Author Topic: Update on LT
Paraduck 
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Subject: Update on LT
There was a miscommunication with what versions of LT to block. I don't have VB6 with me, so we'll have to wait for C'relic for an update to get LT working again.

We're sorry for any inconvenience that this is causing you.

 

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Churi-ya 
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Subject: Update on LT
starts chanting... Crelic Crelic......

 

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Paraduck 
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Subject: Update on LT
Try hitting the update button again. Just noticed that the Decal devs changed the killbit. 11.7.0.3 should be working.

 

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blindfury1972 
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Subject: Update on LT
the 11.7.03 does work...but the conversions are messed up..drains mana, it dont stam to mana that much...and ya, my settings are correct with a lvl 275 Mage..

 

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deltasBit 
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Subject: Update on LT
You have to stop/ restart decal then hit update for it to work again. Wierd.

lol--now LT shows up in decal but doesn't start---that may just be my comp tho.

 

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Darktorizo 
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Subject: Update on LT
As Verified 11.7.0.3 Is working. I assume that all versions prior do not work?

 

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Crelic_MT 
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Subject: Update on LT
I'm talking to him now... but I'm at school on my Mac and don't have VB6 installed here either. I'm trying to remote desktop into my PC at home and recompile a new version number.

Over a dish connection.
Maybe I should wait til I get home.

Lets see how this works first =P

C

 

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Fair_Weather 
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Subject: Update on LT
Good luck sirs.

 

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Carolyn_of_camelot 
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Subject: Update on LT
i got the update on ltx but was unable to get the update on the killbit 11.7.0.3 it only downloaded the other 11.7.0.2 it seem like i have this problem every month for a few days but is there any way someone can post a site where we can manually download the new killbit at so i can manually install them into decal ..... ty for your help



also....ty para and crelic for taking time out of your schedule to keep decal going and up to date and there is never and inconvience as paraduck was saying in his post .... if anything the inconvience is on your part as you have to take time away from your schedule to keep ltx up to date ...... but i am sure all players on all server's appreciate it ty once again

 

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Crelic_MT 
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Subject: Update on LT
Well, the remote desktop over the dish blew up. *ALMOST* got finish compiling too..

Oh well, I should be home in about an hour or so maybe. It won't be tested (besides to see if I can log it or not) but I'll try to get it uploaded before bed.

Maybe I'll bring some VB6 CD's to school tomorrow... thinking

 

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Crelic_MT 
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Subject: Update on LT
If you are still having problems with 11.7.0.3 and the killbit not allowing it to load, please go here to download a new version.

Lifetank XI 11.7.0.4 -- Only if .3 doesn't load for you

AFAIK, nothing has changed here except for the version number to allow LT to continue to work. Other fixes to issue the casting problems will be looked at soon.

C

 

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deltasBit 
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Subject: Update on LT
Uninstalled .3 -- installed .4 --.4 worked like a charm even tho .3 wouldnt do a thing. Good work (as usual!!!)

 

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godofpeace 
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Subject: Update on LT
TY ALL

 

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vn_quuz 
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Subject: Update on LT
Thank you! Can't wait for the casting fix tongue

 

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rottenapple420 
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Subject: Update on LT
ill post here cus i cant remember my ltx website password, and this seems to get more attention anyway

a couple problems with the new LTx

1, its horribly slow now, not jus casting(is that the casting problem everyones talkin about?) but in everything it does, i never got booted for coc running lifetank and there was no need for more delays between everything it does. turbines fixed some things on their end, can u take the extra delays out and make it like 11.7.0.2

2,this one fixed itself

3, my huds wont save, everytime i start ltx it moves them back to default

 

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ixtl 
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Subject: Update on LT
I was having no trouble with 11.7.0.2 at all.

11.7.0.4 is so slow that i feel like i am running down the road in wow.
It cannot maintain mana or stam at all and is mostly unusable.
It is really good at killing your character.

Is there any way to re enable 11.7.0.2?

thx for your efforts for sure



 

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legendofdark 
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Subject: Update on LT
running out of mana again.....


is there a fix for this?

 

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u_s_blues 
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Subject: Update on LT
yes the 11.7.0.2 worked just fine with the turbo turned off,cant you just change the version number on that one like you did on the .3.

it would really make everyone praise you like asheron himself working your magic.

 

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JesusNoodles 
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Subject: Update on LT
unfriendly player detection hasn't been working with a couple people, including myself, as well.

 

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Circus_Freak 
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Subject: Update on LT
the mana issue IS known and has been known sense the last fix, the writters are working on it when RL allows, plz have a little patience

as a temp fix may try to setup and use mana potions (i have not tried, just thought about it)

 

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kinslayer271 
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Subject: Update on LT
I was running 11.7.0.1 and never got booted.

