Author Topic: question for anyone that uses warbot
Magicon 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: question for anyone that uses warbot
if anyone uses warbot,
pm me please trying to get it to accept friendly guilds into my config file. its not happening for some reason.
Thanks

 

-----signature-----
Link to this post
-Eps 
Title: I Love Boobies. And Butts, too!
Posts: 17,344
Registered: May 30, '07
Extended Info (if available)
Real Post Cnt: 32,011
User ID: 1,226,605
Subject: question for anyone that uses warbot
Open your userconfig in ..\WarBotCfg folder
This shows you what to do:
// Chars who belong to an allegiance on allegianceList will be ignored by the stealth routine
// allegianceList = new Array("Psycho Killers", "Natural Born Killers");

change the monarch's name to Blood' or Brendan or The Sith Lord, w/e the name of the MONARCH is. NOT THE ALLEGIANCE NAME. the double slash, // makes the script not read anything following the //, it's used for notes. You have to copy the examples in the userconfig and remove the // BEFORE it for the macro to apply it. Make sure you leave the // after the command if you have notes after it, though. You can see this at the end of my post. Also make sure you have the ; after the value.
Example:
allegianceList = new Array("Blood");

and for multiple allegiances,
allegianceList = new Array("Monarch's Name", "Monarch's Name", "Monarch's Name");


Some other useful addins to the userconfig file:
selRangeOut = 0.30; // Select creatures within this range when outdoors. 0.30 is about radar range.

selRangeDung = 0.10; // Select creatures within this range when in a dungeon .1 is about radar range. Close up in a halled dungeon might be .03 or .02

attMaxHighZDiff = 1; // If creature is above you, don't select if Z difference greater than this.

attMaxLowZDiff = 1; // If creature is below you, don't select if Z difference greater than this. 1 or lower will only attack mobs on the same floor as you. I haven't tested what higher numbers do compared to distance, but if you do like 9, it should attack all mobs on any level above. the same goes for above, attMaxHighZDiff.

dangerRadius = 0.02; // If a creature is within this distance of us, then set 'Danger' flag. This will cause maintenance functions to abort. 0.09 is the distance where creatures will recognize you and attack. You need to add this if you want to be able to loot in a dungeon where you don't kill everything on radar. I set the number to the same distance as I want to attack.



I can quad log 4 accounts on one PC all running warbot for a day or longer without needing a restart, it's great =P.

 

-----signature-----
#dnn #og-ac http://tinyurl.com/ACDTChat
Fastest 1-275 in AC history.
Plugin Users: 100+
Buy Plugins Relogger, ValSalv, and AutoVendor(route trigger): http://bit.ly/ACaCAl
[Trade] +Envoy Sparker says, "Rep check: Eps Levelin, PST."
Link to this post
Magicon 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: question for anyone that uses warbot
thanks eps,
i agree i can use it no prob i did some adjustments on the radius like you did.
ill read over ur post and make the necessary adjustments.i thought i added in the friendly monarchs names but maybe the syntax was wrong.
Thanks

 

-----signature-----
Link to this post
-Eps 
Title: I Love Boobies. And Butts, too!
Posts: 17,344
Registered: May 30, '07
Extended Info (if available)
Real Post Cnt: 32,011
User ID: 1,226,605
Subject: question for anyone that uses warbot
if you do "bob" instead of Bob, it won't work.

 

-----signature-----
#dnn #og-ac http://tinyurl.com/ACDTChat
Fastest 1-275 in AC history.
Plugin Users: 100+
Buy Plugins Relogger, ValSalv, and AutoVendor(route trigger): http://bit.ly/ACaCAl
[Trade] +Envoy Sparker says, "Rep check: Eps Levelin, PST."
Link to this post
Magicon 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: question for anyone that uses warbot
testing now,
have one more question:

critters when i detect some and they are added, they seem as if they dont save and i have to add them again(ie tried to drain everything), i click the don't boxes and save but next time it loads i have to do the same.
any ideas?

