Author Topic: Attention Lifetank Dev! Lifetank Pre-Issue
Churi-ya 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
We will soon have an issue with lifetank, in just a couple days. Turbine in fixing the long standing "steal fellow" bug. This mean lots of dead people standing around at lifestones while still in fellow. Anyone who truly knows how fellowship XP works, knows that these people while not receiving the XP, are still mathematically reducing it for everyone else. And they will be taking up a spot in the fellow that could go to a contributing member - and more importantly, someone who wants to actively play the game.

The real fix is ensuring the fellow leader is attentive and takes care of things. In the case, that for whatever reason, he or she does not:

Please fix it so Lifetank boots on death at all times. Again.

Thank you.

 

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agnari 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
that would probably create an issue for those live folks getting booted from a fellow.

might want to suggest that upon death they display a screen to Y/N leave fellowship that if isn't clicked on in minute after death has the dead LS leecher quit the fellow.

that way live folks can't complain about losing spot in fellowship and afk folks have no rights.

 

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Churi-ya 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
I'll be honest, I don't want to see the live players punished in a fellow BY any afk dead people.

 

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RoogonII 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
This, I believe, is already address. Recently when all the auto-logout options were removed from LifeTank .. one was returned. Logout on death is found under the Macro/Options tab.

When installing LTx, the default for this option is "On".

My feeling is the LTx Dev have address this best as can be .. other then adding it to the HUD and/or adding a hot-key.

Because of the sensitivity of this subject, this is a hard subject to address to users. As stated in a previous post here, the active user will do the corrective actions upon death. In the case of the AFK, the above option should address this. User awarness is important in all cases.

In a sense, it's the weakness of a fellowship that we all are aware of.


.. just my 2 cents worth on this subject.

 

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Churi-ya 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
It's just.... annoying... You get to a dungeon, you find out there's room in fellow... and then you find 2 people actually IN the dungeon, the rest at lifestones all over Dereth. This is what I forsee.

 

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RoogonII 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
Churi-ya, I understand your example VERY MUCH. I have been in and seen that same situation.

When I enter a dungeon in hopes of XP and join a fellow only to find more then half of the members do not exist in the dungeon .. I just politly quit the fellow and find somewhere else .. or just create my own new fellow. There's no rule that says I need to use the existing fellow.

 

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Crelic_MT 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
Sorry, I'm not going to force logout upon death.

Not to mention, this has been happing for a long time now. One monthly patch isn't going to stop it.
Maybe someone in the future will make this chance to LT, but my name won't be on it.

C

 

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Lil-Blub 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
Sorry, I'm not going to force logout upon death.

Not to mention, this has been happing for a long time now. One monthly patch isn't going to stop it.
Maybe someone in the future will make this chance to LT, but my name won't be on it.

C






Well when you quitting? I would love to see someone else take it over.

 

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_Swordz_ 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
Why would you ever have a force log on death?

If the player is smart, just click the "log on death" function under options, it's not that difficult.

And if you're leader isn't at keys, then you're dumb to be macroing at that place then.

Just do rotations of leader in fellow. If someone is going to stay up late, or from another country, its pretty easy to take turns of leader

 

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Churi-ya 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
heheh swords.... you said "if the player is smart"

 

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_Swordz_ 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
I mean, really it's not an easy button to press...

Just make sure you're leader is awake, or doesn't sleep, like me.

We always rotate leaders in my fellows. I tend to sleep for 2 hours during the day, so other people are usually leader during those times, while I'm leader the other 22 hours of the day.

Just find some foreigners to macro with, makes it much easier :P


Plus, if there was a forced log-out on death, what if it adversely affected a person who was at keys? Imagine if you died, and LT forced you to log, and thus you lost your fellow spot, even though you were at keys. That wouldn't be very nice.


And if they are leader and keep dieing and don't have logout turned on when they are AFK, then just boot them from your fellows.

Also, remember that LTXi isn't intended for UCM use, and forcing this option would be for UCM only.

 

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agnari 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
LTx isn't intended for UCM


WHAT a joke, a solid majority of folks that use it use it SPECIFICALLY for that purpose.


Please note above we have suggested not a forced logout but a forced response click to random popup window to indicate you are at keyboard and want to stay IN the fellow. NO impact on player at the keyboard, bu-bye to fellow to dead UCMers.

 

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Crelic_MT 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
Alot of people are still being banned for UCM, just that no one wants to admit it. Everyone knows I've been trying to make it as unfriendly as possible without direct infringement to the person at the keys... but trying to atleast stay within the original intent of Lifetank, with that being a combat macro (minus the whole unattended part).

Yes, I'm not dumb and I know people are still going to use it to UCM. I also know it's dumb/impossible to STOP everyone 100% from going unattended. I've said time and time again, I'm not going to do Turbine's job. They don't offer me anything, never have, so why should I take measures to make their job easier?

Either way, I've liked the idea that you mentioned as well. It has been said before and it isn't a bad one. Now you know why it was never implemented.