 

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serena_paolini 
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Subject: Update on LT
I would like to second what Circus Freak said. This is a now issue and the developers have REAL lives. They will fix it when they have a chance. If LTX is killing your character then why don't you *gasp* play without LTX?

I have no had an issue thus far, but I set my mage to cast level 6 heal & stam2mana.

Thank You Paraduck and Crelic for continuing to develop LifeTank for us.

 

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RuthlessDT 
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Subject: Update on LT

username posted:
I was having no trouble with 11.7.0.2 at all.

11.7.0.4 is so slow that i feel like i am running down the road in wow.
It cannot maintain mana or stam at all and is mostly unusable.
It is really good at killing your character.

Is there any way to re enable 11.7.0.2?

thx for your efforts for sure




 

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deltasBit 
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Subject: Update on LT
Serena said it well.

For myself - As much as I admire LTX I find it slow but that doesnt bother me. I am an admitted plug-in junkie. I love to try them out and see what kind of creativity the Dev has used in development. I admire their work even tho I dont use it except to give it a workout in game and learn what the plug-in can do. I particularly like Skunkworks plug-ins because they allow me to follow, admire and learn from the actual code work and logic of the Dev.

Then I go back to my keyboard and use it to play the game. Not because that makes me better or more 'pure' than anyone else. It's just the way I am used to playing. Also, I devoted untold hours to developing keyboard skills and dont want to lose them. I do get lazy from time to time and use plug-ins to re-buff.

The whole point is -- the Devs have spent a huge number of hours Developing their work. We--- their admirers and product users --- have no right to insist they continue their work. If they do -- its great and we continue to benifit. If not-- we benefited from their work.

I hope Crelic and Paraduck continue. If they do -- great. If RL or some other reason prevents or delays their continuation, so be it. We were an unpaid passenger on their train. I understand the inherent problems involved, but I wish there were ways we -- the admirers and users -- could pay the Devs for their past and present efforts. Verbal thanks and praise just don't seem adequate.

 

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legendofdark 
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Subject: Update on LT
Im using 6s as well, and I have a huge problem

 

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Circus_Freak 
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Subject: Update on LT
~Serena Paolini~


"I have no had an issue thus far, but I set my mage to cast level 6 heal & stam2mana."





hmmm, i never thought to try a stepdown on vitals, thx for the idea Serena, ill give it a try and will check out potion use

 

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Paraduck 
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Subject: Update on LT
As far as the spell issues go, I'll summarize what I said in another thread:

I think I know what the problem is. Spells are now queued, so they don't spam the server. The queue is checked every 0.5s or so. If there's a spell, the macro will attempt to cast it. Once it successfully casts, it is removed from the queue. So what's happening is that a bunch of war spells are getting queued, and LT is trying to cast them before regen spells such as s2m. Due to where I tested the change, I didn't get into a state where there were extra war spells queued up, so I never saw this problem.

Fortunately, I think I know of a fix: Whenever you need to cast a spell to restam, heal, or s2m, those spells need to go to the front of the queue. Due to how LT handles war and buff spells, it should be sufficient to simply clear the queue, add the new spell, then go on as normal -- LT will recast the buff/war spells, if necessary.

Unfortunately, as I don't have VB6 on my laptop, I'm unable to get out a fix (I went home for Jul 4, so was able to get the boot fix out then since I have VB6 on my desktop.) I've sent the info to C'relic and I'm sure once he has time, he'll get it out.

 

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Father_of_storms 
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Subject: Update on LT
I got booted for CoC 2 times with version .2 (no turbo enabled). Dl'd .3 last night (because .2 isn't supported[?]). I, also, am unable to detect an unfriendly player using version .3. I have both detect places checked. Just a FYI.

 

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Paraduck 
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Subject: Update on LT
No changes were made to player detection. Not sure why it's spotty now.

But you are at your keyboard, so you shouldn't be in danger of being killed by a PK or reported/banned for UCM.

 

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Father_of_storms 
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No changes were made to player detection. Not sure why it's spotty now.

But you are at your keyboard, so you shouldn't be in danger of being killed by a PK or reported/banned for UCM.


Doesn't necessarily mean I'm not in danger of being killed. not_talking Sitting there typing in /a, all of a sudden I have a sword in my face, wasn't pretty. shock Either way, I DL'd version .4 and tested it out for an hour. All seems to be working smoothly, allbeit, a tad sluggish (mostly during looting). The Nav option is working smoothly, also. You guys rock and I thank you for all your time and expertise you're extended to me.

