----
    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MishnaoftheRangers posted:
    On waking up this morning, I figured out that the vtank icons were buried under the decal icons: 1) is there anyway to move those icons 2) is there anyway to put them on the decal bar 3) is there anyway to get them to display their names as opposed to the icon. Thx.


    1) Hold down CTRL key, the VVS bar will have visible borders then and you can drag it around. If you move it to the right edge of the 3D area it will sticky there (so when you have main pack open or something it will be right at the border between 3D area and the pack, if you have pack etc closes, it will be at the edge of the AC window)
    2) Disable the VVS service (attention: you should close all clients before you turn on or off a service in decal)
    3) Not with VVS turned on

     

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    Volthorn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ok here is my error v......hope its something fixable as I don't like LT


    (RechargeSelf) Running (errorstate False)
    (RechargeSelf) Running (errorstate False)
    (RechargeSelf) Running (errorstate False)
    (RechargeSelf) Running (errorstate False)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It is trying to regain your H/S/M, but one of these is the case:

    -No proper spells are known which are easy enough for it to cast (heal self, s2m, and revit)
    -You do not have the required components

    If you are a melee without life magic, set your mana regain level to 0 and add health food/potions, health kits, and stam food/potions.

     

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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Will v-tank cast a lower spell than level 7?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yep, but it will try to cast the best spell it thinks you are able to cast.

    The log option

    /vt log spellcast on

    will show which that is.

    You can make it more or less conservative as to fizzle rate by changing the spelldiffexcessthreshold settings. Go here for more info on this: http://www.virindi.net/wiki/index.php/Virindi_Tank_FAQ#How_does_Virindi_Tank_know_what_level_of_spells_to_use.2C_and_how_can_I_change_it.3F

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thank you

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    [VTank] Warning: Idle peace selected with low waypoint minimum distance. Will switch to magic mode.


    why does it do this?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Dirty_Elf posted:
    [VTank] Warning: Idle peace selected with low waypoint minimum distance. Will switch to magic mode.


    why does it do this?


    Because when you are in peace mode there is a minimum limit on the distance you can walk. Basically, no matter for how short a period of time you press the forward key, your char will walk a single step.

    Now, if you set your waypoint distance really low and at the same time have your char in peace mode, they would otherwise get stuck in a loop of taking one step towards the waypoint, overshooting it, turning around, taking another step...etc.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    oh ok i see, its a fix for that issue

    i just turned up the distance so he doesnt have to go into magic mode

    what is the minimum distance?

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I sure don't know about warm fuzzys for ltx/elgank folks but the force buff does come in handy when, for example:

    you have like 20 minutes left on buff and you are heading out on a 30-120 minute quest. Sure don't want to stop just short and have to rebuff.

     

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    Dirty_Elf posted:
    what is the minimum distance?


    2.0, that is the distance below which the macro starts walking towards the target.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Can VTank be set to use war streaks?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    powtech posted:
    Can VTank be set to use war streaks?



    Not currently.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    I sure don't know about warm fuzzys for ltx/elgank folks but the force buff does come in handy when, for example:

    you have like 20 minutes left on buff and you are heading out on a 30-120 minute quest. Sure don't want to stop just short and have to rebuff.


    which is why a pause button would help me, if im force buffing to reset the timers, and have to stop for a second to give someone something or get tapers etc... then i dont want to have to force rebuff again, and go through all the spells i already cast... i just want it to pause for a second and and then resume

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    well D'oh as homer would say.

    have you tried turning OFF vtank, giving the stuff, and then restarting vtank?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yeah, but when i turn it 'off' it stops the force buff and doesnt remember where it was, then when i turn it back on it sees that i am already buffed and wont continue on.

    so the first half of my buffs that i force buffed are at full timers, then the rest of the ones it didnt cast before i turned it off are at half (or less) timers

    i tried playing with the rebuff when idle timers, but that is a pita.

     

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    Real Post Cnt: 8,618
    User ID: 735,992
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    also, did you ever find a fix for that choppyness? i seem to get getting it now too, only when vtank is running

     

    -----signature-----
    meow im a kitty cat
    ig: Dirty Elf / Squalid Elf
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    something's wrong, i've always seen that if you force a buff, start the macro, stop it do stuff and restart that it continues buffing the 'forced buff'

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI a friend is having a problem in buffing.

    he claims that Vtank is baning each piece of armor individually and not the new buffself bane all armor worn method.



    IS this actually possible in Vtank, i can't see him lying but I can understand why or how the plugin is doing it. but more importantly, HOW do we correct this situation???

    as always thanks for your assist. i'd probably have to kill myself if he installs LTx and have to listen to him whine about how that's hosed him up

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    something's wrong, i've always seen that if you force a buff, start the macro, stop it do stuff and restart that it continues buffing the 'forced buff'


    This is accurate. When you click the 'force buff' button it sets a flag on each of your buffs indicating that it should be recast. When a spell is recast, that flag is cleared. Stopping and starting the macro has no effect.

    Clicking the 'cancel force buff' button clears those flags.

    agnari posted:
    IS this actually possible in Vtank, i can't see him lying but I can understand why or how the plugin is doing it.


    The only thing I can think of is maybe somehow he got his armor into the items panel? Shouldn't be possible, though. VTank does not contain anything to buff individual armor pieces; for banes it only targets you and the shields you have in your items list.

    Perhaps another plugin is running and is doing it?

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Tao_Roo_Chingon_II 
    Posts: 1,830
    Registered: Jul 2, '02
    Extended Info (if available)
    Real Post Cnt: 1,817
    User ID: 694,007
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    What does Virindi View Service do? I turned it off along with all the programs in the Virindi bundle except virindi tank. My frame rate went back to normal and the hang on log out stopped. Also, that action seems to have cleared all my settings in alinco3. It's completely blank. shock

     

    -----signature-----
    Tao Roo Chingon II, grief tank war mage
    Zathrus, Tao Roo, El Chingon, Will Robinson, Taopoke, Lil Tao, Tao the Mighty
    Monarch of "The Spirits of the Mountain" established May 21, 2001 on Thistledown
    "life is short....eat dessert first.."
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Tao_Roo_Chingon_II posted:
    What does Virindi View Service do? I turned it off along with all the programs in the Virindi bundle except virindi tank. My frame rate went back to normal and the hang on log out stopped. Also, that action seems to have cleared all my settings in alinco3. It's completely blank. shock


    It is the alternative windows for the bundle plugins. I'm a little surprised that this was the issue...

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Tao_Roo_Chingon_II 
    Posts: 1,830
    Registered: Jul 2, '02
    Extended Info (if available)
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    User ID: 694,007
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm not certain that this is the issue. I'm playing with it to determine what is. I just wanted you to know...what progress I'm making and what my observations are. With regular gameplay, the issue seemed to be that the longer your gaming session, the longer it would hang on logout. I think I was logged in for a good 2-3 hour session with little to no hang on logout. You know recently I also noticed that with the entire bundle running, my framerate would progressively decrease. So I would logout to try to reset things. This however didn't work. I started playing with my paging file, increasing, decreasing, eliminating and letting the computer decide. I didn't get much of a noticeable difference. I'm mobile currently so I'll post a copy of my computer files later. peace

     

    -----signature-----
    Tao Roo Chingon II, grief tank war mage
    Zathrus, Tao Roo, El Chingon, Will Robinson, Taopoke, Lil Tao, Tao the Mighty
    Monarch of "The Spirits of the Mountain" established May 21, 2001 on Thistledown
    "life is short....eat dessert first.."
    Link to this post
    -lino- 
    Posts: ????
    Registered: ????
    Extended Info (if available)
    Real Post Cnt: 0
    User ID: 0
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I know it probably won't help with vtank/ac performance much, but usually your windows swap file should be at least as large as your real RAM is and at most 3GB (for 32bit windows versions pre Win7 at least). Fixed, manually set size is preferable to variable size or letting windows decide and in no case should you turn it off completely*. My personal observation also leads me to believe that 1 or 2 swap files are ok, but splitting it up to 3 or even more physical drives does not help - ideally you have 1 swap file on an otherwise empty partition at the beginning of a physical drive (and if you have more than 1 physical drive, chose the fastest and/or the one that does not contain windows or your software).

    * Actually, if your partition is heavily fragmented and your swap file can't be created in one fragment, you should turn it off, create a placeholder (a truecrypt container or an .iso file for example) that is slightly larger, reboot and defrag, then delete the placeholder and create the swap file again. If you have the right software (old norton speed disk for example), let the placeholder be placed at the beginning of the partition during the defrag.

    (Sorry for the OT post)

     

    -----signature-----
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    Tao_Roo_Chingon_II 
    Posts: 1,830
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    User ID: 694,007
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    No worries..more information is better than less in this case. Here is the Decal export of my main computer. DOH!! I forget how to post the export!! Haaaaaalllp! nerd

     

    -----signature-----
    Tao Roo Chingon II, grief tank war mage
    Zathrus, Tao Roo, El Chingon, Will Robinson, Taopoke, Lil Tao, Tao the Mighty
    Monarch of "The Spirits of the Mountain" established May 21, 2001 on Thistledown
    "life is short....eat dessert first.."
    Link to this post
    Tao_Roo_Chingon_II 
    Posts: 1,830
    Registered: Jul 2, '02
    Extended Info (if available)
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Computer Two:

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, Virindi Chat System 5, 5.0.0.3, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, Mob Tracker, 1.2.0.0, {0C212D60-8708-4043-A09B-E6C0387A0A8D}
    Plugins, 1, playersOnline, 1.0.0.0, {1D16EB9F-E3E0-4332-BDEE-CDB4B8D4B2A6}
    Plugins, 1, HWAC_Stats.dll, 1.4.0.4, {1D17D4A2-D62C-46B5-881E-A06EEF47D7DF}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, CastAway, 1.7.0.894, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 0, AC+, 1.0.3.306, {5ACB7319-8E15-4A4A-A24D-59180DA1DF49}
    Plugins, 0, BotShopper, 1.1.0.1, {6367C4F9-0F6D-40F5-91E5-6826CBFCBE86}
    Plugins, 1, Virindi Tank, 0.3.1.6, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 1, Sort It!, 5.9.6.0, {70DDE3AE-5ADD-4003-9600-C2F6830D7670}
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.33, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, Virindi Reporter, 0.0.0.5, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 0, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 1, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 1, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}
    Plugins, 1, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, Alinco3, 1.0.1.4, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 0, Virindi Follower, 0.0.0.4, {F99EC4CF-2C9B-4A8A-84A5-BAA7222F8A07}
    Network Filters, 0, Virindi AutomaticUpdatesFilter, 1.0.0.2, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Darkside Filter, 11.9.0.9, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 0, Virindi View Service, 1.0.0.15, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Professional Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3948
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 526131200

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1051.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce 9800 GT
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0605&SUBSYS_C9803842&REV_A2
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{94DD91F1-5CFF-48AB-82B7-A85089207316}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce 9800 GT
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 512.0 MB
    [MemoryEnglish] : 512.0 MB
    [DisplayLocalised] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayEnglish] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayWidth] : 1280
    [DisplayHeight] : 1024
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : SyncMaster 910N/912N/913N/915N
    [MonitorMaxRes] : 1280,1024
    [DriverName] : nv4_disp.dll
    [DriverVersion] : 6.14.0011.9107
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 9/27/2009 15:12:22
    [DriverDateLocal] : 9/27/2009 15:12:22
    [DriverSize] : 5900416
    [MiniVdd] : nv4_mini.sys
    [MiniVddDateEng] : 9/27/2009 15:12:22
    [MiniVddDateLocal] : 9/27/2009 15:12:22
    [MiniVddSize] : 7655872
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-4545-11CF-6178-8BE903C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x0605
    [SubSystemID] : 0xC9803842
    [RevisionID] : 0x00A2
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Tao Roo Chingon II, grief tank war mage
    Zathrus, Tao Roo, El Chingon, Will Robinson, Taopoke, Lil Tao, Tao the Mighty
    Monarch of "The Spirits of the Mountain" established May 21, 2001 on Thistledown
    "life is short....eat dessert first.."
    Link to this post
    Tao_Roo_Chingon_II 
    Posts: 1,830
    Registered: Jul 2, '02
    Extended Info (if available)
    Real Post Cnt: 1,817
    User ID: 694,007
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Computer One:


    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, Virindi Chat System 5, 5.0.0.3, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, Mob Tracker, 1.2.0.0, {0C212D60-8708-4043-A09B-E6C0387A0A8D}
    Plugins, 1, playersOnline, 1.0.0.0, {1D16EB9F-E3E0-4332-BDEE-CDB4B8D4B2A6}
    Plugins, 1, HWAC_Stats.dll, 1.4.0.4, {1D17D4A2-D62C-46B5-881E-A06EEF47D7DF}
    Plugins, 0, CraftBot, 1.0.2730.12, {2B88235C-D0A2-43CC-A19F-8AEACF610263}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, CastAway, 1.7.0.894, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 0, AC+, 1.1.0.1164, {5ACB7319-8E15-4A4A-A24D-59180DA1DF49}
    Plugins, 0, BotShopper, 1.1.0.1, {6367C4F9-0F6D-40F5-91E5-6826CBFCBE86}
    Plugins, 1, Virindi Tank, 0.3.1.6, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, Sort It!, 5.9.6.0, {70DDE3AE-5ADD-4003-9600-C2F6830D7670}
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.33, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, Virindi Reporter, 0.0.0.5, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 0, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 1, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 1, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}
    Plugins, 1, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, Alinco3, 1.0.1.4, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 0, Virindi Follower, 0.0.0.4, {F99EC4CF-2C9B-4A8A-84A5-BAA7222F8A07}
    Network Filters, 0, Virindi AutomaticUpdatesFilter, 1.0.0.2, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Darkside Filter, 11.9.0.9, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 0, Virindi View Service, 1.0.0.17, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Professional Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3948
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 522199040

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Installed (7.0.9466.0)
    [mfc70.dll] : Installed (7.0.9466.0)
    [msvcr70.dll] : Installed (7.0.9466.0)
    [msvcp70.dll] : Installed (7.0.9466.0)
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1051.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce 9800 GT
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0605&SUBSYS_C9733842&REV_A2
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{AD27C4D3-87F8-458D-860F-BCFFE0E4E1F6}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce 9800 GT
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 512.0 MB
    [MemoryEnglish] : 512.0 MB
    [DisplayLocalised] : 1920 x 1200 (32 bit) (60Hz)
    [DisplayEnglish] : 1920 x 1200 (32 bit) (60Hz)
    [DisplayWidth] : 1920
    [DisplayHeight] : 1200
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Plug and Play Monitor
    [MonitorMaxRes] : 1600,1200
    [DriverName] : nv4_disp.dll
    [DriverVersion] : 6.14.0011.9107
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 9/27/2009 15:12:22
    [DriverDateLocal] : 9/27/2009 15:12:22
    [DriverSize] : 5900416
    [MiniVdd] : nv4_mini.sys
    [MiniVddDateEng] : 9/27/2009 15:12:22
    [MiniVddDateLocal] : 9/27/2009 15:12:22
    [MiniVddSize] : 7655872
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-4545-11CF-6178-78E903C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x0605
    [SubSystemID] : 0xC9733842
    [RevisionID] : 0x00A2
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Tao Roo Chingon II, grief tank war mage
    Zathrus, Tao Roo, El Chingon, Will Robinson, Taopoke, Lil Tao, Tao the Mighty
    Monarch of "The Spirits of the Mountain" established May 21, 2001 on Thistledown
    "life is short....eat dessert first.."
    Link to this post
    Jaytlas 
    Posts: 165
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players


    How can I set a "sticky" position?

     

    -----signature-----
    O'No - Leafcull
    There will be sunshine after rain, laughter after pain, things have always been this way... So why worry now? - Mark Knopfler
    Link to this post
    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    using fingers 4.0 with upgrade.

    this is an ACM not a U CM so since you are sitting there you should in theory be in a state capable of moving the toon back to it's 'sticky'

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    using fingers 4.0 with upgrade.

    this is an ACM not a U CM so since you are sitting there you should in theory be in a state capable of moving the toon back to it's 'sticky'


    You could do that, or you could enable navigation and set a single waypoint grin

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    oh RIGHT that thing about moving 2 feet

    D'oh. ok ignore the silly fingers thingie take VI's advice

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Cyberkiller1234 
    Posts: 123
    Registered: Dec 18, '07
    Extended Info (if available)
    Real Post Cnt: 120
    User ID: 1,272,232
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there any way to loot faster? As in, kill mob loot, kill next mob loot, instead of waiting till all mobs are dead to loot.

    What setting sets the loot distance? I didn't see this anywhere.

    Is there anyway to use lvl 7 war magic and lvl 8 buffs? I don't like using lvl 8 wars, doesnt help me kill any faster and is more of a money sink.

    Is there anyway to do a continuous buff mode?

     

    -----signature-----
    (none)
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Cyberkiller1234 posted:
    Is there any way to loot faster? As in, kill mob loot, kill next mob loot, instead of waiting till all mobs are dead to loot.

    What setting sets the loot distance? I didn't see this anywhere.

    Is there anyway to use lvl 7 war magic and lvl 8 buffs? I don't like using lvl 8 wars, doesnt help me kill any faster and is more of a money sink.

    Is there anyway to do a continuous buff mode?


    Check 'boost loot priority'.

    Loot distance is always 5. If you set approach distance higher than this, it will approach further corpses to loot them.

    Your other two questions are answered by the FAQ: http://www.virindi.net/wiki/index.php/Virindi_Tank_FAQ

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Cyberkiller1234 
    Posts: 123
    Registered: Dec 18, '07
    Extended Info (if available)
    Real Post Cnt: 120
    User ID: 1,272,232
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Cyberkiller1234 posted:
    Is there any way to loot faster? As in, kill mob loot, kill next mob loot, instead of waiting till all mobs are dead to loot.

    What setting sets the loot distance? I didn't see this anywhere.

    Is there anyway to use lvl 7 war magic and lvl 8 buffs? I don't like using lvl 8 wars, doesnt help me kill any faster and is more of a money sink.

    Is there anyway to do a continuous buff mode?


    Check 'boost loot priority'.

    Loot distance is always 5. If you set approach distance higher than this, it will approach further corpses to loot them.

    Your other two questions are answered by the FAQ: http://www.virindi.net/wiki/index.php/Virindi_Tank_FAQ


    Boost loot priority, didn't realize the standalone client is an outdated version. I see it now in the bundled version.

    Thanks!

     

    -----signature-----
    (none)
    Link to this post
    Elder_AC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Interesting plugin, may try it.

    Question, tho, that may have been addressed in this long, technical thread.



    In regards to the "Why is Virindi Tank leaving monster corpses all over the place?" and you stating, "this is due to a bug in AC. Update: Turbine has now said that this behavior will be fixed in an upcoming patch. "

    Can't you simply program the next version to wait a second or two longer before closing the corpse?

    If people are going to macro, hogging and killing everything rather quickly, especially quest item areas, then I should be able to go in behind them and loot. Unfortunately, I can't, as all the corpses are locked. Find it rather annoying.

    That said, if I choose to use the program, I don't want to lock anything. If I don't take something, I'm more than happy to let someone else take it. Perhaps adding a second to the close option would help...?

     

    -----signature-----
    Link to this post
    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Elder_AC posted:
    In regards to the "Why is Virindi Tank leaving monster corpses all over the place?" and you stating, "this is due to a bug in AC. Update: Turbine has now said that this behavior will be fixed in an upcoming patch. "

    Can't you simply program the next version to wait a second or two longer before closing the corpse?


    I could. However, there are a few issues...there are a bunch of things your char can do that would close the corpse, so it would have to be prevented from doing those things (which may be bad, for instance, say it needs to go to mage mode from melee mode to heal). Plus, it would slow down looting a lot.

    I was avoiding the problem with the hopes that turbine would fix the underlying issue, and...now they are. So I figure it isn't something I have to worry about anymore, just wait for the fix to arrive.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Elder_AC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I hear ya. Hopefully they'll fix it, or I'll just continue to drag stuff onto people so I can loot around them.. lol

     

    -----signature-----
    Link to this post
    Cyberkiller1234 
    Posts: 123
    Registered: Dec 18, '07
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When looking at skill values does vtank factor in the +10 to magic skills aug?

     

    -----signature-----
    (none)
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Cyberkiller1234 posted:
    When looking at skill values does vtank factor in the +10 to magic skills aug?


    It uses the number that is on your character sheet. Does that number include the +10 you're talking about?

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    he is talking about the new 4path aug for a +10 to each magic school skill.

    and NO, your stat's don't reflect this. it could show your skill as a 345 base, but with the aug you could then wield a 355 base wand.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Oh really...does that hidden number also affect fizzle rate?

    Sigh, I hate hidden stuff.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The only thing that reflects the new aug is the aug itself.. the client doesn't reflect it, based on turbine's decision.

     

    -----signature-----
    Proud member of The Knights of Fortune
    Mr Adventure - Lil' Pew - Da Noob - Qar
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yes VI it affects your skill and damage. it's an addition to your EFFECTIVE skill so if your buffed/major-epic skill is 400 with the augs the damage, fizzle rate, ect would be using an effective skill of 410 in all formulaes to see if the vul lands, how much damage your war does or if you spell fizzles.

    sweet and while it helps the 4 school mages, I suspect it really helps the melee/archers struggling to cast 8s more then it really helps mages.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Maglett_of_FF 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, if you make vtank 'see' or account for the +10 to effective magics, 'Four Fold Path Augmentation' or whatever it called exactly, could you try and make it optional? I adjust things as it is to avoid vtank using life 8's to heal in combat (capped trained life and still fizzle too much in a clutch situation). If that's not possible would it be possible to split the 'Adjustment' to skill you already have in the advanced options to seperate out War Magic?

     

    -----signature-----
    Edits are for spelling :^)
    Trophy Compendium http://vnboards.ign.com/message.asp?topic=90389010
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank 0.3.1.8 has just been released to bundle users. It features new support for lenses and mana stones!

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    newname3rdtime 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Love the plug-in, but the crazy thing keeps looting mana stones past the desired number in the advanced options!

     

    -----signature-----
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yep, had a few bugs since this morning.

    Restart AC and update to 0.3.1.11, haha, so far it looks like everything is fixed *crosses fingers* happy

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I use Alino for looting and salvaging, I assume VT is now filling mana stones. Is there a way for me to use this feature with Alinco? With the lense, do I set the monster as a "W" with the lense?

     

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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    These updates are great, thank you for the work put into this. I've noticed harm has been added (pretty sure anyway) to the list of war options. I cannot seem to make the lense work - not sure what needs to be done. I've tried selecting I, W, while selecting the lense. I can't seem to find the right options, can you help please?

    Thanks

     

    -----signature-----
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Go to advanced options and set DebuffSelectionMethod to Skill.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Volthorn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Get client crash every few hours. This is the type of crash that you get the error report thing from windows.

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.33, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, CastAway, 1.7.0.906, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 0, HWAC_Stats.dll, 1.4.0.4, {1D17D4A2-D62C-46B5-881E-A06EEF47D7DF}
    Plugins, 0, Virindi Reporter, 0.0.0.5, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi Tank, 0.3.1.12, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, AgentZ, 1.0.0.0, {359E547B-5302-4134-80F2-3BE5C31EC828}
    Plugins, 0, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 0, Virindi Chat System 5, 5.0.0.3, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, Alinco3, 1.0.1.8, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 0, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 0, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 0, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 0, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 0, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.2, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Darkside Filter, 11.9.0.9, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.17, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows Server 2003 family, Professional Service Pack 2 (Build 3790)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\games\Turbine\Asheron's Call - Throne of Destiny
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3948
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 1330380800

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.97.82)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1050.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : ATI Radeon HD 3400 Series
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_95C5&SUBSYS_E400174B&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{08D77A9C-2987-45A4-888E-0A29FC5A87D8}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI Radeon Graphics Processor (0x95C5)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 256.0 MB
    [MemoryEnglish] : 256.0 MB
    [DisplayLocalised] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayEnglish] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayWidth] : 1280
    [DisplayHeight] : 1024
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Plug and Play Monitor
    [MonitorMaxRes] : 1600,1200
    [DriverName] : ati2dvag.dll
    [DriverVersion] : 6.14.0010.6999
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 8/13/2009 21:28:10
    [DriverDateLocal] : 8/13/2009 21:28:10
    [DriverSize] : 577024
    [MiniVdd] : ati2mtag.sys
    [MiniVddDateEng] : 8/13/2009 23:27:34
    [MiniVddDateLocal] : 8/13/2009 23:27:34
    [MiniVddSize] : 6019584
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-D685-11CF-AC6F-0AC4A1C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x95C5
    [SubSystemID] : 0xE400174B
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes


    not sure where I'm going wrong here....all thats active is vtank and decal hotkey. OS is Windows XP 64 bit.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have heard in the past of people getting crashes related to DHS. I can't really say what the issue is, but it could be that.

     

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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    will it work w/o it?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players

    ============================================================================
    12/6/2009 5:04:58 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.6
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at z.e()
    at z.b()
    at bq.a()
    at am.h()
    ============================================================================

    whats that mean? also, it still double heals...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Volthorn posted:
    will it work w/o it?


    Yes. DHS is optional.

    Dirty_Elf posted:

    ============================================================================
    12/6/2009 5:04:58 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.6
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at z.e()
    at z.b()
    at bq.a()
    at am.h()
    ============================================================================

    whats that mean? also, it still double heals...


    Double heals in peace mode, yes, that is something I should fix. For me, at least, it only happens in peace mode.

    As for the exception...I have gotten that before as well, and I think it is a bug in Decal. I've never had it happen for more than a minute or so after first logging in, though.

     

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    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    cool thank you

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Go to advanced options and set DebuffSelectionMethod to Skill.


    This is working very nicely, thank you.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yeah i always have it set to peace mode, thats why, not a huge deal, just figured id let you know

    when i get that error, i have to close my client and restart it for it to go away plain

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sittler posted:
    I use Alino for looting and salvaging, I assume VT is now filling mana stones. Is there a way for me to use this feature with Alinco looting?


    did i miss the answer to this?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Dirty_Elf posted:
    Sittler posted:
    I use Alino for looting and salvaging, I assume VT is now filling mana stones. Is there a way for me to use this feature with Alinco looting?


    did i miss the answer to this?



    This seems to work naturally, Alinco is setup to pickup major mana stones. As long as you add the Major mana stones to the consumables (can't remember if this is the tab for healing items etc), Vtank will fill them and use them. Alinco seems to stop picking them up by default at 5.

     

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    oh ok i see now

    is there a way to set what items it uses the mana stones on? i dont want it sucking mana out of my weapons or armor.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Dirty_Elf posted:
    oh ok i see now

    is there a way to set what items it uses the mana stones on? i dont want it sucking mana out of my weapons or armor.


    I haven't seen vtank do anything with any item it hasn't looted itself. So you likely have nothing to worrry about from that perpective.

    I don't think you can do anything to protect those items as I don't believe applying leather protects an item from having a mana stone applied to it.

    I seem to remember LTX having an exclude list, I don't believe vtank has such a function.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank chooses items to fill mana stones when looting. Fill items are chosen when they have a certain amount of mana (configurable) and do not match any loot rules. As with salvaging, VTank will not charge a mana stone with any item that started off in your inventory.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I love this new feature. Thank you for all the hard work.

    [edit]
    Also I just thought of this, is it possible for you to add the code too Virindi-Follower, so it will use virindi-view service?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Seandis posted:
    Also I just thought of this, is it possible for you to add the code too Virindi-Follower, so it will use virindi-view service?


    No. However, I may add 'corner follow' capability to vtank.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Corner follow? I've used the follow feature in the nav of Vtank but not the seperate plugin....what's Corner Follow?



    Just curious.. wink


    Nia

     

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    Virindi-Inquisitor posted:
    VTank chooses items to fill mana stones when looting. Fill items are chosen when they have a certain amount of mana (configurable) and do not match any loot rules. As with salvaging, VTank will not charge a mana stone with any item that started off in your inventory.


    and it will loot these mana tank items only when necessary and independent of my alinco loot profile?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Niarlan posted:
    Corner follow? I've used the follow feature in the nav of Vtank but not the seperate plugin....what's Corner Follow?


    The follow feature in VTank simply "aims" your character at the current position of the follow target. In VirindiFollower with "follow around corners" turned on, the plugin "maps" the path your target uses and follows that path (except a few optimizations when your target runs in a circle), which means you can follow thru a dungeon much easier. There are some problems in dungeons with slopes at/near corners, but the feature is pretty impressing anyhow and if you want pure following w/o any stops for fighting or healing is certainly superior to the current implementation in VTank.

     

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    Dirty_Elf posted:
    Virindi-Inquisitor posted:
    VTank chooses items to fill mana stones when looting. Fill items are chosen when they have a certain amount of mana (configurable) and do not match any loot rules. As with salvaging, VTank will not charge a mana stone with any item that started off in your inventory.


    and it will loot these mana tank items only when necessary and independent of my alinco loot profile?


    Yes.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    What mana stones does it work with? It does not seem to want to add Major Mana Stones to the consumable list.

    nvm did not have the most recent version

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I disabled Alinco picking up mana stones, as vtank will do this as well. I did go into the advanced items and set the minimum mana to 4000 instead of 1000, since it's easy to find those these days..

     

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    Ohhh, corner follow that sounds like a fabulous addition...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    have you thought about the ability to open doors in routes?

     

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    .Rwar. posted:
    have you thought about the ability to open doors in routes?


    Yes.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The only other "action" besides opening doors would be directional jumps that i can think of.

     

    -----signature-----
    Link to this post
    Daenku_SC 
    Posts: ????
    Registered: ????
    Extended Info (if available)
    Real Post Cnt: 0
    User ID: 0
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I used to be able to vuln and imperil with my life archer, but that seems to have gone away when the ability to use 'cast on strike' items was added. He can imp now, but it seems only with the royal runed bow.

    Is there a way that I can convince the plugin that I really want to use spells to debuff/vuln critters?

     

    -----signature-----
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Daenku_SC posted:
    Is there a way that I can convince the plugin that I really want to use spells to debuff/vuln critters?


    Is DebuffSelectionMethod set to SpellLevel? Or can you only cast 6s?

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Tao_Roo_Chingon_II 
    Posts: 1,830
    Registered: Jul 2, '02
    Extended Info (if available)
    Real Post Cnt: 1,817
    User ID: 694,007
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Well, I got an error stating my plugin was being disabled because my memory is corrupt. Also, my monster settings with vulns, attacks and what not were completely wiped out.....now I have to start over. beatup

     

    -----signature-----
    Tao Roo Chingon II, grief tank war mage
    Zathrus, Tao Roo, El Chingon, Will Robinson, Taopoke, Lil Tao, Tao the Mighty
    Monarch of "The Spirits of the Mountain" established May 21, 2001 on Thistledown
    "life is short....eat dessert first.."
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Wiped out?!??!

    I've never heard of that and have no idea how it could happen. Are you SURE you're not just on the wrong profile?

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I know of one way to 'wipe-out profiles' and reported how you can duplicate it previously.

    You have/run/use vtank classic installed with profiles.

    you delete vtank classic and install the 'bundled vtank' and mysteriously all your profiles will have been 'erased'.

    OR, so it seems. Turns out you have an old sub-folder 'virindi tank' with your profiles and a NEW sub-folder 'virinditank' with NO profiles.

    guess which folder the bundled version created and uses - yep, virinditank.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Darktorizo 
    Posts: 266
    Registered: Dec 10, '06
    Extended Info (if available)
    Real Post Cnt: 266
    User ID: 1,190,502
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi, I have a question. I recently installed Vtank v.0.3.1.0 and anytime the plugin is set to Run, it causes about 1/2 second of lag every second, effectively causing a noticeable "stutter" when running.

    I am curious if you have any ideas as to what may be causing it. Vtank, AgentZ and Alinco3 are the newest installed plugins. I have gone through the normal process of troubleshooting by disabling each plugin and Vtank does it no matter if it is running alone or with all the other plugins.

    Any help is greatly appreciated. happy

    Decal Export:

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 1, AC Tool Companion, 5.4.0.64, {12132875-071F-4800-86C1-142F128DBE48}
    Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 1, Trophy Hunter 2, 2.0.0.13, {BD90AFF9-B229-4B4D-A1D3-6A0140FE87EF}
    Plugins, 0, Combater 2, 2.0.0.3, {12533C7E-33E7-4663-8ABC-3036785B4715}
    Plugins, 0, LifeTank XI, 11.7.0.8, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 0, Alinco, 1.4.9.9, {4338186E-7AE8-4B9E-985D-98D692036EA8}
    Plugins, 1, HWAC_Stats.dll, 1.4.0.4, {1D17D4A2-D62C-46B5-881E-A06EEF47D7DF}
    Plugins, 1, playersOnline, 1.0.0.0, {1D16EB9F-E3E0-4332-BDEE-CDB4B8D4B2A6}
    Plugins, 1, Mob Tracker, 1.4.0.0, {0C212D60-8708-4043-A09B-E6C0387A0A8D}
    Plugins, 0, BuffMe, 0.1.8.2, {22C182F7-DD8E-4894-B7F0-27D52B27DA96}
    Plugins, 0, CraftBot, 1.0.2730.12, {2B88235C-D0A2-43CC-A19F-8AEACF610263}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Babel Fish, 1.0.0.0, {483346A1-7459-4F5D-AD76-A13B2E431D14}
    Plugins, 1, CastAway, 1.7.0.894, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 1, LogWiz, 2.0.0.0, {507DBB5C-B0AD-4839-9CFC-3CD302CD4DFA}
    Plugins, 1, DCS, 2.0.0.3, {5522F031-4D14-4BC1-A6F1-09A1FB36F90E}
    Plugins, 1, Alinco Buffs, 1.5.1.1, {58A8364F-99D7-4FE5-BAE9-D0CBF0329055}
    Plugins, 1, Time and Experience, 1.0.0.2, {34901F13-8FC1-431E-9A08-5AA7C0C24CF3}
    Plugins, 1, Virindi Tank, 0.3.1.0, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, BotShopper, 1.1.0.1, {6367C4F9-0F6D-40F5-91E5-6826CBFCBE86}
    Plugins, 1, QuickCast, 1.0.06.1219, {67426B7F-58A5-4690-9EE3-7678C78FF525}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 1, Squire, 1.0.1.0, {77B00276-B787-4ED9-B242-4348E917EE36}
    Plugins, 1, Spellbound, 1.0.0.0, {782BF27C-B73D-47BB-9E85-2C920198C2AD}
    Plugins, 1, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 1, Corpse Tracker, 1.0.1.2, {B45EF4AD-0D1B-4D74-AA4C-D0CC3045C619}
    Plugins, 0, Virindi Reporter, 0.0.0.3, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 0, Imp Inventory, 1.0.0.4, {006D1FA0-DDB5-42BC-9DAA-6D1DC696712E}
    Plugins, 0, Alinco3buffs, 1.0.5.3, {57085C14-9889-492D-8E8B-B9BB1054564D}
    Plugins, 0, ScrollReader3, 1.6.0.0, {1D9551D0-E3EF-4D2F-9953-6469550497DC}
    Plugins, 1, AgentZ, 1.1.0.0, {359E547B-5302-4134-80F2-3BE5C31EC828}
    Plugins, 0, AC+, 1.1.0.1164, {5ACB7319-8E15-4A4A-A24D-59180DA1DF49}
    Plugins, 1, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}
    Plugins, 0, Fortune Hunter, 1.0.1.1, {C97181C4-0531-4D3B-BC7C-3390EBAECCC8}
    Plugins, 1, Spellbar Saver, 2.2.0.1, {C9D83ECD-28C6-4D9D-B994-984DB26B5C2E}
    Plugins, 1, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 0, Cast It! 1.00, 1.0.2.0, {DECA1000-10C8-423C-B851-5CDBCDCA58DF}
    Plugins, 1, The Deep, 2.7.0.20, {E72999D8-9218-4FB8-A978-DF4320E64AF1}
    Plugins, 1, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 1, Virindi Follower, 0.0.0.4, {F99EC4CF-2C9B-4A8A-84A5-BAA7222F8A07}
    Plugins, 1, Scroll Watcher, 0.4.0.112, {FD7B40BF-B2BA-401D-B0B9-373907D1207F}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Plugin Manager, 0.1.0.2, {395EEF52-3B20-404C-8A21-A48F684BDF0A}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Alinco Filter, 1.4.2.1, {375A7C84-B4FD-49BB-B63D-15CCC004E979}
    Network Filters, 1, Darkside Filter, 11.7.0.8, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Professional Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3948
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 257916864

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Installed (7.0.9466.0)
    [msvcp70.dll] : Installed (7.0.9466.0)
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1051.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : RADEON 9600 SERIES
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_4152&SUBSYS_7C29174B&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{4E841AE1-26CD-4653-A2BA-134960F72093}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI RADEON 9600 Series AGP (0x4152)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 128.0 MB
    [MemoryEnglish] : 128.0 MB
    [DisplayLocalised] : 1024 x 768 (32 bit) (60Hz)
    [DisplayEnglish] : 1024 x 768 (32 bit) (60Hz)
    [DisplayWidth] : 1024
    [DisplayHeight] : 768
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Mitsubishi DiamondPoint SB70
    [MonitorMaxRes] : 1280,1024
    [DriverName] : ati2dvag.dll
    [DriverVersion] : 6.14.0010.6648
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 10/11/2006 20:44:09
    [DriverDateLocal] : 10/11/2006 20:44:09
    [DriverSize] : 260608
    [MiniVdd] : ati2mtag.sys
    [MiniVddDateEng] : 10/11/2006 20:43:54
    [MiniVddDateLocal] : 10/11/2006 20:43:54
    [MiniVddSize] : 1777152
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-0212-11CF-036D-235CA1C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x4152
    [SubSystemID] : 0x7C29174B
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

    Vtank Settings:

    Settings
    2
    Setting
    Value
    y
    n
    44
    s
    EnableLooting
    b
    False
    s
    EnableNav
    b
    False
    s
    EnableBuffing
    b
    False
    s
    EnableCombat
    b
    True
    s
    SpellDiffExcessThreshold-Hunt
    i
    25
    s
    SpellDiffExcessThreshold-Buff
    i
    5
    s
    ArrowheadFletchDiffExcessThreshold
    i
    10
    s
    Recharge-Norm-HitP
    i
    75
    s
    Recharge-Norm-Stam
    i
    55
    s
    Recharge-Norm-Mana
    i
    55
    s
    Recharge-NoTarg-HitP
    i
    0
    s
    Recharge-NoTarg-Stam
    i
    0
    s
    Recharge-NoTarg-Mana
    i
    0
    s
    Recharge-Helper-HitP
    i
    75
    s
    Recharge-Helper-Stam
    i
    25
    s
    Recharge-Helper-Mana
    i
    25
    s
    DoHelp
    b
    True
    s
    AttackDistance
    d
    0.0125
    s
    ApproachDistance
    d
    0.00833333333333333
    s
    RingDistance
    d
    0.00833333333333333
    s
    CorpseApproachRange-Max
    d
    0.00833333333333333
    s
    CorpseApproachRange-Min
    d
    0.014
    s
    NavCloseStopRange
    d
    0.0416666666666667
    s
    NavFarStopRange
    d
    200
    s
    UsePortalDistance
    d
    0.0166666666666667
    s
    HelperDistanceHitP
    d
    0.166666666666667
    s
    HelperDistanceStam
    d
    0.166666666666667
    s
    HelperDistanceMana
    d
    0.166666666666667
    s
    MinimumRingTargets
    i
    4
    s
    CastDispelSelf
    b
    False
    s
    UseDispelItems
    b
    False
    s
    AutoCram
    b
    False
    s
    AutoStack
    b
    False
    s
    ReadUnknownScrolls
    b
    True
    s
    UseDispelDrum
    b
    False
    s
    SwitchWandsToDebuff
    b
    False
    s
    BuffProfile-Prots
    s
    All
    s
    BuffProfile-Banes
    s
    All
    s
    IdleBuffTopoff
    b
    False
    s
    DoJiggle
    b
    False
    s
    IdlePeaceMode
    b
    False
    s
    RefillWornMana-Item-ManaPercent
    i
    25
    s
    UseHealersHeart
    b
    False
    s
    DebuffEachFirst
    i
    1

     

    -----signature-----
    Guinevere du Avalon - Level 275 - Mage (War\MeleeD Spec)\2 Hour Buff Bot - TD
    ~* Explorer of Dereth *~
    GoArrow Database Updates (Full): http://db.tt/6UlVIW
    GoArrow Database Update Page: http://db.tt/9lJUeE4
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    People keep reporting this 'lag', and it hasn't really ever happened to me. However, I've been looking at different things I could do to try to fix it.

    Another possible fix will be included in the next bundle version (which may be released soon).

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Darktorizo 
    Posts: 266
    Registered: Dec 10, '06
    Extended Info (if available)
    Real Post Cnt: 266
    User ID: 1,190,502
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thank You Virindi.

    Good to know you are aware of it and that other people have reported the same.

     

    -----signature-----
    Guinevere du Avalon - Level 275 - Mage (War\MeleeD Spec)\2 Hour Buff Bot - TD
    ~* Explorer of Dereth *~
    GoArrow Database Updates (Full): http://db.tt/6UlVIW
    GoArrow Database Update Page: http://db.tt/9lJUeE4
    Link to this post
    Sittler 
    Posts: 142
    Registered: Apr 30, '09
    Extended Info (if available)
    Real Post Cnt: 141
    User ID: 1,355,942
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just downloaded the latest version this morning "14" - buff while idle is not working - my toon simply trys and retrys to buff - flickering back and forth. Force buff seems to work fine. Thanks

     

    -----signature-----
    (none)
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    A fix for that is coming shortly.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sittler posted:
    Just downloaded the latest version this morning "14" - buff while idle is not working - my toon simply trys and retrys to buff - flickering back and forth. Force buff seems to work fine. Thanks


    Fix posted as 0.3.1.15.

    Also changed:
    -A monster killed by someone else while you are in the middle of casting a spell at it should no longer hang the macro after the target's death animation is complete
    -Fixed: Lens imping causing the macro to think something is imped when it is not
    -Fixed: Lens imping causes the macro to hang when jumpoutwandcasting is disabled
    -Fixed: nav while idlepeace gets stuck going in and out of combat
    -Fixed: healer's heart may delay before casting

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    12/15/2009 1:50:17 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.14
    Error: Requested Skill 41 doesn't exist
    Source: Decal.Adapter
    Stack: at Decal.Adapter.Wrappers.CharacterFilter.Decal.Adapter.Wrappers.IIndexedProvider<Decal.Adapter.Wrappers.CharFilterIndex>.GetIndexedObject(CharFilt erIndex objectIndex, Int32 index)
    at Decal.Adapter.Wrappers.IndexedCollection`3.get_Item(IndexType index)
    at u.a(Int32 A_0, Boolean A_1)
    at n.a(cr A_0)
    at ar.a.Invoke(cr A_0)
    at ar.a(Object A_0, NetworkMessageEventArgs A_1)

    VI you got any clue as to what this error is and how do i correct the situation?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have gotten that before. The case I know of occurs when you are setting the default profile and your char has wield-req'd 2h weapons in their inventory.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    so if i switched computers to one that toon doesn't normally operate ON, and the default is being 'established/set-up' with a 2h wield required weapon in the main pack that is generating the error.

    yeah that is about what is happening. the char has about 2 dozen inbued weapons ready for tinkering once the g/i is collected and one of them is a 2h-er.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yeah, it's a minor error, really. Once the 'autodetect' profile is done setting itself up you shouldn't get it again.

    I will fix it at some point, but it just hasn't been a high priority.

     

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    Rychos 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Love the plugin, and thank you for your hard work. With update to .15 I am experiencing performance drop off at about 10 minutes in. Screen will freeze every 1-2 seconds for a half second or so. this will continue for about another 10 minutes until I get a message in green text VTANK 2 then it will say In blue VTANK macro stopped. I click run macro button and it will again force stop. Was working great for me until .15 update this morning, just wanted to let you know.
    Thanks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hmm, I think I see what the problem is. Time to make a .16...

     

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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Sittler posted:
    Just downloaded the latest version this morning "14" - buff while idle is not working - my toon simply trys and retrys to buff - flickering back and forth. Force buff seems to work fine. Thanks


    Fix posted as 0.3.1.15.

    Also changed:
    -A monster killed by someone else while you are in the middle of casting a spell at it should no longer hang the macro after the target's death animation is complete
    -Fixed: Lens imping causing the macro to think something is imped when it is not
    -Fixed: Lens imping causes the macro to hang when jumpoutwandcasting is disabled
    -Fixed: nav while idlepeace gets stuck going in and out of combat
    -Fixed: healer's heart may delay before casting


    Buff while idle issue no longer an issue - thanks.

     

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    Cyberkiller1234 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Some additions i'd like to see,

    Attack Selected Mob First Option. This is an ACM macro after all, let me tell vtank which mobs to attack.

    Option to move to navigation points without killing all mobs in attack range first

    Stamina 2 Health

    Some sort of danger mob zone. VTank seems to randomly attack next target, i'd rather see it attack closer mobs first or switch from far away mobs to close mobs when all mobs in attack range are equal priority.

    Tabbed GUI for the advanced options, it gets confusing and time consuming scrolling through it.

    Also maybe we can all help out and start updating the wiki more. There are a lot of undocumented features in vtank with no supporting help/how to guide.

    Of course these are all just suggestions, obviously it's up to you.

     

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    Niarlan 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Cyberkiller1234 posted:
    Some additions i'd like to see,

    Attack Selected Mob First Option. This is an ACM macro after all, let me tell vtank which mobs to attack.

    Option to move to navigation points without killing all mobs in attack range first
    .


    Target lock = True for the first...

    Enable combat on main screen for second happy




    Nia

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Cyberkiller1234 posted:
    Attack Selected Mob First Option. This is an ACM macro after all, let me tell vtank which mobs to attack.


    Already exists: Target Lock. There used to be a checkbox for it on the main UI, but it was removed to make space for other stuff. There are two ways to set it now: pressing scroll lock (or something else if you run DHS and have changed it), or in advanced options. The use of scroll lock for this feature is identical to the behavior of ElTank.

    Cyberkiller1234 posted:
    Option to move to navigation points without killing all mobs in attack range first


    Temporarily disable combat, then re-enable it.

    Cyberkiller1234 posted:
    Stamina 2 Health


    A large revamp of how healing is handled is on my list.

    Cyberkiller1234 posted:
    Some sort of danger mob zone. VTank seems to randomly attack next target, i'd rather see it attack closer mobs first or switch from far away mobs to close mobs when all mobs in attack range are equal priority.


    Already exists.

    VTank has 3 possible ways of choosing targets: purely by range, purely by angle (how far you would have to turn to face the monster), and a hybrid of both methods. When running the hybrid method, targets within a certain distance are selected first, by angle, and then monsters further away are selected by range. The threshold distance is set by TargetSelectAngleRange, and the method is set by TargetSelectMethod.

    By default, TargetSelectMethod is both (the hybrid method), and TargetSelectAngleRange (the 'danger zone') is 5 meters.

    HOWEVER, once VTank has begun attacking a monster, it tries to finish it off if possible rather than switching back and forth between things as they get more and less appealing.

    Cyberkiller1234 posted:
    Tabbed GUI for the advanced options, it gets confusing and time consuming scrolling through it.


    A method of filtering the advanced options by some sort of classification is on my list.

    Cyberkiller1234 posted:
    Also maybe we can all help out and start updating the wiki more. There are a lot of undocumented features in vtank with no supporting help/how to guide.


    Anyone who wishes to work on documentation for VTank is welcome. My wiki has edit permissions by admin permission only, but this is mainly to protect against bots, spam, and defacement. Anyone who wants to contribute can create an account on it, then PM me here or on VI2 and I will give them edit access.

    Cyberkiller1234 posted:
    Of course these are all just suggestions, obviously it's up to you.


    Part of the spirit of development I am trying to foster here is frequent developer/user communication. I welcome your feedback happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Rychos posted:
    With update to .15 I am experiencing performance drop off at about 10 minutes in. Screen will freeze every 1-2 seconds for a half second or so.


    Please let me know if this problem continues in 0.3.1.16.

     

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    ArcherGorg 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am still getting slowed animation after 15-20 minutes of running and it throws out this error.

    ============================================================================
    12/15/2009 8:43:37 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.16
    Error: Exception of type 'System.OutOfMemoryException' was thrown.
    Source: mscorlib
    Stack: at System.Array.InternalCreate(Void* elementType, Int32 rank, Int32* pLengths, Int32* pLowerBounds)
    at System.Array.CreateInstance(Type elementType, Int32 length)
    at Decal.Adapter.MessageStruct.ParseStruct()
    at Decal.Adapter.MessageStruct.Parse()
    at Decal.Adapter.MessageStruct.Value[FieldType](String name)
    at Decal.Adapter.Message.Value[FieldType](String name)
    at ch.b(Object A_0, NetworkMessageEventArgs A_1)
    ============================================================================

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    At the risk of sounding like a broken record, please try 0.3.1.17.

    I did something new that, in my tests, seemed to make a huge difference.

     

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    DevilLordShadowz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi and everyone else,


    If you remember me.. I had posted back around page 16 that since updating to Vtank 3.0.1.2 I had gotten horrible lag the second I activate the plugin. I tried everything to make it work. Even manually uninstalled and reinstalled. I even found RAM for my system on Ebay and upped it to 1 gig and still got the lag.. So I knew it was version specific since it did not happen with other older versions of Vtank nor did I get any lag with any other plugin, like lifetank..

    Well this is interesting.. I've just been living with the lag.. Gotten used to it... Still no matter what Id get it as soon as I activate the plugin...

    That was until last night..

    Im not sure what you did... but I logged in and the bundle auto updated it self like before...

    No more lag.. Not one bit of lag.. Its as smooth as every other plugin including lifetank. It definitely was something you put in there after version 12.. lol... Pretty interesting isnt it ?

    Im so happy right now.. I love vtank ! and now no more lag... I wonder what it was you did lol

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i'd reported it too, even gave figures as to the framerate drop just activiting Vtank and nothing going from various locations.

    it seemed as if the bundled (as the older classic version didn't have the problem) was doing something in the background almost constantly and was eating up a lot of cpu cycles.

    this lastest bundled version was a significant improvement towards decreasing the lag/drop in framerate on the one machine i use mostly but there is still a few points of difference from standing there doing nothing and standing there doing nothing with vtank running.

     

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    Seandis 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I also have no more lag, Thank you Virindi.

     

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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Would it be alot of trouble to give the critter list a button or way to make them alphabetized? Even better would be a way to move each individually up or down so could group like critters togeather.

    Also a way to make the list not jump to another part of the list just as your making changes?

    Many times I scroll down the list to find a critter I want to change, say try a differant weapon/attack and as Im clicking thru the weapons/damage types to get to one I want the list will "jump" when a critter spawns or something else happens and I end up clicking on wrong critter listing.

    SL

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    strider

    CONSIDER using profiles, for various areas, that way the list of 'critters' isn't usually that long.

    LIKE profile for DI, Viss, VOD, EO, minibosses, COL, GY, Quests would be some suggestions.

    that way you can tailor the weapons for various places. I.E. for EO you'd likely only list a bludge rended and an acidRended weapon. Makes buffing while under that profile shorter as you don't Buff/bane a ton of other 'semi-useless to what you doing NOW' stuff.

    and if you stopped hunting EO and moved you your DI LS, just switch the profile, turn on plug in and any weapons not buffed will be, then can turn off plug in and go ravage the countryside.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    That would work if I actually hunted happy Meaning hunted in a few differant places alot. I'm more just questing or helping others or just roaming so I never know what I'm gonna run into with much advanced warning to set up differant profiles. Don't think I've seen the inside of EO in over a year unless it was to help someone recover from ninjas lol.


    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi,

    I am happy to report that 0.3.1.17 works perfectly. grin

    The lag is gone and it works as well as it used to.

    Thank you so much for the quick fix.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It's probably just me, but I don't see a link anywhere to get ver .17 on the webpage. All I see 3.1.0.

    Does it update from within VTank? I have not had much success with this plugin, but it doesn't hose my connection whenever I try to switch characters like that other tank plugin. Guess I'll find out once Decal is updated after patch this morning.


    migrax

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    3.1 is the classic tried and true tested VTank

    3.1.17 is the BUNDLED group that is being tested/upgraded ect.

    eventually the vtank download will get an upgrade to a stable version of the bundled, but that's after VI feels that it is as bug free as possible.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    3.1 is the classic tried and true tested VTank

    3.1.17 is the BUNDLED group that is being tested/upgraded ect.

    eventually the vtank download will get an upgrade to a stable version of the bundled, but that's after VI feels that it is as bug free as possible.


    So let me see if I have this straight: Use the buggy yet major release, even though it doesn't work? We're not going to give you access to the one that works or tell you where to get it because it might be buggy? Do y'all work for Microsoft?


    migrax

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    did I post anywhere that access was RESTRICTED.

    go to V.I.s site on the plugin page at the top is a big banner/section about the BUNDLED version with several other plugins 'bundled' with the underdevelopment version of VTank. If you don't want to use any of the other 'bundled' plugins you can turn them off once installed under the Decal Agent's plug in list.

    down, near the end of the page is the solo more stable VTank version. IF you scroll up the page you'll see in about 24 hours V.I. release .14, .15, .16 and .17 adding/coorecting features and then running into a bug/issue and jumping on and fixing that with yet another release or two.

    so you have two options, more experienced computer users familiar with upgrades/dl's infestations will probably go for the 'bundled version' while the not so savy more timid types can take the stand alone Vtank - right now the biggest issue between them is i don't think solo supports 2handed weapons, while the bundled version does.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    So let me see if I have this straight: Use the buggy yet major release, even though it doesn't work? We're not going to give you access to the one that works or tell you where to get it because it might be buggy?


    YOU don't have it straight, i'm no more invovled then you are.

    THE blundled version is available on her dl page at the top. if you don't want to use the other bundled plugins turn them off once installed via Decal Agent plugin listing.

    YOU had to scroll past the bundled version way down the page to get to the link to the classic vtank dl. my i suggest you clean your glasses before jumping all over folks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Going around and complaining (in a demanding way) to decal plugin devs is bad style already - but if you really feel you need to do it, at least read and understand everything on the respective site.
    Bundled VTank is just as easily available as the stable version (which is working, no idea why you'd think it's buggy or not functional).

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Both the bundled version and the stable version are available for anyone to download and use. There is absolutely no 'invite only' or 'special users' group, everyone that is using VTank is either using the standalone 'stable' one or the bundle edition.

    The theory behind the bundled version is this: since the bundle comes with auto-update capability installed by default, as well as a feedback mechanism (Virindi Integrator 2, a cross server chat plugin, amongst other things), new releases first are posted there.

    If problems are found with new features, people can quickly let me know about it when I am online using Integrator2 chat. Then, I can make a fix and distribute it very quickly to all bundle users without them having to each go out and download and install a new version (the update happens automatically the next time you completely close AC and start it again).

    With the standalone version, without automatic updates, it is much more likely that people will put off updating when a new version comes out, because it involves the work of actually downloading an installer manually. Because of this, the theory is that I will wait awhile before updating the standalone version with new features to make sure that the concerns of everyone on the bundle are addressed.



    Once again, you are free to choose whichever version you like. If you get the bundle, I or many of the other bundle users will probably be able to provide instant support for any problems that you encounter on the Vigeneral channel of Integrator2.

    The bundle edition is not meant to be buggy or unusuable, the main difference is the manner of support and feedback and the ability to respond quickly to problems. Just ask any bundle user about encountering issues...most of the time they will tell you that they asked about something there, and it was fixed within a day.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I was informed a couple days ago that the Royal Runed wand has a builtin Futility spell. Just to let everyone know, VTank does support the use of this, and any other debuff wands which carry regular spells. It isn't just lenses happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    strider

    CONSIDER using profiles, for various areas, that way the list of 'critters' isn't usually that long.

    LIKE profile for DI, Viss, VOD, EO, minibosses, COL, GY, Quests would be some suggestions.

    that way you can tailor the weapons for various places. I.E. for EO you'd likely only list a bludge rended and an acidRended weapon. Makes buffing while under that profile shorter as you don't Buff/bane a ton of other 'semi-useless to what you doing NOW' stuff.

    and if you stopped hunting EO and moved you your DI LS, just switch the profile, turn on plug in and any weapons not buffed will be, then can turn off plug in and go ravage the countryside.


    Hi, this sounds excellent. I've been playing around with it and am having some challenges (likely doing the wrong things): I setup a new weapon and try to save the profile - I enter:

    /vt settings save filename

    When I try loading it - it seems to wipe everything out - I type:

    /vt settings load filename (same as above filename)

    Can you provide an example of how you do this?

    Thanks

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Profiles are saved anytime you change them. When you 'save' to a new file, what is really happening is that a copy of the current profile is saved to the new profile.

     

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    Jaytlas 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thank you soo much for the latest update.. runs like butta

    Next question in my never ending quest to learn this plugin.. lol

    Is there a way to make it wait for a few seconds at each Nav point?

    Can set points in route tab, runs them beautifully. just keeps running til a spawn comes in range though.

    lastly, can I somehow set it to only target mobs on the same ground level?

     

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    No and no. You really shouldn't need 'same ground level'...using nav, just lower your range and have your nav profile run closer to the spawn points.

    Pause at waypoints...on my list.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Profiles are saved anytime you change them. When you 'save' to a new file, what is really happening is that a copy of the current profile is saved to the new profile.


    This makes sense, so how would I do something like setup a Dark Island profile and a GraveYard profile and load them when I need them?

     

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    Save a couple profiles with useful names, then switch to them and configure them.

     

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    The profiles work very well, very simple. Thanks

     

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    VI, is there any way we could get the plugin to just salvage individual items and NOT do any combining?

    which ever plugin, alicno3 or VI, that is attemting the combines just doesn't understand. sure i've set up all the right 1-6,7,8,9,10 type of how the bags of each salvage is to be combine, but it doesn't take into account maxxed out spec, epic buffed salvage skill and how much is in the bigs will take a work 8 partical of 75 units and try adding 2 partical work 8's of 25 and 25 to complete a bag.

    thus it wants to needlessly waste 25 units. So if i could just get it to quickly slag all the bags in main ect I could easily combine them as appropriate. also making intelligent decidions like while i've marked steel for 1-6,7.. this bag o work x.xx < 7 is now at 80, so needs at least 2 more, but this extra (atm) work 7 partical of 22 units would complee it so i 'temp' break my own rule.

     

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    VTank combines two bags at a time only. So, it will combine a bag of 99 with a bag of 99 (worst case), but never a bag of 99, one of 25, and one of 25.

    Sounds like it is Alinco.

     

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    VTank 0.3.1.18 posted to the bundle. Changes:

    -Navigation 'follow' mode now follows around corners like vfollower.
    -Fester and Broadside of a Barn added to possible debuffs.
    -'W' column in the monsters list renamed to 'A' to prevent confusion. Behavior is unchanged.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I guess my biggest issue with the navigation is instead of looting and running back, it loots then starts attacking and can get dragged around a lot.

    Like if attack radius is 5 and loot radius is 8, it goes out to radius 8 to loot, but now has spawns within 5 radius and starts attacking them without first going back to it's original spot. This can cause a lot of issues with getting dragged far away from the original spot or getting stuck.

    With lifetank I could set a sticky spot, where it would loot, run back to the spot, start attacking again.

     

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    well ok, not to be mean or anything if lt was so great go back to it.

    this is A not Ucm

    set a route with ONE point if you want d amn sticky.

     

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    agnari posted:
    well ok, not to be mean or anything if lt was so great go back to it.

    this is A not Ucm

    set a route with ONE point if you want d amn sticky.


    Thanks for verifying this is an ACM plugin.

    I do set a route with one point. But what happens is, he kills, walks out a little to loot then attacks mobs in new attack radius since he moved to loot the first one, then he kills that moves up to loot, then attacks mob in new attack radius, etc etc etc. The problem is after looting instead of moving back to waypoint it keeps trying to kill mobs.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    So let me see if I have this straight: Use the buggy yet major release, even though it doesn't work? We're not going to give you access to the one that works or tell you where to get it because it might be buggy?


    YOU don't have it straight, i'm no more invovled then you are.

    THE blundled version is available on her dl page at the top. if you don't want to use the other bundled plugins turn them off once installed via Decal Agent plugin listing.

    YOU had to scroll past the bundled version way down the page to get to the link to the classic vtank dl. my i suggest you clean your glasses before jumping all over folks


    Sorry, been away for a bit doing Christmas stuff.

    Agnari... take a deep breath, wasn't laying any kind of blame on your's or anyone else's doorstep. But in your vexation you did manage to answer my question as to where to acquire the updated client. Thanks. You have to excuse me if I don't read through 500+ messages... the cogs turn somewhat slowly at my age...


    Virindi... do you see yourself including two handed weapons/skills any time soon?

    I have installed the 0.3.1.18 client... the fact that you haven't done so thus far indicates to me that it is a somewhat tall order. I don't use macroes as a rule, but after a few hours in EO with my archer I am beginning to see the adavantages of avoiding all the button pressing, entrusting that to a plugin just may have some benefit and Lifetank slows down and crashes after an hour or two on my workstation. I have a twohander I'd like to raise a bit but if I have to do it all manually I think I may give up.

    Was hoping for tongue in cheek, not prodding the hemmorhoids.


    migrax

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    migrax posted:
    Virindi... do you see yourself including two handed weapons/skills any time soon?

    I have installed the 0.3.1.18 client...


    The bundle edition of VTank has had support for 2handed combat since approximately 5 hours after 2handed combat was introduced. Have you tried using what you have now? happy

    The one thing that is not yet fixed is that 2handed weapons are not auto-added to a profile when it is set as default (an exception occurs). Other than that, there should be no issues.

     

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    Thanks for the wonderful plug in!

    My wish list would be:

    Add a customizable attack profile for each Mob.
    Right now you just have debuff customization.
    I'd like to be able to set the default spell to attack the mob.
    What would be really slick is if this could be rule based on range.
    So, if mob is at range greater than 60 yards use volley. less than 60 yards use bolt.
    It would also be VERY important to be able to specify spells like Tusker Fist and wall spells.

     

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    You realize, right, that you can already set the element each monster is attacked with on the monsters panel?

     

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    So, if mob is at range greater than 60 yards use volley. less than 60 yards use bolt.
    It would also be VERY important to be able to specify spells like Tusker Fist and wall spells.


    already handled very well by the A part of A CM, you know Attended.

     

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    Well, ACM doesn't necessarily mean that you are spending a lot of effort controlling your character. ACM simply means you are ready to respond to envoy messages.

    Walls, though, take a bit of effort to aim. They are also ineffective at short range. It is the kind of thing that is somewhat difficult to set up a macro to do intelligently (though not impossible).

     

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    Yeah,

    I realize Walls might be a toughie..

    It would be really nice on DI to use volley or TF at distance and then bolt up close though...

     

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    Vtank Just Stops.

    In Game :

    [VTank] Exception "Error creating window handle.", full data written to c:\vtank-error.txt

    Vtank-error.txt:

    ============================================================================
    12/25/2009 3:09:30 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Error creating window handle.
    Source: System.Windows.Forms
    Stack: at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)
    at System.Windows.Forms.Timer.TimerNativeWindow.EnsureHandle()
    at System.Windows.Forms.Timer.TimerNativeWindow.StartTimer(Int32 interval)
    at System.Windows.Forms.Timer.set_Enabled(Boolean value)
    at System.Windows.Forms.Timer.Start()
    at uTank2.cLogic.StartMacro()
    at uTank2.PluginCore.p(Object A_0, EventArgs A_1)
    ============================================================================

    Just started Today.

    Any Ideas?


    Thank You in Advance.

     

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    not a clue about the problem, try posting a decal export, SO that's there if/when VI comes by the next time.


    also check to ensure that all/any preq are installed. you didnt mention if running xp, vista or win7 more helpful info in that could be a write protect error at start up cause stuff was installed to write/not-authorized directories instead of a simple c:\games or not running in the admin mode.

     

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    Thank You Agnari, I was really tired when I posted and forgot the export.


    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
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    Plugins, 0, BuffMe, 0.1.8.2, {22C182F7-DD8E-4894-B7F0-27D52B27DA96}
    Plugins, 0, CraftBot, 1.0.2730.12, {2B88235C-D0A2-43CC-A19F-8AEACF610263}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Babel Fish, 1.0.0.0, {483346A1-7459-4F5D-AD76-A13B2E431D14}
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    Plugins, 1, QuickCast, 1.0.06.1219, {67426B7F-58A5-4690-9EE3-7678C78FF525}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
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    Plugins, 1, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
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    Plugins, 1, Spellbar Saver, 2.2.0.1, {C9D83ECD-28C6-4D9D-B994-984DB26B5C2E}
    Plugins, 1, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 0, Cast It! 1.00, 1.0.2.0, {DECA1000-10C8-423C-B851-5CDBCDCA58DF}
    Plugins, 1, The Deep, 2.7.0.20, {E72999D8-9218-4FB8-A978-DF4320E64AF1}
    Plugins, 1, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 1, Virindi Follower, 0.0.0.4, {F99EC4CF-2C9B-4A8A-84A5-BAA7222F8A07}
    Plugins, 0, Scroll Watcher, 0.4.0.112, {FD7B40BF-B2BA-401D-B0B9-373907D1207F}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.4, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Plugin Manager, 0.1.0.2, {395EEF52-3B20-404C-8A21-A48F684BDF0A}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Alinco Filter, 1.4.2.1, {375A7C84-B4FD-49BB-B63D-15CCC004E979}
    Network Filters, 1, Darkside Filter, 11.7.0.8, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.17, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Professional Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3957
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 257916864

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Installed (7.0.9466.0)
    [msvcp70.dll] : Installed (7.0.9466.0)
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1051.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : RADEON 9600 SERIES
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_4152&SUBSYS_7C29174B&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{4E841AE1-26CD-4653-A2BA-134960F72093}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI RADEON 9600 Series AGP (0x4152)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 128.0 MB
    [MemoryEnglish] : 128.0 MB
    [DisplayLocalised] : 1024 x 768 (32 bit) (60Hz)
    [DisplayEnglish] : 1024 x 768 (32 bit) (60Hz)
    [DisplayWidth] : 1024
    [DisplayHeight] : 768
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Mitsubishi DiamondPoint SB70
    [MonitorMaxRes] : 1280,1024
    [DriverName] : ati2dvag.dll
    [DriverVersion] : 6.14.0010.6648
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 10/11/2006 20:44:09
    [DriverDateLocal] : 10/11/2006 20:44:09
    [DriverSize] : 260608
    [MiniVdd] : ati2mtag.sys
    [MiniVddDateEng] : 10/11/2006 20:43:54
    [MiniVddDateLocal] : 10/11/2006 20:43:54
    [MiniVddSize] : 1777152
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-0212-11CF-036D-235CA1C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x4152
    [SubSystemID] : 0x7C29174B
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Guinevere du Avalon - Level 275 - Mage (War\MeleeD Spec)\2 Hour Buff Bot - TD
    ~* Explorer of Dereth *~
    GoArrow Database Updates (Full): http://db.tt/6UlVIW
    GoArrow Database Update Page: http://db.tt/9lJUeE4
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    my first wild azz guess, would be that is way too many plugins for 128Mb of memory.

    try turning all but the vtank stuff off and see if the error persists.

    also note while decal export doesn't list .net framework 3.5 (developed after release as was vista/win 7) make sure you got that installed as it's a REQ for alinco.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Darktorizo 
    Posts: 266
    Registered: Dec 10, '06
    Extended Info (if available)
    Real Post Cnt: 266
    User ID: 1,190,502
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Agnari posted:
    my first wild azz guess, would be that is way too many plugins for 128Mb of memory.


    As far as plugins go, I have almost always had this many, I wish I could get all the features I wanted in a few programs, but that is not the case. The Error started only Yesterday and nothing in the system was changed in that time. Nothing new installed, no updates ect.

    Agnari posted:

    also note while decal export doesn't list .net framework 3.5 (developed after release as was vista/win 7) make sure you got that installed as it's a REQ for alinco.


    .net Framework 3.5 (SP1) is installed.

    Agnari posted:
    try turning all but the vtank stuff off and see if the error persists.


    23 Minutes (Full Plugins) - Crashed - [VTank] Exception "Error creating window handle.", full data written to c:\vtank-error.txt

    ============================================================================
    12/25/2009 4:37:48 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Error creating window handle.
    Source: System.Windows.Forms
    Stack: at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)
    at System.Windows.Forms.Timer.TimerNativeWindow.EnsureHandle()
    at System.Windows.Forms.Timer.TimerNativeWindow.StartTimer(Int32 interval)
    at System.Windows.Forms.Timer.set_Enabled(Boolean value)
    at ae.a(a A_0)
    at ae.a(MySpell A_0, Int32 A_1, Boolean A_2)
    at bf.e()
    at az.a(Boolean A_0)
    at uTank2.Logic.LogicRulePreChain.set_Running(Boolean value)
    at uTank2.cLogic.a()
    ============================================================================

    55 Minutes (Vtank and Alinco3 Only) - Crashed - [VTank] Exception "Error creating window handle.", full data written to c:\vtank-error.txt

    ============================================================================
    12/25/2009 5:39:24 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Error creating window handle.
    Source: System.Windows.Forms
    Stack: at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)
    at System.Windows.Forms.Timer.TimerNativeWindow.EnsureHandle()
    at System.Windows.Forms.Timer.TimerNativeWindow.StartTimer(Int32 interval)
    at System.Windows.Forms.Timer.set_Enabled(Boolean value)
    at ae.a(a A_0)
    at ae.a(Object A_0, ChatTextInterceptEventArgs A_1)
    ============================================================================

    If I Click Run Macro:

    ============================================================================
    12/25/2009 5:40:34 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Error creating window handle.
    Source: System.Windows.Forms
    Stack: at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)
    at System.Windows.Forms.Timer.TimerNativeWindow.EnsureHandle()
    at System.Windows.Forms.Timer.TimerNativeWindow.StartTimer(Int32 interval)
    at System.Windows.Forms.Timer.set_Enabled(Boolean value)
    at System.Windows.Forms.Timer.Start()
    at uTank2.cLogic.StartMacro()
    at uTank2.PluginCore.p(Object A_0, EventArgs A_1)
    ============================================================================

    45 Minutes (ONLY Vtank Running) Crashed - [VTank] Exception "Error creating window handle.", full data written to c:\vtank-error.txt
    [VTank] Macro stopped.

    ============================================================================
    12/25/2009 6:49:55 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Error creating window handle.
    Source: System.Windows.Forms
    Stack: at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)
    at System.Windows.Forms.Timer.TimerNativeWindow.EnsureHandle()
    at System.Windows.Forms.Timer.TimerNativeWindow.StartTimer(Int32 interval)
    at System.Windows.Forms.Timer.set_Enabled(Boolean value)
    at ae.a(a A_0)
    at ae.a(MySpell A_0, Int32 A_1, Boolean A_2)
    at bj.a(Boolean A_0)
    at uTank2.cLogic.a()
    ============================================================================

    56 Minutes (ONLY Vtank Running) Crashed - [VTank] Exception "Error creating window handle.", full data written to c:\vtank-error.txt
    [VTank] Macro stopped.

    Installed .net Framework 4.0 Beta 2 - Installed (4.0.21006.01)

    ============================================================================
    12/25/2009 8:09:11 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Error creating window handle.
    Source: System.Windows.Forms
    Stack: at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)
    at System.Windows.Forms.Timer.TimerNativeWindow.EnsureHandle()
    at System.Windows.Forms.Timer.TimerNativeWindow.StartTimer(Int32 interval)
    at System.Windows.Forms.Timer.set_Enabled(Boolean value)
    at ae.a(a A_0)
    at ae.a(MySpell A_0, Int32 A_1, Boolean A_2)
    at g.a(MySpell A_0, Int32 A_1)
    at g.b()
    at ax.a(Boolean A_0)
    at uTank2.cLogic.a()
    ============================================================================

    85 Minutes (ONLY Vtank Running) Crashed - ACClient Crash

    Updated Video Card Drives To Most Current Ones.

    105 Minutes (ONLY Vtank Running) Crashed - [VTank] Exception "Error creating window handle.", full data written to c:\vtank-error.txt

    ============================================================================
    12/26/2009 1:39:23 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Error creating window handle.
    Source: System.Windows.Forms
    Stack: at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)
    at System.Windows.Forms.Timer.TimerNativeWindow.EnsureHandle()
    at System.Windows.Forms.Timer.TimerNativeWindow.StartTimer(Int32 interval)
    at System.Windows.Forms.Timer.set_Enabled(Boolean value)
    at ae.a(a A_0)
    at ae.a(Object A_0, ChatTextInterceptEventArgs A_1)
    ============================================================================

    New Export as I got rid of some old and/or non-essential plugins. Please keep in mind that I am also using The Plugin Management Tool PIMPd. The "profile" on the character that I'm Using is identical to the Export - 4 Plugins. (CraftBot, MakeIt, Mule Trade It, and ScrollReader3)

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 1, AC Tool Companion, 5.4.0.64, {12132875-071F-4800-86C1-142F128DBE48}
    Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 1, Trophy Hunter 2, 2.0.0.13, {BD90AFF9-B229-4B4D-A1D3-6A0140FE87EF}
    Plugins, 1, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 1, HWAC_Stats.dll, 1.4.0.4, {1D17D4A2-D62C-46B5-881E-A06EEF47D7DF}
    Plugins, 1, Mob Tracker, 1.4.0.0, {0C212D60-8708-4043-A09B-E6C0387A0A8D}
    Plugins, 1, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 1, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, Virindi Integrator2 Beta, 1.0.0.33, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, ScrollReader3, 1.6.0.0, {1D9551D0-E3EF-4D2F-9953-6469550497DC}
    Plugins, 1, CraftBot, 1.0.2730.12, {2B88235C-D0A2-43CC-A19F-8AEACF610263}
    Plugins, 1, AgentZ, 1.1.0.0, {359E547B-5302-4134-80F2-3BE5C31EC828}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Babel Fish, 1.0.0.0, {483346A1-7459-4F5D-AD76-A13B2E431D14}
    Plugins, 1, CastAway, 1.7.0.894, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 1, LogWiz, 2.0.0.0, {507DBB5C-B0AD-4839-9CFC-3CD302CD4DFA}
    Plugins, 1, DCS, 2.0.0.3, {5522F031-4D14-4BC1-A6F1-09A1FB36F90E}
    Plugins, 1, Alinco Buffs, 1.5.1.1, {58A8364F-99D7-4FE5-BAE9-D0CBF0329055}
    Plugins, 1, AC+, 1.1.0.1164, {5ACB7319-8E15-4A4A-A24D-59180DA1DF49}
    Plugins, 1, Virindi Tank, 0.3.1.18, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, BotShopper, 1.1.0.1, {6367C4F9-0F6D-40F5-91E5-6826CBFCBE86}
    Plugins, 1, QuickCast, 1.0.06.1219, {67426B7F-58A5-4690-9EE3-7678C78FF525}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 1, Squire, 1.0.1.0, {77B00276-B787-4ED9-B242-4348E917EE36}
    Plugins, 1, Spellbound, 1.0.0.0, {782BF27C-B73D-47BB-9E85-2C920198C2AD}
    Plugins, 1, Virindi Chat System 5, 5.0.0.3, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, Virindi Item Tool, 1.0.0.0, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 1, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}
    Plugins, 1, Spellbar Saver, 2.2.0.1, {C9D83ECD-28C6-4D9D-B994-984DB26B5C2E}
    Plugins, 1, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 1, Virindi Follower, 0.0.0.4, {F99EC4CF-2C9B-4A8A-84A5-BAA7222F8A07}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.4, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Plugin Manager, 0.1.0.2, {395EEF52-3B20-404C-8A21-A48F684BDF0A}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Alinco Filter, 1.4.2.1, {375A7C84-B4FD-49BB-B63D-15CCC004E979}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.17, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Professional Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3957
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 257916864

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Installed (7.0.9466.0)
    [mfc70.dll] : Installed (7.0.9466.0)
    [msvcr70.dll] : Installed (7.0.9466.0)
    [msvcp70.dll] : Installed (7.0.9466.0)
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1051.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : RADEON 9600 SERIES
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_4152&SUBSYS_7C29174B&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{4E841AE1-26CD-4653-A2BA-134960F72093}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI RADEON 9600 Series AGP (0x4152)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 128.0 MB
    [MemoryEnglish] : 128.0 MB
    [DisplayLocalised] : 1024 x 768 (32 bit) (60Hz)
    [DisplayEnglish] : 1024 x 768 (32 bit) (60Hz)
    [DisplayWidth] : 1024
    [DisplayHeight] : 768
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Mitsubishi DiamondPoint SB70
    [MonitorMaxRes] : 1280,1024
    [DriverName] : ati2dvag.dll
    [DriverVersion] : 6.14.0010.6648
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 10/11/2006 20:44:09
    [DriverDateLocal] : 10/11/2006 20:44:09
    [DriverSize] : 260608
    [MiniVdd] : ati2mtag.sys
    [MiniVddDateEng] : 10/11/2006 20:43:54
    [MiniVddDateLocal] : 10/11/2006 20:43:54
    [MiniVddSize] : 1777152
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-0212-11CF-036D-235CA1C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x4152
    [SubSystemID] : 0x7C29174B
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

    With Updated Drivers:

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, AC Tool Companion, 5.4.0.64, {12132875-071F-4800-86C1-142F128DBE48}
    Plugins, 0, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 0, Trophy Hunter 2, 2.0.0.13, {BD90AFF9-B229-4B4D-A1D3-6A0140FE87EF}
    Plugins, 0, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 0, HWAC_Stats.dll, 1.4.0.4, {1D17D4A2-D62C-46B5-881E-A06EEF47D7DF}
    Plugins, 0, Mob Tracker, 1.4.0.0, {0C212D60-8708-4043-A09B-E6C0387A0A8D}
    Plugins, 0, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 0, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 0, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.33, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, ScrollReader3, 1.6.0.0, {1D9551D0-E3EF-4D2F-9953-6469550497DC}
    Plugins, 0, CraftBot, 1.0.2730.12, {2B88235C-D0A2-43CC-A19F-8AEACF610263}
    Plugins, 0, AgentZ, 1.1.0.0, {359E547B-5302-4134-80F2-3BE5C31EC828}
    Plugins, 0, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 0, Babel Fish, 1.0.0.0, {483346A1-7459-4F5D-AD76-A13B2E431D14}
    Plugins, 0, CastAway, 1.7.0.894, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 0, LogWiz, 2.0.0.0, {507DBB5C-B0AD-4839-9CFC-3CD302CD4DFA}
    Plugins, 0, DCS, 2.0.0.3, {5522F031-4D14-4BC1-A6F1-09A1FB36F90E}
    Plugins, 0, Alinco Buffs, 1.5.1.1, {58A8364F-99D7-4FE5-BAE9-D0CBF0329055}
    Plugins, 0, AC+, 1.1.0.1164, {5ACB7319-8E15-4A4A-A24D-59180DA1DF49}
    Plugins, 1, Virindi Tank, 0.3.1.18, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, BotShopper, 1.1.0.1, {6367C4F9-0F6D-40F5-91E5-6826CBFCBE86}
    Plugins, 0, QuickCast, 1.0.06.1219, {67426B7F-58A5-4690-9EE3-7678C78FF525}
    Plugins, 0, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 0, Squire, 1.0.1.0, {77B00276-B787-4ED9-B242-4348E917EE36}
    Plugins, 0, Spellbound, 1.0.0.0, {782BF27C-B73D-47BB-9E85-2C920198C2AD}
    Plugins, 0, Virindi Chat System 5, 5.0.0.3, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, Virindi Item Tool, 1.0.0.0, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 0, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}
    Plugins, 0, Spellbar Saver, 2.2.0.1, {C9D83ECD-28C6-4D9D-B994-984DB26B5C2E}
    Plugins, 0, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 0, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 0, Virindi Follower, 0.0.0.4, {F99EC4CF-2C9B-4A8A-84A5-BAA7222F8A07}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.4, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Plugin Manager, 0.1.0.2, {395EEF52-3B20-404C-8A21-A48F684BDF0A}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Alinco Filter, 1.4.2.1, {375A7C84-B4FD-49BB-B63D-15CCC004E979}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.17, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Professional Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3957
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 257884096

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Installed (7.0.9466.0)
    [mfc70.dll] : Installed (7.0.9466.0)
    [msvcr70.dll] : Installed (7.0.9466.0)
    [msvcp70.dll] : Installed (7.0.9466.0)
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1051.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : ATI Radeon 9600 / X1050 Series
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_4152&SUBSYS_7C29174B&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{4E841AE1-26CD-4653-A2BA-134960F72093}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI Radeon Graphics Processor AGP (0x4152)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 128.0 MB
    [MemoryEnglish] : 128.0 MB
    [DisplayLocalised] : 1024 x 768 (32 bit) (60Hz)
    [DisplayEnglish] : 1024 x 768 (32 bit) (60Hz)
    [DisplayWidth] : 1024
    [DisplayHeight] : 768
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Mitsubishi DiamondPoint SB70
    [MonitorMaxRes] : 1280,1024
    [DriverName] : ati2dvag.dll
    [DriverVersion] : 6.14.0010.6925
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 9/29/2009 21:19:56
    [DriverDateLocal] : 9/29/2009 21:19:56
    [DriverSize] : 325120
    [MiniVdd] : ati2mtag.sys
    [MiniVddDateEng] : 9/29/2009 23:18:22
    [MiniVddDateLocal] : 9/29/2009 23:18:22
    [MiniVddSize] : 3565056
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-0212-11CF-F66F-235CA1C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x4152
    [SubSystemID] : 0x7C29174B
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes


    I am completely at a loss now as to what to do. I mean it is not as if Vtank did not work... Virindi Tank 0.3.1.18 Has worked fine from the day it was released until Yesterday.

     

    -----signature-----
    Guinevere du Avalon - Level 275 - Mage (War\MeleeD Spec)\2 Hour Buff Bot - TD
    ~* Explorer of Dereth *~
    GoArrow Database Updates (Full): http://db.tt/6UlVIW
    GoArrow Database Update Page: http://db.tt/9lJUeE4
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    well till whenever VI wanders by and with the holiday season no telling when that might be.

    if it worked till 'yesterday' What did you do before it started exploding? upgrade windows any, dl a new driver? install a new plugin?

    if it worked great then suddenly started going bonkers, then there should be something done to cuase the problem, it isn't like you switched from Vtank .17 to .18 and now 18 doesn't work.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Darktorizo 
    Posts: 266
    Registered: Dec 10, '06
    Extended Info (if available)
    Real Post Cnt: 266
    User ID: 1,190,502
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yes I agree. But nothing done before it went boom. Automatic updates are off, no new software, no new plugins. That is why it frustrates me so much.

    I downloaded the "stand alone" version of Vtank 0.3.1.0 and installed it without un-installing the bundle or anything. (So it installed to the "old" directory of \Virindi Tank.

    When I started up AC with ONLY Vtank Running and the bundle software running It updated to version .18.

    I started testing again at 2:05am it is now 4:05am and still running ok. So I'm not sure what changed.

    EDIT

    Went Pop @ 4:23am. cry

    ============================================================================
    12/26/2009 4:23:31 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Error creating window handle.
    Source: System.Windows.Forms
    Stack: at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)
    at System.Windows.Forms.Timer.TimerNativeWindow.EnsureHandle()
    at System.Windows.Forms.Timer.TimerNativeWindow.StartTimer(Int32 interval)
    at System.Windows.Forms.Timer.set_Enabled(Boolean value)
    at ae.a(a A_0)
    at ae.a(Object A_0, ChatTextInterceptEventArgs A_1)
    ============================================================================

    Thank you for your assistance Agnari. grin

     

    -----signature-----
    Guinevere du Avalon - Level 275 - Mage (War\MeleeD Spec)\2 Hour Buff Bot - TD
    ~* Explorer of Dereth *~
    GoArrow Database Updates (Full): http://db.tt/6UlVIW
    GoArrow Database Update Page: http://db.tt/9lJUeE4
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
    Registered: Aug 28, '04
    Extended Info (if available)
    Real Post Cnt: 5,860
    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Aight, read every post in this thread and haven't seen anything related to my problem.

    Just installed VTank and ran it for a while. Can't seem to get it to use rings. I have't made any changes to the default settings except to enable rings.

    Only thing I can think of that could possibly be causing this is since ring spells are level 6 and my character is using level 7 buff/war spells, it may not be "dropping down" for the level 6 war (ring) spell.

    Any suggestions would be greatly appreciated.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Seandis 
    Posts: 144
    Registered: Sep 14, '09
    Extended Info (if available)
    Real Post Cnt: 144
    User ID: 1,370,290
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    In the monsters tab, put a click in the R next to the monsters you would like to use rings on. You will have to add them manually.

     

    -----signature-----
    (none)
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    strange idiosync report (could be a bug but for now lets call it some strange activity).

    toon is following along in follow route, route enabled, equipped with a 2h weapon and the items contains that 2h and training wand. Consumables are meats, perfect kit, stam rations. set to heal at about 75%, all other options at zero. enable combat is off, don't want the dweeb getting side tracked by every rabbit we pass .

    follow/nave min set 3 runs along find and will go thru portals if close enough to portal/toon, when leader goes in.

    NOW for what to me seems the strange part. Moving into some tight cooridor/house to run thru I moved the follow min to 1.

    starts off running behind, but as soon as catchs up and stands still for a sec switchs to the training wand. unequip, requip 2h and reverts back to the wand.

    set bck to follow min 3 nd happy to run around with the 2h weapon. but at min distance of 1 bonehead has got a fixation for switching too and running around with the training wand.

    just checked and 2 works fine keeping weapon equipped, is only when set at 1 does this 'craziness' persist.

    oh and yeah blah blah, merry christmas and all that social pleasantries.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Rings will only be used if theres 4 or more critters in range also. 4 is the default number, can be changed i believe in advanced settings.


    SL

     

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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    With 128MB of memory, have you always had the virindi view going? Try disabling that, and seeing how long it runs.

     

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    Proud member of The Knights of Fortune
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Can't believe I missed that. Thanks guys.

    Now lemme throw this out and see if anyone has any ideas. Been running for a while now and i'm noticing that every once in a while my character will pick up a bow/xbow/atlatl. I have no missle weaps set to be picked up in Alinco. I went through and got rid of any mention of missle weaps. These items don't have majors on them. The majority don't even have any spells. And none of them are max stats.

    Things that make ya go hmm.

    Edit: If it helps any, it is only picking up the missle weaps the second time it opens a corpse. It will loot normally after the kill, move on to next waypoint. On the return trip, VT will randomly loot already looted corpses. This second looting is when the missle weap gets picked up.

     

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    T C M
    In-Game as Bluballz or Vash
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    Darktorizo 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yaroz posted:
    With 128MB of memory, have you always had the virindi view going? Try disabling that, and seeing how long it runs.


    Yes I have been running it for about 2 weeks now, and no problems.


    I think I have the problem solved.

    It seems that Vtank only crashes if I "switch" computers using Multiplicity. (A software that allows you to basically use one mouse/keyboard with multiple computers.) It has been installed for a long time, and it used to work with no problems back when I had 2 and 3 accounts logged in at the same time. Apparently something in the way Vtank renders windows is incompatible with that function of Multiplicity.

    I was logged in today for over 3 hours with no problems when I was not using the other computer via Multiplicity. Currently I have been in 90 minutes with all my plugins enabled and it is still working smoothly.


    Thank you Agnari and Yaroz for the help in this matter.


    Ball-Cruncher posted:


    Now lemme throw this out and see if anyone has any ideas. Been running for a while now and i'm noticing that every once in a while my character will pick up a bow/xbow/atlatl. I have no missle weaps set to be picked up in Alinco. I went through and got rid of any mention of missle weaps. These items don't have majors on them. The majority don't even have any spells. And none of them are max stats.


    I have that same problem. Annoying but nothing major to me lol. Maybe Virindi can answer that one.

     

    -----signature-----
    Guinevere du Avalon - Level 275 - Mage (War\MeleeD Spec)\2 Hour Buff Bot - TD
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    -lino- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yaroz_vn posted:
    With 128MB of memory, have you always had the virindi view going? Try disabling that, and seeing how long it runs.


    VVS views use less memory than regular decal views, so I highly doubt that will help.

    Agnari: Turn off idle peace mode. Nav range < 2 requires your char to make small steps, which only work in combat and magic mode.

    Ball-Cruncher: That is a bug in Alinco3, not in VTank.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -lino- posted:
    [quote=yaroz_vn]Turn off idle peace mode. Nav range < 2 requires your char to make small steps, which only work in combat and magic mode.


    i can confirm peace mode was NOT on and at 1 in war mode it will still switch to a wand (wonder if NOT having combat enabled will impact this, nope checked combat was enabled and still switchs to wand - dumbazz melee trying to run around impersonating a mage isn't gone to scare any monsters).

     

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    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    when did I say that? I think you meant to quote lino..

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yeah i 'edited most of lino's quote and somehow left in the start of his quote of your quote.. d'oh

     

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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Can't believe I missed that. Thanks guys.

    Now lemme throw this out and see if anyone has any ideas. Been running for a while now and i'm noticing that every once in a while my character will pick up a bow/xbow/atlatl. I have no missle weaps set to be picked up in Alinco. I went through and got rid of any mention of missle weaps. These items don't have majors on them. The majority don't even have any spells. And none of them are max stats.

    Things that make ya go hmm.

    Edit: If it helps any, it is only picking up the missle weaps the second time it opens a corpse. It will loot normally after the kill, move on to next waypoint. On the return trip, VT will randomly loot already looted corpses. This second looting is when the missle weap gets picked up.


    This happens to me as well. I believe it happens randomly on my first turn through looting. I also have the rules for all missle weapons disabled in Alinco.

     

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    Rumeal 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    having a weird problem that just started the other day. Vtank will do everything it's supposed to except cast war spells. It worked fine up to a few days ago, now my char will just go into combat and stand there and heal, refill stam/mana, loot, etc but won't cast any war spells. Combat is enabled, and the "A" box is checked in the monster tab, which I assume is the same as the old "W" for War? (all the guides to the tabs on the Vtank site reference "W" for war, but this version doesn't have it)

    I also disabled Alinco/GoArrow so just Vtank is running.

    Decal Export:
    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 1, Virindi Integrator2 Beta, 1.0.0.33, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Virindi Tank, 0.3.1.18, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, Virindi Reporter, 0.0.0.5, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, Virindi Chat System 5, 5.0.0.3, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.4, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.17, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Professional (Build 7600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : CBT Hook (Alternate)
    [Portal Path] : D:\Games\AC\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3957
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : -1887186944

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Not Installed
    [msvcp71.dll] : Not Installed

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16385)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce 7950 GT
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0295&SUBSYS_C6353842&REV_A1
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{7823ED7C-470C-4FF0-B19F-40B146D05B78}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce 7950 GT
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 2296 MB
    [MemoryEnglish] : 2296 MB
    [DisplayLocalised] : 1680 x 1050 (32 bit) (59Hz)
    [DisplayEnglish] : 1680 x 1050 (32 bit) (59Hz)
    [DisplayWidth] : 1680
    [DisplayHeight] : 1050
    [DisplayBpp] : 32
    [RefreshRate] : 59
    [MonitorName] : SyncMaster 205BW/204BW, SyncMaster Magic CX203BW/CX205BW(Digital)
    [MonitorMaxRes] :
    [DriverName] : nvd3dumx.dll,nvd3dum
    [DriverVersion] : 8.16.0011.9107
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 9/27/2009 15:12:22
    [DriverDateLocal] : 9/27/2009 3:12:22 PM
    [DriverSize] : 9441384
    [MiniVdd] : n/a
    [MiniVddDateEng]: n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-41D5-11CF-6178-3EE61EC2C535}
    [DDIVer] : 9
    [DDIVerEng] : 9Ex
    [DDIVerLocal] : 9Ex
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x0295
    [SubSystemID] : 0xC6353842
    [RevisionID] : 0x00A1
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled]: Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled]: Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid]: Yes

     

    -----signature-----
    Human beings, vegetables, or cosmic dust, we all dance to a mysterious tune, intoned in the distance by an invisible player.
    – Albert Einstein
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    check the Priorty (P) setting, if it is -1 it won't attack that monster type. so if default is -1 it wouldn't attack anything unless you had some additionally monsters set and their priorty was 0,1,2,3 or 4.

    or conversely say you in ravenous eaters and default is 0,...4 but the rav eaters is set to -1. well it won't attack the eaters, but would attack any other monster that wandered bye.