 

-----signature-----
Link to this post
-Eps 
Title: I Love Boobies. And Butts, too!
Posts: 17,344
Registered: May 30, '07
Extended Info (if available)
Real Post Cnt: 32,011
User ID: 1,226,605
Subject: question for anyone that uses warbot
That is one of the few issues I've had with warbot that I haven't tried to fixed yet. It works fine on one of my PCs, always has the mobs saved and the correct settings, but on my other two PCs it detects the mobs for the first time *again* even after saving it.. I'm guessing it has to deal with the creature file in the warbot folder. You may have to manually enter the mobs into that file if they aren't there already. If they are there, and you still detect them for the first time when you run warbot, it might be an issue dealing with the 'creconfig' file in your WarBotCfg file.

 

-----signature-----
#dnn #og-ac http://tinyurl.com/ACDTChat
Fastest 1-275 in AC history.
Plugin Users: 100+
Buy Plugins Relogger, ValSalv, and AutoVendor(route trigger): http://bit.ly/ACaCAl
[Trade] +Envoy Sparker says, "Rep check: Eps Levelin, PST."
Link to this post
ben1105 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: question for anyone that uses warbot
When I tried WarBot, it attacked really slow. Is this just a problem with how I set it up?

 

-----signature-----
Link to this post
-Eps 
Title: I Love Boobies. And Butts, too!
Posts: 17,344
Registered: May 30, '07
Extended Info (if available)
Real Post Cnt: 32,011
User ID: 1,226,605
Subject: question for anyone that uses warbot
Warbot is just slower than most other programs. For example, I was able to macro 4 accounts on one PC all running warbot right after that hotfix which caused people to get booted, and I had no issues at all. It does most things at a pace that a human would do it, or slower if your PC isn't as fast, or is under more stress.

I notice a significant difference in speed of actions between two of my PCs running warbot, even after just restarting them.

 

-----signature-----
#dnn #og-ac http://tinyurl.com/ACDTChat
Fastest 1-275 in AC history.
Plugin Users: 100+
Buy Plugins Relogger, ValSalv, and AutoVendor(route trigger): http://bit.ly/ACaCAl
[Trade] +Envoy Sparker says, "Rep check: Eps Levelin, PST."
Link to this post
-Eps 
Title: I Love Boobies. And Butts, too!
Posts: 17,344
Registered: May 30, '07
Extended Info (if available)
Real Post Cnt: 32,011
User ID: 1,226,605
Subject: question for anyone that uses warbot
The critter thing worked for me on one PC but not on the other, so i set it up on the working PC and copied the two "creature" files in the warbot215 folder and also the creconfig_xxx in the warbotcfg folder and pasted them on the other PCs and now it works.

 

-----signature-----
#dnn #og-ac http://tinyurl.com/ACDTChat
Fastest 1-275 in AC history.
Plugin Users: 100+
Buy Plugins Relogger, ValSalv, and AutoVendor(route trigger): http://bit.ly/ACaCAl
[Trade] +Envoy Sparker says, "Rep check: Eps Levelin, PST."
Link to this post
Magicon 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: question for anyone that uses warbot
i edited everything and still ids some critters at startup like it has no info
wierd,
no biggie, still logs in and out fine cause macro is still running with the hide timer. im gonna try a few more things later

 

-----signature-----
Link to this post
Circus_Freak 
Posts: 2,049
Registered: Apr 16, '04
Extended Info (if available)
Real Post Cnt: 1,874
User ID: 915,234
Subject: question for anyone that uses warbot
i just started playin with warbot lastnight.....think im gonna really like it once i get the hang of the nav , also need to figure out how to extend attack range and adjust vitals, its casting stam2man way too early (around 75%) and wants to cast banes every few mins, but as i am a noob to warbot i'm sure i have something set wrong lol

anyways i think when it detects a new critter, you may want to hit save on critter profile before logging out to the profile you use, i was seeing same issue untill i hit save after each detection or before i logged (had to make element adjustments to some of the new critters), also had to make sure i had that profile loaded to start, maby this helps ya!

any tips/feedback on nav/vitals/attack range/buff timer adjustments would be a help or any other adjustments found usefull

awsome plug! thx for the links Eps! love

 