 

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hagrin 
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"Either way, I DL'd version .4 and tested it out for an hour. All seems to be working smoothly"

I could be mistaken as I read through this thread pretty quickly, but I thought there were no actual code changes made from .3 to .4 and was only recompiled with a different version number. So, the issues you had with .3 would still exist with .4. Para or Ceril could correct me though.

Para - if you guys ever need help, you should let me know.

 

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Paraduck 
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Subject: Update on LT
You should talk with C'relic about that. I haven't really been working on LT for the past few months -- I just did the boot fix as I was going home for a couple of days and C'relic was swamped with work.

 

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Kallinger 
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Subject: Update on LT
is it possible to have the decal devs reinstate(allow) version 2 since that was alot faster and some of us had no problems at all with it? i find version 3 slow and version 4 even slower.

 

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serena_paolini 
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Subject: Update on LT
legendofdark, what version are you using? I'm casting 6s with version 11.7.0.3. It works fine for me so I didn't upgrade to .4

The other option, if you have the plugin BuffMe (which I know is no longer available, but still works) can be set to auto revitalize/mana/health. Maybe you could try that until there is a fix?

 

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Crelic_MT 
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Subject: Update on LT
Version 3 is version 4, and it's slower for a reason. The lock has been done, I don't believe we'll be asking them to reverse it.

Changes will start being made again once RL slows back down to normal again... well assuming we finally get DSL as promised.

C

 

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Kallinger 
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shame, version 2 was better for some, but I guess you have a reason for not bothering to ask.

thx crelic and para for all you do. happy

 

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Mr_Drizzt 
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Why is .3 and .4 so much slower/dumber/less efficient than .2? .2 rocked

does .2 still work with this version of Decal?

 

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Kallinger 
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no thats the problem....2 is unsupported by decal saddly enough.

 

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Paraduck 
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Subject: Update on LT
11.7.0.2 sometimes spams the server, causing increased server processing and ultimately, a CoC boot. This happens even with turbo off. 11.7.0.3 fixes this problem by better regulating the rate at which spells are cast (there was some regulation before, but it wasn't good enough.) The side-effect of this is that LT casts and performs other actions somewhat slower.

11.7.0.2 has been killbitted by the Decal devs at our request, so it will no longer work.

 

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Mr_Drizzt 
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Subject: Update on LT
Paraduck posted:
11.7.0.2 sometimes spams the server, causing increased server processing and ultimately, a CoC boot. This happens even with turbo off. 11.7.0.3 fixes this problem by better regulating the rate at which spells are cast (there was some regulation before, but it wasn't good enough.) The side-effect of this is that LT casts and performs other actions somewhat slower.

11.7.0.2 has been killbitted by the Decal devs at our request, so it will no longer work.


Next question - why is LT less efficient with dealing with Mana suddenly? Now it will cast wars down to 4 mana left, then cast a s2m 3?? When it fails it will cast lvl 7 wars again? It seems less aware. I tried raising min mana from 33% to 50%

 

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Kallinger 
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opinion is opinion. plz ask for version 2 to be unkillbitted. it was better in every way. better if the ones who were still having a problem to pick a slower less effective version then everyone having to.

 

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Mr_Drizzt 
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Kallinger posted:
opinion is opinion. plz ask for version 2 to be unkillbitted. it was better in every way. better if the ones who were still having a problem to pick a slower less effective version then everyone having to.


unkillbit v2 is right

 

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serena_paolini 
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Subject: Update on LT
I started using lifetank when my mage was casting level 6 wars and I also set stam2mana and heal for level 6s too. Even when I started casting level 7 wars I kept the other settings at 6s even when hunting in EO. It's just they way I've always played. I saw a tiny issue the other night, but not enough to really complain about. Casting stam2mana at 25% instead of 50% wasn't an issue in my opinion. It never caused me to die.

On another note, while I was tweaking my plugins tonight I remembered that BuffMe has an auto-revitalize option. I set that to stam2mana/heal level 7s at lower settings than lifetank. Sure enough BuffMe healed/stam2mana before Lifetank did. For the time being that works as a fix. One of my vassals said that AC+ can also do this, but I have not experimented with that so far.

 

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rottenapple420 
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yes please reinstate .2 some of us had no problems with it and it works soooo much better then .3

we should have the option =\

 

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Ashake 
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Subject: Update on LT
For what it's worth, my two pyreals' worth ...

I mainly use LT only on my mages, and only in EO while I'm sitting there yakking in /a or to my hunting partner. I have noted the following things:

First, the mana issue IS new - when I was using version .2 I never had a problem with it. Since updating to the newer version? It is a constant issue, as is healing. I will also note I never received a CoC violation or boot when using version .2 at all.

Second, spellcasting is appreciably slower. Even version .2 in non-turbo mode was downright speedy compared to what is happening now.