     

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    Ag Nar
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    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Rumeal 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It's just set with the default settings in the monster tab. Priority is 1. I even tried setting a custom one for the frenzied fiuns with lightning, my lightning rend wand, priority 0 or 1, and it still wouldn't fire any spells other than self heals and stam/mana refills.

    EDIT: one thing that looks odd is from this section with the negative video memory??

    Decal Settings
    [Injection Method] : CBT Hook (Alternate)
    [Portal Path] : D:\Games\AC\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3957
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : -1887186944

    Also, Vtank looks kinda funny with these white windows, no?
    http://img697.imageshack.us/i/screenshot00008q.jpg/
    http://img683.imageshack.us/i/screenshot00009.jpg/

    Anyway, you can see in these screenies my main and monster tab set ups...then in the second screenshot you can see the macro starting and just going into combat mode and standing there while the fiun does whatever, then i'll eventually heal myself, s2m, revit, and that's it.

     

    -----signature-----
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    what is listed in your items tab?

    what video card /w memory do you have? could be that you've got more memory then decal can read and it's turning the number negative. but yes a -memory does seem odd.

     

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    Ag Nar
    Portal Mule Master of the Loresraat
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    -lino- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    http://img683.imageshack.us/img683/3734/screenshot00009.jpg has the solution at the top center of the screen, in red letters...

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    couldnt read that, yeah YOU don't have all the components. out of scarabs, tapers.

     

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    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Rumeal 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    oh my god, I feel foolish....this just happened recently because I must have passed the plug-in's threshold for casting 7s on this newbie and I don't have any plats yet lmao.

    Nothing to see here, move along :P

     

    -----signature-----
    Human beings, vegetables, or cosmic dust, we all dance to a mysterious tune, intoned in the distance by an invisible player.
    – Albert Einstein
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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Lol happens to the best sometimes happy

    SL

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yeah i've had that problem more with prismatics, when you need more then one, i look and he's got a whole stack but never EXamine the stack to see that is only one till after lots of hair pulling.

    so i know where you at.


    JUST KIDDING BELOW.

    also explains the negative memory number, obviously was taking into account the brain dead memory of the operator and adding to come up with a negative number.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    AgzntOrange2 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I get all these errors that the program need updating and some installer need to be run again but I use the v-tank from 2 months ago and it still works fine...I figure why update and it may stop working - maybe it is bad logic. No reply required, just my observation, and probably my loss for not upgrading...

     

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    http://img.photobucket.com/albums/v324/Lynea/BugsMaroon.jpg
    Maybe Mormons are secret Muslims (same number of letters and starts with M and ends with S)
    I think I solved some conspiracy theory...
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Updates are always optional.

    However, I am working all the time to make my plugins and components better.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there any way to stop this from happening?

    When I set Vtank to bane BSPA, it does my armor fine. When it goes to bane shield, it does every bane. I have my shield under the items tab. Does it need to be there to be used?

    And also how do you set up a custom buff profile? Can't find any documentation stating how. Any help is appreciated.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    Ozzie-SOL 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    One Stupid Question Please

    I have a computer where the VTank box (and advanced tab when open) is pinned to the screen and won't unpin. Could anyone please enlighten me on how to unpin it?
    I would list all the things I have tried, but I'm unsure if the list would be sad or funny.

     

    -----signature-----
    LoK : AC : AO : CoH : WoW : EQ2 : LOTRO : AC : STO
    Lots of games, one constant companion : Ysabella :-)
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    Liberty is a well-armed lamb contesting the vote.
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    Niarlan 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Lol...I've already asked that one and here's the answer.


    Virindi-Inquisitor posted:
    Hold left control. It actually shows a chat message telling you that, when you do it happy

    When you're holding it, click the pin icon again.


    Don't feel foolish...or at least you have company happy



    Nia

     

    -----signature-----
    Niarlan, Original Gimp Sword guy
    Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
    Jaelithe Treegarth, Loyal Mage Gal
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    Ozzie-SOL 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Worked like a charm. Thank you VERY much for your reply.

     

    -----signature-----
    LoK : AC : AO : CoH : WoW : EQ2 : LOTRO : AC : STO
    Lots of games, one constant companion : Ysabella :-)
    Democracy is two wolves and a lamb voting on what to have for lunch.
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI, just a quick suggestion.

    I have just started using Vtank this week and have noticed a few samll things that get kind of annoying.

    When a melee gets down to the point that it is time to restam, it goes into peace mode, switches from weapon to wand and restams. Well, the little quirk I am noticing is that when it goes into peace and switches to a wand, that little bit of time lets your stamina regen to an amount above the restam point. So instead of restaming, it pulls the weapon back out, takes a whack at the monster, and bam, back below restam point. Rinse and repeat a few times.

    Maybe you could make it so once it goes below the restam point, it forces the restam. Also, when switching from wand to melee weap, maybe you could look at having it force your shield before starting heals if needed. Just a suggestion.


    And now a question. Up until I started using Vtank, I have never noticed this empty corpse bug. Is this something that is caused by Vtank and the way it loots? And is there any way to keep it from happening as far as settings go? Gets kind of annoying when I have my guy running a route and he keeps stopping to re-open corpses that he has already searched, but which are now empty, causing him to waste alot of time waiting for the timeout.

    Other than these two things this is the best combat macro I have used besides warbot. If Vtank was as customizable as warbot it would far and away be the best ever. Thanks for the great program and the time you have spent putting it together.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    check your consumables, do you have stam rations ect loaded/carried. if so will use those instead of spells first.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Im on a dagger noob, so weight is at a premium. Tapers and kits pretty much fill him to capacity.

     

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    -Dark_Omen- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi all,

    I'm not sure if this is the best place to ask for some assistance, but here goes anyway.

    When I am running Decal, and the only active plugin is VT, as soon as I hover over the decal bar my client crashes.
    Is it possibly a missing or out of date filter? It isn't just VTank btw, it does the same thing with LTankX.

    Thanks in advance for any help on this.

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Virindi Tank, 0.3.1.0, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 0, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 0, SSSort, 2.2.0.0, {B9765335-51EC-4C24-AE39-D6E1BA6AE4AD}
    Plugins, 0, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 0, Sort It!, 5.9.6.0, {70DDE3AE-5ADD-4003-9600-C2F6830D7670}
    Plugins, 0, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Darkside Filter, 11.9.0.9, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Home Edition Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3957
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 120188928

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1051.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : Intel(R) 82915G/GV/910GL Express Chipset Family
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_8086&DEV_2582&SUBSYS_41478086&REV_04
    [KeyDeviceKey] : \REGISTRY\Machine\System\ControlSet001\Services\ialm\Device0
    [Manufacturer] : Intel Corporation
    [ChipType] : Intel(R) 82915G/GV/910GL Express Chipset
    [DACType] : Internal
    [Revision] :
    [MemoryLocalised] : 128.0 MB
    [MemoryEnglish] : 128.0 MB
    [DisplayLocalised] : 1680 x 1050 (32 bit) (60Hz)
    [DisplayEnglish] : 1680 x 1050 (32 bit) (60Hz)
    [DisplayWidth] : 1680
    [DisplayHeight] : 1050
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Plug and Play Monitor
    [MonitorMaxRes] : 1600,1200
    [DriverName] : ialmrnt5.dll
    [DriverVersion] : 6.14.0010.4497
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 2/7/2006 08:56:16
    [DriverDateLocal] : 2/7/2006 08:56:16
    [DriverSize] : 45697
    [MiniVdd] : ialmnt5.sys
    [MiniVddDateEng] : 2/7/2006 09:04:34
    [MiniVddDateLocal] : 2/7/2006 09:04:34
    [MiniVddSize] : 1399615
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B78E66-66C2-11CF-A7F2-4D61A5C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x8086
    [DeviceID] : 0x2582
    [SubSystemID] : 0x41478086
    [RevisionID] : 0x0004
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : No
    [AGPExistsValid] : Yes

     

    -----signature-----
    "I think Congressmen should wear uniforms like NASCAR drivers so we could identify their corporate sponsors."
    Darks Bow
    Link to this post
    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am by no means an expert, but from your export it seems your video cards memory may be a little lacking. I had a similar problem a while back on an older system.

    Decal is an extreme memory hog.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    128mb may be extreme for the number and size of some of the plugins you running but I think 64 is suggested threshold, and of course varies with the graphic's setting one is running

    can try reducing the screen size and dropping down the graphics from high/mid to mid/lower and see if the problem persistes. If it does, would suggest memory in and of itself isn't the sole problem.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    -Dark_Omen- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks for the responses. I typically only use a buffing plugin and Go Arrow at one time. I do not have any issues when I load only Go Arrow and Mini Map / Radar Add on. Could it be that VTank and LTankX are conflicting?

     

    -----signature-----
    "I think Congressmen should wear uniforms like NASCAR drivers so we could identify their corporate sponsors."
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Am I missing something? In the Alinco notes, it says that rare pickup was fixed, yet I am not looting them?

    I am using the stand alone Vtank, not the one in the bundle.

     

    -----signature-----
    T C M
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Am I missing something? In the Alinco notes, it says that rare pickup was fixed, yet I am not looting them?

    I am using the stand alone Vtank, not the one in the bundle.


    I am not sure. Are you using the Alinco connector as described in the FAQ? (http://www.virindi.net/wiki/index.php/Virindi_Tank_FAQ)

    Standalone VTank should not be an issue, lootplugins work pretty much the same in both that and the bundle.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    I am by no means an expert, but from your export it seems your video cards memory may be a little lacking. I had a similar problem a while back on an older system.

    Decal is an extreme memory hog.


    This is probably accurate. Decal may not work on all systems that have integrated video, because not all of those cards fully support the DX functions that Decal uses to draw.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    When a melee gets down to the point that it is time to restam, it goes into peace mode, switches from weapon to wand and restams. Well, the little quirk I am noticing is that when it goes into peace and switches to a wand, that little bit of time lets your stamina regen to an amount above the restam point. So instead of restaming, it pulls the weapon back out, takes a whack at the monster, and bam, back below restam point. Rinse and repeat a few times.


    This is a known issue. As stated above, using stam items can help mitigate the problem.

    Ball-Cruncher posted:
    Up until I started using Vtank, I have never noticed this empty corpse bug. Is this something that is caused by Vtank and the way it loots? And is there any way to keep it from happening as far as settings go?


    Yes, no. VTank tends to loot very quickly (though exactly how quickly depends on how many of the items on the corpse the lootplugin requests an ID for). I have learned that AC contains an intentional 'feature'...anytime you close a corpse within 2 seconds of opening it, the server will refuse to close it even though your client thinks it is closed. The stated purpose of this was to prevent stuff from 'snapping closed'. Sev has promised to disable this behavior for corpses (but not chests) in a later patch.

     

    -----signature-----
    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yeah VI, I saved my loot profile using the .los extension.

    I have read through a number of posts and it seems this is a common issue. I'm not familiar enough with VTank and Alinco to know if it is something I have done or not.

    All I do know is if i'm not quick enough with my mouse, I have to stop the macro to loot rares as it hasn't attempted to pick up any.

    Thanks for the replies guys.

    Edit: Just thought about something. I currently have EVERY button under the two options tabs in Alinco unchecked. Is there one that needs to be checked for Alinco to loot rares?

     

    -----signature-----
    T C M
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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Yeah VI, I saved my loot profile using the .los extension.

    I have read through a number of posts and it seems this is a common issue. I'm not familiar enough with VTank and Alinco to know if it is something I have done or not.

    All I do know is if i'm not quick enough with my mouse, I have to stop the macro to loot rares as it hasn't attempted to pick up any.

    Thanks for the replies guys.

    Edit: Just thought about something. I currently have EVERY button under the two options tabs in Alinco unchecked. Is there one that needs to be checked for Alinco to loot rares?


    Mine doesn't loot rares either. Standalone Vtank loots rares just fine. With Alinco setup (which is a very nice addon and does everything else I want very well) in conjunction with vtank - it doesn't loot rares. I've tried so many of the switches and also tried adding keywords like "Gem", "jewel" to the trophy list - still will not loot rares.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i use alicno3 to loot, not tied to vtank butmanual start loot and it loots rares just fine.


    and having said/posted that I've got NO clue where in alinco3 to turn on/off looting of rares. It has looted rares since i installed it and have not mucked with it at all.

     

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    Ag Nar
    Portal Mule Master of the Loresraat
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    zentropy 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey Virindi, hope this note finds you well!

    We had a brief chat in game via /vic and I just wanted to follow-up to see if you could please guide expectations on building/fixing support for in-lined browser windows (i.e., within the AC client) on Vista/Win7 64 bit machines.

    Many thanks!

     

    -----signature-----
    grudge- 237 mage (born 2/01, retired 10/02, returned 10/08)
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    Jaytlas 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players

    My question is actually about the Virindi Item Tool.
    This thread seems the most likely place to get a message to Virindi so that's why I'm posting this here.

    Is there any way to slow down the rate of hand ins?
    I was turning in DI trophies the other day and got a message about being awarded another piece of armor but it never appeared in my inventory.
    I remember reading in another thread that this can be caused by turning in items too quickly.

    I also have a TON of Crystal Shards that I want to let my noob turn in but I am afraid.
    I know that if you hand those in too quickly it takes the shard and doesn't award the xp.

     

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    O'No - Leafcull
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Jaytlas posted:

    My question is actually about the Virindi Item Tool.

    Is there any way to slow down the rate of hand ins?
    I was turning in DI trophies the other day and got a message about being awarded another piece of armor but it never appeared in my inventory.


    Perhaps in the future, but not currently. Maybe a dropdown box for slow/medium/fast?

     

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    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Jaytlas 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Jaytlas posted:

    My question is actually about the Virindi Item Tool.

    Is there any way to slow down the rate of hand ins?
    I was turning in DI trophies the other day and got a message about being awarded another piece of armor but it never appeared in my inventory.


    Perhaps in the future, but not currently. Maybe a dropdown box for slow/medium/fast?



    Or maybe even a box where player can set the delay in milliseconds?

     

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    zentropy 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey Virindi. Just a follow-up on 64bit issues. Both of my 'Win7 Home Premium 64 bit' clients crashed when the auto-updater detected a new version of vtank today.

    I know you mentioned you didn't have any 64 bit clients to test with (and my question a couple messages above regarding inline browser support on 64 bit clients went unanswered). I'm wondering if you're open to working on fixes for 64 bit (and if so, if a donation would be helpful in acquiring a copy) or if you have no interest/plans on supporting said.

    Any answer/decision you make is (obviously) fine, just trying to plan accordingly (i.e., perhaps start trying to track down the XP emulator MSFT was supposedly going to make available to D/L).

    Thanks!

    P.S. Fontus/The Jade Dragon asked me to say hi for him (he hadn't heard as of last week that you weren't on TD anymore) happy

     

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    Tao_Roo_Chingon_II 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ============================================================================
    12/29/2009 1:17:50 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at z.e()
    at z.b()
    at bt.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a()
    ============================================================================

    ============================================================================
    12/29/2009 1:17:53 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at z.e()
    at z.b()
    at bt.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a()
    ============================================================================

    ============================================================================
    12/29/2009 1:17:55 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at z.e()
    at z.b()
    at bt.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a()
    ============================================================================

    ============================================================================
    12/29/2009 1:17:56 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at z.e()
    at z.b()
    at bt.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a()

    ============================================================================

    ============================================================================
    12/29/2009 1:17:57 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at z.e()
    at z.b()
    at bt.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a()
    ============================================================================

    Aside from what this looks to be, could you elaborate as to what exactly this is? I have tons of them. I tested my RAM which passed. Then replaced it outright only to have this pop up again. When it does pop up virindi tank turns itself off...If I log out completely it goes back to normal. nerd

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    That looks like an error caused by the program files folder being write protected in Vista/W7.

    Would you do me a favor and disable your UAC and see if you still get that error? Testing a theory.

    If that doesn't clear it up, you will have to move AC/Decal/Plugins to a folder like C:users/"make a file".



    Someone correct me if i'm wrong.


     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    That looks like an error caused by the program files folder being write protected in Vista/W7.

    Would you do me a favor and disable your UAC and see if you still get that error? Testing a theory.

    If that doesn't clear it up, you will have to move AC/Decal/Plugins to a folder like C:users/"make a file".



    Someone correct me if i'm wrong.





    If you are referring to the post about the updater causing problems, you are likely correct. UAC probably prevents the updater from writing new versions of plugins if they are installed under program files.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Tao_Roo_Chingon_II posted:
    ============================================================================
    12/29/2009 1:17:57 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.18
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at z.e()
    at z.b()
    at bt.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a()
    ============================================================================

    Aside from what this looks to be, could you elaborate as to what exactly this is? I have tons of them. I tested my RAM which passed. Then replaced it outright only to have this pop up again. When it does pop up virindi tank turns itself off...If I log out completely it goes back to normal. nerd



    It's not just you. It happens from time to time, usually after a lot of logging in and out. As far as I can tell, it is a bug of some sort in Decal. For me, it always goes away after about 20 seconds or so.

     

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    Paraduck 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Can you please update virindi tank to take advantage of sets?

    The longvalue key is 0x109, and the lootable IDs are:

    13 = soldiers
    14 = adepts
    15 = archers
    16 = defenders
    17 = tinkers
    18 = crafters
    19 = hearty
    20 = dexterous
    21 = wise
    22 = swift
    23 = hardened
    24 = reinforced
    25 = interlocking
    26 = flame proof
    27 = acid proof
    28 = cold proof
    29 = lightning proof

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Paraduck posted:
    Can you please update virindi tank to take advantage of sets?


    VTClassic already does. Look for the 'ArmorSetID' longvalkey happy

    It may not have been in the non-bundle release back then...the bundle one has had it for awhile, though.

     

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    Paraduck 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ah, thanks. Yeah, the standalone vTank doesn't have it.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Well, after deleting and reinstalling my portal.dat file, which has been causing me to red link due to corruption, I ran fine for a week. Problem popped back up today. Since i'm waaaay to lazy to move everything into a different folder other than program files, this is what I did. Someone let me know if they can think of any negatives for this.

    I unchecked the read-only tab under properties for program files and applied it to all sub folders.

    ***** I do not recommend this for anyone who believes the e-mails they get about making $5k a week at home with no start up costs. Or for people who have an addiction to porn. Or for anyone who thinks the only correct answer to pop-ups is YES.********

     

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    Khalin_Frost 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I downloaded the bundle and am still playing with it, but I have found that the Loot Editor does not work.

    When I click on the box, it does not become checked nor does it open the editor. Any ideas?

     

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    Khalin_Frost 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I can get it to load the example.utl file, but I click the check box for loot editor and it does not bring up the editor like the old stand alone version used too. Any suggestions? Manually looting hurts my fingers ;-p

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Khalin_Frost posted:
    I can get it to load the example.utl file, but I click the check box for loot editor and it does not bring up the editor like the old stand alone version used too. Any suggestions? Manually looting hurts my fingers ;-p


    Currently the 'show editor' box doesn't do anything. It is just there in case there is a lootplugin that uses it in the future.

    VTank loots using 'lootplugins'. These are a type of plugin which serve the purpose of telling VTank which items to pick up and what to do with them. Right now, there are two lootplugins: VTClassic (comes with the bundle), and Alinco3.

    To use VTClassic, you must create a profile with the external editor. It is the .exe file in your install directory (default c:\program files\virindiplugins\virinditankclassiclooter in XP, c:\games\virindiplugins\virinditankclassiclooter in vista/7).

    There are 2 instruction pages on VTClassic:
    http://www.virindi.net/wiki/index.php/VTClassic_Tutorial
    http://www.virindi.net/wiki/index.php/VTClassic_AdvancedLooting

    The second page has a couple of complete example profiles which are pretty much up to date. (Profiles go in your vtank directory)

    To use Alinco3, follow the instructions in FAQ #1: http://www.virindi.net/wiki/index.php/Virindi_Tank_FAQ

     

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    Virindi
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    With all due respect to your efforts to improve the looting for some, the orignal approach with the in game editor worked superbly for me. I will have to do without loot. TOo complicated now.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I apologize if I got grumpy, really hate looting over hours manually. I cut and paste the old edit in the oringal stand alone VT file into the new one. Works adequately and I can see how to make new entries.

    I do wonder why you did away with the looter interface, but your ability to write the code is non the less comendable and I appreciate your enhancing the game experience.

    ;-p

    Khalin Frost
    Thistle Down 1998-2001
    Returned 2009

     

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    Tsawind 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is all of my time trying to use the uTank2 to create sweet loot profiles at a waste? Should I be just ussing alinco? I really like how Vtank loots but I have had an issue with Vtank wanting to loot other players bodies. I have been trying to think of a fix, but I am still stuck with the problem, and also with the empty bodies everywhere, please help Virindi!

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Tsawind posted:
    Is all of my time trying to use the uTank2 to create sweet loot profiles at a waste? Should I be just ussing alinco? I really like how Vtank loots but I have had an issue with Vtank wanting to loot other players bodies. I have been trying to think of a fix, but I am still stuck with the problem, and also with the empty bodies everywhere, please help Virindi!


    VTClassic is more powerful than Alinco, but also harder to learn. I wouldn't say it's a waste. happy

    As for looting other players' kills, look in advanced options: "LootAllCorpses" and "LootFellowCorpses" should both be false.

     

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    Tsawind 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ohh i didn't mean player killed i mean Player Bodys, like when im navigating or moving around, and have ya found a workaround for the salvage? would like to loot say Diamond craft1-9 and craft 10 so my pack doesnt get sooo full.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Does anyone have a loot profile that they could put up here? The ones that are linked on the vtank tutorial will not work. When I try to open them with the utank editor, I get an error.

    I could probably make a profile myself, but when making one, you need the value for each salvage type. Is there somewhere this info is listed?

    Any help is greatly appreciated.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there any way to keep vtank from doing all banes on a shield? It banes armor correctly for whatever I have selected, but does every bane on my shield.

    And is it possible to set up a custom buff profile? I see the option selection in the advanced menu but don't see anywhere to actually do it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there something similar to the 'attack monsters on ground level only' option in LTX for VT? I have a low level character im trying to work up sitting on top of a little perch area, but VT won't attack the guys down below. I checked the advanced options for anything relating to this but didn't find it. If it doesn't exist, any chance you would be able to add it in?

    Thanks and major props to an awesome plugin!

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    nope, all you can do is lower the attack range

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Fatal, did you try increasing the attack range? I have had no problem with my melee attacking on slopes, which would suggest the macro can target and attack critters above/below you.

    There is an option...target select method....try playing around with that and attack range and see what happens.

     

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    Cyberkiller1234 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Game freezes seem to be back.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Cyberkiller1234 posted:
    Game freezes seem to be back.


    Not much has really changed since the fix...have you confirmed it isn't another plugin?

     

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    agnari 
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    VI, i've got the bundled version on 3 computers and i've just checked the website and it states that V-Huds is included.

    yet NONE of the 3 comptuers has it installed, even the one that just did the bundled update 3 minutes ago. Its not like a lot of the other V-bundled stuff i've got turned off in decal, it's flat NOT there.


    why? was curious after that post about huds where you said you had it in V-Huds and I went what the heck is she talking about, i don't know anything about v-huds.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You have to rerun the installer to get it. I should probably change that.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    that might be a good idea, since I don't recall an annoucment aboooot v-huds and i mostly thus rely upon the auto-updates (as i suspect a number of folks do).

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yo VI guess who? yeah me again - quick question or 3 about route.


    Is there CURRENTLY a way to save a long commplicated route profile and then reload it later again? OR on a completely different toon?

     

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    Ag, under profiles, there is a save button beside the enable auto nav button with a drop down list. Click the save button then in your chat bar type a name for the route. Such as........

    LongRoute

    It automatically saves it as a .nav file, no need to add the .nav to the end of the name.

    Then hit enter

    All my routes are available to all my chars. Think you need to uncheck the button for mine only under profiles.

     

    -----signature-----
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    zentropy 
    Posts: 1,554
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Summary: disable alinco3 loot/ust ability when only 2 pack spaces remain

    Hey Virindi!

    I love the support you added to enable us to use alinco for looting and salvaging. While vtank's abilities are superior, alinco's interface is simple and makes it easier to eg change salvage needs without creating/editing/managing multiple vtank profiles.

    That said, one issue exists for melees and archers; vtank will let alinco loot and salvage to the point where no free main pack space remains (regardless of autostack/cram), at which point shield/weapon/bow can't be swapped for a wand to refresh buffs... and, well, it's all downhill from there... happy

    Would it be possible to disable alinco when two main pack spaces remain to prevent this scenario?

    Thanks!

     

    -----signature-----
    grudge- 237 mage (born 2/01, retired 10/02, returned 10/08)
    jackamo - 220 archer | da peanut - 218 mage
    eno detah - 215 ua | semazen - 200 ua
    zentropy - 50 four school gimp (born 2/00)
    Link to this post
    Seandis 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When you see your pack getting that full just turn off looting.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sometimes if you are engrossed in a conversation you may miss your pack being full for a little while. I have personally missed rares/trinkets/c10 salvage/and really nice weapons because I didn't have my pack open and didn't notice it wasn't looting for a few minutes.

    I know this would help UCM more than it would help those of us who don't, but it would be a nice feature.

    Or at least have VTank spam the chat window a few times that your pack is almost full.


    On a seperate note....did my suggestion help ya out Agnari? Wanna make sure i'm not giving poor info.

     

    -----signature-----
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yeah ball, it did I'd looked at that saveas button config LONG time ago was confused abit by the aschar or not and was thnking the 2nd save was related to some other series of profiles never bothered with it OR navigation.


    A question for you nav profile builder experts. what a simple profile, and i think it's circular. would be in simplistic terms: portal recall (to the dungeon), run to A, run to B then repeat again, and again.

    once would do recall, a, b but not repeat and as i read the descriptions of linear(abccba) and circular (abcabc) it sounds like what i want is is circular as described above or maybe standing at on A (dugeon drop point), run to b, run to C where a portal recall is performed.

    so am i on the correct circular path?

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yeah, ur wanting circular. Just stick the portal recall at the end of the route and it'll do what your wanting.

     

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    T C M
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    while dorking around with nav profile creations earlier I ran into a brick wall on the 3rd one. wanted to hometown recall and start running. whoops no hometown, mansion, house recalls which after some sleep seems logical as these are KEYBOARD commands and not spells from the spell ID table.

    having asked, awaiting the reply, VI about ability to potentially incorporate those into the profile creation. I hit another brick wall. sure I know how to kludge it via xxxpart1, xxxpart2, xxxpart3 scripts; but preferable would be just xxx - well for editing purposes smaller files with an xxx.nav that then has ability to call/load xxxpart1, xxxpart2, xxxpart3 as appropriate would be supercalifrag...xxpe..dosis.

    So i've struck upon another potential fix/aid. If we could add in a pause to the nav script. say a 30 second pause (where you if was really involved could add several pauses in a row) to give one time to manually make the jump across/down, open a door, use a town portal gem, do a /hom, ect.

    A pause in this manner DOES not aid UCM in that keyboard commands/actions would be done and that requires semi-concious human at the keyboard.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Someone asked about a pause in nav a little while back. VI said she would look into it. 30 second pause would be a bit much though for a normal route. Maybe a spot where you can increase/decrease the nav pause.

     

    -----signature-----
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    probably, but say 10 sec pauses you could stack should work well.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    5 second pause increments would probably work best. Only reason a pause would be good is....you get to a nav point and immediately start moving again, which doesn't give the mobs that are drawn to you enough time to actually engage you. This in turn drags them around the dungeon and ends up getting your character dragged around while it chases a critter back to its spawn point.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    well 5 is ok, IF i can stack em more then one

    I may be busy and not immediately NOTICE toon has reached the point where i'm to interact at the keyboard (and no i'm NOT gone to even ask for a buzzer as it aids the unattended).

    so with multiple 5,10 or so entered I can notice do what I intended and then let the dweeb proceed on.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have a question about the switchwandstodebuff feature. I selected yield, and added my royal runed wand. My toon then equips the royal runed to yield, then changes over to the weapon, without imping and vulning first. Is this intentional?

     

    -----signature-----
    Proud member of The Knights of Fortune
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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    nm.. I changed it back to false, and it selected the royal runed to cast the yield and proceeded to imp/vuln. Guess that's mostly for mages..

     

    -----signature-----
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    Zimarathon 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I had the standalone Vtank running ok, but I want to run my 2 hander, so I just downloaded the bundle. Now I get a checkerboard screen on login, even with all plugins unchecked.

    Running XP

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 0, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Virindi Reporter, 0.0.0.5, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.33, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, Alinco, 1.5.0.0, {4338186E-7AE8-4B9E-985D-98D692036EA8}
    Plugins, 0, Sort It!, 5.9.6.0, {70DDE3AE-5ADD-4003-9600-C2F6830D7670}
    Plugins, 0, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}
    Plugins, 0, SSSort, 2.2.0.0, {B9765335-51EC-4C24-AE39-D6E1BA6AE4AD}
    Plugins, 0, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 0, Virindi Tank, 0.3.1.21, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 0, Virindi HUDs, 1.0.0.2, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 0, Virindi AutomaticUpdatesFilter, 1.0.0.4, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Alinco X Filter, 1.5.0.0, {375A7C84-B4FD-49BB-B63D-15CCC004E979}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Darkside Filter, 11.9.0.9, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.17, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Professional Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3962
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 127926272

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Installed (7.0.9447.0)
    [msvcr70.dll] : Installed (7.0.9447.0)
    [msvcp70.dll] : Installed (7.0.9447.0)
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1051.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce FX 5200
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0322&SUBSYS_A0191043&REV_A1
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{332A7473-BB99-48A9-B331-54889C825501}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce FX 5200
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 128.0 MB
    [MemoryEnglish] : 128.0 MB
    [DisplayLocalised] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayEnglish] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayWidth] : 1280
    [DisplayHeight] : 1024
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Plug and Play Monitor
    [MonitorMaxRes] : 1600,1200
    [DriverName] : nv4_disp.dll
    [DriverVersion] : 6.14.0010.6693
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 10/29/2004 16:50:00
    [DriverDateLocal] : 10/29/2004 16:50:00
    [DriverSize] : 3736704
    [MiniVdd] : nv4_mini.sys
    [MiniVddDateEng] : 10/29/2004 16:50:00
    [MiniVddDateLocal] : 10/29/2004 16:50:00
    [MiniVddSize] : 2826944
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-4062-11CF-D669-138000C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x0322
    [SubSystemID] : 0xA0191043
    [RevisionID] : 0x00A1
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    You are a fluke of the universe. You have no right to be here, and whether you can hear it or not, the universe is laughing behind your back.
    Link to this post
    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Uncheck Virindi View Service. I really have no idea what the problem is with it, but this is a VVS issue sad

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Zimarathon 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yay, that worked, thanks.

     

    -----signature-----
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    Zimarathon 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Another problem:

    Been running fine with Alinco doing the selecting and salvaging, and VTX opening the corpses. All of a sudden, in the middle of a run, VTX opens the corpse and then closes it and moves onto the next one before any looting can take place. I think it happened the first time when the pack space was low, but emptying out and logging out etc. hasn't changed the situation.

    Any ideas?

     

    -----signature-----
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Did you set up the Alinco connector as described in Question 1:

    http://www.virindi.net/wiki/index.php/Virindi_Tank_FAQ

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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    Zimarathon 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks, upgrading to alinco 3 and following those directions fixed it.

     

    -----signature-----
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi VI, tis me your favorite pest again (well i'm assuming i'm your favorite since i bring you such odd-ball puzzleing questions)

    1) first. have what seems to be a simple change request. could you change the following Vt notification line from:
    [VTank] Loaded nav ruleset.
    to
    [VTank] Loaded nav ruleset: blah-blah.

    where of course the nav set file you loaded is blah-blah.nav don't expect this is a HIGH priority but would be nice feature for the occassions when the eyelids are droopy and i/other-folks click on the wrong nav profile in the drop down box.


    2. finally an observation about the /vt nav standard load command. i'm not sure if this is a feature or a bug. as i didn't see it was documented on the website writeup I am bringing it up - so, you tell us bug or feature.

    for example i've got nav file GB-nedy.nav

    and being a little sleepy i enter the following vt manual command: /vt nav load nedy

    suprise, have a NEW file in the folder nedy.nav and the route is blank (well yeah that's a given). the suprise part was that since there is no nedy.nav file to load it created one.

    before i was going to the dropdown selecting [None] and then after creating it doing a save-as and giving it a name. but this seems to be shorter method of achieving the same result.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Sittler 
    Posts: 142
    Registered: Apr 30, '09
    Extended Info (if available)
    Real Post Cnt: 141
    User ID: 1,355,942
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm being prompted by the Virindi Update process that it can't update Virindi Tank because prerequisite - dbac9286-b38d-4570-961f-d4d9349ae3d4 is not met.
    Please re-run Virinidi intsaller

    I checked the bundle and it seems to be the same version that I am at - should I just re-run the same bundle as there seems to be an issue?

    Any suggestions?

    Thanks

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sittler posted:
    I'm being prompted by the Virindi Update process that it can't update Virindi Tank because prerequisite - dbac9286-b38d-4570-961f-d4d9349ae3d4 is not met.
    Please re-run Virinidi intsaller

    I checked the bundle and it seems to be the same version that I am at - should I just re-run the same bundle as there seems to be an issue?

    Any suggestions?

    Thanks


    You have to rerun the installer to get the new version of Virindi Views happy


    agnari posted:
    1) first. have what seems to be a simple change request. could you change the following Vt notification line from:
    [VTank] Loaded nav ruleset.
    to
    [VTank] Loaded nav ruleset: blah-blah.

    and being a little sleepy i enter the following vt manual command: /vt nav load nedy


    1) Sure.
    2) That's how it was designed. I've been working on some stuff that I will probably use to change how this stuff works, though. I will probably change it to use a dialog like this:

    http://www.virindi.net/junk/dialog1.png

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Nice GSA VI. whistling

    BTW, when do you think you'll roll out a new VTank with some of the upgrades being suggested? Just curious and not trying to rush you at all. hugs

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Nice GSA VI. whistling

    BTW, when do you think you'll roll out a new VTank with some of the upgrades being suggested? Just curious and not trying to rush you at all. hugs


    It's not GSA, it's just gold trim amuli. I like amuli happy

    Dunno. These things aren't that predictable. Lately I've been working on UI stuff. Tomorrow, who knows what I'll feel the urge to update.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank 0.3.1.24 has been released to the bundle; features include automatic door opening (and lockpicking if the door is pickable and you have pick...add pick types to consumables)

    happy

     

    -----signature-----
    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've downloaded a couple of patches - I believe I'm on your latest. I've noticed an issue whereby my melee will pull out his wand and just stop and do nothing. I've had to exit AC and decal and restart to correct this. It's happened twice - this had never happened before.

    Thanks.

     

    -----signature-----
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When it happens, go to advanced options and turn off opendoors. Let me know if that fixes it.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'll try to turn off open doors if it happens again - Also, I've downloaded another update. I'll keep you in the loop. BTW - the open doors feature is excellent. Thanks

     

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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The issue I seen above I have not seen again. I now get a new issue with picking up rares (seen this twice on two toons in the last day). I use Alinco for looting (setup according to how your site suggests to setup) and all seems well with looting and salvaging. I have the Alinco set to Auto Pickup and until a couple days ago, it was picking up rares just fine. When I now find a rare on a corpse, I don't pick it up - I get prompted "Are you sure you want to use the Rare" Yes or No. I keep trying to hit NO with no luck - the prompt contines to appear. The macro continues and it kills stuff and looting continues yet I never pickup that rare and the prompt from above stays on my screen. I logged out and back in and manually looted the rare.

    Any thougths on this?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    No, I've never seen anything like that happen. I really have no idea...sorry.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks for responding VI. This is certainly a weird one - hoping someone else has seen this issue as well. I'll play with some Alinco settings and see if anything happens. The biggest challenge is creating this issue - i.e finding a rare. Thanks wink ,

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI i've started seeing this error crop up after starting vtank sometime thursday:

    ============================================================================
    1/29/2010 5:56:31 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.27
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at ab.e()
    at ab.b()
    at cg.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a()
    ============================================================================

    if i log out and stop AC come right back in it will then run fine, couple of hours later bam again with the error and Vtank won't run. log out ect and then runs fine again for a while.

    is this something related to the recent 'open doors' code?

     

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    Ag Nar
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    No. That is actually a Decal problem that seems to affect multiple plugins.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ok i was thinking it was VT related as that's the only thing changed in days/weeks and i just started running into this issue thursday with the upgrades/changes for the door opening

     

    -----signature-----
    Ag Nar
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Believe me, that has been around a long time. At least, it seems to be pretty rare. sad

     

    -----signature-----
    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I seem to remember reading somewhere that VT or VI could heal/stam fellow members even without the fellowship panel being up. Did I just dream that/make it up or can someone tell me what I need to do to set that up?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MachineOfMorningthaw posted:
    I seem to remember reading somewhere that VT or VI could heal/stam fellow members even without the fellowship panel being up. Did I just dream that/make it up or can someone tell me what I need to do to set that up?


    http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ#What_are_VI2_.27fellows.27_and_how_do_I_use_them.3F

     

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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Awesome! Thanks so much! I just downloaded the bundle last night and I'm loving it so far! Fantastic job, VI, and keep up the great work! My only regret is that I wish I found this a long time ago! =)

     

    -----signature-----
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Glad to hear it! Also keep in mind that part of the whole bundle thing is that I really enjoy communicating with users (primarily on the vigeneral channel), and I love to hear about problems, feature requests, and whatever else happy

     

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    Tao_Roo_Chingon_II 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI?? I thought you'd appreciate my opinion on the new door opening feature......IT ROCKS!!!!!!!!! applause

     

    -----signature-----
    Tao Roo Chingon II, grief tank war mage
    Zathrus, Tao Roo, El Chingon, Will Robinson, Taopoke, Lil Tao, Tao the Mighty
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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a way while using auto-nav to get vtank to use portals? The ones you can't just run into but have to use.


    SL

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Select the portal when you click the add button.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Dyspathy 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a way currently to allow longer loot time? Currently using Vtank to kill and Alinco to loot, Vtank opens the corpse but half the time closes it before Alinco can loot.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Please read question #1 of my FAQ.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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    Dyspathy 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Please read question #1 of my FAQ.


    Ah sorry I missed that bit, works like a charm now. Thanks!

     

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    gg1085 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks for all the Hardwork Virindi I know your not interested in the LS recall on tapers but life is life sometimes stuff happens. Thank you though I love your program and its looting features even though it is a bit tedious happy

     

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    Seandis 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ack, V tank is now crashing my client. It started happening 2 updates ago. I just noticed this am, that the HUD's were all missing from the screen, and the client was again frozen. Nothing else has changed on my system except the updates for V tank that happen on login.

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.34, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 0, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 1, DCS, 2.0.0.3, {5522F031-4D14-4BC1-A6F1-09A1FB36F90E}
    Plugins, 1, Virindi Reporter, 0.0.0.7, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi Tank, 0.3.1.27, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, Virindi Item Tool, 1.0.0.0, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 0, AgentZ, 1.1.0.0, {359E547B-5302-4134-80F2-3BE5C31EC828}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, Radar Add-on, 1.2.0.53, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, Virindi HUDs, 1.0.0.3, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 1, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, MiniMap, 1.1.0.264, {92C09018-E815-4C22-987B-8E553154146E}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.4, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Population Filter, 0.0.2.5, {39EACE9F-1BF2-4E4F-BFBC-2FD9EB76A47B}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.19, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Professional Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : D:\Turbine\Asheron's Call - Throne of Destiny
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3962
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 507450848

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Not Installed
    [msvcp71.dll] : Not Installed

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1051.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : RADEON X850 Series (Omega 2.6.25a)
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_4B4B&SUBSYS_03121002&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{6EB59313-30D3-4726-AD10-AFAE2863D67C}\0000
    [Manufacturer] : ATI Technologies Inc. (Omega 2.6.25a)
    [ChipType] : ATI RADEON X850 PRO AGP (0x4B4B)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 256.0 MB
    [MemoryEnglish] : 256.0 MB
    [DisplayLocalised] : 1600 x 1200 (32 bit) (70Hz)
    [DisplayEnglish] : 1600 x 1200 (32 bit) (70Hz)
    [DisplayWidth] : 1600
    [DisplayHeight] : 1200
    [DisplayBpp] : 32
    [RefreshRate] : 70
    [MonitorName] : ViewSonic P810
    [MonitorMaxRes] : 1600,1200
    [DriverName] : ati2dvag.dll
    [DriverVersion] : 6.14.0010.6512
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 1/19/2005 19:25:56
    [DriverDateLocal] : 1/19/2005 19:25:56
    [DriverSize] : 223744
    [MiniVdd] : ati2mtag.sys
    [MiniVddDateEng] : 2/20/2005 07:38:54
    [MiniVddDateLocal] : 2/20/2005 07:38:54
    [MiniVddSize] : 965632
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-080B-11CF-C26A-1823A1C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x4B4B
    [SubSystemID] : 0x03121002
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've been using vtank for several days now and absolutely love it! However, I'm having a small problem and wondering if anyone might have any ideas/solutions. I'm using alinco3 with vtank, but have vtank controlling the looting/salvaging. 99.9% everything is working perfectly (and super fast I might add!), but over a long period of time I occasionally notice that some of the items that have been picked up for salvage don't get salvaged. By the time my main pack has filled with bags, there's maybe 5-10 unsalvaged items of the proper type that should have been salvaged and have no other redeeming value. At this time, I'm not picking up anything of high pyreal value, or mana items and I'm actually only looting 1 type of salvage (ivory if you are curious). Anyone seen this?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MachineOfMorningthaw posted:
    over a long period of time I occasionally notice that some of the items that have been picked up for salvage don't get salvaged. By the time my main pack has filled with bags, there's maybe 5-10 unsalvaged items of the proper type that should have been salvaged and have no other redeeming value


    This is actually a known problem, something that has been the case with vtank for years. In the past it has been a relatively low priority since it happens so infrequently, but recently with some code reorganization I've been moving towards something that may fix it. We'll see.

     

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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    VTank 0.3.1.24 has been released to the bundle; features include automatic door opening (and lockpicking if the door is pickable and you have pick...add pick types to consumables)


    Does the plugin have to be running to automatically open doors? Like, if I'm running through a dungeon with critters and I want to run through as fast as possible? If so, is there a way to turn off the attack quickly, without having to uncheck all of the mobs I have, then re-check them when I get to my destination?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Seandis posted:
    Ack, V tank is now crashing my client. It started happening 2 updates ago. I just noticed this am, that the HUD's were all missing from the screen, and the client was again frozen. Nothing else has changed on my system except the updates for V tank that happen on login.


    Not much has changed in this time. I will keep this in mind but I am not sure what the problem could be.

     

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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Cool. Glad to know it's not just something with my setup. Thanks again for all the hard work to make such great plugins.

     

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    Maglett_of_FF 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yaroz_vn posted:
    Virindi-Inquisitor posted:
    VTank 0.3.1.24 has been released to the bundle; features include automatic door opening (and lockpicking if the door is pickable and you have pick...add pick types to consumables)


    Does the plugin have to be running to automatically open doors? Like, if I'm running through a dungeon with critters and I want to run through as fast as possible? If so, is there a way to turn off the attack quickly, without having to uncheck all of the mobs I have, then re-check them when I get to my destination?


    Did VI remove the 'Enable Combat' checkbox on the first tab out of later versions? I have it on my older stand alone version..... Use it a lot actually for just that quick kill this area's mob's or not kill those mobs now etc times.


    VI, any eta on a newer stand alone version that has the better routing around corners?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The enable combat box has not changed.

    For standalone, I'm not sure. I guess I could release, but I think I should wait a little longer to make sure problems don't show up in the current bundle edition.

     

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    Shiraja 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have been having an odd problem lately where VT will loot mundane missile weapons. I use alinco3 as my loot engine and if you examine the items it doesn't alert it as to being anything. I am going to start trying to find similarities between them. So far its all xbows, throwing weapons and bows. Some have mana and some don't. I see nothing, so far, special about any of the names. In general it is just a crappy item or a really crappy item...

    Thanks for any ideas.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    As far as I know, that is an Alinco3 problem.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, I tried using one of the loot profiles from the Wiki page, and can't get them to work. Any other profiles available? Just a basic one to get started from?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    What's the problem?

     

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    Maglett_of_FF 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    The enable combat box has not changed.

    For standalone, I'm not sure. I guess I could release, but I think I should wait a little longer to make sure problems don't show up in the current bundle edition.


    Didn't think it had changed but not gotten even near the bundle version so couldn't say for sure, release a new stand alone version if and when you feel you are ready to do so :^)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    As I've said before, I'm just more comfortable with making bundle releases. Half the time I make some release, even after testing awhile, I find right afterward that I made some really stupid mistake. With the bundle, I can fix it immediately and people who downloaded the broken one just have to restart AC and they are all fixed up.

    With normal installs, a large number of people don't upgrade when a new version comes out, or take a very long time to do so.

     

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    MakeMeProud 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    How can I PK logoff while using your program?

    So far I've been unable to find an option, and it's been discouraging. I've spent hours trying to figure out how to do it.

    If it is not part of the program, that's a shame, because it's a marr on the program. A large portion of it's user ARE darktide, to say "You're on your own" is great, but ultimately results are what matter, and it will end with them working for hours to either find another program to do the job left out, not use an otherwise great program, and go back to LTx.

    I just wanted to express my feelings on not having the PK logoff. I think it makes the program incomplete. By I suspect that it really is there, I just can't find it. Because it does not make sense that it would just not be put there, due to some egotistical feelings.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank has no code to automatically logout. It is not part of the purpose of an ACM combat macro program. Given the trivial nature of such a feature, I suspect that there are probably dozens of plugins out there that can do what you want.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a way to use full speed attack? I've tried setting auto attack power to false but it doesn't work.

    edit: never mind, for some reason it is now working.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    After you set auto attack power to false, you have to move the bar again. It may not be where it looks like it is happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Doesm't seem to be casting the new bd8 or defender 8.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i'm having issues with castaway casting spirit/blood drinker incantation also (so i suspect it's an issue with the name of the spell as listed in the spellbook and the way it's actually spelled/named in the spell id table.

     

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    MakeMeProud 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    VTank has no code to automatically logout. It is not part of the purpose of an ACM combat macro program. Given the trivial nature of such a feature, I suspect that there are probably dozens of plugins out there that can do what you want.


    No, that is just the thing, I have tried long and far to find such a prized program but none exist that do not interfere with your fine programing. I've tried using it with lifetank to utilize it's feature but lifetank won't stay still. QUACK does not log out on PK, it just logs out when you die, which is no good. I am unable to get Pimphand or Thirst working, and it's worth mentioning that I tried to stay away from that program as best I can, but I'm forced to get that program with it's set of tools just to get this feature. As it stands now, I have no options but to go back to lifetank, which is sad for me because I turned on your program, and I really loved it you know. I thought, it's rare that you want to do something and you imagine doing it, then you download and install something, turn it on and it works exactly like you thought it would. Mapping out the dungeon and getting it to perfectly hunt just the way I wanted to, was just amazing for me. I guess it's too bad I can't find a simple logging program, or else I would fully enjoy this marvelous program, every day, possibly for some years to come. sad

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I just downloaded the plugin and I am having one issue with it. Whenever I am in melee/missle mode I will go through everything in order to attack a monster. Equip the right items, go into combat mode, and select the monster. It will NOT actually fight and kill the monster. This is not a problem with mage macroing. I am sure I have combat enabled, the right priority setting, and A is checked on the monster tab. My item tab is set with the right items I am using. I dont know what else to do. If I manually select the attack button it will go to full power, even if my bar is set at half power also, which is something I find interesting. Please help me! The macro is useless if I can't kill monsters.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    check for error messages IG. do you set it to 'Run' and then it switch itself 'off'?

    if so, that is typically a result of the message 'must have a wand identified, blah blah' chech your items tab it MUST have a wand for healing purposes (think there is some setup to get around this but don't recall those details about setting this to 0 blah blah).

     

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    primoHg 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    There are no errors that show up and I have a wand selected in the item box. It just wont start attacking the monster. Everything else will work.

     

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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Maglett_of_FF posted:
    yaroz_vn posted:
    Virindi-Inquisitor posted:
    VTank 0.3.1.24 has been released to the bundle; features include automatic door opening (and lockpicking if the door is pickable and you have pick...add pick types to consumables)


    Does the plugin have to be running to automatically open doors? Like, if I'm running through a dungeon with critters and I want to run through as fast as possible? If so, is there a way to turn off the attack quickly, without having to uncheck all of the mobs I have, then re-check them when I get to my destination?


    Did VI remove the 'Enable Combat' checkbox on the first tab out of later versions? I have it on my older stand alone version..... Use it a lot actually for just that quick kill this area's mob's or not kill those mobs now etc times.


    VI, any eta on a newer stand alone version that has the better routing around corners?


    Ok.. Now I see the Enable Combat.. hehe.. works perfect. Now I can also check that instead of unchecking all of boxes in the monster section whenever I want to just follow. hehe

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank 0.3.1.28 has been posted to the bundle. This version adds support for the new level 8 spells from this patch (spell quality may now be overridden by a key in the gameinfodb).

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    primoHg posted:
    I just downloaded the plugin and I am having one issue with it. Whenever I am in melee/missle mode I will go through everything in order to attack a monster. Equip the right items, go into combat mode, and select the monster. It will NOT actually fight and kill the monster.


    It sounds like you have changed your keyboard attack keys in AC. VTank requires that the del/end/pgdn be used for melee/missile attacks. However, you can always tell AC to use BOTH those and whatever other keys you want.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    My bundle updated when I logged in just now, but vtank is loading in regular decal view.. all of the other plugins are running in the vvs. Any ideas?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ah, that likely means you have to update VVS...rerun the bundle installer wink

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    VTank 0.3.1.28 has been posted to the bundle. This version adds support for the new level 8 spells from this patch (spell quality may now be overridden by a key in the gameinfodb).


    Thx very much VI! happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm having trouble adding two-handed type weapons to the items panel, it simply will not add it when I click on the weapon and hit add. I installed the solo version that is currently on your site, not the bundled version. Before I uninstall and reinstall, is there anything I should try?

    Regular wands/weapons add fine, its just two-handers.


    Thanks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    sorry last i heard ONLY the bundled version supported 2hand

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    maybe a stupid question, how do I install this program? I downloaded the installer, and the program i unzipped has two buttons, one to check directx and another to install(i believe). the second buttom isn't clickable, and nothing happens. any help would be much appreciated.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    DumpsterDiver posted:
    maybe a stupid question, how do I install this program? I downloaded the installer, and the program i unzipped has two buttons, one to check directx and another to install(i believe). the second buttom isn't clickable, and nothing happens. any help would be much appreciated.



    You should get a screen like this one:

    http://www.virindi.net/wiki/index.php/File:Bundleinstallerscreenshot.png

    Install is grayed out when plugins are installed. If no plugins are listed, the program can't connect to my server to get the install list or another error occurred. Did you run it as admin?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI. Just read your post on AC boards about the corpse problem. Wouldn't it be easier to just make the macro take just a tad longer to loot? Or add in a user definable delay?

    Just curious.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sure, but that would slow things down!

    It is better to get the problem fixed.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    a quick question on nav profiles. think i understand MOST of the structure, ie #type of profile, #of points and 5 lines which i'm reading as 3 lines of spacial coords bracketed by zeros, ie:
    0
    xcoord value which equates to a n/s figure
    ycoord value which equates to an e/w figure
    POSSIBLY a zcoord value which may equate to a height figure
    0

    but i'm beginning to question if the that 3rd isn't possibly a delay factor or a pause at this location

    so obviously my question which is the 3rd value a height value or a pause?

    thank you

     

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    -Profile type
    -Number of points
    [list of points]
    {
    -Point type
    -X
    -Y
    -Z
    [Possible extra data depending on point type...]
    }

    The extra data is a guid for a portal or a spell id for a recall.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    An extra second or two would be preferable to having to stop my macro once an hour to clean up corpses.

    Just sayin tongue

    And we know Turbine will take another few years to fix it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm having issues with Vtank ever since I downloaded the bundle. The stand alone appeared in my decal bar with all my other plugins and worked fine. Since I downloaded the bundle I know it is supposed to appear as it's own icon in the upper left corner. There is a gray square in the upper left corner and I know Vtank is running because I get messages from it in my chat window. I'm unable to get to the Vtank Options Window.

    I've tried uninstalling and removing the bundle to go back to the stand alone so I could be up and running at least and I'm having the same issues. Kinda hard because there is no uninstall file in the download and it doesn't show up in add/remove programs.I shut of all other plugins, uninstalled and reinstalled decal to no avail.

    I'm up for ideas, but I'm thinking it's the HUD program and from what I've read I'm the only one to run into this.

    Thanks for any help,

    Fatal End
    Leafcull

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Uncheck Virindi View Service in Decal, if it's not working. It's possible though that it is just covered up by the Decal bar...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Unchecking VVS did it. Didn't see it at first or I would of tried.

    I tried moving the decal bar around =P

    Thanks for the help.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ty VI for confirming the zcoord issue.

    i was noticing something that seemed strange and there was nothing in the data profile to support the weirdness.

    often when making a nav profile for travel i have to stop and chat for a bit, and then during the playbacks of the profile later (as in when running a different toon from A to B) i was noticing points along the path where things came to a screeching halt as if the original pauses were being replayed.

    and the zcoord was the only possible point i could see that would potentially be such a pause.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    A possible option for the future maybe, at least an Idea.

    When I'm playing my melee I usually start out buffing with a wand I have tinked up with Opal that has a huge mana c bonus and then while I'm fighting I used my Melee D wand. Saves a little bit of time. Could you possibly add an option where you could select(check box) a wand for initial buffing and then another for melee buffing?

    Just something I've been thinking about. Just started really playing around with all the options so who knows, maybe there's a way to do this already.

    Thanks,

    Fatal End.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When it is buffing, it will just use whichever wand is currently wielded if one already is. If you are wielding a melee/missile weapon, it will switch to the wand in your items list.

    Soooo....right before you start your initial buff, equip your manac wand. It will use it happy

     

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    VI....the crafting option under the advanced tab......what exactly does it do?

    Was hoping it would combine my motes, but it doesn't seem to do that. cry

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It crafts items in consumables when you run out.

     

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    How hard would it be to have it combine motes? PITA when u get about 30 of em in your pack and have to stop to combine em all.

    Just a suggestion for a possible release.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, is tank set up for no life melees using a casting stein?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    VI, is tank set up for no life melees using a casting stein?



    No. You are going to have to disable VTank buffing and buff manually/with another tool.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sorry if this has already been asked somewhere within the 28 pages of this post....

    I'm using the standalone version I just installed last night. Maybe I need to use the bundled version, but I didn't want all the other stuff. I'm using it on a melee.

    1)Is there a way to get Vtank to pick up items off the ground? I'm using Alinco3, and it notices stuff on the ground and reports them, but they are left on the ground.

    2) Is there a way to set task priority, like loot first then buff?

    3) I can't get it to add mana stone to the Items tab, so I don't think it is going to keep my items charged.

    4) Is there any way to get Vtank to restore to full stamina? I have the stamina level set low, and it only does 1 mana-to-stamina which doesn't fill my stam bar.

    5) Are there install instructions for the bundle when installing under Vista. Simply dl'ing and running it didn't work.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Maybe I need to use the bundled version, but I didn't want all the other stuff. I'm using it on a melee.

    after installation you can choose NOT to load/use any of the other 'stuff'.



    1)Is there a way to get Vtank to pick up items off the ground? I'm using Alinco3, and it notices stuff on the ground and reports them, but they are left on the ground.

    her FAQ has a quick and short description of how to set up VT to use alicno3 profiles/looting. basically you create a new vtank loot profile called alinco (no rules) and insure that that is loaded and you have the enable looting checked. believe this lets VT know to let alinco take charge of looting.



    2) Is there a way to set task priority, like loot first then buff?

    far as i know the increase loot priorty means, kill monster, loot monster, kill next



    3) I can't get it to add mana stone to the Items tab, so I don't think it is going to keep my items charged.

    believe you add it to the CONSUMEABLE list not items, items is for shield, weapons wand



    4) Is there any way to get Vtank to restore to full stamina? I have the stamina level set low, and it only does 1 mana-to-stamina which doesn't fill my stam bar.

    believe you set up low point to start restaming at or below and the top-off stam

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    Maybe I need to use the bundled version, but I didn't want all the other stuff. I'm using it on a melee.

    after installation you can choose NOT to load/use any of the other 'stuff'.


    I tried installing the bundle on stinkin vista last night. Didn't install. Any hints on installation? Where to install, how to install?


    agnari posted:

    1)Is there a way to get Vtank to pick up items off the ground? I'm using Alinco3, and it notices stuff on the ground and reports them, but they are left on the ground.

    her FAQ has a quick and short description of how to set up VT to use alicno3 profiles/looting. basically you create a new vtank loot profile called alinco (no rules) and insure that that is loaded and you have the enable looting checked. believe this lets VT know to let alinco take charge of looting.


    Right, the FAQ talks about looting, which works. I was asking about how to get stuff on the ground to be picked up. I was fighting in a pit with a bunch of ghosts/spectres/whatevers and sometimes they wouldn't leave corpses, just junk on the ground that would get noticed by Alinco. (Just like loot used to work in the old days, when you'd have piles of loot on the ground). I've concluded that there's no way to pick up this stuff, and moved on. Whatever...

    agnari posted:

    2) Is there a way to set task priority, like loot first then buff?

    far as i know the increase loot priorty means, kill monster, loot monster, kill next



    Where is that? Is there a checkbox or option for this? Actually...nm, I need to get the bundle installed.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    FYI, I got a rare while running this last night. Alinco noticed it, but it didn't get picked up.

    Another very odd thing...Vtank doesn't notice Harrower Geievers. I had one nibbling on me and Vtank totaly ignored it. I even tried adding it in the monster tab, but this didn't correct it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    not sure IF the alinco3 link works for the NON bundled version.

    i would install vtank to a c:\games folder and NOT the c;\program files where everyone runs into permission problems and the dreaded run as admin requirement.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Vista: run the installer as admin.

    agnari posted:
    not sure IF the alinco3 link works for the NON bundled version.

    i would install vtank to a c:\games folder and NOT the c;\program files where everyone runs into permission problems and the dreaded run as admin requirement.


    Alinco3 DOES work with the standalone version.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Are you not going to update the standalone Vtank plugin anymore? Are updates only going to be available via the bundle?

    Any thoughts as to why Vtank (standalone) ignored the Harrower Griever that was attacking me?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Smacx2 posted:
    Are you not going to update the standalone Vtank plugin anymore? Are updates only going to be available via the bundle?


    I will probably again update the standalone sometime, but the bundle version is my primary focus.

    Smacx2 posted:
    Any thoughts as to why Vtank (standalone) ignored the Harrower Griever that was attacking me?


    Not sure.

     

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    [quote=Virindi-InquisitorI will probably again update the standalone sometime, but the bundle version is my primary focus.[/quote]

    Are they not the same codebase?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Smacx2 posted:
    Are they not the same codebase?


    It is, but when I do a standalone release having bugs is a lot worse. With the bundle, if there is a problem I can get people an automatic update instantly.

     

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    Hmm, how about having the current and previous version available standalone?

    If the current version has problems, we can just redownload the previous version.

    Or is this just too time consuming?

    BTW, tyvm for this wonderful plugin!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Question for the people using the bundled version.

    Is it picking up rares while using Alinco?

    Im using the standalone version and it is still not picking them up.

     

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    mine does, but that is an ALINCO3 issue.

     

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    Ag, are you using VTank to loot/salvage, or Alinco?



     

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    using alinco3

     

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    Is there any way to keep your character backed into a corner?

    I'm running Vtank on a UA character and using the defaults for arc, attack, etc. What happens with the UA animation is that when the creature you are fighting dies, you get pulled forward a bit. This causes my Vtank toon to get pulled all over the room. Fortunately he's not fighting anything where I absolutely rely on the shield and have to worry about getting hit in the back.

    Controlling the fight of a UA toon requires a bit of finese. As a UA'er, you are swinging at full speed most of the time. This means that you need to monitor the fight and you have to break off combat as soon as you get the mob death message. I do this by hitting the turn left/right arrow key. This breaks off the attack. If you don't break off the attack, two things happen. The first is that you get pulled forward when the creature dies. The second thing is that the toon will continue to attack even though the creature just died, and do 2-3 fast swings at the corpse. This also pulls your toon forward a bit. If you don't pay attention and break off combat, sometime you'll have to back your character up to get back into a corner/wall position so his back isn't exposed.

    So, any advice on settings to allow Vtank to be used by a UA toon in situations where you actually need to use a shield and stay tucked into a corner? Can I make him stay stuck to one spot and facing, or back up into the corner during combat?

    Thanks.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    the nav profile with one point can keep him near or on one spot. facing will be difficult

     

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    Ag Nar
    Portal Mule Master of the Loresraat
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    Smacx2 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    the nav profile with one point can keep him near or on one spot. facing will be difficult


    Hi, thanks for the reply.

    I'm wondering how this would work though.

    When does the toon navigate? After each kill, or only in idle mode?

    Due to the nature of the UA animation and getting pulled forward by the creature death, and getting pulled forward while swinging at the corpse, you need to back up into the corner after each kill in order to protect your back. Otherwise, after 1 or 2 kills, you have creatures behind you attacking your back.

    So, any idea how the nav works?

    I've seen sword toons UCM/ACMing in EO with their back to the wall. Never stopped to watch the whole animation sequence to see if they get pulled forward or not, and how they get back into the corner. Guess I'll have to go find some and watch...

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i believe after killing looting it will then 'continue' running it's navigation route IE back to the it's spot.

     

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    Ag Nar
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yeah, it won't nav until it's "idle"....finished killing/looting/salvaging. So if the spawn is fast enough, you will never nav back to your corner.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Back to my rare looting question.....why does it work for some people and not others. Seems if it was a problem with Alinco, it either wouldn't work for anyone or would work for everyone.

    Any thoughts VI?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It's an Alinco issue. Rares work 100% for me with a proper rule in VTClassic.

     

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    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Smacx2 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Could I make a feature request?

    - An option to terminate combat as soon as the creature death message has been received, by turning left or right.
    This would keep UA toons from getting pulled forward by the creatures death, and keep them from swinging 2-3 times at the corpse.

    - An option to allow switching weapons without first going into non-combat mode.

     

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    Cyberkiller1234 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    OT but, is the alinco dev still around? Can we maybe get him to look at the rare issue.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, you mind posting the correct rule for those of us not familiar with setting up the tank looting?

    I'm assuming that as long as I don't have the loot option checked in Alinco that VTank does the looting. Is that correct?

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    you create a NEW looting profile NAMED alinco.los (think vt adds .los you just name it alinco (carriage return). then make sure in VT you have enable looting checked.

    with those two set, vt lets alinco control looting.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Not what I was asking Ag.

    You have to have a rule set for VTank to know what to loot.

     

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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Question: Im using VT with Alinco3 and have the Alinco.los loot profile. I have VT using mana charges to keep my armor filled automaticly with mana. Is VT supposed to NOT use any items to drain mana out of that "hit" with Alinco3 on any rule other then manatank? If so why did this get drained? It got a hit as Two-Handed rule.

    (Two Handed)Peridot Lightning Tetsubo, 14.3-22, +7%a, +12%md, Defender VI, Infected Caress, Strength Self VI, Two Handed Combat 350 to Wield, Diff 61, Sho, Craft 10, Value 19,421, BU 464
    The Mana Stone drains 5,463 points of mana from the Peridot Lightning Tetsubo.
    The Peridot Lightning Tetsubo is destroyed.


    SL

     

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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yes.. vtank has it's own "mana-tank" rules (found in the advanced configuration). If you don't want Alinco picking up stuff, then set it to like 80000 mana happy

     

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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I do want Alinco picking up things, and it did exactly like I wanted. Picked it up cause it hit the "two handed" rule. I just dont want VT to then destroy something for the mana unless it doesn't hit on any rule.

    SL

     

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    Dark_Coil 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Im having issues of installing (actually loading VTank) Install seemed to work ok, sent it to its own file on C: Drive. But when I try to log in it keeps comming up with this window:[Has no window title,has an OK click option or exit top right corner]


    Exception in exception handler: System.UnathorizedAccessException:Access to the path 'CLvi2-error.txt' is denied.
    at System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.INt(String path, FileMode mode, FileAccess access, INt32 rights, Boolean useRights, FileShare share,Int32 buffersize, FileOptions options, SECURITY_ATRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share. Int32 bufferSize, FileOptions options)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encodeing, Int32 bufferSize)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at cd.a(Exception A_0)



    When I click OK it continues but looses connection to game.
    I have tried loading it several times! System Restore to previous day and another reinstall. Im very surprised that VTank does not have a uninstaller. Why dont you have an UNINSTALLER??
    No where can I find VTank in the uninstall Programs.

    Heres my Decal export:

    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, location, clsid
    Plugins, 1, Virindi Chat System 5, 5.0.0.4, C:\VTank\VirindiChatSystem5\VCS5.dll, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, Mob Tracker, 1.4.0.0, C:\Program Files (x86)\Yews Plugins\Mob Tracker\Mob Tracker.dll, {0C212D60-8708-4043-A09B-E6C0387A0A8D}
    Plugins, 0, Media Control, 1.1.0.0, C:\Program Files (x86)\Decal Plugins\Media Control\Media Control.dll, {9CBF03C2-20F4-4788-BC7E-9E5AF55C6CEA}
    Plugins, 1, Quest Timer, 2.4.0.2, C:\Program Files (x86)\Decal Plugins\Quest Timer\Quest Timer.dll, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 1, BotShopper, 1.1.0.1, C:\Program Files (x86)\haxit\BotShopper\BotShopper.dll, {6367C4F9-0F6D-40F5-91E5-6826CBFCBE86}
    Plugins, 1, CastAway, 1.7.0.894, C:\CastAway\CastAway.dll, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 1, Target Info, 3.1.0.1, C:\Program Files (x86)\Decal Plugins\Target Info\Target Info.dll, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}
    Plugins, 1, Radar Add-on, 1.2.0.49, C:\Program Files (x86)\Decal Plugins\Radar Add-on\RadarService.dll, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, AC+, 1.1.0.1164, C:\Program Files (x86)\Decal Plugins\AC+\ACPlus.dll, {5ACB7319-8E15-4A4A-A24D-59180DA1DF49}
    Plugins, 1, GoArrow, 1.2.0.1, C:\Program Files (x86)\Decal Plugins\GoArrow\GoArrow.dll, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Alinco, 1.5.0.0, C:\Program Files (x86)\Decal Plugins\Alinco\ls.dll, {4338186E-7AE8-4B9E-985D-98D692036EA8}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\DHS.dll, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, MiniMap, 1.1.0.264, C:\Program Files (x86)\Decal Plugins\MiniMap\MiniMap.dll, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, Tworocks Shortcuts.dll, 1.1.0.3, C:\Users\Stewart\Downloads\LTx\Tworocks_Shortcuts\Tworocks Shortcuts.dll, {70172151-A3CD-46ED-A9FE-17B036BF2C5A}
    Plugins, 1, Mouse Wheel v2, 1.8.0.0, C:\Program Files (x86)\Paradoxlost Development\MouseWheel2\MouseWheel2.dll, {66E67FB0-17B9-44B9-A044-8821EBC91668}
    Plugins, 0, CraftBot, 1.0.2730.12, C:\Program Files (x86)\Paraduck\CraftBot\CraftBot.dll, {2B88235C-D0A2-43CC-A19F-8AEACF610263}
    Plugins, 1, BuffMe, 0.1.8.2, C:\Decal Plug-ins\FreodsPlace\BuffMe\BuffMe.dll, {22C182F7-DD8E-4894-B7F0-27D52B27DA96}
    Plugins, 0, AgentZ, 1.0.0.0, C:\AgentZ\AgentZ.dll, {359E547B-5302-4134-80F2-3BE5C31EC828}
    Plugins, 1, Portal Inventory, 1.5.0.0, C:\Program Files (x86)\Portals Plugins\Portal Inventory\PortalInventory.dll, {B16F7172-47BB-482A-B7E1-BC719BE51FDE}
    Plugins, 1, Virindi Tank, 0.3.1.28, C:\VTank\VirindiTank\utank2-i.dll, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, Virindi Reporter, 0.0.0.7, C:\VTank\VirindiReporter\VirindiReporter.dll, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 0, Mule Trade It!, 0.0.0.368, C:\GouruWare\Mule Trade It!\MuleTradeIt!.dll, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 0, Squire, 1.0.1.0, C:\Program Files (x86)\Squire\Squire.dll, {77B00276-B787-4ED9-B242-4348E917EE36}
    Plugins, 1, EmoteButler, 1.0.0.0, C:\Program Files (x86)\Decal Plugins\EmoteButler\EmoteButler.dll, {212FD2A3-58BD-41E8-AAE1-63F1D729A349}
    Plugins, 0, LockesArmyKnife, 1.2.0.1, C:\Program Files (x86)\Decal Plugins\LockesArmyKnife\LockesArmyKnife.dll, {564F9780-062F-42D1-816D-756BF4F725C0}
    Plugins, 0, SkunkWorks, 3.5.0.500, C:\Program Files (x86)\SkunkWorks\SWPlugin.dll, {C0535F3D-9DA2-4617-A7BD-4495F7C379E9}
    Plugins, 0, Make It!, 5.9.7.0, C:\Program Files (x86)\GouruWare\Make It!\MakeIt.dll, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 0, HWAC_Stats.dll, 1.4.0.4, C:\Program Files (x86)\Decal Plugins\HWAC Stats\\HWAC_Stats.dll, {1D17D4A2-D62C-46B5-881E-A06EEF47D7DF}
    Plugins, 1, Sort It!, 5.9.6.0, C:\Program Files (x86)\GouruWare\Sort It!\SortIt.dll, {70DDE3AE-5ADD-4003-9600-C2F6830D7670}
    Plugins, 1, Virindi Integrator2 Beta, 1.0.0.35, C:\VTank\VirindiIntegrator2\Integrator2Client.dll, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, SkunkVision, 1.0.0.7, C:\Program Files (x86)\Skunkvision\SkunkVision.dll, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 0, LifeTank X, 11.9.0.9, C:\Program Files (x86)\LifeTank X\LTCore.dll, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 0, Spies, 3.0.0.3, C:\Program Files (x86)\Spies\spies.dll, {AE757532-46A3-47EE-AEA7-59748ED6B0F5}
    Plugins, 1, SSSort, 2.2.0.0, C:\Program Files (x86)\Decal Plugins\SSSort\SSSort.dll, {B9765335-51EC-4C24-AE39-D6E1BA6AE4AD}
    Plugins, 1, Virindi HUDs, 1.0.0.3, C:\VTank\VirindiHUDs\VirindiHUDs.dll, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 0, Virindi ChatBugFix, 1.0.0.0, C:\Program Files (x86)\VirindiPlugins\Virindi Chatbugfix\ChatBugFix.dll, {C92BE441-1880-48C0-B350-B235D62E2600}
    Plugins, 1, Alinco3, 1.0.0.9, C:\Program Files (x86)\Decal Plugins\Alinco3\Alinco.dll, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 1, Virindi Follower, 0.0.0.4, C:\Program Files (x86)\Virindi Follower\VFollower.dll, {F99EC4CF-2C9B-4A8A-84A5-BAA7222F8A07}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.4, C:\VTank\VirindiAutomaticUpdatesFilter\VirindiAutomaticUpdatesFilter.dll, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, C:\AC Dual Client\ACDCCore.dll, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalFilters.dll, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Alinco X Filter, 1.5.0.0, C:\Program Files (x86)\Decal Plugins\AlincoFilter\Alincowf.dll, {375A7C84-B4FD-49BB-B63D-15CCC004E979}
    Network Filters, 0, SkunkWorks Filter, 3.5.0.500, C:\Program Files (x86)\SkunkWorks\SWFilter.dll, {3F5C997C-9B10-429C-870D-022497195068}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalFilters.dll, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalFilters.dll, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\Decal.FileService.dll, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalFilters.dll, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\SpellFilter.dll, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Darkside Filter, 11.9.0.9, C:\Program Files (x86)\LifeTank X\DarksideFilter.dll, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\/Decal.Adapter.dll, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decaldat.dll, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalrender.dll, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.1, C:\Program Files (x86)\Decal 3.0\Inject.dll, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalInput.dll, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalnet.dll, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.23, C:/VTank/VirindiViewService/VirindiViewService.DLL, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\D3DService.dll, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\/Decal.Adapter.dll, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalFilters.dll, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\Decal.dll, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.1, C:\Program Files (x86)\Decal 3.0\Inject.dll, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalInput.dll, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalInput.dll, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalInput.dll, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalInput.dll, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalInput.dll, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, C:\Program Files (x86)\Decal 3.0\decalInput.dll, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Home Edition Service Pack 2 (Build 6002)

    Decal Settings
    [Injection Method] : CBT Hook (Alternate)
    [Portal Path] : C:\Asheron's Call - Throne of Destiny
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 24536 bytes, Version 0.0.11.3963
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : -19427328

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Installed (7.0.9466.0)
    [msvcr70.dll] : Installed (7.0.9466.0)
    [msvcp70.dll] : Installed (7.0.9466.0)
    [atl71.dll] : Not Installed
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.5002.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce GT 120
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0646&SUBSYS_9640174B&REV_A1
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{CC17E89B-9120-4373-A1F8-2EA577AFFB6A}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce GT 120
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 4077 MB
    [MemoryEnglish] : 4077 MB
    [DisplayLocalised] : 1400 x 1050 (32 bit) (75Hz)
    [DisplayEnglish] : 1400 x 1050 (32 bit) (75Hz)
    [DisplayWidth] : 1400
    [DisplayHeight] : 1050
    [DisplayBpp] : 32
    [RefreshRate] : 75
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    [DriverVersion] : 8.17.0011.9621
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 1/11/2010 22:03:33
    [DriverDateLocal] : 1/11/2010 10:03:33 PM
    [DriverSize] : 11862120
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-4506-11CF-6E51-4BB61FC2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10
    [DDIVerLocal] : 10
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x0646
    [SubSystemID] : 0x9640174B
    [RevisionID] : 0x00A1
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes


     

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    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    I'm assuming that as long as I don't have the loot option checked in Alinco that VTank does the looting. Is that correct?


    No. All looting works with the same mechanism: Alinco3 implements a lootplugin, and VTClassic is a lootplugin.

    To use VTClassic, use the editor in the VirindiTankClassicLooter directory to create a profile in your vtank directory.

    Full example profiles are at the bottom of this page: http://www.virindi.net/wiki/index.php/VTClassic_AdvancedLooting

    agnari posted:
    you create a NEW looting profile NAMED alinco.los (think vt adds .los you just name it alinco (carriage return)


    You need to type the .los

    Striderlongshanks posted:
    Question: Im using VT with Alinco3 and have the Alinco.los loot profile. I have VT using mana charges to keep my armor filled automaticly with mana. Is VT supposed to NOT use any items to drain mana out of that "hit" with Alinco3 on any rule other then manatank? If so why did this get drained? It got a hit as Two-Handed rule.


    You are correct about how it is supposed to work. It isn't supposed to eat matching items. This could happen if Alinco didn't specify the item as lootable (for instance if you didn't have alinco.los set). Or, it could be some other problem. I haven't had this happen, myself.

    Dark_Coil posted:
    Im having issues of installing (actually loading VTank) Install seemed to work ok, sent it to its own file on C: Drive. But when I try to log in it keeps comming up with this window:[Has no window title,has an OK click option or exit top right corner]


    Exception in exception handler: System.UnathorizedAccessException:Access to the path 'CLvi2-error.txt' is denied.
    at System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.INt(String path, FileMode mode, FileAccess access, INt32 rights, Boolean useRights, FileShare share,Int32 buffersize, FileOptions options, SECURITY_ATRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share. Int32 bufferSize, FileOptions options)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encodeing, Int32 bufferSize)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at cd.a(Exception A_0)



    When I click OK it continues but looses connection to game.
    I have tried loading it several times! System Restore to previous day and another reinstall. Im very surprised that VTank does not have a uninstaller. Why dont you have an UNINSTALLER??
    No where can I find VTank in the uninstall Programs.


    I'm not really sure what's going on with that exception, but it seems like the plugins do not have full write access (ie. the game is not being launched as admin).

    If you want to uninstall, you can do the following:

    -For plugins/filters, select the plugin in Decal and click remove, then delete the plugin directory.
    -For Virindi View Service, follow instructions here: http://www.virindi.net/wiki/index.php/Virindi_Views#Uninstalling

     

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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Sir_Horibu 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey Virindi,

    A friend of mine is trying to upgrade from the standalone package to the bundle package.
    My friend is using Windows Vista 64bit edition and has UAC turned off.
    He has run the installer as an Admin and installed the plugin package in C:\Games to not conflict with Vista.
    After launching the game he only has one little box in the top left corner for his vvs bar.
    http://imgur.com/ME2Ge.jpg

    Any help that I could try to have him do?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have heard a lot about this problem, but have not been able to replicate it. This is a VVS issue, and unchecking VVS should restore functionality.

    What I really need is for someone who is having this problem to download DebugView ( http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx ) and paste me the exceptions (if any) that are popping up.

     

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    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Elder_AC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players

    As most, I'm sure this has been asked a lot. Sorry. I went back a bit, but didn't see a solution.

    Anyway to slow down the open and close of a corpse?

    Using Alinco3 to loot. Should I not?

    VTank misses more than it picks up. I am assuming Alinco uses a slow scan mode. Often, the corpse is closed by VTank and Alinco then chimes in.

    So, I have to turn off the macro to loot. Which, isn't a problem, as I am right there. Just gets tedious.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Elder_AC posted:

    As most, I'm sure this has been asked a lot. Sorry. I went back a bit, but didn't see a solution.

    Anyway to slow down the open and close of a corpse?

    Using Alinco3 to loot. Should I not?

    VTank misses more than it picks up. I am assuming Alinco uses a slow scan mode. Often, the corpse is closed by VTank and Alinco then chimes in.

    So, I have to turn off the macro to loot. Which, isn't a problem, as I am right there. Just gets tedious.


    Please see FAQ #1: http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ

     

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    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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    Elder_AC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yup, read that. Nope, doesn't answer the question.

    Items get detected, but VTank is so anxious to get moving along, it doesn't stick around long enough to loot. Opens, closes, runs off, Alinco finally detects, but 4 out of 5 times the item doesn't get looted. It never fails to pick up Major Mana Stones, peas, or anything that's on the left side of the loot on the corpse.

    Or are you saying it's a distance issue?

    It's an awesome program, and I'm truly impressed at the various features you've added, and appreciate the efforts. And thanks for the reply! Awesome stuff.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Elder_AC posted:
    Items get detected, but VTank is so anxious to get moving along, it doesn't stick around long enough to loot. Opens, closes, runs off, Alinco finally detects, but 4 out of 5 times the item doesn't get looted.


    This is a guaranteed sign that you have not properly configured your alinco.los loot profile in VTank. Please check to make sure the alinco.los file is actually selected under loot profile.

     

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    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Elder_AC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    And you're probably right ... looks that way. :\

    / is a moron.

    I had it that way ... not sure what happened. I lost some my AlincoBuffs and Alinco3 profiles somehow.. things seem to get screwy when the client crashes..

    Thanks again.

     

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    Smacx2 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Smacx2 posted:
    Could I make a feature request?

    - An option to terminate combat as soon as the creature death message has been received, by turning left or right.
    This would keep UA toons from getting pulled forward by the creatures death, and keep them from swinging 2-3 times at the corpse.

    - An option to allow switching weapons without first going into non-combat mode.


    Hi VI,

    any thoughts as to whether it is possible to implement this as an advanced option?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank already attempts to stop attacking when the death message arrives. I guess it doesn't always work.

    Fast UA switching is on the list.

     

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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, I have tried using those pre-made templates you pointed me to but can't get them to work for some reason. When I try to load them, I get an error message.

    I actually posted about this a few pages back but never got a reply. I'll see if I can find it real quick.


    Edit: Here was my original post:

    Date Posted: 1/9 10:33pm Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Does anyone have a loot profile that they could put up here? The ones that are linked on the vtank tutorial will not work. When I try to open them with the utank editor, I get an error.

    I could probably make a profile myself, but when making one, you need the value for each salvage type. Is there somewhere this info is listed?

    Any help is greatly appreciated.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Please use the editor that is installed on your machine with the bundle. It is located in your VirindiTankClassicLooter install directory.

     

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    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Smacx2 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    VTank already attempts to stop attacking when the death message arrives. I guess it doesn't always work.

    Fast UA switching is on the list.


    Hmmmm....have you ever tried this on a UA toon with fastest swing set? My toon takes 2-4 additional swings at the corpse.

    How does it attempt to stop attacking?

    You might be able to break the attack quicker by turning left or right, or selecting the next available target asap after getting the death message.

     

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    shontsu 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi, nice plugin, I tried it last night for the first time. I had an issue where it wouldn't cast rings, can you think of any reasons? It cast wars fine. I left it with the default ranges it installed with. I did modify the spell levels to make it use VIs, but even before I did that it wasn't using rings (over 400 war skill). I couldn't see any obvious things stopping it.

     

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    shontsu 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ahh, looking through this board seems I need to identify the mobs to ring. If I tick the R box on the 'default' monster line will that use rings for every mob I don't otherwise have explicitly added to my list?

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    you can ident specific or default i believe

    with the default it works (I BELIEVE and am not always right) that if you are ringed by 4 different types of monsters and you have limit set to 4 it won't trigger rings, in that it works off 4 monsters of the same type.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Smacx2 posted:
    How does it attempt to stop attacking?


    It selects your char. However, this may not always work...the client's melee attack code appears to be very aggressive.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Question for the people using the bundled version.

    Is it picking up rares while using Alinco?

    Im using the standalone version and it is still not picking them up.


    I run bundled and when run with Alinco it does not pickup rares. I noticed something interesting the other day - I found a rare, did not get picked up - I paused Vtank - and openned manually - Alinco picked it up and recognized it properly.

    I do know when I use Vtank without Alinco running - no issue picking up rares.

    Wondering if the issue lies somewhere in the connector between vtank and Alinco?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI i just installed the bundle version on a fresh install of WIN 7
    on a post dated 3/1 you wanted someone that was getting the little box in the corner to post the exceptions the DeBugView comes up with so here you go


    [716] System.DllNotFoundException: Unable to load DLL 'sqlite3': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    [716] at System.Data.SQLite.UnsafeNativeMethods.sqlite3_open_v2(Byte[] utf8Filename, IntPtr& db, Int32 flags, IntPtr vfs)
    [716] at System.Data.SQLite.SQLite3.Open(String strFilename, SQLiteOpenFlagsEnum flags, Int32 maxPoolSize, Boolean usePool)
    [716] at System.Data.SQLite.SQLiteConnection.Open()
    [716] at r.a(String A_0, String A_1, String A_2)
    [716] at VirindiViewService.HudView.a(String A_0)
    [716] at VirindiViewService.HudView.ac()
    [716] System.DllNotFoundException: Unable to load DLL 'sqlite3': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    [716] at System.Data.SQLite.UnsafeNativeMethods.sqlite3_open_v2(Byte[] utf8Filename, IntPtr& db, Int32 flags, IntPtr vfs)
    [716] at System.Data.SQLite.SQLite3.Open(String strFilename, SQLiteOpenFlagsEnum flags, Int32 maxPoolSize, Boolean usePool)
    [716] at System.Data.SQLite.SQLiteConnection.Open()
    [716] at VCS5.Rules.LoadRules()
    [716] at VCS5.Rules.c()
    [716] at VCS5.PluginCore.Startup()
    [716] System.DllNotFoundException: Unable to load DLL 'sqlite3': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    [716] at System.Data.SQLite.UnsafeNativeMethods.sqlite3_open_v2(Byte[] utf8Filename, IntPtr& db, Int32 flags, IntPtr vfs)
    [716] at System.Data.SQLite.SQLite3.Open(String strFilename, SQLiteOpenFlagsEnum flags, Int32 maxPoolSize, Boolean usePool)
    [716] at System.Data.SQLite.SQLiteConnection.Open()
    [716] at r.a(String A_0, String A_1, String A_2)
    [716] at VirindiViewService.HudView.a(String A_0)
    [716] at VirindiViewService.HudView.ac()
    [716] System.DllNotFoundException: Unable to load DLL 'sqlite3': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    [716] at System.Data.SQLite.UnsafeNativeMethods.sqlite3_open_v2(Byte[] utf8Filename, IntPtr& db, Int32 flags, IntPtr vfs)
    [716] at System.Data.SQLite.SQLite3.Open(String strFilename, SQLiteOpenFlagsEnum flags, Int32 maxPoolSize, Boolean usePool)
    [716] at System.Data.SQLite.SQLiteConnection.Open()
    [716] at r.a(String A_0, String A_1, String A_2)
    [716] at VirindiViewService.HudView.a(String A_0)
    [716] at VirindiViewService.HudView.ac()
    [716] System.DllNotFoundException: Unable to load DLL 'sqlite3': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    [716] at System.Data.SQLite.UnsafeNativeMethods.sqlite3_open_v2(Byte[] utf8Filename, IntPtr& db, Int32 flags, IntPtr vfs)
    [716] at System.Data.SQLite.SQLite3.Open(String strFilename, SQLiteOpenFlagsEnum flags, Int32 maxPoolSize, Boolean usePool)
    [716] at System.Data.SQLite.SQLiteConnection.Open()
    [716] at r.a(String A_0, String A_1, String A_2)
    [716] at VirindiViewService.HudView.a(String A_0)
    [716] at VirindiViewService.HudView.ac()
    [716] System.DllNotFoundException: Unable to load DLL 'sqlite3': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    [716] at System.Data.SQLite.UnsafeNativeMethods.sqlite3_open_v2(Byte[] utf8Filename, IntPtr& db, Int32 flags, IntPtr vfs)
    [716] at System.Data.SQLite.SQLite3.Open(String strFilename, SQLiteOpenFlagsEnum flags, Int32 maxPoolSize, Boolean usePool)
    [716] at System.Data.SQLite.SQLiteConnection.Open()
    [716] at r.a(String A_0, String A_1, String A_2)
    [716] at VirindiViewService.HudView.a(String A_0)
    [716] at VirindiViewService.HudView.ac()
    [716] System.DllNotFoundException: Unable to load DLL 'sqlite3': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    [716] at System.Data.SQLite.UnsafeNativeMethods.sqlite3_open_v2(Byte[] utf8Filename, IntPtr& db, Int32 flags, IntPtr vfs)
    [716] at System.Data.SQLite.SQLite3.Open(String strFilename, SQLiteOpenFlagsEnum flags, Int32 maxPoolSize, Boolean usePool)
    [716] at System.Data.SQLite.SQLiteConnection.Open()
    [716] at r.a(String A_0, String A_1, String A_2)
    [716] at VirindiViewService.HudView.a(String A_0)
    [716] at VirindiViewService.HudView.ac()
    [716] System.DllNotFoundException: Unable to load DLL 'sqlite3': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    [716] at System.Data.SQLite.UnsafeNativeMethods.sqlite3_open_v2(Byte[] utf8Filename, IntPtr& db, Int32 flags, IntPtr vfs)
    [716] at System.Data.SQLite.SQLite3.Open(String strFilename, SQLiteOpenFlagsEnum flags, Int32 maxPoolSize, Boolean usePool)
    [716] at System.Data.SQLite.SQLiteConnection.Open()
    [716] at r.a(String A_0, String A_1, String A_2)
    [716] at VirindiViewService.HudBar.cHudBarHud.d()
    [716] at VirindiViewService.HudBar.cHudBarHud.a(Boolean A_0)
    [716] at VirindiViewService.Service.b(eDecalComponentType A_0)

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI. Hate to keep bothering you with this, but I cannot get this to work for some reason.

    When I use either of the examples here... http://www.virindi.net/wiki/index.php/VTClassic_AdvancedLooting.....I get an error when I try to open them.

    The basic, bare bones example that comes with VTank opens fine.

    Lemme make sure im doing it right. I dl the zipped file...unzip it to the same file the bare bones example is in. Then I open the UTank2 settings editor....click File....Open....then select AdvancedExample2. It should then open the file in the editor.

    Is this correct, or am I doing something wrong?

     

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    Striderlongshanks 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball Cruncher what version of the editor are you using? Should be I think 1.0.0.8 works fine for me. Old one I have ver 1.0.0.1, I get the crashes with it. Place your cursor on the editor file without clicking on it, lil box should appear with version $ in it along with other info. At least does for me with Vista 64bit.


    SL

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I went ahead and updated to the bundled version and got it to work.

    Now I have a stupid question. I "locked" the huds in place and can't figure out how to "unlock" them. How to I get em to move again?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hold left control and click again.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I wuv u

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok, one more question and i'll leave ya alone VI.

    Im getting this message....[VTank] Warning: Idle peace selected with low waypoint minimum distance. Will switch to magic mode.

    How do I stop it? Wasn't a problem with the standalone version. I like having precise nav points...keeps my char from getting caught on corners.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Turn off idle peace? tongue

    Or ignore it.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ooooo...smarty pants. love

    But for real, when it gets to the nav point, it goes into war mode...hobbles up to the point..... then stalls for about 5 seconds. Kinda annoying. Maybe take that out of the next release? Would be awesome.

    On a different note...been playing around with UTank, trying to get a feel for it. Have a question. When I loot steel, I put craft 8, 9, and 10 in seperate bags. How do I get UTank to do this? I tried making a seperate rule for each. I made the salvageworkmanship >= 7.9 / salvageworkmanship <= 8.9 for craft 8 bags. Craft 9 and 10 are the same except for the ranges. Is that how it should be?

    I also made a rule for hematite and it won't salvage it. It loots it, but doesn't salvage. Im not a complete newb but I have no idea what i'm doing wrong.


    Helps me pwease.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    To salvage, change the box at the top from 'keep' to 'salvage'.

    When your nav range is very short, it has to go to war mode because when you are in peace mode, the shortest you can move is a single step. If your range is very short you will get in situations where you will take a step towards the target, overshoot it, turn around, take another step, etc...

     

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    XxDamnationxX 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I haven't read any fixes to issues on this thread because it has 16 pages.

    Just a few things I had questions about:

    Massive Mana Charges aren't letting me put them on consumables. Normal or am I doing something wrong?

    Nav point is kinda weird, I expected it to work like lifetank, where after it finishes whatever it's doing away from the sticky position, it will go back. Should it? Or is it different?

    Is there any way to have vTank buff my leadership without it being trained? Missing out on some vassel xps because it doesn't buff it, so I have to do it manually. Same with customizing all buffs. It buffs my UA and arcane and all kinds of useless stuff. Is this customizable or no?

    EDIT: Also, I can filter a lot of the stuff via Alinco, but melee damage is still not filterable. Will that option be added anytime? Thanks.

     

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    UD
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You should be able to put the massives in the consumables. VI will have to chime in on that one.

    As far as nav, make sure you turn down the range. Options tab...follow/nav min...turn it down under 1, like 0.8. Plus, it won't move back until it has finished doing EVERYTHING. Killing, looting, salvaging. So if you get another spawn, it's not gonna move back.

    VTank only buffs the skills that are trained/spec'd. Think we asked for a way to customize this, but haven't heard anything out of VI.

    With the melee damage messages....just use /filter -??? (can't remember what it is off the top of my head). Unfilter when u get done macroing.

     

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    XxDamnationxX 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    You should be able to put the massives in the consumables. VI will have to chime in on that one.

    As far as nav, make sure you turn down the range. Options tab...follow/nav min...turn it down under 1, like 0.8. Plus, it won't move back until it has finished doing EVERYTHING. Killing, looting, salvaging. So if you get another spawn, it's not gonna move back.

