Author Topic: New plugin: AC+
Thorfinn_Sigurdssen 
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Subject: New plugin: AC+
Couldn't think of a better name for it!

It's still in development, but it's at the stage where it really could use a beta test. Basically, it adds a whole load of stuff I personally wanted to make life a bit less cumbersome.

I think it's most useful feature that as far as I'm aware hasn't been done before is it's ability to track what players and creatures are attacking, and add a few useful hotkeys using it.
It's got a smartcaster, which not only casts the appropriate war/vuln spell for your target like any other smartcaster does, but if you target a player with a war spell/imp/vuln, it'll hit their combat target. Similarly, if you use the 'heal other' target on a creature, it'll heal whoever that creature's attacking. This feature is NOT 100% reliable though- it figures this out by watching the animations of creatures and players, and paying attention to any that are targetted, such as casting a war/vuln/imp, or engaging in melee/missile combat. It doesn't know what someone's target actually is, it only remembers the last creature/player they attacked.

It can do buffing, with multiple profiles. I've made a fairly simple interface for it, laid out in what I felt is a logical way. In a future version I'm also planning on adding in the facility to automatically switch profiles based on where you are when you exit portalspace- so when you go into the PotB portal, it'll select your buff profile that keeps your lightning weapon buffed, and so on.
Edit: Almost forgot, it'll use the best spell you can cast with a 60% chance of successfully casting it (14 points above the difficulty, 314 for a L7 buff), and 80% for smartcaster/managing vitals (47 points above the difficulty, 347 for Bolt VII spells such as Ilservian's Flame). It's not configurable at the moment, I'll add the ability to change it in future.

If you're using magic, it'll keep on top of your vitals, making sure they're kept topped up. (NB: ONLY in spellcasting mode at present, it won't use healing kits or stams automatically).
If you're using Radar add-on, it can highlight stuff that's attacking you on the radar.
It can do one touch healing.
It tracks xp/hour both total, and in the last 5 minutes. If you're in a fellow, it'll also tell you what percentage of the xp you're getting you earned yourself.
It can show you when you pass a skill check, and what the difficulty of the check was. This is useful for figuring out the difficulty of crafting interactions, or the magic defense skill of creatures, etc.
It's got a debuff hud that shows you what debuffs are currently cast on you. Life/Critter debuffs are on separate rows, and it'll show you the level (indicated by the scarab), and how many are cast, and when the oldest one will run out.
It'll show you how many items are left in your shortcuts in the bottom right of the screen.

Probably a few other things as well, there's a fair bit in there.

Just to re-iterate, this is BETA, it's far from finished. It's entirely possible it'll react unexpectedly in circumstances I've never thought of, so don't rely too heavily on it without trying it out first. I have NO idea how the smartcaster targetting thing will work in PvP- it might just not work at all, or it might hit the wrong person.. I haven't tried, and unless it's a huge problem, I probably won't, I'm not a great fan of PvP myself.

Anyway, get it here:
http://www.flynn1179.me.uk/ac/?acplus

If anybody has any problems with it or suggestions (helpful ones, that is), let me know.

Enjoy happy

 

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deamadar 
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Subject: New plugin: AC+
OMG!!!!! I love this plug in talk about ease of use ... and its not even memory hogs I dont see any noticeable decrease of frame rate ... good job

 

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byteful 
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Subject: New plugin: AC+
re:Suggestion for profiles for casting.....

Have each profile allow to use different items for ease of casting(less fizzles).

Example: Wield Item with Major Creature magic, while casting Critter magic. When finished with them, UN-wield that item and then wield the Major Life item for the life spells, etc....

EL Tank did this and I found it to be VERY helpful.

Anyways, thanks for the plugin.

Say if yall need Alpha/Beta testing, contact mje via PM. I am going into surgery on my left knee, this Thursday(07/12/07) and will have ALOT of free time on my hands.

Lates

 

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Ellen_Ripley 
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Subject: New plugin: AC+
Nice so far, only things I see missing immediately are the ability to stop buffing, as well as limiting the mana/stam/health management to buffing only.

Hopefully you'll have weapon buffing implemeted in a later version as well.

Thanks, I'll keep toying with it!

 

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bartzHG 
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Subject: New plugin: AC+
sounds interesting cant wait to try it out 8)

- checked it out.. its awesome thanks for a great plugin 8)

 

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XavierVAT 
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Subject: New plugin: AC+
AWESOME, I've been looking for a plugin like this, ever since Einstein went under sad I CAN'T WAIT!

 

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--Uhu1-- 
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Subject: New plugin: AC+
Realy well done, simple no fuss no rush. I think its works Well few things I found minor things mind you.