Third, trying to manually override is far more difficult now than it was before. Not exactly sure why, however.

Is it possible that it is not the spellcasting itself that was causing problems, but the other options that many would turn on? For example, I don't have LT set to log me out, regardless of reasons you allow to be checked. I also do not have it logging tells and such (why bother? I'm there). I have unfriendly player detection turned off (I don't pk/pkl, so that is totally unnecessary for me). Could it possibly be one or a combo of these options that were causing issues? I find it hard to believe spellcasting alone was the issue.

As far as what plugins people are running? I've not changed a single plugin since this problem cropped up, and have received zero boots/violation notices. Maybe I'm just lucky, but I think some of these other options may be more to blame - in particular the unfriendly player detection, which I'd think would be scanning the immediate area quite a bit to find them? (When I've logged on a character that hasn't been logged on since the update, I have to manually turn it off, and the darn thing reports EVERYONE in the vicinity grin )

 

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ixtl 
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Subject: Update on LT
Serena is correct on ac+, it will maintain mana/stam/heath.
In ltx go to the vitals tab and move the sliders to the bottom of the scale.
Turn ltx off and back on.

In ac+ find the enable button for stam, mana and heath.
Find the sliders (other tab i think, am at work)and set them where you want them.
Some where above 1/2 is good for me.
ltx works great for me if set like this. Still feels like the slow run animation in WOW tho.

Ac+ is a extremly good plugin in my opinion. It will do buffing/maintain buffs and weapon switching for you.
I have not had the chance to test it with melee but it has some great options from my brief look at it.

As always i do really appreciate the Devs who work on these programs, you make the game much more playable.

Ixtl

 

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kinslayer271 
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Subject: Update on LT
ya unkillbit ver2 plz, I tested .3 and it was very slow. I never have had a CoC boot with version .2

 

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u_s_blues 
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Subject: Update on LT
my opinion is it was a big mistake killing version .2,it was a far superior product than version .3/4

even before i turned turbo off it was much better dealing with the coc boots than the way the latest version works now and without turbo enabled i had no coc boots.

this is not a flame as the developers are pretty busy in real life and havent had the game time to see for themselves.

this is just a statement of my own personal preference and facts as i've experienced them.

 

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RuthlessDT 
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Subject: Update on LT
BRING BACK .2 !!!

 

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Crelic_MT 
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Subject: Update on LT
We understand everyone preferred .2. Posting it won't bring it back. .3 and .4 were released as a quick fix to combat the CoC boots due to Turbine's changes... so no testing or any other changes (as far as I know) were done except to reduce the spam of commands sent to the server.

Right now neither one of us have time to sit down and fine tune anything. At some point we will and it will be addressed, but right now it's going to stick. As soon as we get time to have a short chat about what's changed and the issues that need to be addressed (speed and mana from what I'm gathering) we will talk about it.

We also understand that there were many people who were affected by the Turbine changes and were getting booted contantly and consistantly. Honestly, were we supposed to leave those to hang out to dry? We felt a quick fix would tide everyone over until we had proper time to address the spell issues.

C

 

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ixtl 
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Subject: Update on LT
I have run into another issue with the current version of ltx.
Was in the red room doing the ripper quest in eo.
Ltx is killing so slow that it is blacklisting every critter in the room. It keeps switching to the next critter, blacklists it and switches again and again. This not around a corner firing thru walls but standing in the room.

xp is cut from 75 to 80 mill a hour solo to 30/40 mill.

I can turn blacklisting off but this not going to fix the slow rate it kills.
It is not going to fix the issue of it when going from one place to another thru a portal stoping working and having to log off and on to get it to work again.
The slow rate of casting and having to turn off most of the functions to get it to work at all has me wondering how many people will quit. It has made what was a very good program into somthing that is clunky and getting close to unusable.

thx guys for the time you do spend on ltx
not sure what i would do without a utility like this.

thx
Ixtl

 

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Magicon 
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i say leave it like it is. for those of you who cant figure out warbot (mage only tho) too bad, good luck..

 

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rottenapple420 
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nah dont leave the folks that were having coc boot problems with .2 out to dry

how hard would it be to unkillbit or w/e version .2 and leave it unsupported
aswell as continue supporting .3/.4

would it really be that hard to have 2 separate versions, even if .2 isnt supported anymore

 

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Mr_Drizzt 
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You guys seem to be missing the point - Lifetank is not working, period. It is simply not working correctly, it doesn't know how to manage stamina and mana whatsoever. It will cast war and war down to 0 mana, fail s2m, cast more wars, fail heal 7 due to 0 mana and die. It is not working at all. This occurs with the mana bar set to 100%

We aren't asking for a fine tune, people are asking for a working version. This is happening to everyone I am talking to

 

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Ashake 
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Subject: Update on LT
Here is what I noticed tonight ...

