Author Topic: Repost of a old issue still not resolved with LTX
KaLok 
Posts: 2,070
Registered: Oct 8, '01
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User ID: 445,618
Subject: Repost of a old issue still not resolved with LTX
[Engine] clsMacroChangeCM.m_tmrSecure_OnTimeout : secure change combat timer expired.

[Engine] clsLoot.RunState[Picking up Item] - Secure Timer expired : exiting state.

Is there a timer delay setting I need to adjust? in the xml I dont see it any where

Below is a Decal Dump

Decal (DenAgent.exe) version: 2.9.6.0

type, enabled, name, version, clsid
Plugins, 1, The Deep, 2.7.0.20, {E72999D8-9218-4FB8-A978-DF4320E64AF1}
Plugins, 0, Alinco Buffs, 1.5.1.1, {58A8364F-99D7-4FE5-BAE9-D0CBF0329055}
Plugins, 0, DCS, 2.0.0.3, {5522F031-4D14-4BC1-A6F1-09A1FB36F90E}
Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}
Plugins, 1, LifeTank XI, 11.7.0.2, {910C0F8E-827A-4E35-A980-50D57D0B1296}
Plugins, 1, Alinco, 1.4.9.9, {4338186E-7AE8-4B9E-985D-98D692036EA8}
Plugins, 0, Archery Mode, 1.2.0.0, {7F1D3AA8-C0D7-47E3-9065-6782F61FF562}
Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}
Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}
Network Filters, 1, Alinco Filter, 1.4.2.1, {375A7C84-B4FD-49BB-B63D-15CCC004E979}
Network Filters, 1, Darkside Filter, 11.7.0.2, {F93FD48F-BA68-4BF5-A7B3-7908D1634331}
Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}
Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}
Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}
Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}
Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}
Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}
Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}
Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}
Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}
Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}
Services, 1, Decal Networking Service, 2.9.6.0, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}
Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}
Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}
Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}
Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}
Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}
Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}
Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}
Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}
Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}
Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}
Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}

Operating System:
Microsoft Windows XP Professional Service Pack 2 (Build 2600)

[Protected Storage Service] : Automatic

Decal Settings
: Timer (Default)
[Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny\
[Launcher App] : ACDCClient.exe
: http://update.decaldev.com
[memlocs.xml] : 24528 bytes, Version 0.0.11.2886
[messages.xml] : 53271 bytes, Version 2006.08.22.1
[Video Memory] : 256897024

D3DX Libraries (Only d3dx9_30 is required)
[d3dx9_24.dll] : Installed (9.5.132.0)
[d3dx9_25.dll] : Installed (9.6.168.0)
[d3dx9_26.dll] : Installed (9.7.239.0)
[d3dx9_27.dll] : Installed (9.8.299.0)
[d3dx9_28.dll] : Installed (9.10.455.0)
[d3dx9_29.dll] : Installed (9.11.519.0)
[d3dx9_30.dll] : Installed (9.12.589.0)


---Support Libraries ---
Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


.NET Frameworks
[v1.0.3705] (1.0 Final) : Not Installed
[v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
[v2.0.50215] (2.0 Beta 2) : Not Installed
[v2.0.50727] (2.0 Final) : Installed

C++ Libraries
[msvbvm60.dll] : Installed (6.0.96.90)
[atl70.dll] : Installed (7.0.9466.0)
[mfc70.dll] : Installed (7.0.9466.0)
[msvcr70.dll] : Installed (7.0.9466.0)
[msvcp70.dll] : Installed (7.0.9466.0)
[atl71.dll] : Installed (7.10.3077.0)
[mfc71.dll] : Installed (7.10.3077.0)
[msvcr71.dll] : Installed (7.10.3052.4)
[msvcp71.dll] : Installed (7.10.3077.0)

Microsoft XML Libraries
[msxml3.dll] : Installed (8.70.1113.0)
[msxml4.dll] : Installed (4.20.9841.0)