    VTank only buffs the skills that are trained/spec'd. Think we asked for a way to customize this, but haven't heard anything out of VI.

    With the melee damage messages....just use /filter -??? (can't remember what it is off the top of my head). Unfilter when u get done macroing.

    I wasn't able to use massives in consumables, but I will try again in a bit.

    Thanks for that, I set it lower, haven't tested it.

    Yeah that'd be cool if there was a huge list of spells that you want to cast. UA self 7 on a mage is really useless tongue .

    Thank you! I didn't know about the filters, that's going to be very useful.

     

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    UD
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    Tao_Roo_Chingon_II 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    With the latest release the problem of locking up or freezing upon logging out is recurring. I've disabled virindi view service and I think this may have fixed it. Is virindi view service something I need to have active in order for everything else in the bundle to work correctly? It took nearly thirty minutes for one of my computers to log out last night. Have you any suggestions or clues as to what is happening?

     

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    Tao Roo Chingon II, grief tank war mage
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm not sure. It hasn't happened to me since the original fix.

    VVS is not required to use the bundle, but it is required to use some features (such as huds and some windows).

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ISO: 2.5 second corpse looting timer.

    I love this program, but it gets annoying having to constantly clean up corpses. It is the only thing that I can think of that is not up to par with the rest of this incredibly well written program. I realize that it is not VTanks fault, but it seems that the corpse lock bug is not real high on Turbines priorities.

    VI, would you please consider adding an option to the advanced tab so we can set a loot timer. That would give people the option to keep it like it is if they want to and let those of us who hate cleaning up corpses the option to increase our corpse looting timer.

    Pleeeeeaaaaaasssssssseeeeeee??????

     

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    XxDamnationxX 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    What's the actual issue, BC? I noticed it locks corpses but I haven't really found that to be an issue. Been macroing for like 10 hours over the last 3 days and watching it really closely making sure nothing is up.

     

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    UD
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Im only looting a few items which causes a lot of corpse locks, so after a few hours I have a few hundred corpses locked and I have to run around unlocking them so they will decay.

    Edit: I think I have actually crashed a landblock cause of all the corpses. shhh

     

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    Jaytlas 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players

    I know for sure that I crashed out in EO the other day in Bog Slasher room because of all the corpses.
    The screen froze and there was literally hundreds of corpses surrounding my axer.

    I know people love things to be fast but I'd MUCH prefer an advanced setting to allow a user definable delay.

    Thanks V for all your work on this incredible plugin. It really is greatly appreciated!

     

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    ndmobeer 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Quick question VI.

    When I have the mini HUD up letting me know if I am running the macro, have loot, buf or nav on etc...

    What does the padlock do? (did not see an answer as I scanned back the last 32? 33? pages and it is late)

    Thanks

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Toggles target lock happy

     

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    XxDamnationxX 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    So I guess this acclient.exe error report that pops up when I click on LT, also pops up when I click on vTank. It's not often but when it happens, I can't log back in unless I turn off decal, it just yellow links me... It has never happened with vTank reporter or Alinco3 or anything, just those 2 plugins.

     

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    UD
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hello, I used the cast dispell selection in the Gear Knight area the other day. First time I used it. I noticed it was not casting the level 8 spell. My mage is maxed, I have no issues casting any level 8s. Is there a setting that I am missing for this?

     

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    clc3667 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am looking to use this with 2handed so I know I need the bundle but can not get it to run properly? I had Vtank core working fine on my UA char. When I DL and install the bundle, the black installer window comes up but it shows "none" for each category. When I check DX it says everything is intalled correctly. When I click download I get errors across the board and nothing installs. Any help you could offer would be appreciated. Thanks!

    I'm running Vista 64 bit btw.

     

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    XxDamnationxX 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Did you make sure you removed every vtank folder before you tried installing the bundle? I tried to install it after removing the main folder but there were some folders in other places that made it so it didn't install until I completely removed everything.

    Sittler, go to advanced options and look for SpellBuffThreshold-Hunt and turn that to 0.

     

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    UD
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    Did you run as admin?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It seems that after a few hours of running virindi tank, it will randomly crash the game with an acclient error. This can happen in as little as 2 hours but can also last for as long as 6 but usually its not longer then that. It seems kind of random in the way it works. Otherwise, the macro works great and does exactly what I want it to do.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players

    It's working now, thanks again.

     

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    MakeMeProud 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    how do i et it to pick up x of a x corpse?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    nevermind i think this answers me

    http://white.virindi.net:8080/wiki/index.php/VTClassic_Tutorial

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players

    Hi, getting this error:

    [VTank] Exception "Requested Skill 41 doesn't exist", full data written to c:\vtank-error.txt

    which says:

    ============================================================================
    3/20/2010 5:56:04 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.28
    Error: Requested Skill 41 doesn't exist
    Source: Decal.Adapter
    Stack: at Decal.Adapter.Wrappers.CharacterFilter.Decal.Adapter.Wrappers.IIndexedProvider<Decal.Adapter.Wrappers.CharFilterIndex>.GetIndexedObject(CharFilt erIndex objectIndex, Int32 index)
    at Decal.Adapter.Wrappers.IndexedCollection`3.get_Item(IndexType index)
    at j.a(Int32 A_0, Boolean A_1)
    at q.a(Int32 A_0, Boolean A_1)
    at q.a(c6 A_0)
    at ay.b.Invoke(c6 A_0)
    at ay.a(Object A_0, NetworkMessageEventArgs A_1)
    ============================================================================

    I have 3 accounts and only get this on one of the accounts.

    hummm

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Jaytlas posted:

    Hi, getting this error:

    [VTank] Exception "Requested Skill 41 doesn't exist", full data written to c:\vtank-error.txt


    It is a minor problem that only occurs when creating the default profile. This usually only happens the first time you login a char on a particular computer. You can safely ignore it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I just released Virindi Views 1.0.0.24. My hope is that this version will fix the problems for people on 64-bit systems, but since I don't have such a system I can't really test it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a way to get VT to heal in peace mode?

    Is there any plan to allow use of lenses?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Another one- is there a way to get it to cast hermetic link towards the beginning of buffing instead of the end?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Zimarathon posted:
    Is there a way to get VT to heal in peace mode?


    No

    Zimarathon posted:
    Is there any plan to allow use of lenses?


    It already does (bundle version)

    Zimarathon posted:
    is there a way to get it to cast hermetic link towards the beginning of buffing instead of the end?


    No, but you can equip a manac wand at the beginning of your buffs and it will continue to use it even if that's not the wand in your profile.

     

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    is there any way to ignore a particular monster?

    THANK YOU SO MUCH FOR THIS AMAZING PLUGIN.

    OMG SO GOOD!!! happy Intuitive! Well designed, straightforward!

     

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    never mind, again, intuitively i could find the solution on my own.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    What if my character gets hooked on the mouth of a tunnel in a dungeon? Are there any options where it will run back to it's original path and try again?

     

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    \
    Zimarathon posted:
    Is there any plan to allow use of lenses?


    It already does (bundle version)

    I can't figure out how to get a lense to work- just read through the whole faq/guide.

     

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    Add the lens tp your items list, and then in monsters tell it to imp/vuln/ whateverthe lens does (at least I think that is how I heard her say to do it) I don't use one and never have (YET) so this is going on hearsay


    as always please correct me if I am wrong

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ndmobeer posted:
    Add the lens tp your items list, and then in monsters tell it to imp/vuln/ whateverthe lens does (at least I think that is how I heard her say to do it)


    Yep.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is it possible to save these NAV settings to file?

     

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    if I save this .nav file for this character to another part of my HD and copy and paste it back in whenever I want to macro this dungeon, will that work?

     

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    Yes. You can just create different profiles for different spots, though.

     

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    ndmobeer posted:
    Add the lens tp your items list, and then in monsters tell it to imp/vuln/ whateverthe lens does (at least I think that is how I heard her say to do it) I don't use one and never have (YET) so this is going on hearsay


    as always please correct me if I am wrong



    This is what I tried, using the All monster setting, and he stood there doing nothing. I was using I for imp, lense in list, and wielded. I'll try using the name for each monster.

     

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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    A few feature requests for vtank...

    It would be great if there was a way to give follow navigation priority over attacking. When having my alt chars follow my main, they are constantly locking onto nearby targets that I don't want them to attack (targets they can't even reach) as I run off into the sunset.

    Would also be great if chars would switch targets and/or temporarily ignore them if they are firing into walls or other barriers. Ideally, it would thus take out reachable critters and be left with only the unreachable ones. Then maybe it could attack again once the chars position has changed, the critter's position has changed, and/or the char takes damage from the critter (which might indicate it's reachable).

    On navigation...I would love if there was an option for navigating portals where you could tell vtank to tie/portal recall the portal rather than walk through. That may sound sort of silly to most people, but it's important for chars that are trying to maintain their portal recall. For example, all my chars can recall to Bonecrunch since that's a great xp quest for me. As a result, I don't walk them through any portals, but rather if a portal can be recalled, I tie it first, then recall that tie. This allows me to still be able to recall Bonecrunch.

    Also on navigation...it would be nice if a nav point was set up in a dungeon and you are not in that dungeon that it wouldn't try to run to it! I'm always portalling to another place and forget to turn off auto-nav first. My char goes running wildly towards a nearby wall and repeatedly starts banging against it.

    I use /vij quite a bit to fellow with my other chars. Would it be possible to have a toggle on each char to automatically execute this on login? I'm one of those freaks with 45 chars who logs on and off a lot! It's easy to forget to do this or can otherwise be inconvenient.

    A question...

    Is it possible to set up vtank to imp/vuln all monsters before starting to attack?

    Something else for thought...

    I believe the design of profiles supports setting up hunting for different areas (i.e. set up for DI, for GY, for tuskers, etc.) I've been setting up profiles for the different areas I like to hunt. As I move into one of these areas, I select the profile for each of my chars I'm taking with me. It would be cool if there was a feature that could be turned on to automatically select a profile based on your proximity to some point (area). So how I would envision this working is thus...You'd set up an area by clicking a button...this would save your current location (if in a dungeon it would remember that as well), then you could set an optional radius. This would indicate when you are entering that particular area. Then you could add a list of profiles valid for that area. As long as you are currently using one of those profiles, there would be no change. Otherwise, it would select the first profile in the list and make that active.

    As a concrete example, let's say you had a couple profiles you created for use on DI: DI_hunting and DI_Vaeshock. You could go to the DI lifestone and add a new area: DI. While near the lifestone, you click a set location button and give it a small radius (it doesn't need to be big since when you portal onto DI you'll be going through this area even if it is small). You then select DI_hunting from a list of profiles and click Add profile. It appears in a list of profiles associated with the DI area. You select DI_Vaeshock and click Add profile...it also is added to the list of profiles associated with the DI area. Now, when you portal to DI and you are not already using one of the DI profiles, it would select the first one in the list, DI_hunting. If you were already using DI_Vaeshock (and maybe got your butt handed to you), it won't change anything since it is on the list of profiles for the area.



    Great work on vtank and the other plugins! I'm truly amazed at how well they work and they really makes AC a lot more enjoyable!

     

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    Thanks for the suggestions happy

    MachineOfMorningthaw posted:
    A question...

    Is it possible to set up vtank to imp/vuln all monsters before starting to attack?


    Yes. Set DebuffEachFirst to 'All' under advanced options.

     

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    Thanks! I must have forgotten that that was in there! =)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hello, I've created my first bow toon and am using Vtank with it. I have not been able to figure out how to have vtank autofletch arrows for me. I have wrapped bundles of heads and shafts. I have been doing it manually - no big deal - I'm hoping there is a way for vtank to autofletch once I run low on arrows?

    Thanks

     

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    It is automatic, but it is possible your character does not yet have enough fletching skill for it to consider it a usable chance...

     

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    Thanks VI, I converted a 240 toon to Bow. His fletching is max. I kept getting out of ammo errors so I fletched some manually. I had a wrapped bunle of arrows and a wrapped bundle of shafts in my inventory. At the time, I had no arrows at all - so I started with none. I haven't tried again since - I haven't run out of the first bundle yet (haven't done much with my bow yet).

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Zimarathon posted:
    ndmobeer posted:
    Add the lens tp your items list, and then in monsters tell it to imp/vuln/ whateverthe lens does (at least I think that is how I heard her say to do it) I don't use one and never have (YET) so this is going on hearsay


    as always please correct me if I am wrong



    This is what I tried, using the All monster setting, and he stood there doing nothing. I was using I for imp, lense in list, and wielded. I'll try using the name for each monster.


    Even after adding monster and clicking I box, I get vt error: No way to apply a required debuff similar to imperil other 1.

     

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    Zimarathon posted:
    Even after adding monster and clicking I box, I get vt error: No way to apply a required debuff similar to imperil other 1.


    Does it have mana in it, if not do you have a mana stone/charge type in consumables and some of those in your inventory?

    Oh and you are running the bundle version right?

     

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    Virindi-Inquisitor posted:
    Zimarathon posted:
    Even after adding monster and clicking I box, I get vt error: No way to apply a required debuff similar to imperil other 1.


    Does it have mana in it, if not do you have a mana stone/charge type in consumables and some of those in your inventory?

    Oh and you are running the bundle version right?


    It has mana, and I am running the bundle version.

    I just ran him on the other computer and get the same error message. I also got this error message on login:

    3/24/2010 10:05:21 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.28
    Error: Requested Skill 41 doesn't exist
    Source: Decal.Adapter
    Stack: at Decal.Adapter.Wrappers.CharacterFilter.Decal.Adapter.Wrappers.IIndexedProvider<Decal.Adapter.Wrappers.CharFilterIndex>.GetIndexedObject(CharFilt erIndex objectIndex, Int32 index)
    at Decal.Adapter.Wrappers.IndexedCollection`3.get_Item(IndexType index)
    at j.a(Int32 A_0, Boolean A_1)
    at q.a(Int32 A_0, Boolean A_1)
    at q.a(c6 A_0)
    at ay.b.Invoke(c6 A_0)
    at ay.a(Object A_0, NetworkMessageEventArgs A_1)
    ============================================================================

     

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    Zimarathon posted:
    Error: Requested Skill 41 doesn't exist


    That error can be ignored, it doesn't mean anything.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    How can I set it so that vtank only attacks mobs on the same level as me? I assume its got to do some custom settings to do with select range and select angle or something like that, but I couldn't work it out.

     

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    No. Use a route, with a lower range, if you want to cover a larger area.

     

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    So no guess as to why my lense won't work?

     

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    Not sure, sorry.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi,
    Are the loot profiles on the http://white.virindi.net:8080/wiki/index.php/VTClassic_AdvancedLooting at the bottom up to date? And if so, which one would you recommend starting off with when changing over from Alinco? Thanks.

     

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    Sir_Horibu posted:
    Virindi,
    Are the loot profiles on the http://white.virindi.net:8080/wiki/index.php/VTClassic_AdvancedLooting at the bottom up to date? And if so, which one would you recommend starting off with when changing over from Alinco? Thanks.


    They should be. There may be a mistake or two in them, I'm not sure.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey V happy

    Got a quick question....is there a way to add a class of mob to the creature section? basicly being able to say if the mob is a Virindi....or maybe a Shadow, use the slayer weapon on them. Instead of adding them in one by one depending on where you are hunting. Just wondering since there are enough of the slayer property weapons out there now.


    Thanks


    Nia

     

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    Nope, sorry.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Love the addition of keeping mana full on items even when the macro isn't running.

    Now for the looting timer.....

    praying

    Sitting here watching my melee and have a suggestion. The point at which he restams while fighting is the same setting used to restam while buffing. Could you make those two seperate settings? I set it low so that he doesn't have to restam that often while fighting. This causes him to cast stam to mana with 120 stamina while buffing, which doesn't really give him a lot of mana back (kinda low mana c doesn't help either).

     

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    I created a Martyr mage lately and VTank constantly uses Harm instead of my Martyr bolt spell. It did however use the martyr spell when all my buffs were gone but reverted back to Harm spells after I got buffed.

    Anybody know how to change the settings or know why it's acting this way?

     

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    Sacril posted:
    I created a Martyr mage lately and VTank constantly uses Harm instead of my Martyr bolt spell. It did however use the martyr spell when all my buffs were gone but reverted back to Harm spells after I got buffed.

    Anybody know how to change the settings or know why it's acting this way?


    This is actually a bug that I noticed myself, recently. I will look at it.

     

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    Thanks for the quick reply. I noticed when I set the attack to DMG Type "Harm" with both "A", for attack, and "V", for Vuln, turned on; it constantly cast drain health. Ideally, if you can have it cast drain health 3 and then highest Martyr spell then that would be ideal. I know it's much to ask but that's what I read at "http://vnboards.ign.com/ac_magic_shop/b5145/56311757/p1"

    If anything, just not cast Harm at all. really doesn't do much damage and not worth it unless you just want to cast through walls.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    DumpsterDiver posted:
    maybe a stupid question, how do I install this program? I downloaded the installer, and the program i unzipped has two buttons, one to check directx and another to install(i believe). the second buttom isn't clickable, and nothing happens. any help would be much appreciated.



    You should get a screen like this one:

    http://www.virindi.net/wiki/index.php/File:Bundleinstallerscreenshot.png

    Install is grayed out when plugins are installed. If no plugins are listed, the program can't connect to my server to get the install list or another error occurred. Did you run it as admin?


    Ok, back to trying to get my laptopp up and running again. I am using windows xp, so it doesn't have the option to run as admin like vista.
    I get that same window you posted, but nothing is listed in the box.

    Thanks again for the previous help.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    How do you loot a set piece?

    Currently I have something like:

    Rule Name: Acid Proof Set
    Action: Keep
    Requirement type: Long Value Key <==
    Acts on: Armor Set ID
    Value: 27

    But then it picks up everything based on that rule? I don't get it. What did I do wrong here? Can someone show me what the working rule looks like? Do I have to specify a certain type of armor and then add this requirement? Been working on this all day, help!!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    DumpsterDiver posted:
    Ok, back to trying to get my laptopp up and running again. I am using windows xp, so it doesn't have the option to run as admin like vista.
    I get that same window you posted, but nothing is listed in the box.


    Can you go to my website?


    MakeMeProud posted:
    How do you loot a set piece?

    Currently I have something like:

    Rule Name: Acid Proof Set
    Action: Keep
    Requirement type: Long Value Key <==
    Acts on: Armor Set ID
    Value: 27

    But then it picks up everything based on that rule? I don't get it. What did I do wrong here? Can someone show me what the working rule looks like? Do I have to specify a certain type of armor and then add this requirement? Been working on this all day, help!!


    Armor set ID indicates the type of set. If you want to loot any set piece, do armor set id >= 1.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a way to get vtank to not split up some salvage (or all if need be)? Like for imbue salvage, just have 1 bag rather than split into different craft groups?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    No, but imbue salvage is already combined into one bag...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hmm, the new ones Diamond, Gromnie Hide, etc arent for me. Or is that a new change in the last update?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ah. Those are combined as 'non-imbue' salvage because the moderate and minor tinks are not imbues.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ahh, ok. Thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Do you have a change log anywhere? I couldnt find one on your site. I would just like to know whats goin on, thats all happy

    btw love the plugin! best one for ac!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi, now i'm having the same problem that happend with LTX, my AC client keeps crashing every time go to log in my clicking my char. I have no red X's, everything is updated, and i installed Vtank correctly. Why is this happening?

     

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    MetalMist posted:
    Virindi, now i'm having the same problem that happend with LTX, my AC client keeps crashing every time go to log in my clicking my char. I have no red X's, everything is updated, and i installed Vtank correctly. Why is this happening?


    Uncheck all plugins. Does it still crash?

    Sounds like a general Decal problem and not a VTank problem.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    No, only when i have Vtank checked. I reinstalled everything atleast 5 diffrent times, ran everything under admin and disabled my firewall. But i still have this problem. Even for LTX (witch at the moment is not installed) But every other plugin i have besides Vtank and LTX works fine.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    [quote=DumpsterDiver]Ok, back to trying to get my laptopp up and running again. I am using windows xp, so it doesn't have the option to run as admin like vista.
    I get that same window you posted, but nothing is listed in the box.


    Can you go to my website?

    I can go to your website just fine.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    MetalMist posted:
    Virindi, now i'm having the same problem that happend with LTX, my AC client keeps crashing every time go to log in my clicking my char. I have no red X's, everything is updated, and i installed Vtank correctly. Why is this happening?


    Uncheck all plugins. Does it still crash?

    Sounds like a general Decal problem and not a VTank problem.


    VI, Check out MetalMist's thread from http://vnboards.ign.com/ac_utilities/b5432/112828759/p1/?3

    The C++ libraries are thin for runtimes.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    MetalMist posted:
    Virindi, now i'm having the same problem that happend with LTX, my AC client keeps crashing every time go to log in my clicking my char. I have no red X's, everything is updated, and i installed Vtank correctly. Why is this happening?


    Uncheck all plugins. Does it still crash?

    Sounds like a general Decal problem and not a VTank problem.



    Ok i got Vtank to work but it only works if that is the only plug in that is present beside the hotkeys plug-in. Now when i try to install another plugin for decal for example "GoArrow" everything will crash when logging on to your character (while having Vtank enabled in Decal) and i don't know whats causeing that.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've got a question about the "follow" feature of vtank... and the same thing happened all the time with virindi follower too. Whenever I set one toon up to follow another toon, then I want to run around with the following toon, the right strafe (c key) doesn't work. I have to completely log out and restart the client for it to start again. Is this normal? Or is there anything that I can do to fix it?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yaroz_vn posted:
    I've got a question about the "follow" feature of vtank... and the same thing happened all the time with virindi follower too. Whenever I set one toon up to follow another toon, then I want to run around with the following toon, the right strafe (c key) doesn't work. I have to completely log out and restart the client for it to start again. Is this normal? Or is there anything that I can do to fix it?


    That's strange, I've never had that happen.

    -Have you changed your keys in AC?
    -When this happens, have you tried hitting c a few times to see if it can 'reset'? Sometimes I've had keys get 'stuck' down in the past but always hitting them again fixes it. If you have two keys set to strafe right, try hitting the other one, maybe that one's stuck?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MetalMist posted:
    Virindi-Inquisitor posted:
    MetalMist posted:
    Virindi, now i'm having the same problem that happend with LTX, my AC client keeps crashing every time go to log in my clicking my char. I have no red X's, everything is updated, and i installed Vtank correctly. Why is this happening?


    Uncheck all plugins. Does it still crash?

    Sounds like a general Decal problem and not a VTank problem.



    Ok i got Vtank to work but it only works if that is the only plug in that is present beside the hotkeys plug-in. Now when i try to install another plugin for decal for example "GoArrow" everything will crash when logging on to your character (while having Vtank enabled in Decal) and i don't know whats causeing that.



    Ok i fixed the problem over trial and error foor the past 2 days. But i don't know how to set up Vtank for my Meele character in a douegon. Can you give me some instrutions?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Great plugin! Only have a couple issues, when using vtank with alinco it seems to favor salvage over majors/epics and ends up salvaging them, any clue as to why? Also after running vtank for a bit if I take a screenshot it comes out with nothing but a black screen on it, but if I do not actually run vtank (it's still enabled though) I do not have this issue from what I can tell. Another issue with the same scenario above, if I run vtank for a little bit then somebody trades me like a buffbot for banes, it will open the trade then instantly close it for them and I never even see that they tried trading me until I relog which can be a pain when in a fellow and you just need some buffs/banes. And finally once in a blue moon vtank causes my right strafe to not work and the only way to get it to work again is to fully close asherons call and reopen it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Seandis posted:
    Ack, V tank is now crashing my client. It started happening 2 updates ago. I just noticed this am, that the HUD's were all missing from the screen, and the client was again frozen. Nothing else has changed on my system except the updates for V tank that happen on login.


    Not much has changed in this time. I will keep this in mind but I am not sure what the problem could be.


    I had the same issue... I had the wrong directx 9 installed. The final yada yada etc did the trick.

    Nice plug happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MetalMist... make sure you have both .ocxs regged.

     

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    TRD and others, talk about the topic here http://vnboards.ign.com/ac_utilities/b5432/112828759/r112846483/

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    What's the new M Charges When Off check box do?

     

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    umm.. uses charges when the macro part is not on

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI. I've seen a few guys post here about their strafe keys not working. I've had it happen a couple of times since you updated VTank. Twice i've had the strafe key stop working, and once I couldn't double click with my mouse. I could single click to select an item, but it wouldn't let me double click to pick it up. Also coulnd't double click a door to open. Was very wierd. The double click problem I actually had to completely restart AC to get rid of it. Just logging out and back in didn't fix it. Next time it happens, i'll get a debug log for ya.

    This has only happened after extended macro sessions. Im talking 10+ hours, not a few.

    Also, I would like to thank you for fixing the wand/weapon dance melees did when attempting to restam. Just noticed a couple of nights ago it was fixed. Had got so used to it, didn't notice when it was gone. You're the greatest. Love the fact that you listen to our suggestions.

     

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    I have read the post and didn't find one on this problem:

    I port back to HT where the buffbots are and they will buff sword , but when
    I tell them to buffarmor they go through the motions but never open a trade window.
    To correct this I must log off and back on to buff.
    Then I have to find the rest of the fellow to get back in.

    My Son is having the same problem.
    I'm running xp and he has win7

    Both are the new vtank bundles.

    Thanks

     

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    Did I miss something with that last post? Is this a vtank question or a buffbot question?

     

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    Vtank !! If you use Vtank this happens,,, no vtank no problem.
    Another giveaway is it's posted in the Vtank sec of the forum.

     

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    I prefer bolt spells to rings, anyway to add that kind of functionality? Maybe it already exists and I haven't played around enough with war spells.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MaddogRonH posted:
    I have read the post and didn't find one on this problem:

    I port back to HT where the buffbots are and they will buff sword , but when
    I tell them to buffarmor they go through the motions but never open a trade window.
    To correct this I must log off and back on to buff.
    Then I have to find the rest of the fellow to get back in.

    My Son is having the same problem.
    I'm running xp and he has win7

    Both are the new vtank bundles.

    Thanks


    After a process of elimination of removing 1 plugin at a time I found that Virindi Integrator 2 beta is causing this to happen.
    I know it has something to do with the map ( because it's gone now ) , what else does it do?

     

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    Really? That's quite strange indeed. VI2 doesn't interact much with the client hooks.

     

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    Two questions actually.

    1. When I run alinco3 with vtank with the .los rule set, it will loot everything that is on a body. Things that I do not have set as loot rules with alinco3 it will loot. When i am not using alinco3 hooked, it does not loot everything on the body,just what I have set to loot. How can I fix this or what did I do wrong in the setup?

    2. I love using Vtank classic, the only problem is changing it on the fly, that is where I use alinco3. However, I am curious how the command string for loot all workmanship of a material should look like. I am noticing that with the long string values > < with what ever number, say steel. I am only looting ws 7 and higher steel.

    If I understand correctly, the double key value for salvaging is added when you want vtank to salvage say ws 1-8 in one bag and so forth.

    Thanks a ton for your help. Thanks for a great program!

     

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    Virindi-Inquisitor posted:
    Really? That's quite strange indeed. VI2 doesn't interact much with the client hooks.


    This is something that will happen everytime I use it, So If there is anything I can do to help just let me know.

    Thanks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MaddogRonH posted:
    Virindi-Inquisitor posted:
    Really? That's quite strange indeed. VI2 doesn't interact much with the client hooks.


    This is something that will happen everytime I use it, So If there is anything I can do to help just let me know.

    Thanks


    It's not just VI2. It happens to plenty of people in my allegiance that don't even use vtank or the bundle. I know, I run two buff bots on MT that are used about 24/7..

     

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    hemroyed posted:
    Two questions actually.

    1. When I run alinco3 with vtank with the .los rule set, it will loot everything that is on a body. Things that I do not have set as loot rules with alinco3 it will loot. When i am not using alinco3 hooked, it does not loot everything on the body,just what I have set to loot. How can I fix this or what did I do wrong in the setup?

    2. I love using Vtank classic, the only problem is changing it on the fly, that is where I use alinco3. However, I am curious how the command string for loot all workmanship of a material should look like. I am noticing that with the long string values > < with what ever number, say steel. I am only looting ws 7 and higher steel.

    If I understand correctly, the double key value for salvaging is added when you want vtank to salvage say ws 1-8 in one bag and so forth.

    Thanks a ton for your help. Thanks for a great program!


    1) I'm not sure what is going on there. Have you changed your alinco rules a lot? Does it happen with the default rules?

    2) Not sure exactly what you are asking. VTClassic does not currently allow you to choose which ranges of salvage that are combined, only what is picked up.

    If you want to loot all pieces of a particular material (say, steel), you want a rule with two requirements:
    -LongKey Material<= 64
    -LongKey Material>= 64

     

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    I've played around with it some more, but haven't been able to do this.

    Is there a way to substitute blast or volley (even wall) spells in lieu of rings? Is that something you could even program, not saying you would?

    I just like to keep everything in front of me and find them far more efficient than rings. I don't even have rings on my spellbar. I'm sure most people prefer rings, but just thought I would ask.

    Thank you.

     

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    eatcarrotsnow posted:
    I've played around with it some more, but haven't been able to do this.

    Is there a way to substitute blast or volley (even wall) spells in lieu of rings? Is that something you could even program, not saying you would?

    I just like to keep everything in front of me and find them far more efficient than rings. I don't even have rings on my spellbar. I'm sure most people prefer rings, but just thought I would ask.

    Thank you.


    Anything is 'possible'. Walls/volleys would require awareness of relative creature positions. Volleys would be easier than walls, but either way it would be limited without also having the ability to automatically move the character to 'line up a better shot'. Doing that sort of movement would involve too many variables: how far do I move? Will the monster positions have changed while I was moving? Does the wall spell have a minimum range? Where can I move without running into a barrier? Etc.

    A simplistic mode for volleys is a lot more plausible...think "if there are 3 monsters in a tight arc, use a volley rather than bolt".

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    hemroyed posted:
    Two questions actually.

    1. When I run alinco3 with vtank with the .los rule set, it will loot everything that is on a body. Things that I do not have set as loot rules with alinco3 it will loot. When i am not using alinco3 hooked, it does not loot everything on the body,just what I have set to loot. How can I fix this or what did I do wrong in the setup?

    2. I love using Vtank classic, the only problem is changing it on the fly, that is where I use alinco3. However, I am curious how the command string for loot all workmanship of a material should look like. I am noticing that with the long string values > < with what ever number, say steel. I am only looting ws 7 and higher steel.

    If I understand correctly, the double key value for salvaging is added when you want vtank to salvage say ws 1-8 in one bag and so forth.

    Thanks a ton for your help. Thanks for a great program!


    1) I'm not sure what is going on there. Have you changed your alinco rules a lot? Does it happen with the default rules?

    2) Not sure exactly what you are asking. VTClassic does not currently allow you to choose which ranges of salvage that are combined, only what is picked up.

    If you want to loot all pieces of a particular material (say, steel), you want a rule with two requirements:
    -LongKey Material<= 64
    -LongKey Material>= 64





    Thanks for the response. I have not changed the settings in alinco3 much at all. Beyond just setting what I want it to pick up.

    As far as number 2. I watch at times what vtank is doing, and notice that it misses low ws steel for instance. My rule set looks exactly like yours and am not sure why it would not recognize the lower ws steel. I would note that it is not just steel, I have noticed this with iron and granite as well.

     

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    MaddogRonH 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yaroz_vn posted:
    MaddogRonH posted:
    Virindi-Inquisitor posted:
    Really? That's quite strange indeed. VI2 doesn't interact much with the client hooks.


    This is something that will happen everytime I use it, So If there is anything I can do to help just let me know.

    Thanks


    It's not just VI2. It happens to plenty of people in my allegiance that don't even use vtank or the bundle. I know, I run two buff bots on MT that are used about 24/7..



    Hi Mr. A,
    This will happen 100% of the time using Inquisitor. Now if others are having the same thing happen without it ,can they get it to do it when they want? If so lets see if we can find the root problem.

     

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    Churi-ya 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    A ton of replies here, I hope this isn't a duplicate issue - but, I have a gripe: I understand and very much applaud the OP's efforts, and his intentions to make an "Envoy/Admin Friendly" - "Attended" Combat Macro. The problem I am running into, is it's being used like most macros have been and are now used: "Un-attended" - this is going to be a user/player preference thing, we all know this; CoC, No CoC, Agreement when they D/L the plug-in or not, we all know people are going to play as they see fit. The gripe is this - since there is no auto-fellow functionality, the xp/salvage/trophy hot spots are beginning to be filled with people using this plug-in, vice it's less stable brother out there. Again, no problem, VT is stable, and once you get the hang of it's set up, will run sloothly, forever. The problem that is beginning to happen is a large majority of the people in these places are not ACM, but instead UCM - and a dungeon that should be producing a significantly large number of XP/hour now has 2-3-4-5 etc - people afk, who are unable to fellow anyone, and in many cases will not auto accept fellow either. Translation: what should be a nice large XP/hour fellowship takes a severe header. Nothing as annoying to me as a player when I am in a fellow hunting for XP, than when the fellow is closed, or no one is there to respond to a friendly fellow request, or there are 2-3 fellows in an area of a dungeon where there should be only 1, making hunting there, well, annoying as all get out.

    For the OP: Have you considered adding anything which would force a player response, to prove they are indeed ACM as opposed to UCM? Perhaps at random intervals have the plug-in alert the player to type a random word or something? I ask this ONLY due to the frustration of heading to my favorite hunting spots and being unable to get into hunting fellowship when everyone inside is AFK. I am specifically not talking about a full fellow. But due to the fact that no one's there to respond to a request.

    This is NOT the universal case. Plenty of VT users do respond, and do use the plug-in in the spirit it is intended. But in my recent escapades, I have begun to see a growing trend of AFKers.

    Thank you.

     

    -----signature-----
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    UCM with VTank is a difficult situation.

    While I certainly do not want to indirectly harm the play experience of attended players because of people UCMing with my plugins, I also do not want to directly ruin the attended experience by adding 'nag' or 'test' features. In the past, my approach has been to give preference to attended plugin users, under the belief that they should not be punished because other people break the rules (and break my EULA).

    Recently I have been considering adding auto-fellow functionality, to deal with this issue.

    In my mind, UCM is only as bad as it negatively affects attended players. And, in modern AC, dungeons are unlikely enough to be filled that having UCMers around (with autofellow) seems to be the least harmful of the alternatives.

    So if I do add autofellow, it will be for those other folks rather than the people UCMing with the plugin.

     

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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Niarlan 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI,

    Got another poser for you. I trained/speced assess critter so I can use a lens...added it into my item list and set up some mobs to be imp'ed. When the program goes to change to a wand, it equips the lens, but then casts Gossemer on the mob instead of using the wands built in spell, expose weakness. Now my life is buffed at 414 with 4fold path so I'm landing a bit but I really wanted to see if using the lens would land the spell better then the cast would be. Can you help me figure out how to get it to use the lens spell instead of casting?


    Thanks

    Nia

     

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    Churi-ya 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Don't get me wrong, it's an awesome plug-in with an awesome response (by you) to even the slightest issue. Huge Bravo there my man. I think adding an optional autofellow would be a perfect fit.

    Thanks

     

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    Rebega_In_WE 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI,

    You have a great plugin, but I have a melee with no life magic or critter. And when he buffs he gets low on mana and doesn't use any mana potions or mana rations to refill mana while in casting mode. When I click to peace mode it works and refills mana. Is this right? What about the casting stein?

    thx

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Vtank doesn't support the casting stein and when buffing it doesn't try to use potions. If I remember correctly, she said vtank doesn't support a no life magic char either. Asked about this a month or so ago. Was gonna try a no life melee and use pro gems/spells on armor. I would suggest a drudge scrying orb from the prodigal drudge quest and "help" it along while buffing.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Niarlan posted:
    Hey VI,

    Got another poser for you. I trained/speced assess critter so I can use a lens...added it into my item list and set up some mobs to be imp'ed. When the program goes to change to a wand, it equips the lens, but then casts Gossemer on the mob instead of using the wands built in spell, expose weakness. Now my life is buffed at 414 with 4fold path so I'm landing a bit but I really wanted to see if using the lens would land the spell better then the cast would be. Can you help me figure out how to get it to use the lens spell instead of casting?


    Thanks

    Nia


    In case anyone else was having lens problems, this should be fixed in the latest update. This fixed bug could also have had an effect on a few other things, such as default profile generation and other casting wands.

     

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    -Ankin- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Request: Update Status

    Let me start by saying I greatly appreciate the work you have put into the V series of plugins, especially the auto update. Now for my concern, I don't really use any combat macro, but do have VTank installed mainly to use as a heal bot when i dual boot on some clan quests. Therefore, the majority of the time I do not even have it turned on in Decal. The problem comes when the auto updater kicks in and updates VTank; when it updates VTank turns the plugin on within Decal. Since this occurs during login, the only way to turn it off is to log out, turn it off and then turn it back on. Would there be a "simple" fix to have the updater return the status of the plugin back to the pre-update stats when a plugin is updated? This is a minor inconvenience, but a frustrating one at that.

    Thanks again.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yeah, I was going to do that at one point. Maybe I'll get around to it soon happy

     

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    -Ankin- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Yeah, I was going to do that at one point. Maybe I'll get around to it soon happy


    Thanks for the response, much appreciated.

     

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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a way to turn off follow around corners when outside?

    I usually have some alt chars follow my main around out on DI. All is well and good until I die (it happens!). As I'm frantically running back to try to rejoin my leaderless group, they all want to run back to every place that they have seen that I was at...usually they like to take the shortest path there which is often through 1 or more groups of sleeches it seems like. hehe

    Would also love it if follow was priority over fight. My chars are always looking to pick a fight (violent bunch that they are) and I can't lead them out of trouble once they taste blood.

    This would also help immensely when inside dungeons as they frequently bump up against walls with monsters on the other side, lock on, and stop following, unable to realize the folly of their ways in trying to shoot bolts and arrows into the wall.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MaddogRonH posted:
    yaroz_vn posted:
    MaddogRonH posted:
    [quote=Virindi-Inquisitor]Really? That's quite strange indeed. VI2 doesn't interact much with the client hooks.


    This is something that will happen everytime I use it, So If there is anything I can do to help just let me know.

    Thanks


    It's not just VI2. It happens to plenty of people in my allegiance that don't even use vtank or the bundle. I know, I run two buff bots on MT that are used about 24/7..



    Hi Mr. A,
    This will happen 100% of the time using Inquisitor. Now if others are having the same thing happen without it ,can they get it to do it when they want? If so lets see if we can find the root problem.[/quote]

    It doesn't happen 100% of the time for me. In fact, I haven't run inquisitor for about two weeks, and it still happens at least twice a day.

     

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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Suggestion:

    With the new tailoring system, I've been hunting very specific armor pieces (easy to setup in Vtank) but also looking for very specific colour shades - which I have been using DCS to help discern. Wondering if the attribute for colour can be identified by the vtank ID tool and whether an option could be added in the search\loot criteria for colour?

    Thanks

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sittler posted:
    Suggestion:

    With the new tailoring system, I've been hunting very specific armor pieces (easy to setup in Vtank) but also looking for very specific colour shades - which I have been using DCS to help discern. Wondering if the attribute for colour can be identified by the vtank ID tool and whether an option could be added in the search\loot criteria for colour?

    Thanks


    It can indeed be added, and I have already done some work on it in anticipation of this patch happy

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI. I have a quick question. How much trouble would it be to add something to Vtank that would enable us to configure looting in game on the fly? That way people could drop alinco and just use your great tools? With the rare looting problems that come from the two working together, im scared im gonna miss one of these uber armor rares/weapons. I rarely leave the computer when im macroing, but I do admit to watching tv while sitting here.

    Love everything you have done with your plugin and can't wait to see what improvements you have in store for it.

    EDTIT: VI, something that Machineofmorningthaw posted up there caught my attention. When the macro tries to shoot at something on the other side of a wall that it can't get to, couldn't you have vtank look for a war spell/melee attack damage/resist/evade message, and if it doesn't see one after say 2 or 3 attempts, abort the attack and continue on? Maybe put that critter on a short do not attack list or something to that effect? Just a suggestion. Think an old macro I used to use had this feature built in it. May have been warbot if I remember correctly.

    Oh yeah, since i've typed out a short novel for you, i'll throw this out and ask again. Any change of heart on slowing looting down just a tad, or adding a user configurable timer, say 2-4 seconds?

    Ok, done now. Thank you VI.

     

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    Ullyssus 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey I seem to be having a problem with Vtank. It had been working perfect for months but just this week it started giving me this msg "[VTank] Exception "Error HRESULT E_FAIL has been returned from a call to a COM component." And shuts itself off. If I uncheck Enable Buffing it works fine. But i really need it to buff, lol. Anything I could do? I already tried to uninstall and reinstall but I had to do it manually since there is no uninstall feature. I would appreciate any help anyone could give me, thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Here is my Decal export: Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, location, clsid
    Plugins, 1, Virindi Reporter, 0.0.0.7, C:\Games\VirindiPlugins\VirindiReporter\VirindiReporter.dll, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi Tank, 0.3.1.34, C:\Games\VirindiPlugins\VirindiTank\utank2-i.dll, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, SkunkVision, 1.0.0.7, C:\Program Files\SkunkVision\SkunkVision.dll, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, Alinco3, 1.0.1.9, C:\Games\Alinco.dll, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 1, Virindi HUDs, 1.0.0.3, C:\Games\VirindiPlugins\VirindiHUDs\VirindiHUDs.dll, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 1, PortalTank, 1.7.0.2, C:\Program Files\Portals Plugins\PortalTank\PTCore.dll, {0A8DED41-89C6-4742-AB5F-D9D3C0E49DCD}
    Plugins, 1, AC Tool Companion, 5.4.0.64, C:\PROGRA~1\ACTOOL~1\actp.dll, {12132875-071F-4800-86C1-142F128DBE48}
    Plugins, 0, Make It!, 5.9.7.0, C:\Program Files\GouruWare\Make It!\MakeIt.dll, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 1, GoArrow, 1.2.0.1, C:\Program Files\Decal Plugins\GoArrow\GoArrow.dll, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, C:\Program Files\Decal 3.0\DHS.dll, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, Virindi Integrator2 Beta, 1.0.0.37, C:\Games\VirindiPlugins\VirindiIntegrator2\Integrator2Client.dll, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, CastAway, 1.7.0.894, C:\Program Files\CastAway\CastAway.dll, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 1, PimpHand, 1.0.1.1, C:\PureThirst\PimpHand.dll, {558AED1E-DE76-4406-81DF-59108A7B2579}
    Plugins, 1, Virindi Chat System 5, 5.0.0.4, C:\Games\VirindiPlugins\VirindiChatSystem5\VCS5.dll, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.4, C:\Games\VirindiPlugins\VirindiAutomaticUpdatesFilter\VirindiAutomaticUpdatesFilter.dll, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, C:\Users\Public\Games\ACDCCore.dll, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, C:\Program Files\Decal 3.0\decalFilters.dll, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, C:\Program Files\Decal 3.0\decalFilters.dll, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, C:\Program Files\Decal 3.0\decalFilters.dll, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, C:\Program Files\Decal 3.0\Decal.FileService.dll, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, psFilter, 1.7.0.2, C:\Program Files\Portals Plugins\PortalTank\psFilter.dll, {61DEBBDD-DEB7-48F7-B1CA-B6C100065C84}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, C:\Program Files\Decal 3.0\decalFilters.dll, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, C:\Program Files\Decal 3.0\SpellFilter.dll, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, PimpFilter, 1.0.0.0, C:\PureThirst\PimpFilter.dll, {CECB5973-6C2A-4DC5-A369-CD7375CBD8EB}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, C:\Program Files\Decal 3.0\/Decal.Adapter.dll, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, C:\Program Files\Decal 3.0\decaldat.dll, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, C:\Program Files\Decal 3.0\decalrender.dll, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, C:\Program Files\Decal 3.0\Inject.dll, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, C:\Program Files\Decal 3.0\decalInput.dll, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, C:\Program Files\Decal 3.0\decalnet.dll, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service, 1.0.0.24, C:/Games/VirindiPlugins/VirindiViewService/VirindiViewService.DLL, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, C:\Program Files\Decal 3.0\D3DService.dll, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, C:\Program Files\Decal 3.0\/Decal.Adapter.dll, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, C:\Program Files\Decal 3.0\decalFilters.dll, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, C:\Program Files\Decal 3.0\Decal.dll, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, C:\Program Files\Decal 3.0\Inject.dll, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, C:\Program Files\Decal 3.0\decalInput.dll, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, C:\Program Files\Decal 3.0\decalInput.dll, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, C:\Program Files\Decal 3.0\decalInput.dll, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, C:\Program Files\Decal 3.0\decalInput.dll, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, C:\Program Files\Decal 3.0\decalInput.dll, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, C:\Program Files\Decal 3.0\decalInput.dll, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Home Edition Service Pack 2 (Build 6002)

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 25024 bytes, Version 0.0.11.3970
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 1863577600

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.5002.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce 9500 GT
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_C9583842&REV_A1
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{1E13D92B-636A-471D-BA71-B635B2C9BDB8}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce 9500 GT
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 1777 MB
    [MemoryEnglish] : 1777 MB
    [DisplayLocalised] : 1680 x 1050 (32 bit) (60Hz)
    [DisplayEnglish] : 1680 x 1050 (32 bit) (60Hz)
    [DisplayWidth] : 1680
    [DisplayHeight] : 1050
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Acer LCD Monitor X223W
    [MonitorMaxRes] :
    [DriverName] : nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
    [DriverVersion] : 8.17.0011.9621
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 1/12/2010 12:03:34
    [DriverDateLocal] : 1/12/2010 12:03:34 PM
    [DriverSize] : 9388648
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-4500-11CF-677E-53E91FC2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10
    [DDIVerLocal] : 10
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x0640
    [SubSystemID] : 0xC9583842
    [RevisionID] : 0x00A1
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

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    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    isn't PORTAL TANK the hacked copy of another plugin by someone that doesn't give credit and it's questionable about the contents?? (as virus or keylogger).

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Cyberkiller1234 
    Posts: 123
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Hey VI. I have a quick question. How much trouble would it be to add something to Vtank that would enable us to configure looting in game on the fly? That way people could drop alinco and just use your great tools? With the rare looting problems that come from the two working together, im scared im gonna miss one of these uber armor rares/weapons. I rarely leave the computer when im macroing, but I do admit to watching tv while sitting here.

    Love everything you have done with your plugin and can't wait to see what improvements you have in store for it.

    EDTIT: VI, something that Machineofmorningthaw posted up there caught my attention. When the macro tries to shoot at something on the other side of a wall that it can't get to, couldn't you have vtank look for a war spell/melee attack damage/resist/evade message, and if it doesn't see one after say 2 or 3 attempts, abort the attack and continue on? Maybe put that critter on a short do not attack list or something to that effect? Just a suggestion. Think an old macro I used to use had this feature built in it. May have been warbot if I remember correctly.

    Oh yeah, since i've typed out a short novel for you, i'll throw this out and ask again. Any change of heart on slowing looting down just a tad, or adding a user configurable timer, say 2-4 seconds?

    Ok, done now. Thank you VI.


    Would be like blacklisting bad mobs in lifetank. In lifetank if you shoot at a mob I believe 5 times and never hit it, it blacklists the mob and stops attacking it. I don't think he'll add it since its considered a ucm option.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It's not really a ucm thing. I was refering to a poster a few posts above this one, who had a character following, and it would attack critters on the other side of a wall instead of continuing on behind the leader.

    And since Vtank doesn't have "select target on same level" option, this would help a lot in certain dungeons.

     

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    T C M
    In-Game as Bluballz or Vash
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    Kriegprojekt 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I just downloaded VTank for the 500 tusker guard quest since I really dont feel like doing this quest manually for the 4th time. Is there any way to have VTank use level 1 drains, especially drain stam. Im sitting here watching the macro run and have been thinking how inefficient it is for my mage to cast revitalize self rather than just drain stam.

    I cant find any place to add these spells or make them a preference when stam/health is low.


    Any help?


    Thanks

     

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    http://www.immortal-guild.com/
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    Milkman - Guardian Bard
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Kriegprojekt posted:
    Is there any way to have VTank use level 1 drains, especially drain stam.


    Currently, no.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I think I read this somewhere in this thread but can't find it now - I believe there is a way to loot\learn unknown level 7 scrolls on a toon with low skill. Is there a switch for this in advanced options and if so, how should it be set?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    No, there isn't. To do that I'd need to come up with a good way to differentiate between no-skill-required scrolls and normal scrolls. I don't really want to make a list...

     

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    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I thought lvl 7s were like 8s no skill check in learning.

     

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    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    No, there isn't. To do that I'd need to come up with a good way to differentiate between no-skill-required scrolls and normal scrolls. I don't really want to make a list...


    Totally understood.

    Are there any other Utilitizies that you know of that may have this ability?

    With respect to Agnari's comment - if I pick them up myself I can learn them assuming I don't know them already - I'd like to be able to only pickup (auto loot) the ones I still do not know.

    Thanks so much for responding.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    alicno3 has the ability to pick up known spells for schools you have or for a 'pool' of all your toons.

     

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    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Maglett_of_FF 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Have you looked @ Scroll Reader 3 by Lino? you can have it try to read any unknown scrolls, ones from certain schools, ones from certain levels etc. It can also generate a list of Unknown level 7 scrolls (in total or by specific school), same for level 8 scrolls. It can generate a combined list of level 7 and 8 spells as well. There are many nice options in Scroll reader 3.....
    I usually just load a new toon up now with some cash and a bunch of empty spaces, select the schools the toon has and open a trade window with a scrivner and hit buy, when it has finished buying, repeat until I am done learning anything that vendor has.

     

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    Edits are for spelling :^)
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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Maglett_of_FF posted:
    Have you looked @ Scroll Reader 3 by Lino? you can have it try to read any unknown scrolls, ones from certain schools, ones from certain levels etc. It can also generate a list of Unknown level 7 scrolls (in total or by specific school), same for level 8 scrolls. It can generate a combined list of level 7 and 8 spells as well. There are many nice options in Scroll reader 3.....
    I usually just load a new toon up now with some cash and a bunch of empty spaces, select the schools the toon has and open a trade window with a scrivner and hit buy, when it has finished buying, repeat until I am done learning anything that vendor has.


    How might this util work for me if say, I kill a bunch of grave rats with one toon, and use another to loot - where it would only pickup the spells I have yet learned - will this tool loot them and learn them?

    My apologies for using this thread with these questions that are not vtank related, I will move it to a separate thread.

    Thanks

     

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    Tevatron 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Question, I'm sure this has been answered before. The bundler says I need the latest version of DX9, but I currently have DX10. I'm not familiar with the next step.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    dx10 may work 80-90% of the things, a few dx9 stuff isn't handled the same way in 10 so it has in the past been suggested to go to the decal site and dl/install the dx9 file

     

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    Ag Nar
    Portal Mule Master of the Loresraat
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    TheNemesisII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    well I said screw LT and made the switch. Must say I think Vtank runs a lot smoother. Is there a way to filter spellcasting/melee evades/melee damage though like LT in the main window other than manually doing -filter?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    TheNemesisII posted:
    well I said screw LT and made the switch. Must say I think Vtank runs a lot smoother. Is there a way to filter spellcasting/melee evades/melee damage though like LT in the main window other than manually doing -filter?


    In AC, open the options pane, then go to the 'chat tab'. Under 'main chat window', uncheck the stuff you don't want tongue

     

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    Virindi
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Any chance of getting Virindi Reporter to report Mobs per hour as well as XP per hour?

     

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    mav_sc 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Meant to say, thank you SO MUCH for the add item no buff! I was tired of buffing my soul bound staff and shadowfire wand! thank you again!!!

     

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    shontsu 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Also, when 'Peace mode when idle' is checked, can you have it go back into attack mode after crafting (eg, arrows or blue kits)?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    shontsu posted:
    Also, when 'Peace mode when idle' is checked, can you have it go back into attack mode after crafting (eg, arrows or blue kits)?


    Do you mean when it is UNCHECKED?

     

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    Virindi
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    Shon_Tsu 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Heh, yeah. Unchecked. Tbh its not a big problem, just saw it happen twice in about 5 minutes before posting it. If its not a big deal, might as well fix it.

     

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    Dirty_Elf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Any word on the in game vtank loot editor?

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI. Quick question. Is it possible to make the melee part of Vtank more chat friendly? There is nothing like chatting and watching your character go into convulsions and start slinging stuff out its pack onto the ground because you were typing when it tried to do something.

    Just curious.

     

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    T C M
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    may have missed the description for randomhelperbuffs

    some of the more vocal folks that favor ltx need the buffother for their tweeking their newbie 2nd account and VTank doesn't seem to have that ability.

    does this come cloe

     

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    Ag Nar
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ok Anohter quick question.

    nm i answered this one myself..just need the one above now.


    ty

     

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    Ag Nar
    Portal Mule Master of the Loresraat
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    RandomHelperBuffs is pretty much useless. tongue

     

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    Virindi
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI in the looter program (for vtank loot profiles, not alinco) does it allow me to change how salvage is separated now?

    i.e. where i select workmanship.. if i make 2 rules for steel:

    workmanship =>10
    workmanship =<10

    and

    workmanship =>1
    workmanship =<9

    will it salvage my bags in 1-9,10?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    No.

     

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    Virindi
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    will it ever work that way? not everyone salvages bags the same as you wink

    also, any update or plans for an in-game loot editor?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank 0.3.1.36 released.

    This version contains completely revamped code for healing; magic-mode healing now intelligently selects between heal, stam to health, and mana to health, and melee-mode healing now chooses between kits and potions based on the chance of success with the available kits.

    Also, a bug with lenses getting stuck casting on the same monster repeatedly has been fixed.

     

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    Dirty_Elf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    do you not like me? sad

     

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    I have worked on combine ranges, one thing at a time though tongue

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I checked through all 38 pages, and only found on page three part of the answer I was in need of. I am trying to rebind my attack keys, as they are different for me, so that I may use my laptop a bit easier. I am trying to bind attack to numpad 4, which is my medium attack key. How do I go about doing this. I found default attack height in advanced options, but it does not seem to be what I need.

    Any help would be great.

    Thanks

     

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    You need to set it to BOTH numpad 4 (or whatever), and end. Use the different columns in AC keyboard config to set multiple keys happy

     

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    Thanks. Will do.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    I have worked on combine ranges, one thing at a time though tongue


    nice.

    just felt like i was being ignored plain

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Sittler posted:
    Suggestion:

    With the new tailoring system, I've been hunting very specific armor pieces (easy to setup in Vtank) but also looking for very specific colour shades - which I have been using DCS to help discern. Wondering if the attribute for colour can be identified by the vtank ID tool and whether an option could be added in the search\loot criteria for colour?

    Thanks


    It can indeed be added, and I have already done some work on it in anticipation of this patch happy


    Hi VI, I know you're busy with higher priorities items and I appreciate all you do to update this great tool. Wondering how this change is going and when we might see it - no rush of course, just wondering. Thanks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    VTank 0.3.1.36 released.

    This version contains completely revamped code for healing; magic-mode healing now intelligently selects between heal, stam to health, and mana to health, and melee-mode healing now chooses between kits and potions based on the chance of success with the available kits.


    Thats awesome, especially the magic mode stuff. Thanks!

    Btw, not sure what you changed but virindi views never worked for me, but I just reran the bundle installer and now it does.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI,
    Thanks for the plugin in, really like it.

    With your new healing priorities, I have noticed a couple things, not sure if it is meant to act this way or not, and my "questing" group also has had the same things occur to them.

    1) With my wand out debuffing a mob I need to heal I drop out of casting mode and start using healing kits... It takes longer to use the kits than to cast the heal, and has lead to my untimely death several times. Eventhough the healing kit is better (although I am not sure how) intuitively it seems I should cast my level 7 (or 8 if I untweak my casting differential) instead of using a healing kit.

    2) I usually carry a few different kits with me (Treated, Blue, and "toilet paper" ones) I had them set to heal in the order that I added them. I understand your change to choose the one that I have the best chance of healing with, but there is a pregnant pause while which one to use, again leading to an untimely death.

    3) (off topic of new healing) I know you have recently mentioned this but, I would really love it if I could tell your looter how to salvage.

    Thanks again


    Edited for spelling

     

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    RoogonII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    .. adding on to ndmobeer post ..

    Could you clarify how the "MinimumHealKitSuccessChance" in Advance Options relates to his post?

    Thanks

    I do better at spelling .. grin

     

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    does vtank have the ability to buff others?

     

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    no, not really has a randombuffother but in the sense you are asking. NO

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    RoogonII posted:
    .. adding on to ndmobeer post ..

    Could you clarify how the "MinimumHealKitSuccessChance" in Advance Options relates to his post?

    Thanks

    I do better at spelling .. grin


    Right now, healing with kits works like this:

    First, the difficulty of using a particular kit type (based on skill bonus) is checked. If that chance of success is less than MinimumHealKitSuccessChance, that kit type is ruled out.

    If no kit types work with a usable chance of success, the next manner of healing is selected (spells in magic mode, potions/foods in melee/missile/peace mode).

    If there are usable kit types, among those, the kit type with the highest restoration bonus is used.

    Thus, you could add peerless and renegade kits (for instance) to consumables, and it would use peerless most of the time, unless the heal was difficult.

    ndmobeer posted:
    1) With my wand out debuffing a mob I need to heal I drop out of casting mode and start using healing kits... It takes longer to use the kits than to cast the heal, and has lead to my untimely death several times. Eventhough the healing kit is better (although I am not sure how) intuitively it seems I should cast my level 7 (or 8 if I untweak my casting differential) instead of using a healing kit.


    I will likely add a true/false option like, "Use healing kits in magic mode".

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    OK .. As a added note. (Example that happen the other night ...) I have a melee tank sword toon, who has no War, Life, or Critter trained. He is not able to do any healing with a magic spelled cast. Yet .. He started pulling out his wand a number of times trying to heal himself when his health slipped below 40% while stocked with healing kits. Since there was no Life magic to use, he just stood there with wand in hand (not good in the Thug dungeon for the Dark armor). Of course I dived for the keyboard to manually recover .. both him and my sanity.

    The "MinimumHealKitSuccessChance" was set to 95 at the time.
    His Healing Skill is buffed to 461

    Why was he bring out that wand ..?

    Thanks for the info!

     

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    Do you have healing potions/foods in your consumables list?

    It sounds like you were in a situation where you chance of successfully healing with a kit was too low.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, i've noticed since the last update that my melee has started doing the stamina dance again with his weapon/wand.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    VI, i've noticed since the last update that my melee has started doing the stamina dance again with his weapon/wand.


    I think I see the problem...

     

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    Was that sarcastic? thinking

    If it was, im talking about the thing it does where where your stamina gets to the set point to restam, it goes into peace mode to pull out your wand, while in peace mode your stam goes up a few points, so it puts the wand away, goes into attack mode and takes a swing, stam drops back down, it goes into peace mode, etc, etc......


    I had assumed you had fixed this a few patches (VTank, not AC) ago as I had noticed it stopped doing it. It started back doing it with your updated healing thingy patch.

     

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    ball an hour or so after VI made that statement, there was a new release. So i'm taking her as serious about seeing something that was done that needed to be adjusted back.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am also having trouble with Virindi Tank trying to pull out a wand to heal my melee when I really only want him to heal with kits and potions. Should I adjust the MinimumHealKitSuccessChance variable to something low, like 30%? How do I make sure he uses a potion when the heal success rate check fails? Is there an option to completely disregard wand use altogether? Because that's what I want. I don't want my melee putting his shield away under any circumstances. If there is no such option, can you add one?

    Thanks for the great plugin.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    A couple minor things. I've noticed when I have a nav route set up to Follow another char, that every time I load a profile using that nav route, it loses the Follow. I have to manually go in to the route and set it to Follow again and then it immediately brings back up the correct char that was originally associated with the follow.

    Sometimes I notice when I create a new profile, set it up, then logout, once I log back in the previous profile is selected and I need to go back and select the new one again.

    Also, was curious if it is a design decision to have to retype "/vij <fellow>" every time you log in a new char. I always play my guys together as a team and frequently switch out chars so it's a little inconvenient to frantically try to type if each time I log in. Not a huge deal, but it would be great if chars could auto-rejoin their fellow like how VI chat is auto joined on login.

    Would still love to see following take priority over attacking. I love having my chars follow me through dungeons like Mhiore Castle, but if I accidentally get too close to a wall, my following chars lock on firing blindly into the wall and won't follow me anymore. I have to go back to each one, turn off VT, reposition them, and turn it back on. They are like rabid pittbulls! Something similar happens on DI...when I go to engage monsters, some chars stand way back at the edge of the action when I'd like them to scoot up with the char they are following so dead monsters aren't scattered all over the place. In worse cases, they will engage something I don't want to engage (aka Sleeches) and even though I run away, they decide they would rather fight to the death than turn tail. Would love to have a toggle to change priority. Having follow priority would be one way of dealing with the forever-fire-into-walls problem too if that is something you don't want to change due to UCM (not sure how that really would aid UCM though to be honest).

    Anyway, still loving the whole Virindi bundle. Some truly great programming that makes the game a lot more fun.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    joeblow8579 posted:
    I am also having trouble with Virindi Tank trying to pull out a wand to heal my melee when I really only want him to heal with kits and potions. Should I adjust the MinimumHealKitSuccessChance variable to something low, like 30%? How do I make sure he uses a potion when the heal success rate check fails? Is there an option to completely disregard wand use altogether? Because that's what I want. I don't want my melee putting his shield away under any circumstances. If there is no such option, can you add one?

    Thanks for the great plugin.


    If you have healing kits and health/stam potions/foods in consumables and on your char, it should never use magic to recharge, unless something drains your mana. You can totally avoid any chance of switching to wand by also having mana potions.

     

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    Ball-Cruncher posted:
    Was that sarcastic? thinking

    If it was, im talking about the thing it does where where your stamina gets to the set point to restam, it goes into peace mode to pull out your wand, while in peace mode your stam goes up a few points, so it puts the wand away, goes into attack mode and takes a swing, stam drops back down, it goes into peace mode, etc, etc......


    I had assumed you had fixed this a few patches (VTank, not AC) ago as I had noticed it stopped doing it. It started back doing it with your updated healing thingy patch.


    I have just released 0.3.1.38. It should fix your problem, again.

     

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    You are da bestest VI

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MachineOfMorningthaw posted:
    A couple minor things. I've noticed when I have a nav route set up to Follow another char, that every time I load a profile using that nav route, it loses the Follow. I have to manually go in to the route and set it to Follow again and then it immediately brings back up the correct char that was originally associated with the follow.

    Sometimes I notice when I create a new profile, set it up, then logout, once I log back in the previous profile is selected and I need to go back and select the new one again.


    Not sure about this...

    MachineOfMorningthaw posted:
    Also, was curious if it is a design decision to have to retype "/vij <fellow>" every time you log in a new char. I always play my guys together as a team and frequently switch out chars so it's a little inconvenient to frantically try to type if each time I log in. Not a huge deal, but it would be great if chars could auto-rejoin their fellow like how VI chat is auto joined on login.


    Making people rejoin the fellow each time was intentional, since back then I wasn't totally sure on how hard it would be on the server. Since then I have made a number of improvements and done testing on it, and I think it will be okay to add auto-rejoin fellows at some point.

    MachineOfMorningthaw posted:
    Would still love to see following take priority over attacking. I love having my chars follow me through dungeons like Mhiore Castle, but if I accidentally get too close to a wall, my following chars lock on firing blindly into the wall and won't follow me anymore. I have to go back to each one, turn off VT, reposition them, and turn it back on. They are like rabid pittbulls! Something similar happens on DI...when I go to engage monsters, some chars stand way back at the edge of the action when I'd like them to scoot up with the char they are following so dead monsters aren't scattered all over the place. In worse cases, they will engage something I don't want to engage (aka Sleeches) and even though I run away, they decide they would rather fight to the death than turn tail. Would love to have a toggle to change priority. Having follow priority would be one way of dealing with the forever-fire-into-walls problem too if that is something you don't want to change due to UCM (not sure how that really would aid UCM though to be honest).


    It's not really a UCM thing. I have a better way to deal with this in a future version happy

     

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    Sweet! Thank you for the feedback and keep up the excellent work!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Machine, I too notice what you are describing with vtank not saving your follow person in the route. Mine doesn't show the person's name whom I am going to follow on relog, but he will still follow the char he's supposed to, as if that persons name was in my route as a follow char.

    Also, regarding your follow and attack issue. On the char you have following, set his nav range to something small like 2, and his attack range to something like 5. He will stay close to the char he is following, and when the monsters rush up on either of you, they will both engage.


    VI, awesome work on vtank, its really made my gaming experience a lot more enjoyable. Thank you so much!

     

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    I keep getting this error every few days, any way to correct it from happening? I'm not in any fellowship, when it happens as all I can see is it may be a fellow help bug.


    5/12/2010 4:40:12 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.39
    Error: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    Source: mscorlib
    Stack: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.ThrowHelper.ThrowArgumentOutOfRangeException()
    at c9.d()
    at c9.e()
    at b9.a()
    at uTank2.Logic.LogicRulePreChain.set_Running(Boolean value)
    at uTank2.cLogic.a(MyList`1 A_0)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hggm posted:
    I keep getting this error every few days, any way to correct it from happening? I'm not in any fellowship, when it happens as all I can see is it may be a fellow help bug.


    I have just released 0.3.1.40 to correct this issue.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Great set of programs all of them very useful. I just had a few things that I think could make Virindi Tank even better. (I'm sure these might have been recommended already)

    1. The ability to use Stamina-to-Health spells when your health drops to a critical point. Also an advanced option to set what is the critical health point and what level of Stam-to-health is to be used would be great.

    2. The ability to select exactly what Creature buffs you cast. Wgile I know it makes it easy to just buff what you have spec'd and trained, I'd like to not have to always cast dagger mastery self on my Aluvian character who is a mage and has no use for that spell (or any other racial weapon on other races that mages don't use) Also since Salvaging is based off my highest tinker skill (because it's higher then my salvage skill) and it's untrained I'd like to be able to buff that skill so I can get better returns on my salvage. It's just nice to have the option to select what I want to buff or not.

    3. Maybe an option to select what wand I use while buffing? This could be useful in few instances. Maybe I use a maxed Green Garneted wand while fighting but when buffing i'd like to switch to a maxed Melee D wand so I take less damage while doing my buff cycle when enemies are on me. Just a thought.

    4. This request may take a lot of work from you so maybe somehow the community could help, but it be nice if there was an already built in monster list with what they are prone too. Having to add select every monster I come in contact and then having to go to the wiki (which is not always right) to see what they are prone has caused me death a few times. Just nice to have it already come with the program if it could be done.

    thanks so much for your hard work, i know you'll keep making this the best bundle of programs out there!

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Stylez6956 posted:
    1. The ability to use Stamina-to-Health spells when your health drops to a critical point. Also an advanced option to set what is the critical health point and what level of Stam-to-health is to be used would be great.


    It already does. Rather than having a set 'level', which would always be too high in some circumstances and too low in other circumstances, it decides which healing spell to use based on the following algorithm (for magic mode):

    -if (health<15%) & (regularhealamt * StaminaToHealthMultiplier >= hpneeded) & (regularhealamt * StaminaToHealthMultiplier >= s2hreturn) then use stam to health
    -else if (health<15%) & (regularhealamt * ManaToHealthMultiplier >= hpneeded) & (regularhealamt * ManaToHealthMultiplier >= m2hreturn) then use mana to health
    -else if (health<15%) & healselfavailable then use heal self spell
    -else if (health<15%) & healthfoodavailable then use health food
    -else if UseKitsInMagicMode & kitavailable & (kitsuccesschance >= MinimumHealKitSuccessChance) then use healing kit
    -else if (regularhealamt * StaminaToHealthMultiplier >= hpneeded) & (regularhealamt * StaminaToHealthMultiplier >= s2hreturn) then use stam to health
    -else if (regularhealamt * ManaToHealthMultiplier >= hpneeded) & (regularhealamt * ManaToHealthMultiplier >= m2hreturn) then use mana to health
    -else if healselfavailable then use heal self spell
    -else if healthfoodavailable then use health food
    -else do nothing and display warning message about not being able to recharge

    The default advanced values are:
    StaminaToHealthMultiplier: 1.9
    ManaToHealthMultiplier: 2.8
    MinimumHealKitSuccessChance: 95%
    UseKitsInMagicMode: true

    Essentially the idea is that when you cast stamina to health, it is expected that eventually you will have to cast revitalize to regain that stamina as well. Similarly when casting mana to health you will have to cast both stam to mana and revit again to regain that mana. So, S2H and M2H are not used unless they are approximately 2 or 3 times better than a normal heal, respectively.

    Note also that the average heal with heal self 8 is 135 points. This significantly increases the circumstances wherein heal 8 is more efficient than S2H, and almost eliminates the usefulness of M2H on most characters. With the default multipliers, once you know heal 8, S2H will only trigger with over 256hp needed and M2H with over 378hp needed.

    Additionally, with the formula above, mana to health tends to only trigger when you are at both low health and low stamina. This makes mana to health casts very rare.

    For safety, no (recharge) spell is used if the scarabs for it are not available.

    I have worked hard to ensure that this formula gives a good balance of efficiency and safety. I am welcome to comments though, as always, and of course you can always tweak the input constants under advanced settings to your liking.


    Stylez6956 posted:
    4. This request may take a lot of work from you so maybe somehow the community could help, but it be nice if there was an already built in monster list with what they are prone too. Having to add select every monster I come in contact and then having to go to the wiki (which is not always right) to see what they are prone has caused me death a few times. Just nice to have it already come with the program if it could be done.


    This is already the case by default, with 'auto' damage set. If you have multiple element rend weapons/wands in your items list, VTank should select the appropriate element type for the monster it is attacking. If it doesn't, it is either a bug or the DB is incomplete.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok sounds good didn't see that option for the stam2health. Must have been in an update i didn't notice.


    I had a question on the auto salvaging in Vtank also. In Alinco 3 i set up what i want to salvage and the rules like combine bags 1-8, 9, 10 in there own bags etc etc. Some salvage i just want to go all into one bag like say Red Garnet Jet etc etc. Now the issue I am having is some of the salvage that i have set to combine into 1 bag Vtank makes like 3 or 4 smaller bags and doesn't combine them. Too be more specific it's happening on Leather, Gromnie Hide, Gold, Silver, Diamond, Pine, Copper, Green Garnet. The other ones like Aquamarine, Red Garnet, Black Garnet, Jet combine into one bag just fine. I don't know if this is a glitch or if others have this issue or it's suppose to be this way. What ends up happening is I have like 20 smaller bags of salvage when i could hold half that amount if it would combine into one bag each time it salvages. I hope I was clear enough on the issue I am having and hope you could help me out with this issue. Thanks!

     

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    hggm 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Stylez6956 posted:
    Ok sounds good didn't see that option for the stam2health. Must have been in an update i didn't notice.


    I had a question on the auto salvaging in Vtank also. In Alinco 3 i set up what i want to salvage and the rules like combine bags 1-8, 9, 10 in there own bags etc etc. Some salvage i just want to go all into one bag like say Red Garnet Jet etc etc. Now the issue I am having is some of the salvage that i have set to combine into 1 bag Vtank makes like 3 or 4 smaller bags and doesn't combine them. Too be more specific it's happening on Leather, Gromnie Hide, Gold, Silver, Diamond, Pine, Copper, Green Garnet. The other ones like Aquamarine, Red Garnet, Black Garnet, Jet combine into one bag just fine. I don't know if this is a glitch or if others have this issue or it's suppose to be this way. What ends up happening is I have like 20 smaller bags of salvage when i could hold half that amount if it would combine into one bag each time it salvages. I hope I was clear enough on the issue I am having and hope you could help me out with this issue. Thanks!


    I get this too. I either have to use the autoust function for Alinco3, which ruins wrk between 6-8 and destroys lots of good items, or deal with the many extra smaller bags. Depending on my mood and time, I'll use one or the other.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    If I remember correctly, VI is working on an update for the VTank looter.

    Hopefully this will include ingame configuration. We will have to wait and see.

     

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    Stylez6956 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ya VI works hard and it's a great program. I am excited to see what features will be add and tweake din the future.

    I did forget one small tiny little thing I would like to see also and sure others would too.

    On the Virindi Reporter when you report the XP per hour last 5 min XP etc etc, is there a way you could add how many kills you had also like in life tank? I know this seem small but it's always nice to see who is killing and how many kills per hour you have also. Again just a small thought nothing major.

     

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    Stylez6956 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    This may not be related to the Virindi Bundle, but the program VirindiOCS, can I use that to track how many Prismatic Tapers I am burning per hour? I was looking through the Virindi hud's and status reporting options and didn't see it there so thought maybe VirindiOCS is what i needed but seen it was designed for pre-foci comps. If there is no way to track this is there a plan to maybe add it in the future?

     

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    xurrrg 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Love Virindi Tank.

    Is there any way we could get an adjustable timer on how fast it tries to re-open a corpse?

    I've got a poor connection and at the moment it just spams it open/closed.

     

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    TheNemesisII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    sorry if I've missed this anywhere on the topic, but is there a way to ignore a corpse that VTank repeatedly tries to open?

    Example: I'm setup in a spot where there's a corpse of a fellow member that has not been looted, VTank will not stop trying to open this body and won't move along on my route that I've setup. Quite annoying. And by the way, you have no clue how freaking nice this program has been of an upgrade for me since LifeTank. Please keep up with the hard work and nice updates to it! happy

    I tend to log in remotely from work and monitor my macro and the site I use to see my home computer remotely doesn't make it easy to tell what's going on with the response time. To open my main pack will take about 3 seconds before I can see everything in it. So imagine trying to run down in a dungeon and running into monsters along the way. The navigation has saved my life when I'm at work! I made a route to go from the drop, all the way down to several spots I setup in and it works beautifully!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Change the setting "Loot all Corpses" to no and it will only loot what u kill

     

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    RoogonII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    TheNemesisII posted:
    sorry if I've missed this anywhere on the topic, but is there a way to ignore a corpse that VTank repeatedly tries to open?

    Example: I'm setup in a spot where there's a corpse of a fellow member that has not been looted, VTank will not stop trying to open this body and won't move along on my route that I've setup. Quite annoying.


    Virindi added in hotkeys for most actions .. including one for toggleing looting on/off. When my toon gets into a area where there are fellowship critter corpses, I just hit my hotkey to turn it off .. and then back on as I pass through or work around the corpse.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI great prog!!

    I researched the FAQ alrdy, and didn't find anything about my issue.
    I am having a problem with VT getting stuck on casting Brogard's Defiance. VT buffs with no issue, however when starts banes it never gets past BD. I have all normal equip and armor; I can bane by hand if I shut VT off. I have also tried to going into the advance setting and setting banes to NONE; this still does not stop the prog from trying to bane and getting stuck on BD.. Item Magic 330 buffed
    Any clues????

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Voord posted:
    VI great prog!!

    I researched the FAQ alrdy, and didn't find anything about my issue.
    I am having a problem with VT getting stuck on casting Brogard's Defiance. VT buffs with no issue, however when starts banes it never gets past BD. I have all normal equip and armor; I can bane by hand if I shut VT off. I have also tried to going into the advance setting and setting banes to NONE; this still does not stop the prog from trying to bane and getting stuck on BD.. Item Magic 330 buffed
    Any clues????


    /unfilter -magic

     

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    AUGH--- my bad! I unfiltered -spellcasting not MAGIC thank you!!!! Fixed!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks for an awesome plugin !! I started using it recently and now when i log in only on one specific toon, I get an error message.


    [VTank] Exception "Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: startIndex", full data written to c:\vtank-error.txt


    The error text consists of this :

    5/19/2010 5:39:51 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.40
    Error: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: startIndex
    Source: mscorlib
    Stack: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
    at Decal.Adapter.MessageStruct.ParseHelper(MemberParser Parser, Int32& FieldIndex, Int32& ByteIndex)
    at Decal.Adapter.MessageStruct.ParseStruct()
    at Decal.Adapter.MessageStruct.ParseVector()
    at Decal.Adapter.MessageStruct.ParseHelper(MemberParser Parser, Int32& FieldIndex, Int32& ByteIndex)
    at Decal.Adapter.MessageStruct.ParseHelper(MemberParser Parser, Int32& FieldIndex, Int32& ByteIndex)
    at Decal.Adapter.MessageStruct.ParseStruct()
    at Decal.Adapter.MessageStruct.ParseHelper(MemberParser Parser, Int32& FieldIndex, Int32& ByteIndex)
    at Decal.Adapter.MessageStruct.ParseHelper(MemberParser Parser, Int32& FieldIndex, Int32& ByteIndex)
    at Decal.Adapter.MessageStruct.ParseStruct()
    at Decal.Adapter.MessageStruct.Parse()
    at Decal.Adapter.MessageStruct.get_Item(String name)
    at Decal.Adapter.Message.get_Item(String name)
    at c7.a(Object A_0, NetworkMessageEventArgs A_1)


    Any link to this problems fix or info on a fix would be greatly appreciated. Ty again for a great plugin !!


    P.S. I also get this output after pressing , Run Macro. (red lettering)


    [VTank] No spell known for class including: Creature Enchantment Mastery Self I, buff SKIPPED.
    [VTank] No spell known for class including: Focus Self I, buff SKIPPED.
    [VTank] No spell known for class including: Willpower Self I, buff SKIPPED.
    [VTank] No spell known for class including: Mana Conversion Mastery Self I, buff SKIPPED.
    [VTank] No spell known for class including: Life Magic Mastery Self I, buff SKIPPED.
    [VTank] No spell known for class including: Strength Self I, buff SKIPPED.
    [VTank] No spell known for class including: Endurance Self I, buff SKIPPED.
    [VTank] No spell known for class including: Coordination Self I, buff SKIPPED.
    [VTank] No spell known for class including: Quickness Self I, buff SKIPPED.
    [VTank] No spell known for class including: Regeneration Self I, buff SKIPPED.
    [VTank] No spell known for class including: Rejuvenation Self I, buff SKIPPED.
    [VTank] No spell known for class including: Mana Renewal Self I, buff SKIPPED.
    [VTank] No spell known for class including: Armor Self I, buff SKIPPED.
    [VTank] No spell known for class including: Acid Protection Self I, buff SKIPPED.
    [VTank] No spell known for class including: Bludgeoning Protection Self I, buff SKIPPED.
    [VTank] No spell known for class including: Cold Protection Self I, buff SKIPPED.
    [VTank] No spell known for class including: Fire Protection Self I, buff SKIPPED.
    [VTank] No spell known for class including: Lightning Protection Self I, buff SKIPPED.
    [VTank] No spell known for class including: Piercing Protection Self I, buff SKIPPED.
    [VTank] No spell known for class including: Blade Protection Self I, buff SKIPPED.

     

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    _KidKodiak 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm using VT for ACM too, and it's a great plugin. I hate grinding for XP, but needed to hit 150 on at least one char so I could see some new content, and it helped me insane amounts from going crazy from the tedium.

    How hard would it be to allow you to set a combat point, though, when you're using the tool? One thing I noticed, as a mage in melee dungeons, is that if I turn on auto-looting, my char drifts out of the safety of the corner that he anchors himself to. Eventually, he gets so far away from the safe corner that he gets assaulted on all sides, and even with melee can't evade and eventually dies (or would if I didn't constantly make him run back to the corner).

    If there were a way to set a "parking spot" for tunes to sticky them when fighting (probably doesn't work great for melee though), it'd help a lot.

    Totally awesome work though! I'm still new to a lot of decal stuff even though I've played AC forever, so this was a good first experience. Thanks so much happy

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    navigation profile with one point

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The problem with using one nav point is that unless you get a break in the action (fighting/looting/buffing)the character never returns to its nav point.

     

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    Lui2692 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have been trying to set Vtank Classic Looter to loot specific shades of Celdon and Yori.


    Example:
    I have it set to ---
    Object Class : Armor,
    Name : Celdon,
    Armor Type Similar Color: Celdon Base w/ HEX color value of CE0002 <---- Solid Red,
    Armor Type Similar Color: Celdon Veins w/ the Hex Value for Grey.


    I was wondering if I had done this correctly any help would be greatly appreciated.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Looks good.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    puzzle me this

    one machine where i got V Views, item tool and tank running with integ 2, reporter, chat 5 and hugs turned off on one computer and the same on/off setup on a 2nd

    on the first vtank shows up in the decal strip but on the 2nd it shows up in the v views strip. what is up with that???



    ooophs i see i entered v hugs instead of HUDs and gosh it just looks too good to go back and correct it.

     

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    Like OMG Ag. How are we supposed to help you if you don't post an export. OMGOMGOMG.

    kiss

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You sure you have the same version of VVS on both machines? Likely one of them needs a VVS update (which only happens when you run the installer).

     

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    ah that could be it, as i get that re-run message a lot but i was assuming it was for the reporter or chat which i don't run.

    got it semi started on one account ages or eons ago and now can't get it running right it's too complex for doing in game and i can't find the out of game sign up join ect and not sure i can remember the one account I did manage to make.


    export?? please explain wink
    and of course i'd have to post 2 (1 from each system)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ok issue on 3rd machine.


    went to update so i could get the view system insync with the others. but when i ran update/installer it came up with a list of all the V apps and info , ie version status (old/current) BUT no buttons down at the bottom.

    SO I thought I removed all vistages of Vtank/apps after looking for some clean install/delete instructions (wasn't able to find) I cleaned the registry, rebooted and decal showed no issues with unknown blank apps ect.

    dl'ed the blundled zip, ran it but now when i run the extract, i get the extact/run i choose extract.

    then next which shows a path to extract and an extract status bar. i hit the extract/continue button and bingo now at next finish cancel screen.

    take finish and brings up VI1006 window with the VI.exe 40Kb app. run that


    and again i get teh vi plugin Installer window listing stuff like:
    V tank NONE 0.3.1.40 not installed
    VVS
    V I2
    V Aupdate Filter
    V Reporter
    V Chat 5
    V T classic looter
    V Huds


    and NO buttons like extract ect at the bottom????????
    and before anyone asks i had to log in here onthe other computer so i could post an export
    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 1, MiniMap, 1.1.0.264, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 0, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 1, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, Alinco3, 1.0.1.6, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 1, Sort It!, 5.9.6.0, {70DDE3AE-5ADD-4003-9600-C2F6830D7670}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Plugin Manager, 0.1.0.2, {395EEF52-3B20-404C-8A21-A48F684BDF0A}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Home Edition Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 25656 bytes, Version 0.0.11.3975
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 794165248

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Installed (7.0.9466.0)
    [msvcp70.dll] : Installed (7.0.9466.0)
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1051.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : ATI FirePro V3750 (FireGL)
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_949F&SUBSYS_00021002&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{7FDA805F-303E-48BF-8269-8D5524C5FD12}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI FirePro V3750 (FireGL) (0x949F)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 256.0 MB
    [MemoryEnglish] : 256.0 MB
    [DisplayLocalised] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayEnglish] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayWidth] : 1280
    [DisplayHeight] : 1024
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Plug and Play Monitor
    [MonitorMaxRes] : 1600,1200
    [DriverName] : ati2dvag.dll
    [DriverVersion] : 6.14.0010.6973
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 7/29/2009 22:12:40
    [DriverDateLocal] : 7/29/2009 22:12:40
    [DriverSize] : 335872
    [MiniVdd] : ati2mtag.sys
    [MiniVddDateEng] : 7/30/2009 08:09:24
    [MiniVddDateLocal] : 7/30/2009 08:09:24
    [MiniVddSize] : 4125184
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-D7DF-11CF-8F68-0820A1C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x949F
    [SubSystemID] : 0x00021002
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
    Registered: Aug 28, '04
    Extended Info (if available)
    Real Post Cnt: 5,860
    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    and again i get teh vi plugin Installer window listing stuff like:
    V tank NONE 0.3.1.40 not installed
    VVS
    V I2
    V Aupdate Filter
    V Reporter
    V Chat 5
    V T classic looter
    V Huds

    When you get the list to install like you showed above, don't you have to click to highlight one before you install it?

    Maybe your uninstall wasn't complete and it still detects the plugins. I had to reinstall VVS yesterday and when I got to the list, I had to click on VVS before I got the install button.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    nope there should be something like dx and install button. i even ran the vvs-deintall clean before dl'ing the zip ect but I get NO buttons for the install window.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
    Registered: Aug 28, '04
    Extended Info (if available)
    Real Post Cnt: 5,860
    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI. Have a quick question.

    I love your Virindi Views. My system seems to run alot more stable using it instead of decal views. Only problem is I run a few programs that aren't compatible with VVS. I know your stance on UCM and I am not asking this to start a discussion/argument, but....could we get a pk logger for DT? I don't generally UCM (but the occasional bathroom/smoke break does happen), but I DO ACM/level newbs using multiple clients on one machine. On DT, this can result in repeated newbie deaths without some kind of logger for the non-focused client/s. That being said, I do use a logger, but would love something that was compatible with VVS. Maybe you could make one that has some kind of limitation on how it is used...maybe if two clients are running on same box and one of the clients is being actively used and not just macro'd. Not real sure, the particulars could be worked on.

    What are your thoughts on this?

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Sittler 
    Posts: 142
    Registered: Apr 30, '09
    Extended Info (if available)
    Real Post Cnt: 141
    User ID: 1,355,942
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Lui2692 posted:
    I have been trying to set Vtank Classic Looter to loot specific shades of Celdon and Yori.


    Example:
    I have it set to ---
    Object Class : Armor,
    Name : Celdon,
    Armor Type Similar Color: Celdon Base w/ HEX color value of CE0002 <---- Solid Red,
    Armor Type Similar Color: Celdon Veins w/ the Hex Value for Grey.


    I was wondering if I had done this correctly any help would be greatly appreciated.



    I've been trying to figure out how to setup vTank looting for specific pieces of armor and colour. I have read the FAQ and can't seem to figure it out. Wondering if someone can help. As an example, I am looking for:

    Yoroi Girth, colour (DCS) DaydreamBlue 1078.

    I'm also looking for a complete set of HaeBrean, Colour (DCS) Merigold 1104.

    Effectively how do you find specific pieces of specific colour and how do you find complete sets of armor (generic) of a specific colour?

    Thanks

     

    -----signature-----
    (none)
    Link to this post
    Cyberkiller1234 
    Posts: 123
    Registered: Dec 18, '07
    Extended Info (if available)
    Real Post Cnt: 120
    User ID: 1,272,232
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    nm, reboot fixed it.

     

    -----signature-----
    (none)
    Link to this post
    TheNemesisII 
    Title: Lunatic of DT
    Posts: 10,870
    Registered: Nov 28, '01
    Extended Info (if available)
    Real Post Cnt: 10,724
    User ID: 523,751
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    is there a way to make it so Vtank doesn't loot so quickly? The macro misses half the loot that I want it to loot when it just opens the body in like .5 seconds and closes instantly.

     

    -----signature-----
    --Disciples of Bael'Zharon--
    "Kill the Mage Jets!!!"-Ziro on Saving Asheron, refrencing the Buruks
    "I like catching people unbanned. They scream louder when the arrow hits"-Drunk
    PartyRegul@torS!
    http://www.youtube.com/user/LifetankXRrulez
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    have you set up an alinco.los profile so that Vt lets alinco loot?

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Aakek- 
    Posts: 1,178
    Registered: Sep 12, '06
    Extended Info (if available)
    Real Post Cnt: 1,175
    User ID: 1,170,637
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball,

    I am pretty sure that V has stated that no feature like that will be put in as it is more of a UCM feature.

     

    -----signature-----
    Stop poking me
    Link to this post
    Sittler 
    Posts: 142
    Registered: Apr 30, '09
    Extended Info (if available)
    Real Post Cnt: 141
    User ID: 1,355,942
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sittler posted:
    Lui2692 posted:
    I have been trying to set Vtank Classic Looter to loot specific shades of Celdon and Yori.


    Example:
    I have it set to ---
    Object Class : Armor,
    Name : Celdon,
    Armor Type Similar Color: Celdon Base w/ HEX color value of CE0002 <---- Solid Red,
    Armor Type Similar Color: Celdon Veins w/ the Hex Value for Grey.


    I was wondering if I had done this correctly any help would be greatly appreciated.



    I've been trying to figure out how to setup vTank looting for specific pieces of armor and colour. I have read the FAQ and can't seem to figure it out. Wondering if someone can help. As an example, I am looking for:

    Yoroi Girth, colour (DCS) DaydreamBlue 1078.

    I'm also looking for a complete set of HaeBrean, Colour (DCS) Merigold 1104.

    Effectively how do you find specific pieces of specific colour and how do you find complete sets of armor (generic) of a specific colour?

    Thanks



    Let me ask some specific questions:

    How did Lui2692 (in above quote) determine the hex value CE0002 that he was able to put into the Loot editor with respect to Armor Type/Color Region?

    What does Max diff (hue 0-255) mean and what is the expected input based on the two scenarios I asked above?

    What does Max diff (S/V 0-1) mean and what is the expected input based on the two scenarios I asked above?

    For my scenario - Yoroi Girth I likely would use Armor Type similar color and pick Yoroi Girth? What if it was Kote or Yoroi Breastplate?

     

    -----signature-----
    (none)
    Link to this post
    AgzntOrange2 
    Posts: 2,323
    Registered: Nov 20, '08
    Extended Info (if available)
    Real Post Cnt: 2,323
    User ID: 1,338,127
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I noticed there is more chat on v-Chat than on TD general - good for you... I also noticed that if I don't press any keys Vtank stops working - did you add a timer to make vtank stop working if you not hit any keys? I started using Vtank only for buffing...But I could probably just use Alinco for buffing?....I do love Vtank more and your maps are fantasticimo. I feel so handicapped without your maps, thanks for having them:)

     

    -----signature-----
    http://img.photobucket.com/albums/v324/Lynea/BugsMaroon.jpg
    Maybe Mormons are secret Muslims (same number of letters and starts with M and ends with S)
    I think I solved some conspiracy theory...
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    AgzntOrange2 posted:
    I also noticed that if I don't press any keys Vtank stops working - did you add a timer to make vtank stop working if you not hit any keys?


    Nope. I am not sure what your issue is...the macro may be getting stuck trying to do something though.

    Do "/vt log RuleInfo on" and look at chat window 4, to see what it is trying to do.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    TheNemesisII 
    Title: Lunatic of DT
    Posts: 10,870
    Registered: Nov 28, '01
    Extended Info (if available)
    Real Post Cnt: 10,724
    User ID: 523,751
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    have you set up an alinco.los profile so that Vt lets alinco loot?


    yes I have set that up and use it.

     

    -----signature-----
    --Disciples of Bael'Zharon--
    "Kill the Mage Jets!!!"-Ziro on Saving Asheron, refrencing the Buruks
    "I like catching people unbanned. They scream louder when the arrow hits"-Drunk
    PartyRegul@torS!
    http://www.youtube.com/user/LifetankXRrulez
    Link to this post
    TheNemesisII 
    Title: Lunatic of DT
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    AgzntOrange2 posted:
    I also noticed that if I don't press any keys Vtank stops working - did you add a timer to make vtank stop working if you not hit any keys?


    Nope. I am not sure what your issue is...the macro may be getting stuck trying to do something though.

    Do "/vt log RuleInfo on" and look at chat window 4, to see what it is trying to do.


    I also notice this happen to me. Whether it be on a mage or melee. If I use my 2hander, and try to talk to someone, if it's in the mix of trying to select a target it will just stop until I hit enter and not in chat mode anymore.

     

    -----signature-----
    --Disciples of Bael'Zharon--
    "Kill the Mage Jets!!!"-Ziro on Saving Asheron, refrencing the Buruks
    "I like catching people unbanned. They scream louder when the arrow hits"-Drunk
    PartyRegul@torS!
    http://www.youtube.com/user/LifetankXRrulez
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank presses keys to attack in melee/archer mode. That can't be done when you are typing in the chatbox.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hi V-I, what about my problem (see above).

    where i cleaned up a machine, dl'ed the bundle and when i go to install i get no buttons for dx/install after unzipping?

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
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    Extended Info (if available)
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Did you unzip the .dll file that comes in the zip as well?