I went into Insatiable Vault to get my jaw ... (I've been testing it everywhere I go to see if my findings are the same regardless of dungeon) First, a target would be selected, and slowly LT will cast at it, then will make a small "turn" to the right, then come back to center on the eater. Another spell will be cast, in the meantime, the toon is taking a beating. Then, the toon will turn around without killing the current target (and this is with blacklisting turned off) and begin to attack another eater, again with the small "turn" to the right, etc. No matter WHERE you have the sliders set for healing/stam/mana, they appear to be ignored as the laborious process of trying to kill something continues. As someone else posted, for all intents and purposes, the program is totally worthless for helping you at all.

As also has been noted, IF you die, and try to force the rebuff, chances are you're going to have to log out and back in to get it to rebuff.

As far as comments about boots? I'd not be so darn quick to lay the blame on LT to be honest. I've been running it throughout the CoC boots, and have YET to receive one. I know many who have been booted who never fired LT up for any reason, and still others who didn't even HAVE LT on their system, but were booted anyway. CR, I know you guys are loathe to do it, but version .2 WAS working, was NOT having major issues constantly, and I honestly don't think it was the sole reason (or even the overwhelming reason) for CoC "violations". The program, as it is running now, is basically unusable, even sitting at the keys monitoring it carefully. The ONLY place it appears to be functioning reasonably well, is a place with a slow spawn of few creatures ... and even sometimes THAT requires a kickstart to function. These funny little "turns" ... I call it indecision ... are something that was not there before. Something in there has gone really haywire ... I truly hope you can figure it out soon.

As I have offered before, I'm very willing to take a test version out for a spin for you. Just let me know and I'll be happy to give it a whirl in several different places, and report findings promptly to you.

 

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ben1105 
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Subject: Update on LT
LifeTank IS a large reason for CoC boots and the strain on the server. It's been confirmed by the Developer team that it sends an inordinate amount of spam to the server.

However, the CoC boots are NOT a result of using Lifetank. Just because you never got booted for using it doesn't mean a large majority has been.

The CoC boots attempt to put a limit on the number of requests (packets) a player sends to the server. LifeTank happens to send far more requests than a human could ever do. Paraduck and C'relic *DID* fix that, for the sake of the server, and in the mean time, it happened to break.

Guy's the guys a BREAK, they need to re-write pretty much the entire way LifeTank works, making it compatible with Turbine's packet limit, and still making it useable.

Tall order. They don't need people wasting their time with useless comments/flames. Post your feedback, error messages, screenshots, exports. It will help them iron out the wrinkles faster.

 

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Roogon 
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I agree with you ben1105 ..

"Give the guys a break"! This is still an amazing utility, but, it does need it re-write for the packet traffic management.

Two things I read here this morning.

(1) "The indecision ..."

Ashake said, "These funny little "turns" ...
I call it indecision ... are something that
was not there before. Something in there has
gone really haywire ... I truly hope you can
figure it out soon."

I've seen this for a long time in .2 .. and was hopeing it would be fixed. It was never a big deal to me, happening around a medium size crowd of critters. It showed room for tightening up in the script tho.

(2) "LTx is not working" "Mana management" ..

I'm not totally convinced that it's not the settings. I had a struggle in this department to get them right. But when I did, I presently have 4 different mage toons working find with keeping up with Stam/Mana .. and using settings I been using for a long time. I seen the toons struggle in extreme conditions .. but they struggled with other Decal programs also, past and present, in similar extreme conditions.

These conditions push scripting and macroing to the limits. (In a sense, scripts against scripts.) Stamia to Mana itself is not an perfect science. Having not enough "Mana C" skill and it can be troublesome doing it manually. The slider bars alone are not the complete picture for getting the balance. Combination of the sliders, selected level cast of Stam/Mana in balance with the Mana C skill is a part of the balance I worked out .. and it differs from toon to toon.

I'm a happy camper with it now. It does what I need and works. My only complaint is the lack of a manual to explain all the settings to us.