---Video Device Information---
[Device] : NVIDIA GeForce 6800 GT
[Device Name] : \\.\DISPLAY1
[KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0045&SUBSYS_00000000&REV_A1
[KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{989913B7-A158-4326-B7F8-40ABDC15E25E}\0000
[Manufacturer] : NVIDIA
[ChipType] : GeForce 6800 GT
[DACType] : Integrated RAMDAC
[Revision] :
[MemoryLocalised] : 256.0 MB
[MemoryEnglish] : 256.0 MB
[DisplayLocalised] : 1280 x 1024 (32 bit) (60Hz)
[DisplayEnglish] : 1280 x 1024 (32 bit) (60Hz)
[DisplayWidth] : 1280
[DisplayHeight] : 1024
[DisplayBpp] : 32
[RefreshRate] : 60
[MonitorName] : SyncMaster 171Q/170V/171V, SyncMaster Magic CX171S(M)/MX174S/LX174S/LX175S
[MonitorMaxRes] : 1280,1024
[DriverName] : nv4_disp.dll
[DriverVersion] : 6.14.0010.9147
[DriverAttributes] : Final Retail
[DriverLangEnglish] : English
[DriverLangLocal] : English
[DriverDateEng] : 8/11/2006 21:42:52
[DriverDateLocal] : 8/11/2006 21:42:52
[DriverSize] : 4496128
[MiniVdd] : nv4_mini.sys
[MiniVddDateEng] : 8/11/2006 21:42:42
[MiniVddDateLocal] : 8/11/2006 21:42:42
[MiniVddSize] : 3958496
[Vdd] : n/a
[RenderWindow] : Yes
: No
[Debug] : No
[Signed] : No
[SignValid] : No
: {D7B71E3E-4305-11CF-0B40-0A2000C2CB35}
[DDIVer] : 9
[DDIVerEng] : 9 (or higher)
[DDIVerLocal] : 9 (or higher)
: 0
[VendorID] : 0x10DE
[DeviceID] : 0x0045
[SubSystemID] : 0x00000000
[RevisionID] : 0x00A1
[WHQL Level] : 0
[NoHardware] : 0
[DDAccelEnabled] : Yes
[3DAccelExists] : Yes
[3DAccelEnabled] : Yes
[AGP Enabled] : Yes
[AGPExists] : Yes
[AGPExistsValid] : Yes

Any Help would be appreciated, the screen spam is just to much

Thanks in advance


 

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Crelic_MT 
Title: Poppy's Plaything
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Subject: Repost of a old issue still not resolved with LTX
It's just spam, most of the time can be ignored. It must have something to do with packet loss or lag. All it's doing is keeping the plugin from freezing up, and to keep things moving along by use of timers.

It's not a problem, it just an annoyance more than anything. We've always wanted to cut back on the error output, but never got around to it.
For the most part, I'd say it's safe to ignore it.

C

 

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KaLok 
Posts: 2,070
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Subject: Repost of a old issue still not resolved with LTX
Well the problem is when it starts spaming I have to manualy heal on a mage its no problem but on a melee = death.

I have no issue with manual hunting just trying to loot things laying on top of one another is tough, LTX is great for that

 

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A Good Leader Teaches Others to be a Leader not follow like Lemmings
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agnari 
Posts: 7,595
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Subject: Repost of a old issue still not resolved with LTX
alinco will loot for you so why using both?

 

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Ag Nar
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Mastering the pixels of gamedom, 1 MMORPG at a time..
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KaLok 
Posts: 2,070
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Subject: Repost of a old issue still not resolved with LTX
Alinco doesnt auto loot

 

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A Good Leader Teaches Others to be a Leader not follow like Lemmings
There are no Problems only Solutions
When all else Fails Have Toga Party happy
TOGA TOGA TOGA TOGA
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Sir_Horibu 
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Subject: Repost of a old issue still not resolved with LTX
You want auto loot to automatically open a corpse? or just loot the corpse when you open it? I find I like Alinco better, cause sometimes i don't want my decal program to automatically open a corpse, its why I use Select Closest Unopened corpse mapped to a key with alinco, so I tell it when to loot, and once I open the corpse, Alinco auto-loots everything out of it.

 

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Xp.Passup.System 
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Subject: Repost of a old issue still not resolved with LTX
he is using lifetank, he obviously wants it all automated.

 

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agnari 
Posts: 7,595
Registered: Oct 10, '00
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Subject: Repost of a old issue still not resolved with LTX
alnco will auto loot, if set and room, any corpse opened. that means you must manually open the corpse though - thru a hotkey assigned as mentioned above, or by click and examine.

 

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Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
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