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    will have to check on that. thought the unzip did all the files


    the 1006.zip file when opened has a VIinstaller.exe and a ICSharpCode.sharpziplib.dll

    i've been executing the exe file that then creates a folder install1006 with these two in them same file name, ext and size as on the other working computer.

    so after the running, the 1006 folder comes up but running that exe brings up the install window with no buttons.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    TheNemesisII 
    Title: Lunatic of DT
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    one more thing. When you set a route to follow a person, is there a way to make it so that that person isn't right on top of you? For example, I will be running my two hand character and have another one following me, I will go to attack monsters and VT on the other character will get right on top of me (I play DT, so getting hit and pklogoff sucks). And one other, whenever I'm doing that and having the character follow me, it never uses the portals that I run through, most times it will just stop just before the portal and sit and run in circles. Thanks.

     

    -----signature-----
    --Disciples of Bael'Zharon--
    "Kill the Mage Jets!!!"-Ziro on Saving Asheron, refrencing the Buruks
    "I like catching people unbanned. They scream louder when the arrow hits"-Drunk
    PartyRegul@torS!
    http://www.youtube.com/user/LifetankXRrulez
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i expect you've moved the follow distance back some and not getting desired results?

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    TheNemesisII 
    Title: Lunatic of DT
    Posts: 10,870
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    Extended Info (if available)
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    i expect you've moved the follow distance back some and not getting desired results?


    yes I've played around with that. I bumped it up to 5 and it was still practically right on top of me. I notice in the advance options there's a "use portal distance" thing, but no clue on how to change the values to make it use the portal that I've just ran through on the other client.

     

    -----signature-----
    --Disciples of Bael'Zharon--
    "Kill the Mage Jets!!!"-Ziro on Saving Asheron, refrencing the Buruks
    "I like catching people unbanned. They scream louder when the arrow hits"-Drunk
    PartyRegul@torS!
    http://www.youtube.com/user/LifetankXRrulez
    Link to this post
    Maglett_of_FF 
    Posts: 4,986
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    TheNemesisII posted:
    agnari posted:
    i expect you've moved the follow distance back some and not getting desired results?


    yes I've played around with that. I bumped it up to 5 and it was still practically right on top of me. I notice in the advance options there's a "use portal distance" thing, but no clue on how to change the values to make it use the portal that I've just ran through on the other client.


    Have you tried a value LARGER than 5? the default distance for ring spell to fire off is 5..... and from what I've seen both the attack distance and follow use the same sized range unit.

     

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    AresMorae 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    What program do you use to auto log on pk detection?

    ^^^BTW because i think a lot of you white server folks think UCMing is bad... AC would die without it. Darktide would deminish and the white servers would follow.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I really don't want an argument on UCM here.

    VTank is designed for ACM. If you want to use it otherwise (in violation of the license) I can't really stop you.

    BUT, UCM is just not within the topic of this thread.

     

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    Tao_Roo_Chingon_II 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a workaround for the bug in Alinco3 regarding picking up crap bows and can it be adjusted to pick up bows worth picking up or should I just move to learning how to use the looting feature in virindi tank?

     

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    Sir_Horibu 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey Virindi, a suggestion for you. When you can't connect to VI2, the mapping system is disabled and not accessible. Is there anyway you can make it so that we can still use the mapping system without being logged in? Did a quest that doesn't have a map for it on wiki/acmaps and really liked opening up the Map in VI2, but couldn't because the service is down currently.

    Just thought I'd mention that. Thanks.

     

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    mav_sc 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, quick question regarding the default melee attack height.

    For sword, the most DoT is an attack height of mid (2), however, a mid swing won't hit Olthoi Larvae.

    Now, we could set the attack height to 3, which i believe to be low, but then it will use this attack height for ALL monsters.

    Is there a way we can retain the default attack height of 2, but specify in your code to automatically swing low on Olthoi Larvae?

    Thanks again!

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    auto attack low for larva while set to mid sounds more like a U then an A CM implementation, but not a totally unreasonable request.

     

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    Ag Nar
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    mav_sc 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I can assure you its not.

    Olthoi Larvae are also find outside EO, fyi. For example, they're in colo.

    I would just click low for the larvae but vtank forces it back to its "default".

    So, is default attack height really a default, or, the forced attack height?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi Tank 0.3.1.41 has been released. Changes:

    -Added nav priority boost option
    -Added ghost deletion (for mages only)
    -Added manual ghost deletion through the "/vt deletemonster" command
    -Added creature blacklist (for mages only)
    -Propertydump now shows QuadValueKeys
    -The advanced options panel is now filterable
    -The maximum navigation walk distance has been decreased from 2 to 1.5
    -The 'forgotten salvage' bug has been fixed

     

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    TheNemesisII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Virindi Tank 0.3.1.41 has been released. Changes:

    -Added nav priority boost option
    -Added ghost deletion (for mages only)
    -Added manual ghost deletion through the "/vt deletemonster" command
    -Added creature blacklist (for mages only)
    -Propertydump now shows QuadValueKeys
    -The advanced options panel is now filterable
    -The maximum navigation walk distance has been decreased from 2 to 1.5
    -The 'forgotten salvage' bug has been fixed


    forgotten salvage? Is that why VT would non-stop try to salvage the same item over and over and over and wouldn't ever loot again?

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    found the problem with the no check DX/install problem - well 2 problems all related.

    seems the install window at some point got resized (problem 1 and thus hid the buttons) and for the longest while i was unaware that the window could be resized (problem 2).

    as gomer would say well golly, resizing the window premits access to the install button. problem solved for now. a more permanent solution and to prevent anyone else running into the same issue VI could you consider making the install window a NON-resizeable window?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You are the best!! This amazing program just keeps getting better! I LOVE the new filter on the advanced options! Thanks so much!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    TheNemesisII posted:
    Virindi-Inquisitor posted:
    Virindi Tank 0.3.1.41 has been released. Changes:

    -Added nav priority boost option
    -Added ghost deletion (for mages only)
    -Added manual ghost deletion through the "/vt deletemonster" command
    -Added creature blacklist (for mages only)
    -Propertydump now shows QuadValueKeys
    -The advanced options panel is now filterable
    -The maximum navigation walk distance has been decreased from 2 to 1.5
    -The 'forgotten salvage' bug has been fixed


    forgotten salvage? Is that why VT would non-stop try to salvage the same item over and over and over and wouldn't ever loot again?


    No. That one seems to be an actual AC bug (if you get it and look at the top of your AC window, you will see it says "Adding contents of Ivory Dagger" or something like that. Sometimes the client seems to think an item you are adding to the Ust is a container and it will thus try to add the items in that, not the item itself. Unfortunately that bug seems to happen more often lately and also affect salvage bags. VTank should detect it, but for salvage bags it tries to combine that might take a while. Not sure if today's release changed anything about that.

    The forgotton salvage bug mentioned above is/was a problem in vtank, where it would pick up an item because a Salvage rule matched, but never even tried to salvage it.

    @Virindi: Awesome work, as usual happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Wondering if anyone can assist in using VTank Looting profile to setup a search for a specific colour. I'd like to find a piece of Yoroi Paudrons that are Merigold. If I add the One Similiar Color requirement, how do I determine what to put into RGB Color Value (hex)? Where do I find this value?

    Thanks

     

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    Darktorizo 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    do /vt propertydump on a item that is Merigold.

    Last line(s) of the property dump are:

    [Vtank] PaletteEntry 0: ID 0x00044F, Ex Color: B87000, 136/16
    (That Color [B87000]would be "DesertBrass-1103" by DCS Colors)

    Hope this helps out.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Darktorizo posted:
    do /vt propertydump on a item that is Merigold.

    Last line(s) of the property dump are:

    [Vtank] PaletteEntry 0: ID 0x00044F, Ex Color: B87000, 136/16
    (That Color [B87000]would be "DesertBrass-1103" by DCS Colors)

    Hope this helps out.


    Thank You Thank You Thank You.

     

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    Yellowtrout 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    tag

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey Virindi would you happen to have a link available for downloading the "light" maps for VI2?

    Much appreciated happy

    I love the new version by the way.

    Edit: I figured out I could swap out the GoArrow worldtiles and use them. (Just had to rename them)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    GoArrow tiles are 260x260. VI2 tiles are 256x256. If you use the GoArrow ones, the map will probably be off a bit.

    What you need is the utility that splits the 2041x2041 map into 256x256 tiles. I have uploaded it here:

    http://www.virindi.net/wiki/index.php/File:Vi2tilecut.zip

    Usage instructions are in the wiki comment on that page.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, what is the "Whoyagonnacall" option under advanced options?

    Just curious.

    And what causes vtank/alinco to not be able/get stuck salvaging certain items? Had it happen last nite and ended up having to throw the 2 bags on the ground.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Oh yeah....stil ISO in game tank looting editor.

    Pwease.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Been playin around with the looter.

    If not an in game configuration, how about a panel that lists our rules that we already have and just the option to turn em on and off like you already have in the editor.......and a button to save and force a reload.

    I take orders for salvage from guildies while im typing papers and homework for classes and it would make it soooo much easier to be able to do this.

    As always, thanks for a great program.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Someone tell me if i have this set right. Attempting to pick up platemail that is light blue. Rule is set as this....

    Objectclass = Armor
    Namematches: Platemail (insert piece)
    Slot 0 Color Color [r,g,b inside these]

    Am I missing anything?

    Also, is this...LongValueKeyEE IconUnderlay == 23308

    The same as this....LongValueKey==IconUnderlay == 23308

    I can't find anything that has longvaluekeyEE

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Someone tell me if i have this set right. Attempting to pick up platemail that is light blue. Rule is set as this....

    Objectclass = Armor
    Namematches: Platemail (insert piece)
    Slot 0 Color Color [r,g,b inside these]

    Am I missing anything?


    Slot 0 Color Color [r,g,b inside these] If you know what Slot the color you want appears in that will work. I have mine set for One Similar Color Color [r,g,b inside these] as anything I have set for color (that is not Slot Defined) is for tailoring and I find I have better success finding the colors I want this way.

    Ball-Cruncher posted:
    Also, is this...LongValueKeyEE IconUnderlay == 23308

    The same as this....LongValueKey==IconUnderlay == 23308

    I can't find anything that has longvaluekeyEE


    LongValueKeyEE is the same as LongValueKey ==

    EE ==
    GE >=
    LE <=

    (I actually added that to the Wiki just a bit ago.)

    Hope this helps. happy

     

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    Great. Don't know why I didn't make the connection between the letters and signs.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a chance us laggier players could get an option to control how long VT waits before trying to re-open a corpse?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Any way I can set it to heal with spells instead of kits for a melee?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    xurrrg posted:
    Is there a chance us laggier players could get an option to control how long VT waits before trying to re-open a corpse?


    Yes, I've been thinking about that.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    _Zach posted:
    Any way I can set it to heal with spells instead of kits for a melee?


    Remove the kits and potions from your consumables.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a way to make VTank use Olthoi acid heads and arrows? it doesnt seem to see them

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    TheMasterKato posted:
    Is there a way to make VTank use Olthoi acid heads and arrows? it doesnt seem to see them


    Advanced: UseSpecialAmmo option. Set to either SCurrency or Both.

     

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    thank you great plugin!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Any way to slow down the looting process?

    For instance, I kill 4 or 5 tuskers and it starts looting... However it goes so fast in looting that alinco can't even get half of the items.

    Help! happy

     

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    N-A-S-T-Y posted:
    Any way to slow down the looting process?

    For instance, I kill 4 or 5 tuskers and it starts looting... However it goes so fast in looting that alinco can't even get half of the items.

    Help! happy


    Please read the FAQ, question #1.

     

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    Wow, yea im dumb... Thank you virindi you're the best happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just updated my virindi tank bundle and now it's saying, Virindi View Bootstrapper 99.99.99.99 ?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Cyberkiller1234 posted:
    Just updated my virindi tank bundle and now it's saying, Virindi View Bootstrapper 99.99.99.99 ?


    Yep. What's the question, haha tongue

     

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    Go_Meat 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Any chance of getting buff others commands?

     

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    ACShadow 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am using the Nav priority = true right now, and im wondering why my character wont go to loot the corpses farther off. I have the ranges set pretty far and i am trying to get him to loot corpses that are farther away and then run back to his sport when a mob spawns. seems i either sacrifice my life or my loot =P

    also, just a thought, it would be really quite incredible if different mobs had different ranges attached to them, or if you could set ranges for vulning and ranges for war spells

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    believe there is a max loot distance setting under the advanced stuff

    not totally sure as i manually loot.

     

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    newname3rdtime 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey, Virindi!

    Your plug-ins are great! I appreciate your work on them.

    I want to just use your system, but I was curious if you plan on making a Virindi"Sense" type of plug-in? So it scans corpses upon opening and uses the rules you set VTLooter to echo stats in the chat for you to view for manual looting. I like alinco, but would like to get rid of it too.

     

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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just sending a plugin suggestion to Virindi, since I have a feeling you're the best person for the job! One word: tradebots! I know it's outside the normal scope of plugins, but if you ever get a chance, consider it! Current bots do a decent job with what they do but are somewhat limited (for example, by the chat spam filters built into AC). If they were do to transactions through a separate server using both a seller and buyer plugins, well, there are tons of possibilities. For example, no more chat gags when trying to buy lots of items. Being able to buy Aetheria or other similar items. I would trust you wouldn't make the same mistakes as other bots do and make you enter in price to choose 1 of many identical items, or force you to enter -1 when the value is 0, etc. Other benefits would include global searching of all items for sale whether a bot is currently online or not (sort of similar to the auction house many have waited for Turbine to implement)...imagine being able to set up the items you wish to sell, then hopping on another char to play and receiving a notification that someone is interested in buying one of the items you wish to sell, etc. Or imagine being able to put in buys ahead of sells....for example putting in an offer to buy bags of ivory for an MMD each so people know what others are looking for and can meet the need. Of course, many of the things I mention in my rambling post are more advanced...in the beginning it would just be nice to be able to buy/sell things by ID and without chat limitations. Anyway, just hoping that you can someday do what I wish I had the time to do myself, because I know you would get it right. wink

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ACShadow posted:
    I am using the Nav priority = true right now, and im wondering why my character wont go to loot the corpses farther off. I have the ranges set pretty far and i am trying to get him to loot corpses that are farther away and then run back to his sport when a mob spawns. seems i either sacrifice my life or my loot =P

    also, just a thought, it would be really quite incredible if different mobs had different ranges attached to them, or if you could set ranges for vulning and ranges for war spells


    If you are using nav priority boost with looting, you probably also need loot priority boost.

     

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    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    TheNemesisII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    is there a way to ignore certain mobs? I have been hunting on the landscape lately and there are a couple monsters that are a PITA to kill and would rather just have VT ignore them period. I know I could just stop the macro and run along to the next mob, but it's just a mere annoyance is all.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Add to monsters with a priority of -1.

     

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    TheNemesisII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Add to monsters with a priority of -1.


    why thank you happy

     

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    ndmobeer 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI have a feature request/question (actually 3 of them).

    1: in your hot keys can you add an auto heal key feature? (I am trying to only use your plugins and that would make it easier to switch over.

    2: anyway to make it show you (like other porgrams do) where the corpse are around you that have not yet been looted (ie an arrow pointing down on them etc.....)

    and 3: Something to track objects/detect objects or MOBS on the landscape (mainly thinking plants (rare tracker will not do plants or rocks etc.....) as well as the ability to alert when you are close to a fallen, or a blighted, or aun ralirea (much like rare tracker will).

    I know there are plug ins that will do this for me but like I said I am trying to consolidate down to just yours or ones your viewer works with.

    Thanks for the great work... LOVE THE PLUG IN.

     

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    VitalForce 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Heya VI,

    Are all the monsters in the database supposed to show up in the monster tab? I just started using vtank bundle and the tab only lists a 'dummy' line in it. How do I get it display all the monters so I can customize attacks/vulns etc?

     

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    ndmobeer 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VitalForce posted:
    Heya VI,

    Are all the monsters in the database supposed to show up in the monster tab? I just started using vtank bundle and the tab only lists a 'dummy' line in it. How do I get it display all the monters so I can customize attacks/vulns etc?


    No you add them manually as you encounter them or as you type them in. You might think about making profiles for different areas if you are just starting so that you can keep your monsters down to a manageable amount per area (ie make a profile for eo listing only Olthoi and ninjas, or one for Dark Isle with only the MOBS you will encounter out there listed) Plus if/when you buff you can make each profile only buff the weapons you need for that area.

    makes editing and fixing easier.

    Edited because for spelling

     

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    VitalForce 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ndmobeer posted:
    VitalForce posted:
    Heya VI,

    Are all the monsters in the database supposed to show up in the monster tab? I just started using vtank bundle and the tab only lists a 'dummy' line in it. How do I get it display all the monters so I can customize attacks/vulns etc?


    No you add them manually as you encounter them or as you type them in. You might think about making profiles for different areas if you are just starting so that you can keep your monsters down to a manageable amount per area (ie make a profile for eo listing only Olthoi and ninjas, or one for Dark Isle with only the MOBS you will encounter out there listed) Plus if/when you buff you can make each profile only buff the weapons you need for that area.

    makes editing and fixing easier.

    Edited because for spelling
    Thanks for the info and that's a good tip.

     

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    Zimarathon 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm having a problem with healing on my 2 hander- he uses potions instead of healing kits most of the time, but not all of the time. I have my Recharge-norm hitp set to 65 and I've tried moving that around up and down a bit, but it hasn't helped. It seems like there is a small range of damage to get to that allows a heal kit to be used, and if you get below that, you use a potion.

    Any advice?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You are probably using a health kit type with a low skill bonus. VTank only uses a kit when it gives you a high chance of success (default 95%). This allows you to use multiple kit types (eg. treated vs. renegade) and it will select the one with the highest restoration bonus that you will be likely to succeed with.

    If you really want to fail heals, you can change the MinimumHealKitSuccessChance option under advanced to lower than 95%. I recommend against this, though. A much better idea would be to get some kits with a better skill bonus, such as gifted kits or renegade kits.

     

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    FreestyleDT 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've noticed that after running Virindi Tank for a little while, my C key stops working when I try to use it to strafe right. To fix it I just restart AC, but was wondering if you knew why this was happening.

    Great plugin by the way.

     

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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I mentioned this a year or so ago.. it happens every time I use the follow function. I've just learned to deal with it. hehe

     

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    Cyberkiller1234 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    FreestyleDT posted:
    I've noticed that after running Virindi Tank for a little while, my C key stops working when I try to use it to strafe right. To fix it I just restart AC, but was wondering if you knew why this was happening.

    Great plugin by the way.


    i get this also.

     

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    FreestyleDT 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yaroz_vn posted:
    I mentioned this a year or so ago.. it happens every time I use the follow function. I've just learned to deal with it. hehe

    I am also using the Follow function. Whats interesting is once it happens, if you enable the 'Do Jiggle' option, it will only slide to the left.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey guys. Does anyone know if it is possible for Vtank looter to loot items off the ground? Plants mainly.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Hey guys. Does anyone know if it is possible for Vtank looter to loot items off the ground? Plants mainly.


    Nope.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Possible future addition? praying

     

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    agnari 
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    it any luck this is already on a list of things to do, but i'll mention it anyways: adding adv hub recall to navigation

     

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    Ag Nar
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    Sittler 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    it any luck this is already on a list of things to do, but i'll mention it anyways: adding adv hub recall to navigation


    Hi Agnari, I know you are very well versed in vtank. I'm still learning the nuiances as such am asking the following:

    How would you utilize the type of add you has asked above?

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    in creating a nav profile, you could use the recall to the adv hub and then navigate inside to get somewhere

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi Agnari, thank you. Would the advance hub not have to be bound within one of your portals already or would you use it in conjunction with a gem in your pack? There is a portal recall capability already within the nav setup - how would vtank be able to setup and utilize the advance hub portal such that you could use it in a nav profile? Thanks.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    the recalls within the nav allow you to recall to those locations. so once the adv hub facitilty is recallable thru the nav setup. you can recall to it and then navigate thru the facility to ANY of the portals and then 'use' the one desired to get where you are going.

    at the moment the lastest 3 nav profiles i have are KC1, KC2 and KC3. one recalls to the sanctuary and then navigates to the the portal. KC2 then runs from the drop point to just short of the tree of life (sure a longer kc1 could actually accomplish both but i prefer shorter and thus easier to manage, edit profiles that do one specific thing). where i then run over grab a kingscrown flower and recall to monkey isle. after turning in i now recall to adv hub and navigate to a the tusker armory portal, use it and(where KC3 starts) then nav to the behind the water fall. with the addition of the recall to adv hub it would eliminate a step or two by changing KC3 to include the recall and trip thru the adv hub. of course i could already have included the nav within the hub area but didn't for some dumb reason.

    these 3 all have fighting turned off so, i buff up and then activate KC1. it recalls to the sanctary and runs to the tree of life island portal for me. as i'm in portal space i change to KC2 nav profile and when it lands it runs me out to the tree. at which point i jog the toon over pick up the flower and recall and turn it in for the potion. once potion is in inventory i can start KC3 and watch the toon get to behind the water fall.

    while i could generate a KC4 or KC4-8 to navigate the thru the four dungeons with the several choke points that occur i prefer doing that short bit manually so i'm always aware of what is going on and can adapt as necessary to situations.

    thus the kings quest becomes a lot easier for me to run toon, after toon.

     

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    Reawakener_FF 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    aight, so... the whole merging alinco3 and vtank together isnt working for me. i have them both on in game, as posted in the faq then type in a new loot profile called "linco.los". it should be working and it has on a past computer. any ideas as to why it wont link the two together? any help would be appreciated.

    gives me this message

    [VTank] [Alinco Connector] Profiles not implemented: Only need one dummy profile for Alinco

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    first of it is 'alinco.los' and NOT 'linco.los' just in case your posting WAS NOT a typo


    secondly check your decal strip to ensure alinco is currently installed/started. I remember getting that exact message while trying to connect vtbundled to alinco3 while alinco3 WAS NOT running.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i am positivite it is on and running, as it shows up in game and i am able to make changes to the loot profile.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Im not sure if it really has anything to do with it, but i've had a few friends with the problem ur having. The only thing I had them do was instead of naming it alinco.los, name it "Your character name".los and capitalize the first letter. Always seems to work.

     

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    Tevatron 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey is there a command to get your fellow to report their xp if they are using virindi reporter?

    Thanks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Tevatron posted:
    Hey is there a command to get your fellow to report their xp if they are using virindi reporter?

    Thanks


    No. They have to click the report button.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Im not sure if it really has anything to do with it, but i've had a few friends with the problem ur having. The only thing I had them do was instead of naming it alinco.los, name it "Your character name".los and capitalize the first letter. Always seems to work.


    The name of the .los file shouldn't matter at all...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    No. They have to click the report button.


    Thanks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a way for V tank to loot items off the ground? For example the cores that spawn out in Gear Knight area?

    I'm sure this question/issue has been addressed/anwsered several times in this thread already... but it is a HUGE thread... and I'm unable to find an option to loot items off ground.

    Thanks <3

     

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    It doesn't loot off the ground. Asked this about 10 posts back. peace

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Question: when i hit run macro, and locate him to a certain spot, my character spins in circles, what should i do

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Kungy posted:
    Question: when i hit run macro, and locate him to a certain spot, my character spins in circles, what should i do


    What is your nav min? Sounds like it is set too low.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    thinking I have tried to install Virindi Tank

    A temporary folder is opened which has the installer and a file called ICSharpCode.SharpZipLib.dll

    I run the installer and then get a pop asking what place to install I proceed from this and a DOS window opens in which all installations for the bundle fail by saying that the system cannot find ICSharpCode.SharpZipLib.

    After this I cannot run AC with decal even if I try deleting everything to do with Virindi Tank.

    Please explain how to completely clean Virindi Tank or how to fix it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Kanofang posted:
    thinking I have tried to install Virindi Tank

    A temporary folder is opened which has the installer and a file called ICSharpCode.SharpZipLib.dll

    I run the installer and then get a pop asking what place to install I proceed from this and a DOS window opens in which all installations for the bundle fail by saying that the system cannot find ICSharpCode.SharpZipLib.

    After this I cannot run AC with decal even if I try deleting everything to do with Virindi Tank.

    Please explain how to completely clean Virindi Tank or how to fix it.


    If it caused AC to not run, you can fix that with the VVS uninstall utility: http://www.virindi.net/wiki/index.php/Virindi_Views#Uninstalling

    Now, as for the dll...you put it in the same directory?

    Win7 seems to have something strange when it comes to resolving dll references. You might have to put it in the appropriate system directory for it to work...I will look at it a bit more.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When scrolls are picked up that a character doesnt know, is VT ment to read them? I have it set to True to do it but it doesnt read em, any advice what i'm doing wrong ?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MobisSnatcher posted:
    When scrolls are picked up that a character doesnt know, is VT ment to read them? I have it set to True to do it but it doesnt read em, any advice what i'm doing wrong ?


    Yes, but if you are using Alinco you have to disable scroll pickup in Alinco.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ahhh many thanks V.

    Is there somewhere to make a donation to the Developer of the Virindi set of plugins?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Paypal <3 box at http://virindi.net:8080/plugins/

     

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    Hoping this is a known issue.

    I have set VT up on a friends older PC.

    After hunting for a little while his screen locks up and becomes completely unresponsive.

    I have stood next to him and he still hunts/heals and loots fine.

    But he cannot interact with client at all.

    Any ideas here????

     

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    I've never had that happen. Are you running any plugins other than the bundle? Does the system have integrated/really old graphics?

    Try unchecking the Virindi View Service Bootstrapper in Decal and let me know if it still happens.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Nm, fixed.

     

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    Donated happy to Virindi Plugins.

     

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    Many Thanks!!!

    Undoing that option has enable him unfettered play.

    Pointed him towards the donation link, he loves the plugin happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    How do I get VT and Alinco3 to salvage more often, i seem to end up full of stuff and not much USTing done.
    Thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I dont use VT myself but it seems everyone else these days does happy

    I find when I leave a fellow to go recomp and come back say within 10 - 15 minutes when trying to get back in fellow i get:

    "[VT Fellow Manager] You are already in the fellowship. -v-"

    I can even log off and log back on and still get that.

    Makes it hard when everyone in the fellow is using VT.

    Any ideas???????

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, is DCS support built in to Bundled VTank, if so where do I park the DCS color file? If not does that mean I need to install DCS seperately?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    iso attack PK option happy Or at least make it so when I add names to it, it attacks them!!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a option for Vtank to ID stuuff to chat window?



    Like alinco?
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, I noticed last night while in a fellowship that I was trying to loot the corpse of a member of my fellow and it wouldn't stop trying....

    He had died and I had loot Fellowship corpses turned on.. Not sure if that was VT or Alinco, but could you look into it?

     

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    yes, but did your friend do a /permit add whomever ?



    VI: what is the min distance figure for door opening. I'm having massive issues with navigation with open doors on, when i'm running thru a town or in a house. it wants to consistently get side tracked to open some wayward door.

    i've tried a figure of .001 vrs the standard .086666 which is way tooooooooo much. when writing the nav profile i run right up to the door and set a point with my nose right on the door, in hopes that it will work when i run it next time but things keep getting out of wack. or the .001 value isn't set i just can't tell at this point.

    WOULD sure LOVE a pause 5 command that way i can MANUALLY open the *&^%&*^% door and not have to deal with the idoicy of auto door opening ever again.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    yes, but did your friend do a /permit add whomever ?


    No...just trying to figure out why VI or Alinco would be trying to loot from a fellow members corpse....I understand from monsters a fellow member has killed....but not his corpse....

    Just seeing if it's fixable....

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    in options uncheck loot everything

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    there is NO loot everything option that i know of in either alinco or vt.

    in alinco there is a -show all corpses, if that isn't checked then you shouldn't have a problem - IF alinco is handling looting.

    in the advanced VT under looting there is a lootallcorpses and a lootfelllowcorpses which are typicall false, and if VT is handling looting and one of those is checked it could be causing the problem (which if you had permit permission would clear up).

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When i log in my seconded account i get this message

    18:39:36 [VTank] GameInfoDB update failed (Configuration system failed to initialize).
    18:39:36 [VTank] Unable to fetch info about the latest plugin version.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    seem to be having 'a small amount of success' now that i've seenthere is a range for ident door and open door. setting both to the same value helped in a few areas, but not all.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Does anyone know if you can pick up only certain set pieces of armor? Or maybe config it to ignore certain sets?

    EDIT: Ok, found the info for picking up certain sets. So lemme make sure I have this right.....



    Object Class = Armor
    Salvage Workmanship <=9
    ArmorSetID>=1
    Armorlevel>=250

    ****Here is where im not 100 percent sure******
    ****What I have is******

    ArmorSetID==20
    ArmorSetID==19

    ******Do this for each set I want to pick up*******

    Is this the right way to do it, or should I make a seperate rule for each Set I want to pick up?

     

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    Darktorizo 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    afaik, you would have to make a rule for each set. 1 rule for set 12, 1 rule for set 23, ect.

    (I say this as I know you can not make a single rule with let's say multiple colors for instance)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    So do I replace the.....

    ArmorSetID>=1

    with.....

    ArmorSetID == ##

    or do I put both of them in the rule?

    ?????

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    So do I replace the.....

    ArmorSetID>=1

    with.....

    ArmorSetID == ##

    or do I put both of them in the rule?

    ?????



    Yes for each set ID make a separate rule with ArmorSetID == ##

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yeah, but do I replace the >= line with the == one, or keep them both in the rule.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Yeah, but do I replace the >= line with the == one, or keep them both in the rule.




    Get rid of >= as that would be any set with a number Equal to or Greater than the number you choose For instance: >= 23 would be 23 and Higher.

    You only need == in each rule for each set id.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thank you. That's what I was thinking, just wanted to make sure

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI,

    Love the plugin. A while back you posted a screen shot that put the salvage workmanship number over the bag. Anyway you can release this function through virndiviews yet? I have thousands of bags of salvage, it would make the in-game experience so much easier.

    Just thought I'd ask. Thanks again!

     

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    Tojehusiza 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    how do I edit the looting list? I know how to make a looting profile but I don't know how to edit it

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You open the UTank2 settings editor, then click file in the upper left corner, then click open. Then you select the profile you want to edit.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When I press "show editor" it doesn't do anything sad

    EDIT: Oh wait where can I get utank?

    DOUBLE TOAST EDIT: Is utank built into virindi tank plugin?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It's in the Virindi folder

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI,

    I keep getting a looting error when in POTB. I just see the message "cannot pick up rock" which I assume is the missle rocks the luggie's carry. It happens all the time, and the char just stands there not looting. Most of the time it will go back into combat with a new mob, but not always.

    I am using VT loot classic, specifically a modified loot file from the VT website, not Alinco3. Is there a way to tell the editor to say, ignore all rocks to bypass this? I can't seem to figure out a way to ignore something completely.

    Thanks for the help!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I don't have a loot problem anymore, but I have another problem- I downloaded the package at http://virindi.net:8080/plugins/ and when I log ingame I lag, I think it's the virindi bar, I'm not sure. heres my export:
    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, location, clsid
    Plugins, 1, Virindi Chat System 5, 5.0.0.4, C:\Users\Tojehusiza\Desktop\Virindi\VirindiChatSystem5\VCS5.dll, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, DoorButler, 1.0.0.0, C:\Program Files (x86)\Decal Plugins\DoorButler\DoorButler.dll, {3C4AC0AB-35A2-4DC7-B1A9-B4C1761DF314}
    Plugins, 1, BotShopper, 1.1.0.1, C:\Program Files (x86)\haxit\BotShopper\BotShopper.dll, {6367C4F9-0F6D-40F5-91E5-6826CBFCBE86}
    Plugins, 1, Virindi Tank, 0.3.1.42, C:\Users\Tojehusiza\Desktop\Virindi\VirindiTank\utank2-i.dll, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\DHS.dll, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, Sort It!, 5.9.6.0, C:\Program Files (x86)\GouruWare\Sort It!\SortIt.dll, {70DDE3AE-5ADD-4003-9600-C2F6830D7670}
    Plugins, 1, Virindi Integrator2 Beta, 1.0.0.37, C:\Users\Tojehusiza\Desktop\Virindi\VirindiIntegrator2\Integrator2Client.dll, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, Virindi Reporter, 0.0.0.7, C:\Users\Tojehusiza\Desktop\Virindi\VirindiReporter\VirindiReporter.dll, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi HUDs, 1.0.0.7, C:\Users\Tojehusiza\Desktop\Virindi\VirindiHUDs\VirindiHUDs.dll, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 1, Virindi Hotkey System, 1.0.0.3, C:\Users\Tojehusiza\Desktop\Virindi\VirindiHotkeySystem\VirindiHotkeySystem.dll, {ED7CC818-7159-461F-A833-4CA49E1C85B6}
    Network Filters, 0, Virindi AutomaticUpdatesFilter, 1.0.0.6, C:\Users\Tojehusiza\Desktop\Virindi\VirindiAutomaticUpdatesFilter\VirindiAutomaticUpdatesFilter.dll, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalFilters.dll, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalFilters.dll, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalFilters.dll, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\Decal.FileService.dll, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalFilters.dll, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\SpellFilter.dll, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\/Decal.Adapter.dll, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decaldat.dll, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalrender.dll, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\Inject.dll, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalInput.dll, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.1, C:\Users\Tojehusiza\Desktop\Decal\DecalNet.dll, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, C:/Users/Tojehusiza/Desktop/Virindi/VirindiViewService/VirindiViewServiceBootstrap.DLL, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\D3DService.dll, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\/Decal.Adapter.dll, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalFilters.dll, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\Decal.dll, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\Inject.dll, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalInput.dll, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalInput.dll, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalInput.dll, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalInput.dll, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalInput.dll, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, C:\Users\Tojehusiza\Desktop\Decal\decalInput.dll, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Home Edition (Build 7600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Users\Tojehusiza\Desktop\Turbine\Asheron's Call
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 25656 bytes, Version 0.0.11.3992
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 751222784

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16385)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : ATI Radeon HD 5700 Series
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_68B8&SUBSYS_25431002&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{D9766CEA-055D-4C13-A0B8-3D0C266D3A33}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI display adapter (0x68B8)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 716 MB
    [MemoryEnglish] : 716 MB
    [DisplayLocalised] : 1920 x 1080 (32 bit) (59Hz)
    [DisplayEnglish] : 1920 x 1080 (32 bit) (59Hz)
    [DisplayWidth] : 1920
    [DisplayHeight] : 1080
    [DisplayBpp] : 32
    [RefreshRate] : 59
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
    [DriverVersion] : 8.17.0010.1036
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 7/6/2010 20:53:20
    [DriverDateLocal] : 7/6/2010 8:53:20 PM
    [DriverSize] : 594432
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-2BF8-11CF-BE77-4905BEC2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10.1
    [DDIVerLocal] : 10.1
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x68B8
    [SubSystemID] : 0x25431002
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
    Registered: Aug 28, '04
    Extended Info (if available)
    Real Post Cnt: 5,860
    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI, found a little glitch.

    I have one of my characters running as an imp gimp for my newb. He gets resisted some and has to recast, but while doing this, if his aetheria goes off (surges), VTank thinks the imp landed and it stops attempting to cast.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
    Registered: Aug 28, '04
    Extended Info (if available)
    Real Post Cnt: 5,860
    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Toj, uncheck the Virindi View Service.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Tojehusiza 
    Posts: ????
    Registered: ????
    Extended Info (if available)
    Real Post Cnt: 0
    User ID: 0
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Okay did that, it works, but now I can't get the map plugin :/

     

    -----signature-----
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
    Registered: Aug 28, '04
    Extended Info (if available)
    Real Post Cnt: 5,860
    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    From the comments i've seen from Virindi, sometimes there are problems on systems with it. Just have to live without it if I remember correctly.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Tojehusiza 
    Posts: ????
    Registered: ????
    Extended Info (if available)
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Okay, thanks for the help

     

    -----signature-----
    Link to this post
    Maglett_of_FF 
    Posts: 4,986
    Registered: May 17, '02
    Extended Info (if available)
    Real Post Cnt: 4,900
    User ID: 680,348
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI or anyone really, I do not feel like using Virindi Integrator atm, is there some place I can tell it to *NOT* login at all?

     

    -----signature-----
    Edits are for spelling :^)
    Trophy Compendium http://vnboards.ign.com/message.asp?topic=90389010
    /a Devil's Saint says, "what we teach our Children we become" June 3, 2008
    Link to this post
    Darktorizo 
    Posts: 266
    Registered: Dec 10, '06
    Extended Info (if available)
    Real Post Cnt: 266
    User ID: 1,190,502
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Maglett_of_FF posted:
    VI or anyone really, I do not feel like using Virindi Integrator atm, is there some place I can tell it to *NOT* login at all?


    Un-click login with account or login as anonymous, or in the main decal window (outside of game) un-check the VI2 plugin.

     

    -----signature-----
    Guinevere du Avalon - Level 275 - Mage (War\MeleeD Spec)\2 Hour Buff Bot - TD
    ~* Explorer of Dereth *~
    GoArrow Database Updates (Full): http://db.tt/6UlVIW
    GoArrow Database Update Page: http://db.tt/9lJUeE4
    Link to this post
    Maglett_of_FF 
    Posts: 4,986
    Registered: May 17, '02
    Extended Info (if available)
    Real Post Cnt: 4,900
    User ID: 680,348
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It had appeared to me like I could either login anonymously or login using an account (as a toggle between the two) and I am used to everything being *ONE* plugin I never thought too look in decal for a place to turn it off, thank you!

     

    -----signature-----
    Edits are for spelling :^)
    Trophy Compendium http://vnboards.ign.com/message.asp?topic=90389010
    /a Devil's Saint says, "what we teach our Children we become" June 3, 2008
    Link to this post
    gundel.gaukelei 
    Posts: 22
    Registered: Jul 19, '10
    Extended Info (if available)
    Real Post Cnt: 22
    User ID: 1,398,624
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi All,

    Hope someone can point me in the right direction.

    I use the latest Bundle Edition of VTank and have the Dispell Self option checked. VTank nicely dispells Lvl 7 Life Vulns (e.g. from Ninjas in EO), but if i get a Lvl 8 Vuln it only casts the Lvl 7 Dispell and thus gets into a loop as the 7 cant get rid of the Lvl 8 Vuln. If i cast the Lvl 8 Dispell manually everything works as expected.

    OffsetBuff and OffsetHunt are both set to 5 and the char has 470 Life Magic so i see no reason why it decides to only cast the Lvl 7 version.

    Any help is greatly appreciated.

     

    -----signature-----
    (none)
    Link to this post
    TheNemesisII 
    Title: Lunatic of DT
    Posts: 10,870
    Registered: Nov 28, '01
    Extended Info (if available)
    Real Post Cnt: 10,724
    User ID: 523,751
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    been getting this all of a sudden

    [VTank] Warning: item -2139310954 is in profile but not found in inventory. Skipping buffs for item

     

    -----signature-----
    --Disciples of Bael'Zharon--
    "Kill the Mage Jets!!!"-Ziro on Saving Asheron, refrencing the Buruks
    "I like catching people unbanned. They scream louder when the arrow hits"-Drunk
    PartyRegul@torS!
    http://www.youtube.com/user/LifetankXRrulez
    Link to this post
    Tao_Roo_Chingon_II 
    Posts: 1,830
    Registered: Jul 2, '02
    Extended Info (if available)
    Real Post Cnt: 1,817
    User ID: 694,007
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    After the patch, everything in my inventory is gone from the monsters tab and shows as invalid with a minus number. So I've had to readd all my weapons, wands, etc. and then redo the monster tab with the weapons, wands, etc. thinking

     

    -----signature-----
    Tao Roo Chingon II, grief tank war mage
    Zathrus, Tao Roo, El Chingon, Will Robinson, Taopoke, Lil Tao, Tao the Mighty
    Monarch of "The Spirits of the Mountain" established May 21, 2001 on Thistledown
    "life is short....eat dessert first.."
    Link to this post
    TheNemesisII 
    Title: Lunatic of DT
    Posts: 10,870
    Registered: Nov 28, '01
    Extended Info (if available)
    Real Post Cnt: 10,724
    User ID: 523,751
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    [VTank] Warning: item -2124304308 is in profile but not found in inventory. Skipping buffs for item

    getting similar message on 3 diff characters!

     

    -----signature-----
    --Disciples of Bael'Zharon--
    "Kill the Mage Jets!!!"-Ziro on Saving Asheron, refrencing the Buruks
    "I like catching people unbanned. They scream louder when the arrow hits"-Drunk
    PartyRegul@torS!
    http://www.youtube.com/user/LifetankXRrulez
    Link to this post
    Darktorizo 
    Posts: 266
    Registered: Dec 10, '06
    Extended Info (if available)
    Real Post Cnt: 266
    User ID: 1,190,502
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The world-wide GUIDs were changed this patch. That is why all added items are now coming up as invalid items / - <Item GUID> is missing.

     

    -----signature-----
    Guinevere du Avalon - Level 275 - Mage (War\MeleeD Spec)\2 Hour Buff Bot - TD
    ~* Explorer of Dereth *~
    GoArrow Database Updates (Full): http://db.tt/6UlVIW
    GoArrow Database Update Page: http://db.tt/9lJUeE4
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
    Registered: Aug 28, '04
    Extended Info (if available)
    Real Post Cnt: 5,860
    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    My hard drive took a dump on me a few days ago. Finally got everything almost back to normal, but im running into one little thing.

    I can't get the virindi reporter hud. At all. The option for the hud isn't even listed. The plugin is there, and it's working, just no hud for it.

    Anyone else run into this?

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    muzers 
    Posts: ????
    Registered: ????
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Nm got it to work.

     

    -----signature-----
    Link to this post
    Maglett_of_FF 
    Posts: 4,986
    Registered: May 17, '02
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    gundel.gaukelei posted:
    Hi All,

    Hope someone can point me in the right direction.

    I use the latest Bundle Edition of VTank and have the Dispell Self option checked. VTank nicely dispells Lvl 7 Life Vulns (e.g. from Ninjas in EO), but if i get a Lvl 8 Vuln it only casts the Lvl 7 Dispell and thus gets into a loop as the 7 cant get rid of the Lvl 8 Vuln. If i cast the Lvl 8 Dispell manually everything works as expected.

    OffsetBuff and OffsetHunt are both set to 5 and the char has 470 Life Magic so i see no reason why it decides to only cast the Lvl 7 version.

    Any help is greatly appreciated.


    If I remember correctly Dispells have a *Higher* skill requirement than regular self spells (or others if you are happen to be trying to dispell somebody else). You *might* be able to adjust the OffsetX that controls the dispells skill (but I do not know which it is) and get it to recognize your abilty to cast a lvl 8 dispel.

     

    -----signature-----
    Edits are for spelling :^)
    Trophy Compendium http://vnboards.ign.com/message.asp?topic=90389010
    /a Devil's Saint says, "what we teach our Children we become" June 3, 2008
    Link to this post
    gundel.gaukelei 
    Posts: 22
    Registered: Jul 19, '10
    Extended Info (if available)
    Real Post Cnt: 22
    User ID: 1,398,624
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Maglett_of_FF posted:
    If I remember correctly Dispells have a *Higher* skill requirement than regular self spells (or others if you are happen to be trying to dispell somebody else). You *might* be able to adjust the OffsetX that controls the dispells skill (but I do not know which it is) and get it to recognize your abilty to cast a lvl 8 dispel.


    Dispells would need to have a Diff of 465 to be not casted at 470 Life and an Offset of 5, which they dont have (471 is the max specced without adept/wise combos and about the max non-specced with the adept/wise set i'm wearing) or people would fizzle like hell all the time.

    But to clarify (i guess i should have included that in my original post): Offset has no influence on Lvl 8 Dispells not being cast, i already tried that before making the post as it's the obvious place to tune, even at -100 it still wont cast 8's. Pretty sure it has a more sinister reason than the Offset .. ;-)

     

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    Tao_Roo_Chingon_II 
    Posts: 1,830
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    User ID: 694,007
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there an easy way to migrate settings from one computer to another?

     

    -----signature-----
    Tao Roo Chingon II, grief tank war mage
    Zathrus, Tao Roo, El Chingon, Will Robinson, Taopoke, Lil Tao, Tao the Mighty
    Monarch of "The Spirits of the Mountain" established May 21, 2001 on Thistledown
    "life is short....eat dessert first.."
    Link to this post
    Darktorizo 
    Posts: 266
    Registered: Dec 10, '06
    Extended Info (if available)
    Real Post Cnt: 266
    User ID: 1,190,502
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Tao_Roo_Chingon_II posted:
    Is there an easy way to migrate settings from one computer to another?


    Copy all the files in the Virindi Tank (and other plugins if needed) no the new/other pc after you have installed the plugins. It will transfer settings EXACTLY, e.g. weapons, monsters, consumables ect.

    I have done this from one pc to another and one character to another. When changing characters though yo need to add the new character's weapons ect as they are different GUIDs.

     

    -----signature-----
    Guinevere du Avalon - Level 275 - Mage (War\MeleeD Spec)\2 Hour Buff Bot - TD
    ~* Explorer of Dereth *~
    GoArrow Database Updates (Full): http://db.tt/6UlVIW
    GoArrow Database Update Page: http://db.tt/9lJUeE4
    Link to this post
    Avendesora 
    Posts: 1,749
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    User ID: 752,333
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Mana stones won't add to the gems/food panel. Kits will add fine. I have the option to charge worn items set to true in the advanced options section, but it says they must be specified in the gems/food panel. I've tried relogging. Anyone encounter this or know a fix? Thanks in advance.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    they are added in the consumables tab

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have 2 possible tabs: "Items" and "Gems/Food" (consumables?). They won't add to either.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sometimes when I am having problems getting something to add I have found this helps.

    left click on item in inventory
    click on add item
    then right click on the item in inventory

    And suddenly it is added...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ndmobeer posted:
    Sometimes when I am having problems getting something to add I have found this helps.

    left click on item in inventory
    click on add item
    then right click on the item in inventory

    And suddenly it is added...




    Unfortunately this didn't work.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    So you selected an rechargable mana stone, and clicked on Add Item in the "Consumables" tab?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The 2 tabs I have read "Items" (My weapon, shield, and wand are here) and "Gems/Food" (My Asherons Lesser Benediction, Blackmoor's Favor, and healing kits are here). I'm new to v-tank and don't see a "Consumables" tab. Just checked decal and I have version 0.3.1.0 of Vtank.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i'm using the bundled version and it's items tab and consumeables. where consumeables are items that are consumed during use: heal kits, mana stones, beers, health/stam/mana rations

    from the sounds of it the tabs are named differently in the 'classic' version and make sure the mana stone you are trying to add is actually 'filled' with mana and not an empty.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The current version of Vtank is 0.3.1.42

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just updated to the bundle version and everything seems to be working fine now. Thanks for the help everyone. Had no idea there were different versions.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    there is the classic, down in the middle of the page somewhere. no clue as to when she last updated that one it is a 'more stable' version that doesn't include all the latest unproven still in development/research like the bundled version.

    with the bundled version (top of page) you have that auto download, so when she makes changes and you log in it auto downloads the newer version with any fixes new stuff.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Has anyone had this problem?

    I can be macroing and after about 2 or 3 hours, my macro pretty much just stops working. The character will just stand there. It WILL attack when a monster comes to it, but it won't loot or navigate. Even if I stop and restart the macro, it just keeps doing the same thing and I have to actually close AC and restart everything from scratch to get it working correctly again.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    no but then i don't run it that much 5 or 10 minute spurts to do something like buff, kill a boss monster and then back to manual and do things.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Has anyone had this problem?

    I can be macroing and after about 2 or 3 hours, my macro pretty much just stops working. The character will just stand there. It WILL attack when a monster comes to it, but it won't loot or navigate. Even if I stop and restart the macro, it just keeps doing the same thing and I have to actually close AC and restart everything from scratch to get it working correctly again.


    eatcarrotsnow posted:
    Hey VI,

    I keep getting a looting error when in POTB. I just see the message "cannot pick up rock" which I assume is the missle rocks the luggie's carry. It happens all the time, and the char just stands there not looting. Most of the time it will go back into combat with a new mob, but not always.

    I am using VT loot classic, specifically a modified loot file from the VT website, not Alinco3. Is there a way to tell the editor to say, ignore all rocks to bypass this? I can't seem to figure out a way to ignore something completely.

    Thanks for the help!


    Looks like you both get the same error I do. I have to exit and relog to get it to work.

    Haven't seen VI post in quite a while, she still here or did she give it up?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hggm posted:
    Ball-Cruncher posted:
    Has anyone had this problem?

    I can be macroing and after about 2 or 3 hours, my macro pretty much just stops working. The character will just stand there. It WILL attack when a monster comes to it, but it won't loot or navigate. Even if I stop and restart the macro, it just keeps doing the same thing and I have to actually close AC and restart everything from scratch to get it working correctly again.


    eatcarrotsnow posted:
    Hey VI,

    I keep getting a looting error when in POTB. I just see the message "cannot pick up rock" which I assume is the missle rocks the luggie's carry. It happens all the time, and the char just stands there not looting. Most of the time it will go back into combat with a new mob, but not always.

    I am using VT loot classic, specifically a modified loot file from the VT website, not Alinco3. Is there a way to tell the editor to say, ignore all rocks to bypass this? I can't seem to figure out a way to ignore something completely.

    Thanks for the help!


    Looks like you both get the same error I do. I have to exit and relog to get it to work.

    Haven't seen VI post in quite a while, she still here or did she give it up?


    Im not getting any kind of error though. Not sure what is going on with mine. Eatcarrots, check ur missle weapon settings. Try disabling the rule for missle weapons and see if that fixes your problem.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The non-bundled VTank is basically the pre-bundle version and is essentially stuck in time, I get the feeling that VI does NOT plan on releasing any new Non-Bundled versions. I can understand that, simultaneously troubleshooting and developing 2 versions of something that is as complicated as VT must be would be horrible. I finally went bundle when I changed the SO on my system, I was using an older than last release of VT (non-bundle). The bundle has worked alright so far, so perhaps I was being paranoid about having issues with upgrading to it (I had a fallback position planned :^)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Has anyone else run into this, and if so did you figure out how to make it stop doing it?

    When my melee gets down to time to rebuff, it starts, but i'm guessing some of the spells aren't exactly at the time, maybe 2 or 3 seconds off. So the macro just stands in peace mode for those 2 or 3 seconds, getting hit the whole time with his wand in his hand, until he casts the next buff. Rinse and repeat for the remainder of buffs.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have a problem installing Virindi Tank (I check a couple pages back and couldn't find a similar prob/answer).

    I downloaded the bundle installer (VirindiInstaller 1008), unzipped the contents to my desktop (the .dll file and .exe file).

    When I run the installer a box pops up and is blank. No plugins are listed. Nothing happens. The two buttons on the right read 'Check Libs' and 'Install'

    I can click on the Check Libs button, but all that comes up is another box that says "The D3DX9 managed libraries are properly installed". I cannot click on the install button (it's greyed out).

    I am running Win XP Pro 64-bit edition if that helps (I bet it has something to do with my prob, this OS sucks).

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI,


    More of a request than a problem, but can you make VT read all level 7 scrolls that are picked up by Alinco? You don't even need to be trained in the school of magic to read a lvl 7 scroll and I hate finding a pack full of scrolls even though I thought most were being read.... If not no biggy....

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Up. Still looking for help, please. happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ink, you know that VTank has the ability to pick up 7s and read them, right? Your skill has to be around 280 buffed for this to work, but it does work. My level 90 noob two hander just started learning all of his 7's.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    this problem might also be with Alinco if you're set to automatically pick things up from the trophy list. Rock is in the trophy list by default.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yaroz,

    My toons all have 260 unbuffed skills and when they are hunting they are buffed to either 280 or 320 in the magics...they pick up the lvl 7's but VT never reads them....even in the skill that is buffed to 320.... It will read all the lvl 6's it wants...but will only pick up the 7's. NEVER reads them :\

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    That's because alinco is picking them up. Turn alinco off (picking up the scrolls.. forget where exactly and I'm at work), and make sure that in Advanced Config in Vtank, it's set to learn new scrolls.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Feature enhancement or perhaps it's already in place and I haven't figured out how to use it:

    I'm running dual client, running a mage and archer in tandem hunting. I'd like the mage to imp and vul, I'd like the archer to attack imped creatures first (priority if you will). I know how to get the mage to only imp and vul, is there a way to get the archer to attack imped\vuled creatures first? If not, is this something that can be added?


    The other scenerio I run is two mages - I'd like them both to vul and attack with CS weapons (I set vtank to vul and attack). Alot of times they vul the same creature twice -as one doesn't know the other has already vuled? Is this something that can be detected and accounted for - i.e. mage one vuls and attacks - the other knows the vul is in place already and goes straight to attack mode? I realize timing may be an issue at times in terms of both vulling at the same time.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yeah, there's already a feature built into AC for that. It's called point and click. If you are using it as it's meant to be used, you shouldn't have a problem with it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yeah manually just target lock and have the attacking mage concentrate on those as they are vuled.

    not manually/acm well then that's illegal and best you could hope for is one mage to vul all then start warring while the other mage just wars

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I can see how my questions imply UCM - consider them retracted. Thanks

     

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    Thanks for the info Yaroz.....trying that now...

     

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    tag

     

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    Why are you tagging threads that don't leave the front page?

     

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    Looks like he's bumping his post count

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm using a VT classic loot profile, and I was just wondering if there was any way to make VT salvage faster/better?

    It first salvages an item (any item, individually, it won't wait til I have 4-5 to salvage) and then combines with a like bag. It won't salvage multiple items at once, and it won't simple combine an item with a similar work bag.

     

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    nm! ;-)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hello all, Thanks for a great Plugin, its awesome !!

    Could I ask for an addition please, I'm not a kill stealer and would like an option added if there is someone else within say 5 meters or feet VT wont attack while there is someone around and not kill anything around them, is this too much to ask?

    Thanks again, just want you to know your all awesome * bows *

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    gundel.gaukelei posted:
    Hi All,

    Hope someone can point me in the right direction.

    I use the latest Bundle Edition of VTank and have the Dispell Self option checked. VTank nicely dispells Lvl 7 Life Vulns (e.g. from Ninjas in EO), but if i get a Lvl 8 Vuln it only casts the Lvl 7 Dispell and thus gets into a loop as the 7 cant get rid of the Lvl 8 Vuln. If i cast the Lvl 8 Dispell manually everything works as expected.

    OffsetBuff and OffsetHunt are both set to 5 and the char has 470 Life Magic so i see no reason why it decides to only cast the Lvl 7 version.

    Any help is greatly appreciated.


    This

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    This what?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Level 8 dispells do not seem to be supported as described in the post I quoted.

    Or did you not bother to read that?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ratgoat posted:
    Level 8 dispells do not seem to be supported as described in the post I quoted.

    Or did you not bother to read that?


    dont think any one read it as if it's the posting 2 or 3 above, it was totally truncated and nothing useful was published. scroll up and check it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yeah my post was truncated and I wasn't trying to *snicker* publish anything.

    Is there something wrong with bumping a known issue in the hopes that It will be taken into consideration for the next update?

    I'll assume I didn't properly convey the "bump".

    Ratgoat posted:
    gundel.gaukelei posted:
    Hi All,

    Hope someone can point me in the right direction.

    I use the latest Bundle Edition of VTank and have the Dispell Self option checked. VTank nicely dispells Lvl 7 Life Vulns (e.g. from Ninjas in EO), but if i get a Lvl 8 Vuln it only casts the Lvl 7 Dispell and thus gets into a loop as the 7 cant get rid of the Lvl 8 Vuln. If i cast the Lvl 8 Dispell manually everything works as expected.

    OffsetBuff and OffsetHunt are both set to 5 and the char has 470 Life Magic so i see no reason why it decides to only cast the Lvl 7 version.

    Any help is greatly appreciated.


    I have the same issue. It breaks my heart and macro! It would be sooooo awesome if this were addressed! <3


    Fixed

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi Integrator will not connect!@#

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    As of today, October 7, it seems that the fellowing system, minimap and more are down on Virindi.

    Any information ?

    Thank you

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ,ini map/radar addin arent virindi apps

     

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    TheNemesisII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mine's working now.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just so you guys asking for additions and stuff know...

    Virindi isn't playing AC at this time. Think she went to a different game. Hence the no reply from her for a few months.

     

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    Eilenda 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    ,ini map/radar addin arent virindi apps


    SOrry if when i posted i had not the game logged in, but the Minimap, fellow and more are part of Virindi Integrator 2 which was not working.

    I have none standalone.



    And Virindi Integrator 2 is now working again perfectly.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    oh i guess you are talking about VI's mapping system which i don't use

    radar addin/MINImap is a 2 addins produced by another developer and is what I use.

     

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    Ag Nar
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    RoogonII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Eilenda posted:
    As of today, October 7, it seems that the fellowing system, minimap and more are down on Virindi.
    Any information ?
    Thank you

    As most of you know, when we log into AC, in the chat box, we'll see where some of the Decal utilities post different types of status. As I'm sure, most of you note where VTank also does so .. and indicates a login back to a remote server. Some of the VTank tools dependent on that login occurring, including the fellowship options and the mapping display.

    On a side note .. Agnari, Have you taken a look at the Virindi Map options? I too used Flynn's Mini Map utility for a long time till Virindi's came along. With dynamic and zoom abilities, location lock, using the fellowship tools allowing you to see other members on the map, and functionality with VTank's NAV features, I find it superior over the Mini Map (which was a advancement in itself when it came out).

     

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    Lord-Hades 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I went back to using Lifetank because the HUD is more user friendly. If V-Tank gets a little more friendly of a HUD to work with, I'll probably try it out again.

    I never could figure out the map navigation so I'm sticking with GoArrow for now.

    If there is better V-bundle documentation for newbies I'm willing to check it out.

     

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    Eilenda 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Bad luck i guess

    Virindi integrator 2 is down again

     

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    Paud_Gorf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    it came up this morning around 4am, and has worked fine since then for me. YMMV

     

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    Maluk123 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am having a problem with the recall at the end of a route. I am set for go to peace mode when no combat and when my character reaches his recall point he dances between peace mode and cast mode and doesnt recall call but maybe 1 out of 20 times. Many thanks in advance for any help.

     

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    Paud_Gorf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    are you using alinco to loot? I had a similar issue last night where it went to peace mode/opened a corpse/back to combat mode, rinse repeat lather. It seems to only be an issue when I am using routes.

     

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    Maluk123 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Not using any other plugins. If I use my aircard it works but connected to my home router it has this problem. I don't know if latency is why it will or won't work but I have tested it 10 times. This sounds like a fix but my aircard is limited access and not a fulltime option. Thanks again in advance.

     

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    Paud_Gorf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    anyone know how to add missing L7 scrolls to loot as part of the virindi tank classic looter application?

    Thanks =)

     

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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    There is a setting that will loot and learn any missing spells.. no need to update your loot profile.

     

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    Paud_Gorf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    okay I see it, thanks, it was turned on, just thought I was missing something (probably because it loots and learns so quickly).

    Thanks =)

     

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    Paud_Gorf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Anyone else notice a large increase in memory footprint after running vtank for extended intervals? I often dont close my client for ~36 hours just log out and idle then login etc, I have noticed with vtank the client increases in size then you get out of memory errors randomly while running it. I imagine someones garbage collection is crap, but a C# application shouldnt really have alot of these issues. Have other people experienced this? found solutions ? I currently run the Virindi Bundle and GoArrow (I can post a decal export if necessary).


    Thanks

     

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    Paud Gorfo Mage HG L180+
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    -lino- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Are you 100% sure the memory leak comes from VTank? How much memory usage per client are we talking about anyhow?
    Decal itself (or more precise: the decal views) leak memory. If I use VVS only plugins and the modified inject.dll by Virindi, my clients can run for 12 and more hours. With regular decal views, clients start to crash after 6 to 8 hours. (See http://www.virindi.net:8080/wiki/index.php/Virindi_Views#Advanced_tweaking for details on how to use VVS only; of course any plugin that doesn't support VVS will not work/be visible using this.)

     

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    Paud_Gorf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    My Client was up to about 1.3GB of ram. Then again I was not looting all corpses and wonder if it was keeping track of them (helping a friend level so I didnt really care about loot). I will look at the VVS though as it may lesser my profile.

    Thanks,

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi made a change in a Decal update a few months ago that pretty much fixed all the errors everyone had been getting for years due to memory leaks and client crashes.

    I run 2 clients and routinely let them go for 24-36 with no problems.

    Are you using Alinco for looting? May be causing the problem.

     

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    Mogoo 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    p

     

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    Wizarium-of-NK 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Don't have the post in front of me, but VI posted awhile ago that there were indeed
    memory leaks/issues in Decal itself, and no plugin is immune to them. She said, load
    up a session of AC without Decal and go into a heavy combat/graphical area. Note
    the memory usage. Logout, and go back in with Decal, no plugins active, and repeat
    the test. She says you will notice the memory degrading, and of course we all know
    what isn't a big problem initially, becomes a bigger and bigger problem over time.

    Add in some plugins, and depending on the coding (specifically, screen drawing under
    DirectX), you can go from bad to worse quickly. Bottomline, Decal itself has issues
    even when it isn't passing information to and from a plugin; just idling. We can't
    really expect a rewrite to ever happen this far down the road. Some plugin developers
    have done the best they can with modern and more efficient coding, but if the roots
    are not sound, the leaves can never get any greener.

    All that being said, I have run AC since beta. In regards to the current build of
    Decal, I have run it on a lot of different systems. Some were worse than others,
    but I always managed to get whatever I needed accomplished. If you want to setup a
    macro and come back a week later, you're going to have a problem there. If you mostly
    ACM versus UCM, then all of these problems are manageable, at least that's been my
    experience the last 4 years or so... annoying? No question. But manageable.

     

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    Paud_Gorf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I think I just need to ensure im refreshing my client every day instead of just logging out and leaving it open. That should hopefully manage the memory issues.

     

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    Zeek350 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    does anyone have the Loot Editor rules for Ivoryable (hiltable) weapons
    i think its the only one i havent figured out . . . . . NOT cry

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Since the top end damage on hiltable weapons is lower than regular, set it like this

    Maxdamage <= 4
    Mindamage >= 0

    This is for hiltable daggers. Just change the 4 to whatever top end is for hiltable swords for a sword profile.

    This is how I have mine set. I've only picked up 0 damage ones so far, no 0-1,2,3,4 ones, but I only loot ones with bd8, so could just be bad luck.

     

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    azv4 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I wish my search function worked on VN, no idea why it doesn't BUT

    How do I add items to my list for the Comp Hud?

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Select the item in your inventory.

    Then hold down control and click the + symbol at the top of the hud

     

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    DirkPit 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Need a little help with Vtank
    I just started using this plugin. I am having a problem with one thing.
    I get buffed by a bot, this character can not buff itself right now.
    When I go to get buffs for Armor my buffbot can not open a trade window for me to put my armor in and then my buffbot can buff it. Any ideas or help?
    I have tried it with VTank turned off and paused and with my character allowing others to give me items. If I log out and remove VTank from decal my buffbot has no problems buffing my armor.

    Thanks for the great plugin
    Dirk Pit
    FF

     

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    krazy5150 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    need a little help I have installed V-tank and decal 3.0 all latest versions I am running XP and I do have a anti virus program (norton with allowing all of the programs )and I cant seem to get this working I need to know where to save each file or where to move them to get this to run can you please help.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    krazy5150 posted:
    need a little help I have installed V-tank and decal 3.0 all latest versions I am running XP and I do have a anti virus program (norton with allowing all of the programs )and I cant seem to get this working I need to know where to save each file or where to move them to get this to run can you please help.


    Make a new thread and post a decal export

     

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    krazy5150 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    im not 100% sure what it is your asking im not that computer saby

     

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    krazy5150 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok I need to know the following ;


    where to save and extract the plug-in (V tank) and possibly decal
    \
    I am running windows XP I do have Norton but I have given permission to run and all that BS I have tryed to extract the files to AC plug-ins and still no go I could really use a little help my buddy who has this cant remember how to do it do to intoxication so maybe just maybe one of you may be able to help.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You don't need to do anything special for XP. Just let everything install to default and you should be good.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Even though you are "allowing" AC through Nortons, it will still cause problems.

     

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    krazy5150 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I did that the first time I downloaded it then I was told some folders need to be in the AC file not its own and I dont get any messages from norton about permission and a buddy of mine has norton as well and has no problem but he runs vista

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Vtank Error after updating to version .44

    20/02/2010 23:06:18
    PC == null? False
    C == null? False
    VTank version: 0.3.1.28
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at ab.e()
    at ab.b()
    at b2.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a()
    ============================================================================

    ============================================================================


    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 0, Virindi Integrator2 Beta, 1.0.0.37, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, Virindi Hotkey System, 1.0.0.3, {ED7CC818-7159-461F-A833-4CA49E1C85B6}
    Plugins, 0, Virindi Reporter, 0.0.0.7, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi Tank, 0.3.1.44, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Find It!, 2.9.7.0, {70DD5EF7-FE29-46C3-B0B3-4185327A35F1}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 0, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, FOG, 2.8.0.865, {0ABB0D8D-1716-42ED-8B9F-15133D920BC1}
    Plugins, 1, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 0, Virindi HUDs, 1.0.0.7, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 0, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 0, Virindi Follower, 0.0.0.4, {F99EC4CF-2C9B-4A8A-84A5-BAA7222F8A07}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Darkside Filter, 11.9.0.9, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.1, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Professional Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 25656 bytes, Version 0.0.11.4000
    [messages.xml] : 54173 bytes, Version 2008.04.15.1
    [Video Memory] : 1062600704

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Installed (7.0.9466.0)
    [msvcr70.dll] : Installed (7.0.9466.0)
    [msvcp70.dll] : Installed (7.0.9466.0)
    [atl71.dll] : Not Installed
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1052.0)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : ATI Radeon HD 4600 Series
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_9490&SUBSYS_22681787&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{4E067440-04F2-4AB7-AC17-AC60C9D98C6A}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI display adapter (0x9490)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 1024.0 MB
    [MemoryEnglish] : 1024.0 MB
    [DisplayLocalised] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayEnglish] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayWidth] : 1280
    [DisplayHeight] : 1024
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Plug and Play Monitor
    [MonitorMaxRes] : 1600,1200
    [DriverName] : ati2dvag.dll
    [DriverVersion] : 6.14.0010.6983
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 7/15/2009 04:27:52
    [DriverDateLocal] : 15/07/2009 04:27:52
    [DriverSize] : 336896
    [MiniVdd] : ati2mtag.sys
    [MiniVddDateEng] : 7/15/2009 06:20:10
    [MiniVddDateLocal] : 15/07/2009 06:20:10
    [MiniVddSize] : 4407808
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-D7D0-11CF-706F-6202A1C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
    [DDIVerLocal] : 9 (or higher)
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x9490
    [SubSystemID] : 0x22681787
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Mihai (FF)
    Jock Ewing - lvl 275/Bounty-Hunter' archer lvl 275(SC)
    http://www.newsguidestips.info
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sirmike, uncheck the virindi view bootstrapper service and see if it clears the error

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    vn_sirmike 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Error corrected in version .45

     

    -----signature-----
    Mihai (FF)
    Jock Ewing - lvl 275/Bounty-Hunter' archer lvl 275(SC)
    http://www.newsguidestips.info
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    Link to this post
    Shedao-Shai 
    Posts: ????
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    First I want to say the plugin works great!  I have been using it along with Alinco3 and I love it!

    However, I have 1 issue that I need help with.  I play on a connection that can be a little laggy and VTank will open and close corpses before Alinco can loot everything in the corpse.  I will loot 1 maybe 2 items before VTank closes the corpse and opens the next (often while Alinco is still trying to loot).  Is there a way to manually set how long VTank leaves a corpse open?

    P.S.  I might get flamed for this, but I didn't have the time to read through the whole thread.

     

    -----signature-----
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Shedao-Shai posted:
    First I want to say the plugin works great!  I have been using it along with Alinco3 and I love it!

    However, I have 1 issue that I need help with.  I play on a connection that can be a little laggy and VTank will open and close corpses before Alinco can loot everything in the corpse.  I will loot 1 maybe 2 items before VTank closes the corpse and opens the next (often while Alinco is still trying to loot).  Is there a way to manually set how long VTank leaves a corpse open?

    P.S.  I might get flamed for this, but I didn't have the time to read through the whole thread.


    http://www.virindi.net/wiki/index.php/Virindi_Tank_FAQ#How_do_I_use_Alinco_with_Virindi_Tank.3F

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    -Peo- 
    Title: Caveat Lector
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Shedao-Shai posted:
    First I want to say the plugin works great!  I have been using it along with Alinco3 and I love it!

    However, I have 1 issue that I need help with.  I play on a connection that can be a little laggy and VTank will open and close corpses before Alinco can loot everything in the corpse.  I will loot 1 maybe 2 items before VTank closes the corpse and opens the next (often while Alinco is still trying to loot).  Is there a way to manually set how long VTank leaves a corpse open?

    P.S.  I might get flamed for this, but I didn't have the time to read through the whole thread.


    http://www.virindi.net/wiki/index.php/Virindi_Tank_FAQ#How_do_I_use_Alinco_with_Virindi_Tank.3F


    Problem with this, you didn't read the question and what you link has absolutely nothing to do with the question. He wants Vtank to actually loot it all, instead of instantly closing the corpse and NOT looting what it is supposed to loot.

    Also, is there a way to make it use drains for regen on stamina or health?

    EDIT: Didn't mean to sound harsh, the plugin is amazing, well put together and easy to use happy It just tries to loot a lil too fast, I guess.

     

    -----signature-----
    SWTOR, Maybe in a year.
    Back to WoW for now.
    With a lil f2p CoH.
    Link to this post
    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -Peo- posted:
    Virindi-Inquisitor posted:
    Shedao-Shai posted:
    First I want to say the plugin works great!  I have been using it along with Alinco3 and I love it!

    However, I have 1 issue that I need help with.  I play on a connection that can be a little laggy and VTank will open and close corpses before Alinco can loot everything in the corpse.  I will loot 1 maybe 2 items before VTank closes the corpse and opens the next (often while Alinco is still trying to loot).  Is there a way to manually set how long VTank leaves a corpse open?

    P.S.  I might get flamed for this, but I didn't have the time to read through the whole thread.


    http://www.virindi.net/wiki/index.php/Virindi_Tank_FAQ#How_do_I_use_Alinco_with_Virindi_Tank.3F


    Problem with this, you didn't read the question and what you link has absolutely nothing to do with the question. He wants Vtank to actually loot it all, instead of instantly closing the corpse and NOT looting what it is supposed to loot.

    Also, is there a way to make it use drains for regen on stamina or health?

    EDIT: Didn't mean to sound harsh, the plugin is amazing, well put together and easy to use happy It just tries to loot a lil too fast, I guess.


    Actually, I read the question just fine. Going to the link I posted and following the directions there will solve the exact issue he described. This is, in fact, by far the most common problem people have with VTank. Thus, it is FAQ #1.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    -Peo- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    *shrug* If you say so. It still happens, Vtank closes the corpse too fast and stuff gets left behind sometimes.

    Any thoughts on how to utilize drains when recouping stam/health?

     

    -----signature-----
    SWTOR, Maybe in a year.
    Back to WoW for now.
    With a lil f2p CoH.
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -Peo- posted:
    *shrug* If you say so. It still happens, Vtank closes the corpse too fast and stuff gets left behind sometimes.

    Any thoughts on how to utilize drains when recouping stam/health?


    Did you/your friend actually follow the directions step-by-step in the faq that VI (Virindi Tank developer) posted? The reason being if the connector isn't set up correctly, vtank will close corpses before alinco is done looting. Which is why that link was posted.

    And in case you missed it....the person you are blowing off as giving you crap info is the developer of Vtank.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    -Peo- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Good lord, forget it, you people are way too sensitive. Sorry I even said anything. Yes, in fact, I did follow the directions, explicitly, going so far as to name my save alinco.los. The problem still creeps up. I know perfectly well who VI is, hence why I asked a question about using drains.

    Forget it.

    Edit: I don't wanna start anything.

     

    -----signature-----
    SWTOR, Maybe in a year.
    Back to WoW for now.
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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Peo, for that reason alone, your friend may want to look into doing all of the looting directly through vtank. It may be a pain to set up initially, but it works much better.

     

    -----signature-----
    Proud member of The Knights of Fortune
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    Haus-der-Liebe 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Where can I find a list of valid values for Acts On selections and their corresponding value in game:

    For example:
    LongValKeyGE - MaxDamage ..... 26
    LongValKeyGE - EquipSkill ..... 13 (what does this Acts On modifier stand for? .. min damage?, ie, 13-26 damage ua?)

    WieldReqAttribute ..... 34 (this is on the default example file for wands .. but, I'm unsure as what value this is assigned in the wield requirement .. is it 300?)


    Thanks, and wonderful app

     

    -----signature-----

    Some people are like slinkies: not really good for anything
    but still bring a smile to your face when you push them down the steps

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Haus-der-Liebe posted:
    Where can I find a list of valid values for Acts On selections and their corresponding value in game


    Select an item ingame and type /vt propertydump

    When your profile is ready and loaded select an item you think it should loot and type /vt testitem

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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    Zeek350 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    does anyone have the Loot Editor rules for Ivoryable (hiltable) weapons
    i think its the only one i havent figured out still . . . . . NOT

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Since the top end damage on hiltable weapons is lower than regular, set it like this

    Maxdamage <= 4
    Mindamage >= 0

    This is for hiltable daggers. Just change the 4 to whatever top end is for hiltable swords for a sword profile.

    This is how I have mine set. I've only picked up 0 damage ones so far, no 0-1,2,3,4 ones, but I only loot ones with bd8, so could just be bad luck.


    Just as an update...I have picked up better than 0 damage daggers with this set up.

     

    -----signature-----
    T C M
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    Haus-der-Liebe 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Haus-der-Liebe posted:
    Where can I find a list of valid values for Acts On selections and their corresponding value in game


    Select an item ingame and type /vt propertydump

    When your profile is ready and loaded select an item you think it should loot and type /vt testitem


    Ty Madame. (thx agnari)


    Two more questions:
    1.) In the value settings when doing a StringValueMatch - Name, is an 'Or' argument allowed? If so, what is the syntax?

    For example:
    Requirement Type - StringValueMatch
    Acts On - Name
    Value - Heaume 'Or' Helmet 'Or' Armet


    If not, I will gladly set up an individual rule for each helmet type I'd like to loot.

    2.) Is there a donations page?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ty sir.


    Two more questions:
    1.) In the value settings when..


    quick comment, i know VI hasnt in the past taken offense but the proper phrase would have been Ty Madame.

     

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    Ag Nar
    Portal Mule Master of the Loresraat
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    -lino- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    StringValue matches are actually regular expressions, thus "OR" is done with a | symbol, so for your example it would then look like this:
    Heaume|Helmet|Armet

    I would recommend downloading one (or all) examples from http://white.virindi.net:8080/wiki/index.php/VTClassic_AdvancedLooting and spending some time playing around with them (look at the rules, do a /vt testitem on some items, change some values and testitem again etc). I know for a non-programmer it takes some effort to learn all the possibilities, but it is worth it. Remember, the better your loot rules reflect what you actually need/want, the less time you spend muling and sorting things. The time spent to learn VTClassic will pay off tenfold.

     

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    Haus-der-Liebe 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ya, I couldn't open any of the example files .. kept getting a JIT debugger error. But ya, I figured most of what I needed out from the example.utl file. I saw some pipe commands while reading the other example .utl's in notepad, but, I just couldn't get them to open with the utank app, so I thought maybe they were invalid. Just wanted to make sure that they were valid expressions.

    The vt propertydump was the biggest help by far. Coupled with running a /log while doing it, provided me with all the info I need.

    Appreciate the help from everyone.

     

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    mav_sc 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI,

    Is there any way we can get more /vt commands, specifically
    /vt macro on
    /vt macro off
    /vt forcebuff

    Thanks for the awesome plugin!!!!!! happy happy happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mav_sc posted:
    VI,

    Is there any way we can get more /vt commands, specifically
    /vt macro on
    /vt macro off
    /vt forcebuff

    Thanks for the awesome plugin!!!!!! happy happy happy


    Start/Stop and Force Buff are both settable hotkeys. If you are running either VHS or DHS you can set them to whatever key you like.

    I assume you ask this because you want to call it from ACTool, and this method should work tongue

     

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    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    mav_sc 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, I'll have to try give the hot key system a try. I've never used the hot key systems yet.

    I don't use AC Tools.

    I write a handful of plugins in C#. Currently I'm encountering the same vendor issues you saw a few years ago and posted about on the decaldev forum.

    I'll try to see how I can trigger the hot key commands from within my plugins. That'd save me a ton of time! happy

    This is Mag-nus on SC (and now FF).

    Thanks again!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mav_sc posted:
    I write a handful of plugins in C#. Currently I'm encountering the same vendor issues you saw a few years ago and posted about on the decaldev forum.


    The vendor issue has been identified and will be fixed in a future release of Decal.

     

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    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    heh, any timeline for a release?

    I was just going to implement the COM method as posted.

    I'm in the zone so I feel like writing the code now. happy

    Again, you rock!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Soon? Like actual soon, not in a few months soon.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI. I noticed a couple of updates when logging in over the past week, but I can't seem to find the new option to disable the follow around corners thing. Am I just over looking it?

    whistling


    On a serious note.....is there somewhere we can check to see what the updates are? Do you post the revisions anywhere?

    Edit: Just thought of a question to ask....

    How can I get vtank to loot a certain set of scrolls (level 7 void) without learning them?

     

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    MaldeArc 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    What I did to pick up VOID scrolls was to just add looting a description of "VII". Since most of the normal? VII spells have full names and no level designation, they aren't picked up, but all the Void ones are. You will get a few normal ones mana blight, hermetic, etc, but they are few, and I just ditch them. (you could exclude those on the loot profile to, I suppose...

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    How can I get vtank to loot a certain set of scrolls (level 7 void) without learning them?


    Anything that matches you loot profile will not be automatically read.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MaldeArc posted:
    What I did to pick up VOID scrolls was to just add looting a description of "VII". Since most of the normal? VII spells have full names and no level designation, they aren't picked up, but all the Void ones are. You will get a few normal ones mana blight, hermetic, etc, but they are few, and I just ditch them. (you could exclude those on the loot profile to, I suppose...


    So just:

    Object class: scroll
    Name match: VII

    ???

     

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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI,
    Love the plugin, thanks so much. One question:

    Is there anywhere where the "Random Helper Buffs" feature is better explained and/or configurable? I've played around with it in the past, but I'd really like to have the option to restrict or choose a subset of my other buffs to cast with the random helper buffs.

    For example, I have an item-only archer than I hunt alongside another, 3-school character that I use vtank to control. I'd like the 3-school character to buff me periodically when we're idle (like if I'm looting a group of bodies we just killed), and to make sure he gets the right spells on me without wasting any. I have no need for at least half the creature buffs in his spellbook.

    Any plans to do this with a future update to vtank? Is there a configuration file I can edit myself? I'm more than willing to do a little legwork to make this happen, because I'd really like to stop having to either buff manually or use a plugin like Castaway on my 3-school character. More automation = more hunting/questing time for me.

    Thanks again, and keep up the good work!

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    joeblow8579 posted:
    Is there anywhere where the "Random Helper Buffs" feature is better explained and/or configurable?


    Okay, allow me to explain...

    The 'Random Helper Buffs' feature was something I added in 2 minutes a couple years ago. The reason was, at the time a bug had been found in the game that allowed people to cause pets to attack other players. People were using it to kill off tradebots in the marketplace. The idea was that I could stand in the market and my char would cast a random prot spell on a random player within range, with no regard for remembering what had been previously cast (for simplicity). Since the attacking pets were very weak, this would prevent tradebots from being killed by them.

    "Random Helper Buffs" is not really something that is intended to have a real use now, I simply never removed it because there wasn't any point in doing so. There is no configuration, and it is completely stateless. The logic involved is approximately 30 lines of code. It is not, nor will it ever be, a buff buddy system. At some point in the future I may write such a system, but it would be a completely separate and new thing.

    Since I've seen this question before, I'll add this response to my FAQ happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    joeblow8579 posted:
    Is there anywhere where the "Random Helper Buffs" feature is better explained and/or configurable?


    Okay, allow me to explain...

    The 'Random Helper Buffs' feature was something I added in 2 minutes a couple years ago. The reason was, at the time a bug had been found in the game that allowed people to cause pets to attack other players. People were using it to kill off tradebots in the marketplace. The idea was that I could stand in the market and my char would cast a random prot spell on a random player within range, with no regard for remembering what had been previously cast (for simplicity). Since the attacking pets were very weak, this would prevent tradebots from being killed by them.

    "Random Helper Buffs" is not really something that is intended to have a real use now, I simply never removed it because there wasn't any point in doing so. There is no configuration, and it is completely stateless. The logic involved is approximately 30 lines of code. It is not, nor will it ever be, a buff buddy system. At some point in the future I may write such a system, but it would be a completely separate and new thing.

    Since I've seen this question before, I'll add this response to my FAQ happy


    Thanks for the clarification. I look forward to seeing what you come up with for a buff buddy plugin for the bundle, as it would remove what's now an annoyance from my AC play style.

     

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    yaroz_vn 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    joeblow8579 posted:
    Is there anywhere where the "Random Helper Buffs" feature is better explained and/or configurable?


    Okay, allow me to explain...

    The 'Random Helper Buffs' feature was something I added in 2 minutes a couple years ago. The reason was, at the time a bug had been found in the game that allowed people to cause pets to attack other players. People were using it to kill off tradebots in the marketplace. The idea was that I could stand in the market and my char would cast a random prot spell on a random player within range, with no regard for remembering what had been previously cast (for simplicity). Since the attacking pets were very weak, this would prevent tradebots from being killed by them.

    "Random Helper Buffs" is not really something that is intended to have a real use now, I simply never removed it because there wasn't any point in doing so. There is no configuration, and it is completely stateless. The logic involved is approximately 30 lines of code. It is not, nor will it ever be, a buff buddy system. At some point in the future I may write such a system, but it would be a completely separate and new thing.

    Since I've seen this question before, I'll add this response to my FAQ happy


    Very good response.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    joeblow8579 posted:
    Is there anywhere where the "Random Helper Buffs" feature is better explained and/or configurable?


    Okay, allow me to explain...

    The 'Random Helper Buffs' feature was something I added in 2 minutes a couple years ago. The reason was, at the time a bug had been found in the game that allowed people to cause pets to attack other players. People were using it to kill off tradebots in the marketplace. The idea was that I could stand in the market and my char would cast a random prot spell on a random player within range, with no regard for remembering what had been previously cast (for simplicity). Since the attacking pets were very weak, this would prevent tradebots from being killed by them.

    "Random Helper Buffs" is not really something that is intended to have a real use now, I simply never removed it because there wasn't any point in doing so. There is no configuration, and it is completely stateless. The logic involved is approximately 30 lines of code. It is not, nor will it ever be, a buff buddy system. At some point in the future I may write such a system, but it would be a completely separate and new thing.

    Since I've seen this question before, I'll add this response to my FAQ happy


    Very interesting.

     

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    AsheronsOutcast 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    picking up hiltables.

    I just added a second sword profile in alinco3 for 400 and 420 wielders with lower damage reqs but +15 to attack. i throw away what i dont want

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Ball-Cruncher posted:
    Since the top end damage on hiltable weapons is lower than regular, set it like this

    Maxdamage <= 4
    Mindamage >= 0

    This is for hiltable daggers. Just change the 4 to whatever top end is for hiltable swords for a sword profile.

    This is how I have mine set. I've only picked up 0 damage ones so far, no 0-1,2,3,4 ones, but I only loot ones with bd8, so could just be bad luck.


    Just as an update...I have picked up better than 0 damage daggers with this set up.



    Here's how ya do it with vtank looter

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a way to stop vtank from combining salvage?

    I looked, but didn't see an option.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -Peo- posted:
    Is there a way to stop vtank from combining salvage?

    I looked, but didn't see an option.


    Completely stop it, as you would for the candeth founder quest? You must disable looting and salvage items manually.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    is there a way to use arcane pyramid currently?

    if not would it be possible to get it added as an option?

    this spell would save literally stacks of mmds. with the jester quest being worth running every day people can have the stuff all the time. for those wondering what it is, arcane pyramid comes from a jester quest in the graveyard. it uses a special scarab and has greater than level 7 damage meaning no plats/mana scarabs eaten.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    People actually use that spell??? I thought that the scarabs had a decay timer on them?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    8 hour decay but that can save 50 mana scarabs or what ever. it also costs less to cast than an 8 and does more than a 7. also looks cool.

     

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    mav_sc 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I receive this vtank error when talking to various vendors, like Master Celdiseth the Archmage, or the comp vendor in Yaraq.

    I cannot get the full details via the file it says it creates as in win7 it doesn't have permissions to do so.

    :A1:20:85:1E:00:10:00:00:10:00:00:00:35:0C:00:00:01:00:00:00:01:00:64:00:01:B0:AE:79:0A:00:00:00:FF:FF:FF:FF:D6:EB:CD:89:18:70:20:00:08:00:50:69:6E:6B :20:50:65:61:00:00:A0:20:84:1E:00:10:00:00:10:00:00:00:35:0C:00:00:01:00:00:00:01:00:64:00:01:B0:AE:79:0A:00:00:00:FF:FF:FF:FF:D7:EB:CD:89:18:70:20:00 :0A:00:4F:72:61:6E:67:65:20:50:65:61:9F:20:83:1E:00:10:00:00:10:00:00:00:35:0C:00:00:01:00:00:00:01:00:64:00:01:B0:AE:79:0A:00:00:00:FF:FF:FF:FF:D8:EB :CD:89:18:70:20:00:0A:00:59:65:6C:6C:6F:77:20:50:65:61:A5:20:88:1E:00:10:00:00:10:00:00:00:35:0C:00:00:01:00:00:00:01:00:64:00:01:B0:AE:79:0A:00:00:00 :FF:FF:FF:FF:D9:EB:CD:89:18:70:20:00:09:00:47:72:65:65:6E:20:50:65:61:00:9C:20:80:1E:00:10:00:00:10:00:00:00:35:0C:00:00:01:00:00:00:01:00:64:00:01:B0 :AE:79:0A:00:00:00:FF:FF:FF:FF:DA:EB:CD:89:18:70:20:00:0D:00:54:75:72:71:75:6F:69:73:65:20:50:65:61:00:A2:20:7E:1E:00:10:00:00:10:00:00:00:35:0C:00:00 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:3E:40:00:00:FF:FF:FF:FF:F3:EB:CD:89:98:70:68:10:12:00:53:68:6F:75:73:68:69:20:50:6F:72:74:61:6C:20:47:65:6D:15:23:2A:2D:00:08:00:00:10:00:00:04:06:00 :00:00:F4:01:00:00:08:00:00:00:10:00:00:00:01:00:00:00:01:00:19:00:01:B0:AE:79:0A:00:9D:00:02:00:E8:03:00:00:00:00:00:00:00:00:3E:40:00:00:FF:FF:FF:FF :F4:EB:CD:89:98:70:68:10:11:00:59:61:6E:73:68:69:20:50:6F:72:74:61:6C:20:47:65:6D:00:17:23:2C:2D:00:08:00:00:10:00:00:04:06:00:00:00:F4:01:00:00:08:00 :00:00:10:00:00:00:01:00:00:00:01:00:19:00:01:B0:AE:79:0A:00:9D:00:02:00:E8:03:00:00:00:00:00:00:00:00:3E:40:00:00:FF:FF:FF:FF:F5:EB:CD:89:98:70:68:10 :10:00:59:61:72:61:71:20:50:6F:72:74:61:6C:20:47:65:6D:00:00:18:23:2D:2D:00:08:00:00:10:00:00:04:06:00:00:00:F4:01:00:00:08:00:00:00:10:00:00:00:01:00 :00:00:01:00:19:00:01:B0:AE:79:0A:00:9D:00:02:00:E8:03:00:00:00:00:00:00:00:00:3E:40:00:00:FF:FF:FF:FF:F6:EB:CD:89:98:70:68:10:17:00:54:6F:77:6E:20:4E :65:74:77:6F:72:6B:20:50:6F:72:74:61:6C:20:47:65:6D:00:00:00:00:80:0C:A8:2A:2D:00:08:00:00:10:00:00:04:00:00:06:00:00:00:F4:01:00:00:08:00:00:00:10:00 :00:00:01:00:00:00:01:00:19:00:01:B0:AE:79:0A:00:9D:00:02:00:E8:03:00:00:00:00:00:00:00:00:3E:40:00:00:;;;;", full data written to c:\vtank-error.txt
    [VTank] Macro stopped.

    Vtank was not running prior to this either.

    Running the latest auto-updated vtank bundle.

     

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    Spectre_MT 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When I set Vtank up to vuln certain mobs, I get: [VTank] Error: no way to apply a required debuff similar to "Piercing Vulnerability Other I"

    I'm on a lvl 211 char with maxxed life magic and both the 7's and 8's for the spell I want.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank now has full Void Magic support, with version 0.3.1.50.

    I have decided to integrate all my changelog and bug tracking stuff into one ticket system. A beta page where you can view the tickets is here:

    http://www.virindi.net/bugtracker/

    You can scroll to the bottom to see resolved tickets, ie. things that have changed in each version.

     

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    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    BoromirtheMagical 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Firstly, thank you Virindi for a great plugin!
    I have a suggestion... auto-powder for aetheria? i think this would be a great addition, perhaps make it part of classic looter?

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    VTank now has full Void Magic support, with version 0.3.1.50.

    I have decided to integrate all my changelog and bug tracking stuff into one ticket system. A beta page where you can view the tickets is here:

    http://www.virindi.net/bugtracker/

    You can scroll to the bottom to see resolved tickets, ie. things that have changed in each version.


    Thanks VI. Very nice.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI, just noticed something with my melee.

    He's in a very fast spawn, and every once in a while, he gets stuck in a healing loop. He keeps using his healing kits regardless of what his health is at. He normally does it like 15-20 times in a row before he finally goes back to killing.

    It almost seems like it's not reading his health for the 15-20 seconds that he is healing.

    Edit: Whoever posted this non word wrapped crap....hope your puppy gets worms.

     

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    T C M
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    VTank now has full Void Magic support, with version 0.3.1.50.

    I have decided to integrate all my changelog and bug tracking stuff into one ticket system. A beta page where you can view the tickets is here:

    http://www.virindi.net/bugtracker/

    You can scroll to the bottom to see resolved tickets, ie. things that have changed in each version.


    I like this. Nice to see what is going in now instead of me checking every time there is an update for something new.

     

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    Gafoon_v2 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Quick question: Somehow my map tile lost its borders. How do I switch it back so I can move the tile?

    Also: How do I enable full void DoT support? I figured out how to get nether bolts working (click on wand and set damage type to "void basic" but I can't see how to get the DoT spells to cast...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hold down control button to move the windows.

     

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    Gafoon_v2 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks BallCruncher. Is there any way to get the borders back on the window?

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    After holding control, look for the little pin icon and click it.

     

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    Spectre_MT 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Still looking for support sad

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    make sure the attack for that monster is set to pierce

     

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    Ag Nar
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Spectre_MT posted:
    When I set Vtank up to vuln certain mobs, I get: [VTank] Error: no way to apply a required debuff similar to "Piercing Vulnerability Other I"

    I'm on a lvl 211 char with maxxed life magic and both the 7's and 8's for the spell I want.


    Add a wand to your items tab.

     

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    T C M
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Spectre_MT posted:
    When I set Vtank up to vuln certain mobs, I get: [VTank] Error: no way to apply a required debuff similar to "Piercing Vulnerability Other I"

    I'm on a lvl 211 char with maxxed life magic and both the 7's and 8's for the spell I want.


    Add a wand to your items tab.


    That's a good suggestion, but I'm pretty sure if he didn't have one it would instead say "You must add at least one wand to your profile."

     

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    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Liquidfusion77 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I keep getting this error and the maco wont even start.. any help would be greatly appreciated.