Roogon


 

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Circus_Freak 
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Subject: Update on LT
i'm using .3 turbo-true

lastnight i ran ltx with ac+:

i noticed soon as i logged in that ltx was acting dif as it scaned my packs for major/minors, it has not done this in a long time, why it did with ac+ running im not sure but:

i set ltx vitals all to 10% and ac+ vitals at: health 65ish%, stam 75% and mana 30% to try and keep them from spaming the same commands at the same time

i let ltx handle buffs/fighting/loot and ac+ vitals and a few of the options like skill check and xp reporting

after just a few mins i decided this is how i will prolly keep it even when ltx is fixed because i like the way ac+ handles vitals better with the stam2health

summary: ltx ran like nothing was wrong, no boots, no slow cast, no confusion on what/wich critter to attack, only thing i saw was when stam2mana it sometimes would cast 1-2 wars before revit stam, but that in no way affected its production

only thing i couldnt get to work is volleys, but i never have been able to get them to work

peace

 

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Crelic_MT 
Title: Poppy's Plaything
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Subject: Update on LT
I would like to thank the past few posters for the constructive criticism. As I stated before, when we released .3 shortly after the Turbine changes, I was fairly sure the only change that was made was some timers to wait a tad longer before launching more commands. That's what Para told me, and I believe him. However, I am open to the possibility that neither one of us has touched the source in a few months so the source he updated could have been one that him or myself tinkered with beforehand. At one time, we were experimenting with how the vitals work, and never had much success, nor time to test. It might be possible this is the source that was modified and released, again, without testing.

We did start making copies of the source after final releases. I'll try to pull those back up and recompile them with a test version and allow a few people to run it for awhile to see what happens. If the CoC boots continue, but everything else was as .2 was, I'll change the timer (maybe to a more modest number) to see the outcome.

Again, keep in mind I don't have a very great connection to the net so making changes, uploading stuff, even getting in-game is a PITA for me... so I get frustrated very easily and tend not to follow through. You can also connect the dots to figure out I honestly have no idea how bad these problems being reported are, how slow things run, or how the vitals don't work because I don't know because I haven't seen them.

I'll go look for the source now and tinker with it some. Please bear with me.

PS. Volley's never worked as far as I know, even before we started playing with the source.
PPS. I have a simple little guide on the site Roogon. Other than that, there is no official documentation.. not even in the source.

C

 

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Kallinger 
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Subject: Update on LT
Thx Crelic and Para for the attention you give to this program. And thx for putting up with all of us tongue While I greatly appreciate the time and effort you put into maintaining this program I am sure you will see that the changes implimented recently are not what was intended or remotely desired by you or Para. It wont take long for you to see that what has become of your program is nearly unusable and why many of us are upset. Its nice to see that Para was proactive to help those that were experiencing problems with ltx version .2, but for those of us that were able to work around it or not experience any problems its frustrating to see a great working program reduced to what it is. (No offense intended Para. I doubt you meant for it to be like this)

Few points of possible interest:

After turbine did their second hotfix(or patch, whichever it was) and readjust their timers I never received a CoC boot with turbo off and very rarely with it on. So I kept it off. Very few boots were reported by clanmembers after turbines readjustment as well.

With turbo off version .2 was alot faster in all actions then current version. i.e. casting, looting, salvaging, mana and stam management.

Current versions speed cannot handle a modest spawn rate, forget a high spawn rate. While toon is able to kill and maintain vitals it is no longer able to effectively kill, loot, salvage etc. like it was able to in version .2. It is simply to slow to keep up so program is stuck in a kill, revit and repeat motion.

Is unable to prioritize targets. Regardless of settings ltx wants to turn or engage with another target rather than killing what it originally targeted.

If able to finish of a spawn it doesnt revit for approx 10-20 secs later interupting other actions, i.e. looting, salvaging, rebuffing.

As meantioned before its ineffective in mana, stam, health management. Some have found a bandaid by using other assisting programs to maintain safe lvls.

Wish I could be more technical but I am not educated in that field.


Would be nice to see version .2, or possible a version.4b(version .2 renamed), rereleased as a second version option to hold those of us who were not experiencing problems over till you and Para can rework the program. I for one enjoy your program to much to even bother logging in without it, but the current state of the program is......well not what it once was.


Thx again
Kall

 

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Ixocalypse 
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"I went into Insatiable Vault to get my jaw ... (I've been testing it everywhere I go to see if my findings are the same regardless of dungeon) First, a target would be selected, and slowly LT will cast at it, then will make a small "turn" to the right, then come back to center on the eater. Another spell will be cast, in the meantime, the toon is taking a beating. Then, the toon will turn around without killing the current target (and this is with blacklisting turned off) and begin to attack another eater, again with the small "turn" to the right, etc. No matter WHERE you have the sliders set for healing/stam/mana, they appear to be ignored as the laborious process of trying to kill something continues."


i've had that same problem on 2 of my 3 accounts. my main account works fine with ltx, infact it works almost perfect. but my 2nd and 3rd accounts does have a problem like mentioned above but only on the 110 eater dungeon, it runs perfect when im doing fiuns. i haent really tried any other places so i dont know if it works there also or not.

but yeah, thanks for taking the time on making us happy, para and c.