C

 

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_Swordz_ 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
agnari posted:
LTx isn't intended for UCM


WHAT a joke, a solid majority of folks that use it use it SPECIFICALLY for that purpose.


LTXi? No. LT? Yes.

Yes the pop-up box would be a good idea, but still no reason to be implemented. If you are going UCM, check the box. If you can't control the people in your fellow, then maybe you should move to another dungeon. Ban them from your fellow if they don't log out on death consistently.

 

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Lil-Blub 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
LTx isn't intended for UCM


WHAT a joke, a solid majority of folks that use it use it SPECIFICALLY for that purpose.

LTXi? No. LT? Yes.

Yes the pop-up box would be a good idea, but still no reason to be implemented. If you are going UCM, check the box. If you can't control the people in your fellow, then maybe you should move to another dungeon. Ban them from your fellow if they don't log out on death consistently.


My insight...


Make it the choice of the user. UCM friendly or not. The user would then have the choice to also get banned should they get caught. All in all, let the enforcement be in Turbines hands. NOT a Developer. You can go into all the logistics. Why? To show your in control of something you really have no control over?

Anyone who's willing to learn programming can make their own program that macros. Sometimes it's not always public. I have even SEEN ones that run to town, restock, and run back to your dungeon and resume. I call that automated! wink And yes recently.

 

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_Swordz_ 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
Lil-Blub posted:

My insight...


Make it the choice of the user. UCM friendly or not. The user would then have the choice to also get banned should they get caught. All in all, let the enforcement be in Turbines hands. NOT a Developer. You can go into all the logistics. Why? To show your in control of something you really have no control over?

Anyone who's willing to learn programming can make their own program that macros. Sometimes it's not always public. I have even SEEN ones that run to town, restock, and run back to your dungeon and resume. I call that automated! wink And yes recently.


Yep, there are plenty of programs like that out there(Borg was probably my favorite). Thus, if you want something like that, find a developer to make a fully pro-UCM plugin for you.

Remember, LT is free to the public now, and thus it's a privilege to use it. It's the choice of the dev to make it UCM friendly or not.

If LT was still a pay to use plugin, then yes, it most certainly would be UCM friendly, but it hasn't been that way for quiet some time now.

 

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Virindi-Inquisitor 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
>> Anyone who's willing to learn programming can make their own program that macros.

That's a bit of an overstatement. There's some complexity in the process.

 

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-Phaze- 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
Dumb idea. As swordz said that would be just as annoying to people who use the program exactly as intended. There are so many downsides and so few upsides to that idea i dont even feel like listing them all.

Bottom line, U Want the UCM.ers in the fellows gone? REPORT THEM. plain and simple... if they are truly UCM it wont take long for a ban, ive seen it happen many many times. The admins do their jobs well.

So if your problem is UCM's : Report

If its that you just dont like "dead ucms" that cant help UCM some xp for YOU cause they are taking a fellow spot you want, tough. You cant have it both ways.

Lifetank and the system are balanced. The rest is in the players hands.

 

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-Kiande- 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
Yeah, it's pretty freaking annoying when someone logs off, giving the leader to an AFK guy. Then people die and don't log off.

So I throw stuff on the leader to get him killed, he logs off and gives leader to the AFK guy @ lifestone, and I spend an hour waking people up to make a new fellow.

 

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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
/e watches the dead horse being beat (again and again and again and again) happy



DtB

 

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_Swordz_ 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
-Kiande- posted:
Yeah, it's pretty freaking annoying when someone logs off, giving the leader to an AFK guy. Then people die and don't log off.

So I throw stuff on the leader to get him killed, he logs off and gives leader to the AFK guy @ lifestone, and I spend an hour waking people up to make a new fellow.


Okay so what you want me to do?

Add a feature that requires people to log out when they die when using the plugin?

That doesn't seem fair at all to the average player, who is using LT to assist them, then bam, they die, and now they logout, and lose their spot in the fellow. Doesn't sound too fair to me.


To solve your problem, don't fellow with people who UCM? Or, instead, fellow with people you know, and do rotations. That's what we do in EO and PoTB. We have different sleeping rotations, and leader rotations.

 

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Embalmer_MT 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
Same as it ever was!!!!!!!!!!!!!
Same as it ever was"""""""""""""
Its turbine's problem to police & ban not Lifetank's Dev.
Put it to rest and leave it there for heaven sakes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
flag

 

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NBKMage 
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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
I have recently had the problem where too many people were at the LS for 2-36 hours in an EO fellow. It is a pain to remake the fellow but it can be done--sometimes. It always amazing me the number of "AFK" peeps who suddenly become "Alive" when the fellow is disbanded and a new one is made and they want back in.

The problem with "Log on death" is that it DOES affect alot of peeps who ACM, and should not be automatic unless the user is AFK.

While it would be nice to be in a fellow that respects each other, be realistic--that's not going to happen in AC. Live leaders are accidently DC'ed and "Leader" is pasded to someone who is AFK. It happens all too frequently. Plus there are just the rude people who intentionally don't care if they die and sit at the LS for however long, just so long as they know they can get right back in the fellow.