    [VTank] Exception "Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index", full data written to c:\vtank-error.txt

     

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    Gafoon_v2 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Really silly question: VirindiTank doesn't appear in ARP on my machine. Is there a manual uninstaller for it?

     

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    mav_sc 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI,

    Is there any way to force melees to attack low vs olthoi grub and olthoi larvae? A sword does best at med height, but if you ever run into a olthoi grub/larvae, you'll never kill them. sad

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Ball-Cruncher posted:
    Spectre_MT posted:
    When I set Vtank up to vuln certain mobs, I get: [VTank] Error: no way to apply a required debuff similar to "Piercing Vulnerability Other I"

    I'm on a lvl 211 char with maxxed life magic and both the 7's and 8's for the spell I want.


    Add a wand to your items tab.


    That's a good suggestion, but I'm pretty sure if he didn't have one it would instead say "You must add at least one wand to your profile."


    Hey VI. I was using a healers heart on one of my guys, but forgot to add it to the items tab, and was getting the message above, except it couldn't apply the level 7 heal spell. It wouldn't even attempt to cast a heal even though it was holding the heart.

    I've never had vtank tell me I need to add a wand, even when there were none added to the items tab.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Gafoon_v2 posted:
    Really silly question: VirindiTank doesn't appear in ARP on my machine. Is there a manual uninstaller for it?



    Follow the instructions here: http://vnboards.ign.com/ac_utilities/b5432/114109702/p1/?1

     

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    Virindi
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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mav_sc posted:
    VI,

    Is there any way to force melees to attack low vs olthoi grub and olthoi larvae? A sword does best at med height, but if you ever run into a olthoi grub/larvae, you'll never kill them. sad


    The default hotkeys to set attack height are control-delete, control-end, and control-pagedown. happy

    Currently attack height is per-profile only.

     

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    Virindi
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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI,
    I've been getting a strange error at many vendors, starting about three or so weeks ago. I'm not sure if it began after the November patch or not, but here's the error message:


    20:34:18 [VUI] Exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at l.b(NetworkMessageEventArgs A_0)
    at l.a(Object A_0, NetworkMessageEventArgs A_1)
    20:34:18 [VTank] Exception "System.NullReferenceException: Object reference not set to an instance of an object.
    at a3.b(NetworkMessageEventArgs A_0)
    at a3.a(Object A_0, NetworkMessageEventArgs A_1)

    PKT: B0:F7:00:00:F0:E5:0E:50:C0:00:00:00:62:00:00:00:01:B0:AE:79 [...]

    There's about 200 lines of hex characters that appears in the vtank-error.txt file. I assume the in game error is an abridged version.

    It appears at Celdiseth, the Candeth Tree vendors, the Black Market Vendors, and others whenever I purchase something. Vtank is not running when I do my the buying.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    joeblow8579 posted:
    VI,
    I've been getting a strange error at many vendors, starting about three or so weeks ago. I'm not sure if it began after the November patch or not, but here's the error message:


    20:34:18 [VUI] Exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at l.b(NetworkMessageEventArgs A_0)
    at l.a(Object A_0, NetworkMessageEventArgs A_1)
    20:34:18 [VTank] Exception "System.NullReferenceException: Object reference not set to an instance of an object.
    at a3.b(NetworkMessageEventArgs A_0)
    at a3.a(Object A_0, NetworkMessageEventArgs A_1)

    PKT: B0:F7:00:00:F0:E5:0E:50:C0:00:00:00:62:00:00:00:01:B0:AE:79 [...]

    There's about 200 lines of hex characters that appears in the vtank-error.txt file. I assume the in game error is an abridged version.

    It appears at Celdiseth, the Candeth Tree vendors, the Black Market Vendors, and others whenever I purchase something. Vtank is not running when I do my the buying.


    Open Decal, click update to get Messages 2010.12.17.0 happy

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Spectre_MT 
    Posts: 2,751
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks ball cruncher, that kind of worked. I just removed the wands I had and re-added them and now it seems to be working.

     

    -----signature-----
    Playing DT as: Polaroid / In love with Hilary Duff
    grin ? grin !
    http://www.realultimatepower.net/index4.htm
    RIP Positive Pain
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    Ball-Cruncher 
    Posts: 5,871
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Told ya VI.

    tongue

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Dave1478 
    Posts: ????
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Seems this place is where a lot of you have some vtank knowledge. I'm getting this error code VTank] Exception "Error HRESULT E_FAIL has been returned from a call to a COM component.", full data written to c:\vtank-error.txt

    When I try to use vtank on my melee, only happens when I enable buffing. I use it on my mage and everything works fine. So I am lost at to which could be the issue. Putting decal export here if it helps. as well as what is in the error file for vtank. Thanks

    12/20/2010 4:37:28 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.51
    Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
    Source: Decal.Interop.Filters
    Stack: at Decal.Interop.Filters.CharacterStatsClass.get_Skill(eSkillID index)
    at n.j()
    at n.a(Int32& A_0, Int32& A_1)
    at n.a(Int32 A_0, Boolean A_1, Boolean& A_2)
    at a8.a()
    at uTank2.cLogic.a(MyList`1 A_0)




    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 1, Virindi Integrator2 Beta, 1.0.0.37, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, Find It!, 2.9.7.0, {70DD5EF7-FE29-46C3-B0B3-4185327A35F1}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 0, Mob Tracker, 1.4.0.0, {0C212D60-8708-4043-A09B-E6C0387A0A8D}
    Plugins, 1, Virindi Hotkey System, 1.0.0.4, {ED7CC818-7159-461F-A833-4CA49E1C85B6}
    Plugins, 1, Virindi Reporter, 0.0.0.7, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi Tank, 0.3.1.51, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 1, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 0, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Plugins, 1, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 1, Call It! Vsn 1.0, 1.0.0.0, {DECA1000-4354-4329-B003-9592F948C1A3}
    Plugins, 1, Virindi HUDs, 1.0.0.8, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 1, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Darkside Filter, 11.9.0.9, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, psFilter, <No Version>, {61DEBBDD-DEB7-48F7-B1CA-B6C100065C84}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.1, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Home Edition (Build 7600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files (x86)\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 26272 bytes, Version 0.0.11.4009
    [messages.xml] : 54632 bytes, Version 2010.12.17.0
    [Video Memory] : -1360203776

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16605)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce GTS 250
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0615&SUBSYS_11583842&REV_A2
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{57C90985-D5AA-4F7F-B03E-1EB055F69F51}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce GTS 250
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 2798 MB
    [MemoryEnglish] : 2798 MB
    [DisplayLocalised] : 1400 x 1050 (32 bit) (60Hz)
    [DisplayEnglish] : 1400 x 1050 (32 bit) (60Hz)
    [DisplayWidth] : 1400
    [DisplayHeight] : 1050
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    [DriverVersion] : 8.16.0011.9062
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 8/16/2009 23:57:00
    [DriverDateLocal] : 8/16/2009 11:57:00 PM
    [DriverSize] : 9380352
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-4555-11CF-9478-53311DC2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10
    [DDIVerLocal] : 10
    [iAdapter] : 1
    [VendorID] : 0x10DE
    [DeviceID] : 0x0615
    [SubSystemID] : 0x11583842
    [RevisionID] : 0x00A2
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Dave, uninstall lifetank or disable the darkside filter and see if that clears it up.

    Also, im not sure what this filter goes to, but looks like a bad uninstall of something.

    Network Filters, 1, psFilter, <No Version>, {61DEBBDD-DEB7-48F7-B1CA-B6C100065C84}


    And lastly....are you running XP or Vista/7?

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
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    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    No, this seems like a Decal problem, likely related to the problem people have had with things not working after some logins. Does it happen EVERY TIME you login that one character, or only sometimes?

    An idea: make sure that before you logoff, you do not have any cooldowns active on your character. I have heard that logging in with a cooldown can cause a problem.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI. Here's a little bug that a guildie found.

    Archer's won't blacklist monsters because when they shoot and miss they still get the hit environment message, which I guess vtank is counting as a hit.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Blacklist and ghost delete is only implemented for mage right now. It's not a bug, it's just not implemented wink

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    mav_sc 
    Posts: ????
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Blacklisting only works for mages.

    VI has it on her todo list to enable ot for melees and missiles.

    Beat me to it.

    I'm looking forward to blacklisting for melees btw. I run into ghost monsters daily. THe fix is to log off and log back on.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Blacklist and ghost delete is only implemented for mage right now. It's not a bug, it's just not implemented wink


    Ahh. Aight.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:

    Open Decal, click update to get Messages 2010.12.17.0 happy


    That fixed it, thanks! Usually I get a message saying my files are out of date after each patch, but I don't think I got it after this last patch.

     

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    Dave1478 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Running windows 7 home edition, Do have the cards deck's on melee.

    This error happens EVERYTIME on my main, works fine on my mage. Can log in between the two, Works on mage, same error for melee.

     

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    AadVinjie 
    Posts: ????
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've seen references to these questions before, but I want to ask again in case I missed something.

    1-Is there (or could it be added) a way to slow vtank down? I play on a satellite link, which means my in-game ping times ar 1000-1500ms most of the time. As a result, vtank will often repeat a command before it has recieved the result of the previous command. Therefore, I often double or triple heal, double fletch, or drink 2 or 3 beers when only a single occourence is needed,

    2-Is there (or could it be added) a way to control which spells vtank casts when buffing? I get several spells from my armor, and there is no need for vtank to recast them.

    Many thanks - it's a great program!

    Aad

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    AadVinjie posted:
    I've seen references to these questions before, but I want to ask again in case I missed something.

    1-Is there (or could it be added) a way to slow vtank down? I play on a satellite link, which means my in-game ping times ar 1000-1500ms most of the time. As a result, vtank will often repeat a command before it has recieved the result of the previous command. Therefore, I often double or triple heal, double fletch, or drink 2 or 3 beers when only a single occourence is needed,

    2-Is there (or could it be added) a way to control which spells vtank casts when buffing? I get several spells from my armor, and there is no need for vtank to recast them.

    Many thanks - it's a great program!

    Aad


    I know she has it on her to-do list as far as the buffing is concerned. Think it was a low priority project though.

    The double/triple chugging beers happens even on decent connections. Not sure why it does it, but I can put 50 of each beer on a character, let him run a few hours, and none of the stacks are even when I check em.


    Check this link for things she is working on. It also gives her priority rating for each item.

    http://www.virindi.net/bugtracker/

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    Spectre_MT 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Okay I lied, seems to be giving me issues again.

    This is the problem I am having:

    When I set Vtank up to vuln certain mobs, I get: [VTank] Error: no way to apply a required debuff similar to "Piercing Vulnerability Other I"

    I'm on a lvl 211 char with maxxed life magic and both the 7's and 8's for the spell I want.

     

    -----signature-----
    Playing DT as: Polaroid / In love with Hilary Duff
    grin ? grin !
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    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    on a lvl 211 char with maxxed life magic and both the 7's and 8's for the spell I want

    this suggests YOU want to vul with something OTHER then pierce. check the mobs tab and what element/attack type is set for that monster or default from the message i'd assume pierce.

    and if pierce is what you want are you sure you have all the comps for lvl 7/8 casting? what is the adv setting SpellDiffExcessThreshold-Hunt set too?

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Spectre_MT 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    SpellDiffExcessThreshold-Hunt is set to 125.

     

    -----signature-----
    Playing DT as: Polaroid / In love with Hilary Duff
    grin ? grin !
    http://www.realultimatepower.net/index4.htm
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    Spectre_MT 
    Posts: 2,751
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I just set it to 100 and it seems to be working? Not exactly sure what that means.

     

    -----signature-----
    Playing DT as: Polaroid / In love with Hilary Duff
    grin ? grin !
    http://www.realultimatepower.net/index4.htm
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Spectre_MT posted:
    SpellDiffExcessThreshold-Hunt is set to 125.


    http://www.virindi.net/wiki/index.php/Virindi_Tank_FAQ#How_does_Virindi_Tank_know_what_level_of_spells_to_use.2C_and_how_can_I_change_it.3F

    FAQ posted:
    The amount of skill that is required for Virindi Tank to consider you 'able' to cast a spell is controlled by two settings in the Advanced Panel: SpellDiffExcessThreshold-Hunt (default 25) and SpellDiffExcessThreshold-Buff (default 5). These numbers indicate the number of skill points above the spell's difficulty that you must have in your buffed skill.

    For instance, if your buffed life magic skill is 257, Virindi Tank will by default use level VI spells to buff (VIs have a difficulty of 250, plus 5 for SpellDiffExcessThreshold-Buff equals a minimum of 255 skill), and level V spells to hunt (250 plus 25 for SpellDiffExcessThreshold-Hunt is 275, which is above your skill, so the spells are considered too difficult).

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Spectre_MT 
    Posts: 2,751
    Registered: Jul 1, '04
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ohhh, I set it that high because I want to cast lvl 7 in wars and not 8's. Because I'm spec war magic i guess the skill was high enough but trained life magic was messing up.

     

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    Aymyurdadi 
    Posts: 598
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Umm, I hope this is not a silly question...

    How do you uninstall the Virindi Bundle? It does not show on my Control Panel > Add or Remove Programs

    I think I have a bad install and want to reinstall. The bad install is only on one comp, everything seems to be working fine on the other. Except, both have this in the errorlog.txt:

    12/23/2010 1:05:25 AM
    Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
    Source: Decal.Interop.Filters
    Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()
    at Decal.Adapter.Wrappers.CharacterFilter.get_TotalXP()
    at VirindiReporter.PluginCore.statustimer_Tick(Object sender, EventArgs e)
    at MyClasses.MyTimer.tim_Tick(Object sender, EventArgs e)

    Thanks for the help, and the great plugin!

     

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    MishnaoftheRangers 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Problem with installation:

    I have a Windows 7 64 bit computer. When I am on the character screen and have selected a character to login, I get the following error message: System.EntryPointNotFoundException: Unable to find an entry point named 'sqlite3_open_v2' in DLL 'sqlite3'. The error goes on for another 10 lines that I can copy if you need them. I did start both decal and Asheron's call with the run as Administrator option.

    After I click the ok button on the error message, the program opens without virindi tank showing on decal bar. All other plugins show. Any ideas?

    Thx for any help, Mishna



    Export: Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, location, clsid
    Plugins, 1, Virindi Chat System 5, 5.0.0.4, C:\Games\VirindiPlugins\VirindiChatSystem5\VCS5.dll, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, GoArrow, 1.2.0.1, C:\games\Decal Plugins\GoArrow\GoArrow.dll, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Virindi Tank, 0.3.1.51, C:\Games\VirindiPlugins\VirindiTank\utank2-i.dll, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, C:\games\Decal 3.0\DHS.dll, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, Virindi Integrator2 Beta, 1.0.0.37, C:\Games\VirindiPlugins\VirindiIntegrator2\Integrator2Client.dll, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 0, Tings, 1.0.0.171, C:\ProgramData\Tings\Tings.dll, {864F2945-A564-4C8D-A36F-0CAF267F7612}
    Plugins, 1, Virindi Reporter, 0.0.0.7, C:\Games\VirindiPlugins\VirindiReporter\VirindiReporter.dll, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, MiniMap, 1.1.0.104, C:\games\Decal Plugins\MiniMap\MiniMap.dll, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, SkunkVision, 1.0.0.7, C:\games\SkunkVision\SkunkVision.dll, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, Virindi HUDs, 1.0.0.8, C:\Games\VirindiPlugins\VirindiHUDs\VirindiHUDs.dll, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 1, Radar Add-on, 1.2.0.49, C:\games\Decal Plugins\Radar Add-on\RadarService.dll, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, AmmoGimp, 1.4.1.0, C:\games\Decal Plugins\AmmoGimp\AmmoGimp.dll, {ED2A6D06-C27F-4A37-8043-D7E3B827F878}
    Plugins, 1, Virindi Hotkey System, 1.0.0.4, C:\Games\VirindiPlugins\VirindiHotkeySystem\VirindiHotkeySystem.dll, {ED7CC818-7159-461F-A833-4CA49E1C85B6}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, C:\Games\VirindiPlugins\VirindiAutomaticUpdatesFilter\VirindiAutomaticUpdatesFilter.dll, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, C:\games\Decal 3.0\decalFilters.dll, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Alinco X Filter, 1.5.0.0, C:\games\Decal Plugins\AlincoFilter\Alincowf.dll, {375A7C84-B4FD-49BB-B63D-15CCC004E979}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, C:\games\Decal 3.0\decalFilters.dll, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, C:\games\Decal 3.0\decalFilters.dll, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, C:\games\Decal 3.0\Decal.FileService.dll, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, C:\games\Decal 3.0\decalFilters.dll, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, C:\games\Decal 3.0\SpellFilter.dll, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, C:\games\Decal 3.0\/Decal.Adapter.dll, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, C:\games\Decal 3.0\decaldat.dll, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, C:\games\Decal 3.0\decalrender.dll, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, C:\games\Decal 3.0\Inject.dll, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.1, C:\games\Decal 3.0\decalnet.dll, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, C:/Games/VirindiPlugins/VirindiViewService/VirindiViewServiceBootstrap.DLL, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, C:\games\Decal 3.0\D3DService.dll, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, C:\games\Decal 3.0\/Decal.Adapter.dll, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, C:\games\Decal 3.0\decalFilters.dll, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, C:\games\Decal 3.0\Decal.dll, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, C:\games\Decal 3.0\Inject.dll, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, C:\games\Decal 3.0\decalInput.dll, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Home Edition Service Pack 2 (Build 2600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Games\Turbine\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 26272 bytes, Version 0.0.11.4009
    [messages.xml] : 54632 bytes, Version 2010.12.17.0
    [Video Memory] : -285784064

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Not Installed

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16605)
    [msxml4.dll] : Installed (4.30.2107.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce GTX 260M
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0618&SUBSYS_202B1043&REV_A2
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{0CEC9AFE-95A2-4356-984B-9D14436DD25E}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce GTX 260M
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 3823 MB
    [MemoryEnglish] : 3823 MB
    [DisplayLocalised] : 1600 x 900 (32 bit) (60Hz)
    [DisplayEnglish] : 1600 x 900 (32 bit) (60Hz)
    [DisplayWidth] : 1600
    [DisplayHeight] : 900
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    [DriverVersion] : 8.15.0011.8619
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 6/10/2009 21:09:00
    [DriverDateLocal] : 6/10/2009 9:09:00 PM
    [DriverSize] : 9470976
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-4558-11CF-5852-200002C2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10
    [DDIVerLocal] : 10
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x0618
    [SubSystemID] : 0x202B1043
    [RevisionID] : 0x00A2
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

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    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    about the easiest way to find a plugin problem, is to turn off all plugins, and enter game. No problems exit and turn on a plugin.


    repeat process of enter game, no issues, log out to desktop, turn on another plugin and continue till you log in with the error. last plugin turned on SHOULD be the offender.

    I don't think i saw virindi views installed????

     

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    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Ball-Cruncher 
    Posts: 5,871
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Mishna, I think the solution for ur problem is to rerun the installer.

    And make sure you have decal updated. There was a small update AFTER the last patch update.

     

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    T C M
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    MishnaoftheRangers 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thx for both of your responses.

    I can run decal with all my other plugins without problems.


    I have rerun the installer multiple times. Virindi is installed in c:/games and the installer says it has installed correctly. I have used the program for removing virindi from the register and gone through the steps of removing it from decal and the files from the C directory 3 times. Everytime I reinstall I get the same error.

    Thx for any ideas.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI. Got a request for something. Don't think it should be that difficult.

    When navigating from point to point, if I have to stop the macro for whatever reason, it forgets which way it was heading and ends up reversing route. Is there anyway to make it remember which way it was going when you restart the macro?

     

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    Grafix_GS 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Hey VI. Got a request for something. Don't think it should be that difficult.

    When navigating from point to point, if I have to stop the macro for whatever reason, it forgets which way it was heading and ends up reversing route. Is there anyway to make it remember which way it was going when you restart the macro?


    Often times, I have to stop the macro to sort my main pack, salvage, or whatever, and thought that a simple solution might be something like having a pause key, rather than just stop/start. Pausing VTank, rather than stopping it, should retain all values, put it on a hold state until it's either unpaused or stopped. This should make a solution to this problem real simple, I would hope. happy

    Also, some other ideas I had that I will throw out there in hopes VI can implement them. wink

    1) Option to turn auto-salvage off based on the character (profile?). Sometimes, I don't want the salvage to be combined.

    2) Pause button as mentioned above.

    3) Advanced routing options (ie, logical/loops/conditions for routing, such as Starting at point A, run to Point B, loop 3 times from Point B to C and back, then run to point D, then recall, and start all over again). Not sure how complex this would get, but would love to be able to program more sophisticated routes.

    4) Default option for routing if you get stuck on a wall/item/object. For instance, if running a route, I traverse it 100 times with no issues, my route is pretty solid, but sometimes lag can cause it to get stuck anyhow. Maybe a default option that can be set, such as a portal recall, start the route over could be setup?

    5) Classic Looter option to crunch Aetheria based on certain values (ie, anything less than level 3, crunch it, or for instance, if it's growth, crunch it).

    Great plugin, I really enjoy it, and love finding new options on it all the time. Hope you can at least consider some of my ideas for future versions.

     

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    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I will change it so that the forward/backward status of linear navigation routes is retained between macro turnon and turnoff.

    Pause is not happening. I believe pause to be a flawed concept; VTank, in a meta-action sense, is nearly stateless (navigation is one of the few exceptions). The difference between 'pause' and 'off' would be so nuanced as to make it useless (and confusing) to most users. Most people who want 'pause' seem to want it because they expect things to work like LTX; that is, they expect the macro to do a full rebuff when it is turned 'on' but not when restored from 'pause'.

    Instead I would rather take the simpler and less-confusing step of ensuring that things restore to a useful state when the macro is turned off and then back on.


    Grafix_GS posted:
    4) Default option for routing if you get stuck on a wall/item/object. For instance, if running a route, I traverse it 100 times with no issues, my route is pretty solid, but sometimes lag can cause it to get stuck anyhow. Maybe a default option that can be set, such as a portal recall, start the route over could be setup?


    This is a good idea. I will look into it.


    Grafix_GS posted:
    3) Advanced routing options (ie, logical/loops/conditions for routing, such as Starting at point A, run to Point B, loop 3 times from Point B to C and back, then run to point D, then recall, and start all over again). Not sure how complex this would get, but would love to be able to program more sophisticated routes.


    This kind of stuff has been on my 'want' list for a long time, but it is complicated by the way navigation is implemented. That may of course change in the future.


    Grafix_GS posted:
    1) Option to turn auto-salvage off based on the character (profile?). Sometimes, I don't want the salvage to be combined.

    5) Classic Looter option to crunch Aetheria based on certain values (ie, anything less than level 3, crunch it, or for instance, if it's growth, crunch it).


    These are already on the list.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Grafix_GS 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks not only for the fast response, but the insight on the upcoming ideas and changes. happy

    Also, thanks for the info on the Pause vs. Stop/Start of VTank, that makes sense, and in the long run of things, I was looking for the routing idea, not the buffing idea, so the way you present the fix works perfectly for me.

    Edit - As for the advanced routing, yeah, I kinda figured it would be difficult, and this is not something that could be programmed in a day. I'm amazed at not only the routing system as it is, but even more so, how great it follows. The follow routine you have on VTank is actually better than most MMO's I've played, and given the fact that with AC, Run skill can be boosted, the follower can stop and loot, the routing goes around objects, the routing you have already programmed, behind the scenes, is probably MUCH more complex than any MMO follow routine out there.

     

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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, I'm having some trouble setting up a rule in Classic Looter. What I'm trying to do is differentiate between cleaving and non-cleaving two-handed weapons, and to have separate rules with different criteria for each type.

    I believe I have found several places where there's a property that describes the cleaving potential of a weapon. One is a property 0124 - Cleaving Enemy Count, and there's another listed in a property dump as [VTank] 47: 4(for cleaving) and 2 for non-cleaving. I believe that second one is the maximum number of attacks per swing, but whatever it is, it is always 4 on cleaving weapons and always 2 on non-cleaving ones. It is 6 on the Well-Balanced Lugian Greataxe, which cleaves 3 enemies instead of 2, further leading me to believe it to be the maximum number of attacks.

    The first property isn't listed at all in a propertydump of a weapon, so I'm not sure how good that'd be as an indicator.

    Either of those properties would work I think, but I can't seem to find a way to make a rule based on a particular value of those in Classic Looter. I've looked in both the Long and Double variables with no success.

    Do you have suggestions? Is there some better way for me to implement this? Right now I've put together a kludgy sort of solution involving the variance of the weapons, but it's not ideal.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Joe, the simple way to do it is like this.

    Make 2 rules. One for cleaving, one for non cleaving. Then have one rule exclude the names of the cleaving weapons and the other must match them.

    As an example, in the cleaving profile, you have it exclude all two hand weapons that have assagi, corseca, and pike in their name. For the non cleaving profile, make a rule that name must contain those 3. I may have missed one/got this backwards, but you get the point. Doing this from memory.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, the request for being able to pick up items off the ground.......

    That should probably be nixxed. Was told tonight that it would hugely benefit ucm's in the top tier loot areas like GK/Moars City/Viss. It seems that there are items that spawn in place of the critter spawns, randomly, and the critters won't respawn until they are picked up.

     

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    T C M
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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Doing it by name was the first thing I thought of, but I couldn't find a comprehensive list of the different names of the various two-handed weapons anywhere, and I didn't trust my memory since I've not played my 2H guy for very long.

    In fact, this is actually something the wiki should have in the Loot section, but doesn't. Are Corseca, Pike and Assagai the only three names for 2H spears?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Right now, I often have to disable the VT autolooter because I also run Alinco3 and use the Alinco3 loot profile - the problem is that VT opens the corpse, Alinco starts IDing the items in the corpse and VT closes the corpse before Alinco gets to pick up the items.

    Is there a way to convince VT to stop closing the corpse before Alinco gets to pick up the item?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    joe: Yes, those are the only names for non-cleaving 2H. You might want to take a look at http://ac.ranta.info/uploads/tmp/loot20110102.utl - that's my current loot profile, it has quite a lot of rules that might be of interest happy

    Gafoon: Read the VTank FAQ please.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    create a new loot profile and call it alinco.los, enable looting.

    That will tell vtank to use alinco for looting.

    On that note though, I'm considering switching/trying vtank classic looter over alinco for the simple reason that alinco still picks up random junk.

    If you ident (right click) an item, will vtank let you know what profile that item triggers like alinco does?

    When you open up a corpse, will vtank let you know what items are a hit like alinco does?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mav_sc posted:
    create a new loot profile and call it alinco.los, enable looting.

    That will tell vtank to use alinco for looting.

    On that note though, I'm considering switching/trying vtank classic looter over alinco for the simple reason that alinco still picks up random junk.

    If you ident (right click) an item, will vtank let you know what profile that item triggers like alinco does?

    When you open up a corpse, will vtank let you know what items are a hit like alinco does?


    VTank won't do it when you right click, but it will do it if you use the command line feature:

    /vt testitem

    That will tell you which (if any) profile that the item matches. Note, if it matches more than one profile, it will display the highest priority match, so this makes it great for testing items to see if the profiles/priorities are setup correctly.

    As for opening a corpse like Alinco does, if there's a way, I haven't figured it out yet. The VTank looting feature is more while the macro is running, not for manually opening corpses, like Alinco would be.

     

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    Ahh ok, gotcha.

    That notify on ident feature Alinco does is pretty handy when going through mules.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a way to make VT ignore prismatics when autostacking, so I don't cast a spell, go out of combat mode and attempt to autostack prismatics, cast a spell, go out of combat mode and attempt to autostack prismatics, cast a spell, go out of combat mode and attempt to autostack prismatics, cast a spell, go out of combat mode and attempt to autostack prismatics.

    Makes buffing take FOREVER.

    Nm, found a work around, make sure the smallest stack of prismatics is "1st" in your packs and manually stack the other stacks to 1000.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mav_sc posted:
    I'm considering switching/trying vtank classic looter over alinco for the simple reason that alinco still picks up random junk.


    Please let me know if this still happens with vtank 0.3.1.54, in that version I fixed a bug in vtank's object tracker which could have caused alinco to sometimes be asked about a missile weapon before it had gotten an ID for it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'll give .54 a try shortly.

    Next question.

    I'm using a profile that shows up in vtank as [Char] olthoi

    If I do:
    /vt settings load olthoi

    It simply loads olthoi.usd, not [Char] olthoi.usd

    How do I load a [Char] profile via command line?

    Thanks!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    If you take a look in the VTank directory, you'll see your profile file actually looks like this:

    --yourcharname_servername_profilename.usd

    I just noticed though, that you won't be able to load settings profiles which are like this with the commandline if your character name has spaces in it because the '/vt settings load' command doesn't allow spaces in the parameter. Oops.

    If your char name has spaces in it, you could always just do '/vt settings load foo' and set up the settings in there, it just won't show up in the dropdown.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks VI.

    Most of my chars have -'s in their name. Perhaps that causes a similar issue to a space. I still can't seem to get the profiles to load, with/without --'s, with/without the .usd, etc..

    I'm plenty familiar with the usd format and edditing files by hand. Oh how i wish they were in xml. happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    XML, pfft! tongue

    I'm not suggesting that you edit the profiles manually, though. If you do a /vt settings load foo, then it will create the foo profile for you.

    FYI, part of the purpose of the "VTank Database" format is to allow easy data merging with db files sent over the wire. Note that the VT gameinfodb is in the same format, and the initial update for it can be quite large as it contains potentially a list of every monster, health kit, and trade interaction in the game. I do not consider XML to be a very good format for network transmissions like that due to the unnecessary extra size that it adds.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    mav_sc posted:
    I'm considering switching/trying vtank classic looter over alinco for the simple reason that alinco still picks up random junk.


    Please let me know if this still happens with vtank 0.3.1.54, in that version I fixed a bug in vtank's object tracker which could have caused alinco to sometimes be asked about a missile weapon before it had gotten an ID for it.


    Seems to work.

    Think aetheria might be affected by the same bug? In the latest beta alinco you can add Coelasced Aetheria and set the max pickup amount to be the lowest lvl of aetheria to pick up. It still rarely picks up lower aetheria that doesn't trigger the profile (similar to the old missile weap bug).

    I'm guessing he uses the extended description to ID the aetheria instead of the icon #.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Curious, why does VTank pause a good 5 seconds before and after opening a Door?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, forgot to thank you for the quick response to the nav thing.

    Appreciate it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -Peo- posted:
    Curious, why does VTank pause a good 5 seconds before and after opening a Door?


    Before, it is probably waiting to ID the door to see if it is locked or unopenable.

    After, I picked a delay that would be enough time for any door to go through the 'opening' animation.

    It could be faster I'm sure but that's not a high priority.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, when running multiple clients, and a monster I've never seen before spawns in, occasionally I get the following error:

    [VTank] Exception "System.IO.IOException: The process cannot access the file 'C:\Games\VirindiPlugins\VirindiTank\gameinfodb.ugd' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System [...]

    It happened with .47 but after I saw the monster a few times the error stopped happening.

    Upgraded to .51 (and changed my profile weaps a bit) and it started happening again.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am having an issue with two handed combat not attacking whith vtank. He detects the mob, goes into combat stance and even equips the selected weapon. He just doesn't attack. I have a mage and bow toon and both of them attack just fine. So I'm at a loss of what is wrong. Please help.

    Merlunus

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mav_sc posted:
    VI, when running multiple clients, and a monster I've never seen before spawns in, occasionally I get the following error:

    [VTank] Exception "System.IO.IOException: The process cannot access the file 'C:\Games\VirindiPlugins\VirindiTank\gameinfodb.ugd' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System [...]

    It happened with .47 but after I saw the monster a few times the error stopped happening.

    Upgraded to .51 (and changed my profile weaps a bit) and it started happening again.


    I added maximum health information to the DB, so I had to wipe the list of monsters and will rebuild it over time. Seems as though that exposed this problem :\

    It seems to me that the best thing for me to do is to just have it ignore this error, so I will release a change to do that shortly.


    EDIT: Update posted as 0.3.1.56.

     

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    VI, I'd have to say that VT is by far the best damn decal plugin I have ever used. Thanks for the dedication in putting out such a great program.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    V, I just noticed that I know I've complained about before is still happening (even after a fresh reformat and not having virindi follower loaded). After I run around for a bit, with another character following me, I lose the ability to strafe left on the character that was following. It seems the "C" key is broken. It's been happening forever, but I haven't really done much of the following after I got a new system.

     

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    btw.. only fix for this is to totally exit the client and restart it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yaroz: I get the same sometimes with the other movement keys (wasd, arrow keys). Usually hitting a bunch of movement keys for a minute fixes it. I am not sure if it is connected to VTank nav/follow, but will pay more attention in future.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI,

    I am experiencing some funky issues since the last update. For some reason, VT keeps unselecting enable buffing , enable combat , auto nav, and enable looting on its own. The settings are enabled on logout, when I log back in after a restart, they are unselected. At first, i thought it was just my mind, but it happened three times today. It's not hard to reselect them, but if i log back into a mob (admittedly, not the best strategy) and these are unselected, my char tends to be toast. I just have been in the habit of logging out, closing client, and restarting quickly after VT eats around a gig of memory. It has never been a problem since I started using the program last April.

    Additionally, the VTank bar displays vertically, instead of horizontally and without the option of displaying it horizontally. If I log out and back in again, it tends fix itself, but this never use to happen at all.

    Either way, no biggie if I just have to check each log in, just thought I'd let you know.

    Thanks again for such a great program!

     

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    Lino, the only time it ever happens to me is right after I run vtank with follower enabled.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hggm posted:
    I am experiencing some funky issues since the last update. For some reason, VT keeps unselecting enable buffing , enable combat , auto nav, and enable looting on its own. The settings are enabled on logout, when I log back in after a restart, they are unselected.


    Did you logout because you died and you were autologged by some other program? If so, this is expected behavior now. Those settings are disabled rather than turning off the macro entirely so that dead leaders at the LS can still be voted out.

    When you die, a message pops up with a link to re-enable the settings.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    hggm posted:
    I am experiencing some funky issues since the last update. For some reason, VT keeps unselecting enable buffing , enable combat , auto nav, and enable looting on its own. The settings are enabled on logout, when I log back in after a restart, they are unselected.


    Did you logout because you died and you were autologged by some other program? If so, this is expected behavior now. Those settings are disabled rather than turning off the macro entirely so that dead leaders at the LS can still be voted out.

    When you die, a message pops up with a link to re-enable the settings.



    Hi VI, I believe when you die the macro stops running - wondering why that isn't sufficient in terms of voting out the dead leaders at the LS? Also, I sent you a PM though this site's Private Message system - wondering if you received it?

    Thanks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sittler posted:
    Virindi-Inquisitor posted:
    hggm posted:
    I am experiencing some funky issues since the last update. For some reason, VT keeps unselecting enable buffing , enable combat , auto nav, and enable looting on its own. The settings are enabled on logout, when I log back in after a restart, they are unselected.


    Did you logout because you died and you were autologged by some other program? If so, this is expected behavior now. Those settings are disabled rather than turning off the macro entirely so that dead leaders at the LS can still be voted out.

    When you die, a message pops up with a link to re-enable the settings.



    Hi VI, I believe when you die the macro stops running - wondering why that isn't sufficient in terms of voting out the dead leaders at the LS? Also, I sent you a PM though this site's Private Message system - wondering if you received it?

    Thanks


    Votes are only available when the leader's macro is enabled. I didn't want to add stuff that the macro can do while it is off, my goal is to minimize that to avoid confusion.

    Yes, I received your message. Thanks for the kind words happy

     

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    Hey again,

    No, this is all manual. I will run to a relatively safe spot, log out, exit client, log back in. The settings are then unenabled.

    Now that I look for it, not such a big deal. The first couple times though, I just kept saying, "fight you idiot!" And they'd just stand there. Now I know why.

    Thanks anyway.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Anonymous posted:
    Is it possiable to use VTank to play as an Olthoi and hunt on Olthoi island??


    Not currently.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI - I know I am most likely in the minority but I wanted to ask anyways.

    I do not want to use the whole bundle.
    I know your aware of my belief that no tank can keep chef alive, and I really have no desire to macro to hunt.
    I just wanted to enable Virindi Views for the plugins that are supporting it.
    45 minutes of toying with enabling and disabling and I had it working.
    When I logged in tonight an update changed my settings and I find myself at square one.
    What components have to be enabled for just Virindi Views to work?
    Would you consider releasing just a Views bundle?

     

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    Chef_Wubbie posted:
    VI - I know I am most likely in the minority but I wanted to ask anyways.

    I do not want to use the whole bundle.
    I know your aware of my belief that no tank can keep chef alive, and I really have no desire to macro to hunt.
    I just wanted to enable Virindi Views for the plugins that are supporting it.
    45 minutes of toying with enabling and disabling and I had it working.
    When I logged in tonight an update changed my settings and I find myself at square one.
    What components have to be enabled for just Virindi Views to work?
    Would you consider releasing just a Views bundle?




    Uncheck all the bundled plugins you don't want. No bundle component requires any other bundle component to operate.

    Unfortunately right now though the checked/unchecked status of an item gets reset to checked everytime that item is updated.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hey VI. I have been getting this error alot since you sped up the salvaging.

    The following were not suitable for salvaging: Salvaged Steel (10), Salvaged Steel (32).

    Is it something with my set up, or just the speed?

    Edit: Just remembered....this is just a little pet peeve, nothing major, but think you could put this on the list?

    You cast Infected Spirit Caress on Tome of Caustics, surpassing Infected Spirit Caress

     

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    JoxerTMighty 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    is there a way to add custom buffs for skills that aren't trained? Like if I want to buff deception in order to use the low level virindi essence gem to raise arcane, or if i want to buff leadership to use the item to add 2 hp. ??

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    JoxerTMighty posted:
    is there a way to add custom buffs for skills that aren't trained? Like if I want to buff deception in order to use the low level virindi essence gem to raise arcane, or if i want to buff leadership to use the item to add 2 hp. ??


    The answer to that would be no. Have to manual cast the spell you need.

     

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    hggm 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    With all the updates being made, is there a new link for the changelog? The one on the site has not been updated since last May. I did see the page with all the bugfixes, but was hoping for something more specific to keep up with development.

    Thanks!

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The bugfix page lists which changes were made in each version.

     

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    village_lunatic 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    This may have been covered in a past post, but this thing is at 54 pages now and I couldn't find it happy

    I tend to use vTank when I'm in rather hairy situations (IE: in a Tusker/Eater dungeon where I'm nearly in over my head). When I die, things get a bit more difficult when it comes to corpse recovery. Is there a way to set vTank to loot your character's own corpse? Preferably picking up everything except pyreals, regardless of any looter profile match ups.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    How do i uninstall vtank correctly. i am having major freezing isues. pls HALP lol i will reinstall once i have gotten rid of decal and everything. then i will reinstall decal and vtank maybe alinco too

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    jimMcOwnage posted:
    How do i uninstall vtank correctly. i am having major freezing isues. pls HALP lol i will reinstall once i have gotten rid of decal and everything. then i will reinstall decal and vtank maybe alinco too


    http://vnboards.ign.com/ac_utilities/b5432/114109702/p1/?2

     

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    i am having an issue just getting the darn thing to run. i click run macro it starts then starts killing then stops and shuts off, i try and start it again and it just shuts right off again. i cant keep it running on my void mage.

    also on a side note. like ring spells is it possible to have an option for the corruption to cast if 3 or more critters are in front of you? like a ring spell maybe have an option to set it for X number infront or around you to cast it. jsut a thought.

    but what setting or what do i not have checked for it to work right?
    version 0.3.1.60 is what i have.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    kronikjames posted:
    i am having an issue just getting the darn thing to run. i click run macro it starts then starts killing then stops and shuts off, i try and start it again and it just shuts right off again. i cant keep it running on my void mage.

    also on a side note. like ring spells is it possible to have an option for the corruption to cast if 3 or more critters are in front of you? like a ring spell maybe have an option to set it for X number infront or around you to cast it. jsut a thought.

    but what setting or what do i not have checked for it to work right?
    version 0.3.1.60 is what i have.


    Do you have any chat filters turned on? VTank needs to see all the magic chat, if i'm not mistaken.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI, have you thought anymore about giving us a toggle for the follow around corners functionality built into vtank follower?

    Just curious. praying

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    kronikjames posted:
    i am having an issue just getting the darn thing to run. i click run macro it starts then starts killing then stops and shuts off, i try and start it again and it just shuts right off again. i cant keep it running on my void mage.

    also on a side note. like ring spells is it possible to have an option for the corruption to cast if 3 or more critters are in front of you? like a ring spell maybe have an option to set it for X number infront or around you to cast it. jsut a thought.

    but what setting or what do i not have checked for it to work right?
    version 0.3.1.60 is what i have.


    Do you have any chat filters turned on? VTank needs to see all the magic chat, if i'm not mistaken.


    all filters off...so nothing is filtered. so that is not it.

    so i turned every plug i have off so i am only running vtank and that is it. i turn it on, it shots a few spells maybe 1 maybe it kills something then it just shuts off. no error nothing. on for an unknown amount of time then off and it wont let me turn it right back on either.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Open chat window 4, and do
    /vt log spellcast on
    /vt log ruleinfo on

    That will tell you what it is trying to do.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    figured it out. had to do with damge type. ihad it set ot default, had to change ti to void

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    In the monsters tab, what do the following do:
    WC
    FC
    Cp
    DC
    Cs

    Didn't find it in the wiki.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI,
    Any chance VTank's target selection for melee/archers could be looked at? Basically when there's a huge mob of monsters it tries to select one in the middle and can't get to it because of all the other baddies in the way. It tries several times, which then results (usually) in me being completely surrounded and doing nothing for 3-6 seconds while it attempts to burrow into the mob and attack one particular baddie. This can have negative consequences for my life span.

    Any chance it could just prioritize the closest target *way* above other criteria? If I select targets manually (with Combat off) using the apostrophe key it selects what I think VTank should select - the closest monster.

    Also, any update on the buff buddy feature?

     

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    mav_sc 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Lower your combat range.

    Also, for melees, it can help to uncheck autotarget in AC's options.

     

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    mav_sc 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    V, I've created an account on the wiki as Mag-nus.

    When you answer my question about the added monster attack options, I'll add the info to the wiki when my privileges are elevated.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mav_sc posted:
    In the monsters tab, what do the following do:
    WC
    FC
    Cp
    DC
    Cs

    Didn't find it in the wiki.


    WC = Weaking Curse
    FC = Festering Curse
    Cp = COrruption
    Dc = Destructive Curse
    Cs = Corrusion

    i figured that out. I would like to ask for some thing about the mislaunch issue with the void. I have experianced where tank gets stuck in a loop when the spell mislaunches. it just keep trying to cast it over and over again. seems to me that a some kind of fall back option if spell x mislaunches 3 times it goes to next one.

    also i have noticed if you have it set to be in peace mode while idle and run a route with a spell at the end like a precall it will get stuck fighting between the 2 of them and wont portal recall. might want to have some kind of check option on this as well.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mav_sc posted:
    Lower your combat range.

    Also, for melees, it can help to uncheck autotarget in AC's options.


    I've tried both with little difference. VTank still wants to burrow into a crowd and attack one of the monsters behind the closest couple. If I press the apostrophe key to target with VTank off, it almost always selects the closest monster properly.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    joeblow8579 posted:
    mav_sc posted:
    Lower your combat range.

    Also, for melees, it can help to uncheck autotarget in AC's options.


    I've tried both with little difference. VTank still wants to burrow into a crowd and attack one of the monsters behind the closest couple. If I press the apostrophe key to target with VTank off, it almost always selects the closest monster properly.


    "Properly"? If you want it to blindly select the closest monster, set targetselectmethod to by range. This, however, is a bad strategy in many situations: you can easily end up killing one thing, spinning 180 degrees and killing something else, then spinning 180 degrees again, etc. Thus, the default behavior chooses by minimum required turn amongst nearby targets and when things are further away switches to by range.

    As a melee, you should have your attack range set to a distance at which you can actually attack the monster, then use approach to get close to anything else.

     

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    DP

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ok the issue with my guy getting stuck in peace mode and not being able to cast portal recall fixed itself, which was nice.

    i would still like to see an option for which corrosion spell to cast based on number of baddies around me. also some kind of way for it to detect that the spell has missed or not hit or mislaunches so it will move over to another spell. i have gotten stuck a few times in all 3 of these cases.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI Disconnected? Something down and not updating?

     

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    Is the website down Virindi?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    im have problems with the virindi hud

    i hate having two different plugin bars ingame, one for virindi and one for regural decal plugins.
    i had read in a previous post that you can uncheck the Virindi View Service in decal and this works, BUT certain virindi plugins i use arnt showing up at all. these plugins are Virindi HUD and the VI2 Map. how come these do not show up in the decal bar? is there away to make everything show up in decal bar? if not is there a way to make everything appear in the virindi bar.

     

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    supremacyofself posted:
    these plugins are Virindi HUD and the VI2 Map. how come these do not show up in the decal bar?


    Some features (such as the ones you mentioned) are only supported by VVS. Thus, they won't run if VVS is not enabled.

     

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    much <3 for the fast response

     

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    Acyu84 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    First off I would like to say, you have made an awesome program, Virindi-Inquisitor, thank you for that.

    Currently im facing a problem with vtank looting unknown scrolls. It is only picking up lvl 7 creature spell and not scrolls for item or life magic. Is there something I am doing wrong? How can I set my vtank to start looting lvl 7 item and life scrolls?

    Thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    your item/life is not up to a "minimum value" that vtank requires.

    Raise your item/life magic some. When it is equal to or greater than the min level vtank requires, vtank will start looting them.

    The exact #'s are on the vtank wiki.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    joeblow8579 posted:
    mav_sc posted:
    Lower your combat range.

    Also, for melees, it can help to uncheck autotarget in AC's options.


    I've tried both with little difference. VTank still wants to burrow into a crowd and attack one of the monsters behind the closest couple. If I press the apostrophe key to target with VTank off, it almost always selects the closest monster properly.


    "Properly"? If you want it to blindly select the closest monster, set targetselectmethod to by range. This, however, is a bad strategy in many situations: you can easily end up killing one thing, spinning 180 degrees and killing something else, then spinning 180 degrees again, etc. Thus, the default behavior chooses by minimum required turn amongst nearby targets and when things are further away switches to by range.

    As a melee, you should have your attack range set to a distance at which you can actually attack the monster, then use approach to get close to anything else.


    Is there a way to adjust the "bias" of VTank when it comes to angle versus range? What seems to happen (pretty much regardless of the settings I choose re: attack range) is that it biases more towards angle and chooses a monster a few more feet away behind a closer one that's only slightly to the side of how my character is pointing.

    I have no problem switching to range only targetting, but it'd be nice to have some granularity about how much it chooses angle over rage and vice versa. Is that currently possible for VTank?

    I will attempt to make a clear ASCI art depiction of what I'm talking about with the targeting.




    X A X X
    X T X X
    H C H
    X M X


    M = Me
    C = My current target
    X = Random baddies
    T/A = The baddie VTank targets next
    H = The baddie I think it'd be more logical to target next



    Like I said, it seems that VTank prioritizes angle too much and tries to burrow through to T or even A if there's no monster at T. This causes much more of a delay than targetting either of the H locations, since it has to try to wiggle its way through to the target. That usually results in 3-6 full seconds of no attacking while my character tries to get through the mob. I hope that's clear.

     

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    I've been trying to use VT on my void mage and I've found some of the choices made by VT to be... unusual.

    It appears that VT basically treats DoT spells as vulns. In general, that's not a bad idea, but it doesn't take advantage of the single thing that makes DoT spells interesting - they have fixed damage.

    That means that if you're hitting a monster with 150 hitpoints with a DoT spell that's going to do 200 hitpoints of damage, there's no point in hitting the monster any more - it's going to be dead in a few seconds. Unfortunately VT decides it's appropriate to continue to apply other DoT spells on top of the monster. IMHO these spell do nothing but waste casting time - they might make the monster die faster, but that time could be better spent starting on the *next* monster.

    It's certainly the case that monsters will heal themselves and maybe they won't die with just one DoT spell, but until the DoT period has expired, there's no point in adding on more spells until the first has run its course.

    Of course when you're attacking a monster that has more HP than the DoT spell, you need to cycle through the DoT spells. But once you've applied enough damage to kill the monster, that's enough.

    One other thought. When the monster gets below 100 or so hp, it often makes sense to use a nether bolt or streak for the finishing blow instead of applying a new DoT spell.

    Again, these are just thoughts. I'm happy with VT as a void mage, it's just that I would like it to be so much better happy .

    Thoughts/Comments? I don't know if this belongs on its own thread but...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Gafoon_v2 posted:
    I've been trying to use VT on my void mage and I've found some of the choices made by VT to be... unusual.

    It appears that VT basically treats DoT spells as vulns. In general, that's not a bad idea, but it doesn't take advantage of the single thing that makes DoT spells interesting - they have fixed damage.

    That means that if you're hitting a monster with 150 hitpoints with a DoT spell that's going to do 200 hitpoints of damage, there's no point in hitting the monster any more - it's going to be dead in a few seconds. Unfortunately VT decides it's appropriate to continue to apply other DoT spells on top of the monster. IMHO these spell do nothing but waste casting time - they might make the monster die faster, but that time could be better spent starting on the *next* monster.

    It's certainly the case that monsters will heal themselves and maybe they won't die with just one DoT spell, but until the DoT period has expired, there's no point in adding on more spells until the first has run its course.

    Of course when you're attacking a monster that has more HP than the DoT spell, you need to cycle through the DoT spells. But once you've applied enough damage to kill the monster, that's enough.

    One other thought. When the monster gets below 100 or so hp, it often makes sense to use a nether bolt or streak for the finishing blow instead of applying a new DoT spell.

    Again, these are just thoughts. I'm happy with VT as a void mage, it's just that I would like it to be so much better happy .

    Thoughts/Comments? I don't know if this belongs on its own thread but...



    If i'm not mistaken, VI threw the void compatibility in just to get it working. She has it on her to-do list as far as getting it to work like it should.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hello Virindi-Inquisitor,

    Your program, and all associated plugin's, are a fine piece of work and I find all of the options absolutely amazing. Yes I will buy you a cup of coffee!

    Getting it setup has been easy, especially thru your handy guides.

    When the plugin is loaded it says I should register to receive full benefits of this plugin.

    Two questions I do have:

    1.Where or how do I go about registering?

    When I first loaded the plugin I mouse clicked on the upper right hand corner of some windows. The end result was them becoming immovable/locked.

    2. How do I return all the VT windows to their default state so that they can be moved around?


    Thank you,


    HostyleFFS

     

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    HOstyle, hold the left ctrl button down, then click the pin? icons at the top right corner of the windows. It's one of the icons that shows up there.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Feature Request:

    Level 8 Dispells.

    Would be awesome if possible. I have the level 7's learned and 8's learned. Level 7's get dispelled. Unfortunately, when the level 8's get cast they have to be manually dispelled as V-Tank enters an endless cycle trying to dispell them. Would be great if the ability to dispell them was available!

    Edit: Another cool thing would be the possibility of melees casting lures on shields. Casting, for example, a level 3-5 lure increases damage on shielded mobs by a lot. This could be an option under "monsters" such as a letter "S" with a new column that would be for the level of "vuln" to be casted - could also be used for normal vulns so that vuln spell level is selectable.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI,

    Decided to head into POTB with a friend this weekend. Ran into a weird problem. My melee char, who was looting, kept trying to pick up the lugian weapons. So, it would fight when a Luggie came into range, but it would not loot. Just see the red error message "You cannot pick up the Rocks".

    Is there a way to have VT not try to select rocks, can't tell if this is ones in their hands or after they have fallen. There are plenty around fairly quickly. Just thought I'd ask if there was a quick fix.

    Thanks again!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thank you ball cruncher. That solved it.

    When the plugin is loaded it says I should register to receive full benefits of this plugin.

    1.Where or how do I go about registering?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hggm posted:
    Hey VI,

    Decided to head into POTB with a friend this weekend. Ran into a weird problem. My melee char, who was looting, kept trying to pick up the lugian weapons. So, it would fight when a Luggie came into range, but it would not loot. Just see the red error message "You cannot pick up the Rocks".

    Is there a way to have VT not try to select rocks, can't tell if this is ones in their hands or after they have fallen. There are plenty around fairly quickly. Just thought I'd ask if there was a quick fix.

    Thanks again!


    Check and see what parameters you have set for thrown weapons, as far as looting is concerned. May have something to do with that. Are you using vtank or alinco to loot?

    HostyleFFS posted:
    Thank you ball cruncher. That solved it.

    When the plugin is loaded it says I should register to receive full benefits of this plugin.

    1.Where or how do I go about registering?


    If I remember correctly, when you log in, there is a clickable link in the chat window for registering.

     

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    Ball-Cruncher posted:
    Check and see what parameters you have set for thrown weapons, as far as looting is concerned. May have something to do with that. Are you using vtank or alinco to loot?


    I'm using VTank to loot, but I don't have it set to pick up any thrown weapons. I even added an item to ignore the rocks, but that didn't stop it either.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Here's a VTank bug that's been affecting me since the release of Aetheria that I was finally able to nail down.

    If your set to debuf a creature using VTank, and as you cast your debuff, you also happen to cast surge of destruction on yourself (from aetheria), VTank will consider that debuff landed even if you fizzle (probably if the creature resists too), and continue on to its next action.

    The atheria cast shows up before the result of your debuff spell, which may be triggering vtank's success filter.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mav_sc posted:
    Here's a VTank bug that's been affecting me since the release of Aetheria that I was finally able to nail down.

    If your set to debuf a creature using VTank, and as you cast your debuff, you also happen to cast surge of destruction on yourself (from aetheria), VTank will consider that debuff landed even if you fizzle (probably if the creature resists too), and continue on to its next action.

    The atheria cast shows up before the result of your debuff spell, which may be triggering vtank's success filter.


    Your assessment is accurate. This is a known bug.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    if (e.text.tolower().contains("surge of") && e.text.tolower().contains("yourself")) continue;

    the "yourself" might not work if you cast affliction on a monster, not sure what that message is.

    tongue

     

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    HAX! sad

    Besides, you should read the MS guidelines on that...you're supposed to use ToUpperInvariant tongue

     

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    hax is my middle name, lol.

     

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    Just built a route using .60, awesome that it shows a line!!!!!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ForgotAccount posted:
    Level 8 Dispells.
    This has been annoying me as well. So much so that I've hacked things to make it work, but I suspect V wouldn't like it being released, and I respect that... yes/no?

     

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    What exactly did you do? Disassemble it and change the name of the dispel spell it uses?

     

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    I have updated to 0.3.1.61 with fixes to the dispel system. It now uses the highest level dispel life self that you have, and it only tries to dispel spells which have a lower or equal difficulty to the dispel spell. It also doesn't try to dispel permanent debuffs from your equipment.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    What exactly did you do? Disassemble it and change the name of the dispel spell it uses?
    Yup. Kind of moot now though. :P

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sorry Virindi but you need to add a anti ucm thing to vtank or remove routing as its getting out of hand. People are taking places that can support fellows and clearing them solo. This makes the game less enjoyable for all. Thank you.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hggm posted:
    Ball-Cruncher posted:
    Check and see what parameters you have set for thrown weapons, as far as looting is concerned. May have something to do with that. Are you using vtank or alinco to loot?


    I'm using VTank to loot, but I don't have it set to pick up any thrown weapons. I even added an item to ignore the rocks, but that didn't stop it either.


    I had a similar problem and I am certain it is not my loot profile causing this. I am fairly certain it is not actually a bug in vtank, but rather in decal itself (probably similar to the bug I had to work around for StuffExchanger, where Decal is not able to "keep up" with updating objects when GUIDs are reused by the server at a quick rate).

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -lino- posted:

    I had a similar problem and I am certain it is not my loot profile causing this. I am fairly certain it is not actually a bug in vtank, but rather in decal itself (probably similar to the bug I had to work around for StuffExchanger, where Decal is not able to "keep up" with updating objects when GUIDs are reused by the server at a quick rate).


    Thanks again lino!

    Is it something that might be fixed with the rewrite of Decal?

    I keep getting the red error "Your pack is completely full" also, even with six or seven empty packs as well as the main being empty also.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hggm posted:
    -lino- posted:

    I had a similar problem and I am certain it is not my loot profile causing this. I am fairly certain it is not actually a bug in vtank, but rather in decal itself (probably similar to the bug I had to work around for StuffExchanger, where Decal is not able to "keep up" with updating objects when GUIDs are reused by the server at a quick rate).


    Thanks again lino!

    Is it something that might be fixed with the rewrite of Decal?

    I keep getting the red error "Your pack is completely full" also, even with six or seven empty packs as well as the main being empty also.



    Do you have the colo packs with the extra slots?

    Also, VI, I have started getting an error in-game recently. When I log in and click start, I get red text that says vtank couldn't start because of a memory error or something similar. I'll copy/paste it next time I get it so you can see what's going on.

    Edit - Forgot about the error log:


    ============================================================================
    2/6/2011 10:36:39 AM
    Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
    Source: Decal.Interop.Filters
    Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()
    at Decal.Adapter.Wrappers.CharacterFilter.get_TotalXP()
    at VirindiReporter.PluginCore.statustimer_Tick(Object sender, EventArgs e)
    at MyClasses.MyTimer.tim_Tick(Object sender, EventArgs e)
    ============================================================================


    This always happens at log in. Never once the macro is up and running.

     

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    Nope, just regular packs. It happened from time to time in the past, but recently it started happening much more often.

     

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    Ball-Cruncher posted:
    Also, VI, I have started getting an error in-game recently.

    Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
    Source: Decal.Interop.Filters
    Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()


    This is probably because your char has a Jester deck. Decal has an issue when you login with a cooldown timer still ticking down. When you use portal or ToD gems, wait for the cooldown to run out before you logout. If you use the Jester deck, you will have to wait quite a bit.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    mav_sc posted:
    Here's a VTank bug that's been affecting me since the release of Aetheria that I was finally able to nail down.

    If your set to debuf a creature using VTank, and as you cast your debuff, you also happen to cast surge of destruction on yourself (from aetheria), VTank will consider that debuff landed even if you fizzle (probably if the creature resists too), and continue on to its next action.

    The atheria cast shows up before the result of your debuff spell, which may be triggering vtank's success filter.


    Your assessment is accurate. This is a known bug.


    Any ETA to a fix? All my chars use surge of destruction aetheria so this bug bites me quite a bit.

     

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    Virindi-Inquisitor posted:
    Ball-Cruncher posted:
    Also, VI, I have started getting an error in-game recently.

    Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
    Source: Decal.Interop.Filters
    Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()


    This is probably because your char has a Jester deck. Decal has an issue when you login with a cooldown timer still ticking down. When you use portal or ToD gems, wait for the cooldown to run out before you logout. If you use the Jester deck, you will have to wait quite a bit.


    Hmm. I'll have to take a look in my packs. Only things I use with timers are portal gems and the health/armor aug gems. And the health/armor gems aren't in my list of usable items, so they never get clicked by vtank.

    I'll keep a better look at what's going on and report back on this.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi Virindi,

    Thanks for the awesome plugin(s). I really appreciate the functionality that it adds to the game!

    I have two requests:

    1)
    Shield mode

    I'm using target by range, because I was having the same issue as joeblow8579, where I would target something slightly too far away to hit in a crowd. This issue is specifically regarding olthoi, and unarmed weapons, so it may not apply to all monsters or weapons, but I suspect it applies to many.

    Olthoi being olthoi, they hop around alot. I'm finding myself dragged out of my corner and into the middle of a horde, and then finding that I'll heal with my back turned to 6 or so, resulting in me getting totally owned.

    Since you're able to discern object boundaries and monster locations, would it be possible to keep the shield mode character prioritizing shield-towards-most-melee-attackers and back-against-the-wall over attacking, and perhaps cycle a target re-selection if the character attempts to move too far out of the corner/wall?

    Scenario
    Tunnel full of olthoi:
    Character faces side with most oncoming olthoi (probably tunnel). If surrounded, tries to back against wall, if boundary_distance < wall_approach_range. Targets nearest target, while attempting to maintain maximum amount of monsters in the shield-protection-zone.

    2)
    Also, is it possible to set a mob priority, as in kill lowest HP mobs first?

     

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    Virindi, I turned on the mouse-turning setting and since have not been able to run a route. I attempted to set keys to default, but that did not solve the issue. It seems as though once my character hits a nav point, he stops moving. If you press forward or back, he'll restart until next nav. Any idea what may be causing this?

     

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    NVM, fix was turning off "Turn your character with camera turning" in Config>Input Options

     

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    mav_sc posted:
    Any ETA to a fix? All my chars use surge of destruction aetheria so this bug bites me quite a bit.


    ETA: Now. Should be fixed in 0.3.1.62 which is now available wink

     

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    Gracias.

    And VI, I don't have anything with a cool down timer running when that error I posted about a few posts back shows up.

    Anything else I can take a look at?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    is there a way for you to include a way to only cast corruption when there are 3 or more critters on you. similar to the war ring spells work?

    also in the nav part is there a way to have it highlight which cord it is at? sometimes i make a mistake and dont want to get rid of all of the way points and just wnat to find the one that is messed up but iamnot sure which one i am at or on. that would help figure it out.

    thanks!

     

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    kronikjames posted:
    is there a way for you to include a way to only cast corruption when there are 3 or more critters on you. similar to the war ring spells work?

    also in the nav part is there a way to have it highlight which cord it is at? sometimes i make a mistake and dont want to get rid of all of the way points and just wnat to find the one that is messed up but iamnot sure which one i am at or on. that would help figure it out.

    thanks!


    If you look on the extreme right of the list of coords, there is a little "<" beside the coord you are currently at.

     

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    Real Post Cnt: 18
    User ID: 1,317,831
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have a quick question - I have VTank installed (obviously) and it works fine - the only issue I have is that the graphical display is really messed up on my desktop computer - the window seems to "open" a bunch of windows inside of it that are appearing to "zoom" in further and further. If I move the window or set the cursor over the title bar it goes back to normal, but then does the same thing, even when i'm not trying to push buttons - in fact, that seems to be the one thing that keeps it from doing that. Any suggestions on what that could be? I updated my vid card driver already, and i'm running XP on that machine.

    Thanks for any suggestions you might have... and thanks especially for an awesome program. Makes me love AC again happy

     

    -----signature-----
    The poster formerly known as Indigo Stormcrow
    who can't get his login to work anymore sad
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
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    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It's possible your video card is either really old, or doesn't have enough video memory. Have you tried turning your AC graphics to lowest? That will generally tell you if it is a video memory issue.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    supremacyofself 
    Posts: 667
    Registered: Sep 23, '07
    Extended Info (if available)
    Real Post Cnt: 661
    User ID: 1,253,376
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    dear V,
    I <3 the Virindi Item Tool plugin, thanks so much for adding the new buy/sell option to it.
    But please please would you add another option to the "Give" panel that would let you put in a desired amount of seconds to wait before handing in another item. When using the plugin with items that you receive more than one item back, it tends to hand way to fast and i do not receive all of the items.

     

    -----signature-----
    Smother Another Failure
    Mootilation aka Grant
    PM if I win an auction
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    supremacyofself posted:
    dear V,
    I <3 the Virindi Item Tool plugin, thanks so much for adding the new buy/sell option to it.
    But please please would you add another option to the "Give" panel that would let you put in a desired amount of seconds to wait before handing in another item. When using the plugin with items that you receive more than one item back, it tends to hand way to fast and i do not receive all of the items.



    Done and uploaded as Virindi Item Tool v.1.0.0.6. grin

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    kronikjames 
    Posts: 5,336
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    kronikjames posted:
    is there a way for you to include a way to only cast corruption when there are 3 or more critters on you. similar to the war ring spells work?

    also in the nav part is there a way to have it highlight which cord it is at? sometimes i make a mistake and dont want to get rid of all of the way points and just wnat to find the one that is messed up but iamnot sure which one i am at or on. that would help figure it out.

    thanks!


    If you look on the extreme right of the list of coords, there is a little "<" beside the coord you are currently at.


    thanks for the info i will take a look at it when i am ingame later.

    still would like to know if Vtank could be changed just a bit to include a way to only cast corruption when there are 3 or more critters on you. similar to the war ring spells work?

     

    -----signature-----
    EvilKronik quester in AC!
    I am Jack's... complete lack of surprise.
    A lie is only a lie if you know the truth!
    Kronik Dead Head Xbow in progress
    "Bring me some Stout already, meat puppet!"
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    supremacyofself 
    Posts: 667
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    supremacyofself posted:
    dear V,
    I <3 the Virindi Item Tool plugin, thanks so much for adding the new buy/sell option to it.
    But please please would you add another option to the "Give" panel that would let you put in a desired amount of seconds to wait before handing in another item. When using the plugin with items that you receive more than one item back, it tends to hand way to fast and i do not receive all of the items.



    Done and uploaded as Virindi Item Tool v.1.0.0.6. grin


    wow what can i say, Virindi for prez!!!!!!!

     

    -----signature-----
    Smother Another Failure
    Mootilation aka Grant
    PM if I win an auction
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    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    kronikjames posted:
    still would like to know if Vtank could be changed just a bit to include a way to only cast corruption when there are 3 or more critters on you. similar to the war ring spells work?


    Using corruption in the manner you describe is more similar to using volley spells than rings. Volleys may be supported in the future but I'm not going to make any promises.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
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    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, could you please tell me the correct settings to get this to work. I've tried everything I know and it won't work. All I want is for it to pick up amuli with the same color shoulders on the tops and belt on the bottoms.

    Pwease help me.

    http://vnboards.ign.com/ac_utilities/b5432/114404319/p1/?0

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    kronikjames 
    Posts: 5,336
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    kronikjames posted:
    still would like to know if Vtank could be changed just a bit to include a way to only cast corruption when there are 3 or more critters on you. similar to the war ring spells work?


    Using corruption in the manner you describe is more similar to using volley spells than rings. Volleys may be supported in the future but I'm not going to make any promises.


    i was just thinking that it would easy to add a second part in to vtank like for ring spells. if using corruption have a box that you fill in just like ring spells that says use if x number of baddies are around me. i thought that seemed kind of simple. guess i was wrong.

     

    -----signature-----
    EvilKronik quester in AC!
    I am Jack's... complete lack of surprise.
    A lie is only a lie if you know the truth!
    Kronik Dead Head Xbow in progress
    "Bring me some Stout already, meat puppet!"
    Link to this post
    agnari 
    Posts: 7,595
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    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI or anyone else that knows:

    1) recently on one of the computers i saw a nice blue line while running a profile .nav, probably a new feature i missed. HOWEVER, on another computer (also updated to the same VTank, I see no blue line. I checked the adv options for some kind of on/off toggle but found nothing.

    so why on two computers with the same version, does one nav profile running show a blue path and the other doesnt?

    2) VI, any chance we can get an Allegiance Hometown recall added to the nav recall options? or is this something weird and not doable?

    3) VI, any chance we can get a pause X (seconds) into the nav profile options?


    thankyou

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    Ball-Cruncher 
    Posts: 5,871
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    1. That's the Virindi Integrator. Make sure it's enabled on the machine the line isn't showing up on.

    2. This is a Virindi question

    3. Think its on her to-do list.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    shojimbo 
    Posts: 4,374
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    Real Post Cnt: 4,354
    User ID: 676,160
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI, someone suggested that I post here and ask you if you can help. I would like a hud that simply displays an imp and/or vuln icon above or below individual critters. Here's my original post:

    -------------------------------------------------------------------------------------------------------------------
    I remember a plugin that would put a health bar above each critter. Does anyone remember what is was?

    Here's what I'm looking for - a plugin that will put an imp icon above or below individual critters. Here's an example: When I'm on Moarsman City, I like to lens one, two, sometimes three groups at a time, then switch to bow and eliminate them. The problem is that with Alinco3, I only see the imp icon when a particular critter is selected. This makes it a pita when there's 5, 10 or 15 circling me and I'm trying to see which haven't been imp'd.

    Anyway, I thought that the old plugin did this, but getting old plays tricks on the memory shock


    Any ideas? Thanks happy
    --------------------------------------------------------------------------------------------------------------------

    What do you think?

    Thanks.

     

    -----signature-----
    Arggash - level 275 Tank/3 School/Bow
    ShoJimbo - retired axer Apr 2002
    ViaJimbo - level 230 2H Meat Shield
    Babu Bhatt - level 208 War Mage
    Keith Stone - level 117 Axer
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    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    thanks b-c yeah turning on the integrator on the older computer displayed that blue line

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
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    joeblow8579 
    Posts: ????
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI,
    One improvement I'd suggest to VTank is its handling of the Corruption spell. Is it possible for the plugin to not re-cast the spell on a target that is struck by one of the five bolts? Currently if I'm facing three monsters and VTank is set to use Corruption and then Void bolts it will fire Corruption, hit all three, then fire bolts until the first is dead (let's assume it takes only two bolts to kill). It will then re-cast Corruption on the second target, despite it having more than 15s left on the first cast.

    Is there any way to track all the peripheral baddies hit by the spell and then re-cast only when the DoT's timer is up on each target? Thanks so much for all the hard work!

     

    -----signature-----
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    Naia-Ra-Sal 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have looked and couldn't find anything , is it possible to set V Tank to cast Item debuffs ? Like Lures on shields etc.

     

    -----signature-----
    Naia Ra-Sal lvl 262 Warlord of Dereth
    Vainda Ra-Sal lvl 275 Shellfish Hater
    Xavia Ra-Sal lvl 250
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    makingothershappy.blogspot.com
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    Ball-Cruncher 
    Posts: 5,871
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Naia-Ra-Sal posted:
    I have looked and couldn't find anything , is it possible to set V Tank to cast Item debuffs ? Like Lures on shields etc.


    Don't think it's possible.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    Xavier_Cougat 
    Posts: 95
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    User ID: 964,136
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have tried to find a solution to my problem on this thread. I see it is addressed, but can't seem to find an answer. I think my issues started when I completed the exploration markers and got the pack with extra slots (extra row in pack). With Vtank running. I have serious lag issues when running around, fighting, buffing, etc. The game is very laggy and when switching wands in battle, I freeze for 3-10 seconds at a time, depending on mob density. This only happens when Vtank is in Decal. Tried with all other plugs unchecked and only Vtank, and with all other plugs checked and NOT Vtank. I only lag when Vtank is checked in Decal. I checked the vTank logs and get this error message.

    ============================================================================
    2/17/2011 4:42:33 PM
    Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
    Source: Decal.Interop.Filters
    Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()
    at Decal.Adapter.Wrappers.CharacterFilter.get_TotalXP()
    at VirindiReporter.PluginCore.statustimer_Tick(Object sender, EventArgs e)
    at MyClasses.MyTimer.tim_Tick(Object sender, EventArgs e)
    ============================================================================

    Below is my Decal export file......


    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 1, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 0, Virindi Item Tool, 1.0.0.7, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 0, Virindi Reporter, 0.0.0.7, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 0, Virindi Hotkey System, 1.0.0.4, {ED7CC818-7159-461F-A833-4CA49E1C85B6}
    Plugins, 0, Virindi Integrator2 Beta, 1.0.1.2, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}
    Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 0, Virindi HUDs, 1.0.0.8, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 1, Radar Add-on, 1.2.0.53, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, DoorButler, 1.0.0.0, {3C4AC0AB-35A2-4DC7-B1A9-B4C1761DF314}
    Plugins, 1, MiniMap, 1.1.0.264, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 0, SkunkVision (VVS Edition), 1.0.0.8, {43D08DEB-7490-4990-9688-AA25685A44A9}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 0, ScrollReader3, 1.6.0.0, {1D9551D0-E3EF-4D2F-9953-6469550497DC}
    Plugins, 1, Virindi Tank, 0.3.1.62, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, Mob Tracker, 1.4.0.0, {0C212D60-8708-4043-A09B-E6C0387A0A8D}
    Plugins, 1, Call It! Vsn 1.0, 1.0.0.0, {DECA1000-4354-4329-B003-9592F948C1A3}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.1, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Home Edition (Build 7600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Games\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 26272 bytes, Version 0.0.11.4017
    [messages.xml] : 54632 bytes, Version 2010.12.17.0
    [Video Memory] : 1778380800

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16723)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : Mobile Intel(R) 4 Series Express Chipset Family
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_02AA1028&REV_07
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{259026F9-79B1-4E32-A567-E06FE39C5506}\0000
    [Manufacturer] : Intel Corporation
    [ChipType] : Mobile Intel(R) 4 Series Express Chipset Family
    [DACType] : Internal
    [Revision] :
    [MemoryLocalised] : 1695 MB
    [MemoryEnglish] : 1695 MB
    [DisplayLocalised] : 1366 x 768 (32 bit) (60Hz)
    [DisplayEnglish]: 1366 x 768 (32 bit) (60Hz)
    [DisplayWidth] : 1366
    [DisplayHeight] : 768
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32
    [DriverVersion] : 8.15.0010.1994
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 11/6/2009 23:04:16
    [DriverDateLocal] : 11/6/2009 11:04:16 PM
    [DriverSize] : 5620224
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B78E66-6902-11CF-5274-A022A7C2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10
    [DDIVerLocal] : 10
    [iAdapter] : 0
    [VendorID] : 0x8086
    [DeviceID] : 0x2A42
    [SubSystemID] : 0x02AA1028
    [RevisionID] : 0x0007
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled]: Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled]: Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid]: Yes


    +++++++++++++++++++++++++++++++++++++

    Merlin-the-Mage

     

    -----signature-----
    Better to have and not need, then need and not have.
    It's not the fall that kills you, it's the ground.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Xavier Cougat - Tinker
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i felt that doorbutler did way too much spamming so i nuc'ed it - not sure if it only spamms when near doors or spamms 24/7.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    leatherII 
    Posts: 6,132
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    Extended Info (if available)
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hggm posted:
    Hey VI,

    Decided to head into POTB with a friend this weekend. Ran into a weird problem. My melee char, who was looting, kept trying to pick up the lugian weapons. So, it would fight when a Luggie came into range, but it would not loot. Just see the red error message "You cannot pick up the Rocks".

    Is there a way to have VT not try to select rocks, can't tell if this is ones in their hands or after they have fallen. There are plenty around fairly quickly. Just thought I'd ask if there was a quick fix.

    Thanks again!


    Can verify this is an issue when fighting monsters using thrown weapons. After awhile, it seems like it might think the thrown weapon becomes a corpse or something. The odd thing is disabling looting / changing profiles doesn't make it stop, you generally have to relog to get the issue to go away.

    Some issues I'm running into (may be specific to me alone, I dunno -- hopefully I can get some input)

    1.) Sometimes it takes several tries to get Integrator to load (have to log in and out a few times)
    2.) VTANK occasionally gets stuck trying to merge an item and will do so indefinitely
    3.) VTANK occasionally does nothing, even when all options are enabled and is running. Sometimes if you run around a lot, it will randomly decided to start navigating / select a monster again, then cease. This may be specific to my computer, but I can't figure out what's causing it.

     

    -----signature-----
    Interested in Relogic? PM & http://gh0.st
    Did your build stop working? Check the site.
    Running a 1.x.x.x version? PM me.
    Current Version: 3.0.0.3
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
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    Extended Info (if available)
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    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    leatherII posted:
    hggm posted:
    Hey VI,

    Decided to head into POTB with a friend this weekend. Ran into a weird problem. My melee char, who was looting, kept trying to pick up the lugian weapons. So, it would fight when a Luggie came into range, but it would not loot. Just see the red error message "You cannot pick up the Rocks".

    Is there a way to have VT not try to select rocks, can't tell if this is ones in their hands or after they have fallen. There are plenty around fairly quickly. Just thought I'd ask if there was a quick fix.

    Thanks again!


    Can verify this is an issue when fighting monsters using thrown weapons. After awhile, it seems like it might think the thrown weapon becomes a corpse or something. The odd thing is disabling looting / changing profiles doesn't make it stop, you generally have to relog to get the issue to go away.

    Some issues I'm running into (may be specific to me alone, I dunno -- hopefully I can get some input)

    1.) Sometimes it takes several tries to get Integrator to load (have to log in and out a few times)
    2.) VTANK occasionally gets stuck trying to merge an item and will do so indefinitely
    3.) VTANK occasionally does nothing, even when all options are enabled and is running. Sometimes if you run around a lot, it will randomly decided to start navigating / select a monster again, then cease. This may be specific to my computer, but I can't figure out what's causing it.


    #3 happens to me occasionally. Few times a month.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Xavier_Cougat 
    Posts: 95
    Registered: Sep 6, '04
    Extended Info (if available)
    Real Post Cnt: 95
    User ID: 964,136
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Not sure if my lagging issue is related to the Explorer's Pack. Door butler is not an issue. My lagging really comes into full effect when I am out hunting critters, and have to switch wands. Even happens when I am not in battle, just switching wands as I am running. I freeze for 3 - 10 seconds while I switch wands.

    hypnotized

     

    -----signature-----
    Better to have and not need, then need and not have.
    It's not the fall that kills you, it's the ground.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Xavier Cougat - Tinker
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    This may have to do more with the limits and throttling that have been introduced in the last few weeks by Turbine. I've noticed some stuttering/lag when doing simple actions that shouldn't be causing any problems.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    leatherII posted:
    1.) Sometimes it takes several tries to get Integrator to load (have to log in and out a few times)
    2.) VTANK occasionally gets stuck trying to merge an item and will do so indefinitely
    3.) VTANK occasionally does nothing, even when all options are enabled and is running. Sometimes if you run around a lot, it will randomly decided to start navigating / select a monster again, then cease. This may be specific to my computer, but I can't figure out what's causing it.


    1) is a known problem that may be fixed at some point if I decide it is a big enough issue.

    2) is also a known issue but the cause is unknown. Determining why this is happening will probably take awhile since it will require a thorough investigation of packet logs. In the meantime, you can temporarily disable autostack/autocram if this happens to you.

    3) is because of the way that the Decal IDQueue operates. When navigating and looting, VTank waits for IDs for corpses (and doors if opendoors is enabled) before continuing navigation. Because the Decal IDQueue retries the same item repeatedly rather than attempting each item in the queue in a round-robin sequence, items which require an ID can get stuck at the end behind a number of 'failing' IDs and take a long time to complete. I have investigated several ways of dealing with this and have made a couple prototypes. The issue is really in deciding which way I want to proceed on the topic.


    Xavier_Cougat posted:
    Not sure if my lagging issue is related to the Explorer's Pack. Door butler is not an issue. My lagging really comes into full effect when I am out hunting critters, and have to switch wands. Even happens when I am not in battle, just switching wands as I am running. I freeze for 3 - 10 seconds while I switch wands.


    Are you running 0.3.1.62?

    I have not encountered a problem like this with my plugins in years. Does it happen with ONLY VTank checked (be sure to uncheck darkside filter if it is there)? My chances of being able to help with this in the short term seem rather low, but I'll see if I can find anything obvious. Perhaps in the future I will create a special test build for you to analyze this problem.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Gafoon_v2 
    Posts: ????
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It would be cool if there was a way of convincing VT to drain from the target instead of healing when HP fell below the threshold. Or to use S2H. On my mage, my stam tank is huge (significantly larger than my HP) so S2H is almost always more efficient than heal...

     

    -----signature-----
    Link to this post
    Xavier_Cougat 
    Posts: 95
    Registered: Sep 6, '04
    Extended Info (if available)
    Real Post Cnt: 95
    User ID: 964,136
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am running ver 0.3.1.62. Vtank auto updates, and I have tried to rerun the installer, but no option is active for any updates. The lagging/choppy running still occur with only Vtank running in decal, and it is really only an issue with one character, a mage with the Explorer's Backpack. I did not see any "Darkside" filter to uncheck. My archers run extremely smooth and my other mage runs way smoother than the one with the issue. It is also very choppy when I run my mage around with Vtank running. I work around that by stopping the macro after I clear a spawn. I know you may have other questions, and realize this is not a priority. Thanks tons VI !

    dancing

     

    -----signature-----
    Better to have and not need, then need and not have.
    It's not the fall that kills you, it's the ground.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Xavier Cougat - Tinker
    Link to this post
    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Gafoon_v2 posted:
    It would be cool if there was a way of convincing VT to drain from the target instead of healing when HP fell below the threshold. Or to use S2H. On my mage, my stam tank is huge (significantly larger than my HP) so S2H is almost always more efficient than heal...




    Under Advanced Options, the StamtohealthMultiplier....I think you can make changes to that which will make it default to stam2health instead of a heal spell. Play around with it.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
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    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Xavier_Cougat posted:
    I am running ver 0.3.1.62. Vtank auto updates, and I have tried to rerun the installer, but no option is active for any updates. The lagging/choppy running still occur with only Vtank running in decal, and it is really only an issue with one character, a mage with the Explorer's Backpack. I did not see any "Darkside" filter to uncheck. My archers run extremely smooth and my other mage runs way smoother than the one with the issue. It is also very choppy when I run my mage around with Vtank running. I work around that by stopping the macro after I clear a spawn. I know you may have other questions, and realize this is not a priority. Thanks tons VI !

    dancing


    I used to have this problem every once in a while. After running for a while, my macro would all of a sudden get choppy and wierd looking. Would have to restart my comp to fix it.

    Having said that, I never figured out what was going on, but I did do a video driver update and haven't had the problem since. Are you by chance running Vista? See if you can find an updated video driver and see if that makes a difference. Are you using any out of the ordinary items on that character besides the packs? Is it one of the new races? Just trying to gather info at this point. Once I have some, I can tinker around and get people to test different things to try to help ya out.

    Edit: Could you post a decal export for us? I'm drunk and lazy tonite and can't remember if you posted one previously.

     

    -----signature-----
    T C M
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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Gafoon_v2 posted:
    It would be cool if there was a way of convincing VT to drain from the target instead of healing when HP fell below the threshold. Or to use S2H. On my mage, my stam tank is huge (significantly larger than my HP) so S2H is almost always more efficient than heal...




    If you are using drain auto damage mode, you should set your health threshold to like 50% or less and just let it pick when to drain vs. martyr.

    But yeah, drain while attacking with war/void/whatever else isn't implemented yet.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Xavier_Cougat 
    Posts: 95
    Registered: Sep 6, '04
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    Real Post Cnt: 95
    User ID: 964,136
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It's an old toon, Aluvian, created in 2003 or so. Nothing new, other than some new tinkered wands. And not the Void Mage either. I will clear out the error log, except the last entry (log is quite extensive, 595kb, with all the same messages). See if that helps. To recap what I have done: Unchecked Vtank components only, runs fine with all other plugins checked. Unchecked all (even the chat system, Interogator, etc.), except Vtank. still get the lag. I will search for updated video drivers.

    Error Message:
    ============================================================================
    2/19/2011 11:17:45 AM
    Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
    Source: Decal.Interop.Filters
    Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()
    at Decal.Adapter.Wrappers.CharacterFilter.get_TotalXP()
    at VirindiReporter.PluginCore.statustimer_Tick(Object sender, EventArgs e)
    at MyClasses.MyTimer.tim_Tick(Object sender, EventArgs e)
    ============================================================================

    Decal Export:
    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 1, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 1, Virindi Item Tool, 1.0.0.7, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 1, Virindi Reporter, 0.0.0.7, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 0, Virindi Hotkey System, 1.0.0.4, {ED7CC818-7159-461F-A833-4CA49E1C85B6}
    Plugins, 1, Virindi Integrator2 Beta, 1.0.1.2, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}
    Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 1, Virindi HUDs, 1.0.0.8, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 1, Radar Add-on, 1.2.0.53, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, DoorButler, 1.0.0.0, {3C4AC0AB-35A2-4DC7-B1A9-B4C1761DF314}
    Plugins, 1, MiniMap, 1.1.0.264, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, SkunkVision (VVS Edition), 1.0.0.8, {43D08DEB-7490-4990-9688-AA25685A44A9}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 0, ScrollReader3, 1.6.0.0, {1D9551D0-E3EF-4D2F-9953-6469550497DC}
    Plugins, 1, Virindi Tank, 0.3.1.62, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, Mob Tracker, 1.4.0.0, {0C212D60-8708-4043-A09B-E6C0387A0A8D}
    Plugins, 1, Call It! Vsn 1.0, 1.0.0.0, {DECA1000-4354-4329-B003-9592F948C1A3}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.1, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Home Edition (Build 7600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Games\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 26272 bytes, Version 0.0.11.4017
    [messages.xml] : 54632 bytes, Version 2010.12.17.0
    [Video Memory] : 1778380800

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Installed (7.10.3077.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16723)
    [msxml4.dll] : Installed (4.20.9876.0)


    ---Video Device Information---
    [Device] : Mobile Intel(R) 4 Series Express Chipset Family
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_02AA1028&REV_07
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{259026F9-79B1-4E32-A567-E06FE39C5506}\0000
    [Manufacturer] : Intel Corporation
    [ChipType] : Mobile Intel(R) 4 Series Express Chipset Family
    [DACType] : Internal
    [Revision] :
    [MemoryLocalised] : 1695 MB
    [MemoryEnglish] : 1695 MB
    [DisplayLocalised] : 1366 x 768 (32 bit) (60Hz)
    [DisplayEnglish] : 1366 x 768 (32 bit) (60Hz)
    [DisplayWidth] : 1366
    [DisplayHeight] : 768
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32
    [DriverVersion] : 8.15.0010.1994
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 11/6/2009 23:04:16
    [DriverDateLocal] : 11/6/2009 11:04:16 PM
    [DriverSize] : 5620224
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B78E66-6902-11CF-5274-A022A7C2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10
    [DDIVerLocal] : 10
    [iAdapter] : 0
    [VendorID] : 0x8086
    [DeviceID] : 0x2A42
    [SubSystemID] : 0x02AA1028
    [RevisionID] : 0x0007
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes




    Thanks tons. If I can help in testing, let me know.


    praying

     

    -----signature-----
    Better to have and not need, then need and not have.
    It's not the fall that kills you, it's the ground.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Xavier Cougat - Tinker
    Link to this post
    supremacyofself 
    Posts: 667
    Registered: Sep 23, '07
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    Real Post Cnt: 661
    User ID: 1,253,376
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    using Virindi Item Tool to sell MMDs and buy mana scarabs is still getting me booted from the game for COC violations, can you slow this down a tad to keep it form doing that?

     

    -----signature-----
    Smother Another Failure
    Mootilation aka Grant
    PM if I win an auction
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    Ball-Cruncher 
    Posts: 5,871
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    Real Post Cnt: 5,860
    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Xavier, just for giggles, uncheck the Virindi View Bootstrapper ONLY and see what happens. There used to be some issues with it on some systems. Just wanna eliminate it as a problem.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    Xavier_Cougat 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I can't seem to log in the effected character. I can log in every other character, except him. I will contact Urgent Assist and try to run it with Bootstrapper unchecked. I will post asap when I can log in and test. ETA for Urgent Assist to help me..... 2012 ??????

    laugh

     

    -----signature-----
    Better to have and not need, then need and not have.
    It's not the fall that kills you, it's the ground.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Xavier Cougat - Tinker
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Nice update ya threw in yesterday VI. The wiggle is actually more effective slowed down.

    hugs

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
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    Xavier_Cougat 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Lag has subsided, but still worse than my other mage. Nothing has changed in the settings either.

    applause

     

    -----signature-----
    Better to have and not need, then need and not have.
    It's not the fall that kills you, it's the ground.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Xavier Cougat - Tinker
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    Vestatio 
    Posts: 4,544
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    So, VT updated today, and now it isn't showing up in my plugins list on decal, or IG. Help?

     

    -----signature-----
    Tirpitz - Session Nine - Cubic's Assassin - Infinite Void
    Black Bee - Frog Bot - Agent Provocatuer - Cubic the Devastator
    Clan Quco AO
    Rest in Peace, Clan UCM.
    "Im not in anyones signature cry " - Kestrina
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    Vestatio 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 1, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 1, CastAway, 1.7.0.906, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 1, DCS, 2.0.0.3, {5522F031-4D14-4BC1-A6F1-09A1FB36F90E}
    Plugins, 1, Sellvage, 1.1.0.0, {6693D42B-1F5B-425F-BEAA-396175CB3A3D}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.1, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Professional (Build 7600)

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Games\Turbine\Asherons Call
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 26272 bytes, Version 0.0.11.4017
    [messages.xml] : 54632 bytes, Version 2010.12.17.0
    [Video Memory] : -2041810944

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Not Installed
    [msvcp71.dll] : Not Installed

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16723)
    [msxml4.dll] : Installed (4.30.2107.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce 8800 GTX
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0191&SUBSYS_C8313842&REV_A2
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{069FCC66-28B5-43D0-BF40-BD35F181141B}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce 8800 GTX
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 2148 MB
    [MemoryEnglish] : 2148 MB
    [DisplayLocalised] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayEnglish] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayWidth] : 1280
    [DisplayHeight] : 1024
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
    [DriverVersion] : 8.17.0012.6658
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 1/7/2011 19:27:00
    [DriverDateLocal] : 1/7/2011 7:27:00 PM
    [DriverSize] : 10078312
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-42D1-11CF-F041-3DE81CC2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10
    [DDIVerLocal] : 10
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x0191
    [SubSystemID] : 0xC8313842
    [RevisionID] : 0x00A2
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Tirpitz - Session Nine - Cubic's Assassin - Infinite Void
    Black Bee - Frog Bot - Agent Provocatuer - Cubic the Devastator
    Clan Quco AO
    Rest in Peace, Clan UCM.
    "Im not in anyones signature cry " - Kestrina
    Link to this post
    Akazid 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Bug reports ...


    How do we do these?

    I've been playing around with VTANK Advanced Looter for a while now (6 months) and it seems like the looted doesn't keep X amount of items. It just keeps looting the items ... and looting.


    So, for example:

    I have rules Y and Z.

    Rule Z says:
    Loot anything above 10,000 pyreals and keep until X items.
    Rule Z is "Above" (This prioritized over) rule Y.


    Rule Y says:
    Savlage items above 10,000 pyreals.


    Basically, what happens, it keeps items and never passes through to rule Rule Y. Maybe my understanding of how the advanced looter works is wrong, idk. Ill try other stuff. Help would be appreciated in getting this to work.

     

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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Akazid posted:
    Bug reports ...


    How do we do these?

    I've been playing around with VTANK Advanced Looter for a while now (6 months) and it seems like the looted doesn't keep X amount of items. It just keeps looting the items ... and looting.


    So, for example:

    I have rules Y and Z.

    Rule Z says:
    Loot anything above 10,000 pyreals and keep until X items.
    Rule Z is "Above" (This prioritized over) rule Y.


    Rule Y says:
    Savlage items above 10,000 pyreals.


    Basically, what happens, it keeps items and never passes through to rule Rule Y. Maybe my understanding of how the advanced looter works is wrong, idk. Ill try other stuff. Help would be appreciated in getting this to work.



    Your understanding about how the rules are processed is incorrect. In VTank Classic Looter, the rules are processed only with items on corpses it loots. It doesn't process stuff in your inventory, so expecting it to pick up a bunch of stuff and then later salvage it isn't possible (and for good reason).

    What you want is one rule that salvages everything above 10,000 pyreals with a empty slots >= 5 (or whatever number is appropriate). That will preserve 5 empty slots while filling your inventory with salvage of items worth more than 10,000 py.

    "Keeping" items in VT means that it won't ever salvage them. Keeping is for items you want to use for something besides salvaging. You want to "Salvage" items for money, not "Keep" them.

     

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    Beltzer_WE 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Wow, sounds like I really need to switch to have Vtank do my looting too. Gonna have to just sit down and spend some time with the looter configuration.

    Currently using Alinco and I don't know that you can have it stop looting at a predetermined amount of pack space.

     

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    Akazid 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    joeblow8579 posted:
    Akazid posted:
    Bug reports ...


    How do we do these?

    I've been playing around with VTANK Advanced Looter for a while now (6 months) and it seems like the looted doesn't keep X amount of items. It just keeps looting the items ... and looting.


    So, for example:

    I have rules Y and Z.

    Rule Z says:
    Loot anything above 10,000 pyreals and keep until X items.
    Rule Z is "Above" (This prioritized over) rule Y.


    Rule Y says:
    Savlage items above 10,000 pyreals.