-----signature-----
Circus Freak - Master of Staves, Jack of all Trades
Foxxxx - pwnd by the hotkey!
Git-R-Dun at Run Mule Run's!!!
http://www.stanford.edu/group/pandegroup/folding/
Link to this post
-Eps 
Title: I Love Boobies. And Butts, too!
Posts: 17,344
Registered: May 30, '07
Extended Info (if available)
Real Post Cnt: 32,011
User ID: 1,226,605
Subject: question for anyone that uses warbot
Circus_Freak posted:
i just started playin with warbot lastnight.....think im gonna really like it once i get the hang of the nav , also need to figure out how to extend attack range and adjust vitals, its casting stam2man way too early (around 75%) and wants to cast banes every few mins, but as i am a noob to warbot i'm sure i have something set wrong lol

anyways i think when it detects a new critter, you may want to hit save on critter profile before logging out to the profile you use, i was seeing same issue untill i hit save after each detection or before i logged (had to make element adjustments to some of the new critters), also had to make sure i had that profile loaded to start, maby this helps ya!

any tips/feedback on nav/vitals/attack range/buff timer adjustments would be a help or any other adjustments found usefull

awsome plug! thx for the links Eps! love


The navigation is the best I've seen of a macro, it allows you to set waypoints that are just for movement and not for attacking, this is great if you're in halls where attacking would make you shoot a war into a wall at a target on the other side. It takes some practice though.

And yes, you have to save everything after you change it to make sure it comes up next time, but the issue we had with monsters was because they weren't adding to the creature database I believe. Even when you saved it, it still would re assess the mob as the first time after logging back in. It worked on one of my PCs but not the others, so I just copy and pasted the 3 files dealing with creatures.

As for buffing, the macro starts off every time you restart it with the same spells depending on which you have enabled. Mine starts with banes first as well. You may have to pre buff yourself before you start the macro, or mess around with the "Randomize" feature on the buffing tab thing. If you turn it off on all buffs it should go in order. When I start the macro I always click force full buff that way I know it buffed everything. Then while hunting what it does is cast a spell every once in a while, and it will continue this the whole time it macros. This makes it so it doesn't have to stop and cast all the buffs at once.


The stam to health thing is set to cast at a certain amount or lack of amount of health, not a percentage. I was having an issue with that when I used warbot on a low health char, it would cast stam 2 health over and over.
This is a copy of part of your war_config file. If you want to change something , just copy and paste the line in your WarBotCfg\name\userconfig file, and edit the number. Please note that some of the numbers here may be different than your file, I edited some myself directly into this file instead of the userconfig, I'm pretty sure I only edited some of the ones dealing with healing.

If you want to make sure that you get everything you could use, just edit your own war_config file and read over everything instead of just these main ones I copied. I'm pretty sure I got everything important, but there could be some wierd setting that you may make use of.
Also take note that some of these settings(anything true/false should be) are edited in game when you set up your macro.

You can just right click and open with notepad.



// ********************************************************************************************************
//
// Health, Mana, and Stamina Management
//
// The following set of variable control when we heal ourselves
threshHealOffset = 70; // When health this much below current maximum, then heal self. Note
// that if we are attacking a creature a drainhealth is a possibility
// so this should not be set lower than 'threshDrainHealthOffset'.
threshBigHeal = 120; // If health falls below this level (absolute), then do stam-to-health.
threshBigHealStam = 150; // Stamina must be at least this level (absolute) before a big heal will
// be done, otherwise heal self would return more.
threshHealKillOffset= 30; // When killing a creature, then reduce threshHealOffset by this so
// that we kill the creature a little faster. Set to 0 to disable


// The next set of variable control when we cast stam to mana
threshManaOffset = 150; // When mana this much below maximum, then do stam-to-mana (unless stam low)
threshStaminaMin = 120; // If stamina is below this level (absolute) then don't do stam-to-manas
// since the mana received at this low stam level won't be much more than
// cost of spell.
threshManaEmer = 100; // When mana below this much (absolute), then do a stam-to-mana regardless
// of stamina levels
threshManaKillOffset= 50; // When killing a creature, then reduce threshManaOffset by this so
// that we kill the creature a little faster. Set to 0 to disable

// These variable control when a self revitalize occurs
threshStaminaOffset = 70; // When stamina this much below maximum, then cast revitalize self.
threshStaminaEmer = 100; // When stamina below this much (absolute), then do a revit self regardless
// of health or mana levels
threshStamKillOffset= 40; // When killing a creature, then reduce threshStaminaOffset by this so
// that we kill the creature a little faster. Set to 0 to disable