 

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deltasBit 
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Just try to be patient. Crelic and Para will probably find a way to handle the queued spells problem.

LTX wants to have the next spell ready to transmit to the server as soon as the server can accept it without causing a COC spam problem. At the same time, there are major difference between connection speeds, depending on the type of connection, the time of day, the packet routing to the server, and the current load on the server.

And that's just one of several potential problems!!!!

No matter what they come up with, its probably going to be a compromise and a balancing act. Slow for some people and faster for others depending on their computer and connection.

Since this problem surfaced, I have used LTX several times at EO (with a High Speed cable connection) and managed to duplicate and observe the various problems indicated above. I think Para probably has a High Speed connection, while Crelic indicates he is stuck with a slower Dial Up connection at the moment. So Para can probably see a Queue problem that Crelic might not see. It's much easier to find the correct balance if you can directly observe the problem.

All in all -- its a tricky problem to solve and may take some time to find an acceptable solution.

 

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Kallinger 
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I agree that it will take time but would be really nice to have version .2 back for those of us that didn't have a problem with it. version .4 is out for those that did have a problem. with both out everyone is happy and we dont have to be patient for them to do what they do best. everyone wins with that easy and quick fix till the new and improved version .5 comes out and more importantly I can stop pacing the house annoying my wife and go back to playing AC.
(not that I am incapable of playing without it. I just dont like to play without it enough not to bother)
peace

 

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Maglett_of_FF 
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My suspicion is the .02 version can still at the very least have the potential to impact the server performance if you are seeing the CoC boots or not. That is my understanding of the reason why .02 and earlier got kill bitted, not that it doesn't work, but that it could cause overall server issues.

 

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Crelic_MT 
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Subject: Update on LT
I'm fairly sure Para already has an idea in head on how to alleviate the spell issues, which will probably tap on the vital issues as well as I believe they are related.

Also, .2 was turned off to see what impact it had on server performance issues (I think...). This also could be a very good explaination of why the CoC boots have decreased; not because you are using a version that slows the commands down, but because EVERYONE isn't slamming the server any longer.

Maybe.. thinking

 

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Kallinger 
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lol, or because the ppl that used ltx are either using something else or taking a break till its fixed. less CoC boots either way tongue

edit:besides from what I understood from turbines post was it was based on the individual account poll spamming not the server as a whole. if that was the case everyone would get the boot and not a few ppl here and there as well as ppl not using any apps that were able to recreate the boot whenever they wanted by doing whatever they were doing...so while it maybe the program it may also be how an individual had it set. I for one never got a boot after turbine adjusted there polling for ppl getting booted that were not using any apps. that fix fixed my booting problem completely as well as everyone in our clan that used ltx version .2

 

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Ixocalypse 
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i just found a real simple quick fix on the problem i stated on my previous post. all i did was move up my stats bar high. i have my health on 70-75%, stamina around 80%, mana around 40% and critical is set as low as i can set it. also for critical lvl spells im using lvl 2. i set critical real low because from what i noticed, LTX spams when it needs to cast critical spells because it tries to cast that spell as fast as it can and setting critical to as low as you can will almost prevent LTX from tryng to cast asap and also im using lvl 2 because if ltx does get to a point where it will cast critical, lvl 2 can be casted right away with no mana therefore avoiding ltx from spamming the server. im also using the Turbo feature, that seemed to get rid of my problem with LTX tryng to look a lil to the right everytime it finishes casting a war spell.

 

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RuthlessDT 
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Did anyone get booted for CoC when using .2 ????


Only time I get booted ever, is when I take certain portals (and maybe pressing buttons while in portalspace)



Not sure why you guys just didnt add an option to .2 /Slow Mode for ppl who where getting coc mouth.

 

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Crelic_MT 
Title: Poppy's Plaything
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Subject: Update on LT
A good many people were getting booted, with and without LT running. Disabling Turbo Mode ("Slow" mode) didn't seem to help much.
Like I said, we have a pretty good idea on how to solve it.. we just need to find a time when both of us aren't covered slap up.

Believe me, we're looking for that window.

C

 

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Embalmer_MT 
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Sweet looking forward to that. Finding time in RL can be a project in itself.
Thanks Much for yours guys work on this project!!
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ben1105 
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I just realized I said "Guy's the guys a break.".

O_O

SOMEONE needs to make fun of me faster next time so I can edit that out! :P

 

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deltasBit 
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BTW -- I also never saw the problem with .2. That doesn't mean it didnt exist, because I only used it long enough to see how it worked then went back to my normal way of playing.