I would like to see this: LT receives your death message. It pops up a message box to confirm you are there. It waits for 15 minutes to see if you are active and reply. After 15 minutes with no reply, it logs you out. NO checkbox option for this.

People who are live won't be bother by this, except to click an OK/Yes button one time.

This has NOTHING to do with UCM enforcement, since the dead AFK pperson is at the LS now and is not receiving XP anyway. It is about helping ALL of the people in the fellow to get the XP they are suppose to, and to possibly allow for new people to join the fellow.

Just my opinion...

 

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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
By adding any automated features on death they are showing that the macro, or atleast part of the macro, is geared specifically for UCMers, and if they add it they can no longer have a stance of lifetank being an anti-UCM, but still an automated combat, plugin. Lifetank automates repetative tasks-killing, looting, salvaging, buffing, etc-anything else is too simple and has such a low occurence that the only reason of having it is so that it's done while unattended.

Sure a forced log on death feature is for saving your fellow's xp, but unless the fellow leader is unattended as well, then that shouldn't be an issue. Adding a forced log on death, any feature on death for that matter, is just encouraging UCMing more because the user knows that if they die and the macro stops hunting, it will just log out and it won't be an issue. If somebody dies, the fellow will know about it. They deal with it by booting, or they stop fellowing that person the next time. If somebody is known for UCMing and having their macros dying, destroying fellow XP, then they aren't going to be recruited into fellows now are they? Then they won't be able to get XP at all from a fellow. If the leader of the fellow is unattended when something like this happens, then you need to let people know to not join fellows where that person is the leader. Give attended players leader. It shouldn't have to be a macros responsibillity to deal with an issue that the leader of a fellow should be dealing with.

Don't recruit people who sit at ls when they die. Don't recruit fellow leaders or join the fellows of people who sit unattended when there are issues they should be taking care of. Spread the names of people like this around the server. They're going to think again before they UCM so carelessly if you make them suffer the consequences of their actions. Don't give in to careless UCMers and you won't have to deal with dead macros ruining XP.

You're just being greedy and selfish if you're ok with something wrong as long as it benifits you. It's your own fault. Stop helping UCMers by sharing your XP with them and they will stop UCMing so much if they want the full benefits of a fellow. Stop going into fellows full of UCMers and a UCM leader just so you can get more xp, if you're not ok with a chance of a dead UCM at the LS. You're just being greedy. Either accept people UCMing and deal with the consequences, or don't put yourself in a situation with them in the first place. Sure you can't control everything everybody does, but you can get a lot more done than you think.

 

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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
-Eps posted:
By adding any automated features on death they are showing that the macro, or atleast part of the macro, is geared specifically for UCMers, and if they add it they can no longer have a stance of lifetank being an anti-UCM, but still an automated combat, plugin. Lifetank automates repetative tasks-killing, looting, salvaging, buffing, etc-anything else is too simple and has such a low occurence that the only reason of having it is so that it's done while unattended.

Sure a forced log on death feature is for saving your fellow's xp, but unless the fellow leader is unattended as well, then that shouldn't be an issue. Adding a forced log on death, any feature on death for that matter, is just encouraging UCMing more because the user knows that if they die and the macro stops hunting, it will just log out and it won't be an issue. If somebody dies, the fellow will know about it. They deal with it by booting, or they stop fellowing that person the next time. If somebody is known for UCMing and having their macros dying, destroying fellow XP, then they aren't going to be recruited into fellows now are they? Then they won't be able to get XP at all from a fellow. If the leader of the fellow is unattended when something like this happens, then you need to let people know to not join fellows where that person is the leader. Give attended players leader. It shouldn't have to be a macros responsibillity to deal with an issue that the leader of a fellow should be dealing with.

Don't recruit people who sit at ls when they die. Don't recruit fellow leaders or join the fellows of people who sit unattended when there are issues they should be taking care of. Spread the names of people like this around the server. They're going to think again before they UCM so carelessly if you make them suffer the consequences of their actions. Don't give in to careless UCMers and you won't have to deal with dead macros ruining XP.

You're just being greedy and selfish if you're ok with something wrong as long as it benifits you. It's your own fault. Stop helping UCMers by sharing your XP with them and they will stop UCMing so much if they want the full benefits of a fellow. Stop going into fellows full of UCMers and a UCM leader just so you can get more xp, if you're not ok with a chance of a dead UCM at the LS. You're just being greedy. Either accept people UCMing and deal with the consequences, or don't put yourself in a situation with them in the first place. Sure you can't control everything everybody does, but you can get a lot more done than you think.


I find it kind of funny that the only person on this thread that made a pretty good point, is the one who is banned from using Lifetak.

Good post Eps

 

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Subject: Attention Lifetank Dev! Lifetank Pre-Issue
eps best anti ucmer in ac

 

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-Eps posted:
eps best anti ucmer in ac


"Buy my XP so you don't have to violate the ToS"

 

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you mean CoC

 

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