    Basically, what happens, it keeps items and never passes through to rule Rule Y. Maybe my understanding of how the advanced looter works is wrong, idk. Ill try other stuff. Help would be appreciated in getting this to work.



    Your understanding about how the rules are processed is incorrect. In VTank Classic Looter, the rules are processed only with items on corpses it loots. It doesn't process stuff in your inventory, so expecting it to pick up a bunch of stuff and then later salvage it isn't possible (and for good reason).

    What you want is one rule that salvages everything above 10,000 pyreals with a empty slots >= 5 (or whatever number is appropriate). That will preserve 5 empty slots while filling your inventory with salvage of items worth more than 10,000 py.

    "Keeping" items in VT means that it won't ever salvage them. Keeping is for items you want to use for something besides salvaging. You want to "Salvage" items for money, not "Keep" them.



    Actually, I want VTANk to keep the first 10 items above 10,000 pyreals and make sure there are always 10 items above 10,000 pyreals isnide the inventory. Any items above those "10" would be salvaged, etc.

    Is what I mentioned above possible? I thought my rules would be setup corectly for that. I see what you are saying but that's not waht I want. I have a first "Keep" rule for the 10 items worth 10,000 pyreals and a second "savage" rule for future items to be salvaged. That is, the "10 item 10,000" rule should turn false once 10 items with 10,000 pyreals are looted ... and the salvage rule shoull kick in ...

    What I'm trying to do is basically liek the mana stones used to work. Keep 4 charged in inventory - always. I want 10 items over 10000 pyreals inside inventory - always.

     

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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Akazid posted:

    Actually, I want VTANk to keep the first 10 items above 10,000 pyreals and make sure there are always 10 items above 10,000 pyreals isnide the inventory. Any items above those "10" would be salvaged, etc.

    Is what I mentioned above possible? I thought my rules would be setup corectly for that. I see what you are saying but that's not waht I want. I have a first "Keep" rule for the 10 items worth 10,000 pyreals and a second "savage" rule for future items to be salvaged. That is, the "10 item 10,000" rule should turn false once 10 items with 10,000 pyreals are looted ... and the salvage rule shoull kick in ...

    What I'm trying to do is basically liek the mana stones used to work. Keep 4 charged in inventory - always. I want 10 items over 10000 pyreals inside inventory - always.


    That's not possible to do generically. Can you elaborate as to why you want to keep 10 items worth 10,000py? Perhaps there's another way to do what you need.

     

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    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    joeblow8579 posted:
    Akazid posted:

    Actually, I want VTANk to keep the first 10 items above 10,000 pyreals and make sure there are always 10 items above 10,000 pyreals isnide the inventory. Any items above those "10" would be salvaged, etc.

    Is what I mentioned above possible? I thought my rules would be setup corectly for that. I see what you are saying but that's not waht I want. I have a first "Keep" rule for the 10 items worth 10,000 pyreals and a second "savage" rule for future items to be salvaged. That is, the "10 item 10,000" rule should turn false once 10 items with 10,000 pyreals are looted ... and the salvage rule shoull kick in ...

    What I'm trying to do is basically liek the mana stones used to work. Keep 4 charged in inventory - always. I want 10 items over 10000 pyreals inside inventory - always.


    That's not possible to do generically. Can you elaborate as to why you want to keep 10 items worth 10,000py? Perhaps there's another way to do what you need.


    Actually, his rules ARE set up correctly to do this. The problem is that there is a catch related to the 'keep count' logic.

    Keep count works by object name, rather than by rule. So if the keep #N rule is checking, say, a Pyreal Celdon Girth, it will loot if there are less than N Pyreal Celdon Girths in your inventory.

    Doing it by rule would introduce many extra complications; it would have to scan your entire inventory and classify every item, which might produce unexpected results anyway. (For instance, in your example it would loot fewer keep# items than you expect if some of your regular equipment matched the rule.)

    At the moment, keep# is designed for things like trophy pickups.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Akazid 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    joeblow8579 posted:
    Akazid posted:

    Actually, I want VTANk to keep the first 10 items above 10,000 pyreals and make sure there are always 10 items above 10,000 pyreals isnide the inventory. Any items above those "10" would be salvaged, etc.

    Is what I mentioned above possible? I thought my rules would be setup corectly for that. I see what you are saying but that's not waht I want. I have a first "Keep" rule for the 10 items worth 10,000 pyreals and a second "savage" rule for future items to be salvaged. That is, the "10 item 10,000" rule should turn false once 10 items with 10,000 pyreals are looted ... and the salvage rule shoull kick in ...

    What I'm trying to do is basically liek the mana stones used to work. Keep 4 charged in inventory - always. I want 10 items over 10000 pyreals inside inventory - always.


    That's not possible to do generically. Can you elaborate as to why you want to keep 10 items worth 10,000py? Perhaps there's another way to do what you need.


    Actually, his rules ARE set up correctly to do this. The problem is that there is a catch related to the 'keep count' logic.

    Keep count works by object name, rather than by rule. So if the keep #N rule is checking, say, a Pyreal Celdon Girth, it will loot if there are less than N Pyreal Celdon Girths in your inventory.

    Doing it by rule would introduce many extra complications; it would have to scan your entire inventory and classify every item, which might produce unexpected results anyway. (For instance, in your example it would loot fewer keep# items than you expect if some of your regular equipment matched the rule.)

    At the moment, keep# is designed for things like trophy pickups.


    Aha! That explains it now.

    Awesome, ty.

    So my assumption is that I can do this with objects that have the same name? For example, Coalesced Aetheria of any level? (But I wouldn't be able to do it on a more broader scale like "object == armor" or "object == weapon" ... the name has to match)

    Anyway, even if the above works (With Aetheria) this feature (Hopefully a small change) would be awesome! ;P

     

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    Beltzer_WE 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Does VTank have a way to restart my route at the beginning if it's interrupted near the end, or in the middle?

    Example: I have a route set up through olthoi dungeon. At the halfway point of the route, I need to leave to get comps, so I recall the lifestone, comp up and recall dungeon. Now if I enable nav, the char is not at the correct point on the route and doesn't run it correctly.

    Is there something to click or clear or enable that would restart my nav at beginning of route when I need it to?

    Thanks for the awesome program VI!

    EDIT: I haven't tried to change routes, enable nav, and then switch back. Would this restart my original route?

     

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    Akazid 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Beltzer_WE posted:
    Does VTank have a way to restart my route at the beginning if it's interrupted near the end, or in the middle?

    Example: I have a route set up through olthoi dungeon. At the halfway point of the route, I need to leave to get comps, so I recall the lifestone, comp up and recall dungeon. Now if I enable nav, the char is not at the correct point on the route and doesn't run it correctly.

    Is there something to click or clear or enable that would restart my nav at beginning of route when I need it to?

    Thanks for the awesome program VI!

    EDIT: I haven't tried to change routes, enable nav, and then switch back. Would this restart my original route?


    VTank should automatically start using the nearest nav point ...

     

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    Beltzer_WE 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Akazid posted:
    Beltzer_WE posted:
    Does VTank have a way to restart my route at the beginning if it's interrupted near the end, or in the middle?

    Example: I have a route set up through olthoi dungeon. At the halfway point of the route, I need to leave to get comps, so I recall the lifestone, comp up and recall dungeon. Now if I enable nav, the char is not at the correct point on the route and doesn't run it correctly.

    Is there something to click or clear or enable that would restart my nav at beginning of route when I need it to?

    Thanks for the awesome program VI!

    EDIT: I haven't tried to change routes, enable nav, and then switch back. Would this restart my original route?


    VTank should automatically start using the nearest nav point ...


    When? After disabling and enabling navigation? I know a few times for sure I have gotten off the path and he didn't go to nearest point, he tried to get to next point in route, which was on the other side of a wall.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When you either turn the macro off then on or switch the nav profile it starts at the nearest point.

     

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    Neo-Lanthis 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Feature request:

    Dump DPS to fellow, dump time adjusted kill count to fellow (You're killing 2 Olthoi slashers, 4 Olthoi Slayers, and 1 Olthoi Rippers per minute)

     

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    Beltzer_WE 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    When you either turn the macro off then on or switch the nav profile it starts at the nearest point.


    Fantastic! Thanks for info!

     

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    hggm 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI,

    Now that I see it isn't just me, any way to work around Vtank trying to pick up thrown weapons like items or open them like corpses?

    As leather said, disabling looting doesn't make it go away, neither does adding them to the ignore list in the vtank loot profile.

    leatherII posted:
    hggm posted:
    Hey VI,

    Decided to head into POTB with a friend this weekend. Ran into a weird problem. My melee char, who was looting, kept trying to pick up the lugian weapons. So, it would fight when a Luggie came into range, but it would not loot. Just see the red error message "You cannot pick up the Rocks".

    Is there a way to have VT not try to select rocks, can't tell if this is ones in their hands or after they have fallen. There are plenty around fairly quickly. Just thought I'd ask if there was a quick fix.

    Thanks again!


    Can verify this is an issue when fighting monsters using thrown weapons. After awhile, it seems like it might think the thrown weapon becomes a corpse or something. The odd thing is disabling looting / changing profiles doesn't make it stop, you generally have to relog to get the issue to go away.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Try disabling autostack/autocram.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    this is probably a 'known' issue, but for portaling in nav profiles it seems one can not add house hooked portal devices.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Try disabling autostack/autocram.


    Thanks, the autostack feature seems to be the problem. If unchecked it starts up again; enabling it starts the red error message assault until relog.

    Either way, good to know!

    TYVM

     

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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I ran into a serious bug in VTank last night, and it's actually a new bug introduced sometime in the past few months. I was on some Lord Mhoire runs (GY Colo) and I perched my mage up on the chest to imp/vuln and heal while I fought on the ground with a melee. I've done this numerous times before. I set her range to 60, set her to imp and vuln specific targets in specific ways, and set her to heal. I also checked the "cast dispel self" box, so she doesn't get one-shot by a flame wave.

    Previous times I've done this (all at least a month ago) it has worked fine. When she got vulned she cast dispel self immediately and I had no problems.

    This time she got stuck in a loop where she was casting dispel self over and over and over despite having dispelled the vuln with the fist cast. Initially I thought there might be some kind of bug with dispel self 8, which I'd learned since the last time I ran the quest and used that particular option in VTank. I deleted dispel self 8 from my spellbook and tried again with the same result.

    Any idea what's causing this bug?

    Also, would it be possible to have VTank intelligently choose dispel 7 or 8 based on the level of the vulns on you? That would make for a lot less mana consumption when I get vulned with 7's and only need dispel 7.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Dispel behavior has indeed changed, but I do not understand why it is causing this problem for you. I will have to test it out some more.

    When this happens, do you have any debuffs that are undispellable?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Dispel behavior has indeed changed, but I do not understand why it is causing this problem for you. I will have to test it out some more.

    When this happens, do you have any debuffs that are undispellable?


    That was my first thought, actually. I checked and all I had was fire vuln 7 on, and one other time I had slashing vuln 7. In both cases the first dispel successfully dispelled the vuln. VTank proceeded to then cast 10+ more dispels before I finally caught on that my mage wasn't imperiling anymore. In each case I got the message about the dispel failing.

     

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    Simon_Fretter 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Routing has not been working for me.

    Why? Turbine accidentally made a bug where when you press Q the first time, autorun does not work (it says AUTORUN ON) but it doesn't work.

    You have to turn it on, off, then on again to get it working.

    Yet Vtank relies on this for routing. So it's not working at all for me.

    It will fix itself when the patch comes in 20 days, just wanted to inform you about it.

     

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    FreestyleDT 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've browsed through some of the pages of this thread looking for the answer to my problem, but couldn't find it, I apologize if its been solved already.

    Whenever I log out of my main character and back in the game, when I go to run Virindi Tank I get this error;


    [VTank] Exception "Attempted to read or write protected memory. This is often an indication that other memory is corrupt.", full data written to c:\vtank-error.txt


    I've looked for the vtank-error.txt file to get some more information about this exception but I cannot find it, I even checked my Games folder where I have Vtank installed and its not there either. It seems the only way to fix it is to restart my client, which gets rather anoyying when I need to check mules and use other characters. What can I do? Thanks!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Was reading through the bug log and got a chuckle out of this.....

    Virindi Tank Resolved (0.3.1.63) General Normal 2011/02/20 Dojiggle operates too quickly, possibly causing a CoC kick

     

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    FreestyleDT posted:
    I've browsed through some of the pages of this thread looking for the answer to my problem, but couldn't find it, I apologize if its been solved already.

    Whenever I log out of my main character and back in the game, when I go to run Virindi Tank I get this error;


    [VTank] Exception "Attempted to read or write protected memory. This is often an indication that other memory is corrupt.", full data written to c:\vtank-error.txt


    I've looked for the vtank-error.txt file to get some more information about this exception but I cannot find it, I even checked my Games folder where I have Vtank installed and its not there either. It seems the only way to fix it is to restart my client, which gets rather anoyying when I need to check mules and use other characters. What can I do? Thanks!


    I have this same problem V. Hasn't been happening as much lately. But still happens maybe three or four times a week. Nothing to make me bust my keyboard, but annoying just the same.

    Here's the error log...

    2/27/2011 2:23:50 AM
    Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
    Source: Decal.Interop.Filters
    Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()
    at Decal.Adapter.Wrappers.CharacterFilter.get_TotalXP()
    at VirindiReporter.PluginCore.statustimer_Tick(Object sender, EventArgs e)
    at MyClasses.MyTimer.tim_Tick(Object sender, EventArgs e)
    ============================================================================

     

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    Where can I find the vtank-error.txt file? I've searched my comp and I really dont think I have it lol. In game, it says that its in the C drive, but I've checked and it isnt. Shouldnt it be where VTANK is installed?

     

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    on my system its in c:/ not in any subdirectory

     

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    FreestyleDT posted:
    Where can I find the vtank-error.txt file? I've searched my comp and I really dont think I have it lol. In game, it says that its in the C drive, but I've checked and it isnt. Shouldnt it be where VTANK is installed?


    Search the VirindiPrograms folder. I couldn't remember exactly where it was and just did this. Search for "error".

     

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    I found it in the VirindiReporter folder, which is in the VirindiPlugins directory. Heres the error, the same thing as Ball-Cruncher.

    ============================================================================
    12/2/2010 11:39:30 AM
    Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
    Source: Decal.Interop.Filters
    Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()
    at Decal.Adapter.Wrappers.CharacterFilter.get_TotalXP()
    at VirindiReporter.PluginCore.statustimer_Tick(Object sender, EventArgs e)
    at MyClasses.MyTimer.tim_Tick(Object sender, EventArgs e)
    ============================================================================

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm having a problem with the navigation system.

    I've set up my route and everything, but each time the character gets to one of the waypoints it just stops and I see "Autorun ON - Autorun OFF" at the same time on the screen.
    The character will only continue to the next waypoint if I press "forward" or the autorun key.

    Any ideas?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Nekrosis13 posted:
    I'm having a problem with the navigation system.

    I've set up my route and everything, but each time the character gets to one of the waypoints it just stops and I see "Autorun ON - Autorun OFF" at the same time on the screen.
    The character will only continue to the next waypoint if I press "forward" or the autorun key.

    Any ideas?



    Virindi-Inquisitor posted:
    Ball-Cruncher posted:
    You may want to check. I've helped a few people over the last few days, in game, and it was always this.

    Go to the tab with the video settings, scroll to the bottom, and see if either of the mouse look radio buttons are checked. Think some of them were activated inadvertantly.


    ^^^^^ This. Please triple check that mouse movement mode is not enabled.

    Edit: Here's a picture to help you:


     

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    leatherII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Am now having an interesting error where vtank seems to try to loot an item too fast. The item ICON stays in my pack and on the monster. I can't perform any action but move around / alt-f4 the client once this has happened. It even stops the logoff.

     

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    Vash, I freaking love you. Just spent an hr wrestling with that problem

     

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    JustSparks posted:
    Vash, I freaking love you. Just spent an hr wrestling with that problem


    Guess if I could get in vent/game more, I coulda helped ya with that. cry

    All my tests are done for now, so should be able to get some playtime in.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    question:


    i've used vtank for a year or so and mostly just vtank out of the bundle. which meant when i was in a fellow i kept up the fellowship screen so the mage could heal folks.


    I RECENTLY, vaguely recall, VI saying somethig about now with ____ you didn't need the fellowship screen up for healing.

    what is the ____ and how do i turn it on ect???

     

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    I think it's Virindi Integrator Ag. But I think all members of the fellow have to be logged in and in the same channel. Not sure on the channel part, but pretty sure they all need to be logged in.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yes, to heal a person they must be either
    -In an AC fellowship with you, and you have your AC fellow window open
    AND/OR
    -In a VI2 fellowship with you

    Some info on VI2 fellowships is here: http://www.virindi.net/wiki/index.php/Virindi_Integrator_2#Fellowships

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Whenever I try to install VTank I get this goofy error which shows up in my command prompt. Im running vista, have the 2005 C++ service pack and everything it asked for, my decal is updated, and it hasn't given me trouble in the past. Anyway, when I run the installation it says:

    "Selected Virindi Tank for install to C:\Games\VirindiPlugins\VirindiTank
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencies. The system cannot find the file specified."


    It gives this error for each package in the bundle, then at the end it says:

    "Install complete. You may close this program."

    When I boot up Decal Vtank doesn't show up at all.

    What am I doing wrong? I can't find help for this anywhere sad

    I tried changing the installation directory, I tried running as an administrator, I tried rebooting, redownloading, etc.

    Nothing works.

    Help please happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Problem with installation:

    I have a Windows 7 64 bit computer. When I am on the character screen and have selected a character to login, I get the following error message:

    System.EntryPointNotFoundException: Unable to find an entry point named 'sqlite3_open_v2' in DLL 'sqlite3'. The error goes on for another 10

    lines that I can copy if you need them. I did start both decal and Asheron's call with the run as Administrator option.

    After I click the ok button on the error message, the program opens without virindi tank showing on decal bar. All other plugins show. I also get

    an error when I log off the toon. This occurs even when I take all virindi plugins and filters out of decal.

    I removed virindi tank using the directions you have posted and your program for cleaning it from the register. I also removed decal. I

    reinstalled decal and checked AC. It loaded correctly with the decal bar. I did not restart my other plugins but instead reinstalled the

    virindi bundle. I received the same error message as before and it again did not load the virindi tool bars.




    Any ideas?

    Thx for any help, Mishna



    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 1, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Virindi Tank, 0.3.1.63, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, Virindi Integrator2 Beta, 1.0.1.3, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, Virindi Item Tool, 1.0.0.7, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 0, Tings, 1.0.0.171, {864F2945-A564-4C8D-A36F-0CAF267F7612}
    Plugins, 1, Virindi Reporter, 0.0.0.7, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 0, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 0, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}
    Plugins, 1, Virindi HUDs, 1.0.0.8, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 0, Radar Add-on, 1.2.0.49, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 0, AmmoGimp, 1.4.1.0, {ED2A6D06-C27F-4A37-8043-D7E3B827F878}
    Plugins, 1, Virindi Hotkey System, 1.0.0.4, {ED7CC818-7159-461F-A833-4CA49E1C85B6}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 0, Alinco X Filter, 1.5.0.0, {375A7C84-B4FD-49BB-B63D-15CCC004E979}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.1, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Home Edition Service Pack 2 (Build 2600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Games\Turbine\
    [Launcher App] : acclient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 26272 bytes, Version 0.0.11.4017
    [messages.xml] : 54818 bytes, Version 2011.02.25.0
    [Video Memory] : -285784064

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Installed (7.10.3052.4)
    [msvcp71.dll] : Not Installed

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16723)
    [msxml4.dll] : Installed (4.30.2107.0)


    ---Video Device Information---
    [Device] : NVIDIA GeForce GTX 260M
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0618&SUBSYS_202B1043&REV_A2
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{0CEC9AFE-95A2-4356-984B-9D14436DD25E}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce GTX 260M
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 3823 MB
    [MemoryEnglish] : 3823 MB
    [DisplayLocalised] : 1600 x 900 (32 bit) (60Hz)
    [DisplayEnglish] : 1600 x 900 (32 bit) (60Hz)
    [DisplayWidth] : 1600
    [DisplayHeight] : 900
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    [DriverVersion] : 8.15.0011.8619
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 6/10/2009 21:09:00
    [DriverDateLocal] : 6/10/2009 9:09:00 PM
    [DriverSize] : 9470976
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-4558-11CF-5852-200002C2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10
    [DDIVerLocal] : 10
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x0618
    [SubSystemID] : 0x202B1043
    [RevisionID] : 0x00A2
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    export with locations checked so folks can see where installed, it's win7 afterall and you have install loc and admin issues

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
    Registered: Aug 28, '04
    Extended Info (if available)
    Real Post Cnt: 5,860
    User ID: 961,024
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Mishna, the virindi plugins WON'T show up on the decal bar. They will be on their own bar, the Virindi View bar. As long as the virindi view bootstrapper is checked, this will be the case.

    Also, did you follow the directions in the post at the top of the forums for installing AC/Decal in Win7? Make sure you have all the pre-reqs installed in the first post, then go down about 5 posts and follow the instructions for installation.

    http://vnboards.ign.com/ac_utilities/b5432/113031404/p1/?41

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Veggie_Wars posted:
    Whenever I try to install VTank I get this goofy error which shows up in my command prompt. Im running vista, have the 2005 C++ service pack and everything it asked for, my decal is updated, and it hasn't given me trouble in the past. Anyway, when I run the installation it says:

    "Selected Virindi Tank for install to C:\Games\VirindiPlugins\VirindiTank
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencies. The system cannot find the file specified."


    It gives this error for each package in the bundle, then at the end it says:

    "Install complete. You may close this program."

    When I boot up Decal Vtank doesn't show up at all.

    What am I doing wrong? I can't find help for this anywhere sad

    I tried changing the installation directory, I tried running as an administrator, I tried rebooting, redownloading, etc.

    Nothing works.

    Help please happy



    When you download the bundle installer .zip, it has two files in it. One of them is the installer .exe, and the other is ICSharpCode.SharpZipLib.dll. You need to extract both to the same location before running the installer.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MishnaoftheRangers posted:
    Problem with installation:

    I have a Windows 7 64 bit computer. When I am on the character screen and have selected a character to login, I get the following error message:

    System.EntryPointNotFoundException: Unable to find an entry point named 'sqlite3_open_v2' in DLL 'sqlite3'.


    Sounds like you may have an old version of sqlite3.dll installed.

    Many of the Bundle components rely on the SQLite library (sqlite3.dll). On a 64-bit system, windows does not like loading 32-bit dlls from non-'32-bit' locations. For this reason, the Bundle installer attempts to place a copy of sqlite3.dll in %WINDIR%\SysWoW64 (usually c:\Windows\SysWoW64). It only does this if sqlite3.dll is not already present in that directory.

    It is possible that other program(s) you have have already installed sqlite3.dll in c:\windows\syswow64 and they installed an older version than is used by the Bundle.

    My suggestion is to download the latest version of sqlite from the sqlite website to ensure that everything will run properly...

    Get the zip file here: http://www.sqlite.org/sqlite-dll-win32-x86-3070500.zip ( obtained from http://www.sqlite.org/download.html )

    Extract sqlite3.dll from the zip file, and copy it to c:\windows\syswow64 overwriting the copy that is already there.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    MishnaoftheRangers 
    Posts: ????
    Registered: ????
    Extended Info (if available)
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thank you. The Sql was the answer and now everything works perfectly.

     

    -----signature-----
    Link to this post
    DeviantDoll 
    Posts: ????
    Registered: ????
    Extended Info (if available)
    Real Post Cnt: 0
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I loaded it and when I go to log onto AC it crashes the client.
    I am on Windows Vista and someone told me there is a series of things to do to fix that. Can you help out with a link or instructions please happy
    Thank you,
    Deviant

     

    -----signature-----
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    http://vnboards.ign.com/ac_utilities/b5432/113031404/p1/?41 while basically about for win7, should apply to vista

    about the 5th posting has step by step instructions that should be performed in THAT order

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    DeviantDoll 
    Posts: ????
    Registered: ????
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thank you much happy

     

    -----signature-----
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    what is the story with vi integrator sign up and multiple accounts?

    more then a year ago i tried to sign up ingame and it failed on me for some reason and hadn't bothered with it since then.

    now on another account i go thru all the data entry process only after clicking submit to be told that another account (i guess the failed one from a year or so ago) has that email address.

    does that mean on multip accounts i log in only on the one account or do i need an account for each ac instance/account i've got running.

    and if the later how do i sign up with only the one email address?

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Veggie_Wars 
    Posts: ????
    Registered: ????
    Extended Info (if available)
    Real Post Cnt: 0
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey thanks for the help above, got it working fine happy

    However, I've noticed that every few minutes my macro will fail to use a healing kit (despite having an entire backpack full of treateds!)

    It gives the following error:


    [VTank] Warning: could not find a way to regain vital 'Health'!

    Otherwise the macro works fine, but this healing error makes it almost unusable sad

    Sometimes it goes 30 minutes without glitching out, but most of the time it happens every 5 minutes and i die as a result.

    Is this a known issue? i can't find any information on it.

    Thanks!

     

    -----signature-----
    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
    Registered: Nov 18, '01
    Extended Info (if available)
    Real Post Cnt: 6,646
    User ID: 511,923
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It's not 'glitching out'. VTank only uses health kits when doing so has a good chance of success. Add a health potion or food type to your consumables list.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    TheCowRapah 
    Posts: ????
    Registered: ????
    Extended Info (if available)
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi,

    Great program.

    I had an issue today though, I updated decal and logged in. Now when I click "Run Macro", nothing happens. What might be the cause of this?

    Thank you

     

    -----signature-----
    Link to this post
    agnari 
    Posts: 7,595
    Registered: Oct 10, '00
    Extended Info (if available)
    Real Post Cnt: 7,440
    User ID: 48,760
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    could be either of 2 issues (that i know of, or something else).

    one reason is you don't have a wand indentified in your items tab.

    second is you have remapped some keys (specifically the default delete, end, page down that are used for melee/archer low, mid and high attacks) and you are logging in as a melee/archer toon.

    anything else someone else will have to help with, on and post an export.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    TheCowRapah 
    Posts: ????
    Registered: ????
    Extended Info (if available)
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hm, I have a wand equipped and I haven't touched my keys. Thank you though for those possible solutions.

    I did just notice something. My VT bars show up ingame, but it doesn't look like its loading VT in game at all. I don't get the normal VT message in my chat screen. Nothing shows up, just the bars on the left.

     

    -----signature-----
    Link to this post
    TheCowRapah 
    Posts: ????
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    And this is my Export as requested.

    Thanks.






    Decal (DenAgent.exe) version: 2.9.6.4

    type, enabled, name, version, clsid
    Plugins, 1, Virindi Integrator2 Beta, 1.0.1.5, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, Alinco3buffs, 1.0.1.10, {57085C14-9889-492D-8E8B-B9BB1054564D}
    Plugins, 1, Virindi HUDs, 1.0.0.8, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 1, Virindi Tank, 0.3.1.63, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, Virindi Item Tool, 1.0.0.8, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 1, Virindi Reporter, 0.0.0.7, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi Hotkey System, 1.0.0.4, {ED7CC818-7159-461F-A833-4CA49E1C85B6}
    Plugins, 1, Decal Hotkey System, 2.9.6.4, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, LifeTank X, 11.9.0.9, {910C0F8E-827A-4E35-A980-50D57D0B1296}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 0, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.4, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.4, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.4, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.4, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.4, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.4, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 1, Darkside Filter, 11.9.0.9, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.4, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.4, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.4, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.4, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.4, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.4, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.4, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.4, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.4, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.4, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.4, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.4, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.4, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.4, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.4, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.4, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.4, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows 7 Home Basic (Build 7600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Program Files (x86)\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 26272 bytes, Version 0.0.11.4022
    [messages.xml] : 54818 bytes, Version 2011.02.25.0
    [Video Memory] : 793321472

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)
    [d3dx9_31.dll] : Installed (9.15.779.0)
    [d3dx9_32.dll] : Installed (9.16.843.0)
    [d3dx9_33.dll] : Installed (9.18.904.15)
    [d3dx9_34.dll] : Installed (9.19.949.46)
    [d3dx9_35.dll] : Installed (9.19.949.1104)
    [d3dx9_36.dll] : Installed (9.19.949.2111)
    [d3dx9_37.dll] : Installed (9.22.949.2248)
    [d3dx9_38.dll] : Installed (9.23.949.2378)
    [d3dx9_39.dll] : Installed (9.24.949.2307)
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    [d3dx9_44.dll] : Not Installed
    [d3dx9_45.dll] : Not Installed
    [d3dx9_46.dll] : Not Installed
    [d3dx9_47.dll] : Not Installed
    [d3dx9_48.dll] : Not Installed
    [d3dx9_49.dll] : Not Installed


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)
    [v3.0] (3.0) : Installed (Service Pack 2)
    [v3.5] (3.5) : Installed (Service Pack 1)
    [v4] (4.0) : Installed (Version: 4.0.30319)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Installed (7.0.9466.0)
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Installed (7.10.3077.0)
    [mfc71.dll] : Installed (7.10.3077.0)
    [msvcr71.dll] : Installed (7.10.3052.4)
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    Microsoft XML Libraries
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    [msxml4.dll] : Installed (4.20.9876.0)
    [msxml5.dll] : Not Installed
    [msxml6.dll] : Installed (6.30.7600.16385)


    ---Video Device Information---
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    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_9498&SUBSYS_16031462&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{579F9C72-45F9-484B-8CB5-514E00DECDE6}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI display adapter (0x9498)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 756 MB
    [MemoryEnglish] : 756 MB
    [DisplayLocalised] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayEnglish] : 1280 x 1024 (32 bit) (60Hz)
    [DisplayWidth] : 1280
    [DisplayHeight] : 1024
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
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    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

    -----signature-----
    Link to this post
    TheCowRapah 
    Posts: ????
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Problem has been fixed, thanks guys.

    I reinstalled Decal, and it seems to fixed the problem.

     

    -----signature-----
    Link to this post
    Fender_Strat 
    Posts: 2,301
    Registered: May 6, '02
    Extended Info (if available)
    Real Post Cnt: 2,200
    User ID: 675,985
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Lately, when I start the program, my performance in game drops considerably. Everything will be fine but soon as I hit the start button my screen starts to stutter and go into a bit of a slide show in game, untill I turn it off and then everything goes back to normal.

    First thing I tried was defragging my HDD as it had been awhile, but this did not help. I decided to uninstall but the only thing showing up under control panel is vfollower and no vtank or vbundle.

    I want to get rid of everything I have now, and then try to just get the main tank program and vfollower, which is honestly all I use anyway. I am hoping this will restore some playability without all the added bulk and lag from all the extra plug ins I dont even use.

    This being said I had some questions I need help with...

    1. How do I uninstall this software?
    2. If I just get the main tank proggie, will I still get auto updates and such?
    3. If I just get the main tank proggie, does it still lack a lot of function that the bundle version has now? IE: 2h, void, etc etc?
    4. Does anyone have any suggestions on how I can keep the bundle and still have a playable ac?

    Thanks for any help



     

    -----signature-----
    Osmethne - "And now I have to ask... Do you own a Strat?"
    Some weird guy - AC - Morningthaw
    Mr E - AC - Verdintide
    MDK - Undead Warrior - WoW - Doomhammer
    Creator of Shut Up and Dance!
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Fender, first thing you need to do is post a decal export for us to look at.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI,
    I have another feature request for you. I was just hunting with my Void Mage and brought my higher level war mage along for support. What I would have done in an ideal world is to have my other mage magic yield 1 everything, rather than casting the highest level magic yield possible. Higher level yields, while useful, really take too long for use on every target. It'd be nice to have some control over what's used.

    Magic yield 1 is so quick it's invaluable, and I use it all the time when I'm playing support for any other spellcasters. Would it be possible to add an option to only use magic yield 1 into VTank?

     

    -----signature-----
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    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    if you go and play withone of the threshold values for casting you can reduce the yield cast.

    but it will present an issue come rebuff time.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Fender_Strat 
    Posts: 2,301
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    Extended Info (if available)
    Real Post Cnt: 2,200
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Decal (DenAgent.exe) version: 2.9.6.0

    type, enabled, name, version, clsid
    Plugins, 1, Virindi Integrator2 Beta, 1.0.1.5, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, MiniMap, 1.1.0.264, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, Quack, 2.9.0.0, {1EB3CCA3-001A-423A-9559-75A29E17C387}
    Plugins, 1, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 1, CastAway, 1.7.0.902, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}
    Plugins, 1, Virindi Hotkey System, 1.0.0.4, {ED7CC818-7159-461F-A833-4CA49E1C85B6}
    Plugins, 1, Virindi Reporter, 0.0.0.7, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi Item Tool, 1.0.0.8, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 1, Virindi Tank, 0.3.1.63, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, SSSort, 2.2.0.0, {B9765335-51EC-4C24-AE39-D6E1BA6AE4AD}
    Plugins, 0, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 1, Virindi HUDs, 1.0.0.8, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}
    Plugins, 1, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, Radar Add-on, 1.2.0.53, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, Virindi Follower, 0.0.0.4, {F99EC4CF-2C9B-4A8A-84A5-BAA7222F8A07}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.1, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows XP Professional Service Pack 3 (Build 2600)

    [Protected Storage Service] : Automatic

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : D:\Games\AC\
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 26272 bytes, Version 0.0.11.4022
    [messages.xml] : 54818 bytes, Version 2011.02.25.0
    [Video Memory] : 794755008

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.2)
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    [mfc70.dll] : Installed (7.0.9466.0)
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    [msvcp70.dll] : Installed (7.0.9466.0)
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    [mfc71.dll] : Installed (7.10.3077.0)
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    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.100.1052.0)
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    ---Video Device Information---
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    [Device Name] : \\.\DISPLAY1
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    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{6E532FDC-95E4-4B0D-BEBB-032A24158E92}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI Radeon Graphics Processor (0x7187)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 512.0 MB
    [MemoryEnglish] : 512.0 MB
    [DisplayLocalised] : 1920 x 1080 (32 bit) (60Hz)
    [DisplayEnglish] : 1920 x 1080 (32 bit) (60Hz)
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    [DisplayHeight] : 1080
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : ViewSonic VX2260wm SERIES
    [MonitorMaxRes] : 1920,1080
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    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-32C7-11CF-F86D-9C39A1C2CB35}
    [DDIVer] : 9
    [DDIVerEng] : 9 (or higher)
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    -----signature-----
    Osmethne - "And now I have to ask... Do you own a Strat?"
    Some weird guy - AC - Morningthaw
    Mr E - AC - Verdintide
    MDK - Undead Warrior - WoW - Doomhammer
    Creator of Shut Up and Dance!
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
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    Extended Info (if available)
    Real Post Cnt: 5,860
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Fender, try turning off the other plugins and running just vtank and see if it still stutters. You may be running too many plugins for your video card to handle.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    Maglett_of_FF 
    Posts: 4,986
    Registered: May 17, '02
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    User ID: 680,348
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    if you go and play withone of the threshold values for casting you can reduce the yield cast.

    but it will present an issue come rebuff time.



    But a yield should use the war-threshold verus the buff-threshold IIRC.


     

    -----signature-----
    Edits are for spelling :^)
    Trophy Compendium http://vnboards.ign.com/message.asp?topic=90389010
    /a Devil's Saint says, "what we teach our Children we become" June 3, 2008
    Link to this post
    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Maglett_of_FF posted:
    agnari posted:
    if you go and play withone of the threshold values for casting you can reduce the yield cast.

    but it will present an issue come rebuff time.



    But a yield should use the war-threshold verus the buff-threshold IIRC.





    Then if I need to war things (which I do for some baddies) it would be using level 1 war spells. It's a workaround I thought of, but won't work.

     

    -----signature-----
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    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    it's a work around that doesn't work ONLY if you not there.

    let vtank do the imperil/vul at lvl 1 and turn off the Attack column and cast wars AS NEEDED manually.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Ball-Cruncher 
    Posts: 5,871
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    it's a work around that doesn't work ONLY if you not there.

    let vtank do the imperil/vul at lvl 1 and turn off the Attack column and cast wars AS NEEDED manually.


    Then what is the point of running the macro? Even if you are at the keys you don't wanna mash buttons if you are using a combat macro.

    Ag, please keep the acm/ucm rhetoric on the Turbine forums please. We are here to help people with problems, not berate their playstyle.

     

    -----signature-----
    T C M
    In-Game as Bluballz or Vash
    Link to this post
    agnari 
    Posts: 7,595
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    keep your opionion to yourself b-c, I did not get into any ucm vrs live.

    I ONLY presented a way he can quickly let vtank imperil/vul at a much lower level automatically AND still be able to fire off the as needed war spell at a higher level then auto vtank would perform after his temp modification.

    as it is way different then the approach (as i understand it) that eltank/ltx uses in that you can set levels of war and levels of vuls.


    but that's not quite possible in vtank without adjusting the threshold type variables. and as i stated up earlier the imperil/vul (by now i forgot which exactly he wanted) would fall under the life type threshold and not war (I think from the last time i set something like this up where vtank cast lvl 5 or 6 imperils only, even thought it was able to cast 8s from the toon. lower level speeds up the casting and in some casts was way more then enough for the melee, especially if both were applied).

    under current vtank I know of now way he can accomplish what he wants , speed debuffing of monster and still get max buffs/war that doesn't impact his rebuffing cycle/level.

     

    -----signature-----
    Ag Nar
    Portal Mule Master of the Loresraat
    Mastering the pixels of gamedom, 1 MMORPG at a time..
    Link to this post
    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Joe, try changing the setting under the advanced options/spellcombat/debuffselectionmethod - spell level

    See if you get the desired results with this. Haven't played around with it, so no idea what it does. It may calculate your war magic skill - critter resist = level of debuff needed.

    Edit: Thought about this a bit. With the way Virindi codes (very well), if my above assumption is correct, it may even use the combatspell offset to calculate this. So if you want to cast war 7's, set your offset to the absolute highest setting you can that will allow you to cast 7's and not 8's. This will decrease the difference in the calculated war and the creatures resist, lowering the yield level needed.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Fender, try turning off the other plugins and running just vtank and see if it still stutters. You may be running too many plugins for your video card to handle.


    I was thinking this as well, it is after all, an older system that has not been upgraded....

    Losing plug ins is the reason I came here, I would like to un-install 6 virindi plug ins I never use and just get the stand alone vtank proggie. I think this might help the situation I am having as the other plug ins I run are far to important to my personal playstyle.

    However, as I understand it (just what I have heard and read), the stand alone proggie isn't very usefull without the upgraded features that are available only in the multi bundle version of vtank.... is this correct?

    Another question I had was, vfollower is the only program showing up in control panel as "installed", is this normal? How do I un-install the bundle?


     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yes, that is normal. The directions for removing vtank and it's bundled plugins is on the vtank wiki.

    *******If you don't want the rest of the bundle, simply uncheck them in decal. They won't be loaded when you go in game and you get the updated version of vtank.********

    You may want to keep the updater checked though, as Virindi puts out a lot of updates to make vtank better.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Joe, try changing the setting under the advanced options/spellcombat/debuffselectionmethod - spell level

    See if you get the desired results with this. Haven't played around with it, so no idea what it does. It may calculate your war magic skill - critter resist = level of debuff needed.

    Edit: Thought about this a bit. With the way Virindi codes (very well), if my above assumption is correct, it may even use the combatspell offset to calculate this. So if you want to cast war 7's, set your offset to the absolute highest setting you can that will allow you to cast 7's and not 8's. This will decrease the difference in the calculated war and the creatures resist, lowering the yield level needed.

    Thanks for the suggestion. I tried this and had two different results, neither of which was desireable. If I set the threshold to where it just wants to cast 7's instead of 8's, it applies a level 7 magic yield. If I put a very large number in that field, it wants to cast magic yield 1, but gives this error:

    9:52:48 [VTank] Error: no way to apply a required debuff similar to "Magic Yield Other I"
    9:52:48 [VTank] Macro stopped.

    Slowly increasing the threshold number only caused it to step down in war spell levels while applying the same level magic yield.

    Doesn't look like it's possible to do what I'm asking for currently, which is why I think it'd be handy to be able to specify what level creature, life, war, and void spells to use separately via options.

    Casting war spells manually isn't a great option because I'm on the other account fighting at the same time - hence why I use VTank at all. Trying to go back and forth to cast war spells while healing, dodging, and fighting isn't conducive to long-term survival as a 2H player.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The reason there is no longer a 'standalone' installer for VTank is that it is much easier for me to push out updates using the Bundle autoupdater than it is for people to repeatedly download a new installer, given the speed at which updates are often produced.

    There is no problem with installing the Bundle and then unchecking things you don't want. The Bundle is designed to work properly with any combination of Bundle components disabled (of course you will miss out on features of those disabled components). For instance, if you uncheck "Virindi View Service Bootstrapper", the remaining Bundle plugins will appear in the Decal bar, but you won't be able to use the map feature of VI2.

    As was mentioned, keeping the autoupdater is highly recommended.

    If you wish to uninstall the entire Bundle, instructions are here: http://vnboards.ign.com/message.asp?topic=114109702

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    what is the story with vi integrator sign up and multiple accounts?

    more then a year ago i tried to sign up ingame and it failed on me for some reason and hadn't bothered with it since then.

    now on another account i go thru all the data entry process only after clicking submit to be told that another account (i guess the failed one from a year or so ago) has that email address.

    does that mean on multip accounts i log in only on the one account or do i need an account for each ac instance/account i've got running.

    and if the later how do i sign up with only the one email address?


    You can login to the same VI2 account with as many clients as you wish. It is designed under the assumption that you will only use one account, because that way people can easily send you a VI2 /tell by just sending it to one account.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ok nice to know now and helps with the 2nd problem.

    BUT as i mentioned or should have in the PM my ISP crashed during the setup and now almost 2 years later have no clue as to what was the password. as an email address is required I get rejected trying to start a new account as that one is 'in use' well it was entered but never completed (it it go completed while i was offline) or at least never used (by me for sure).

    guess i'll ahve to PM you the email add so you can delete the account and then i can make one.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am having a problem with Navigation.

    When I enable nav, it will run to the next waypoint, some times even go thru a couple waypoints, then it stops.
    If I hit the up arrow it starts again but then stop shortly thereafter.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i've read 2 or 3 times on problem that causes this is folks have turned on mouse movement. mouse movement breaks the AC auto run, and Vtank nav uses auto tank to nav.

    F11 key, config tab, scroll all the way down. Input Options, Turn your char with camaer turning MUST not be green(checked).

    if it's green that is your issue, turn it off and your nav issues should disappear.

    what bugs me is the Gameplay options tab (deafult of F11 key) has a bit Use mouse turning settings which turns it on but DOES NOT toggle the setting off. so if you clicked on that once (or more times) mouse movement is on. the button should toggle as appropriate between turn on and turn off (IMHO).

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players


    Thank you very much!

    That was indeed the problem...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I was looking for somewhere on the HUD to turn on something like "Time until rebuff"
    is there an option or that?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    dont believe there is. in the advanced page there is a setting you can change currently set at 300 seconds for rebuff time remaining.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yet another stupid VT question. Is there a way to convince VT to use consumables (potions) as emergency healing or mana replenishment items? The "drink potion" animation appears to be faster than the "cast heal" animation so it would make sense to use them as a quick "oh crap, I'm going to die" option.

    Since I don't use VT's combat options (void mage), having a better emergency recovery story would be nice.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Spells are always* preferred over potions when in magic mode.



    *Theoretically you could alter the recharge handler table in a profile manually to change this. It is a subtable of the Settings table, named RechargeHandlerSet. For instance, you could swap the following two table rows (recharge options are in priority order):

    1, Regular Spell, 0, 15, 1
    1, Recharge With Food, 0, 15, 1

    Vital 1 is HP, magic mode is stance 1. The above would cause heals from under 15% hp to prefer to use food/potions.

    Obviously, this would be for advanced users only.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Right on, thanks guys.

    I went ahead and upgraded my HDD and did a fresh install of OS + AC and decal + vtank. Did as suggested and kept the bundle, unchecking the features I dont use while still able to recieve updates to the main program. Things are running much better now, but prolly due mostly to the new OS I think :P

    Another question I had was..

    When I run colo I ussually am 2 boxing so I park an archer in the corner and let vtank do everything, while I manualy keep my 2h'r out of the wall spells. I haven't had much luck with the <auto> settings on weapon and ammo though.

    What my group leader calls for damage is often different then what vtank whips out and starts using. So I was wondering... Under the mobs tab for instance, could I type in just "Olthoi" and select my para bow, for ALL types of bugs? Or would I have to type in each "type" of olthoi as a seperate entry?

    The <auto> setting always whips out my pierce rend bow, regardless if I have my para bow listed in items. Numerous other dmg types don't apear to be what they should be either.

    Or, is it possible to somehow edit the <auto> settings somewhere? I might be getting in over my head on that one though :P

    Thanks for any help

    EDIT - perfect example, can I just type in Adept or do I have to type in Adept of Fire, Adpet of Acid, Adpet of etc etc

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Well I tried a lil experiment in EO. With a blank mobs tab and everything set to <auto>, I added "Olthoi" and selected my para bow and peircing ammo, set priority to 3, started it up and ran down the hall into some Slashers.

    Vtank selected my bludge rend bow and slash ammo. I already had slash ammo eqiupped, so I shut down vtank and switched to bludge ammo, started vtank again and it kept the bludge ammo this time and fired away.

    I think I answered my question on the mobs tab, Is there some way to edit the <auto> table maybe?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You should be able to set "damage type" under the monsters tab to whatever kinda arrows you want to use, then set the weapon to whichever you want.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    if he wanted to use 'specialized' arrow types wouldn't he have to set them in the advanced popup window? or is that usespecialammo in the crafting part of advanced?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I basicly would like to know how to edit the list or rules (if there is one, somewhere...) that tells the <auto> portion of the attack rules, what to use on what mob.

    For example: if I set the weapon and ammo type under the Monster Tab both to <auto>... is there a ruleset somewhere telling vtank to pull out a lightning bow and lightning ammo, for zefirs? This is the ruleset I need to find and edit.

    I would like to do this for 2 reasons..

    1. To avoid having a monster list 3 miles long to scroll through when I need to change something on the fly (in combat).

    2. A lot of the auto settings are incorrect for me and for Colo runs in general.

    Is it possible to do this? Thanks for any help happy

    EDIT - I have always used the "specialammo" in the crafting rules to use the top tier ammo.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Fender_Strat posted:
    I basicly would like to know how to edit the list or rules (if there is one, somewhere...) that tells the <auto> portion of the attack rules, what to use on what mob.

    For example: if I set the weapon and ammo type under the Monster Tab both to <auto>... is there a ruleset somewhere telling vtank to pull out a lightning bow and lightning ammo, for zefirs? This is the ruleset I need to find and edit.

    I would like to do this for 2 reasons..

    1. To avoid having a monster list 3 miles long to scroll through when I need to change something on the fly (in combat).

    2. A lot of the auto settings are incorrect for me and for Colo runs in general.

    Is it possible to do this? Thanks for any help happy

    EDIT - I have always used the "specialammo" in the crafting rules to use the top tier ammo.


    Fairly certain that unless your a competent coder, there isn't anything that a "script kiddie" type person would be able to change in Vtank. Not like the old skunkworks macros where you could open a file and make changes. Those were the good old days.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Well thats a bummer, was really hoping to avoid a 3 mile long monster list.

    The default auto settings need a lot of corrections.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    fender you set up profiles for areas: eg, EO, DarkIsle, GY, Viss, GKnight. with the specific weapons of use in each area listed in the items section. say EO items would list bludge and acid weapons (assuming non sword/dagger toon).

    this helps in 2 ways, You only buff the weapons you use in that area and 2 the list of monsters you have to adjust for that area is SHORT. often 3 or 4 long, NOT 5 or 6 pages to scroll thru! and the default can be adjusted PER profile.


    this works VERY WELL, if you can remember once you move from the GY to DI, that you then load the DI profile!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Fender_Strat posted:
    Well thats a bummer, was really hoping to avoid a 3 mile long monster list.

    The default auto settings need a lot of corrections.

    I've been using VTank for quite some time now, so I'm pretty much resigned to having a three mile long monster list on all my characters. I would like some way to organize/sort the monster list, though. It's the main area I think the UI of VTank could be improved.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I am running vtank and alinco. When trying to UST one of the two plugins is maximizing my chat window and stops the UST process. I read back through a few pages, but this thread has gotten pretty long to search through. Anyone else had this problem?

     

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    you will see the issue while fighting, how to change or prevent this, stop talking.

    my guess is that vtank is using a hook to the keyboard at times to send ac commands and using the keyboard interrupts this process.

     

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    I'm not talking at all. This happens randomly and not once today while vtank was running did I say anything in /tell, /cg, or /a chat.

     

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    missed the whole max of chat window. but the occassional slowdown while typing can be seen. if you weren't typing i'd suspect that some plugins(which ??) are interacting with each other

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i am running Vtank, Alinco, dcs, goarrow, and skunkvision. I can not think of any reason dcs, goarrow, or skunkvision would try to max the chat window while usting. I will try disabling all but vtank and Alinco and see if the same problem occurs.

     

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    which plugin is doing the ust'in?

    my first guess is the unknown author to make things easy may have max'ed the chat window so the ust bar is in a 'fixed/known' location.


    would be very helpful in say an old ACTool type of script, but I suspect not too important to a 'decal' plugin.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Help me if possible, I've recently redone my windows install(was vista 32, now 7 64) everything loads up fine, able to run AC dual logged w/ decal and my previous apps... however the one thing that is bothering me is when i use VTank w/ my archer.

    It attacks fine, follows its route fine, heals fine, buffs fine. However when it is going from waypoint to waypoint on the the route he seems to stop at each point for a few minutes and ponder the meaning of life(if there is nothing to attack).

    my other chars which had a single sticky location stuck to it no problem. it was just if they had a route they too would stop and ponder the meaning of life each time they hit a waypoint, provided they had nothing to attack.

    when I ran it on vista I had no problems, and the toons thought nothing of life outside of the macro.

    any suggestions as to whats making them pause each time they hit a waypoint within the route?
    also is there a command to have vtank display what the current command the char is supposed to be following or something along those lines?

    also if this is answered already send me a link to it, tried to search but nothing happened sad

     

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    check to see that you have mouse movement OFF (aka turn char with camera F11, options tab, Input Options) and not enabled/green.

     

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    ANother thing that can/does interfer with navigation is the advanced/nav setting of open doors. either turn that off completely, or reduce the range it checks for doors. otherwise running thru towns or dungeons with doors you are constantly harrassed by the toon wandering off to open a door you don't need or maybe don't want opened YET.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The 'nav thing' is now a FAQ item: http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ#Navigation_doesn.27t_work.3B_my_character_stops_at_each_nav_point_and_won.27t_proceed_until_ I_press_a_key._What.27s_wrong.3F

     

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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    The 'nav thing' is now a FAQ item: http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ#Navigation_doesn.27t_work.3B_my_character_stops_at_each_nav_point_and_won.27t_proceed_until_ I_press_a_key._What.27s_wrong.3F


    You're assuming people know how to research a problem. It's the thought that counts though. At least we can just link it now instead of having to type it out each time.

     

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    alpeffers 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yay that fixed it grin

    musta clicked the mouse thing, then forgot about it... was junk anyways.

     

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    Xavier_Cougat 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Regarding the 3 mile long monster list, if there was some way to sort (alphabetize) the critter list, it would make editing on the fly a whole lot easier.

    Regarding chat window resizing, I am getting this as well. I think it started happening after last game patch. I use Alinco 3 to loot.

    I am getting usting issues now. Combining salvage of bags, specifically designated to NOT combine.
    Steel, for example, I have set to 1,8,9,10. The bags of 1-7 salvage get combined with bags of 8 salvage. It only seems to be an issue with 1-7 and 8 bags and thankfully not the ws 9 and 10 bags.

    I started getting a bug similar to the one from above regarding the disspell buff casting incessantly. My bug was to vuln the same critter forever, until it was killed by a fellow. Then on to incessantly vulning the next critter til killed by fellow. I sorta fixed it by tracking down the specific monster on my own 3 mile long list, and unchecking the vuln option on that critter. When quest was done, I relogged, completely out of AC. Upon return, it appeared to be fixed. I tested it out in same dungeon and worked fine after relog.

    Other than that, I really like the work you have done VI, thanks for helping out us old timers.


    peace

     

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    Xavier_Cougat 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Think I resolved the salvage issue. It was in VtankClassicLooter. I had combine ranges different from Alinco. Testing it now.

     

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    Fender_Strat 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hmm I must be doing something really wrong or something.

    Spent about 2 and a half hours last night making up seperate profiles and such. Went to the profiles tab, saved and named the profiles after I was done.

    Fire up AC today and it's all gone.

    Sit around for another hour making test profiles, which all dissapear after saving.

    What am I doing wrong?

    Even my items tab resets to include every equipable item in my packs, no matter what I remove from it, every single time I start it up.

    Really wish there was a way just to edit the default profiles even if XML or something, so I could be done with this frustration sad

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Nope, I changed the VtankClassicLooter settings, but it still combines ws 7 and ws 8 bags of steel. I know the Alinco settings are correct. But somehow, Vtank wants to combine the steel. I will just have to live with it. Nothing huge by combining them anyway. I was trying to be efficient with salvaging mostly.


    thinking


    EDIT: It appears that Vtank is overriding Alinco's combining rules. Not only are ws 7 and ws 8 bags of steel being combined, but mahog as well.

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    things can get weird with profiles with general or Mine only checked.

    is if mine only is checked and they not showing up, if so uncheck and see if they show up.

    the profiles should be unique to each toon, so mine only beeing checked is useful, sine they will have different weapons ect.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Anytime you make any change to a profile, the change is automatically saved instantly.

    The 'save as' button just copies the current profile to a new name.

     

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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI: any word on a way to manually select the level of creature, life, and war/void spells independent of each other? See my previous post about wanting to magic yield 1 things before vulning, debuffing, or shooting them.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks VI.

    I must be having PC problems or something with my HDD, everything I change goes back to a "freshly installed" vtank with no changes saved, every time I log in.

    Would like to ask for an improvement if possible -

    Is there any way we could just add monster "types" to the monster list?

    Would love to able to just add... "Olthoi" = pierce = pardox touched bow

    Instead of adding...

    Altered Olthoi
    Augmented Olthoi
    Banished Olthoi
    Demon Swarm Clawbearer
    Demon Swarm Matron
    Lacerator
    Mutated Olthoi
    Olthoi Advance Guard
    Olthoi Brood Matron
    Olthoi Elder Brood Matron
    Olthoi Brood Matron Nymph
    Olthoi Brood Noble
    Olthoi Brood Queen Elder
    Olthoi Brood Queen Nymph
    Olthoi Drone
    Olthoi Eviscerator
    Olthoi Gardener
    Olthoi Guard
    Olthoi Harvester
    Olthoi Keeper
    Olthoi Lancer
    Olthoi Larvae
    Olthoi Legionary
    Olthoi Matron
    Olthoi Matron Nymph
    Olthoi Servant
    Olthoi Mutilator
    Olthoi Slayer
    Olthoi Needler
    Olthoi Noble
    Olthoi Swarm Eviscerator
    Olthoi Nymph
    Olthoi Piercer
    Olthoi Primordial
    Olthoi Progenitor
    Olthoi Queen
    Olthoi Ripper
    Olthoi Royal Guard
    Olthoi Sentinel
    Olthoi Slasher
    Olthoi Soldier
    Olthoi Swarm Drone
    Olthoi Swarm Gardener
    Olthoi Swarm Guardian
    Olthoi Swarm Harvester
    Olthoi Swarm Legionary
    Olthoi Swarm Matron
    Olthoi Swarm Mutilator
    Olthoi Swarm Noble
    Olthoi Swarm Nymph
    Olthoi Swarm Soldier
    Olthoi Swarm Warrior
    Olthoi Swarm Worker
    Olthoi Vanquisher
    Olthoi Warrior
    Olthoi Worker
    Paradox-touched Olthoi Warrior
    Royal Olthoi Guardian
    Swarm Demon
    Young Olthoi Queen

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Nm.

     

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    Squeezeness 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Not having any luck with google on this one. The acclient crashes when the "downloading http://www.virindi.net/plugins/updates/vvs.tar.gz" comes on the screen.

    I have to turn off the automaticupdatefilter to get into the game. Is there a fix for this? or is it even required to have turned on?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Squeezeness posted:
    Not having any luck with google on this one. The acclient crashes when the "downloading http://www.virindi.net/plugins/updates/vvs.tar.gz" comes on the screen.

    I have to turn off the automaticupdatefilter to get into the game. Is there a fix for this? or is it even required to have turned on?


    Post an export. You may be missing something.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players


    AS a 2h melee character with alchemy, will vtank auto equip a shield when I switch to throw grenades?

     

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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I believe it will, so long as you have a shield added to your Items tab.

     

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    HostyleFFS 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    My navigation won't work on one account now.
    The character will turn towards the navigation point, but will not move forward toward it. Only when I tap the w key will it move him.

    I've recently turned the Mouse Movement settings on, however, I'm unsure of how to turn them off.
    I'm wondering if the Mouse movement settings could be the issue....

    Anyone else had this problem and found a solution?

     

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    agnari 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    F11 key to bring up panel, Config tab, scroll down to input options section, make sure Turn your char with camera turning is NOT green, click on apply.

     

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    Ag Nar
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    XxSuspectxX275 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Everytime I try to install VTank it says, "This program might not be installed correctly." Everythings right

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    wtb easier way to edit the loot list....

    I'm using one of the profiles from the wiki page... But I can't figure out how to tweak some of the settings..

    It totally misses things that i would pick up...

    Would be nice if you can just set it to look for like,

    Bow = Yes
    Craft = < or > XX
    Min Damage mod = XXX
    Melee D = XX
    Bonus Damage = XX

    or I'm just a newb and ignore me..

     

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    supremacyofself 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    please please slow down the buying and selling of the virindi item tool plugin, it gives me COC violations everytime i try and use it

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    supremacyofself posted:
    please please slow down the buying and selling of the virindi item tool plugin, it gives me COC violations everytime i try and use it


    There is a timer setting on the tool. Its default setting is 1000ms. Change it to 2000ms and you won't get booted.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mindnever

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've wanted to hunt Venomous Nidus for sing keys lately to get some blue kits for my melees...I don't get lucky on Bobo ever.  I'm having a hard time getting vtank classic looter to pick up the sing keys.

    One of the issues is that it keeps picking this up:  Teeth of a Singularity Key

    It's on a timer and it gets stuck trying to loot them.  I just want it to loot this:  [link=http://Virindi Singularity Key]$3[/link]

    Can someone help me with how to script that into vtank?  I'm not that good with wild cards and such...I've been using a default profile from the site and I'm not up to snuff on how to add in my own stuff.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Gengis, if you are using one of the premade profiles, just clone one of the rules that picks up a specific item and change the name of the item to the sing key INSIDE the profile. Use the exact name and don't make it a general "singularity" name.

    But to make a rule, do this:

    Select "Keep" from the drop down at the top, then...

    Requirement Type: String Value Match
    Acts On: Name
    String Value Pattern: -Name of Item-

     

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    Grimfell_1 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Well just two things I think would be very nice to add into Virindi Tank, is..

    A Danger Radius so attack the closest mob first OVER the priority list (maybe a option to set that if u want it on or off).

    Also a blacklist for a bow character possibly?

    If VT already has this stuff can u guys show me where it is? because i've looked all over the advanced options and cannot find it..

    *edit*
    Oh ALSO maybe attack vulned targets first option as well =).

    -Thank you.

     

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    GengisCon 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Gengis, if you are using one of the premade profiles, just clone one of the rules that picks up a specific item and change the name of the item to the sing key INSIDE the profile. Use the exact name and don't make it a general "singularity" name.

    But to make a rule, do this:

    Select "Keep" from the drop down at the top, then...

    Requirement Type: String Value Match
    Acts On: Name
    String Value Pattern: -Name of Item-
    Thanks much BC - that worked.  Appreciate you taking the time to chime in with some help.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players

    Virindi-Inquisitor posted:
    The plugin should craft arrows and wield them. I've never used barbed arrowheads...I've never even seen them, so I didn't add them to the list of things it uses. Right now it should fletch arrowheads, greater arrowheads, and deadly arrowheads as well as bundles of each, for AP, FC, Blunt, and the elements. Exactly what bludgeon arrowheads did you have in your pack, and what shafts? Ideally it should be able to handle whatever you have.



    Thank you kind sir for writing this most marvelous program. Any chance at getting whittling knife support in fletching?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    elister263 posted:

    Virindi-Inquisitor posted:
    The plugin should craft arrows and wield them. I've never used barbed arrowheads...I've never even seen them, so I didn't add them to the list of things it uses. Right now it should fletch arrowheads, greater arrowheads, and deadly arrowheads as well as bundles of each, for AP, FC, Blunt, and the elements. Exactly what bludgeon arrowheads did you have in your pack, and what shafts? Ideally it should be able to handle whatever you have.



    Thank you kind sir for writing this most marvelous program. Any chance at getting whittling knife support in fletching?


    Just an FYI: Virindi is a she.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    How does the "Sell" action of virindi classic looter work?
    I tried setting it to sell items and opened a vendor but it doesn't seem to do anything.
    is it inactive?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    That drop down list is just to catagorize items that are picked up afaik.

    Would be cool if it worked with the item tool, so when you marked items with the sell setting, and went to a vendor and clicked sell with the item tool, it would sell it all.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    a

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players


    I was reading about VI Fellowships in the FAQ.

    I have multiple accounts and run MFK quests often.

    Is there any way to get the other accounts in fellowship to ALWAYS use the Trgt button so they will always attack the same target as the Leader?
    Is trgt a valid command or only a button?

    Maybe have leader say trgt in fellow chat and that causes all members to target leaders target?

    Interested in learning more about this function, thanks!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Dig around here and see what ya can find....

    http://white.virindi.net:8080/wiki/index.php/Virindi_Tank_FAQ

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    How do I enable the trail marker thing for the auto nav? I multi box on 3 accounts and i've noticed that on two accounts , when I set a route it leaves a blue trail marker to show me where the path is. On the third one this does not show up at all. I have looked through the navigation options and I don't see an option for this. Am i missing an option somewhere?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Fender_Strat posted:
    How do I enable the trail marker thing for the auto nav? I multi box on 3 accounts and i've noticed that on two accounts , when I set a route it leaves a blue trail marker to show me where the path is. On the third one this does not show up at all. I have looked through the navigation options and I don't see an option for this. Am i missing an option somewhere?


    That's a function of the Virindi Integrator. Enable it on the third machine.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Cool that was it, I went and disabled about 90% of my plug ins to try to avoid the lag, it didnt work but I forgot to enable some back, this was one of them, ty sir.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Two questions

    1) Where can I get Virindi Follower outside of the bundle?  I hear it follows better than Vtank.  I want to have my second account follow my first on quests.

    2)  VI - why not make a gui within Vtank that allows loot profile changes with check boxes, etc.?  I love your plugin, but I really don't enjoy the looting config.  It would be nice to just click some check boxes to say - yes, I'd like that salvage today, or no, I have enough of that type.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    1) use to be true, she folded the older logic code of vfollower into the Vtank bundle

    2) yes, concur.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Gengis:

    1. I was under the impression from something I read either in her FAQ, or on another thread that the follower in vTank is now as good or better than the Follower standalone plugin. I believe that it was modified to behave the same way as the follower. I personally frequently have 2 clients follow another one of my clients and it works flawlessly in dungeons and throughout landscapes. I do run the bundled version of vTank though, so I can't testify to the success of it in previous versions.

    2. I just recently (this week) started using vTanks looting program, rather than an Alinco profile. I know it would be awesome to have check marks within the client, but I run in windowed mode that doesn't occupy the full screen, so when I want to change something I just open the loot profile editor, make a quick change or two, save it. Then go back in game. Stop the macro. Switch loot profiles once to another profile, then back to the one I want to use, and start the macro back up. I don't know if it's necessary to stop and start and load a different one, but I haven't noticed any errors when doing it this way.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok - so the follower in the Vtank bundle is now as good as the previously separate virindi follower.  Cool.

    On the looter, yes, it works, just a bit cumbersome.  I am use to the previous xTanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    GengisCon posted:
    Two questions

    1) Where can I get Virindi Follower outside of the bundle?  I hear it follows better than Vtank.  I want to have my second account follow my first on quests.

    2)  VI - why not make a gui within Vtank that allows loot profile changes with check boxes, etc.? I love your plugin, but I really don't enjoy the looting config. It would be nice to just click some check boxes to say - yes, I'd like that salvage today, or no, I have enough of that type.


    What you can do is make 4 or 5 different loot profiles and save them with names associated with where you are hunting. For example, you can save your main profile as "Main", then open it, disable say all of the imbue salvages, then resave it it as say "NoImbues". Then you can just go to the profile tab within Vtank and click on the one you need and it will load it. No restarting vtank or AC. Can change them on the fly as needed.

    This is what I do. Have about 20 different loot profiles.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Do changes take effect immediately if you're editing the loot profile in the editor, rather than changing profiles?

    I only change the value of the item I'm looting/salvaging - hadn't thought of just copying to a diff profile with the values I alternate between.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Beltzer_WE posted:
    Do changes take effect immediately if you're editing the loot profile in the editor, rather than changing profiles?

    I only change the value of the item I'm looting/salvaging - hadn't thought of just copying to a diff profile with the values I alternate between.


    If you open the editor while ac/vtank is running and make changes, as long as you save the changes and then reselect the profile on the profile tab, it will take effect immediately.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Beltzer_WE posted:
    Do changes take effect immediately if you're editing the loot profile in the editor, rather than changing profiles?

    I only change the value of the item I'm looting/salvaging - hadn't thought of just copying to a diff profile with the values I alternate between.


    If you open the editor while ac/vtank is running and make changes, as long as you save the changes and then reselect the profile on the profile tab, it will take effect immediately.


    Perfect! Thank you for clarifying.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    And the follow in vtank worked very well once I tested it.  Got my two toons through a few quests last night.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    How do you get one char to follow another in vtank?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Same place you set a route, there is a route type called Follow.  Then you can add the selected character.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok, been on Vtank a month or two now and I am loving it.  I don't miss LTx much except for 3 things: 

    1)  Detect
    2)  Gui loot config
    3)  Set Sticky

    Help me out if I'm doing something wrong.  I hunt salvage in a place where I can't actually loot everything.  As I loot, I move away from my single nav point (linear).  If I loot them all before the next spawn then I run back.  If I don't, then I combat wherever I'm at and don't return until combat and looting are all complete.  That's an issue as I encroach upon some objects that limit my spell casting or ring spells. 

    If there is a way around this - please share.

    If there isn't, then a setting in vtank like this would help:

        Nav before Combat = True

    That would mean my toon follows it's nav rules before it engages in combat.  If it's at a nav point, then it is allowed to engage in combat.  If it's not at a listed nav point, it must get to one before it engages.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    If there isn't, then a setting in vtank like this would help:

    Nav before Combat = True

    under the advanced page, NavPriorityBoost true may come close to what you want here.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    cool, let me check that out.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    If there isn't, then a setting in vtank like this would help:

    Nav before Combat = True

    under the advanced page, NavPriorityBoost true may come close to what you want here.

    Exactly what it does...worked perfectly. Just another lesson in Vtank for me today happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a trick to getting vtank to use a lense? I have it set to use a lense and to imperil in the monster tab, I have the lense in my hand and its full of mana.

    Soon as an enemy comes into range it starts to cast the actual imperil spell instead of expose weakness. Is there something in advanced options I might be missing or something?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've noticed mine doing that once in a while.

    After starting vtank, if it wants to actually cast the spell instead of using the wand, unequip and re-equip the wand while vtank is running.

    Also, make sure the lens is the first wand you have in the list of items in vtank.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    HostyleFFS posted:
    My navigation won't work on one account now.
    The character will turn towards the navigation point, but will not move forward toward it. Only when I tap the w key will it move him.

    I've recently turned the Mouse Movement settings on, however, I'm unsure of how to turn them off.
    I'm wondering if the Mouse movement settings could be the issue....

    Anyone else had this problem and found a solution?


    agnari posted:
    F11 key to bring up panel, Config tab, scroll down to input options section, make sure Turn your char with camera turning is NOT green, click on apply.


    I have the same problem. I have to tap forward key to make VT respond, but it hangs up at the next waypoint. The solution offered did not fix the issue.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Fixed it. Was a combination of the others posters suggestion and tripping out on some turning keybinds.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok so on both my mage and my archer I attack once then lose the target. Retarget and hit once then lose target again.

    On my melee toon, if i stop to heal I go back into target mode but on a different target. heal again another target.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Excogitate-Pudendum posted:
    Ok so on both my mage and my archer I attack once then lose the target. Retarget and hit once then lose target again.

    On my melee toon, if i stop to heal I go back into target mode but on a different target. heal again another target.


    Check ur targeting options in the advanced settings. Also see if your range is maybe set too low. If it's set around 3, you'll switch targets alot as they bump into each other.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    is there a way to get vtank to use raider lightning arrows, or any top end arrows for that matter?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    the advanced setting has an option to use some of, or many now all of the various alt arrow types.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    here is something i didn't know about nav profiles. the manual command is:

    /vt nav [load/save] name

    where name is the particular nav profile to be loaded or saved, e.g. ah-th-arwic without the .nav extension it may be a profile that starts at your allegiance home town stone, runs to the the town hub portal, enters it, and then once in the town hub navigates to the arwic portal. (yeah i'm lazy and like to start a profile like that and go get a cola).

    but you can modify that command, and enter:

    /vt nav [load/save] directory\name

    where directory = a sub-folder name located in the vtank folder, and again the name would be as outlined above.

    disadvantage
    profiles stored in a sub-folder wont be visible from the drop down menu for loading.

    advantage
    profiles stored in any such sub-foler wont clutter up the normal display of nav profiles. making it easier to spot specific ones you want. and you can group common ones that are infrequently used in such subfolders and manually load from there. so i've a sub-folder called city (as in each portal in the town hub), and i can now enter:

    /vt nav load city\ah-arwic

    and hit run and go for a soda

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    So how are the new ammo types going to be Incorporated?

     

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    I would love that

     

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    .

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI,
    Any idea if/when you'll update VTank to use prismatic and the new craftable greater deadly ammo?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Do want Prismatic ammo!!!!!

    happy

    Thanks for all the great work.

     

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    I want to use greater deadly blunt arrows.

    I turned on special ammo under crafting advanced options.

    It sees the arrowheads and makes the arrows, but does not equip them, instead it just keeps making infinite arrows. Not that useful...

    Any ideas?

     

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    Can't wait to use prismatic with V tank happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players


    More for the Wish List:

    Could you adapt the Open Doors feature to use Crystals on the Crag anf Prickly Pears in Neftet?
    Maybe a "monster" type list where you add items you want auto opened?

    Thanks for helping to keep AC fun!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    How about a use portal feature?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    gengis??

    if you are asking about use portal in a nav profile it is there just not so obvious. get yourself close to it with add nav points, hook the portal and click add as if you were adding a nav point the portal will be added and used when the nav profile is run.


    it is isn't what you were asking about, well NM.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm sorry but I installed VT for the first time last night, and it works great! Much better than portaltank.

    I'm trying to set up the classiclooter, but for the life of my I cannot find the install folders. I looked where you said to on your faq, program/virinditank etc, but that just does not exist. I've even searched my C drive for "virindi" and all that pops up are the install .exe.

    Thanks for the help!

     

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    comeonyoureds 
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    Awesome work, thanks for the plugin!

     

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    BlairYoung 
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    fixed my problem im dumb

     

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    Excogitate-Pudendum 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Where is Virindi,

    I heard her gmail account has been canceled sad

    Hope all is ok!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The legend says she'll be back and will bring light to the prismatic arrows

     

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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    If this is anything like what happened last year, I believe she's off playing another game. Hopefully she finds her way back to AC.

    We miss you, VI!

     

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    Gafoon_v2 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Switching to use the VT classic looter from alinco...

    I have a couple of questions: First off, how do I build a rule which says "Keep an item if it's value/weight ratio is greater than <n>"? I can do "Value > 25K" but that picks up heavy armor that I don't want to lug around.

    Next, suggestions about how to detect nether wands?

    And finally, what does "Main pack slots >= 1" mean?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    gengis??

    if you are asking about use portal in a nav profile it is there just not so obvious. get yourself close to it with add nav points, hook the portal and click add as if you were adding a nav point the portal will be added and used when the nav profile is run.


    it is isn't what you were asking about, well NM.

    That never crossed my mind...wow.  I'll give it a try.  Agnari to the rescue again!  Thx happy

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Gafoon_v2 posted:
    Switching to use the VT classic looter from alinco...

    I have a couple of questions: First off, how do I build a rule which says "Keep an item if it's value/weight ratio is greater than <n>"? I can do "Value > 25K" but that picks up heavy armor that I don't want to lug around.

    Next, suggestions about how to detect nether wands?

    And finally, what does "Main pack slots >= 1" mean?


    There is a rule you can set that tells it what class of item to pick up. Jewelry, clothing, weapons. You could just set everything except for armor. Long Key Value has a setting for BU you can set if u don't mind armor under a certain weight.

    The main pack slot option is so you can tell it to stop, as an example, salvaging steel when you get down to 5 pack slots left. That way it will still pick up stackable items. Basically just a way to keep from completely filling up your main pack.

     

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    comeonyoureds 
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    Hello! Maybe this has been answered before, but there are quite many pages in the thread already.
    Is there any way to make VTank actually salvage while using Alinco to loot? It seems to loot right, but Alinco seems to salvage only when in peace mode and Vtank never is in peace mode.
    Any hints?
    Thanks!

     

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    Zeek350 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    comeonyoureds posted:
    Hello! Maybe this has been answered before, but there are quite many pages in the thread already.
    Is there any way to make VTank actually salvage while using Alinco to loot? It seems to loot right, but Alinco seems to salvage only when in peace mode and Vtank never is in peace mode.
    Any hints?


    tell VT to go to peace mode when idol (a button on main page)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi, ive downloaded decal and virindi tank and when i update it tells me , a file being updated is in use- close programs and try again, any help would be greatly appericated

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Zeek350 posted:
    comeonyoureds posted:
    Hello! Maybe this has been answered before, but there are quite many pages in the thread already.
    Is there any way to make VTank actually salvage while using Alinco to loot? It seems to loot right, but Alinco seems to salvage only when in peace mode and Vtank never is in peace mode.
    Any hints?


    tell VT to go to peace mode when idol (a button on main page)


    Oh, I guess it was too obvious happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    BlairYoung posted:
    Much better than portaltank.



    Yay, thanks for this. I recently leveled up high enough to use Greater Deadly arrows and because VT can't use them I tried Portal Tank which is just an updated Life Tank - so its like traveling back to 2005 all over again - even with decal!

     

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    AlecRahlDT 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Love virindi tank, been workin on gettin it set up just right for about a week now, but there is still one problem I run in to.

    The problem is related to the "sticky" position feature. I read the faq and and got it set up like you said, but there is one problem. I like to set up in a corner so only a couple mobs can hit me at once, but after I clear them and he go off to loot, more respawn while in that process. The problem is that he stays out in the middle of the room to kill, and then about 5 mobs hit him instead of 2, and I sometimes die.

    I've tried to figure out some work arounds, first i tried messing with the corpse loot range, but it seems like he chains from one corpse to the next and still ends up in the middle of the room.

    Next I tried the maxnav setting, but I couldnt get that to work well either.

    The one thing i miss from portal tank is this, and the way they solved it is that when mobs spawn, he tries to go back to the sticky position and THEN start killin, thus only having a couple on at a time and surviving much easier.

    Any other peoples solutions to this is great as well.

    Oh, one more thing, how the hell do the ranges work? they all look like crazy .0321321 numbers, but how many yards is taht actually?


    Thanks.

     

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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    AlecRahlDT posted:
    Love virindi tank, been workin on gettin it set up just right for about a week now, but there is still one problem I run in to.

    The problem is related to the "sticky" position feature. I read the faq and and got it set up like you said, but there is one problem. I like to set up in a corner so only a couple mobs can hit me at once, but after I clear them and he go off to loot, more respawn while in that process. The problem is that he stays out in the middle of the room to kill, and then about 5 mobs hit him instead of 2, and I sometimes die.

    I've tried to figure out some work arounds, first i tried messing with the corpse loot range, but it seems like he chains from one corpse to the next and still ends up in the middle of the room.

    Next I tried the maxnav setting, but I couldnt get that to work well either.

    The one thing i miss from portal tank is this, and the way they solved it is that when mobs spawn, he tries to go back to the sticky position and THEN start killin, thus only having a couple on at a time and surviving much easier.

    Any other peoples solutions to this is great as well.

    Oh, one more thing, how the hell do the ranges work? they all look like crazy .0321321 numbers, but how many yards is taht actually?


    Thanks.

    If you boost nav priority (in advanced options), it will only stop to fight when it's actually at a nav point. You want to set the single point in the corner you want to be fighting at, then leave all the corpse approach stuff alone, and boost nav priority. That way, once he's done looting (or is interrupted by monsters), he will return to the nav point before fighting.

     

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    Don't get me wrong, VT is way better than PT. PT is slow and dumb in its nav (stops at each nav point). It also does poorly on my other account (mage), so I just use both. VT also has problems with my nav points being too short in some dungeons so it won't stay in peace mod (why - I dunno). Instead it will run for a few steps, then stop go into war, stop go to peace mod, run a bit, stop go to peace war, back to peace... You get the idea. The problem with that is Alinco won't salvage in war mode, so either I go for awhile burning comps like a mad man with no resorces coming in, or I kill my xp/hour with all the starting and stopping.

    VT on my mage with a very heavy nav system was getting me close to 28 mill an hour solo, while Portal Tank with its horrible nav and need to cast after the mob is dead was only getting around 8 mill with the save nav.

    I think I'll just run both, my archer does better with PT because of the improved arrows, while my mage needs the better nav and casting mechanics of VT. Too bad its like that, and I don't think either program is being updated anytime soon.

     

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    -BallaTheFeared- posted:
    Don't get me wrong, VT is way better than PT. PT is slow and dumb in its nav (stops at each nav point). It also does poorly on my other account (mage), so I just use both. VT also has problems with my nav points being too short in some dungeons so it won't stay in peace mod (why - I dunno). Instead it will run for a few steps, then stop go into war, stop go to peace mod, run a bit, stop go to peace war, back to peace... You get the idea. The problem with that is Alinco won't salvage in war mode, so either I go for awhile burning comps like a mad man with no resorces coming in, or I kill my xp/hour with all the starting and stopping.

    VT on my mage with a very heavy nav system was getting me close to 28 mill an hour solo, while Portal Tank with its horrible nav and need to cast after the mob is dead was only getting around 8 mill with the save nav.

    I think I'll just run both, my archer does better with PT because of the improved arrows, while my mage needs the better nav and casting mechanics of VT. Too bad its like that, and I don't think either program is being updated anytime soon.


    If it's going in and out of attack mode while naving through a dungeon, it is detecting monsters within your "monster range" and "approach" ranges. Turn these two down to like 3-5 inside a dungeon.

    Also, there is a fix on the front page here for getting the new arrows to work with Vtank. Virindi has made an excellent program, and she also has put in alot of time redoing decal. All of this on top of work. She takes breaks from AC occasionally. Normally after a few months she comes back.

    To be fair to Virindi, she did take the time to make a very detailed Wiki explaining how to operate vtank. If people would take 20-30 minutes to actually read it, they would realize how simple and powerful vtank really is. There are many things it can do that most people fail to realize.

     

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    Range is set to 3, it gives me an error... Hold on I'll copy paste it for exactness.


    Edit: Error message: [VTank] Warning: Idle peace selected with low waypoint minimum distance. Will switch to magic mode.

     

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    Hehe. Im pretty sure I know what ur gonna post.

    Change your nav min/follow setting to 1.5 or above. If it's set lower, it has to go into war mode and take baby steps to get the nav precision.

    I set all mine to 2 just to be safe.

    If you have a bunch of waypoints set, this would be the reason you keep going in and out of war mode.

     

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    lol I'll try that happy

    Thanks for the tip.

    What about equipping/using Greater Deadly arrows? shock

     

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    http://vnboards.ign.com/ac_utilities/b5432/115021058/p1/?1

    It should already be able to use them. Only ones there should be a problem with are the newer ones that were just introduced.

    Just add them to the consumables tab.

    Here's some info that will shed some light on a bunch of functions that aren't obvious...

    http://white.virindi.net:8080/wiki/index.php/Virindi_Tank

     

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    Meh, it won't use Greater Deadly Armor Piercing Arrows for me. In fact it will make a new batch of Deadly APA's every time. I'll check your link to see if I can figure it out. I did what the first one said to do, I used the find/change function in notepad to change all Deadly APA's to Greater Deadly APA's, didn't work though sad

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:http://vnboards.ign.com/ac_utilities/b5432/115021058/p1/?1

    It should already be able to use them. Only ones there should be a problem with are the newer ones that were just introduced.

    Just add them to the consumables tab.

    Here's some info that will shed some light on a bunch of functions that aren't obvious...

    http://white.virindi.net:8080/wiki/index.php/Virindi_Tank


    Wish it was that easy. Adding them to the consumables does not work. There is another thread that explains how to add the new purchasable heads, but the prismatics will not work.

     

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    Can you link me to that thread? I can't seem to find it sad



    Edit: This? http://vnboards.ign.com/ac_utilities/b5432/115021622/p1/?0

    Yeah doesn't work for me sad

    Sadness.

    The file doesn't even contain "Greater Deadly Armor-Piercing Arrow", seems solely meant for col blunt arrows?

     

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    -BallaTheFeared- posted:
    Can you link me to that thread? I can't seem to find it sad



    Edit: This? http://vnboards.ign.com/ac_utilities/b5432/115021622/p1/?0

    Yeah doesn't work for me sad

    Sadness.

    The file doesn't even contain "Greater Deadly Armor-Piercing Arrow", seems solely meant for col blunt arrows?


    http://vnboards.ign.com/ac_utilities/b5432/115021622/p1/?0

     

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    Can't get Vtank to use Society Gem of Dispelling.
    It won't even let me load it as a consumable.

    Any help?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Got vtank going extremely well after a couple of weeks and i love it, only problem is sometimes when I'm at my spot it doesnt have time to loot everything AND salvage it, thus giving me a huge burden. I tried boost loot priority, but all that does it loot even more stuff to sit in my bags waiting to be salvaged. Any help would be appreciated thanks.

     

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    Are you using vtank looter or alinco?

     

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    Alinco =/

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Greater deadly AP and FC are now supported. Burning sands arrows are now supported under the 'scurrency' UseSpecialAmmo type.

    Prismatic arrows continue to be unsupported for the time being.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi, thanks very much for the update.

    The Greater Deadly AP and FC arrows work great, but blunts don't seem to work, even though I thought they were ingame and working before the new arrowheads were introduced. Am I doing something wrong, or is this a bug?

    I've tried deleting my DB and letting Virindi Updater download it again but it still doesn't like to work with blunt arrows and my blunt bow. It changes the bow to the blunt but won't switch out the arrows to GD blunts.

    Edit: Could be my bad actually. The blunts were always previously bought using alternative currency, and both options for those types of arrows were off, so I'm just testing it now.

    Edit 2: Yup, my bad. Works fine with all three of the greater deadly types. Thanks Virindi!

     

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    Yeah, blunt was still set to scurrency. I just changed it to not require any special flag.

     

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    V,

    did you incorporate the changes that I mentioned in this post? http://vnboards.ign.com/ac_utilities/b5432/115021058 It was more of a typo/change.. because it used to work, but it was broke a couple patches ago.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just updated Greater Deadly Blunt Quarrel, Greater Deadly Frog Crotch Quarrel, and Greater Deadly Armor Piercing Quarrel. I checked a few of the other ones against the wiki and they seem to be correct, but if you find someplace else where the DB is wrong in terms of bolt vs. quarrel let me know.

     

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    Eldridgeson 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The lost password feature of the Virindi Integrator board does not seem to be working. I put in my user name and e-mail address, it says a message has been sent to the e-mail address but it never arrives. I have no spam blockers or delete rules on the account.

    Also wondering if there is a way to get two accounts on the same address. I have two machines to play my two AC accounts but only one e-mail account.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You can login to the same VI2 account with more than one computer at once. So, just put in the same account on each of your systems.

    I don't currently have the system configured to send email. If you need your password, send me a PM here with your login name and the email you registered with and I will send you a new one.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks for the fast response. Been so long since I've used VNBoards I had to start a new account and can't send a PM until I make 20 posts. I'll get back to you after I come up with stuff to say on the other boards.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi Virindi,
    Just wanted to thank you for all your hard work. I just came back to AC after 10 years or so away and can honestly say that without your contributions, I would not have stayed. So thanks again happy

    -Vain_we

     

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    merc_callaway 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've been getting the following error recently. I think it might have be related to VTank and Alinco, not sure.

    "The following were not suitable for salvaging:"

    Typically get the above message once every couple of corpses and it lists weapons, shirts, salvage, etc Does not appear to be any rhyme or reason to what is considered unsuitable.

    Any suggestions?

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    merc_callaway posted:
    I've been getting the following error recently. I think it might have be related to VTank and Alinco, not sure.

    "The following were not suitable for salvaging:"

    Typically get the above message once every couple of corpses and it lists weapons, shirts, salvage, etc Does not appear to be any rhyme or reason to what is considered unsuitable.

    Any suggestions?


    Pretty sure it's the speed of the salvaging combined with latency/lag issues which cause this. If you pay attention, the message is normally displayed AFTER the item has been salvaged. Think it comes from vtank attempting to salvage the item twice.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    If you pay attention


    You're asking a lot there happy

    Thanks for the help!

     

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    Zodiac_A.L.Allen 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    *cry*
    Prismatic arrows continue to be unsupported for the time being.

    WHY?!!!?

    *cry*

     

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    Res_Dt 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Im sure its in here somewhere but I been looking for awhile now.

    How do I get vtank to Imperl mobs with a royal rune weapon then switch and use a rend on the same mob?

     

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    Zodiac_A.L.Allen 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm sure this is in here somewhere too but can't find it.. how do you get vtank navigation to slow down at the waypoints?

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Zodiac_A.L.Allen posted:
    I'm sure this is in here somewhere too but can't find it.. how do you get vtank navigation to slow down at the waypoints?


    This is actually on Virindis to-do list. She just hasn't got around to it yet.

    Summer is generally a no update time for vtank. Can't really blame her.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Prismatic arrows should be the one exception to the no summer update rule. tongue As for the nav thing yeah it's something to enhance but for sure not as critical as the Pris arrow issue.

    It's all good Vtank is overall an awesome product, I'm just going to have to keep an eye on the arrows when ACM'ing.

     

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    GengisCon 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'd like to see a toggle for "battle only at waypoints" so if you are looting and getting a little ways off the beaten path and the spawn happens, vtank takes you back to your nav point before engaging in battle.  That would solve the issue of having nav priority set with a route and never attacking as it prioritizes going to the next point over attacking.  If indeed there is another revision coming in the future - something to consider. 

    All in all - a great plugin.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    GengisCon posted:
    I'd like to see a toggle for "battle only at waypoints" so if you are looting and getting a little ways off the beaten path and the spawn happens, vtank takes you back to your nav point before engaging in battle.  That would solve the issue of having nav priority set with a route and never attacking as it prioritizes going to the next point over attacking.  If indeed there is another revision coming in the future - something to consider. 

    All in all - a great plugin.



    I would love something like this, so that sticky melee wouldn't get off an unobstructed nav path and wind up trying to run through a wall. But then there might be times where he would get dragged through a spawn away from nav point, and not be able to get back to it to engage in combat again.

    I'm sure a couple of modifications to the attack radius and whatnot would still make it quite effective in reducing the number of time's I try to get stuck in a hole in the wall.

    Nice idea!

     

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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    While discussing nav I have a couple things to add to my ultimate wish list:

    * When set to follow a char who logs out/portals/dies/etc. it would be ideal if the following chars would just temporarily stop attempting to navigate until that char returns. Currently, they do a sort of freak out dance, gyrating wildly, and abandoning all higher functions such as healing or fighting.
    * It would be nice if when macroing is started and a nav profile is set up to travel to someplace on the surface or another dungeon than the one the char is in that it will recognize this and won't attempt to navigate. As it is now, chars will just take off into a wall regardless of whether it makes sense or not.
    * I would love to have the ability for chars that are following another char to recognize when the the followed char enters a portal and enter that portal also. Perhaps this could be "announced" to other chars with Virindi Integrator noting the portal ID and if the following chars are right next to this portal, they will enter it also. Could be an advanced option to "Follow through portals".
    * I would love to have an advanced option to "Maintain Portal Recall". This option would cause chars using a portal during nav to tie the portal an recall that tie rather than just using the portal directly. This is extremely useful in situations like the following: not losing ties to portals that are recallable but not summonable such as Bonecrunch.
    * I would love to have an advanced option to "Avoid portals not in nav". This would cause navigation to avoid hitting random landscape or other portals that are in the way of the nav path by either temporarily going around them or even suspending nav when getting too close to a portal that is not a part of the nav until the player can manually go around them.

    I realize some of those are a little trickier to implement and some are a little bit specialized in nature. A couple of them though I think could benefit quite a few people. The following issues are one of the few things that I'm still fighting at times when trying to quest/hunt with multiple chars.

     

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    Ball-Cruncher 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    GengisCon posted:
    I'd like to see a toggle for "battle only at waypoints" so if you are looting and getting a little ways off the beaten path and the spawn happens, vtank takes you back to your nav point before engaging in battle.  That would solve the issue of having nav priority set with a route and never attacking as it prioritizes going to the next point over attacking.  If indeed there is another revision coming in the future - something to consider. 

    All in all - a great plugin.



    Uncheck nav priority and it will attack critters anywhere along the nav route.

    If you are in a dungeon and happen to get stuck on walls and can't get back to your nav route, turn the attack and approach ranges down (especially the approach) and use LOTS of nav points along the route.


    Pretend this is a wall, hehe..
    _________________________________X
    ...........................................................

    Nav1---------------------Nav2-Nav3-Nav4-Nav5------------------Nav6

    If you get stuck around a corner where the (X) is, and you are using only a few nav points (1 and 6), and 1 was the last one you hit, it is going to attempt to go back to 1. But...if you were at one and got pulled around the corner by a critter, with many points, the last one you hit would be 4 or 5, which Vtank will then attempt to get back to since it was the last one crossed.

    Kinda crappy, but maybe it gets the point across.

     

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    supremacyofself 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    anyone know why my vt stops and tries to pickup the deadly arrows being shot at me?
    it keeps breaking my macro. this just started happening when they introduced prismatics and made mobs start shooting deadlies i think

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ok all i got a new prob pop up

    vt wont attack when nav is enabled and i have a route loaded
    it attacks when nav is not enabled and a route is not loaded or when i turn off nav

    and this is only happening on 1 toon a melee, i have ran a different melee and it works and a mage and it works

     

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    eclipseofblood 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    uncheck boost nav proirty on advanced

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    that was it



    im such a noob i could have sworn i looked at that

     

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    PLEASE add support for Deadly Prismatic Arrows.

    Also, I was looking at the gameinfodb.ugd file and made me wonder. While they continue to be unsupported... would it be a temp fix if you changed where it calls for greater deadly <element> to Deadly Prismatic Arrow and then down in the fetching section for each one of the elements change the arrowhead to Wrapped bundled of Deadly Prismatic Arrowheads? Mind you im not a programmer but to me it would see like that might try to change to prismatic so all elements you changed it for which would be perfect considering prismatic takes on the element of the bow if its a ele render.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Brigog posted:
    PLEASE add support for Deadly Prismatic Arrows.

    Also, I was looking at the gameinfodb.ugd file and made me wonder. While they continue to be unsupported... would it be a temp fix if you changed where it calls for greater deadly <element> to Deadly Prismatic Arrow and then down in the fetching section for each one of the elements change the arrowhead to Wrapped bundled of Deadly Prismatic Arrowheads? Mind you im not a programmer but to me it would see like that might try to change to prismatic so all elements you changed it for which would be perfect considering prismatic takes on the element of the bow if its a ele render.