I had to work at it to observe and see the problems described with .3, then .4. The only thing I noticed up front was that .3 seemed slower. Even that was an iffy observation, because an immediate routing speed check showed that my connection had cut its speed in half. (I know that's not supposed to happen with High Speed Cable, but it does.)

I've never experienced a COC boot either. BUT --My LTX could have been sitting there pounding spells at the server over and over (spaming the server) trying to get a response and causing someone else to be booted.

Like I said. Just give Crelic and Para a little time.

 

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Subject: Update on LT
Anyone else notice that the new LT likes to switch targets before the target is dead? Not because of priority, proximity, or any other reason, just because it feels like it.

 

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Thorfinn_Sigurdssen 
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Subject: Update on LT
>> i noticed soon as i logged in that ltx was acting dif as it scaned my packs for major/minors, it has not done this in a long time, why it did with ac+ running im not sure but

AC+ ID's any weapons in your inventory when you log in to allow the weapon switch hotkey to identify the best weapon to switch to, but only once, and only weapons/wands in your inventory. Any other plugins which respond to receiving an ID (including any loot tracking plugins) will pick up on this, and report on it if they're configured to do so.

Incidentally, Squire also ID's everything you're wearing that has spells, to find out how much mana your equipment has, you might notice something similar if you use it.

 

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Mr_Drizzt 
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Subject: Update on LT
-Jaguar- posted:
Anyone else notice that the new LT likes to switch targets before the target is dead? Not because of priority, proximity, or any other reason, just because it feels like it.


yes. also blacklisted targets it was attacking just fine (ninjas in EO!)

 

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Tao_Roo_Chingon_II 
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Subject: Update on LT
I turned on turbo mode and the little jink to the right stopped and it seemed to be working normally. I'll test it further though.

 

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Lil-Blub 
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Lifetank is my BFF!

 

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Tao_Roo_Chingon_II 
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I enabled turbo mode on my level 115 mage and it works great! grin

 

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BrokenHorizon 
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Subject: Update on LT
I have noticed most of the same problems as others.......no matter what dungeon I am in. I'm not too concerned with it though because I think Para and C will end up fixing it in time. Sure, it might suck right now not being able to s2m or heal or whatever but, overall the program still has the ability to do a variety of things. IMO it is one of the best plug-ins for AC and I can not thank C and para enough for the time and effort they put into it.

BH

 

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Hoije 
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Subject: Update on LT
I had an interesting error last night. I applied leather to my wand with the macro disabled. When I restarted, it told me that I needed to select a valid wand. The only way I could get it to recognize the wand again was to log the character off and back on, then it saw the wand fine again. Does it scan and id the wands prior to running and if anything about then changes, fail to allow them?

I thought this was wierd, so I'm passing it along. I got it working again, but it is my experience that if you let the programmers know of an irregularity, it can sometimes help solve other issues as well.

 

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Crelic_MT 
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Subject: Update on LT
That has always been apparent in any plugin I believe. When the plugins start, they scan your inventory and keeps track of everything you have in your packs. When you apply leather to an item (or self-craft anything) the ID of that item changes, but isn't updated by Decal.

A quick fix for this is to hand it to someone (who will hand it back) or drop it on the ground and pick it back up. That forces the plugin to rescan the item as "new" and should fix it.

C

 

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Maglett_of_FF 
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C'relic, while I don't use your plug-in I do wish to say a Hearty Thanks for your continued work on it, a lot of people do use it and like the Decal Dev's you probably don't get enough thanks for the effort you put into it.
Just filter out any whiners, and try to listen to the comments and critisims to perhaps guide any needed changed and just do what you need to (and have time for) changes wise.

 

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immortalbob 
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Subject: Update on LT
Partial Workaround


I haven't read this post in its entirety, but i have a partial work around for the running out of mana issue.

I have not tested this for ring spells, but for arcs/bolts if you set "Boost Looting Priority" once it loots a corpse, it will reset the spell queue, and if need be s2m/revit.

It can still run you out of mana, but it is a lot better then having to click the s2m spell manually every 3 minutes.

 

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Spectre_MT 
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Did the IRC commands get removed?

 

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u_s_blues 
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Subject: Update on LT
confused

 

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Vilost 
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Subject: Update on LT
thx for the hard work and continued maintenance

yah the leathering has been an issue. i leathered a wand I was usin and had same issue. Thx for fix idea 2! I had to reload ac entirely for it to figure it out before.

 

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u_s_blues 
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Subject: Update on LT
shock

 

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Paraduck 
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Subject: Update on LT
Slow spell casting issues should be fixed: http://vnboards.ign.com/ac_utilities/b5432/104011429/p1/?0

 

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Ekime_WE 
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Subject: Update on LT
Thank you to both of you for your time spent on this plugin, it is greatly appreciated.

 

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