CS CB and and all quest wands dont work with the smart caster.

 

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Circus_Freak 
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Subject: New plugin: AC+
seems to work well, but how do you pause/stop?


edit, spoke too soon, just crashed hard, something about ACvitals error then went into a loop asking me if i want to continue, also hasnt cast any war

 

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deamadar 
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Subject: New plugin: AC+
on log out I also will get a directx error sometimes that puts me in a loop that takes about 4 minuites to get out of or a crash but other then that I love it ... works great I love the manage vitals it really help a guy like me play a mage

 

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bartzHG 
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Subject: New plugin: AC+
seems to work well, but how do you pause/stop?


edit, spoke too soon, just crashed hard, something about ACvitals error then went into a loop asking me if i want to continue, also hasnt cast any war



on occasion while it buffs it seems to get stuck casting the same spell over and over again for several minutes. i have casting and magic unfiltered. also was it supposed to cast war automatically ? i thought u had to do that manually.

 

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Thorfinn_Sigurdssen 
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Subject: New plugin: AC+
Well, I did say it was still very much in development!

Stopping buffing's an interesting point, I hadn't considered that. It does have a 'buff one' shortcut that only casts one buff, so you have complete control over your rebuffing, you just don't need to figure out which ones you need, that's done automatically. Also, I hadn't considered managing vitals only while buffing, I'll try and get that into the next release, it's a good idea.

The smartcaster currently just picks whichever wand/weapon has the appropriate rending imbue, and the most damage. It doesn't even consider CB/CS or quest wands at present. Essentially, it just makes a best guess, which isn't necessarily the best. I'll probably add in the ability to tell it to use a specific weapon for specific creatures, instead of making its own guess. The tricky part is maintaining it's simplistic interface- that was one of my main goals, keeping it simple to use.

As for those crashes- deamadar, is that happening every time? If so, could you PM me an export? Circus_Freak, do you know what you were doing when it crashed? It's probably related to one of the huds, so if it's a real problem, try not using them until I can figure it out and release a fix.

It is a known issue that it occasionally doesn't detect a spell being cast and re-casts it, but I've not had it happen that much. If it's happening a lot, I'll look into it closer. As it is, I didn't think it was a huge problem, it's only happened once or twice to me.

As for not casting any war spells- it will NEVER cast war spells automatically, not now, and not in any future version. No part of the plugin will take any offensive action except on direct instruction from the user.

Incidentally, one thing I didn't mention about one-touch healing and weapon switching- It drops you to peace mode while healing or switching (Except for switching to or from a UA weapon), to increase your chances of a successful heal, and to make it faster. In fact, I just noticed I didn't even mention that it does weapon switching at all! It adds a hotkey into DHS, it'll just pick the best rending weapon you have for the creature you're attacking. Like the smartcaster though, it knows nothing of CB/CS/AR or quest weapons, so will never pick one of those.

 

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Circus_Freak 
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Subject: New plugin: AC+
the vitals error happened while i was clearing a couple critters that followed me into The Deep to turn in golds, and when i say crash i mean fastest boot i ever got, thought i was gonna log back in at the ls nekked as i had only 1 caster and armor on to carry main plus 2 packs of golds and 1 pack of comps/no drops, however it booted so fast/hard my toon musta logged immediately as i logged rite back in at The Deep, anyway it booted me to the server lost connection page with the error box on top, i couldnt get the error to stop no matter how many times i hit continue, it just seemed to be stuck in a loop till i rebooted, guess i coulda copied the error but was lil taken by the fact i had no di's and was gonna have to grab more armor and make several trips to finish my task


im lil lost as to the use of the element dmg page unless its for hotkey use only and the wbsite doesnt offer any instuction yet on how to use atm, from what i gather this is ment to only aid the user and kinda messed with me while in combat when it decided to heal/stam2man when i was tryin to do something else or running, not pretty when your vulned up and have pack of VOD bugs on your tail and it stops to heal i.e. the need for a pause button

i think your off to a great start and AC+ will be a great plug, only wish i could help more but im more a hardware guy then software and thats not sayin much lol

 

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deamadar 
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Subject: New plugin: AC+
pm sent

yes I must say this is going to be my main plug in I love it and I think it is great

as for the boot that CF was saying... yes it was o fast that my ton was still logged in when I tried to relog.lol

 

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Thorfinn_Sigurdssen 
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Subject: New plugin: AC+
The best way to stop it from stopping you while you're running is to simply not be in spellcasting mode- if you're in peace mode it won't do a thing. If I can figure out a way of doing it, I'll probably add in a 'don't cast stuff when I'm running' option.