    I believe it works off of more than just the name of the item. Think others have already tried this and it wouldn't work.

     

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    I was able to get it to work for me. I did a simple test for fire only and replace deadly fire arrows with deadly prismatic and then again the same for down in the fetching area. Make sure decal is open already and you edit the file after any updates you do or it might try to pull a new version of the file.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just an update... I was able to get it to use deadly prismatic arrows however I cannot get it to make them. Still trying to figure this out.

     

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    Brigog posted:
    Just an update... I was able to get it to use deadly prismatic arrows however I cannot get it to make them. Still trying to figure this out.


    That may have been the problem I was remembering. GL

     

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    I dont see an option but im a pretty big newb with vtank, can you set vtank to use different shields against different mobs as a melee?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I recently created a 2handed character and I've collected a fair number of swords. I've also added the swords to VT as weapons.

    Unfortunately VT seems to always want to use the last weapon added as my 2H weapon, regardless of the monster I'm attacking.

    Is there a way to convince VT to use the appropriate weapon for each monster?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Gafoon_v2 posted:
    I recently created a 2handed character and I've collected a fair number of swords. I've also added the swords to VT as weapons.

    Unfortunately VT seems to always want to use the last weapon added as my 2H weapon, regardless of the monster I'm attacking.

    Is there a way to convince VT to use the appropriate weapon for each monster?



    On the monster tab, you have to add the specific monster, then all the way on the right, you can select which weapon to use on it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks for making Virindi Tank.

    -- Bed

     

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    I'm probably one of the few people to ever use/request this...

    Would be nice if there was an option to Enable/Disable the macro. ex.: "/vt set opt RunMacro true". I know about the "pause/break" key but would love to have an opt version as this is more reliable...setting a definite state rather than toggling.

    I have spaces in my char names, so I'm unable to use "/vt settings load <profileName>" to load a char specific profile. VT just creates a new global profile of that name. I tried to make due with this and know there are some other work arounds, but once I thought about global profiles in general...how do these ever work?!? You pretty much always have to have at least 1 wand added to a profile, but if this profile is shared globally amongst chars, the other chars would not be able to access the wand or any other item set in the global profile...am I missing something here? It would be great if there was a way to load settings on a char basis (perhaps always, given the limitations I just mentioned). One way would be to allow a command like "/vt settings load [Char]<profileName>". The other would be to improve the parser a bit to allow something like "/vt settings load [Machine's Mule MMXI profileName]".

    Probably not all that useful for 99.9% of users, but since that capability is there for the most part, it would be nice!

    Another thing that would be awesome but more difficult...on the Monsters tab would be awesome if there was an "Advanced" button that allows you to custom select debuffs. For example, it's often nice to be able to vuln more than one vuln when hunting with several other players, debuff specific skills, debuff weapons, etc. Would be awesome if you could specify the spells and the ordering with a move up/move down sort of thing!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Gafoon_v2 posted:
    I recently created a 2handed character and I've collected a fair number of swords. I've also added the swords to VT as weapons.

    Unfortunately VT seems to always want to use the last weapon added as my 2H weapon, regardless of the monster I'm attacking.

    Is there a way to convince VT to use the appropriate weapon for each monster?



    On the monster tab, you have to add the specific monster, then all the way on the right, you can select which weapon to use on it.

    That's unfortunate. VT is smart enough to know the vuln types for War and switches arrow types for Bow, why doesn't it do the same for melee?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Gafoon_v2 posted:
    Ball-Cruncher posted:
    Gafoon_v2 posted:
    I recently created a 2handed character and I've collected a fair number of swords. I've also added the swords to VT as weapons.

    Unfortunately VT seems to always want to use the last weapon added as my 2H weapon, regardless of the monster I'm attacking.

    Is there a way to convince VT to use the appropriate weapon for each monster?



    On the monster tab, you have to add the specific monster, then all the way on the right, you can select which weapon to use on it.

    That's unfortunate. VT is smart enough to know the vuln types for War and switches arrow types for Bow, why doesn't it do the same for melee?



    Pretty sure it will IF the weapon is a rend. Like a bludg rend ua for olthoi. If you don't have the correct type of rend, it defaults to the first weapon in the items list I think.

    It may be that you just have to add the monster and that's all that is required as long as you have the correct rend. If the monster isn't added to the list, then the default line is what is used.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:

    Pretty sure it will IF the weapon is a rend. Like a bludg rend ua for olthoi. If you don't have the correct type of rend, it defaults to the first weapon in the items list I think.

    It may be that you just have to add the monster and that's all that is required as long as you have the correct rend. If the monster isn't added to the list, then the default line is what is used.


    That's it, I'm sure - I don't have a rending weapon (yet).

     

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    _Zach 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey Virindi,

    There seems to be an issue with the blacklist option, it won't blacklist a target at all, no matter what I have the option set to. Not too sure if this is only a problem with archers or what.

    You happen to know if it's a bug or something I'm missing?

    Any help would be greatly appreciated!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have the same issue with archers. It will shoot endlessly into a hill and never blacklist.



    Not sure how intricate this fix would be, but I would absolutely LOVE it if you had a moment to update vtank with an archer blacklist option.

     

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    id pay a small fee to encourage you to fix deadly prismatics =/

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    D_Block_General_B posted:
    I have the same issue with archers. It will shoot endlessly into a hill and never blacklist.



    Not sure how intricate this fix would be, but I would absolutely LOVE it if you had a moment to update vtank with an archer blacklist option.


    Did you go under the advanced options and turn down the number of attempts before blacklisting. Think it defaults to like 40-50 attempts before blacklisting.

     

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    _Zach 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    D_Block_General_B posted:
    I have the same issue with archers. It will shoot endlessly into a hill and never blacklist.



    Not sure how intricate this fix would be, but I would absolutely LOVE it if you had a moment to update vtank with an archer blacklist option.


    Did you go under the advanced options and turn down the number of attempts before blacklisting. Think it defaults to like 40-50 attempts before blacklisting.


    I personally set it down to 1 - 2, no difference.

     

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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Not a huge deal, but I noticed that VT doesn't always recognize when I have a wand equipped and try to run macro. It complains that the profile needs to have at least 1 wand set. If I unequip/re-equip, it will then run. This goes along with the problem I'm having up above...how to load a profile using command-line that can actually function. I can't get it to load a character specific version of a profile, and all the global profiles suffer from the fact that you can't really add a wand to it since only 1 character would have that wand. Anyways, noticed the wand thing since I was using a global profile with no wands and hoping that VT would recognize the equipped wand.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MachineOfMorningthaw posted:
    Not a huge deal, but I noticed that VT doesn't always recognize when I have a wand equipped and try to run macro. It complains that the profile needs to have at least 1 wand set. If I unequip/re-equip, it will then run. This goes along with the problem I'm having up above...how to load a profile using command-line that can actually function. I can't get it to load a character specific version of a profile, and all the global profiles suffer from the fact that you can't really add a wand to it since only 1 character would have that wand. Anyways, noticed the wand thing since I was using a global profile with no wands and hoping that VT would recognize the equipped wand.


    You do realize you can name the profiles WHATEVER you want, right? It's really not that hard to select the correct one for the character you have logged in. Once you do it, it stays set until you change to another one on that character.

    If the char name has a space, just manually enter a profile name without the space. You could even go into the vtank folder and manually change the name of the profile there.

     

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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    MachineOfMorningthaw posted:
    Not a huge deal, but I noticed that VT doesn't always recognize when I have a wand equipped and try to run macro. It complains that the profile needs to have at least 1 wand set. If I unequip/re-equip, it will then run. This goes along with the problem I'm having up above...how to load a profile using command-line that can actually function. I can't get it to load a character specific version of a profile, and all the global profiles suffer from the fact that you can't really add a wand to it since only 1 character would have that wand. Anyways, noticed the wand thing since I was using a global profile with no wands and hoping that VT would recognize the equipped wand.


    You do realize you can name the profiles WHATEVER you want, right? It's really not that hard to select the correct one for the character you have logged in. Once you do it, it stays set until you change to another one on that character.

    If the char name has a space, just manually enter a profile name without the space. You could even go into the vtank folder and manually change the name of the profile there.


    Yeah...the problem I have is that most of my chars have spaces or ' in the name, so from what I can tell I can't load settings on a [Char] basis and have to resort to a global profile name. The problem with putting them in the global space is that it clutters up what is already a huge list of profiles. I mean I probably have 50 [Char] profiles (I automate a LOT) and I change back and forth between them constantly. I'm already finding that by itself to be a pain which is partly why I'm asking the questions I am...so that I can automatically trigger profiles without having to go select them.

    I guess the better work-around in my case is just to make some global profiles and add the wands/items for every char to those profiles and ignore the fact that there will be a ton of invalid IDs.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have a couple questions regarding the looter/salvager. I've read the regular and advanced faq multiple times, as well as looked at a few profiles. My question is how will it know not to salvage some of my not so great rended weapons/armor? Do I have to make a rule for those items? I guess I could make my rules more lenient to include those, but I was hoping I could start with a stricter ruleset so I don't continue to clutter my mules.

    I guess my main question is, is there a way to make it know that any tinked item is not for salvaging? Or just how you deal with that.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank does not salvage any item it has not just picked up off a corpse. Additionally, any item with tinks or an inscription is not salvaged.

    If you use Alinco3 though, it is possible for it to do it. Keeping the auto-ust setting off in Alinco3 will cause VTank to do the salvaging and preserve its new item only protection.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    ty for the quick reply

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hello. I am having issues with vtank. It won't recognize weapons or wands therefore it wont buff or do combat. I have also noticed it will not recognize locations so I can not set routes. Something else I have noticed is the the in game bar that is useally right above the chat bar is like 3 inches above it now in the middleof my screen. This seemed to have happened right after the update. Oh and I have checked my files and all eems to be up to date. Help please.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    If you hold down the left control key you can move the bar.

    What do you mean by "won't recognize weapons"?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MachineOfMorningthaw posted:
    Ball-Cruncher posted:
    MachineOfMorningthaw posted:
    Not a huge deal, but I noticed that VT doesn't always recognize when I have a wand equipped and try to run macro. It complains that the profile needs to have at least 1 wand set. If I unequip/re-equip, it will then run. This goes along with the problem I'm having up above...how to load a profile using command-line that can actually function. I can't get it to load a character specific version of a profile, and all the global profiles suffer from the fact that you can't really add a wand to it since only 1 character would have that wand. Anyways, noticed the wand thing since I was using a global profile with no wands and hoping that VT would recognize the equipped wand.


    You do realize you can name the profiles WHATEVER you want, right? It's really not that hard to select the correct one for the character you have logged in. Once you do it, it stays set until you change to another one on that character.

    If the char name has a space, just manually enter a profile name without the space. You could even go into the vtank folder and manually change the name of the profile there.


    Yeah...the problem I have is that most of my chars have spaces or ' in the name, so from what I can tell I can't load settings on a [Char] basis and have to resort to a global profile name. The problem with putting them in the global space is that it clutters up what is already a huge list of profiles. I mean I probably have 50 [Char] profiles (I automate a LOT) and I change back and forth between them constantly. I'm already finding that by itself to be a pain which is partly why I'm asking the questions I am...so that I can automatically trigger profiles without having to go select them.

    I guess the better work-around in my case is just to make some global profiles and add the wands/items for every char to those profiles and ignore the fact that there will be a ton of invalid IDs.


    With the global profiles, if you name one "Mulepewp", and select it for character X, the next time you log in, that profile automatically comes up, right?

    Then, if you log in mule Y, make a second global profile named "mulepoop", it should be the one that loads each time that char is logged in, until you change it.

    Or does a global profile not make changes with each new profile made?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Global profiles work just like regular profiles. The only difference is they do not currently appear in the dropdown list.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi, I was looking at the ripped rabbit profile, and it has some rules for al 501 armor. What is the purpose for this rule, as I've never heard of armor with 501 armor.

    Also, I realize the names of the rules are probably what ever he felt like calling them, but a lot of them have WIP in the title, and just wondering if it is a common acronym that I am not getting. for example "Weapon: Max WIP Spear".

    Thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    AlecRahlDT posted:
    Hi, I was looking at the ripped rabbit profile, and it has some rules for al 501 armor. What is the purpose for this rule, as I've never heard of armor with 501 armor.


    Covenant maybe?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have successfully edited gameinfodb and have Prismatic's working wonderfully (as the only ammo type I carry). And thus, realized that some weapons aren't Prismatic friendly and will default to Pierce Dmg when used with Prismatics.
    List of a few Prismatic Unfriendly Weapons:
    Composite's
    Shimmering Isparian's (elemental slayer)
    Royal Runed's
    And anything else that doesn't specify a dmg type will default to Pierce dmg when using Prismatics...


    Maybe VI already has this solved, But my best (non-programmer) efforts to make Prismatics work has left me thinking… VTank needs Prismatic to appear as a dmg type on the Monsters Tab. So Prismatic's are only used if we specify them on Dmg type, if we specify Auto or S,P,B,F,C,A,L then VTank uses the old school Deadly's or Greater Deadly's... Thoughts???

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Here are the gameinfodb.ugd line numbers that need to be changed and what to change them to if anybody wants to break the use of old school Wrapped Deadly's and start using Wrapped Deadly Prismatic's instead:

    Change: To:

    Line#78 Deadly Prismatic Quarrel
    Line#114 Deadly Prismatic Quarrel
    Line#150 Deadly Prismatic Quarrel
    Line#186 Deadly Prismatic Quarrel
    Line#222 Deadly Prismatic Quarrel
    Line#258 Deadly Prismatic Quarrel
    Line#294 Deadly Prismatic Quarrel
    Line#366 Deadly Prismatic Atlatl Dart
    Line#402 Deadly Prismatic Atlatl Dart
    Line#438 Deadly Prismatic Atlatl Dart
    Line#474 Deadly Prismatic Atlatl Dart
    Line#510 Deadly Prismatic Atlatl Dart
    Line#546 Deadly Prismatic Atlatl Dart
    Line#582 Deadly Prismatic Atlatl Dart
    Line#654 Deadly Prismatic Arrow
    Line#690 Deadly Prismatic Arrow
    Line#726 Deadly Prismatic Arrow
    Line#762 Deadly Prismatic Arrow
    Line#798 Deadly Prismatic Arrow
    Line#834 Deadly Prismatic Arrow
    Line#870 Deadly Prismatic Arrow
    Line#6542 Wrapped Bundle of Deadly Prismatic Arrowheads
    Line#6546 Deadly Prismatic Arrow
    Line#6550 You make a big bundle of deadly prismatic arrows.
    Line#6552 You fail to make any deadly prismatic arrows.
    Line#6560 Wrapped Bundle of Deadly Prismatic Arrowheads
    Line#6562 Wrapped Bundle of Quarrelshafts
    Line#6564 Deadly Prismatic Quarrel
    Line#6568 You make a big bundle of deadly prismatic quarrels.
    Line#6570 You fail to make any deadly prismatic quarrels.
    Line#6578 Wrapped Bundle of Deadly Prismatic Arrowheads
    Line#6580 Wrapped Bundle of Atlatl Dartshafts
    Line#6582 Deadly Prismatic Atlatl Dart
    Line#6586 You make a big bundle of deadly prismatic atlatl darts.
    Line#6588 You fail to make any deadly prismatic atlatl darts.

     

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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    MachineOfMorningthaw posted:
    Ball-Cruncher posted:
    [quote=MachineOfMorningthaw]Not a huge deal, but I noticed that VT doesn't always recognize when I have a wand equipped and try to run macro. It complains that the profile needs to have at least 1 wand set. If I unequip/re-equip, it will then run. This goes along with the problem I'm having up above...how to load a profile using command-line that can actually function. I can't get it to load a character specific version of a profile, and all the global profiles suffer from the fact that you can't really add a wand to it since only 1 character would have that wand. Anyways, noticed the wand thing since I was using a global profile with no wands and hoping that VT would recognize the equipped wand.


    You do realize you can name the profiles WHATEVER you want, right? It's really not that hard to select the correct one for the character you have logged in. Once you do it, it stays set until you change to another one on that character.

    If the char name has a space, just manually enter a profile name without the space. You could even go into the vtank folder and manually change the name of the profile there.


    Yeah...the problem I have is that most of my chars have spaces or ' in the name, so from what I can tell I can't load settings on a [Char] basis and have to resort to a global profile name. The problem with putting them in the global space is that it clutters up what is already a huge list of profiles. I mean I probably have 50 [Char] profiles (I automate a LOT) and I change back and forth between them constantly. I'm already finding that by itself to be a pain which is partly why I'm asking the questions I am...so that I can automatically trigger profiles without having to go select them.

    I guess the better work-around in my case is just to make some global profiles and add the wands/items for every char to those profiles and ignore the fact that there will be a ton of invalid IDs.


    With the global profiles, if you name one "Mulepewp", and select it for character X, the next time you log in, that profile automatically comes up, right?

    Then, if you log in mule Y, make a second global profile named "mulepoop", it should be the one that loads each time that char is logged in, until you change it.

    Or does a global profile not make changes with each new profile made?[/quote]

    That sounds right. The part that I can't figure out is why global profiles would be useful at all. Because almost every profile needs to have some items added to it (so VT knows what to attack/cast spells with), those items will show up as invalid IDs with every other char that tries to use that global profile. I'm not sure how they are intended to be used.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Global profiles work just like regular profiles. The only difference is they do not currently appear in the dropdown list.


    I think the global profiles do appear, you just have to deselect "Mine only". I'm using this as a work around currently.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MachineOfMorningthaw posted:
    Virindi-Inquisitor posted:
    Global profiles work just like regular profiles. The only difference is they do not currently appear in the dropdown list.


    I think the global profiles do appear, you just have to deselect "Mine only". I'm using this as a work around currently.


    Well, that's how it's *supposed* to work. The last time I checked, the "mine only" box didn't seem to work correctly but maybe I was mistaken.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    MachineOfMorningthaw posted:
    Virindi-Inquisitor posted:
    Global profiles work just like regular profiles. The only difference is they do not currently appear in the dropdown list.


    I think the global profiles do appear, you just have to deselect "Mine only". I'm using this as a work around currently.


    Well, that's how it's *supposed* to work. The last time I checked, the "mine only" box didn't seem to work correctly but maybe I was mistaken.


    I think it works correctly IF you save the global profile while the "mine only" box is unchecked. If you save it while it's checked, no other char can see it.....that's how I remember it, anyways.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok. THe bar that I refer to dose not move. It is the item bar (HUD) that appears at bottom above the chat bar. It isn't the apps on side. Now about the items not being recognized. In VTank you have a tab for items. WAND/WEAPON/SHIELD, my items if I haven't deleted them out to re-recognize say "<INVALID -2138927947> , <INVALID -2138927949>" and so on. I have tried to take them out and add them again but it does not add them. It is like they don't exit. Please help

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Isn't that bar that appears directly above the chat window an alinco HUD?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Any plans to have VTank do slightly more esoteric buff cycles? For example, use the casting stein to get stam to mana, or health to mana from an item, then heal with a kit? I know it sounds sketchy, but for an item magic only character who casts banes only (getting other buffs other ways) this would be very nice. Thank you for all your work on this program.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Abrasis posted:
    Any plans to have VTank do slightly more esoteric buff cycles? For example, use the casting stein to get stam to mana, or health to mana from an item, then heal with a kit? I know it sounds sketchy, but for an item magic only character who casts banes only (getting other buffs other ways) this would be very nice. Thank you for all your work on this program.


    Virindi has a list (think a link is on her wiki) of bugs/fixes/wishlist type stuff. She updates it as she adds something and has priorities set for each. If I remember correctly, this is actually on the list. I asked about it like a year ago.

    whistling

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    PicaroLC posted:
    Here are the gameinfodb.ugd line numbers that need to be changed and what to change them to if anybody wants to break the use of old school Wrapped Deadly's and start using Wrapped Deadly Prismatic's instead:

    Change: To:

    Line#78 Deadly Prismatic Quarrel
    Line#114 Deadly Prismatic Quarrel
    Line#150 Deadly Prismatic Quarrel
    Line#186 Deadly Prismatic Quarrel
    Line#222 Deadly Prismatic Quarrel
    Line#258 Deadly Prismatic Quarrel
    Line#294 Deadly Prismatic Quarrel
    Line#366 Deadly Prismatic Atlatl Dart
    Line#402 Deadly Prismatic Atlatl Dart
    Line#438 Deadly Prismatic Atlatl Dart
    Line#474 Deadly Prismatic Atlatl Dart
    Line#510 Deadly Prismatic Atlatl Dart
    Line#546 Deadly Prismatic Atlatl Dart
    Line#582 Deadly Prismatic Atlatl Dart
    Line#654 Deadly Prismatic Arrow
    Line#690 Deadly Prismatic Arrow
    Line#726 Deadly Prismatic Arrow
    Line#762 Deadly Prismatic Arrow
    Line#798 Deadly Prismatic Arrow
    Line#834 Deadly Prismatic Arrow
    Line#870 Deadly Prismatic Arrow
    Line#6542 Wrapped Bundle of Deadly Prismatic Arrowheads
    Line#6546 Deadly Prismatic Arrow
    Line#6550 You make a big bundle of deadly prismatic arrows.
    Line#6552 You fail to make any deadly prismatic arrows.
    Line#6560 Wrapped Bundle of Deadly Prismatic Arrowheads
    Line#6562 Wrapped Bundle of Quarrelshafts
    Line#6564 Deadly Prismatic Quarrel
    Line#6568 You make a big bundle of deadly prismatic quarrels.
    Line#6570 You fail to make any deadly prismatic quarrels.
    Line#6578 Wrapped Bundle of Deadly Prismatic Arrowheads
    Line#6580 Wrapped Bundle of Atlatl Dartshafts
    Line#6582 Deadly Prismatic Atlatl Dart
    Line#6586 You make a big bundle of deadly prismatic atlatl darts.
    Line#6588 You fail to make any deadly prismatic atlatl darts.




    This fixed my archer thanks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank has been updated: Prismatic Arrows are now supported.

     

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    Gunatsuka 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks so much for the update VI happy

    Quick question: Is there any way to change the order of the plugin icons in my virindi views bar? Since this latest update, the VTank icon has moved from one end of the bar to the other, and it's a little confusing when I'm trying to find the icon as I keep going to click on where it used to be!

    Thanks.

     

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    Drids_Ghost 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    *HUGZ*

     

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    _llac 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I recently downloaded the Virindi Bundle. It is the only plugin that I have. But it isn't showing up on the HUD ingame. I get the hotkey icon and some item icon. But there is supposed to be like 10 icons right? Please help.

    Llac

     

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    MachineOfMorningthaw 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    VTank has been updated: Prismatic Arrows are now supported.


    OMG! Thank you! =)

     

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    _llac 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    And where do I create an account at. I click on the Green "Create an account" icon ingame but nothing happens. Virindi rook here obviously. Please help.

     

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    Shedao-Shai 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    VTank has been updated: Prismatic Arrows are now supported.


    Now I cannot get Vtank to use any arrows except for prismatic ones. I have a profile set up to use frost arrows with my weeping bow and with the SB bow but vtank is using prismatics with them even though its set to frost damage in the monster panel.

    EDIT: In my current profile I use pierce and I use frost depending on the monster. When I use frost its almost always with the weeping or SB bow. Pierce is used with bith the SB and a pierce rend bow. Its set this way via the settings for individual monsters in the Monsters tab. Before the update I was using Greater Deadly Pierce (from the GW vendor) and Spectral Frost arrows.

    After the update, anytime the profile is set to pierce, it still uses GD Pierce. When the profile is set to Frost, it uses prismatics, even though I don't have a frost rend set in my profile.

     

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    Abrasis 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ball-Cruncher posted:
    Abrasis posted:
    Any plans to have VTank do slightly more esoteric buff cycles? For example, use the casting stein to get stam to mana, or health to mana from an item, then heal with a kit? I know it sounds sketchy, but for an item magic only character who casts banes only (getting other buffs other ways) this would be very nice. Thank you for all your work on this program.


    Virindi has a list (think a link is on her wiki) of bugs/fixes/wishlist type stuff. She updates it as she adds something and has priorities set for each. If I remember correctly, this is actually on the list. I asked about it like a year ago.

    whistling


    So... This still on the list? I can find a buglist, but not a wishlist on the site. Thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Shedao-Shai posted:
    Virindi-Inquisitor posted:
    VTank has been updated: Prismatic Arrows are now supported.


    Now I cannot get Vtank to use any arrows except for prismatic ones. I have a profile set up to use frost arrows with my weeping bow and with the SB bow but vtank is using prismatics with them even though its set to frost damage in the monster panel.

    EDIT: In my current profile I use pierce and I use frost depending on the monster. When I use frost its almost always with the weeping or SB bow. Pierce is used with bith the SB and a pierce rend bow. Its set this way via the settings for individual monsters in the Monsters tab. Before the update I was using Greater Deadly Pierce (from the GW vendor) and Spectral Frost arrows.

    After the update, anytime the profile is set to pierce, it still uses GD Pierce. When the profile is set to Frost, it uses prismatics, even though I don't have a frost rend set in my profile.


    Ah, I see why this could be a problem. Perhaps then prismatics should have their own damage type in the monsters panel, and be selected if 'auto' or 'prismatic' are selected but not an individual element.

     

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    Shedao-Shai 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Shedao-Shai posted:
    Virindi-Inquisitor posted:
    VTank has been updated: Prismatic Arrows are now supported.


    Now I cannot get Vtank to use any arrows except for prismatic ones. I have a profile set up to use frost arrows with my weeping bow and with the SB bow but vtank is using prismatics with them even though its set to frost damage in the monster panel.

    EDIT: In my current profile I use pierce and I use frost depending on the monster. When I use frost its almost always with the weeping or SB bow. Pierce is used with bith the SB and a pierce rend bow. Its set this way via the settings for individual monsters in the Monsters tab. Before the update I was using Greater Deadly Pierce (from the GW vendor) and Spectral Frost arrows.

    After the update, anytime the profile is set to pierce, it still uses GD Pierce. When the profile is set to Frost, it uses prismatics, even though I don't have a frost rend set in my profile.


    Ah, I see why this could be a problem. Perhaps then prismatics should have their own damage type in the monsters panel, and be selected if 'auto' or 'prismatic' are selected but not an individual element.


    That would probably work.

    Right now, what setting does Vtank use to determine what arrows it should use? Knowing this would help a lot in designing profiles for use with special bows like the weeping and SB.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    0.3.1.65 has been released.

    Now for archers it will use...
    -"Auto": prefer arrow with the largest average damage
    -"Prismatic": prefer prismatic arrows, if no usable ones are found use regular arrows
    -A damage type: prefer regular arrows of that type, if none are found use prismatic

     

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    PicaroLC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    0.3.1.65 has been released.

    Now for archers it will use...
    -"Auto": prefer arrow with the largest average damage
    -"Prismatic": prefer prismatic arrows, if no usable ones are found use regular arrows
    -A damage type: prefer regular arrows of that type, if none are found use prismatic



    AWESOME!!!! Thank You Thank You Thank You. I can't wait to test it out tonight!

     

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    xurrrg 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Fantastic update.

     

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    Shedao-Shai 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    0.3.1.65 has been released.

    Now for archers it will use...
    -"Auto": prefer arrow with the largest average damage
    -"Prismatic": prefer prismatic arrows, if no usable ones are found use regular arrows
    -A damage type: prefer regular arrows of that type, if none are found use prismatic


    Thanks Virindi! This is a lot better!

    EDIT:

    After playing with the new settings I still have 1 slight issue. My goal is to use prismatics for all pierce damage instead of having both prismatics and GD pierce arrows. However, when I use the SB bow for something and have the damage set as "prismatic" and I am also set to vuln, Vtank vulns to whatever it determines the creature's weakness to be instead of vulning to pierce.

    When I change the damage to Pierce that fixes the vuln issue, but then Vtank uses the GD pierce arrows which I would rather not use due to burden issues. I am not sure on the easiest way to fix this.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yeah, I realize that's an issue. It's not just Prismatic mode that suffers from this problem; it also applies to void, harm and drain auto modes.

    I am thinking I will add an 'extra vuln element' so you can vuln something completely different than you are attacking with.

     

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    Virindi
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok. The bar that I refer to does not move. It is the item bar (HUD) that appears at bottom above the chat bar. It isn't the apps on side. Now about the items not being recognized. In VTank you have a tab for items. WAND/WEAPON/SHIELD, my items if I haven't deleted them out to re-recognize say "<INVALID -2138927947> , <INVALID -2138927949>" and so on. I have tried to take them out and add them again but it does not add them. It is like they don't exit. Please help

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Yeah, I realize that's an issue. It's not just Prismatic mode that suffers from this problem; it also applies to void, harm and drain auto modes.

    I am thinking I will add an 'extra vuln element' so you can vuln something completely different than you are attacking with.

    This would be incredible for my pocket void mage. Please do this if it's feasible. Thanks for all the hard work, you rock!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Shedao-Shai posted:
    When I change the damage to Pierce that fixes the vuln issue, but then Vtank uses the GD pierce arrows which I would rather not use due to burden issues. I am not sure on the easiest way to fix this.


    Hmm, so would it fit your goal to not carry GD pierce arrows/arrowheads anymore? and thus not having them in your inventory would VTank then use the Prismatic Pierce? just thinking out loud happy

    P.S. I do think that extra vuln option would be awesome though! happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Strikore13 posted:
    Ok. The bar that I refer to does not move. It is the item bar (HUD) that appears at bottom above the chat bar. It isn't the apps on side. Now about the items not being recognized. In VTank you have a tab for items. WAND/WEAPON/SHIELD, my items if I haven't deleted them out to re-recognize say "<INVALID -2138927947> , <INVALID -2138927949>" and so on. I have tried to take them out and add them again but it does not add them. It is like they don't exit. Please help


    Start a thread and post an export. I'm betting you are running Vista or Win7 and have everything installed in the programs file folder.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Strikore13 posted:
    Ok. The bar that I refer to does not move. It is the item bar (HUD) that appears at bottom above the chat bar. It isn't the apps on side. Now about the items not being recognized. In VTank you have a tab for items. WAND/WEAPON/SHIELD, my items if I haven't deleted them out to re-recognize say "<INVALID -2138927947> , <INVALID -2138927949>" and so on. I have tried to take them out and add them again but it does not add them. It is like they don't exit. Please help


    Not making any promises here, but try removing all <INVALID> items from profile, and make sure all wanted items are in your Main Pack (not a sub pack), then log off and exit the game comepletely, including the char selection window. Then log back in and try adding the items. ??

    Good luck! happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    PicaroLC posted:
    Shedao-Shai posted:
    When I change the damage to Pierce that fixes the vuln issue, but then Vtank uses the GD pierce arrows which I would rather not use due to burden issues. I am not sure on the easiest way to fix this.


    Hmm, so would it fit your goal to not carry GD pierce arrows/arrowheads anymore? and thus not having them in your inventory would VTank then use the Prismatic Pierce? just thinking out loud happy

    P.S. I do think that extra vuln option would be awesome though! happy


    The problem is that the GD pierce heads from the vendor in GW are attuned/bonded, so I can't just mule them.

    The extra vuln thing would be the best IMO.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    0.3.1.66 has been released.

    Changes:
    -Pause waypoints are now addable on the routes tab.
    -The Routes tab has been reorganized.
    -Repeatedly going in and out of combat mode when at a 'recall' waypoint with 'peace mode when idle' has been fixed.
    -When starting the macro and determining the closest waypoint to set as current, recall waypoints are not used. 'Once' routes still start at the first point even if it is a recall point.
    -Other backend changes to the route system.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Whoa!!! updates to routing? COOL! Thank you!

    Any chance of updating the "Follower" mechinism to duplicate the jumps that the toon being manually driven make? From where, To Where, What Power Level... Even if it's some sort of chat command that we have to issue from the master toon to the Fellowship.

    Along with a use this portal command?

    ??? pretty please... with a cherry on top... =)

     

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    I was thinking about the "different element for vulning" thing, and I have one request: make the vuln the highest priority spell cast. Right now if I have a void mage set up to vuln and cast DoTs on something, it prioritizes the DoTs over the vuln. I would like the vuln to be the first spell cast, with DoTs following that. I think most people would agree, since the vuln is the single greatest impact spell, from the standpoint of the mage's fellows.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    DoTs happen first because the longer they are active, the more damage they do.

    The current order is actually pretty carefully chosen. Moving stuff around would have some negative effects happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    DoTs happen first because the longer they are active, the more damage they do.

    The current order is actually pretty carefully chosen. Moving stuff around would have some negative effects happy


    Would it be possible to create an option to prioritize vulns over DoTs? I know it seems like a small thing, but if I'm using a pocket void mage who's casting 2-3 DoTs that's 6-10 seconds where I'm plinking away without a vuln.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I would love to have an advanced button where you can fine tune the whole debuff process...select multiple vulns, the order, etc. There are always a few special critters where that would be useful and it also helps when hunting in a party of chars with various weapons.

    I can't wait to get home and play with the routing changes! Thanks much, Virindi!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI,

    Thank you for the update!

    Is there a way I can order the way plugins come up in Vviews? After the last update, it rearranged the order and I can't figure out a way to make it go back the way I am used to. Turning off more of the plugins doesn't work either.

    Thank you again!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hggm posted:
    Is there a way I can order the way plugins come up in Vviews?


    it is on the wish list:
    http://www.virindi.net/bugtracker/

     

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    edit: Seems to be an archer only problem

    Found it on the wishlist:

    2011/01/08 -- Blacklist for archers based on 'missile attack hit the environment' message

    Any eta? =)


     

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    _Zach posted:
    Found it on the wishlist:

    2011/01/08 -- Blacklist for archers based on 'missile attack hit the environment' message

    Any eta? =)




    Would love to see this

     

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    Any plans to include a luminance counter in the status hud?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Maybe it's an option I havent found yet, but is there anyway to get virindi classic looter to spam the "hits" to the chat window while the macro isnt running? I recently switched from alinco to this, and manually hunting I have no way of knowing if anything good is on the corpse.

    Thanks and great program thanks for the prismatic arrow update!

     

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    FreestyleDT posted:
    Any plans to include a luminance counter in the status hud?


    Done. New version of Virindi Reporter released.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    0.3.1.67 has been released.
    -Chat command nav waypoints added. These can also be vtank console commands, such as /vt nav load xyz. Using it for recalls, like /ls, is a bit wonky and doesn't work very well.
    -Repeatedly casting a debuff on a target when it is being surpassed by a higher spell has been fixed.
    -Fixed 'use portal' waypoints not always working properly.
    -Fixed obscure bug which sometimes caused the nav panel to be blank when a route actually had points in it.

     

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    Ooo, do any of these route chat commands affect the remote toons? hehe

    Did you do any adjusting to the Pause waypoints, not being able to have more then 1 in a route? I sent you a PM with some details about Pauses not working... I'm thinking it has to do with how Pause entry's don't have unique names in the route list that include the coords like the other waypoints do... ??

    Is sending you PM Bug Report on this board the wrong way to do it?

    Can't wait to test out this new version tonihgt with Chat Commands. Thank you for all your hard work! =)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is it possible to add the ability to use a Virindi Consul Essence before equipping a wand?

     

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    eclipseofblood 
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    anyone way to make v looter ignore certain corpses like thuun stalks on moarsmen or freebooter

     

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    V your he bomb diggity!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    is it possible to make Vtank use a healing kit in peace mode ?

     

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    -MaynardJKeenan 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi again, wondering if it's possible to get vtank to use my incomparable lense's expose weakness?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -MaynardJKeenan posted:
    Hi again, wondering if it's possible to get vtank to use my incomparable lense's expose weakness?


    This is automatic. Just add the lens to your items list and check the 'I' box on monsters you want to use it on.

     

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    youre the best thanks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is anybody using Pause Waypoints? I can add 1 ok, but if I add a 2nd the route gets broken and I see half a dozen blue lines pointing at me on the ground.

     

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    PicaroLC posted:
    Is anybody using Pause Waypoints? I can add 1 ok, but if I add a 2nd the route gets broken and I see half a dozen blue lines pointing at me on the ground.


    That's just the lines on the ground. VI2 needs to be updated to deal with pause waypoints to make the blue lines work properly.

    But, the route should work. The lines just appear wrong.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    0.3.1.68 has been released.
    -Extra Vuln option added to monsters. This allows your character to cast a second vuln, completely separate from the v checkbox. Using this option now allows void and martyr characters to cast support vulns. Other characters can use it to cast two vulns: one of the type you are using to attack (the v checkbox) and another different vuln of your choice (the extra vuln).
    -An option to drop to peace mode to heal has been added to advanced. Depending on lag this may cause the macro to 'double heal', just as it has in the past when healing from peace mode. This is a known bug and will be fixed later.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    can u add in a way to use the ghost wand build in spell.
    so my melee can kill sclavus eaiser

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    0.3.1.68 has been released.
    -Extra Vuln option added to monsters. This allows your character to cast a second vuln, completely separate from the v checkbox. Using this option now allows void and martyr characters to cast support vulns. Other characters can use it to cast two vulns: one of the type you are using to attack (the v checkbox) and another different vuln of your choice (the extra vuln).
    -An option to drop to peace mode to heal has been added to advanced. Depending on lag this may cause the macro to 'double heal', just as it has in the past when healing from peace mode. This is a known bug and will be fixed later.

    I was looking forward these 2 things,thanks a lot !!

     

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    MachineOfMorningthaw 
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    Nice! Love the extra vuln feature! Will come in very handy! Thanks, V!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    0.3.1.68 has been released.
    -Extra Vuln option added to monsters. This allows your character to cast a second vuln, completely separate from the v checkbox. Using this option now allows void and martyr characters to cast support vulns. Other characters can use it to cast two vulns: one of the type you are using to attack (the v checkbox) and another different vuln of your choice (the extra vuln).
    -An option to drop to peace mode to heal has been added to advanced. Depending on lag this may cause the macro to 'double heal', just as it has in the past when healing from peace mode. This is a known bug and will be fixed later.


    wow.. two additions that I've been waiting for for a while. I'll definitely check it out.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    That's just the lines on the ground. VI2 needs to be updated to deal with pause waypoints to make the blue lines work properly.

    But, the route should work. The lines just appear wrong.


    My toon does the chicken dance when this happens. I'll test it again tonight and let him dance for a longer period of time to see if he eventually moves to the next WP or not... Thank you for all your hard work! happy

     

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    Virindi-Inquisitor posted:
    That's just the lines on the ground. VI2 needs to be updated to deal with pause waypoints to make the blue lines work properly.

    But, the route should work. The lines just appear wrong.



    whistling Your right! PICNIC whistling
    I wish i knew what i did wrong to get that dancing chicken. But it's not happening now and my toon is running circles around my villa, pausing at all 4 corners. Blue lines on ground are irrelevent (though nice to have if you get time to fix them).

    Thank you

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    On one of my clients, in the StatusHUD Config at the bottom the last option is;

    Vtank - Macro Kills

    On my 2nd client however, the last option is;

    Vtank - Macro Target

    Anyone run into this before and know a solution?

     

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    It isn't added until the macro actually kills something.

     

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    The first client I start works that way, the option to enable/disable Macro Kills isn't there until I kill something. However, I still do not see that option on my 2nd client even after killing.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    FreestyleDT posted:
    The first client I start works that way, the option to enable/disable Macro Kills isn't there until I kill something. However, I still do not see that option on my 2nd client even after killing.



    Are you dual logging on same machine? if so, what dual logger are you using? Is there a update for it?
    If sepereate computers, are you 100% sure both are running the same latest versions (of decal and all plugins just to be safe)?
    maybe even all latest MS patches too?

    Not sure if this matters to VTank or not, but are you filtering kill/combat messages either with AC Options or some other plugin on the account/toon that's not working? Maybe try reversing the order of which account/toon you log in and see if the problem follows the toon?

     

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    Just looked at the code...the kill statistics still only work for mage. Melee/archer hasn't been updated yet to track when a monster is hit with the final shot (which will need to be done anyway to solve the issue where it keeps firing during the monster's death animation).

     

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    Virindi-Inquisitor posted:
    Just looked at the code...the kill statistics still only work for mage. Melee/archer hasn't been updated yet to track when a monster is hit with the final shot (which will need to be done anyway to solve the issue where it keeps firing during the monster's death animation).


    Makes sense, as the character it's not working on is a 2hander, thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I really hope this isn't user error again, happy But it looks like "[VTank] (D) LightningProt: 1" is broken. The value never changes from a 1 no matter what peice of armor I do the /vt propertydump against.

    I was trying to make a rule that requres all 7 protects to be >= 0.6

    Here's the dump from my tinked up hauberk fully buffed:

    [VTank] (D) SlashProt: 3
    [VTank] (D) PierceProt: 2.70000004768372
    [VTank] (D) BludgeonProt: 2.70000004768372
    [VTank] (D) ColdProt: 2.97953772544861
    [VTank] (D) FireProt: 2.6350405216217
    [VTank] (D) AcidProt: 2.70000004768372
    [VTank] (D) LightningProt: 1

    could the addition of Neither Protection on armor have caused this? I don't see that property in the dump and is listed directly after Lightning on the armor ingame...

     

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    Am I doing something wrong or did the dungeon maps disappear from the plugin?

     

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    FoolWolf posted:
    Am I doing something wrong or did the dungeon maps disappear from the plugin?


    Not sure, but i think the Map plugin is dependant on Intregrator2, and mine isn't working today either, pretty sure it was working lastnight. Intregrator2 appears to be having trouble connecting at the moment?

     

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    PicaroLC posted:
    FoolWolf posted:
    Am I doing something wrong or did the dungeon maps disappear from the plugin?


    Not sure, but i think the Map plugin is dependant on Intregrator2, and mine isn't working today either, pretty sure it was working lastnight. Intregrator2 appears to be having trouble connecting at the moment?


    It's been down completely for me pretty much all day.

    I'm not 100% sure why the maps function is dependent on Integrator connecting to its server, but without that connection, you can't use maps.

     

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    It's been down the past two days for me.

     

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    PicaroLC posted:
    FoolWolf posted:
    Am I doing something wrong or did the dungeon maps disappear from the plugin?


    Not sure, but i think the Map plugin is dependant on Intregrator2, and mine isn't working today either, pretty sure it was working lastnight. Intregrator2 appears to be having trouble connecting at the moment?



    Its been going down a lot lately. I just turn intregrator2 off and runs fine

     

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    Gones_Mage posted:
    Its been going down a lot lately. I just turn intregrator2 off and runs fine




    ?? So Maps work if you uncheck Intregrator2 on the decal list before launching AC?

     

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    Weird question.

    I am pretty sure I am the only person who has this problem.

    I don't like to use Virindi Tank for fighting. I like the fact that I can just run the macro and when I need to heal, my player heals automatically. It is the only thing I really use it for other than buffing. Well that and the maps. I LOVE THE MAPS.

    Anyway, it works great on my sword guy and my mage (who also does stam to Mana as well when needed). But on my archer, if I run the macro so he will heal when he is supposed to my target never stays targeted. I always have to pick up my target again when I am running the macro.

    So it goes like this, shoot arrow, retarget, shoot arrow, retarget, shoot arrow.

    Is there something I am missing that can keep a target targetted?

     

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    jaxmagicman posted:
    So it goes like this, shoot arrow, retarget, shoot arrow, retarget, shoot arrow.


    So your saying you don't have to retarget/attack on your swordie after healing? I can see a mage being fine with healing with spells (no targeting needed for heal self), but the melee's healing with kits have to target themselves thus breaking the mob target. At least to my understanding...

    Or do you mean you only have to retarget/attack once on the swordie after healing and it auto repeat attacks after that until you heal again?

    If that's the case, the game has built-in Target-Lock and Auto-Repeat attack settings. If you don't see them on your combat bar due to view settings, look on your char options panel when you hit the "F11" key.

     

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    PicaroLC posted:
    jaxmagicman posted:
    So it goes like this, shoot arrow, retarget, shoot arrow, retarget, shoot arrow.


    So your saying you don't have to retarget/attack on your swordie after healing? I can see a mage being fine with healing with spells (no targeting needed for heal self), but the melee's healing with kits have to target themselves thus breaking the mob target. At least to my understanding...

    Or do you mean you only have to retarget/attack once on the swordie after healing and it auto repeat attacks after that until you heal again?

    If that's the case, the game has built-in Target-Lock and Auto-Repeat attack settings. If you don't see them on your combat bar due to view settings, look on your char options panel when you hit the "F11" key.


    Has nothing to actually do with the healing at all. I shoot an arrow, lose the target, only if the macro is running. I only run the macro to heal when needed.

    So without the macro running, I hit attack and the arrows go one after the other because I have repeat attack on. With the macro running, one arrow shoots and then I have to use my mouse/= key to retarget and then shoot again, rinse repeat.

     

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    jaxmagicman posted:
    Has nothing to actually do with the healing at all. I shoot an arrow, lose the target, only if the macro is running. I only run the macro to heal when needed.

    So without the macro running, I hit attack and the arrows go one after the other because I have repeat attack on. With the macro running, one arrow shoots and then I have to use my mouse/= key to retarget and then shoot again, rinse repeat.


    Oh, weird. Ok, i will turn only VTank Combat off on my archer later tonight and try running the macro while i kill something manually. See if it's just you or not. wink


    While you wait, make sure Move With Mouse is OFF, even if you never turned it on before:
    http://ac.turbine.com/index.php?option=com_content&view=article&id=626-february-2011-release-notes&catid=85-2011&Itemid=68

    It has caused me some odd pause/stop behaivor with NAV in VTank, maybe it's doing something weird here too? But it's a long shot, (hehe, pardon the pun)

     

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    I think Virindi ditched us to go on vacation to some exotic land, probably not Canada to stalk me but then again you never know!

    Gonna go check my treehouse (if I had one).

    +1 to V for all of the amazing work!

     

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    I tried turning off Integrator 2... still no maps =(. I hope there's a solution as the maps are something i find incredibly useful.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    jaxmagicman posted:
    Has nothing to actually do with the healing at all. I shoot an arrow, lose the target, only if the macro is running. I only run the macro to heal when needed.

    So without the macro running, I hit attack and the arrows go one after the other because I have repeat attack on. With the macro running, one arrow shoots and then I have to use my mouse/= key to retarget and then shoot again, rinse repeat.


    ok, i just logged in and tested. i get same single shot behavior with my bow toon, and my xbow toon. But my sword toon auto repeat attacks just fine. So something with archers i guess, they seem to keep selecting themselves after fireing a shot. And this only occurs if the vtank macro is running without combat enabled. This is with both Auto Repeat, and Auto Target enabled in the AC Combat Bar.
    I turned off tons of other stuff in vtank to test, (nav, loot, buff, manacharges, auto attack power...), nothing made a difference.

     

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    PicaroLC posted:
    jaxmagicman posted:
    Has nothing to actually do with the healing at all. I shoot an arrow, lose the target, only if the macro is running. I only run the macro to heal when needed.

    So without the macro running, I hit attack and the arrows go one after the other because I have repeat attack on. With the macro running, one arrow shoots and then I have to use my mouse/= key to retarget and then shoot again, rinse repeat.


    ok, i just logged in and tested. i get same single shot behavior with my bow toon, and my xbow toon. But my sword toon auto repeat attacks just fine. So something with archers i guess, they seem to keep selecting themselves after fireing a shot. And this only occurs if the vtank macro is running without combat enabled. This is with both Auto Repeat, and Auto Target enabled in the AC Combat Bar.
    I turned off tons of other stuff in vtank to test, (nav, loot, buff, manacharges, auto attack power...), nothing made a difference.



    I am glad I am not the only one. I thought I was missing something super easy. Thank you for testing.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    jaxmagicman posted:
    I am glad I am not the only one. I thought I was missing something super easy. Thank you for testing.


    np, Now that I'm thinking about it, I actually noticed this behaivor a long time ago, many months... But it was a very minor issue for me as I was only trying to use the archer to lure a mob to me. Once they got wihtin range i let VTank take over combat. I too thought I was just doing something wrong or had something set wrong in that toon's profile, cause I switched to using my mage to lure and everything worked fine. happy

     

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    eclipseofblood 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is the attack range the same as the vuln range because i would like my v tank to vuln at a diff range then it attacks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Still down hope all is ok with V!

     

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    Yeah, I hope she's just on vacation having so much fun she doesn't even realize she's going through AC Withdrawls... happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there an easy way to see if my classic looter is actually working? I just finished setting it up and am paranoid that its missing a lot of stuff.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i think the 1 shot thingie on archer types has something to do with using Ammo (to check availability) but i am unsure on how to workaround

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have a question about using VTank as a life mage. There are certain critters which you can't kill with life magic. For those, I've got a hand weapon and shield and generally just imp/vuln and hammer them down. How do I automate that in VTank? I've managed to make it imp and vuln, but switching weapons and getting it to attack seems to be beyond me at the moment. Constructive comments appreciated and thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    dont think there is a way to swap weapons at a mob %

    just add the mob to the Monster Tab and tell it to use the appropriate weapon on it

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -MaynardJKeenan posted:
    Is there an easy way to see if my classic looter is actually working? I just finished setting it up and am paranoid that its missing a lot of stuff.


    You would need to dig something worthy of a specific rule off a mule, have it selected and execute "/vt testitem" from chat. Verifying your not missing something is the more difficult side of fine tuning your loot profile. Other then that you'll just have to go on a looting spree and see what you end up with.

    FYI: That same method is great for figuring out what specific rule is looting garbage so you can fine tune it a bit. =)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Abrasis posted:
    I have a question about using VTank as a life mage. There are certain critters which you can't kill with life magic. For those, I've got a hand weapon and shield and generally just imp/vuln and hammer them down. How do I automate that in VTank? I've managed to make it imp and vuln, but switching weapons and getting it to attack seems to be beyond me at the moment. Constructive comments appreciated and thanks.


    I'll have to play with that idea when i get time. But I think if you do the following it should work:
    1) add shield and hand weapon to the "Items" tab same as you would your wand.
    2) add the specific monster to the "Monsters" tab, choose the hand weapon and attack type you want the vuln to be for.
    3) enable the attack, imp, and vuln options for that monster.
    4) find that monster and let me know if it worked. wink

    VTank seems to be unconcerned with what type of toon you are, so the fact that your switching between mage and melee should not matter I think...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Zeek350 posted:
    i think the 1 shot thingie on archer types has something to do with using Ammo (to check availability) but i am unsure on how to workaround


    Ah, that would make sense; id self, count ammo... unfortantaly I just tested turning "crafting" off and it didn't help.
    If that is the reason, maybe V can make ammo checking dependant on ether having combat or crafting enabled? =)

     

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    The thing about stopping firing has nothing to do with crafting. Whenever the macro is enabled it watches to see if you fire, and if you do when it doesn't think it should be it stops it.

    This is because without this, there are situations where it could keep firing even if the macro is trying to do something else.

    I'll look at ways to deal with this later.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    This is a random question, but I'm trying to help some of my less technically savvy friends use my loot profile. The problem comes that they cannot find their virindplugin folder, and I've tried having them search for virindi and they say nothing pops up. Personally I changed the install directory, so I do not know what the default one would be.

    So finally, my question is where would the default install directory be for win vista? Thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    If this is a XP 32bit computer, I think it's: c:\program files\virindiplugins

    Otherwise, i don't know either because I also did custom. Have them search for a file: utank2-i.dll

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi is there a way to take the maps and have them exported so things like AC maps and the Wiki can be updated with the current maps?

    seems that since it loads the maps up should be a way to export them as well...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Question about melee: Is there a way to target the closest mob after you kill one? Reason: I find that my melee guys are sucked into potentially bad situations by targeting and going after mobs in the back of the horde (think 90 bugs here). Once they get behind your shield, it sucks. If you picked up the closest target, it would not completely fix the problem, but if your back was against a wall, it would limit exposure to one or two mobs rather than more. Thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    In the advanced options you can change the target selection between; both, angle, range. Select rage.

    Also, lower your target distance to 3 for olthoi and you'll only go after the bugs that are hitting you.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -MaynardJKeenan posted:
    This is a random question, but I'm trying to help some of my less technically savvy friends use my loot profile. The problem comes that they cannot find their virindplugin folder, and I've tried having them search for virindi and they say nothing pops up. Personally I changed the install directory, so I do not know what the default one would be.

    So finally, my question is where would the default install directory be for win vista? Thanks.


    tell them to make a NEW Loot Profile (name doesn't matter.utl) [ingame] and a line shows up stating the Dir that it is save in

     

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    A suggestion:

    In addition to the "loot only rare corpses", it'd be nice if there was another flag: "always loot rare corpses".

    "always loot rare corpses" would loot rare corpses regardless of the profiles main loot enabled setting.


    That way we could easily toggle main looting and not worry about our chars missing rares.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've scoured all the premade vt classic loot profiles, and havent found any that solve my problem. It comes from looting set items, I havent been able to find a way to differentiate between extremities and regular armor. For example, al 260 hearty chestpiece = cool, al 260 hearty gaunts = not cool.

    I saw in your advanced 2 example you used the item slot rule, but I couldnt find a way to exclude those slots, only include. As a workaround I tried to find a way to exclude all the names, but couldnt find an easy way. I saw how you do it with celdon, but wasnt sure if that would work in this situation as well.

    Also, kind of a similar question, is there any way to exclude non full coverage underwear from my rules?

    Thanks as always.

    BTW I've been LOVING using vt classic instead of alinco, but been these few tweaks that I cant figure out how to do. Thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -MaynardJKeenan posted:
    I havent been able to find a way to differentiate between extremities and regular armor.


    This should address both issues, the "set armor" and the "undies"...


    Add this to your rule to loot armor with specific coverage:

    Req Type: Long Value ==
    Acts On: Coverage
    Long Value: xxxx

    16384 Head
    1024 Chest
    4096 Upper Arm
    8192 Lower Arm
    32768 Hands
    2048 Abdomen
    256 Upper Leg
    512 Lower Leg
    65536 Feet

    Using the above info, you add the single slot coverage values together to get the coverage value for a multi slot peice:

    3072 Chest & Abdomen
    5120 Chest & Upper Arms
    7168 Chest & Abdomen & Upper Arms
    13312 Chest & Upper Arms & Lower Arms
    15360 Chest & Abdomen & Upper Arms & Lower Arms
    2304 Abdomen & Upper Legs
    2816 Abdomen & Upper Legs & Lower Legs
    768 Upper Legs & Lower Legs

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sorry, i was wrong about those armor codes working for undies...

    The codes for Undies are:

    8 Chest
    40 Chest & Upper Arms
    104 Chest & Upper Arms & Upper Legs

    19 Abdomen & Upper Legs
    22 Abdomen & Upper Legs & Lower Legs

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I noticed a bug with archers: In EO this archer on routes keeps getting stuck on 1 olthoi for about an hour was shooting and missing. It is in the early part of the dungeon where there is the Triangle from the ground and one from the ceiling. Why doesn't vtank blacklist the olthoi that archer keeps missing? I had to come over and clear the bad olthoi so the macro router player could continue. otherwise xp dropped in half with the archer just trying to kill 1 otlthoi endlessly.

     

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    Is there an option to use health to mana to recharge? Reason: Life mages often use H2M in order to create drain headroom. Stam is held in reserve as an emergency pool (stam to health 1 can save you). Second, toons without life magic should be able to health to mana and recharge health with healing. Thanks for all the work on this; the Virindi stuff is a cornerstone of my play these days.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    AgzntOrange2 posted:
    I noticed a bug with archers: In EO this archer on routes keeps getting stuck on 1 olthoi for about an hour was shooting and missing.


    Sounds like user error on the route creation to me. =)
    Just like when dragging alts behind you, you need to make wide turns to get around stuff that snags you. Use extra waypoints to take shorter strides around the corners.

    Also: A archer/mage on a route should reduce their attack distance to something like 4, route right through their spawn spots so they don't need to chase you down.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thnanks, when I logon Tive tonight I will tell Bow to fix his routings route.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Quick Question for anyone who may know how to fix this issue Ive been having.

    Problem: Vtank wont attack (melee)

    but: it runs routes, VULNS the target (gossamer), and switches to the correct UA.....then just sits there and proceeds to heal/stam as needed.

    To answer the most basic questions yes, I have combat enabled, yes i have the weapons added to the item list, yes i have the mob added and the appropriate weapon set, yes I have a the attack range set, and clearly its getting the hint b/c it detects and vulns....but why isnt it getting the last part down....where it actually swings the melee weapon??

    Ive been up for the last few nights now trying to figure this out, and either I'll get it...or I'll be bald. Not sure which is going to happen first! =P

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just a thought, do you have the A (for attack) lit in monster tab?

    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Also as per the FAQ the del/end/pgdn keys must be set to attack.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    is there any way i can get my email reset for the chat integrator? lost the password, read on a previous post to send u a PM and i just registered and said i need a post count of 20 to send PMs, doh =(
    my account name is AbraKadabra

     

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    i meant password reset, not email lol, typo!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Alright! I had to reinstall the Vtank Bundle in order to get GoArrow VVS to install correctly but that was easy enough by following the directions for Installing VVS itself first THEN the plugin's.
    Since I wisely copied my vtank profiles to a safe place first Life is good now I've moved them back into the freshly installed directory.

    VI, I just want to say I really appreciate the effort you've been making to convert some of the orphan plugin's over to VVS. This is in addition to the continued work on VTank itself.

    If you are taking nominations for further ones to convert I'd like to nominate LogWiz by Digero and DCS by Lonewolf, both are plugin's that have not had any development in a long time. I'd love to see them with a VVS interface so I would be able to ditch the Decal views system entirely....

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    great work on Vtank, love to use it

    but i think its about time you got to updating you bug tracker page. since there isnt any posts anywhere when an update is does to say what was changed, i was able to look on your bug tracker and see what it is you have changed. but there hasnt been a bug tracker page update in 2-4 vtank updates now

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    what was that new stuff I downloaded? said something about sssortit and go arrow? are you making your own versions of those?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    They are versions that are updated to run in Virindi Views. For them to show up you have to uncheck the old non-vvs ones in decal, and check the new ones (they say vvs edition).

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    They are versions that are updated to run in Virindi Views. For them to show up you have to uncheck the old non-vvs ones in decal, and check the new ones (they say vvs edition).


    Any plans to do more VVS versions of Digero's plugins? I'd like to request Target Info and Quest Timer. Those two and DCS are basically the only non-VVS plugins I use frequently anymore.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Those plugins are not C#, so no. Interfacing VVS with a non-.net plugin is nontrivial.

     

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    Bummer! Target Info is one of my five most-useful plugins.

    Here's hoping Turbine expands Contracts to cover pretty much all commonly-used quests.

     

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    I wish VI would make her own QuestTimer, it seems to be causing me lag on all 3 of my PC's anytime I pickup a Timer Triggering object. My toons get frozen in the bent down position for almost a minute.

     

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    PicaroLC posted:
    I wish VI would make her own QuestTimer, it seems to be causing me lag on all 3 of my PC's anytime I pickup a Timer Triggering object. My toons get frozen in the bent down position for almost a minute.

    I think Contracts have the potential to replace Quest Timer, but they only cover a scarce few of the ~700 quests in AC.

    They should make it a point to add contracts for 10-20 quests every patch. Just harvest data to see what's being completed the most often and go down the list. It's busywork, but something that needs doing.

    Absent a VVS version of Quest Timer, that'll be the best bet for the future.

     

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    Gilrog 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Had a thought on chatting with VT running a profile. Can there be a separate chat box somewhere, so as not to hang VT while waiting for the user to type. This chat gets sent to the main chat window when enter is pressed, thereby not interfering with VT. Didn't want to check all 120+ pgs of this post to see if this idea has been presented before.

    Second item I've noticed is VT's tendency to select creatures in big mobs that can't be reached by a melee because there are creatures in between.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Gilrog posted:
    Second item I've noticed is VT's tendency to select creatures in big mobs that can't be reached by a melee because there are creatures in between.


    You can change it so it always selects the closest one. TargetSelectMethod=By Range.

    Or, just lower your attack range so that you can always hit stuff in range.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks, have set it to by range now. (but haven't tried yet)

     

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    theEOaccount 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Gilrog posted:
    Second item I've noticed is VT's tendency to select creatures in big mobs that can't be reached by a melee because there are creatures in between.


    You can change it so it always selects the closest one. TargetSelectMethod=By Range.

    Or, just lower your attack range so that you can always hit stuff in range.


    thanks this helped one issue i was having...

    New to Vtank, new back to the game too. I've made my first melee toon, which is a 2handed. I'm getting used to things that I knew how to do in other programs so this may be obvious and i'm just missing it. LifeTank had an option to only attack mobs on the same ground level. This helped a lot in certain areas. As I type this my new guy is looting scrolls in a tusker dungeon, but he keeps selecting ones that are on the level below me. Then he runs in circles trying to get to it. What should I look at to fix this. I know it has to be someplace, I just can't find where....

    Thanks

     

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    VN_Lull_Abye 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I would start with adjusting the Monster range, something around 5 is usually what I run for my melee, you can find that on the Options tab of Vtank.

     

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    PicaroLC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I noticed this same behaivor on a single level the other day. I had looting disabled at first without noticing it and had left a long line of unlooted corpses behind me, when I turned looting on, my toon took off running to the start of my trail (way past the attack/approach range distances).
    Stoping/Starting the macro did not clear it at first either. Stoping and waiting a couple mins then starting did clear it (or it was simply a matter of time that fixed it and some timeout expired).

    I found that enabling "LootPriorityBoost" solves the problem. Along with having looting already enabled when you begin killing the first mob, hehe =)

    Hmm, that mob on a different level of the dungeon was your kill right? If it wasn't then you need to change LootFellowCorpes and LootAllCorpes options to False.

    All 3 of these options are on the "Advanced" Panel under "Looting".

     

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    theEOaccount 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks for the replies, but these are live mobs who have the lighter color on the radar due to being higher or lower. (in this case lower) I do have it set to 5 but the mob is directly below me in some cases and I guess within 5(feet, meters, whatever).

    The dungeon is tusker cavern and there are passages that you enter from the middle of the floor down into a tunnel. It's any tusker that might wander into the tunnels that i keep getting stuck on.

    Now I'm sticky to a corner so I'm not near the tunnels, but I'd like to run around and get the mobs on the other side that may not agro over to me.

    If it isn't something I'm missing I'll figure out a way to work around it, just figured that since the "same level" feature was so useful in Ltank it would have made it's way here as well.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Any particular reason why my comps huds keep being replaced with an empty one. The file shows it hasn't been changed, but i keep losing everything I've saved. This happens regularly, so much that I'm ready to stop using it entirely. What causes this to happen?

     

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    Council296 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Anyone know why my autocram keeps trying to put everything into one side pack. It does not go to the next empty pack once it is full. It just sits there and says pack it full.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    OK i've pretty much got my last issue solved and things have been running pretty smoothly on my melee toon.

    Tonight I was running with my mage and want to change a few things.

    Here is what I want to do, hopefully someone can tell me HOW to do it.

    I want to buff with all level 8s, but i want to use only level 7 WAR. I've read the wiki and it kind of tells you how to change the skill check to force it into a lower level, but it seems to be global. I don't see a way to force a lower level just for wars.

    Basically I want to do this because being new back to the game I cannot afford the scarab burn of 8's of course casting so many wars, I burn much more of them.

    Anyone know how to do this?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    there is in the advanced settings a threshold type figure that you can adjust that will determine based on you buffed skill minus this value which war spell to cast.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    there is in the advanced settings a threshold type figure that you can adjust that will determine based on you buffed skill minus this value which war spell to cast.


    yes but isn't that setting global? so if i raise the required spell skill won't it then not cast any 8's at all? or is it a setting for each magic school?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    there is in the advanced settings a threshold type figure that you can adjust that will determine based on you buffed skill minus this value which war spell to cast.


    re-reading the FAQ part about the spells it looks like I should be able to set it up like this, tho still not exactly the way I would like.

    Does anyone have what settings I should use to make sure I only cast level 7 wars even though my war magic is spec'd and maxed with all the epic trimmings?

    +++++++++++++++++++++

    As a side note after using Vtank for a couple of days and using eltank and Ltank before this. Here is what I'm seeing.

    Vtank seems to do it's job better and faster than others I've used. Looting and salvaging are VERY fast, I'm very happy with the program from a performance standpoint.

    What I am less happy with is the user interface. This is where a program like Ltank seems to be much easier to use. With simple dropdown menues to choose to cast level 7 war, level 8 buffs, level 7 heals, stam2mana and revites.

    Same goes for the looting plugin. Wow it works great, so many ways to configure it to get EXACTLY what you want. GREAT! the only problem is you almost have to be a programmer to figure it out. If it wasn't for the example files and being able to tweak those some, I'd be looting manually.

    So what I guess I mean is this.

    Great Job on this bundle! Works better than any other.

    As a feature request, I'd love if you could put a little into simplifying the user interface. It is a powerful program with a lot of options and features packed in. The learning curve is quite steep if you plan to go anywhere past the most basic operation however.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    agnari posted:
    there is in the advanced settings a threshold type figure that you can adjust that will determine based on you buffed skill minus this value which war spell to cast.



    from Vtank FAQ
    The amount of skill that is required for Virindi Tank to consider you 'able' to cast a spell is controlled by two settings in the Advanced Panel: SpellDiffExcessThreshold-Hunt (default 25) and SpellDiffExcessThreshold-Buff (default 5). These numbers indicate the number of skill points above the spell's difficulty that you must have in your buffed skill.

    Hunt is in the SpellCombat section
    Buff is in the Buffing section

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi, back in ac after another long hiatus. First off thanks for the time and effort that must have gone into this amazing plugin. I just have a query regarding the use of void magic and was wondering if it is possible to configure vtank to detect if a DoT spell is already active on a mob. I am assuming its not as I have read through the FAQ and done a few searches to no avail but I thought I'd check as I've a lot to catch up on in game and may have missed something.

    I have attack checked and that is working fine, what I find is when I have corruption cast also it will kill the first mob and then recast corruption on the second before hitting it with a bolt. Ideally it would be nice to be able to detect that the mob has already been hit by the previous corruption spell and go straight to a bolt.

    Thanks in advance happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    loddy1976 posted:
    Hi, back in ac after another long hiatus. First off thanks for the time and effort that must have gone into this amazing plugin. I just have a query regarding the use of void magic and was wondering if it is possible to configure vtank to detect if a DoT spell is already active on a mob. I am assuming its not as I have read through the FAQ and done a few searches to no avail but I thought I'd check as I've a lot to catch up on in game and may have missed something.

    I have attack checked and that is working fine, what I find is when I have corruption cast also it will kill the first mob and then recast corruption on the second before hitting it with a bolt. Ideally it would be nice to be able to detect that the mob has already been hit by the previous corruption spell and go straight to a bolt.

    Thanks in advance happy


    The way VTank handles Void Magic and the Corruption spell is probably the (admittedly amazing) plugin's greatest weakness. There are four or five big bugs with VTank and Void.

    - If there's something between you and your target that is struck by a Corruption bolt before the target is (even if it hits the target eventually), VTank won't detect that and will continue to cast Corruption over and over and over. It also doesn't detect what the side bolts hit, so as you describe it will recast the spell when that monster becomes the primary target.

    - Also, I believe that if the center Corruption bolt doesn't hit the target, it doesn't register with VTank as a successful cast and it will recast and recast.

    - It doesn't know the range of Destructive Curse, so if you have that selected and the target is out of range it will continue to cast and recast that spell over and over.

    - When set to use a secondary vuln (a fantastic feature by the way) with Void Basic as the primary attack type, VTank will cast Destructive Curse on each target as if it were a vuln. I'm not sure why this is.

    - The "Auto" attack type does not work at all for Void users. This isn't a huge deal, since I just change the default monster to Void Basic, but it can cause problems when a pure Void mage (without a secondary attack skill) adds a new monster to the VTank list (it defaults to Auto). This is the lowest priority of the Void-related bugs.

    The handling of Corruption is probably the most pressing need for improvement in VTank.

    Thanks so much for all your hard work VI, we appreciate it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI,

    Can you add a nav waypoint option that would require the character to be in that spot to buff? That is, if at five minutes till your buffs run, if it isn't in that spot, it will run to a point you've designated as a buffing point to carry out the task?

    Thanks as always!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok, I am having a weird problem on V-Tank. It works fine, but in integrator when I am logged into a fellowship I am no longer seeing the (integrator name) next to the character name. I am not sure if I turned off a setting or something.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    jaxmagicman posted:
    Ok, I am having a weird problem on V-Tank. It works fine, but in integrator when I am logged into a fellowship I am no longer seeing the (integrator name) next to the character name. I am not sure if I turned off a setting or something.


    When a char is logged in as anonymous no name appears, iirc.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    But they are logged in. Because if I click on the fellowship and click the /t next to their name, I can send them a tell via their integrator name.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thank you for your work. I have yet to figure out the looter, but limping by with alinco.

    a) is there a way to turn off salvaging (i am learning vt on a low level toon, only loot salvage i really want and transfer it to somebody spec'd) - i did just get rid of the ust, but is there a more elegant method? It would be nice to be able to manually loot the high value stuff for cash for my casino habit.

    b) Viridi Sense - is there an easy way to import my alinco list? or a quick way to get my rather extensive list in? or an off line way to edit my VS list?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Until Virindi adds save to virindisense its not practical to make a big list of things for it. You'll just have to remake it each time you log in. I don't think it has a save function yet at least.


    SL

     

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    nm...attributed to OHS.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Search on VN doesn't seem to be working, so I'm sorry if this has been addressed before.

    Sometimes with my 2hander, melee attack locks up. The bar fills with red, but nothing happens. This isn't resolved until I relog the character.

    Any fix?

    Thanks!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    That is an AC problem unrelated to vtank. Jump, it should clear it up.

    It happens to my archer all the time when playing manually,

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is anyone else having route problems? I run ok for about half hour then all of sudden get hooked up on something int he middle of a way point and cant move.

    I only have 3 way points A B & C and get stuck anywhere along the lines. (Im in a dugeon havent tried outside yet)
    Tried a various other way points and still get stuck.


     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Problem fixed! Thanks Magnus!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Enable Autocram option works, until all side packs are full, then it freezes, no longer looting or utilizing the main pack.

    Any suggestions on Vtank Autocram settings that would support continued looting, which would then use the main pack, after all side packs are full?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Feature request: Adding items to be used for the following categories (Buffing Item, Buffing Critter, Buffing Life, Combat).

    This will allow my magic dysfunctional twohander to equip a major critter wand, Critter 3 cloak, to buff critter spells, switch to a life wand and life cloak for prots etc, and finally item for item. Here's hoping happy I'd even settle for command line options to flag an item, once added to items tags, for when to use it.

    Thanks!

     

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    Autostack and autocram work for me, and I haven't had them 'bug' pretty much ever. I do plan to add a retry timeout to both.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Autostack and autocram work for me, and I haven't had them 'bug' pretty much ever. I do plan to add a retry timeout to both.


    Thanks for the reply Virindi!


    Autostack works great with no issues.

    Autocram works utilizing the side packs only.

    Once all Side Packs are full, AC's Display 3D Tooltips at the type of the screen reads all Packs are Full.

    At which point all looting stops with VTank and the Main pack never becomes the next Pack storage for continued looting. It is if VTank Autocram forgets their is still 104 empty slots left to use in the Main pack after all Side Packs become full. It does not appear to be a bug, just the Main Pack is ignored after all side packs are full.

    Tried setting AC panel to Use Main Pack as Default for picking up items both On and Off. No change to the main pack being ignored and the message All Packs are full, even though the main pack goes unused. No other plug ins running that could interfere, confirmed. Not sure adding a retry timeout will help if it continues to only store items in the Side Packs only. Your thoughts? Have you ever seen it automatically start to fill the Main Pack after all Side Packs are full? Have never been able to do this as of yet.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yes. In all tests it lets the side packs fill up then just the main pack.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Yes. In all tests it lets the side packs fill up then just the main pack.

    I've noticed a bug with Autocram. If you have an unrevealed Aetheria in a side pack and use the Aetheria Mana Stone to reveal it, it goes back into that side pack (assuming you don't have the character option to "use main pack for picking stuff up" checked), but VTank thinks there is an open spot in that pack and tries to autocram something in there. It just locks up continually trying to cram something in that pack. Dropping or even just dragging the offending aetheria to the main pack solves the problem.

     

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    Interesting. I'll look at that.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Repost for some feature love:

    Feature request: Adding items to be used for the following categories (Buffing Item, Buffing Critter, Buffing Life, Combat).

    This will allow my magic dysfunctional twohander to equip a major critter wand, Critter 3 cloak, to buff critter spells, switch to a life wand and life cloak for prots etc, and finally item for item. Here's hoping I'd even settle for command line options to flag an item, once added to items tags, for when to use it.

    Thanks!


    happy

     

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    hggm 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've looked through the features and seem to not be able to figure this out.


    Is there a way to lower how far i will walk over to loot an item. That is, I want my char to strictly stay on my nav profile. It keeps getting stuck around a wall because it walks too far to loot a corpse on my route. I already have the attack set at 2 and approach on 0. That part works fine for killing. But looting takes the char way off the navigation route.

    Thanks again.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Interesting. I'll look at that.



    Further testing with Autocram, it appears as long as nothing is removed from the side packs, dropped on the ground, it works well. When junk items are dropped on the ground, at some point, may be hours later, the message received from AC 3D Tooltips, four times in row over five days, "You must first pick up the deadly arrows before proceeding". Then the navigation feature stops. The character is a mage, not bow.

    When Autocram is off and junk items are not dropped to the ground, over three days of testing no deadly arrow message, and navigation works fine.

    It was suggested on another thread the issue may be related to Alinco, which makes perfect sense. Here only using VTank classic looter and Alinco is not running. As long as none of the junk items are dropped no problem.

    Still, this is a small issue, great plug-in Virindi, keep up the great work, your help is appreciated.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI,

    Is there a way to get Vtank to switch between routes based on how full your pack is? Ie when it is full change, and once it is empty change back?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sell_Out posted:
    VI,

    Is there a way to get Vtank to switch between routes based on how full your pack is? Ie when it is full change, and once it is empty change back?


    Also, I was attempting to use the "Add Portal" button to add an NPC (the gateman at Teth), but I kept receiving this response:
    22:29:08 [VTank] Select a portal or NPC first.


    Why is that? Is this function incomplete?

     

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    Abrasis 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm getting External COmponent has thrown an exception. The details are in a file at c:\. Here's what the entry says for today:
    I updated Decal, logged into AC, ran Vtank (which buffed per normal) then portaled to the Baishi hive. Once there, I activated the macro again, and it gave me this:
    ============================================================================
    11/8/2011 11:01:54 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.72
    Error: External component has thrown an exception.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_Skill(Int32 Skill)
    at Decal.Adapter.Wrappers.HooksWrapper.Decal.Adapter.Wrappers.IIndexedValueProvider.GetIndexedObject(hookIndexType index, Int32 item)
    at Decal.Adapter.Wrappers.HookIndexer`1.get_Item(IndexType item)
    at ay.a(bb A_0, eDamageElement A_1, Int32 A_2, ePrismaticDamageBehavior A_3)
    at c6.a(CombatState A_0, Int32 A_1, Boolean A_2, eDamageElement A_3, ePrismaticDamageBehavior A_4)
    ============================================================================

    ============================================================================
    11/8/2011 11:01:59 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.72
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_Skill(Int32 Skill)
    at Decal.Adapter.Wrappers.HooksWrapper.Decal.Adapter.Wrappers.IIndexedValueProvider.GetIndexedObject(hookIndexType index, Int32 item)
    at Decal.Adapter.Wrappers.HookIndexer`1.get_Item(IndexType item)
    at ay.a(bb A_0, eDamageElement A_1, Int32 A_2, ePrismaticDamageBehavior A_3)
    at c6.a(CombatState A_0, Int32 A_1, Boolean A_2, eDamageElement A_3, ePrismaticDamageBehavior A_4)
    ============================================================================
    Shall I update memlocs again?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    For exceptions, update memlocs again.

    For salvage bag combination, make sure VTank has updated to 0.3.1.73.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi Item Tool - Set Item/Set Sell no longer selects "type" Salvage (100) it selects Salvage (100).

    Bug or update? I can get use to it though it was very useful when it selected type of salvage.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Feature Request: the ability to "Aerbax" things automatically - to drain their stamina or mana, cast exhaustion/mana depletion, etc. Useful when taking more than one toon on Aerbax or Lunnum runs, both of whom can be drained quite effectively.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When adding items to Virindi Tank (wands/bows/whatever) the entire name is not listed so if you have a rending Silver Fire Crossbow and a CS Diamond Fire Crossbow loaded in Items and go to choose which weapon to load in the Monster tab you can only choose Fire Crossbow...no clue which you have chosen anymore.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    That's an AC bug that they're fixing next patch.

    And you do have a clue, and here it is.

    The order in which you add your wands to the items tab is the order in which they'll cycle through when you select what wand to use on the monsters tab.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Roger that thanks! that would also explain the salvage bag issue...I concur with your "you do have a clue" though if it were a forever issue it would get real old reloading all your items every time you forget which one you loaded first peace

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Feature Request: "Follow over cliff" happy
    something that if the leader has a sudden drop in altitude the follower(s) do a simple tap/shift jump while endlessly running inplace and then re-aquire the leader's position? maybe they do this hop/run/lookup repeatedly until they're reunited with the leader?


    Thank you for your continued hard work! =)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    As Flynn said in the other thread, the 'fix' mentioned will not change how item names appear to Decal.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Guldendraak posted:
    When adding items to Virindi Tank (wands/bows/whatever) the entire name is not listed so if you have a rending Silver Fire Crossbow and a CS Diamond Fire Crossbow loaded in Items and go to choose which weapon to load in the Monster tab you can only choose Fire Crossbow...no clue which you have chosen anymore.



    Fixed in 0.3.1.74.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You Rock! thanks hugs

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Maybe I missed reading this somewhere else happy

    Anyone got explanation for nav coords being reversed when added to nav route? South in game pastes as North in nav.

    thanks!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Guldendraak posted:
    Anyone got explanation for nav coords being reversed when added to nav route? South in game pastes as North in nav.


    What? Pastes? Please explain exactly what behavior appears wrong.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    when my toon is standing at 2.2 N and I add the waypoint it shows up in Navigation as 2.2 S. This has a bad impact on starting a route from Alphus drop.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Looks like it's just a display bug. It'll be fixed in the next version.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Roger that, thanks for the feedback and sorry for the bad description to begin with.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    V,

    I wanted to post a feature request. With ACMaps being down so consistently, I've been wondering if there is a way to output the map from VI2, level by level, so that we can save it as an ACMap style map. Once this was done, we'd be able to post the maps to the wiki so that people could have access to them again.

    I think I may have asked you about this at one point in the past, but can't remember what you said.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Sell_Out posted:
    VI,

    Also, I was attempting to use the "Add Portal" button to add an NPC (the gateman at Teth), but I kept receiving this response:
    22:29:08 [VTank] Select a portal or NPC first.


    Why is that? Is this function incomplete?


    perhaps I missed it, but was this answered? I'm getting the same message when trying to add a NPC.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Reawakener_FF posted:
    Sell_Out posted:
    VI,

    Also, I was attempting to use the "Add Portal" button to add an NPC (the gateman at Teth), but I kept receiving this response:
    22:29:08 [VTank] Select a portal or NPC first.


    Why is that? Is this function incomplete?


    perhaps I missed it, but was this answered? I'm getting the same message when trying to add a NPC.


    Will be fixed in the next version. Add Portal is supposed to work on both portals and NPCs.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    0.3.1.75 released.

    -Archers and grenade throwers now temporarily blacklist monsters when they get several "missile attack hit the environment" messages in a row, just like mage bolts
    -Autostack and autocram now time out trying to stack/cram items after awhile, and blacklist those items/packs so the macro doesn't get stuck on items it can't move
    -NPCs can be added to routes again via the add portal/npc button (fixes regression in 0.3.1.67)
    -"N" and "S" were displayed as "S" and "N" in the waypoint list, this has been fixed (fixes regression in 0.3.1.67)
    -Facility Hub, Gear Knight Camp, and Neftet recalls have been added to route dropdown

     

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    You should let it use NPC's that sell comps as well :P

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    the add portal/npc is broken =(

     

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    2-high posted:
    the add portal/npc is broken =(


    "X is broken" is not a valid bug report and will not get you anywhere.

    If you want a developer of any type of software to take action on a problem you have, you must report particular information about the problem you are having.

    In fact, this does not only apply to software but to any sort of troubleshooting situation where you are asking someone for help with their product.

    Some things to include:
    -The version of the software in question
    -Exactly what you did to cause the problem
    -Exactly what the software did, including any messages
    -What you expected it should do, if it is not obvious

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    0.3.1.75 released.

    -Archers and grenade throwers now temporarily blacklist monsters when they get several "missile attack hit the environment" messages in a row, just like mage bolts
    -


    THANKS !! happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    2-high posted:
    the add portal/npc is broken =(


    "X is broken" is not a valid bug report and will not get you anywhere.

    If you want a developer of any type of software to take action on a problem you have, you must report particular information about the problem you are having.

    In fact, this does not only apply to software but to any sort of troubleshooting situation where you are asking someone for help with their product.

    Some things to include:
    -The version of the software in question
    -Exactly what you did to cause the problem
    -Exactly what the software did, including any messages
    -What you expected it should do, if it is not obvious


    I am having same issue.

    Decal 2.9.6.5
    virindi tank 0.3.1.75
    Virindi Item Tool 1.0.0.8
    If more are needed let me know, I have downloaded the latest bundle from your website

    What I did. When i click add portal/npc it only works for portals. It will add portals no problem, but when you click on a npc and click buttom, it states to please click on a npc.

    I expect it should have added the npc just as it added the portal.

    My first bug report, lemme know if I forgot anything or if I need to clarify more.

     

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    What NPC? Note that it doesn't work for vendors. I just tried on the town crier in the middle of shoushi and it worked. Try that town crier.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi,

    Is there a way to use dessicant's on Aetheria looted below a certain level? My main problem is that when I look lower level aetheria, they fill my packspace way to quickly and it's difficult to pause the macro to break down all the aetheria w/ dessicant's.

    If there were a way to set it to do this on it's own, similar to how salvage is combined and peas are autostacked, I think that it would be extremely beneficial for packspace and aetheria looting.

    Let me know your thoughts. Thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there any reason why it would not work for vendors? I don't understand the distinction between vendors and other npcs, like criers.

     

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    Move_HG posted:
    Is there any reason why it would not work for vendors? I don't understand the distinction between vendors and other npcs, like criers.


    Because its not a UCM program and that's a step towards complete automation rather than an ACM with extremely helpful tools. If this was allowed, it would be common place to set a route to use /fillcomps and/or virindi item tool to buy/sell automatically. I don't personally have a problem with people who completely automate their macros, but that's not what vtank is designed/developed for. It's an ACM plugin and the only reason you would need it to use vendors is to sell or to recomp automatically, which is very simple if you're actually attending the macro.

     

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    hi Virindi, Vtank is a great plugin.
    i might be out of place requesting a new feature, but i'm going to ask anyways.

    *wait to dispel until idle option

    Thx

     

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    AsheronsOutcast posted:
    hi Virindi, Vtank is a great plugin.
    i might be out of place requesting a new feature, but i'm going to ask anyways.

    *wait to dispel until idle option

    Thx


    Hi, i'm not a dev, but i'm curious about your request... care to explain how that's useful? what's the point in dispeling yourself once everything is dead and your idle? =)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    For instance. When i'm hunting on 150 as a melee mage, I can killthe shadows but i'm constantly being vulned; it's a huge waste of chorizites to constantly dispell those vulns while i'm killing the spawn and the same thing goes with killing the golems. i then move on to the Ruschks and those things destroy me while i'm vulned up.

    would be nice to dispel the debuffs from the dead mob before moving to the next mob.

    same thing goes with lots of hunting areas.


    basicly, i can kill the mobs if i start out on them before i'm debuffed. usually i have a spawn half dead before the vulns start. critters like the ruschks are manageable if u only have to deal with half the spawn while debuffed... full mob debuffed=death

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    0.3.1.80 released.

    -Rarely, the macro ignored a 'real' monster as though it didn't exist. This is due to a bug in Decal's Worldfilter component, and VTank's object tracker shared the same problem. VTank's attack code has now been made completely independent of Worldfilter (this was an ongoing process that has just now been completed for attack). VTank's object tracker has been fixed as well so that it is not affected by this condition.

    Expect Worldfilter to be fixed in a later release of Decal.

    Ones of VTank's design goals, however, is to work equally well on every major version of Decal, so this fix will continue to remain in place at least as long as 2.9.6.0 is the official release.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    AsheronsOutcast posted:
    For instance. When i'm hunting on 150 as a melee mage, I can killthe shadows but i'm constantly being vulned; it's a huge waste of chorizites to constantly dispell those vulns while i'm killing the spawn and the same thing goes with killing the golems. i then move on to the Ruschks and those things destroy me while i'm vulned up.

    would be nice to dispel the debuffs from the dead mob before moving to the next mob.

    same thing goes with lots of hunting areas.


    basicly, i can kill the mobs if i start out on them before i'm debuffed. usually i have a spawn half dead before the vulns start. critters like the ruschks are manageable if u only have to deal with half the spawn while debuffed... full mob debuffed=death



    Ah, ok. That makes sense now, I don't use auto-dispel for that very reason. But also, I guess I move too slow on DI for it to matter to me. By time i'm done looting a spawn and tip-toe to the next spawn my vulns have worn off naturaly. wink hehe
    But if VI put a poll out for that feature i'd vote in favor of it. Heck, I might even enable auto-dispeling with that added "only when idle" option. I'm too stingy over my Chorizites and Diamond Scarabs to allow vTank to automate that right now. =)

     

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    Thank you V! happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    First I love this program. Thank you for all of your time and effort to make it what it is...

    I use this plugin every day, to auto buff to auto loot, and in many cases to fight mobs too.

    After returning from a 6 year (or more) break from AC I have finally gotten two characters flagged for DI.

    Now what I did last night was I put my 2h toon on follow with my mage. I ran through DI killing more, faster than ever before, it was great fun.

    So after doing this here are a couple of features I was wishing I had.

    I'd love some more options on debuffs. Often when hunting solo with my mage I manually cast war inept on some mobs that like to chain cast (golems).

    Also, profiles of some sort for the spells that are cast on mobs.

    My monster list has grown very long. It has become very difficult to find a certain monster within that list if I want to change what I cast on it.

    Having profiles in a drop down like for routes would be awesome. This way I could have a DI solo profile where i vuln and war, and a DI fellowship profile where i imp and war as an example.

    Of course I have no idea how difficult or time consuming this will be, especially since it all may change come February.

    Thanks again for your time and effort not only in development but in support of this plugin.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Enhancement Request:

    For SSSort, can you add a tab to sort armor? For some of our armor mules it might be nice to sort armor by type (ie, sleeves, tassets, legs, whatever) also by AL, etc... Thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    theEOaccount posted:

    Also, profiles of some sort for the spells that are cast on mobs.

    My monster list has grown very long. It has become very difficult to find a certain monster within that list if I want to change what I cast on it.

    Having profiles in a drop down like for routes would be awesome. This way I could have a DI solo profile where i vuln and war, and a DI fellowship profile where i imp and war as an example.



    This is something I have long wished VTank could do. For example, I could have a "Colo" profile that has different settings from my regular hunting-as-a-pocket-mage profile. Also I could have a "support mage" profile. It would be handy for sure, though doing the UI in an easy-to-use way might be a real challenge.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    theEOaccount posted:
    First I love this program. Thank you for all of your time and effort to make it what it is...



    Also, profiles of some sort for the spells that are cast on mobs.

    My monster list has grown very long. It has become very difficult to find a certain monster within that list if I want to change what I cast on it.

    Having profiles in a drop down like for routes would be awesome. This way I could have a DI solo profile where i vuln and war, and a DI fellowship profile where i imp and war as an example.




    So your version of Vtank doesn't have a 'Profiles' tab? How odd....

    I've got probably over 20 profiles for my main atm

    It's the second tab for my Vtank install, hit save as and name a new profile then you can modify to your hearts content (if your default one has a lot of critters you can reload it and save the next named profile and then remove the unwanted critters that populate the base-default profile) repeat until you are done and have as many profiles as required.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    This is a awesome plugin!!!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    theEOaccount posted:
    Having profiles in a drop down like for routes would be awesome. This way I could have a DI solo profile where i vuln and war, and a DI fellowship profile where i imp and war as an example.


    Only thing I can imagine is that your running a old stand-a-lone version of vTank? You really really should download the newest Bundle Edition of vTank. Then you'll also get all of VI's latest updates automaticly.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    PicaroLC posted:
    theEOaccount posted:
    Having profiles in a drop down like for routes would be awesome. This way I could have a DI solo profile where i vuln and war, and a DI fellowship profile where i imp and war as an example.


    Only thing I can imagine is that your running a old stand-a-lone version of vTank? You really really should download the newest Bundle Edition of vTank. Then you'll also get all of VI's latest updates automaticly.


    Settings profiles have been around since long before VTank was a public plugin. "Mine only" was added in 2008. I don't think this is the issue grin

     

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    Wow, I guess you learn something new every day. So that top drop-down box is for specific monster/settings profiles? Does it affect all settings, or just monsters/items/consumables? Does it affect all the advanced settings?

    I've never even played with that box, just the navigation and loot profile ones.

     

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    Everything but nav and loot.

     

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    Virindi, can we get a save for virindi sense? It has at least one advantage over alincos in that when your in an area where something is in range and add it to the find list it shows up immediantly, alinco won't.

    Thx
    SL

     

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    Virindi-Inquisitor posted:
    Everything but nav and loot.


    Awesome, I will start using that then. <willferrell>What a time-saver!</willferrell>

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Feature Request: Can you add an option to display landblock ID on the VI2 Map?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Something that would be really usseful is a "Void Curses Range". Since COrruption and Corrosion have no arcs, if the terrain is not just a Freebooter beach the bolts will get stuck and the mob will be blacklisted. Same goes for Destructive Curse, except it will try to cast that 10 range spell at 50 range forever. The best would be to arc the mob until it's close enough to launch the Void Curses. Would be soooo nice ! Thanks for the hard work

     

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    Feature request, GoArrow VVS, a checkbox to disable checking acmaps.com. I know it may have been mentioned elsewhere before but it really slows down logins and if you run windowed mode the delay also causes my AC window gets shifted about a quarter screen down and right ward for every toon....

     

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    SSSort-VVS and Virindi Item Tool have both been updated to deal with salvage again.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    SSSort-VVS and Virindi Item Tool have both been updated to deal with salvage again.


    Thank you! SSSort was driving me nuts! wink

     

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    Ty, VI. It's nice to have SSort working again happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm using vtank for salvaging and occasionally it seems like vtank picks up items but fails to salvage them for some reason (maybe interrupted by user actions or other plugins). Over time these items just sit in inventory, build up, and have to be dealt with manually. Any way to make vtank keep track of the items it intends to salvage and have it retry if something keeps it from salvaging? Note: these are items picked up as salvagable by vtank...not items that matched other rules, as when I am hunting salvage, I only hunt salvage and rares.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    MachineOfMorningthaw posted:
    I'm using vtank for salvaging and occasionally it seems like vtank picks up items but fails to salvage them for some reason (maybe interrupted by user actions or other plugins). Over time these items just sit in inventory, build up, and have to be dealt with manually. Any way to make vtank keep track of the items it intends to salvage and have it retry if something keeps it from salvaging? Note: these are items picked up as salvagable by vtank...not items that matched other rules, as when I am hunting salvage, I only hunt salvage and rares.

    I've had the same issue, though it's a minor one IMO. It happens very infrequently (maybe 1-3 items per salvaging run). It seems to happen when the plugin is interrupted in salvaging by having to go into combat or something else at the precise wrong time.

     

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    The server is acting up again, disconnecting as soon as it reconnects on an endless loop.

     

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    werrdd

     

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    hggm posted:
    The server is acting up again, disconnecting as soon as it reconnects on an endless loop.


    doing the same to me on both of my ac accounts... eveb tried logging out and in to see if it fixed the problem but it doesnt..

     

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    classic loot question here, I've spent a long time getting all my rules set up right, and I've figured out everything except one.

