Author Topic: LifeTank XI 11.7.0.5 Released
Paraduck 
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Subject: LifeTank XI 11.7.0.5 Released
This release should fix spells casting slowly.

Get it at http://www.lifetankxi.com/index.php?option=com_weblinks&catid=14&Itemid=23

Please tell your friends/allegiance, as this is a required upgrade.

 

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Circus_Freak 
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Subject: LifeTank XI 11.7.0.5 Released
love

 

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u_s_blues 
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Subject: LifeTank XI 11.7.0.5 Released
thanks

 

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-Bub- 
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Subject: LifeTank XI 11.7.0.5 Released
Does this fix the mana problem, and how it doesn't want to keep mana up? like stamina 2 mana and stuff like that.

 

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Crelic_MT 
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Subject: LifeTank XI 11.7.0.5 Released
That problem was related to the way it queued the spells and how Para slowed it down to reverse the impact to the Turbine servers. From what I understand, it couldn't keep up fast enough to keep the vitals up anymore and by the time it DID get to that point, you either manually did what it needed or you died. (or you stayed alive long enough for it to finally run the queue)

C

 

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Paraduck 
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Subject: LifeTank XI 11.7.0.5 Released
-Bub- posted:
Does this fix the mana problem, and how it doesn't want to keep mana up? like stamina 2 mana and stuff like that.
Yes, it should. It was actually the same problem, going back to how the plugin queued spells. The s2m, revit, etc. were in the queue, but weren't being promoted to the front. If you took a long time to kill a monster, or had certain a certain set of settings, it would take a while to s2m/revit/etc.

 

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-Bub- 
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Subject: LifeTank XI 11.7.0.5 Released
thank you very much paraduck, your services are greatly appreciated whether people say it not. thanks once again

 

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VN-Squeek 
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Subject: LifeTank XI 11.7.0.5 Released
Does it fix the detection of unfriendly players when not running the macro? It worked before you patched it last time.

 

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deltasBit 
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Subject: LifeTank XI 11.7.0.5 Released
Tested smooth as silk for Buffs, ACM, Salvage, Loot and maintaining Vitals, even with my connection speed down to 2000 kbps both ways.

People gonna love it. Take that build to the bank if it doesn't spam the servers. Didn't appear that it would. Very few "Your Too Busy" messages.

 

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ixtl 
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Subject: LifeTank XI 11.7.0.5 Released
This works great. Mana problem is gone. Dual logging working right with this build and the portal problem i had is gone.
thx a bunch guys. The game is much more enjoyable with a plugin like this.
ty
ixtl

 

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Ashake 
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Subject: LifeTank XI 11.7.0.5 Released
I'll give it a good test on the "dial up" platform ... on my super highspeed 31K connection grin

If it has issues, I'll let you know happy

And yes, I'm serious!!!

 

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Terahmai 
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Subject: LifeTank XI 11.7.0.5 Released
Thanks!

hugs

 

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No_Sleep 
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Subject: LifeTank XI 11.7.0.5 Released
Thanks Paraduck!

Will we be seeing any new/improved features sometime soon? grin

 

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Paraduck 
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Subject: LifeTank XI 11.7.0.5 Released
No_Sleep posted:
Will we be seeing any new/improved features sometime soon? grin
Not from me, unfortunately. I'm spending what little time I have to spend on plugin developement either fixing bugs in CraftBot or Raretracker, or working on a new group quest/hunting plugin.

 

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ben1105 
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Subject: LifeTank XI 11.7.0.5 Released
Works great, thanks!

 

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-Eps 
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Subject: LifeTank XI 11.7.0.5 Released
Update is working great for me.

grin

 

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Ashake 
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Subject: LifeTank XI 11.7.0.5 Released
I've checked the update out in low spawns, medium ones and high spawn areas, and haven't had any issues with attack, healing or S2M at my "normal" settings. Guess I don't have any excuse to continue to put off finishing my olthoi kill quests happy

Thank you sir!!

 

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No_Sleep 
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Subject: LifeTank XI 11.7.0.5 Released
Well good to read your making a new plugin, always interested to see (good) new plugins happy

 

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Roogon 
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Subject: LifeTank XI 11.7.0.5 Released
Many Thanks, as always! applause

Roogon

 

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Southcross_TD 
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Subject: LifeTank XI 11.7.0.5 Released
Great Job!

did find a bug though... I can't unlock my HUD anymore to move it.

 

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Southcross_TD 
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Subject: LifeTank XI 11.7.0.5 Released
Great Job!

did find a bug though... I can't unlock my HUD anymore to move it.never mind... figure out that the Macro needed to be "started" to move the Hud, not exactly a bug, just not what I would of expected to do.

 

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