// Miscellaneous control variables related to stats
threshBuffMana = 100; // Only try to buff if mana at least this level

// When a vital is threshDrain'xxx'Offset below its current maximum (includes buffs/debuffs) and
// we are attacking a creature within drain range, then drain that stat. Set to large value (like 1000)
// to disable for that stat.
threshDrainHealthOffset = 50;
threshDrainManaOffset = 60;
threshDrainStaminaOffset = 60;

// Drain health/stamina/mana from creatures until a drain returns below the following lower limits.
// Drains are also limited by the 'minDrain*' constants
usefulDrainHealth = 75; // When Drain Health returns below this, then don't do anymore for replenishment
usefulDrainMana = 75; // When Drain Mana returns below this, then don't do anymore for replenishment
usefulDrainStamina = 75; // When Drain Stamina returns below this, then don't do anymore for replenishment

// Don't even try to drain a creatures vital unless the creatures vital stat is above the following. Since
// mana and stamina are hard to figure out (need to do an assess creature), just use the creatures
// initial values from the creature database. Since we receive the creatures current health through
// the OnTargetHealth event, we use this instead of initial value.
// values to a very high number to disable this feature.
minDrainHealth = 250; // Only drain health if creatures current health is above this
minDrainMana = 350; // Only drain mana if creatures initial mana is above this
minDrainStamina = 350; // Only drain stamina if creatures initial stamina is above this

// Next set of variables control when we use a gem of stillness. In addition to these criteria
// we must have life vulns on us and a creatures within our danger radius
gemTimeInt = 60*1000; // Minimum time between gem uses (millieconds). 1 sec = 1000ms
gemHealthThresh = 120 // Health must be below this level before a gem will be used
gemManaThresh = 999; // Mana must be below this level before a gem will be used
gemStaminaThresh= 150; // Stamina must be below this level before a gem will be used
gemCritThresh = 50; // When a single damage value inflicted upon you through a melee attack
// exceeds this and your health is below 'gemHealthThresh', then use a gem

// ********************************************************************************************************
//
// Selecting Creatures
selRangeOut = 0.30; // Select creatures within this range when outdoors
selRangeDung = 0.10; // Select creatures within this range when in a dungeon
selRealClose = 0.09; // Creatures within this range will be processed first. 0.09 units
// is the distance where most creatures will recognize you and attack

selSecMaxDist = 0.04; // Secondary creature must be within this many map units of primary target
selSecMinRange = 0.06; // Primary and secondary targets must be further away then this


supportHealth = 100; // If healing support enabled, cast heal other when fellow member health this
// much below his maximum health
supportStamina = 200; // If stamina support enabled, cast stamina other when fellow member stamina this
// much below his maximum stamina
supportHealLvl = 7; // Level of spell to cast for heal other
supportStamLvl = 7; // Level of spell to cast for stamina other
autoResumeInt = 11*60*1000; // Time (ms) after pausing macro to automatically resume macro (if enabled).


// Set response to @tells for people not on authorized list
tellResponse = "I am currently away from the keyboard";


// When 'Restrict selections by Z' is checked, creatures too far below or above you will not be selected.
attMaxHighZDiff = 10; // If creature is above you, don't select if Z difference greater than this
attMaxLowZDiff = 10; // If creature is below you, don't select if Z difference greater than this


attMaxYields = 6; // Max # of attempts to yield creature before giving up
attMaxImperls = 4; // Max # of attempts to imperl creature before giving up
attMaxVulns = 6; // Max # of attempts to vuln creature before giving up


attMaxHealthFails = 2; // Don't anymore drain healths after we fail this many times to drain
attMaxManaFails = 2; // Don't anymore drain manas after we fail this many times to drain
attMaxStaminaFails= 2; // Don't anymore drain staminas after we fail this many times to drain


attRingThresh = 2; // When this many or more creatures are very close to us, then use ring
// spells if the 'Use ring spells' options is checked on the spell 1 tab.
attRingDist = 0.02; // Creatures must be this close before rings used.


// Interval to hide (ms) when unrecognized player detected. This feature enabled by setting Stealth to true.
hideInt = 30*60*1000; // Default hide interval is 30 minutes.


lootRadius = 0.05; // Corpse must be within this distance of home location to loot it.