Edit: Ok, I think I figured out the crashing problem, and why you got booted so fast- As you may already know, AC will automatically boot you if for whatever reason your sending too many messages to the server, which can even happen if you're running NO plugins, although Turbine are trying to stop that from happening. Anyway, AC+ doesn't handle forced logouts very well, it'll still be trying to manage your vitals after you've logged out. I'll get that fixed in the next release, but meantime, as far as I can tell it'll only happen when you get kicked off anyway, so it shouldn't be life threatening.

 

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deamadar 
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Subject: New plugin: AC+
good call man your rock!!

 

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ElgarL 
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Subject: New plugin: AC+
Thorfin, just monitor windows messages and don't perform actions if you have a movement key pressed.

 

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JRexH 
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Subject: New plugin: AC+
Wow, Thorfin. Just, wow!

This is quickly becoming yet another one of the Decal plugins that I can't live without.

I'm not a mage, so I haven't experienced that side of it at all (although I do have item magic, and plan to check out that functionality soon.)

My favorite part so far is the darkening of aggro-ing mobs on the radar. In reading about it, I thought it would be interesting, but not all that helpful. -- But, it makes an ENORMOUS difference.

When I see that 5 remorans have just picked up on me, I can make fast plans to run the hell away from them, rather than continuing obliviously toward the pack.

I haven't figured out "Tracking of creature and player targets- adds a hotkey that will select the target of your target" -- But, I'm still tinkering around with everything.

One unexpected feature that I find really cool is the skillcheck info. -- I thought this would have more to do with crafting, but it's great being able to easily see, basically, how well monsters are attacking me, how I'm attacking them, their resisting... Gives me some good, hard numbers to work with.

--

Anyway, I'm still excited to uncover all of the existing features, but I love the ones I've figured out so far. happy

Given the other plugins of yours that I love so far (CorpseTracker, Squire, and MiniMap, and now AC+), I can see that you're very gifted technically, so I make the following feature requests in the knowledge that, mostly likely, they could fairly easily be done, if you should so choose to do them.

--

The first, and likely quite easy one, is some sort of beer-tracker. Unfortunately, my character has developed an addiction to beers that might be classified as alcoholism. -- It started with just a few beers, maybe a little Coordination and Strength... And has turned into a downward spiral of 6 beers every 30 minutes... Strength, Endurance, Coordination, Quickness, Focus, and Willpower... Oh my!

As I'm sure you know, beers only last every 30 minutes, so it would be handy to have a beer tracker, just like a debuff tracker, and perhaps some sort of text alert when they're expiring. (Yes, I know AC will tell you, say, "Bobo's Stout has expired," but I have all spell expirations filtered, and, frankly, it's likely I'd miss that sort of thing in the heat of battle anyway. -- But, some sort of display would be great.)

--

Okay, next up would be some sort of configurable radar-dot changer. I know you're very well versed in this sort of thing, with the base Radar Add-on, and three different plugins using it.

Until AC+, I wasn't sure if you were capable of changing radar dots, or simply adding new dots and lines to the radar... But, I see that aggro mobs can be changed to dark orange...

So, I was wondering if the same could be done to a customizable list of mobs. -- If I want to avoid the high-debuffing ones, perhaps I could make them blue or red or green on my radar, and I could know to run around them.

This would be very, very handy. -- And, fairly close in-line with what you're doing now, so it would be "simple," or as simple as something technically complex can be. happy

--

I hope you'll excuse all these ramblings. -- But, it's feedback nonetheless, and hopefully you'll find some use out of something.

I really appreciate all you've done to help the AC and Decal community. Your plugins make such a difference in my game experience, and I couldn't imagine playing without them.

And, if you could incorporate any additional features I mentioned, I would be very, very pleased. But, as you can probably tell, I am quite pleased already. happy

Thanks,
Jarehan of Leafcull

 

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Thorfinn_Sigurdssen 
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Subject: New plugin: AC+
Changing the dots was always intended to be a feature I was going to put into Radar Add-on, but there's an impending redesign of the decal UI, so I've been holding off on building that for now. As for changing existing dots.. it really can't, it just puts a darker dot ontop of the existing ones for creatures that are attacking, it doesn't actually do anything to the dots that are already there.

As for the selecting target of target- if you've played WoW, think of the 'assist' key. Basically, if you want to know who a creature (such as Bonecrunch) is attacking, just select him and hit the hotkey. It also means the 'heal other' hotkey will automatically heal whoever bonecrunch (or any other creature) is attacking if you have him selected, or will imperil whichever creature another player is attacking, for example.

