Author Topic: LifetankXI and buff question
Solitus 
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Subject: LifetankXI and buff question
If i stop and start Lifetank, i need to rebuff all over again, even if i have like 30min left on buffs. If i unselecet "rebuff from start" i still need to keep track on when i need to press "force rebuff"

i would like LifetankXI to look at the expire time on the buffs. is this possible? or is it planed to be implemented in newer version?

If this isn't possible, is there any other buff plug in that rebuffs when the actual buffs is about to run out?

 

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Paraduck 
Title: quantum mechanic
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Subject: LifetankXI and buff question
Look at the post right below this one.

http://vnboards.ign.com/ac_utilities/b5432/105904595/p1/?13

 

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Solitus 
Posts: 1,437
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Subject: LifetankXI and buff question
tried the one.. now ltx rebuffs creature/life After they have exipred.. but not Item banes.

would be great if ltx could keep track of buff exipre times.. so you dont run out of buffs.. if you are in a hard dungeon.. you will die without banes

 

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Update:
AC: 9 inactive accounts, up 4 grap (if turbine clear cc info)
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Aion: Cleric
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Xeon_Xarid 
Title: Magister of Fun
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Subject: LifetankXI and buff question
Solitus posted:
tried the one.. now ltx rebuffs creature/life After they have exipred.. but not Item banes.

would be great if ltx could keep track of buff exipre times.. so you dont run out of buffs.. if you are in a hard dungeon.. you will die without banes

Because there are no timers visible to the client on item banes.

I'm trying to trap the Expired messages, but having an issue where it misses banes that are still active, so you end up re-casting banes even when not needed. Once I get that worked out, there will be another release grin

 

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