I use Warbot as my main hunting macro so I'm probably the best person (besides the person who wrote the macro) to go to for any help. I should be able to help with anything =P

Warbot runs off the skunkworks and decal utillity. You can download it here:
http://forums.cameroncole.com/index.php?s=7fe3aeed7aee057bb41d59e3257d16f5&showtopic=11840
And you can download Warbot, version 2.15 is the latest, as well as other old macro scripts here:
http://skunkworks.sourceforge.net/UserWare.php

Keep in mind Warbot hasn't been updated since WarBot version 2.15 submitted by Maud-Dib on May 20, 2006. It has rare detection, but it wont loot a rare unless you have looting turned on and find it in a corpse.



If you post any warbot questions on the skunkworks forums, make sure it goes on the
http://forums.cameroncole.com/index.php?showtopic=8337
thread, that is specifically for warbot. I believe the coder of warbot 2.15 reads this forum, but I'd post a question you have for him on his skunkworks\warbot support thread.

 

-----signature-----
#dnn #og-ac http://tinyurl.com/ACDTChat
Fastest 1-275 in AC history.
Plugin Users: 100+
Buy Plugins Relogger, ValSalv, and AutoVendor(route trigger): http://bit.ly/ACaCAl
[Trade] +Envoy Sparker says, "Rep check: Eps Levelin, PST."
Link to this post
Circus_Freak 
Posts: 2,049
Registered: Apr 16, '04
Extended Info (if available)
Real Post Cnt: 1,874
User ID: 915,234
Subject: question for anyone that uses warbot
you rock Eps! dancing


thx for for the info, should be a breeze to adjust vits/attack, and im sure the the nav will take some playin with to get what i want, but all and all i wish i woulda known about this along time ago, for no updates sense 06', i couldnt tell, and it can learn new critters/items/ect. and ran very fast, im impressed with all the features and options, it was awsome to watch him not only offence but deffence too! other then a few adjustments i was completely setup and test running within an hour or two just by feeling my way around and learning to save..save..save..


again thx Eps! love

 

-----signature-----
Circus Freak - Master of Staves, Jack of all Trades
Foxxxx - pwnd by the hotkey!
Git-R-Dun at Run Mule Run's!!!
http://www.stanford.edu/group/pandegroup/folding/
Link to this post
Magicon 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: question for anyone that uses warbot
yeah its nice and no coc crap either. i really like the hide and log back in feature (changed mine from the 30min to like 10 max).takes a bit to get used to for sure,but nice never the less.

 

-----signature-----
Link to this post
-Eps 
Title: I Love Boobies. And Butts, too!
Posts: 17,344
Registered: May 30, '07
Extended Info (if available)
Real Post Cnt: 32,011
User ID: 1,226,605
Subject: question for anyone that uses warbot
Oh yeah it's great on DT, and the feature that makes a fellow and recruits a list of people(if they are close enough) is sweet.

I use the "Wait on corpses" thing, which waits 90 seconds until you can open corpses of other people's kills, on a character outside of my normal fellow that I use to loot/sell for money to restock spell components

 

-----signature-----
#dnn #og-ac http://tinyurl.com/ACDTChat
Fastest 1-275 in AC history.
Plugin Users: 100+
Buy Plugins Relogger, ValSalv, and AutoVendor(route trigger): http://bit.ly/ACaCAl
[Trade] +Envoy Sparker says, "Rep check: Eps Levelin, PST."
Link to this post
Lord_Anton 
Title: Wu Fez 4 Life!
Posts: 12,530
Registered: Aug 27, '04
Extended Info (if available)
Real Post Cnt: 12,191
User ID: 960,835
Subject: question for anyone that uses warbot
so if I want to change something from the war_config I would just copy the stuff from there, and paste it into my userconfig file?

ill just do this as an example

from the war_config file

// Command & Fellowship parameters
authAllegiance = false; // Allow anybody in allegiance to use LEADER, FELLOW, MEMBERS, LOC commands


if I wanted that true, id paste it to the userconfig file..

// Command & Fellowship parameters
authAllegiance = true; // Allow anybody in allegiance to use LEADER, FELLOW, MEMBERS, LOC commands


and thats it?