    I have for high AL set pieces, but I cant figure out how to differentiate them between extremeties and body.

    Like i want 1 rule for non extremeties al 240+, and 1 rule for extremeties 300+

    Any way I can do this?

     

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    Ok, I see that you either updated your advanced tips wiki or I've been blind for months, but ty for the chart!

    my new question is can i do an extremety rule for extremeties with an 'or' like i can with string names? with the '|' key?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Are there any plans to simplify/integrate loot management into the VTank interface? Right now I use the Alinco integration, simply because its so easy to add/remove enable/disable looting at any time from within the game.

     

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    sergeantstab posted:
    Are there any plans to simplify/integrate loot management into the VTank interface? Right now I use the Alinco integration, simply because its so easy to add/remove enable/disable looting at any time from within the game.


    Nooo! Leave it out, leave it out! happy
    I felt the same way as you before I switched, but now I see it is way better to have it out. (well, if you play in "window mode" at least. If you play full screen then i guess it'd be a pain, go get a $200 netbook and edit your loot profile from that. hehe)

    FYI: enable/disable looting as a whole is done ingame, as is choosing which loot profile to run from. It's only the editing of the loot rules in a loot profile that is done out of the game.

     

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    -MaynardJKeenan posted:
    Ok, I see that you either updated your advanced tips wiki or I've been blind for months, but ty for the chart!

    my new question is can i do an extremety rule for extremeties with an 'or' like i can with string names? with the '|' key?


    Umm, are you talking upper 'OR' lower legs? or are you talking upper leg 'OR' upper arm?
    hehe
    To start off, make sure you include a condition for all these rules that states your looking for armor, and not clothes: "ObjectClass=Armor"

    if it's the first, then you use the greater then less then symbols to loot something in the range. But thne you'd still have to have seperate rules for arms vrs legs.
    For example, in 1 loot rule entry, you put both of these conditions, both must end up being true for the item to be looted:
    Req Type: "Long Value >=" Acts On: "Coverage" Long Value: 256
    Req Type: "Long Value <=" Acts On: "Coverage" Long Value: 512

    There is a gotcha with the lower arms and the fact that upper arms, chest & abs can be added together and the result is less then lower arms but greater then upper arms. You'd have to add two more conditions to NOT loot those combinations so you'd have 4 total conditions as follows:
    Req Type: "Long Value >=" Acts On: "Coverage" Long Value: 4096
    Req Type: "Long Value <=" Acts On: "Coverage" Long Value: 8192
    Req Type: "Long Value !=" Acts On: "Coverage" Long Value: 5120
    Req Type: "Long Value !=" Acts On: "Coverage" Long Value: 7168

    So really, it seems easier to just create a seperate rule for each extremity. wink

    if it's the second, sorry, i think you have to create two seperate rule entrys.

    ^
    ^ Before Coffee

    v After Coffee =)
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    OOOOHHHHH WAIT A MIN!!!! hehe, judging by the AL example your giving 240 for body and 300 for extremities, you mean head,hand,feet don't you? LoL
    Ok, then you make 2 rules as follows:

    Extremities (this loots head,hands,feet):
    Req Type: "Long Value >=" Acts On: "Coverage" Long Value: 16384

    Body (this loots any combination of body coverage excluding head,hands,feet):
    Req Type: "Long Value <=" Acts On: "Coverage" Long Value: 15360

     

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    Yes the second bit is what i was referring to, ty happy

     

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    -MaynardJKeenan posted:
    Yes the second bit is what i was referring to, ty happy


    NP happy

    one urgent issue I just discovered though, just because something has AL on it doesn't make it ObjectClass=Armor. So you might want to replace the "ObjectClass=Armor" condition with something like:
    Req Type: "Long Value >=" Acts On: "Coverage" Long Value: 256

    On all "Body" rule set. The "Extremities" one doesn't need it since it is already looking for greather then 16k. But the "Body" rule is looking for less then 15k without a minimum value. So create the minimum value of 256 to not have undies trigger the rule. (Course, on the otherhand, if undies don't have AL, then your AL=240+ condition would exclude undies. hmm...)

    Ok, maybe just drop that "ObjectClass=Armor" condition entirely. =)

    P.S. I found this issue when I ran a VT PropertyDump against my helmet, which is a Armet tailored over a Fez hat or something. It states "ObjectClass=Clothing". ieie!!!
    Dang thing has awesome starting AL and Prots too. So with tailoring available to fix the looks, i'm adjusting my loot rules to not be picky about "ObjectClass" anymore. happy

     

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    Where can I find stat info of the loot gen robes? I'm not having any luck with Google nor on wiki.
    Do they cover feet? hands? head? (oh, i just found a over-robe on a mob, they appear to only cover chest. is that a 100% condition of all loot gen robes?)
    what is the max al?

     

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    PicaroLC posted:
    Where can I find stat info of the loot gen robes? I'm not having any luck with Google nor on wiki.
    Do they cover feet? hands? head? (oh, i just found a over-robe on a mob, they appear to only cover chest. is that a 100% condition of all loot gen robes?)
    what is the max al?




    not sure there are any Loot generated Robes mostly just Quest Robes

    an Over-Robe is mostly just a "Chest" piece of armor that you can use to tailor your chest piece so you dont have to Tailor you Whole Suit

     

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    Bl00dW4R 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    dunno where to report bugs to but here you go virindi.... was working a sec ago then went back to get buffs when its off and returned to hunting place.... hre is what happened..

    ============================================================================
    1/13/2012 12:34:56 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.80
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at c1.c()
    at c1.g()
    at a8.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================

    ============================================================================
    1/13/2012 12:35:04 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.80
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at c1.c()
    at c1.g()
    at a8.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================

    ============================================================================
    1/13/2012 12:35:15 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.80
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at c1.c()
    at c1.g()
    at a8.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================

    ============================================================================
    1/13/2012 12:35:23 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.80
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at c1.c()
    at c1.g()
    at a8.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================

    ============================================================================
    1/17/2012 5:32:17 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.80
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at c1.c()
    at c1.g()
    at a8.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================

    ============================================================================
    1/17/2012 5:32:26 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.80
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at c1.c()
    at c1.g()
    at a8.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================

    ============================================================================
    1/17/2012 5:32:29 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.80
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at c1.c()
    at c1.g()
    at a8.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================




    nothing is wrong with my ram or anything, I've done memtests and all that.


    here is my decal export

    Decal (DenAgent.exe) version: 2.9.6.5

    type, enabled, name, version, clsid
    Plugins, 0, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 1, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 0, ScrollReader3, 1.7.1.0, {1D9551D0-E3EF-4D2F-9953-6469550497DC}
    Plugins, 1, SkunkVision (VVS Edition), 1.0.0.8, {43D08DEB-7490-4990-9688-AA25685A44A9}
    Plugins, 1, GoArrow (VVS Edition), 2.0.0.0, {5E8D5E3D-C04D-4976-98B6-9A8DCBC4212D}
    Plugins, 1, Virindi Tank, 0.3.1.80, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 0, Decal Hotkey System, 2.9.6.5, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, Virindi Integrator2 Beta, 1.0.1.8, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, Virindi Item Tool, 1.0.0.9, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 1, Corpse Tracker, 1.0.1.2, {B45EF4AD-0D1B-4D74-AA4C-D0CC3045C619}
    Plugins, 1, Mag-Tools, 1.0.8.11, {959D5CA6-0BD5-48A2-9AD2-F95F94DCDC3E}
    Plugins, 1, Virindi Sense, 1.0.0.0, {8625358A-9ED1-4166-9CD6-8F9BBAD1359B}
    Plugins, 1, Virindi Reporter, 0.0.0.8, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, Virindi HUDs, 1.0.0.8, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 1, Radar Add-on, 1.2.0.53, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, SSSort (VVS Edition), 3.0.0.2, {D77DAD0D-75C7-425D-96AE-E8B3E1366EF3}
    Plugins, 1, MiniMap, 1.1.0.264, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 1, Defective, 1.0.0.2, {36F8A62C-2F29-4F02-A6BF-99BA08CC5D26}
    Plugins, 1, Sellvage, 1.1.0.0, {6693D42B-1F5B-425F-BEAA-396175CB3A3D}
    Plugins, 1, Sort It!, 5.9.6.0, {70DDE3AE-5ADD-4003-9600-C2F6830D7670}
    Plugins, 0, Tings, 1.0.0.365, {864F2945-A564-4C8D-A36F-0CAF267F7612}
    Plugins, 1, MuleThis, 1.1.1.0, {E03C7756-262A-4741-8619-B6DEA65715EA}
    Plugins, 1, Virindi Hotkey System, 1.0.0.4, {ED7CC818-7159-461F-A833-4CA49E1C85B6}
    Plugins, 0, Virindi Follower, 0.0.0.4, {F99EC4CF-2C9B-4A8A-84A5-BAA7222F8A07}
    Plugins, 1, XPender, 1.0.8.1007, {FF043F1A-91B1-4911-8745-C1F556DA5DD1}
    Plugins, 0, Khao Tipper, 2.9.0.0, {F1C2F898-3A88-48EA-8AB5-BAE55353025F}
    Plugins, 0, Find It!, 2.9.7.0, {70DD5EF7-FE29-46C3-B0B3-4185327A35F1}
    Plugins, 0, LockesArmyKnife, 1.5.3.0, {564F9780-062F-42D1-816D-756BF4F725C0}
    Plugins, 0, Imp Inventory, 1.0.0.4, {006D1FA0-DDB5-42BC-9DAA-6D1DC696712E}
    Plugins, 1, DamageTracker, 1.0.0.0, {26D55B2D-D612-40B1-8A7A-27D9137BAC23}
    Plugins, 0, Virindi XPHelper, 1.0.0.1, {FDEB8524-C4CA-4A5B-8BA8-665F6B64D20F}
    Plugins, 0, CovenantAdvisor, 1.0.1.0, {397ABE6E-8E67-4C02-B07F-C14C47573BD8}
    Plugins, 0, BotShopper, 1.1.0.1, {6367C4F9-0F6D-40F5-91E5-6826CBFCBE86}
    Plugins, 1, Trophy Hunter 2, 2.0.0.13, {BD90AFF9-B229-4B4D-A1D3-6A0140FE87EF}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.5, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Darkside Filter, 11.9.0.9, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
    Network Filters, 1, Character Stats Filter, 2.9.6.5, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.5, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.5, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.5, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.5, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Network Filters, 0, Plugin Manager, 0.1.0.2, {395EEF52-3B20-404C-8A21-A48F684BDF0A}
    Services, 1, Decal Dat Service, 2.9.6.5, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.5, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Input Service, 2.9.6.5, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.5, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.5, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Services, 1, Decal Render Service, 2.9.6.5, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.5, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.5, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.5, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.5, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.5, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Input Actions, 1, Delay Input Action, 2.9.6.5, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.5, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.5, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.5, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.5, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.5, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows 7 Home Basic Service Pack 1 (Build 7601)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Turbine\Asheron's Call
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://update.decaldev.com
    [memlocs.xml] : 26816 bytes, Version 0.0.11.4073
    [messages.xml] : 54652 bytes, Version 2011.02.25.0
    [Video Memory] : -38277120

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)
    [d3dx9_31.dll] : Installed (9.15.779.0)
    [d3dx9_32.dll] : Installed (9.16.843.0)
    [d3dx9_33.dll] : Installed (9.18.904.15)
    [d3dx9_34.dll] : Installed (9.19.949.46)
    [d3dx9_35.dll] : Installed (9.19.949.1104)
    [d3dx9_36.dll] : Installed (9.19.949.2111)
    [d3dx9_37.dll] : Installed (9.22.949.2248)
    [d3dx9_38.dll] : Installed (9.23.949.2378)
    [d3dx9_39.dll] : Installed (9.24.949.2307)
    [d3dx9_40.dll] : Installed (9.24.950.2656)
    [d3dx9_41.dll] : Installed (9.26.952.2844)
    [d3dx9_42.dll] : Installed (9.27.952.3001)
    [d3dx9_43.dll] : Installed (9.29.952.3111)
    [d3dx9_44.dll] : Not Installed
    [d3dx9_45.dll] : Not Installed
    [d3dx9_46.dll] : Not Installed
    [d3dx9_47.dll] : Not Installed
    [d3dx9_48.dll] : Not Installed
    [d3dx9_49.dll] : Not Installed


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)
    [v3.0] (3.0) : Installed (Service Pack 2)
    [v3.5] (3.5) : Installed (Service Pack 1)
    [v4] (4.0) : Installed (Version: 4.0.30319)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Not Installed
    [mfc70.dll] : Not Installed
    [msvcr70.dll] : Not Installed
    [msvcp70.dll] : Not Installed
    [atl71.dll] : Not Installed
    [mfc71.dll] : Not Installed
    [msvcr71.dll] : Not Installed
    [msvcp71.dll] : Not Installed

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7601.17514)
    [msxml4.dll] : Installed (4.20.9876.0)
    [msxml5.dll] : Not Installed
    [msxml6.dll] : Installed (6.30.7601.17514)


    ---Video Device Information---
    [Device] : NVIDIA GeForce GTX 570
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_1081&SUBSYS_15723842&REV_A1
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{685BF4DC-E630-4C7C-AD4E-9D44065AA9A0}\0000
    [Manufacturer] : NVIDIA
    [ChipType] : GeForce GTX 570
    [DACType] : Integrated RAMDAC
    [Revision] :
    [MemoryLocalised] : 4059 MB
    [MemoryEnglish] : 4059 MB
    [DisplayLocalised] : 1680 x 1050 (32 bit) (59Hz)
    [DisplayEnglish] : 1680 x 1050 (32 bit) (59Hz)
    [DisplayWidth] : 1680
    [DisplayHeight] : 1050
    [DisplayBpp] : 32
    [RefreshRate] : 59
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    [DriverVersion] : 8.17.0012.9036
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 11/23/2011 22:59:00
    [DriverDateLocal] : 11/23/2011 10:59:00 PM
    [DriverSize] : 17474368
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71E3E-53C1-11CF-BE78-7E351FC2C535}
    [DDIVer] : 11
    [DDIVerEng] : 11
    [DDIVerLocal] : 11
    [iAdapter] : 0
    [VendorID] : 0x10DE
    [DeviceID] : 0x1081
    [SubSystemID] : 0x15723842
    [RevisionID] : 0x00A1
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes


     

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    Mag-nus 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When that happens you need to restart the client.

    It happens.

     

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    Bl00dW4R 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    meh.. but it shouldnt XD

     

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    ColdAvaton 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    PicaroLC posted:
    sergeantstab posted:
    Are there any plans to simplify/integrate loot management into the VTank interface? Right now I use the Alinco integration, simply because its so easy to add/remove enable/disable looting at any time from within the game.


    Nooo! Leave it out, leave it out! happy
    I felt the same way as you before I switched, but now I see it is way better to have it out. (well, if you play in "window mode" at least. If you play full screen then i guess it'd be a pain, go get a $200 netbook and edit your loot profile from that. hehe)

    FYI: enable/disable looting as a whole is done ingame, as is choosing which loot profile to run from. It's only the editing of the loot rules in a loot profile that is done out of the game.

    I have to disagree mainly due to the complexity of the classic looter. I've tried for days to figure it out and simply can't figure out what all the options mean. The documentation is a bit thin and seems to assume I have a working knowledge of everything. A simplified in-game Alinco style editor for classic loot profiles would rock my boxers right off.

     

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    supremacyofself 
    Posts: 667
    Registered: Sep 23, '07
    Extended Info (if available)
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    User ID: 1,253,376
    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    a friend is having a little trouble with vtank.

    it would seem when he makes a route outside he will start on the route and kill a mob and just stand still after that. ive tried everything i could think of, does anyone have suggestions on what to do?
    even had him make a new default profile and redo routes without getting it to work..!

     

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    Smother Another Failure
    Mootilation aka Grant
    PM if I win an auction
    Link to this post
    PicaroLC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    supremacyofself posted:
    a friend is having a little trouble with vtank.

    it would seem when he makes a route outside he will start on the route and kill a mob and just stand still after that. ive tried everything i could think of, does anyone have suggestions on what to do?
    even had him make a new default profile and redo routes without getting it to work..!


    This has been known to be caused by the Turbine feature: "Turn your character with camera turning."
    Found on the Config tab along with screen resolution and sound options ingame.

    There is a button on the Gameplay Options tab to turn this on too, but it won't turn it off. And we want it "off".

    -Picaro

     

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    supremacyofself 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    so how do i turn this off

     

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    Smother Another Failure
    Mootilation aka Grant
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    PicaroLC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    supremacyofself posted:
    so how do i turn this off



    Disable: "Turn your character with camera turning."
    Found on the Config tab of AC.

     

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    hggm 
    Posts: 635
    Registered: Dec 26, '06
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Will you please add the ability to use Society and Black Market Dispel gems?

     

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    Zeek350 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    i am unable to select the Candeth Keep Treetop NPC's using the Routing > Select portal/npc button

    i am wondering if it is just me or because it is because they are in the treetop??

     

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    RoogonII 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I was able to duplicate the same 'issue' with not being able to select the NPCs in the Candeth Keep Treetop.

    This is not a issue for me, but I found your idea interesting with setting up a NAV for everytime I wanted to return to sell there..
    Thanks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    There is a bug in Virindi Tank Loot Editor with some regular expressions.
    For example, if you have .*anything (With .* being at the beginning of the line) in the String Value Pattern field and go to edit that entry, delete .

    You get an Unhandled exception has occured, blah blah blah...
    parsing "*anything" - Quantifier {x,y} following nothing

    From a regular expression standpoint, I understand why it would fail to match anything, however it shouldn't cause the application to error.

    After this error, you pretty much have to reload the app.

    By the way, thank you very much for actually supporting regex in the looter.


     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Work-a-round for the bug posted above: create your search string in notepad then copy paste it into VTCL. happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    PicaroLC posted:
    Work-a-round for the bug posted above: create your search string in notepad then copy paste it into VTCL. happy


    Oh, it's not awful to work around, just anoying when I forget and am editing one that starts with .*
    I try to remember to save after each edit anyway so it's just a quick restart and load profile. happy

    If I ran into it more often, I would remember to hilight and remove the entire string at once.

    Decent suggestion though.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Some post-patch stuff:
    - VTank on a mage: it fights, picks wands, loots ... but if you enable buffing it breaks
    That's already more than I expected on day 1 wink

    Vtank classic looter:
    - The new skills have received new skill numbers so no weapons are picked up
    - Propertydump reports a field called "353" which is most likely what stores the effective weapon type (sword, mace ...)

    Good luck tweaking it back into full action!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    You need to update it, then tongue

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks! Clearly my mage will be back on his feet fast :-)

    Did 353 get a name?

    Summary of new values:

    Skill
    44=Heavy
    45=Light
    46=Finesse
    47=Missile


    353
    1=Unarmed
    2=Sword
    3=Axe
    4=Mace
    5=Spear
    6=Dagger
    7=Staff
    8=Bow
    9=Crossbow
    10=Thrown Weapons
    11=2-handed

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    The new version of vtank (0.3.1.81) has a new command to help you with the skills:
    /vt dumpskills

    The new skills are:
    44 Heavy Weapons 6 12 Helps you wield heavy one handed melee weapons. 1 4 3
    45 Light Weapons 4 8 Helps you wield light one handed melee weapons. Also helps you punch and kick. 1 4 3
    46 Finesse Weapons 4 8 Helps you wield finesse style melee weapons. 3 4 3
    47 Missile Weapons 6 12 Helps you fire missile weapons such as bows, crossbows and thrown weapons. 4 0 2
    48 Shield 2 4 Helps you wield shields. 1 4 2
    49 Dual Wield 2 4 You can fight with one handed melee weapons in your off hand. 1 4 3
    50 Recklessness 4 6 Set your power bar near the center to both deal and receive more damage from non-critical hits. 1 3 3
    51 Sneak Attack 4 6 Lets your melee, missile and magic attacks do more damage from behind. 4 3 3
    52 Dirty Fighting 2 4 Melee and missile attacks weaken opponents. High reduces attacks, low reduces defenses, and medium causes bleeds and weakens heals. 1 4 3

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    0.3.1.82 released...
    This version fixes fletching.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Anyone have an updated comprehensive loot profile they care to post? happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I can only seem to get Vtank to download to 0.3.1.80. I even just redownloaded the bundle.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VI have you got a way to auto dual-wield yet





    Rage just log in game it auto updates

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Heh, i just figured out that vTank will not remove the off-hand weapon if you manually equip one. It seems to unknowningly fight with it. Even if you have a shield configured, vTank won't remove the manually wielded off-hand weapon. Of course, it won't auto-switch it either based on monster. And once you manually remove the off-hand weapon, vTank will equip your shield for you when a monster is in range.
    The primary hand weapon works as usually this whole time, including auto-switching. happy

    Just thought it'd be a fun work-a-round while we wait for official support of Dual-Wield in vTank. =)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    _Blakar_ posted:
    Thanks! Clearly my mage will be back on his feet fast :-)

    Did 353 get a name?

    Summary of new values:

    Skill
    44=Heavy
    45=Light
    46=Finesse
    47=Missile


    353
    1=Unarmed
    2=Sword
    3=Axe
    4=Mace
    5=Spear
    6=Dagger
    7=Staff
    8=Bow
    9=Crossbow
    10=Thrown Weapons
    11=2-handed


    Thanks for this but can you make an example of how to use this? IE a finesse or xbow rule? thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Maybe im missing something on the update? I get the same "Buffing" error. I notice the Virindi version i have is not the newer version. I've tried repeatedly to click update on the decal update button but when i go back into game.. same problem. I even tried to reinstall the bundle but same problem. How do i update ? Am i doing something wrong by just trying to click decal update?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -MaynardJKeenan posted:
    _Blakar_ posted:
    Thanks! Clearly my mage will be back on his feet fast :-)

    Did 353 get a name?

    Summary of new values:

    ...


    Thanks for this but can you make an example of how to use this? IE a finesse or xbow rule? thanks.


    As far as I know this can not be used unless somebody alters Classic Looter and provides a means to use that 353 field. Now the only alternative are text searches which will be considerably slower than getting the ability to use this value.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    _Blakar_ posted:
    As far as I know this can not be used unless somebody alters Classic Looter and provides a means to use that 353 field. Now the only alternative are text searches which will be considerably slower than getting the ability to use this value.


    You can add it through copy/paste.

    http://vnboards.ign.com/ac_utilities/b5432/116180733/p1/?1

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    _Blakar_ posted:
    As far as I know this can not be used unless somebody alters Classic Looter and provides a means to use that 353 field. Now the only alternative are text searches which will be considerably slower than getting the ability to use this value.


    You can add it through copy/paste.

    http://vnboards.ign.com/ac_utilities/b5432/116180733/p1/?1


    Problem is that this isn't human readable (might be Virindi-readable tongue ) and hence adding other conditions is tough. I checked out the SVN version and will see if I can just change the editor. So far it looks like I can.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    what category are the new weapon type (finesse/light/heavy/missle) wield numbers?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    _Blakar_ posted:
    Virindi-Inquisitor posted:
    _Blakar_ posted:
    As far as I know this can not be used unless somebody alters Classic Looter and provides a means to use that 353 field. Now the only alternative are text searches which will be considerably slower than getting the ability to use this value.


    You can add it through copy/paste.

    http://vnboards.ign.com/ac_utilities/b5432/116180733/p1/?1


    Problem is that this isn't human readable (might be Virindi-readable tongue ) and hence adding other conditions is tough. I checked out the SVN version and will see if I can just change the editor. So far it looks like I can.


    Just give V a few days and I'm sure she'll release an updated editor.

    Also, using the MasteryBonus is not the ideal method to loot weapons. I'm posing info in this thread: http://vnboards.ign.com/ac_utilities/b5432/116180733/p1/?2

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Anyone having a problem with Vtank locking up and not engaging targets? My sword guy gets stuck in swing mode and won't engage. He can buff/restam etc.. but doesnt attack.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Abadab posted:
    Anyone having a problem with Vtank locking up and not engaging targets? My sword guy gets stuck in swing mode and won't engage. He can buff/restam etc.. but doesnt attack.


    Make sure the delete, end and pagedown keys are set to attack.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Did the new vtank break existing loot profiles? I was able to loot automatically using the profile, now they don't even show up in vtank..

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    yaroz_vn posted:
    Did the new vtank break existing loot profiles? I was able to loot automatically using the profile, now they don't even show up in vtank..



    No.

     

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    Hmmm.. can you think of any reason why the files are no longer showing up in the drop down in the profiles tab? As a side note, my nav profiles still show up in the drop down,but none of my loot profiles do.

     

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    Are the files actually in the directory?

     

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    nm... deleted the fullloot one and it works again. that one must've gotten corrupted or something.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Abadab posted:
    Anyone having a problem with Vtank locking up and not engaging targets? My sword guy gets stuck in swing mode and won't engage. He can buff/restam etc.. but doesnt attack.


    Make sure the delete, end and pagedown keys are set to attack.


    Those 3 are all set to attack, still having problem

    Basically, it works for about 10 minutes. Then after a brief amount of time, the power bar of the sword swing gets stuck at full and then the character just sits there. As said before, he'll regen and buff.. but won't attack. Can't figure this out.

     

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    Abadab posted:
    Basically, it works for about 10 minutes. Then after a brief amount of time, the power bar of the sword swing gets stuck at full and then the character just sits there. As said before, he'll regen and buff.. but won't attack. Can't figure this out.


    Does jumping restore your ability to attack?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    0.3.1.83 released.
    -Dual wield support introduced.
    -WeaponMasteryCategory (Intkey 353) added to propertydump.
    -"/vt help" command updated to list the dump commands.

     

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    Abadab posted:
    Basically, it works for about 10 minutes. Then after a brief amount of time, the power bar of the sword swing gets stuck at full and then the character just sits there. As said before, he'll regen and buff.. but won't attack. Can't figure this out.



    I'll bet 10pyreal it's something with Looting. Turn looting off and see if it happens.

     

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    Virindi-Inquisitor posted:
    0.3.1.83 released.
    -Dual wield support introduced.
    -WeaponMasteryCategory (Intkey 353) added to propertydump.
    -"/vt help" command updated to list the dump commands.


    Awesome!!! Thank you VI, can't wait to get home and test drive this. =)

     

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    0.3.1.84 released.
    -Dirty Fighting Mastery Self is now cast at levels above I.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Abadab posted:
    Virindi-Inquisitor posted:
    Abadab posted:
    Anyone having a problem with Vtank locking up and not engaging targets? My sword guy gets stuck in swing mode and won't engage. He can buff/restam etc.. but doesnt attack.


    Make sure the delete, end and pagedown keys are set to attack.


    Those 3 are all set to attack, still having problem

    Basically, it works for about 10 minutes. Then after a brief amount of time, the power bar of the sword swing gets stuck at full and then the character just sits there. As said before, he'll regen and buff.. but won't attack. Can't figure this out.


    I had that problem after downloading the update. I switched the offhand to none, deleted my weapon and wand, readded them, and then everything was fine.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    My VTank just updated to .86. What's in the new version?

     

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    Minor fixes.

     

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    Ive noticed that if I am melee and have a wand set, need health, the wand will come out and give me health then when it needs to take out my attack weapon. I notice that the shield I had weild does not come back out again. It should be a minor fix to get that to work again.. The shield doesn't re-weild into the shield spot, but if I put 2 melee weapons it will wield them both, but not shield anymore.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Under monsters, try setting the offhand to either auto shield, or your particular shield.

     

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    KillaCryptic 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks, trying that now.. should work for me.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Also is there a way to set the attack hieght? found it thx anyhow..

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    0.3.1.87 released.
    -Fixed wielding grenades with a shield due to the new game bug that prevents wielding a shield when you are already wielding a thrown item. VTank now works around this by unwielding the primary weapon before wielding the shield, if the primary weapon is a thrown item.

     

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    vn_quuz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Vtank loads fine ingame but when i try to use it, its completley dead.... I cant use any functions on it even simply adding a weapon to the items tab.....

     

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    DrTandtheWomen 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey after the Feb Patch I started to have some trouble with vtank. I am using version 0.3.1.87. When I log in and turn vtank on (all of the vtank remote options are on: combat, loot, navigation, etc) my character just stands there in peace mode. He won't attack anything. But when he gets low on health and has to heal with his wand, or he needs to buff and goes into war mode to do so, after he has healed or buffed he will then switch to melee mode and start attacking. Basically the combat part of vtank doesn't engage until after my character has to get into magic casting mode.

    After he has gone into magic mode and is then in combat mode working fine, if I turn off the macro, and then turn it back on, it works perfectly. It is only when I relog that I get the no combat until spell combat mode problem.

    If anyone has any idea what I can do to remedy this situation please let me know.

    Thank you

    Edit: I should note that if there are bodies on the ground when I log in, he will start looting when I turn the macro on, and then get into combat mode. so looting will trigger the combat mode to start working correctly. But unless the macro loots or needs to get into magic mode, he will just stand there and not get into combat mode when monsters are attacking him.


    Edit 2: Just ran some more tests:
    1. If when I log in, before starting the macro, I put a wand on and get into war mode, then turn on my macro, he will switch to melee and work fine.

    2. If when I log in, before starting the macro, I put a wand on and get into war mode then get out of war mode into peace mode, then turn on the macro, he will switch to melee and work fine.

    It looks like before combat will work, the character must first get into war mode with a wand on. I tried getting into war mode with a melee weapon and starting the macro but he just stands there with no combat.

     

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    PicaroLC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    DrTandtheWomen posted:
    Hey after the Feb Patch I started to have some trouble with vtank.


    Hmm, here's some wild guesses:

    1)Try updating your Monsters tab. Did you train dual wield? See if changing the Offhand weapon to something other then auto fixes the problem...

    2)Remove your weapons from the Items tab and re-add them. Then make sure the Monsters Tab is good again.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks for the response Picaro. How does one update their monsters tab? I am going to try the other stuff right now; I will report back on whether it works. No I have not trained dual wield.

     

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    PicaroLC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    well, i meant make sure it's correct. make sure anything you had assigned a specific weapon to still shows that weapon.
    if you don't have dual wield trained, then the Offhand being Auto is probably a mute point.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    When you first login sometimes the weapon that you are wielding is not recognized. Unequip it and requip it again to clear it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey VI, funny question:

    How much coding needed to reconfigure the Offhand to base it's "Auto Attack Power" upon the "Ex. Vuln" setting? =)

    I was playing around in EO with Dual Wield. ParaTouched UA in main hand, Bludgeon Render UA in Offhand. I thought it'd be cool if I could get it to do full power with Offhand while still doing full speed in main hand. hehe.

    P.S. "Ex. Vuln" currently trys to vuln when it's set, even when the main (primary) option to vuln is disabled. Probably need a disable option for this when using the setting with Dual Wield to determine Auto Power.

    Thanks for all your hard work,
    -Picaro

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    PicaroLC posted:
    How much coding needed to reconfigure the Offhand to base it's "Auto Attack Power" upon the "Ex. Vuln" setting? =)

    I was playing around in EO with Dual Wield. ParaTouched UA in main hand, Bludgeon Render UA in Offhand. I thought it'd be cool if I could get it to do full power with Offhand while still doing full speed in main hand. hehe.


    This would probably be annoying to do reliably. If you try doing this manually, you will quickly see that the game does not always do what it should in terms of attack power...sometimes it will use the old setting even after you've changed it. It is pretty difficult to know the exact state of the combat system.

    PicaroLC posted:
    P.S. "Ex. Vuln" currently trys to vuln when it's set, even when the main (primary) option to vuln is disabled.


    That is how it is supposed to work.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    So I just came back and installed VT.
    My question / issue is. The VTank main macro window is extended pretty far out so there's a big blank area. I don't remember having this when I played over the summer. Anyway to adjust this?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    PicaroLC posted:
    How much coding needed to reconfigure the Offhand to base it's "Auto Attack Power" upon the "Ex. Vuln" setting? =)

    I was playing around in EO with Dual Wield. ParaTouched UA in main hand, Bludgeon Render UA in Offhand. I thought it'd be cool if I could get it to do full power with Offhand while still doing full speed in main hand. hehe.


    This would probably be annoying to do reliably. If you try doing this manually, you will quickly see that the game does not always do what it should in terms of attack power...sometimes it will use the old setting even after you've changed it. It is pretty difficult to know the exact state of the combat system.

    PicaroLC posted:
    P.S. "Ex. Vuln" currently trys to vuln when it's set, even when the main (primary) option to vuln is disabled.


    That is how it is supposed to work.



    Ok happy I'll just focus on having 2 of each weapon then, even the quest ones. That'll probably work better anyhow. wink
    Thank you

     

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    eatcarrotsnow 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there a list of what dispell gem items Vtank uses for dispells? I have black market dispell gems and it doesn't seem to recognize or simply won't use them. Is there something I have to do to get Vtank to use them?

    Will these be added to the list of usable items if they are not currently?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    How can I set a rule to pick up all level 7 scrolls ? (for other char not himself)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    gamer4f4d0be34c16f posted:
    How can I set a rule to pick up all level 7 scrolls ? (for other char not himself)


    By name probably. Here's a website I use to get spell names from:
    http://asheron.wikia.com/wiki/Spells

    You can put all the names on 1 rule seperating them with the OR symbol = |
    Which is Shift+\ on most keyboards.
    Example:
    New Rule 1

    0;1;1
    48
    Scroll of SevenPains|Scroll of SevenBurdens
    1



    Or, if you want to get fancy, and don't mind the extra setup work, make 1 rule for each scroll and use the Keep# method to set how many of each scroll you want.
    This keeps you from getting cluttered with duplicates.
    Example:
    New Rule 1

    0;10;1
    0
    25
    Scroll of SevenPains
    1
    New Rule 2

    0;10;1
    0
    27
    Scroll of SevenBurdens
    1


    P.S.: Those are fake scroll names I just made up. wink

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    gamer4f4d0be34c16f posted:
    How can I set a rule to pick up all level 7 scrolls ? (for other char not himself)



    OOOOHHHH!!!!!

    Another Idea...

    Go someplace that is pretty much guaranteed to drop only 7's, and not 6's or lower, then just put "Scroll of" in the name field:
    Example:
    New Rule 1

    0;1;1
    14
    Scroll of
    1

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there any chance we can get a range check when we are trying to cast Incantation of Destructive Curse? Currently if the target is not within 10.9 yards, my character will continue trying to cast until VT blacklists the mob.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    When you first login sometimes the weapon that you are wielding is not recognized. Unequip it and requip it again to clear it.



    Any way you can fix this? it didnt do this til the new patch and its quite annoying sad

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Is there any update to the looter with the number for the new skills ex: Missile weapons ?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Found a new bug since the patch that hasn't been mentioned yet. When i am macroing neftet and get an incantation of fester cast on me and i dispell it, it keeps on dispelling until I run out of comps, it never stops. It does get rid of it, but it keeps on going until i run out of chor, rather annoying sad

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Another thing I noticed since the Feb patch. I log out with all the VTank remote boxes checked (on, loot, combat, route, etc). When I log back in, all of the boxes are unchecked (instead of just "on" being unchecked) and so I recheck them all and turn it on. Then when I relog they are all unchecked again.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    eatcarrotsnow posted:
    Is there a list of what dispell gem items Vtank uses for dispells? I have black market dispell gems and it doesn't seem to recognize or simply won't use them. Is there something I have to do to get Vtank to use them?

    Will these be added to the list of usable items if they are not currently?

    I'd like to see this as well. If Black Market Gems aren't in there still, please please please please please please add them.


    As an aside. I think I deleted my /vcg channel under chat when I was messing around with VI fellowships. I don't see any more VI chat. How would I add that back?

    Thank You!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    DrTandtheWomen posted:
    Another thing I noticed since the Feb patch. I log out with all the VTank remote boxes checked (on, loot, combat, route, etc). When I log back in, all of the boxes are unchecked (instead of just "on" being unchecked) and so I recheck them all and turn it on. Then when I relog they are all unchecked again.


    Have you created an actual profile using the "SaveAs" button on the Profiles Tab yet? Maybe something weird going on with the "Default" profile...?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -MaynardJKeenan posted:
    Found a new bug since the patch that hasn't been mentioned yet. When i am macroing neftet and get an incantation of fester cast on me and i dispell it, it keeps on dispelling until I run out of comps, it never stops. It does get rid of it, but it keeps on going until i run out of chor, rather annoying sad


    Also have the same bug and know of a couple other people ig that have it also

    will be running fine and dispel, then after a while of being ok, it will just keep dispelling untill i either a)relog to fix it, or b) turn off dispell , c)run out of chorizite

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi is it possible to set default attack height to off? Say use 0 for off. That way we can manually do differant attack heights when one goes off can switch to another easily.

    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Striderlongshanks posted:
    Virindi is it possible to set default attack height to off? Say use 0 for off. That way we can manually do differant attack heights when one goes off can switch to another easily.

    SL


    It hits the del/end/pgdn keys to attack, so it has to know which height to use. While it might be possible to read which attack height is 'selected' from the client, that is not planned at the moment.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    decal work but cant even get Vtank to install>>????









    Selected Virindi Tank for install to C:\Games\VirindiPlugins\VirindiTank
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
    452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencie
    s. The system cannot find the file specified.

    Selected Virindi View Service for install to C:\Games\VirindiPlugins\VirindiView
    Service
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
    452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencie
    s. The system cannot find the file specified.

    Selected Virindi Integrator2 for install to C:\Games\VirindiPlugins\VirindiInteg
    rator2
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
    452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencie
    s. The system cannot find the file specified.

    Selected Virindi Automatic Updates Filter for install to C:\Games\VirindiPlugins
    \VirindiAutomaticUpdatesFilter
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
    452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencie
    s. The system cannot find the file specified.

    Selected Virindi Reporter for install to C:\Games\VirindiPlugins\VirindiReporter

    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
    452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencie
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    Selected Virindi Chat System 5 for install to C:\Games\VirindiPlugins\VirindiCha
    tSystem5
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
    452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencie
    s. The system cannot find the file specified.

    Selected Virindi Tank Classic Looter for install to C:\Games\VirindiPlugins\Viri
    ndiTankClassicLooter
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
    452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencie
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    Selected Virindi HUDs for install to C:\Games\VirindiPlugins\VirindiHUDs
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
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    s. The system cannot find the file specified.

    Selected Virindi Hotkey System for install to C:\Games\VirindiPlugins\VirindiHot
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    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
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    Selected Virindi Item Tool for install to C:\Games\VirindiPlugins\VirindiItemToo
    l
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
    452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencie
    s. The system cannot find the file specified.

    Selected Virindi Sense for install to C:\Games\VirindiPlugins\VirindiSense
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
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    Selected GoArrow (VVS Edition) for install to C:\Games\VirindiPlugins\GoArrowVVS
    Edition
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
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    Selected SSSort (VVS Edition) for install to C:\Games\VirindiPlugins\SSSortVVSEd
    ition
    Error: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.
    452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencie
    s. The system cannot find the file specified.

    Install complete. You may close this program.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    DrTandtheWomen posted:
    Hey after the Feb Patch I started to have some trouble with vtank. I am using version 0.3.1.87. When I log in and turn vtank on (all of the vtank remote options are on: combat, loot, navigation, etc) my character just stands there in peace mode. He won't attack anything. But when he gets low on health and has to heal with his wand, or he needs to buff and goes into war mode to do so, after he has healed or buffed he will then switch to melee mode and start attacking. Basically the combat part of vtank doesn't engage until after my character has to get into magic casting mode.

    After he has gone into magic mode and is then in combat mode working fine, if I turn off the macro, and then turn it back on, it works perfectly. It is only when I relog that I get the no combat until spell combat mode problem.

    If anyone has any idea what I can do to remedy this situation please let me know.

    I'm having this same problem. I logged in and had a weapon in my hand. It's the only one in my items list besides my wand. I started VTank and it started my route normally, but when it encountered a monster it just sat there. The only thing that fixed it was unequipping my weapon, upon which it re-equipped it and started attacking normally.

    I think there is some kind of bug in VTank/Decal where it's forgetting what weapon I have in my hand and trying to equip it when I already have it equipped or something. It's probably related to the DW code, since I did not have this problem before this patch.

    I've also been having some graphics/misc lag when VTank goes to switch weapons. It gets worse the longer I leave VTank running. After a while, when I switch weapons AC freezes completely for a few seconds, then switches weapons. I'm not sure if that's VTank related (or even possibly related to the same issue as above) or not, but has anyone been seeing that at all?

     

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    Shedao-Shai 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    joeblow8579 posted:
    DrTandtheWomen posted:
    Hey after the Feb Patch I started to have some trouble with vtank. I am using version 0.3.1.87. When I log in and turn vtank on (all of the vtank remote options are on: combat, loot, navigation, etc) my character just stands there in peace mode. He won't attack anything. But when he gets low on health and has to heal with his wand, or he needs to buff and goes into war mode to do so, after he has healed or buffed he will then switch to melee mode and start attacking. Basically the combat part of vtank doesn't engage until after my character has to get into magic casting mode.

    After he has gone into magic mode and is then in combat mode working fine, if I turn off the macro, and then turn it back on, it works perfectly. It is only when I relog that I get the no combat until spell combat mode problem.

    If anyone has any idea what I can do to remedy this situation please let me know.

    I'm having this same problem. I logged in and had a weapon in my hand. It's the only one in my items list besides my wand. I started VTank and it started my route normally, but when it encountered a monster it just sat there. The only thing that fixed it was unequipping my weapon, upon which it re-equipped it and started attacking normally.

    I think there is some kind of bug in VTank/Decal where it's forgetting what weapon I have in my hand and trying to equip it when I already have it equipped or something. It's probably related to the DW code, since I did not have this problem before this patch.

    I've also been having some graphics/misc lag when VTank goes to switch weapons. It gets worse the longer I leave VTank running. After a while, when I switch weapons AC freezes completely for a few seconds, then switches weapons. I'm not sure if that's VTank related (or even possibly related to the same issue as above) or not, but has anyone been seeing that at all?


    I have these exact same issues.

     

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    immortalbob 
    Title: AC Vault Staff
    I am batman!

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Shedao-Shai posted:
    joeblow8579 posted:
    DrTandtheWomen posted:
    Hey after the Feb Patch I started to have some trouble with vtank. I am using version 0.3.1.87. When I log in and turn vtank on (all of the vtank remote options are on: combat, loot, navigation, etc) my character just stands there in peace mode. He won't attack anything. But when he gets low on health and has to heal with his wand, or he needs to buff and goes into war mode to do so, after he has healed or buffed he will then switch to melee mode and start attacking. Basically the combat part of vtank doesn't engage until after my character has to get into magic casting mode.

    After he has gone into magic mode and is then in combat mode working fine, if I turn off the macro, and then turn it back on, it works perfectly. It is only when I relog that I get the no combat until spell combat mode problem.

    If anyone has any idea what I can do to remedy this situation please let me know.

    I'm having this same problem. I logged in and had a weapon in my hand. It's the only one in my items list besides my wand. I started VTank and it started my route normally, but when it encountered a monster it just sat there. The only thing that fixed it was unequipping my weapon, upon which it re-equipped it and started attacking normally.

    I think there is some kind of bug in VTank/Decal where it's forgetting what weapon I have in my hand and trying to equip it when I already have it equipped or something. It's probably related to the DW code, since I did not have this problem before this patch.

    I've also been having some graphics/misc lag when VTank goes to switch weapons. It gets worse the longer I leave VTank running. After a while, when I switch weapons AC freezes completely for a few seconds, then switches weapons. I'm not sure if that's VTank related (or even possibly related to the same issue as above) or not, but has anyone been seeing that at all?


    I have these exact same issues.

    yep

     

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    ImmortalBob, Axer Extraordinaire
    +Turbine Sappho tells you, "I am starting to think you are immortal"
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    -MaynardJKeenan 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    immortalbob posted:
    Shedao-Shai posted:
    joeblow8579 posted:
    DrTandtheWomen posted:
    Hey after the Feb Patch I started to have some trouble with vtank. I am using version 0.3.1.87. When I log in and turn vtank on (all of the vtank remote options are on: combat, loot, navigation, etc) my character just stands there in peace mode. He won't attack anything. But when he gets low on health and has to heal with his wand, or he needs to buff and goes into war mode to do so, after he has healed or buffed he will then switch to melee mode and start attacking. Basically the combat part of vtank doesn't engage until after my character has to get into magic casting mode.

    After he has gone into magic mode and is then in combat mode working fine, if I turn off the macro, and then turn it back on, it works perfectly. It is only when I relog that I get the no combat until spell combat mode problem.

    If anyone has any idea what I can do to remedy this situation please let me know.

    I'm having this same problem. I logged in and had a weapon in my hand. It's the only one in my items list besides my wand. I started VTank and it started my route normally, but when it encountered a monster it just sat there. The only thing that fixed it was unequipping my weapon, upon which it re-equipped it and started attacking normally.

    I think there is some kind of bug in VTank/Decal where it's forgetting what weapon I have in my hand and trying to equip it when I already have it equipped or something. It's probably related to the DW code, since I did not have this problem before this patch.

    I've also been having some graphics/misc lag when VTank goes to switch weapons. It gets worse the longer I leave VTank running. After a while, when I switch weapons AC freezes completely for a few seconds, then switches weapons. I'm not sure if that's VTank related (or even possibly related to the same issue as above) or not, but has anyone been seeing that at all?


    I have these exact same issues.

    yep


    yup

     

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    the-x-flo- 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -- nevermind---

     

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    hggm 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I have noticed the lag in changing weapons, but on missle and magic items as well. I tried it without Decal and still had the delay after time, so it may also be a part of the update changes to the client.

     

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    snoZone 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    error with virindi tank... idk what to do ive tried to reinstall both decal and ac and i have gotten nowhere with it all\

    im getting an error
    System.entrypointnotfound: sqlite3_openv2'in DLL 'sqlite3".
    the error goes on has anyone else seen this b4? once i get in the it times out then crashes

     

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    Oreomadness_Forever 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I keep getting the message "[VI] Disconnected, retry in 15 seconds." which will continue indefinitely with the XX seconds getting higher and higher. Not sure what to do with that. I have tried making a new login and password but that didn't work.

    It was working fine earlier but since then it stopped.

    Any suggestions on why that happened?

     

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    Maxendy12 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just installed Vtank and trying to use it for the first time. When I hit enter on the character login screen I get a Darkside Filter error message saying something about the DS create output file blah blah blah. Not only that but when I unselect Vtank in decal my decal wont work at all and I get that error anyways

    How can I fix this ?

     

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    DTSince99 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    make sure your direct x is updated, .net frame works are updated etc

     

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    Oreomadness_Forever 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Oreomadness_Forever posted:
    I keep getting the message "[VI] Disconnected, retry in 15 seconds." which will continue indefinitely with the XX seconds getting higher and higher. Not sure what to do with that. I have tried making a new login and password but that didn't work.

    It was working fine earlier but since then it stopped.

    Any suggestions on why that happened?


    Any help on this ?

     

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    DTSince99 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Just dont use the virindi chat features. Only thing you need anyways is the macro tongue

     

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    Rik-Sold, Savior-Sold, Heathor-Hacked, Playing many accounts.
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    DTSince99 posted:
    Just dont use the virindi chat features. Only thing you need anyways is the macro tongue


    I like to use the chat part of it though for 2 reasons. 1 it allows me to see where my fellows are hunting so I can join them. 2ndly I can chat with them even if I am not in the fellowship.

    So if there is any assistance regarding why this feature is not work that for me that would be great.

    -Oreo

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    snoZone posted:
    error with virindi tank... idk what to do ive tried to reinstall both decal and ac and i have gotten nowhere with it all\

    im getting an error
    System.entrypointnotfound: sqlite3_openv2'in DLL 'sqlite3".
    the error goes on has anyone else seen this b4? once i get in the it times out then crashes



    You have an old version of sqlite3.dll. Get the latest one here: http://www.sqlite.org/sqlite-dll-win32-x86-3071000.zip and search for the file on your drive and replace it with the one in that zip.

     

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    Virindi
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -MaynardJKeenan posted:
    immortalbob posted:
    Shedao-Shai posted:
    joeblow8579 posted:
    DrTandtheWomen posted:
    Hey after the Feb Patch I started to have some trouble with vtank. I am using version 0.3.1.87. When I log in and turn vtank on (all of the vtank remote options are on: combat, loot, navigation, etc) my character just stands there in peace mode. He won't attack anything. But when he gets low on health and has to heal with his wand, or he needs to buff and goes into war mode to do so, after he has healed or buffed he will then switch to melee mode and start attacking. Basically the combat part of vtank doesn't engage until after my character has to get into magic casting mode.

    After he has gone into magic mode and is then in combat mode working fine, if I turn off the macro, and then turn it back on, it works perfectly. It is only when I relog that I get the no combat until spell combat mode problem.

    If anyone has any idea what I can do to remedy this situation please let me know.

    I'm having this same problem. I logged in and had a weapon in my hand. It's the only one in my items list besides my wand. I started VTank and it started my route normally, but when it encountered a monster it just sat there. The only thing that fixed it was unequipping my weapon, upon which it re-equipped it and started attacking normally.

    I think there is some kind of bug in VTank/Decal where it's forgetting what weapon I have in my hand and trying to equip it when I already have it equipped or something. It's probably related to the DW code, since I did not have this problem before this patch.

    I've also been having some graphics/misc lag when VTank goes to switch weapons. It gets worse the longer I leave VTank running. After a while, when I switch weapons AC freezes completely for a few seconds, then switches weapons. I'm not sure if that's VTank related (or even possibly related to the same issue as above) or not, but has anyone been seeing that at all?


    I have these exact same issues.

    yep


    yup

     

    -----signature-----
    Rik-Sold, Savior-Sold, Heathor-Hacked, Playing many accounts.
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    DTSince99 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok so can we get a feature written into Vtank to unequip and re-equip weapon @ start up? This is really annoying having my macro just sit there and die cause it won't start up or do anything.

     

    -----signature-----
    Rik-Sold, Savior-Sold, Heathor-Hacked, Playing many accounts.
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    Oreomadness_Forever 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Oreomadness_Forever posted:
    I keep getting the message "[VI] Disconnected, retry in 15 seconds." which will continue indefinitely with the XX seconds getting higher and higher. Not sure what to do with that. I have tried making a new login and password but that didn't work.

    It was working fine earlier but since then it stopped.

    Any suggestions on why that happened?


    Still looking for a solution regarding this

     

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    vn_quuz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Gettting this error....


    [VTank] Exception "Error HRESULT E_FAIL has been returned from a call to a COM component.", full data written to C:\Users\******\Documents\Decal Plugins\Virindi Tank\vtank-error.txt




    I go to my spot where i ready to hunt start up Vtank and this error pops up and turns vtank off....


    Everything else work with Vtank, buffing,route.... just when i try to enter combat.

     

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    vn_quuz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Are there pages missing on this thread?



    I searched a error msg on google got this thread and the page on there was 86

     

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    Mag-nus 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Do you have rules in your loot profile that reference the old outdated skills?

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    VTank 0.3.1.89 released.
    -Fixed macro attempting to cast spells that are too difficult for you to cast, after the buff spell for your magic school drops.

     

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    Virindi
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    PicaroLC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thank you VI, your a Genious! Now maybe I can push my melee's into using 8's. happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    VTank 0.3.1.89 released.
    -Fixed macro attempting to cast spells that are too difficult for you to cast, after the buff spell for your magic school drops.


    Did you ever fix the dispell spam bug?

     

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    Rahl
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    -MaynardJKeenan posted:
    Virindi-Inquisitor posted:
    VTank 0.3.1.89 released.
    -Fixed macro attempting to cast spells that are too difficult for you to cast, after the buff spell for your magic school drops.


    Did you ever fix the dispell spam bug?


    http://vnboards.ign.com/ac_utilities/b5432/116245177/p1/?5

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    -MaynardJKeenan posted:
    Virindi-Inquisitor posted:
    VTank 0.3.1.89 released.
    -Fixed macro attempting to cast spells that are too difficult for you to cast, after the buff spell for your magic school drops.


    Did you ever fix the dispell spam bug?


    http://vnboards.ign.com/ac_utilities/b5432/116245177/p1/?5



    TY and GL happy

    /prays itll be ready for lum weekend grin

     

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    vn_quuz 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    here's the Error message....


    ============================================================================
    3/7/2012 9:15:23 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.88
    Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
    Source: Decal.Interop.Filters
    Stack: at Decal.Interop.Filters.CharacterStatsClass.get_Skill(eSkillID index)
    at a6.j(Int32 A_0)
    at a6.k(Int32 A_0)
    at c7.a(Int32 A_0, dg A_1, a A_2)
    at c7.a(String A_0)
    at b2.a(Int32 A_0)
    at c5..ctor(cz A_0, Double A_1, Double A_2, Boolean A_3)
    at b2.a(Double A_0)
    at b2.c()
    at a4.a()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    vn_quuz posted:
    here's the Error message....


    ============================================================================
    3/7/2012 9:15:23 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.88
    Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
    Source: Decal.Interop.Filters
    Stack: at Decal.Interop.Filters.CharacterStatsClass.get_Skill(eSkillID index)
    at a6.j(Int32 A_0)
    at a6.k(Int32 A_0)
    at c7.a(Int32 A_0, dg A_1, a A_2)
    at c7.a(String A_0)
    at b2.a(Int32 A_0)
    at c5..ctor(cz A_0, Double A_1, Double A_2, Boolean A_3)
    at b2.a(Double A_0)
    at b2.c()
    at a4.a()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================


    What version of Decal are you using?

    This happens everytime you login?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    This happens when i try to run Vtank with a melee..... With a mage it works fine no problems, i only get this with a melee when hes about to go into combat and fight. Decal version is 2.9.6.0

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    How can I make VTank set my Attack Power slider to my own designation to take advantage of the new Recklessness skill?

    As long as I've used it the attack power sets itself to full (always), even when i try to adjust the slider the program ignores this and does full power attacks.

    With recklessness giving damage bonuses to having your attacks be half way between full power and weak, how can I set up VTank to charge my attacks half way?

    Hopefully this makes sense... kinda drunk right now : )

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Veggie_Wars posted:
    How can I make VTank set my Attack Power slider to my own designation to take advantage of the new Recklessness skill?

    As long as I've used it the attack power sets itself to full (always), even when i try to adjust the slider the program ignores this and does full power attacks.

    With recklessness giving damage bonuses to having your attacks be half way between full power and weak, how can I set up VTank to charge my attacks half way?

    Hopefully this makes sense... kinda drunk right now : )


    Advanced Options->MeleeCombat->AutoAttackPower set to false.

    After you do this you have to move the slider again to reset it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    joeblow8579 posted:

    I'm having this same problem. I logged in and had a weapon in my hand. It's the only one in my items list besides my wand. I started VTank and it started my route normally, but when it encountered a monster it just sat there. The only thing that fixed it was unequipping my weapon, upon which it re-equipped it and started attacking normally.

    I think there is some kind of bug in VTank/Decal where it's forgetting what weapon I have in my hand and trying to equip it when I already have it equipped or something. It's probably related to the DW code, since I did not have this problem before this patch.

    I've also been having some graphics/misc lag when VTank goes to switch weapons. It gets worse the longer I leave VTank running. After a while, when I switch weapons AC freezes completely for a few seconds, then switches weapons. I'm not sure if that's VTank related (or even possibly related to the same issue as above) or not, but has anyone been seeing that at all?

    Have you been able to reproduce either of these VI?

    The second one in particular is quite annoying.

     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    joeblow8579 posted:
    Have you been able to reproduce either of these VI?

    The second one in particular is quite annoying.


    Neither has happened to me yet. I made a change a few days ago to mitigate the second one, it should only ever occur when dual wielding. There's not much we can do about it other than that until I or someone on the team can figure out what is wrong with the memloc.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
    Link to this post
    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    joeblow8579 posted:
    Have you been able to reproduce either of these VI?

    The second one in particular is quite annoying.


    Neither has happened to me yet. I made a change a few days ago to mitigate the second one, it should only ever occur when dual wielding. There's not much we can do about it other than that until I or someone on the team can figure out what is wrong with the memloc.

    I've not had the second one (the graphics lag/freezing) happen at all while dual wielding, but I've mostly been on one of my 2H toons since the patch. It happens just about every time I'm on a toon for several hours. It definitely happens with 2H.

    Here's a Decal export if that helps:

    Decal (DenAgent.exe) version: 2.9.6.5

    type, enabled, name, version, clsid
    Plugins, 0, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}
    Plugins, 1, Quack, 2.9.0.0, {1EB3CCA3-001A-423A-9559-75A29E17C387}
    Plugins, 1, Mag-Tools, 1.0.8.17, {959D5CA6-0BD5-48A2-9AD2-F95F94DCDC3E}
    Plugins, 1, Mag_LootLogger.Class1, 1.0.0.1, {95F2BBD1-58E2-4147-BCF5-5CDF2F1DE480}
    Plugins, 1, SkunkVision (VVS Edition), 1.0.0.8, {43D08DEB-7490-4990-9688-AA25685A44A9}
    Plugins, 0, StuffExchanger, 1.0.2.0, {48DBDDCD-BD10-43F5-B57A-73996DCA51C1}
    Plugins, 1, LogWiz, 2.0.0.0, {507DBB5C-B0AD-4839-9CFC-3CD302CD4DFA}
    Plugins, 1, DCS, 2.0.0.3, {5522F031-4D14-4BC1-A6F1-09A1FB36F90E}
    Plugins, 1, LockesArmyKnife, 1.5.3.0, {564F9780-062F-42D1-816D-756BF4F725C0}
    Plugins, 1, GoArrow (VVS Edition), 2.0.0.0, {5E8D5E3D-C04D-4976-98B6-9A8DCBC4212D}
    Plugins, 0, BotShopper, 1.1.0.1, {6367C4F9-0F6D-40F5-91E5-6826CBFCBE86}
    Plugins, 1, Virindi Tank, 0.3.1.89, {642F1F48-16BE-48BF-B1D4-286652C4533E}
    Plugins, 1, Sellvage, 1.1.0.0, {6693D42B-1F5B-425F-BEAA-396175CB3A3D}
    Plugins, 1, Decal Hotkey System, 2.9.6.5, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
    Plugins, 1, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}
    Plugins, 1, Virindi Integrator2 Beta, 1.0.1.8, {7882AE88-CB68-4C98-BB94-90204C2D2156}
    Plugins, 1, Virindi Item Tool, 1.0.0.9, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}
    Plugins, 1, Virindi Sense, 1.0.0.0, {8625358A-9ED1-4166-9CD6-8F9BBAD1359B}
    Plugins, 1, Virindi Reporter, 0.0.0.8, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}
    Plugins, 1, MiniMap, 1.1.0.264, {92C09018-E815-4C22-987B-8E553154146E}
    Plugins, 0, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}
    Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}
    Plugins, 1, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}
    Plugins, 1, Virindi HUDs, 1.0.0.8, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}
    Plugins, 1, Radar Add-on, 1.2.0.53, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}
    Plugins, 1, SSSort (VVS Edition), 3.0.0.2, {D77DAD0D-75C7-425D-96AE-E8B3E1366EF3}
    Plugins, 0, Call It! Vsn 1.0, 1.0.0.0, {DECA1000-4354-4329-B003-9592F948C1A3}
    Plugins, 0, Alinco3, 1.0.1.10, {ED1645F2-7BE3-44C0-8677-F64252F79309}
    Plugins, 0, AmmoGimp, 1.4.1.0, {ED2A6D06-C27F-4A37-8043-D7E3B827F878}
    Plugins, 1, Virindi Hotkey System, 1.0.0.4, {ED7CC818-7159-461F-A833-4CA49E1C85B6}
    Plugins, 0, Khao Tipper, 2.9.0.0, {F1C2F898-3A88-48EA-8AB5-BAE55353025F}
    Plugins, 0, XPender, 1.0.8.1007, {FF043F1A-91B1-4911-8745-C1F556DA5DD1}
    Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, {108ED493-48AD-42A6-AADC-EF773E4F185A}
    Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
    Network Filters, 1, Echo Filter 2, 2.9.6.5, {34239EAD-6317-4C40-A405-193BA5232DD8}
    Network Filters, 1, Character Stats Filter, 2.9.6.5, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
    Network Filters, 1, World Object Filter, 2.9.6.5, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
    Network Filters, 1, Decal FileService, 2.9.6.5, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
    Network Filters, 1, Identify Queue Filter, 2.9.6.5, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
    Network Filters, 1, SpellFilter, 2.9.6.5, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
    Services, 1, Decal Dat Service, 2.9.6.5, {37B083F0-276E-43AD-8D26-3F7449B519DC}
    Services, 1, Decal .NET Lifetime Service, 2.9.6.5, {71A69713-6593-47EC-0001-0000000DECA1}
    Services, 1, Decal Input Service, 2.9.6.5, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
    Services, 1, Decal Networking Service, 2.9.6.5, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
    Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}
    Services, 1, Decal D3DService, 2.9.6.5, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
    Services, 1, Decal Render Service, 2.9.6.5, {FB3C8286-88ED-4B4D-B413-94B40F346239}
    Services, 1, Decal Inject Gateway Service, 2.9.6.5, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
    Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.5, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
    Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.5, {443D4A68-5422-4E0C-9460-973F8FBDB190}
    Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.5, {71A69713-6593-47EC-0002-0000000DECA1}
    Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.5, {7559F22F-C56F-4621-AE08-9C354D799D4B}
    Input Actions, 1, Delay Input Action, 2.9.6.5, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
    Input Actions, 1, Mouse Move Input Action, 2.9.6.5, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
    Input Actions, 1, Restore Input Action, 2.9.6.5, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
    Input Actions, 1, Polled Delay Input Action, 2.9.6.5, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
    Input Actions, 1, Typing Input Action, 2.9.6.5, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
    Input Actions, 1, Event Input Action, 2.9.6.5, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

    Operating System:
    Microsoft Windows 7 (Build 7600)

    [Protected Storage Service] : Manual

    Decal Settings
    [Injection Method] : Timer (Default)
    [Portal Path] : C:\Games\Turbine\Asheron's Call - Throne of Destiny\
    [Launcher App] : ACDCClient.exe
    [Update URL] : http://www.virindi.net
    [memlocs.xml] : 26816 bytes, Version 0.0.11.4087
    [messages.xml] : 54652 bytes, Version 2011.02.25.0
    [Video Memory] : -26238976

    D3DX Libraries (Only d3dx9_30 is required)
    [d3dx9_24.dll] : Installed (9.5.132.0)
    [d3dx9_25.dll] : Installed (9.6.168.0)
    [d3dx9_26.dll] : Installed (9.7.239.0)
    [d3dx9_27.dll] : Installed (9.8.299.0)
    [d3dx9_28.dll] : Installed (9.10.455.0)
    [d3dx9_29.dll] : Installed (9.11.519.0)
    [d3dx9_30.dll] : Installed (9.12.589.0)
    [d3dx9_31.dll] : Installed (9.15.779.0)
    [d3dx9_32.dll] : Installed (9.16.843.0)
    [d3dx9_33.dll] : Installed (9.18.904.15)
    [d3dx9_34.dll] : Installed (9.19.949.46)
    [d3dx9_35.dll] : Installed (9.19.949.1104)
    [d3dx9_36.dll] : Installed (9.19.949.2111)
    [d3dx9_37.dll] : Installed (9.22.949.2248)
    [d3dx9_38.dll] : Installed (9.23.949.2378)
    [d3dx9_39.dll] : Installed (9.24.949.2307)
    [d3dx9_40.dll] : Installed (9.24.950.2656)
    [d3dx9_41.dll] : Installed (9.26.952.2844)
    [d3dx9_42.dll] : Installed (9.27.952.3001)
    [d3dx9_43.dll] : Installed (9.29.952.3111)
    [d3dx9_44.dll] : Not Installed
    [d3dx9_45.dll] : Not Installed
    [d3dx9_46.dll] : Not Installed
    [d3dx9_47.dll] : Not Installed
    [d3dx9_48.dll] : Not Installed
    [d3dx9_49.dll] : Not Installed


    ---Support Libraries ---
    Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


    .NET Frameworks
    [v1.0.3705] (1.0 Final) : Not Installed
    [v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
    [v2.0.50215] (2.0 Beta 2) : Not Installed
    [v2.0.50727] (2.0 Final) : Installed (Service Pack 2)
    [v3.0] (3.0) : Installed (Service Pack 2)
    [v3.5] (3.5) : Installed (Service Pack 1)
    [v4] (4.0) : Installed (Version: 4.0.30319)

    C++ Libraries
    [msvbvm60.dll] : Installed (6.0.98.15)
    [atl70.dll] : Installed (7.0.9975.0)
    [mfc70.dll] : Installed (7.0.9975.0)
    [msvcr70.dll] : Installed (7.0.9981.0)
    [msvcp70.dll] : Installed (7.0.9466.0)
    [atl71.dll] : Installed (7.10.6101.0)
    [mfc71.dll] : Installed (7.10.6101.0)
    [msvcr71.dll] : Installed (7.10.7031.4)
    [msvcp71.dll] : Installed (7.10.6052.0)

    Microsoft XML Libraries
    [msxml3.dll] : Installed (8.110.7600.16723)
    [msxml4.dll] : Installed (4.20.9876.0)
    [msxml5.dll] : Not Installed
    [msxml6.dll] : Installed (6.30.7600.16723)


    ---Video Device Information---
    [Device] : ATI Mobility Radeon HD 5800 Series
    [Device Name] : \\.\DISPLAY1
    [KeyDeviceID] : Enum\PCI\VEN_1002&DEV_68A1&SUBSYS_00CC106B&REV_00
    [KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{02FEE560-E359-4017-8742-3C0BABBF004D}\0000
    [Manufacturer] : ATI Technologies Inc.
    [ChipType] : ATI display adapter (0x68A1)
    [DACType] : Internal DAC(400MHz)
    [Revision] :
    [MemoryLocalised] : 4070 MB
    [MemoryEnglish] : 4070 MB
    [DisplayLocalised] : 2560 x 1440 (32 bit) (60Hz)
    [DisplayEnglish] : 2560 x 1440 (32 bit) (60Hz)
    [DisplayWidth] : 2560
    [DisplayHeight] : 1440
    [DisplayBpp] : 32
    [RefreshRate] : 60
    [MonitorName] : Generic PnP Monitor
    [MonitorMaxRes] :
    [DriverName] : aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
    [DriverVersion] : 8.17.0010.1047
    [DriverAttributes] : Final Retail
    [DriverLangEnglish] : English
    [DriverLangLocal] : English
    [DriverDateEng] : 9/28/2010 21:54:02
    [DriverDateLocal] : 9/28/2010 9:54:02 PM
    [DriverSize] : 628224
    [MiniVdd] : n/a
    [MiniVddDateEng] : n/a
    [MiniVddDateLocal] : n/a
    [MiniVddSize] : 0
    [Vdd] : n/a
    [RenderWindow] : Yes
    [Beta] : No
    [Debug] : No
    [Signed] : No
    [SignValid] : No
    [Identifier] : {D7B71EE2-2BE1-11CF-CC77-C620BEC2C535}
    [DDIVer] : 10
    [DDIVerEng] : 10.1
    [DDIVerLocal] : 10.1
    [iAdapter] : 0
    [VendorID] : 0x1002
    [DeviceID] : 0x68A1
    [SubSystemID] : 0x00CC106B
    [RevisionID] : 0x0000
    [WHQL Level] : 0
    [NoHardware] : 0
    [DDAccelEnabled] : Yes
    [3DAccelExists] : Yes
    [3DAccelEnabled] : Yes
    [AGP Enabled] : Yes
    [AGPExists] : Yes
    [AGPExistsValid] : Yes

     

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    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Weird. I have a new 2h character, so I will soon be seeing if I encounter it there.

    Question: after it starts doing the freezing, turn off vtank. If you try to switch manually does it still freeze?

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    immortalbob 
    Title: AC Vault Staff
    I am batman!

    Posts: 11,887
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Dual Wield issue i'm running into. Vtank seems to only be equipping one of the two weapons after a rebuff (3 hours later).

     

    -----signature-----
    ImmortalBob, Axer Extraordinaire
    +Turbine Sappho tells you, "I am starting to think you are immortal"
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    joeblow8579 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Weird. I have a new 2h character, so I will soon be seeing if I encounter it there.

    Question: after it starts doing the freezing, turn off vtank. If you try to switch manually does it still freeze?

    It absolutely happens when I switch manually with VTank on or off, as well as when VTank tries to switch while on. It's like the game freezes completely for a period of time (longer the longer I've been logged in/fighting for). The delay goes up to ~5 seconds if I've been on for a long time, and I've not had a client stay on for more than a few days without crashing.

    I don't have the capability to produce video of it, or I'd do so.

     

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    OgII 
    Title: Hall Monitor
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I may have missed the post - so sorry if this is a redundant question, but is there any way to make the buy / sell feature work correctly with salvage? It seems to read the value correctly if I am using it to give say all my steel to another char, but if I try to sell all my Gold (100) to get trade notes, it sells any salvage I have that is at 100.

    Thanks in advance.

     

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    PicaroLC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    OgII posted:
    I may have missed the post - so sorry if this is a redundant question, but is there any way to make the buy / sell feature work correctly with salvage? It seems to read the value correctly if I am using it to give say all my steel to another char, but if I try to sell all my Gold (100) to get trade notes, it sells any salvage I have that is at 100.

    Thanks in advance.




    hehe, i think you missed the thread - buy/sell sounds like a MagTools thingie?
    http://vnboards.ign.com/ac_utilities/b5432/115429320/

    =)

     

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    Rusmurf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Any idea why I keep getting booted for using vtank? I keep getting a message saying i'm violating CoC, but I never get tells, plus I'm at my keyboard.

     

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    Maxendy12 
    Posts: 713
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    so how exactly do i use vtank without it causing client to crash all the time. client literally crashes every single time i log off and log on another char, and when i log in for the first time. maybe 10% of the time i try to log in it lets me.

     

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    Swag Master
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    Link to this post
    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Rusmurf posted:
    Any idea why I keep getting booted for using vtank? I keep getting a message saying i'm violating CoC, but I never get tells, plus I'm at my keyboard.


    What are you doing? Mage combat? Melee combat? Sounds like something is inadvertently using too much bandwidth to the game. Are you running any other plugins at the same time? What happens if you disable them?

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Virindi-Inquisitor 
    Posts: 6,908
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    Extended Info (if available)
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Maxendy12 posted:
    so how exactly do i use vtank without it causing client to crash all the time. client literally crashes every single time i log off and log on another char, and when i log in for the first time. maybe 10% of the time i try to log in it lets me.


    Disable any plugins not part of the virindi bundle, including the darkside filter if it is there. If it still happens give me an export.

     

    -----signature-----
    Virindi
    ---
    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
    http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
    Decal Core Dev - http://www.decaldev.com
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    Rusmurf 
    Posts: ????
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Rusmurf posted:
    Any idea why I keep getting booted for using vtank? I keep getting a message saying i'm violating CoC, but I never get tells, plus I'm at my keyboard.


    What are you doing? Mage combat? Melee combat? Sounds like something is inadvertently using too much bandwidth to the game. Are you running any other plugins at the same time? What happens if you disable them?


    The only other plugin loaded was decal hotkeys. Everything else listed is Virindi, been doing just melee combat with buffing & healing. I usually get booted very quickly also.

     

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    Maxendy12 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Maxendy12 posted:
    so how exactly do i use vtank without it causing client to crash all the time. client literally crashes every single time i log off and log on another char, and when i log in for the first time. maybe 10% of the time i try to log in it lets me.


    Disable any plugins not part of the virindi bundle, including the darkside filter if it is there. If it still happens give me an export.


    That worked. Thanks!

    Another question regarding loot profiles... how to i customize and load my own loot profile? There are specific items I would like to pick up that the classic profile does not.

    Thanks again

     

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    Rusmurf 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I noticed my .net framework wasn't up to date, hoping this is a reason. If not i'll post an export. The crazy thing is its happen on 2 different PCs for me? How much should I disable? I'm just running vtank bundle stuff now, I disabled chat and integrator.

    thanks

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I keep having to delete and re-install the bundle plugin after a few hours or each evening when I log in. If I don't, my toons all stutter and lag horribly when trying to run or engage in combat. If I disable the macro, it all goes away. The second I start the macro it returns. However, when I do delete and re-install I am fine for several hours. I only run Alinco and DHS with this.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Penetrader posted:
    I keep having to delete and re-install the bundle plugin after a few hours or each evening when I log in. If I don't, my toons all stutter and lag horribly when trying to run or engage in combat. If I disable the macro, it all goes away. The second I start the macro it returns. However, when I do delete and re-install I am fine for several hours. I only run Alinco and DHS with this.


    Remove the 'all peas' entry from consumables. This is a known issue.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thanks Virindi happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    So I have a loot profile I want to use, however not sure where to put the loot .utl file. Do I put it in the vinstaller file? I dont see any vplugin file on my computer...

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    it goes in your vtank folder I believe, then should show up in loot selection list in game.

    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    for some reason i cant find my vtank folder... when I search my comp fo "vtank" or "virindi" or any variation, all that comes up is virindi installer.

    i should prolly just reinstall it huh

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It should be in C:\Games\VirindiPlugins\

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Yup found it thanks!!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok now having another issue with another character....

    for one of my character vtank will not attack. It will get into attack mode but not attack. attacking is enabled, mosnter are enabled, range is fine. buffing and looting work fine, just wont attack for some reason.

    Not only that but when i log out on that character all of the vtank settings go back to default and i need to reset everything.

    thoughts?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    just wondering if any of these updates ive downloaded have fixed the dispell issue

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Thank you for the plugin!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I've been getting this error periodically for quite a long time. Here's the latest one from my vtank-error.txt:

    ============================================================================
    3/26/2012 10:58:04 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.101
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at c1.c()
    at c1.g()
    at z.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================

    Here's one from months ago:

    ============================================================================
    12/3/2011 8:23:26 PM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.80
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.SalvagePanelAdd(Int32 lObjectID)
    at Decal.Adapter.Wrappers.HooksWrapper.SalvagePanelAdd(Int32 objectId)
    at br.c()
    at br.g()
    at a8.a(Boolean A_0)
    at uTank2.Logic.LogicRulePreChain.set_Running(Boolean value)
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================

    It seems to be always the same with minor variations (the Boolean A_0 variable described in the second one).

    It happens most commonly it seems with looting. Sometimes when I enable looting it will throw that exception, and sometimes it will just throw it randomly, like it did today. Today I was ACM'ing and had done nothing at all to change anything and it just threw the error and stopped VTank.

    Is this a known bug, VI?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Maxendy12 posted:
    Ok now having another issue with another character....

    for one of my character vtank will not attack. It will get into attack mode but not attack. attacking is enabled, mosnter are enabled, range is fine. buffing and looting work fine, just wont attack for some reason.

    Not only that but when i log out on that character all of the vtank settings go back to default and i need to reset everything.

    thoughts?


    This happened only on 2h chars, and should be fixed in the current release.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    joeblow8579 posted:
    I've been getting this error periodically for quite a long time. Here's the latest one from my vtank-error.txt:

    ============================================================================
    3/26/2012 10:58:04 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.101
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at c1.c()
    at c1.g()
    at z.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================


    This is a decal problem that we have not been able to pin down. It only seems to happen when you logout a char and login another one; if you only ever login after a full game restart it does not occur.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    joeblow8579 posted:
    I've been getting this error periodically for quite a long time. Here's the latest one from my vtank-error.txt:

    ============================================================================
    3/26/2012 10:58:04 AM
    PC == null? False
    C == null? False
    VTank version: 0.3.1.101
    Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Source: Decal.Interop.Core
    Stack: at Decal.Interop.Core.ACHooksClass.get_OpenedContainer()
    at Decal.Adapter.Wrappers.HooksWrapper.get_OpenedContainer()
    at c1.c()
    at c1.g()
    at z.a()
    at uTank2.Logic.LogicRulePreChain.get_ValidNow()
    at uTank2.cLogic.a(MyList`1 A_0)
    ============================================================================


    This is a decal problem that we have not been able to pin down. It only seems to happen when you logout a char and login another one; if you only ever login after a full game restart it does not occur.

    Ah, thanks for the heads-up. Is there anything more I can do to assist you in pinning it down?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Can the automatic use of destructive curse with void basic and void basic only be turned off? Macro just sits there attempting to dot mobs at range and only shoots nether wars if they run up.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Uncheck dc In the monster tab

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I updated this afternoon to 102. Now after every buff cycle, vtank breaks. Everything says it is fine, running, etc., but nothing happens. After a client restart, it works fine until the buff cycle completes and then it happens again. The character just stands there. Anyone else seeing this?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    mage? melee? missle?????? When you say breaks, yet fine and running, whats it doing? Won't attack? Won't change weapons? Little more info might help.

    Couple things to check, make sure have weapons in item list, no invalids listed. Pack not full (so can switch weapons), have arrows if missle, have scarabs needed for wars if mage.

    SL

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    It's for everything. I haven't changed anything in my settings, the only difference is the update ran and this happens now. It worked fine before the update; now it doesn't. I've made no other changes to the system, the update is the only difference.

    It quite literally just stops doing anything. There is no error in the log. No messages that it is trying to do anything. No lag. For all intents and purposes, it isn't running, although it says it is. It will stand there and not heal, attack, or replenish even though it should. A restart is all that fixes it, until the next time it does the same thing. It seems to center around buffing. When I restart, it will complete what it was buffing or start buffing as though it hung on it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    when you log and re-enter it picks up buffing as if it hadn't finished before? Where does it pick up from? Buffing armor, weapons, creature or life spells? If its weapons, try removing all weapons from the item list and re-enter them.

    SL

     

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    I did that before I posted, didn't fix it.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    What buff items are you using in consumables? Can you give me a list of everything you have in there?

    Also, do:

    /vt log ruleinfo on

    and post what appears in chat window 4 when you are 'stuck'.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi Tank 0.3.1.103 released:
    -Spell tracking fixed. Dispels should now work again, and when your buffs get dispelled the macro should once again recognize it and recast them.
    -Black Market Gem of Dispelling and Chocolate Gromnie added to the list of usable dispel items.
    -Weapon pinning introduced. In the Items tab, you may now specify that a one-handed melee weapon may only be autoselected to one hand or the other, both, or never autoselected. In this way, weapon autoselect can be made to always choose one staff and one spear, for instance.
    -Appropriate slayers are now autoselected in preference to rends.
    -AutoAttackPower has been fixed to work with the recklessness skill and dual wielding multistrike slash/pierce weapons in pierce mode. UA weapons are once again used at minimum possible power. The recklessness preference can be set with the UseRecklessness advanced setting.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hey Virindi,

    On my secondary system, my character is only casting the same spell over and over: creature mastery 7.

    No matter if I changed profiles, it still does the same thing.

    I also tried the standard procedures of uninstalling/installing again, and nothing has changed.

    Is it a possible bug with the latest update?

    Any help is appreciated.

    Thanks.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hi im iso help with virindi chat. idk if ive been banned or something cuz now it wont work and my maps wont work either.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    My DW melee is having issues since the update as well. Hes fully buffed, goes into combat mode, wields one of his assault axes which casts Str 7 on him, immediately he'll go back into spell mode and cast str 7, then back into melee, then back to casting str 7.. My mage is fine though. Ive tried restarting, closing and reopening decal etc. Theres no errors coming up, it doesnt crash, just keeps repeating that loop, if someone else comes along and kills my mob then it'll start my normal route as per usual until it finds another critter then it'll do the same thing over and over.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I can force to break by using force rebuff as well.

    It goes through all the spells, then the log says:

    16:37:52 (BuffSelf) Running
    16:37:52 (BuffSelf) Running
    16:37:52 (BuffSelf) Running
    16:37:53 (BuffSelf) Running
    16:37:53 (BuffSelf) Running
    16:37:53 (BuffSelf) Running
    16:37:53 (BuffSelf) Running
    16:37:54 (BuffSelf) Running
    16:37:54 (BuffSelf) Running
    16:37:54 (BuffSelf) Running
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    16:37:55 (BuffSelf) Running
    16:37:55 (BuffSelf) Running
    16:37:55 (BuffSelf) Running
    16:37:56 (BuffSelf) Running
    16:37:56 (BuffSelf) Running
    16:37:56 (BuffSelf) Running
    16:37:56 (BuffSelf) Running
    16:37:56 (BuffSelf) Running
    16:37:57 (BuffSelf) Running
    16:37:57 (BuffSelf) Running
    16:37:57 (BuffSelf) Running
    16:37:57 (BuffSelf) Running
    16:37:57 (BuffSelf) Running
    16:37:57 (BuffSelf) Running
    16:37:57 (BuffSelf) Running
    16:37:57 (BuffSelf) Running
    16:37:58 (BuffSelf) Running
    16:37:58 (BuffSelf) Running
    16:37:58 (BuffSelf) Running
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    16:37:59 (BuffSelf) Running
    16:37:59 (BuffSelf) Running
    16:38:00 (BuffSelf) Running
    16:38:00 (BuffSelf) Running
    16:38:00 (BuffSelf) Running
    16:38:00 (BuffSelf) Running
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    16:38:01 (BuffSelf) Running
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    That's all it says.


    This is a melee char, all my melees have at least this, but this is exact for the one that is bugging out at the moment.

    Asheron's Benediction
    Blackmoor's Favor
    Treated Healing Kit
    Health Tincture
    Stamina Elixir
    Titan Mana Charge

    That's it, no buffing items. I cleared the weapon and wand with the same one the char has used for months.


    Upon restart, it goes into attack mode and continues on. The buff cycle finished, so there was nothing left to cast.



    _________________________________________________

    And a big thank you for adding the dispell gems. Thank you thank you thank you!


     

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    Virindi-Inquisitor 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    As to the pause after buffing problem, please get .105 and do
    /vt log misc on
    /vt log ruleinfo on

    And show me the results again.

     

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    gamer4f4aa6c6aa379 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    My dual wield character continues to cast Creature mastery over and over again. Here is my chat window 4 infor
    (BuffSelf) Running
    (RechargeSelf2) Running (errorstate False)
    (RechargeSelf2) Running (errorstate False)
    (BuffSelf) Running
    ApplySpell (regular): ActiveSpell: id 0, layer 71, family 43, diff 400, elapsedtime 0, duration 6480.00025749207, caster 1343097164, starttime -386792403.996833, flags 33591312, key 31, value 45, expiretime 3/30/2012 8:08:41 PM
    (BuffSelf) Running
    ApplySpell (regular): ActiveSpell: id 0, layer 72, family 43, diff 400, elapsedtime 0, duration 6480.00025749207, caster 1343097164, starttime -386792405.697284, flags 33591312, key 31, value 45, expiretime 3/30/2012 8:08:43 PM
    (BuffSelf) Running
    ApplySpell (regular): ActiveSpell: id 0, layer 73, family 43, diff 400, elapsedtime 0, duration 6480.00025749207, caster 1343097164, starttime -386792407.331844, flags 33591312, key 31, value 45, expiretime 3/30/2012 8:08:44 PM

     

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    PicaroLC 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Virindi Tank 0.3.1.103 released:
    -Appropriate slayers are now autoselected in preference to rends.



    Ooo, Thank you VI!! happy

    I won't be able to test this for a while and am dieing of curiosity: If fighting a Mukir, and letting Auto choose my Mukir Slayer "Sword" which is a Slash/Pierce with Pierce Rend on it. Will vTank use the Rended attack instead of the other?

    I can find out for myself if need be, but that won't happen for 6+ hours. sad

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    0.3.1.105 released, anyone with the repeated same cast problem please update.

     

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    hggm 
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    Looks good so far, if it hangs again, i'll post what you asked for.

    As always, thank you kindly!

     

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    Askelon98 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    All fixed.. You rock happy

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players


    My 2H guy continues to stop targeting...I know that this was a known issue, but I'm not sure if it was thought to be fixed yet.

    Thanks for the good work!

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Ok, still doing it (force buff), here's the log:

    20:10:00 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:00 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:00 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:01 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:01 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:01 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:02 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:02 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:02 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:02 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:03 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor


    over and over


    just fyi, it isn't constantly hitting it though, the timer is done and i can hit it. In fact, once i hit it manually, it starts running again.

     

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    NabtotheYar 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    0.3.1.105 released, anyone with the repeated same cast problem please update.


    Thank you for the prompt fix!

    You are a staple to the AC community.

     

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    hggm posted:
    Ok, still doing it (force buff), here's the log:

    20:10:00 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:00 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:00 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:01 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:01 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:01 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:02 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:02 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:02 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:02 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor
    20:10:03 Buffing: item selected with cooldown, waiting for idle. Blackmoor's Favor


    over and over


    just fyi, it isn't constantly hitting it though, the timer is done and i can hit it. In fact, once i hit it manually, it starts running again.




    What types of things is your char doing between buffs? Melee attack? Missile attack? Mage spells? Using potions? Using heal kits? Crafting arrows?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:


    What types of things is your char doing between buffs? Melee attack? Missile attack? Mage spells? Using potions? Using heal kits? Crafting arrows?


    It's a light weapon UA, killing monsters. This char is not looting, just killing. It uses the previously listed items: Asheron's Benediction, Blackmoor's Favor, Treated Healing Kit , Health Tincture,
    Stamina Elixir, Titan Mana Charge. No crafting. Only spells are buffs every hour, no war or void.

    I use force buff after a few hours as the timers get out of whack. I'm guessing in playing around with it everyone will be fine until their timers are up and then they will see it. If you don't use force buff, it doesn't check. Every time I force buff, I run into the cooldown problem whether there is time left or not.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Try again with the .106 update.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Virindi-Inquisitor posted:
    Try again with the .106 update.



    It cast Benediction and Favor and then went on. Couldn't get the whole log as it moved too fast.

    0:01:51 ApplySpell (regular): ActiveSpell: id 3811, layer 22, family 519, diff 100, elapsedtime 0, duration 86400, caster 1343189640, starttime -521720536.283653, flags 33595520, key 0, value 50, expiretime 4/1/2012 12:01:51 AM
    0:01:51 (IdlePeace) Running
    0:01:51 (OpenCorpse) Running
    0:01:51 (OpenCorpse) Running
    0:01:52 (OpenCorpse) Running
    0:01:52 (OpenCorpse) Running
    0:01:52 (CorpseWait) Running
    0:01:52 (Navigate) Running
    0:01:53 (Navigate) Running
    0:01:53 (Navigate) Running
    0:01:53 (OpenCorpse) Running
    0:01:53 (OpenCorpse) Running
    0:01:54 (OpenCorpse) Running

    It fixed it. We appreciate the help all day today.

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    I'm sorry if this has been asked/solved before, but there are 80+ pages here so I could have missed it =P

    My characters are getting stuck in endless looting loops. They open the corpse, quickly close it, and *then* try to loot the item. When it fails, they try the whole process over again and again until a monster comes in range. Relogging sometimes fixes it, but usually I'll log back in and the macro will resume this same repetitive action.

    The fast closing thing was already an annoyance, but now it actually prevents looting entirely. Is there a setting to keep corpses open for an extra second or two, or at least stop this "looping" behavior? Thanks in advance =)

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Anyone has salvaging issues, I will loot according to my loot profile but it will not salvage some items, this problem appeared on all my haracters about 2-3 days ago

     

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    ref ^^^^

    If it is in process of looting and monsters spawn close, it will stop looting, kill the momster then, get back to looting BUT, it will forget what it had looted that was for salvaging !

     

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    gamer4f4d0be34c16f posted:
    ref ^^^^

    If it is in process of looting and monsters spawn close, it will stop looting, kill the momster then, get back to looting BUT, it will forget what it had looted that was for salvaging !



    I see that too, the item becomes bugged. Usually I can't even salvage or sell the item manually wihtout logging out/in.
    But this is a small % of the items I've looted in that session, like 1 or 2 items usually. I have noticed (since I run 3 toons at once all the time), that if I give that bugged item to another toon, that other toon is able to then salvage or sell it. Hmm, I need to test giving that same item back to the original toon and see if it remains cleared up.

    Question is, where is it getting bugged at, Decal or vTank? I think to test this you'd have to not run vTank and use something like Mag-Tools to do your looting while you manually hunted for several hours...???
    Mag-Tools will loot without vTank running right?

    Another question is, since this happens to such a small % of looted items, is it worth the time to further troubleshoot? I've been just dealing with it. wink

     

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    PicaroLC posted:
    gamer4f4d0be34c16f posted:
    ref ^^^^

    If it is in process of looting and monsters spawn close, it will stop looting, kill the momster then, get back to looting BUT, it will forget what it had looted that was for salvaging !



    I see that too, the item becomes bugged. Usually I can't even salvage or sell the item manually wihtout logging out/in.
    But this is a small % of the items I've looted in that session, like 1 or 2 items usually. I have noticed (since I run 3 toons at once all the time), that if I give that bugged item to another toon, that other toon is able to then salvage or sell it. Hmm, I need to test giving that same item back to the original toon and see if it remains cleared up.

    Question is, where is it getting bugged at, Decal or vTank? I think to test this you'd have to not run vTank and use something like Mag-Tools to do your looting while you manually hunted for several hours...???
    Mag-Tools will loot without vTank running right?

    Another question is, since this happens to such a small % of looted items, is it worth the time to further troubleshoot? I've been just dealing with it. wink


    This is not the once in a pack thing that we had for a long time... this one is fairly new. About only 2-3 days ago and the items are not bugged, you can manualy salvage them. We talk about 6-7 items in about half an hour. Rince/repeat. I have rebooted, updated profiles, updated decal etc..

     

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    gamer4f4d0be34c16f posted:
    This is not the once in a pack thing that we had for a long time... this one is fairly new. About only 2-3 days ago and the items are not bugged, you can manualy salvage them. We talk about 6-7 items in about half an hour. Rince/repeat. I have rebooted, updated profiles, updated decal etc..


    Oh, then I don't know, I don't seem to be having that issue. Have you tried disabling any non-Virindi plugins to see if it persists?

     

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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    hmm,
    how come the loot info says aetheria levels have this info for the icon:
    27700 = 1
    27701 = 2
    27702 = 3
    27703 = 4

    but I did a property dump of a level 2 yellow aetheria and it says 27660.

     

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    JoxerTMighty 
    Title: Captain Canuck
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    you can ignore my post, I think I figured it out that I was looking at the Icon number and not the icon overlay number

     

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    zion563 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi,

    My new sword guy uses a full power bar no matter where I set it. I set it halfway and it goes to full. I never had a problem with my UA player-I could set it anywhere and thats where VT went.

    Thanks

     

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    Virindi-Inquisitor 
    Posts: 6,908
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    zion563 posted:
    Hi,

    My new sword guy uses a full power bar no matter where I set it. I set it halfway and it goes to full. I never had a problem with my UA player-I could set it anywhere and thats where VT went.

    Thanks


    advanced->meleecombat->autoattackpower false

     

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    ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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    Mag-nus 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    V, is there a planned fix for this:

    15:27:52 [VTank] Abandoned attempting to loot corpse. Unable to recieve ID for all items.

     

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    Shortys-Og 
    Posts: 3,773
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Im running nothing but Vtank and mag tools, and im finding that its happening alot lately, that when im running looting to make salvage, its leaving alot of items unsalvaged, meaning its filling up space with crap that cant be used and is just wasting space. Is there a reason its missing items when its ment to salvage them at all ?

     

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    zion563 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Hi,

    How do I make sure tanking, buffing etc stays on after I die? I keep forgetting to click on blue "re-enable" after death message in chat window-not sure how long it stays off after I die either. Seems I read something somewhere but can't remember.

    I die a LOT....new returning player forgot how hard the Vitae loop can be sheesh

    I don't think I would play without your plugin-just don't have the patience to micromanage 10 years after...

    Thanks

     

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    FreestyleDT 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Open up Advanced Options
    Open up the Misc tab on the right
    Change StopMacroOnDeath to false

     

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    Shortys-Og 
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    Subject: Virindi Tank plugin now available: a combat macro designed for ACM players
    Shortys-Og posted:
    Im running nothing but Vtank and mag tools, and im finding that its happening alot lately, that when im running looting to make salvage, its leaving alot of items unsalvaged, meaning its filling up space with crap that cant be used and is just wasting space. Is there a reason its missing items when its ment to salvage them at all ?


    Problem fixed, a setting in mag-tools was causing the failing to salvage alot of items

     

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