Author Topic: LTxi movement causes casting problem(s)
Talk-talk 
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Subject: LTxi movement causes casting problem(s)
When I set up a navagation route for my char, the war spells when fighting are, um, "delayed" or often don't fire at all. It's as if someone was breaking the animation and intentionally trying to turn while casting. Wars, when they fire, come out when my char is already starting to cast the next spell. More often, they don't cast at all - just disappear. Loop/reverse seems to have no effect on this behavior. As soon as I turn off traveling, all is well.

Is there possibly something I messed up or just missed setting up?

(Not running any other plug-ins or anything...)

 

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_Swordz_ 
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Subject: LTxi movement causes casting problem(s)
Navigation is buggy in Lifetank at the moment, to the point that it might be removed, until a more viable workable feature is implemented (or at least a non navi version will probably be available at next release).

Other than that, I do recommend turning off turbo mode if using navi.

 

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Talk-talk 
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Subject: LTxi movement causes casting problem(s)
I see. I'll give turning off turbo mode a try.

Thanks for the info.

 

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vn_belce 
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Subject: LTxi movement causes casting problem(s)
Leave it in, works fairly decent for melee/archer. Nice when leveling noobs.

 

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Belce
What weapons am I using?
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Xeon_Xarid 
Title: Magister of Fun
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Subject: LTxi movement causes casting problem(s)
Yeah, it just needs to be better about detecting when you are spell casting. I'll take a look at it once I get my dev environment setup and working.

 

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EvilOwnage 
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Subject: LTxi movement causes casting problem(s)
im having a similar problem. My ltx always bugs out when vulning. If I was to set ltx to just vuln, ltx wont last a minute until it stops working. For some reason when vulning ltx wants to turn the character to the right.

 

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