Beer-tracking would be similar to the pre-order gem spells. Right now that's a specific extra function that I've added in for those gems, but I might make it a more generic 'spells from carried items' feature- tell it which items you want it to use spells from when they're about to expire, and it'll do that automatically, including gems, beers, whatever. That could also make it use alchemy life prot gems, if anybody uses those.

 

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JRexH 
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Subject: New plugin: AC+
Thanks for the very quick response, Thor. happy

Good to hear that the beer thing would be possible.

I'm still a bit confused by the dots, though... If you can put a darker dot on top the mobs that are attacking you, can't you put a different-colored darker dot on certain mobs that aren't?

--

I did look at the Decal Hotkey System, and saw all the new hotkeys that were added. -- That was the part that confused me, as you had mentioned hotkeys, but I didn't see the plugin itself saying anything about them.

I haven't had a chance to test those out, since I've just been out alone on Vissidal so far, but it sounds like a very neat feature. -- Was just thinking yesterday evening how difficult it is to figure out who's being attacked by Bonecrunch, until it's too late.

Also would be handy to be able to select and attack the creature a life mage is vulning for a melee, although I'm not sure if your feature allows it, as I haven't tried it out yet.

--

Anyway, thanks for listening, and considering my questions. And keep up your good work! happy

 

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Het-chu 
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Is it possible to change the radar dot to show who the fellow leader is? This would be helpful on quests.

Great work! Thanks for your time and efforts. applause

 

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Thorfinn_Sigurdssen 
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Subject: New plugin: AC+
AC already does that itself! Take a look, the fellow leader's dot points down, everyone elses points up. Or it might be the other way round, I can't remember..

 

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JRexH 
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It's a very, very minute green triangle. It's there, but hardly worth being there, you can hardly tell.

 

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JRexH 
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Bump for my favorite new plug-in. happy

 

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Thorfinn_Sigurdssen 
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Subject: New plugin: AC+
Ok, got a new version up on my site. Changes are:

Added in hotkeys to stop/pause/resume buffing. The plugin itself doesn't mention them, you'll find them in DHS.
Buffing will now automatically manage your vitals, you don't have to have the option switched on for that.
Added in a target hud- at the moment, I just added this so that you can see what another player or a creature is attacking, and what creatures are vulnerable to without having to open up the plugin window. I also added in creature vitals to it.
Added in the ability to highlight named creatures on the radar, using a new facility I just added into Radar add-on. You'll need to get the latest version of the radar add-on plugin to use this (v1.2.0.11). At the moment, this only has a command interface, do '/ac+ list' to list the creatures that will be highlighted, '/ac+ add' to add the selected creature (or you can give it the name), and '/ac+ remove' to remove one. I'm planning on adding in a better interface for this at a later date, but for the moment, it does the job.

My next plans with it are to implement more detail on the target hud- I was going to leave this for a while, but as Digero said it's unlikely he'll be updating TargetInfo in the near future, I might try and get some of the stuff that's missing from it added in here, such as tracking debuffs that have augmented duration. That, and doing the interface for the creature highlighting- right now it just highlights all the creatures you ask it do with the same type of blip. I'm planning on having three options: stuff you want to kill, stuff you want to avoid, and kill quest creatures (which hopefully will automatically switch on and off when you start/finish the quest).

I also updated Radar Add-on to allow animated and multicolored blips. For plugin devs, I've also documented it's exposed methods.

 

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JRexH 
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Subject: New plugin: AC+
hawt!

I'll have to check this out. (Excited to try out the highlighting thing.)

Thanks for the hard work, Thorfinn!

- Jarehan (LC)

 

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--Uhu1-- 
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Subject: New plugin: AC+
CS CB and and quest wands even if you make it so we have to add what attack to use would be nice to see them work. =)

 

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JRexH 
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Subject: New plugin: AC+
I'm here to report that I can't actually get Information HUD (or what is it...?) to turn off. It came on by itself, and I turned it on and off, and it went away, but then it came on again.

So, I'm getting used to it. happy -- But, I don't think that's the way it's supposed to be functioning.

Just wanted to make you aware of that.

Had to go on a Colosseum Run, so I haven't had much of a chance to play around with adding highlights. Going to do that right now. (Was in-game but couldn't remember the command to add it.

Oh, it might be nice, if it's possible, to have that Targeting Info attached directly to the plugin. -- I have enough text things cluttering up my main window, Alinco on the left, and also on the bottom, and on the right-hand side for shortcuts, and a plugin to show monster debuffs...

So, the less chaos the better, but it would still be interesting to see, for example, who a mob is presently targeting.