 

-----signature-----
They can't deport us all
http://www.btnhboard.com/
Where's Waldorian?
Link to this post
-Eps 
Title: I Love Boobies. And Butts, too!
Posts: 17,344
Registered: May 30, '07
Extended Info (if available)
Real Post Cnt: 32,011
User ID: 1,226,605
Subject: question for anyone that uses warbot
Yes.

here's what it says at the top of the userconfig file:

userconfig posted:
// User Configuration File
//
// If you want to modify a variable in WAR_CONFIG.JS, then copy the variable
// to this file. If you modify the variable directly in WAR_CONFIG.JS then
// you will lose the modification the next upgrade.


what it means is if a warbot version 2.16 ever came out, any edits in the war_config.js would be replaced with a new version, but your userconfig file is never replaced. What you paste in userconfig will remain throughout all versions.

 

-----signature-----
#dnn #og-ac http://tinyurl.com/ACDTChat
Fastest 1-275 in AC history.
Plugin Users: 100+
Buy Plugins Relogger, ValSalv, and AutoVendor(route trigger): http://bit.ly/ACaCAl
[Trade] +Envoy Sparker says, "Rep check: Eps Levelin, PST."
Link to this post
Lord_Anton 
Title: Wu Fez 4 Life!
Posts: 12,530
Registered: Aug 27, '04
Extended Info (if available)
Real Post Cnt: 12,191
User ID: 960,835
Subject: question for anyone that uses warbot
kk ty

just wanted to be sure I didnt need to comment anything out anywhere or w/e lol

 

-----signature-----
They can't deport us all
http://www.btnhboard.com/
Where's Waldorian?
Link to this post
Lord_Anton 
Title: Wu Fez 4 Life!
Posts: 12,530
Registered: Aug 27, '04
Extended Info (if available)
Real Post Cnt: 12,191
User ID: 960,835
Subject: question for anyone that uses warbot
so this doesnt have anything to do with how warbot works, but I was trying to figure out if there was a way to change the icons of the decan plugin panel because it just annoys me that all the icons are the same, and is hard for me to remember which button does exactly what just by looking at the same 6 icons lol

I dled that ac icon viewer and found some icons I liked for each of the tabs, and tried a few different ways to try and load them IG but didnt find anything that worked.


just wondering if you knew a way to do that or not.

 

-----signature-----
They can't deport us all
http://www.btnhboard.com/
Where's Waldorian?
Link to this post
-Eps 
Title: I Love Boobies. And Butts, too!
Posts: 17,344
Registered: May 30, '07
Extended Info (if available)
Real Post Cnt: 32,011
User ID: 1,226,605
Subject: question for anyone that uses warbot
i'll look into it, most likely going to be in war_decalcontrol

 

-----signature-----
#dnn #og-ac http://tinyurl.com/ACDTChat
Fastest 1-275 in AC history.
Plugin Users: 100+
Buy Plugins Relogger, ValSalv, and AutoVendor(route trigger): http://bit.ly/ACaCAl
[Trade] +Envoy Sparker says, "Rep check: Eps Levelin, PST."
Link to this post
Lord_Anton 
Title: Wu Fez 4 Life!
Posts: 12,530
Registered: Aug 27, '04
Extended Info (if available)
Real Post Cnt: 12,191
User ID: 960,835
Subject: question for anyone that uses warbot
ya it is, it uses the inject.dll for the AC logo icon


I tried changing the file location name and stuff like that, but everytime I reloaded the script there wouldnt be any icon at all, just a blank button

 

-----signature-----
They can't deport us all
http://www.btnhboard.com/
Where's Waldorian?
Link to this post
-Eps 
Title: I Love Boobies. And Butts, too!
Posts: 17,344
Registered: May 30, '07
Extended Info (if available)
Real Post Cnt: 32,011
User ID: 1,226,605
Subject: question for anyone that uses warbot
I changed the icon to different numbers around 128 and also '1' and '100', none of them worked, and now when i set it back to 128, it gives the same 'no-image' result

 

-----signature-----
#dnn #og-ac http://tinyurl.com/ACDTChat
Fastest 1-275 in AC history.
Plugin Users: 100+
Buy Plugins Relogger, ValSalv, and AutoVendor(route trigger): http://bit.ly/ACaCAl
[Trade] +Envoy Sparker says, "Rep check: Eps Levelin, PST."
Link to this post

Valid XHTML 1.0 Transitional Powered by PHP