Author Topic: Augmented Debuffs Timers
muneman 
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Subject: Augmented Debuffs Timers
How do we get plugins like Target Info, AgentZ, and Alinco to recognize augmented debuffs?

 

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Thorfinn_Sigurdssen 
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Subject: Augmented Debuffs Timers
What do you mean 'augmented debuffs'?

 

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muneman 
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Subject: Augmented Debuffs Timers
when you augment your ability to have 2hr buffs you will also debuff targets double time.

 

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muneman 
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Subject: Augmented Debuffs Timers
anyone?

 

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Paraduck 
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Subject: Augmented Debuffs Timers
I've never used any of the plugins, but unless you can set the timer, the author will need to add augmentation detection to the plugin.

 

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Thorfinn_Sigurdssen 
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Subject: Augmented Debuffs Timers
I've implemented aug detection into AC+, and I'm half way through adding in critter debuffs detection at the moment, it wouldn't be too hard to make sure it takes it into account, but there's two problems with this: There is NO way to detect if another player has the aug, unless they cast a buff on you, so if someone else casts the debuff, it'll have to assume it's not augmented. I've actually get AC+ tracking other players augs, based on remembering the duration of any buff they cast on you, but at the moment it forgets every time you log out, and I'm worried that remembering this will cause it to bloat. I'm not sure it's useful enough to do if it doesn't though.

The second problem is cast on strike debuffs like the imperil 7 on my royal runed sword. Is that affected by aug or not?

 

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muneman 
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Subject: Augmented Debuffs Timers
augs only affect spells that you cast, not spells cast by an item. the only exception is the focus stone for some reason with the brillance spell.

 

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muneman 
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Subject: Augmented Debuffs Timers
Digero how about your input? applause

 

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Digero 
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Subject: Augmented Debuffs Timers
You can globally change the length of the debuff timers in Target Info by editing one of the XML files. Open Target Info.xml in notepad, and search for <option text="I" data="60"/>. The text field is the level of the spell, and the data field is the spell length in seconds. You can change the debuff lengths for both creature and life spells there, but it'll be a global effect for all debuffs cast by anyone.

Chances are I won't be updating Target Info soon if at all... If I do update it, it'll probably be a complete rewrite in C#, since I really don't want to have to deal with VB6 any more wink

 

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muneman 
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Subject: Augmented Debuffs Timers
Digero that worked perfectly happy Thank You. Target Info FTW happy

 

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u_s_blues 
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Subject: Augmented Debuffs Timers
wow,i never realized debuffs were doubled also,i thought only self and other friendly buffs were. pays to read every now and then.

 

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ubergod 
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Subject: Augmented Debuffs Timers
........

 

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