Well, anyway... I've got a lot of things to play around with. But, thanks for staying active in the plug-in... community. happy

- J

 

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Thorfinn_Sigurdssen 
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Subject: New plugin: AC+
Yeah, that new hud's too messy, isn't it. The plugin's supposed to be a lot more subtle than that. I'm planning on making the Info bar customizable at some point, I'll maybe add in an option to put the information on there instead.

You already know the name of whatever you've got selected from AC's own UI, I could probably add the health numbers to the target's health bar in the bottom right as well, and I could add the damage type to use as an icon to the right of the left of the creature name, replacing the 'use' icon that's always greyed out when you've got a creature selected. As for it's target, I could add an indicator to the radar, similar to the ring around what you've currently got selected, maybe a dotted circle instead.. I'll try out a few things.

You're absolutely right though, there's NO way the hud should be coming up unless you specifically tell it to, I'll get that sorted immediately.

 

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JRexH 
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Thanks for writing back. -- In playing around a little more with the plug-in, it seems to come on whenever I target a monster. happy

But, on the positive side of things, the highlighting of mobs is amazing. On Vissidal, I can now see bright flashing lights, telling me to avoid the big debuffers, like golems, remorans, and niffi(ses).

Only got to play around with it for about 10 minutes before my buffs expired and I went to bed, but nevertheless, it was very cool.

A dotted circle around a creature's target would be interesting, although I'm not sure how visible it would be in the situations where it's most useful (for example, Bonecrunch's cave, with a lot of people, you wouldn't be able to see it.) -- But, for other instances, I can still see it being handy.

Ooh, and here's an idea: (Hm... Just came to me, so I'm still thinking of whether it can work or not, but...) How about a hotkey to toggle some sort of information display? Like, I could hold down 'Tab,' and I could have the information in the middle of my screen, for all I care (as long as I could move it around to wherever I chose, at least), and then, as soon as I let go of Tab, it would disappear.

So, that way, useful information that I don't need all the time, is only there when I want to see it (could include best-damage icons/types).

Not sure how feasible that is, and even if it's a good idea, but it could be something interesting.

[On a side note, would it be possible to also show 'next-best' damage, too? For example, as a sword, I don't have access to 'bludgeon,' which is a fairly common one. Same case for axes and 'pierce.' I realize that two icons/words take up even more screen real-estate than one, but that's why some sort of toggle might be handy.]

I realize that making everything completely customizable would be a waste of your time, when you could be adding in more features. And what you choose to add to the plugin in completely at your discretion. happy But, I guess that doesn't stop me from throwing out ideas here and there.

[Oh, and to clarify something I mentioned earlier (although might not be as important if you implement an insta-toggle on/off hotkey), was... Perhaps putting some of the info in the actual 'setup' window of the plugin, where you can customize all the options. Perhaps the main tab of it could show a critter's target, and their best-damage, and whatever else there is to show.]

Well, thanks for listening, and, as always, thanks for working to make your plugin even cooler than it already is. I've already gotten so spoiled by seeing mobs running toward me that I've started taking it for granted. I'm going to try disabling it for a minute, and see if it drives me crazy. happy -- It's so helpful, especially for things like niffi(ses), that pick up on you from far away, and throw out random debuffs when you don't even realize they've noticed you. Now you at least know which ones to run further away from.

So, anyway, good luck in your continuing adventures of plug-in updating. happy

Take care,
Jarehan (of Leafcull)

 

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JRexH 
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By the way, and sorry for the confusion, but it's actually the Target HUD that pops up. I wasn't in-game, so I couldn't check it, but now I am.

(I have the 'Information Bar' off, because I've been using Alinco, which shows about the same thing. And, unlike the Target HUD, the Information Bar does stay off. Was just mixing up the names.)

--

Edit: But, on a side note, I'm now seeing that skill-checks are no longer showing up, which is unfortunate, because those were awesome.

One thing that may aid in your searching for the problem with the Target HUD -- When it's not 'enabled,' but still on, it doesn't actively update the HP.

I was noticing some inconsistencies, also, with who a mob was targeting, when the HUD wasn't 'on.' (It would show a mob as attacking somebody else, when it was actually attacking me.)

So, it's possible that the plugin is showing 'do-not-update-on-screen' or something, but is still enabling showing the HUD itself.

(I haven't had a chance to test if the targeting info works better when it's not disabled. But, the HP does update better.) happy

 

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Thorfinn_Sigurdssen 
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Yeah, I dunno what happened with the skill checks, I can't get it to work either. I'm still trying to figure out what happened there.

 

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Thorfinn_Sigurdssen 
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New version up. Fixed that skill check problem, and replaced the target hud with something a lot less 'in your face'.
I got it to add the target of your target on the radar, and replace the 'use' icon with the creature vulnerability, and put the health/max health numbers on the health bar.

You'll need to update Radar Add-on as well, I discovered a glitch that was making it not display borders round blips properly.

 

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_Rascal_ 
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This looks great happy But, how do tell it what wand to use? It's not finding any of my rend wands.
I set the weapon switch hotkey in DHS, targeted a Gold Phyntos Wasp, and it says
"<AC+> Could not find a suitable weapon to use."
The More Opts tab shows Bludgeon as damage to use on creature.
Same thing for several other creatures.

Thanks!

 

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JRexH 
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You're amazing, Thorfinn. applause

Seems like you do the work of 10 Decal devs. (Not that I don't appreciate their contributions, too!)

Drink much coffee? laugh

 

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JRexH 
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Wow. Subtle yet effective.

Way to simplify it from how it was before. happy

But, is there any way to see it written, who a critter is attacking? Or is it just on the radar now?

Either way, seems to be working great, skill checks are back, it's looking beautiful.

Thanks again,
Jarehan

 

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Thorfinn_Sigurdssen 
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_Rascal_, I'm guess the wands you're using are proably no wield req, right? I have to admit, I knocked that section of the code together fairly quickly and just used the wield req as an indication of which weapon was better to use, as it's the only common thing to all weapon types (wands included). I intended to go back and make that a bit more intelligent, but I have to admit, it slipped my mind before I released it. Weapon switching's next on my list of things to upgrade, I'll get something sensible in there in the next release.

Jarehan, right now your target's target is just on the radar, I couldn't really see anywhere sensible to put it without another hud. I could have used the info bar, but it's getting a little crowded if you've got a lower resolution. When I get round to making it customizable, I'll be added the ability to put virtually anything the plugin does on there. Meanwhile, you can always set the 'Select the target of your current target', and if you really need to know exactly what your target's attacking, you can use it. I think AC has it's own 'select previous target' hotkey if you want to be able to switch back.

 

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_Rascal_ 
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Subject: New plugin: AC+
The wands are 355 or 330 wield. Wield req. alone isn't necessarily a good indication of the desired weapon.
I think it would be better to be able to select a particular wand/weapon for each weakness manually.

 

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Thorfinn_Sigurdssen 
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Really?? That's odd, I'll check that out.

As I said though, I know wield req isn't necessarily the best indication, but it's the only thing that melee/ranged/wands all have in common that's any indication of their relative power, so it was an easy 'quick fix'- at the time I was more concerned with making sure it could switch weapons effectively (including dropping out of combat first, so you don't get forced into UA stance) rather than which weapon to switch to. I'll work on it after the patch.

 

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JRexH 
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Ah, good idea, Thorff. - I may get that set up, then.

I'm not a magic-healer, so it's not like I'd get much use out of it, but, having it written out was actually quite helpful when Bonecrunch had gotten out of his "pen," and I was doing my best to tank him, but occasionally he'd break away and hit other people. -- With how many people we had, there's probably no way I'd be able to figure out exactly who else he was hitting (even though they're pretty much screwed either way!) happy

But, yeah, it looks really nice, and, like I said, still subtle.

 

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Carolyn_of_camelot 
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tag

 

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Striderlongshanks 
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HI, started trying this out last night and am still learning how to use happy . One thing though, I'm also getting the "<AC+> Could not find a suitable weapon to use when I try to use the switch wand feature. I have all top wield wands (all 355 I think) and it doesn't find any.


SL

 

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Thorfinn_Sigurdssen 
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Subject: New plugin: AC+
By popular demand, the ability to customize the weapon switching hotkey is now in. There's a button on the 'More Opts' tab that shows or hides a window with a list of what weapons it uses- just select a weapon in your inventory and click on the existing weapon in the list, and it'll change it to use that one. Any weapons listed in yellow are AC+'s best guess. You can even tell it which weapon to use if it's got no idea what the creature's vulnerable to.

If you want to use a different weapon for a specific creature, just wield the weapon, select the creature and hit the 'Add selected creature' button. The delete icon on the left will remove it, the delete icon on the right will just remove the weapon.

Any problems with it, let me know.

 

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deltasBit 
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This plug-in is a real Keeper. To early to tell yet -- but it may rival ElTank for the percent of players using its features.

Works smooth, uses relativly few resources and is user friendly. Almost as if Elgart Jr. wrote the code. (That is meant as a compliment)

 

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Hoije 
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Subject: New plugin: AC+

[On a side note, would it be possible to also show 'next-best' damage, too? For example, as a sword, I don't have access to 'bludgeon,' which is a fairly common one. Same case for axes and 'pierce.' I realize that two icons/words take up even more screen real-estate than one, but that's why some sort of toggle might be handy.]


Two suggestion for handling this problem. You've already got the ability to set profiles, so just take it 1 step farther and allow "favored Weapon" or "Unusable Weapons".

1. If the favored weapon in the profile is Axe, then remove pierce from the best damage options and have it display the next best. If the favored weapon is sword, then remove bludge from the options and display next best.

2. Have the setting for unusable weapons in the profile. If the best damage matches the unuable weapon, select next best damage type in damamge table for the creature.

If you can implement either of these (and as I'm typing I'm thinking the second would be easier because it doesn't make the plugin crossreference sword to bludge or axe to pierce, it just compares best to unusable and if yes, selcts next best) it will make this sweet plugin even more usefull. Lookng at it this way, you wouldn't be displaying best and next best, you'd just be displaying the best that isn't unusable. Hope this makes sense.

Thanks for putting this together.

 

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JRexH 
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Good idea, Hoije. More efficient that way. happy

 

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Striderlongshanks 
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Ok I added my wands/sceptres to the vunerable list and still says "can't find suitable weapon" when I hit switch key.

Only way I seem to get it to work is to highlight a critter and hit add critter button. Then it add the critter with the weapon I have wielded at the time. It will then find it for that critter but no other critters vulnerable to the same damage.


SL

 

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--Uhu1-- 
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Subject: New plugin: AC+
Well done =)

I'm a tester I try any and every thing, only thing I could find that others have not posted yet was the vunerability switcher dont work on pks/pkls.

 

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_Rascal_ 
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I have the same problem as Striderlongshanks. Also, initially no wands are displayed in the Switch Weapon UI. Clicking in the blank space where the wand name should be adds the wielded weapon. It seems to work fine on my Macer. Definitely a problem with wand IDs.

 

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agnari 
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how does one delete stuff like a piece of armor added to the items buff?

i'd also like to see a message or some indication that (go to peace mode???, could be dangerous in a dungeon so maybe a mesage in chat box is best) that buffing is now finished.

 

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Thorfinn_Sigurdssen 
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Odd, I can't replicate that problem with the wands. I'll have a thorough look through the code to see if I can spot anything that might cause it.

If you want to remove an item from the buffs list, just remove all the buffs on it- it only remembers items that have any buffs on them, so it'll be gone the next time you log in.

The info bar does tell you how many buffs are due, and when they're due for a rebuff if there's none immediately due, but I could add in a brief message in the chatbox to indicate when a forced buff is complete.

Edit: Just spotted something that might be causing it- are the wands you're expecting to be there imbued with the appropriate damage rending, or CB/CS? It's a flaw in my assumptions, but the code ignores anything that doesn't have a damage rending imbue, so it won't find any CB/CS wands. The only other reason it wouldn't find wands is if you have more xp put into a weapon skill than war magic, it'll assume it should be looking for weapons of that type instead of wands.

 

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_Rascal_ 
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I have a full set of rending wands and a bunch of CS, runed, slayer and quest ones. My war skill is maxed and I haven't put any xp into any other weapon skills.

edit: I did put a little xp into dagger, but not much (my mage is Aluvian).

 

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agnari 
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ok yeah i wasn't bringing up the info display

 

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Striderlongshanks 
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So I guess nothing new on the problem a few of us having with switching weapons.

SL

 

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Striderlongshanks 
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Could you maybe add fellow healing like it does for you? I use that feature alot leading quests. Stamina and mana not so much but healing for mage on quests would be a big help when leading a large group and watching health and trying to switch to ones needing a heal spell to stay alive all the while trying to fight/debuff/find way/etc.


SL

 

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Thorfinn_Sigurdssen 
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Tracking the problem down when I can't replicate it myself is the hard part. I think I may have a fix though; I've uploaded a new version. Let me know if this fixes it.

This new version also fixes a glitch with the buffing code that caused it to not recognise when an enchantment was dispelled. Previously, it only recognised when an enchantment either expired, or you lost them all when you died.

Edit: It does have a 'heal other' hotkey that only uses magic at the moment, but you have to pick your target yourself. If you've got a creature targetted however, it'll heal whoever they're attacking (very useful with bonecrunch!)

 

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Striderlongshanks 
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New version seems to have fixed it happy . Now is selecting and switching wand that I had setup for each damage type.

Thx


On the healing, yeah I seen the heal targeted key thing. Was hoping for something more useful when theres multiple critters fighting during quests/hunts.

SL

 

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hagrin 
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Subject: New plugin: AC+
Thorfin -

Great plugin, thank you. It fixed all my mage problems 100%. I was wondering if the "maintain health, stam and mana" option would work in a melee situation. When I tried using it, it didn't seem to "kick in" until I was done fighting the target I was on and even then it seemed sporadic. Any thoughts? Otherwise, it's fantastic, easy to use and highly functional.

 

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Thorfinn_Sigurdssen 
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Well, as I said at the top of the thread, it only uses magic to manage vitals at the moment, and only when you're in spellcasting mode. It'll never use healing kits (except if you use the one-touch healing) or potions/food. Not yet, anyway.

 

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_Rascal_ 
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Wand switching works for me now, too happy

Thanks!

 

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David_the_Bear 
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Subject: New plugin: AC+
Is there a way to get rid of the death message? I don't have it checked, but it still displays it.


DtB

 

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_Rascal_ 
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I have a few suggestions for the to do list:
hotkeys for wall, volley and blast spells.

Question: Is one-touch healing supposed to work for mages?

Thanks...

 

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Repton 
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I'd like to request auto stacking.... I Like what I've seen of this plugin so far, but I'd like to be able to eliminate another plugin I use for this one....the one feature I need to do that right now is autostacking.

 

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Thorfinn_Sigurdssen 
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One touch healing doesn't work for mages yet, as mages can already 'one touch heal' just by hitting their heal self spell. To be honest, I didn't think mages would need it that much.

Having said that, the 'heal other' hotkey will heal whoever you've got targeted, or if you're targetting a creature, it'll heal whoever that creature's attacking (This was really handy against bonecrunch the other day!). If that creature's attacking you, the plugin will recognise this and use heal self instead of heal other.

About the death message- it is slightly bugged, it replaces the death message with it's own even if it's not going to add anything to it. That'll be fixed in the next release.

 

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Mishna 
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I love it but would want it to heal and stam members in fellow to be really useful for my mage since she considers herself a healer first and a fighter second. happy

 

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Mr_Drizzt 
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mine has decided to stop working? ie it isnt keeping vitals up to the levels i have stated?

 

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Thorfinn_Sigurdssen 
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Assuming the option's enabled and the sliders are set to something normal, is it not happening at all on any toon, or did it just stop working with one for a short amount of time? Is anything else not working, such as buffing or the smart casting?

 

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agnari 
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i have to look at the self buffing but the other day i caught a melee toon in a long period of like 20 castings of focus one right after another (with stam to mana and stam regen in the mix as needed) so i stopped it.

I need to see if i can dupe the problem and see what caused it, as it was very strange as the focus was being over ridden by some item applied buff that still had 2:35 left to go .

 

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Thorfinn_Sigurdssen 
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It was a beer. I just discovered that one myself.

Basically, what it does is keep an eye on all your focus buffs, and when the best one you've got's about to expire, it tries to recast it. Unfortunately, where the best one you've got is better than you can cast yourself, it'll keep doing it. I'm working on a fix for it at the moment.

 

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bartzHG 
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how about hooked buffing items 'i.e. font of jojii'. might that also cause some problems when those buffs start to go ?

 

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Thorfinn_Sigurdssen 
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It depends if it stacks with the spell you can cast yourself or not. Beer surpasses focus self, so it will matter, but the Font of Joji spells don't, so it won't cause a problem.

It's proving to be a trickier problem to solve than I thought- When it casts focus self 7, it ignores it because a more powerful spell is active, assumes it still needs to cast it, and keeps going. Unfortunately it needs to work this way because if it didn't, it would think even a focus self ONE spell being cast means it doesn't need to cast that buff any more. I'm close to finding a way to fix this, but I need to do a fair amount of testing to be sure it's not going to think buffs have been cast when they haven't, which would be just as much of a problem if it left you unbuffed just when you really didn't want to be.

 

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agnari 
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good news that you now know of the problem and we also know the cause easy to avoid, consume beers after buffing that way they won't be active while buffing.

 

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agnari 
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how is a workaround for constantly buffing beer'ed attributes?

 

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Roogon 
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See post at http://vnboards.ign.com/ac_utilities/b5432/104189506/p1/?3 for the answer. dancing

 

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Wicked_Impulse 
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Sup Bro...

the plugin appears to be very sharp but I'm definately missing something. I downloaded AC+ but I dont see all the features that were mentioned on the site.. in the current build. Like, I set up my hotkeys... but when I buff... it goes right down to zero mana, never even attempts a Stam to Mana. I moved my sliders to all kinda of positions and it never stams to mana. I guess I was under the impressiion that it would handle the vitals... not just provide easy to program hotkeys.

 

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