Author Topic: Spies Plugin Update
Paraduck 
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Subject: Spies Plugin Update
Because some of you ask often...

Replex has quit AC and I will be taking over development of his Spies plugin.

Unfortunately, I'm just beginning a very demanding semester (6 classes, 4 with labs) and I've just skimmed through the code, so I'm not sure how soon I'm going to have a fully functional release out. I will be actively working on it, though.

The good news is that it's in a semi-usable state.

I am also going to be removing the PK target detection code, as I feel it's an exploit. (This code spammed the window if someone has you targeted and is casted a war or vuln.)

 

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--Uhu1-- 
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Subject: Spies Plugin Update
Paraduck posted:

I am also going to be removing the PK target detection code, as I feel it's an exploit. (This code spammed the window if someone has you targeted and is casted a war or vuln.)



Good

 

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yaroz_vn 
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Subject: Spies Plugin Update
OMG.. YOU TOOK THE MAIN FUNCTIONALITY OUT OF ANOTHER PLUGIN AND CUSTOMIZED IT FOR YOUR OWN NEEDS!!!!!!


Oh sorry.. just thought I'd chime in before everyone else did. I don't use, nor will I ever since it doesn't have any features I need, Spies. wink

 

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kinslayer271 
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Subject: Spies Plugin Update
I am also going to be removing the PK target detection code, as I feel it's an exploit. (This code spammed the window if someone has you targeted and is casted a war or vuln.)


how the heck is that an exploit??


I was looking forward to this cause I get ganked allot. Very annoying to get slapped in the back with some unknown war spell.

 

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--Uhu1-- 
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Subject: Spies Plugin Update
If a smart caster with hotkeys cant be used in pk same thing should be for target detection code

 

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Kleh 
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Subject: Spies Plugin Update
Paraduck posted:
Because some of you ask often...

Replex has quit AC and I will be taking over development of his Spies plugin.

Unfortunately, I'm just beginning a very demanding semester (6 classes, 4 with labs) and I've just skimmed through the code, so I'm not sure how soon I'm going to have a fully functional release out. I will be actively working on it, though.

The good news is that it's in a semi-usable state.

I am also going to be removing the PK target detection code, as I feel it's an exploit. (This code spammed the window if someone has you targeted and is casted a war or vuln.)


Wow, great news Paraduck, and an excellent decision on removing war detect. I'm currently using the previous version of Spies and enjoy all of the features, but I'm still having to run a different buff plugin. I'm just hoping to get everything into one plugin, as only running 1 thing seems to cut down on the majority of my lag.

Anyway, thanks.

 

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Frank-The-Knife 
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Subject: Spies Plugin Update
PK target detection code, as I feel it's an exploit. (This code spammed the window if someone has you targeted and is casted a war or vuln.)

Dam.

That was one reason I thought the new version was gonna be so cool.

 

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Lord_Anton 
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Subject: Spies Plugin Update
lollers

work = WoW

 

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Krackcode 
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Subject: Spies Plugin Update
In my opinion, every plugin is an exploit. They are offer advantages over the players who simply use their fingers or eyes to do things every plugin does. But I guess Paraduck's more of a paradox when it comes to deciding what is or isn't exploitatious programming for plugins that are all offer exploits for every player that uses them ... tongue

 

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Paraduck 
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Subject: Spies Plugin Update
Krackcode posted:
In my opinion, every plugin is an exploit. They are offer advantages over the players who simply use their fingers or eyes to do things every plugin does. But I guess Paraduck's more of a paradox when it comes to deciding what is or isn't exploitatious programming for plugins that are all offer exploits for every player that uses them ... tongue
Funny story... may name was originally going to be Paradox, but someone took it.

 

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tamas 
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Subject: Spies Plugin Update
Nice on the war detect decision.

I was just going to put in a request, in the pk detection tab, would be it be possible to list the pk name and their guild, if it's a non-allegiance player?

 

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Joshuel_Stray 
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^ yeah what he said, that would be great. I don't care about the war thing, but I like to know who is around me.

 

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Wussy_Woy 
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Subject: Spies Plugin Update
Are you taking out PK detection all together or just war detect?

 

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Paraduck 
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Subject: Spies Plugin Update
Wussy_Woy posted:
Are you taking out PK detection all together or just war detect?
Just war detect. Although I know some people are bound to disagree with me, I don't think PK detection is an issue.
tamas posted:
I was just going to put in a request, in the pk detection tab, would be it be possible to list the pk name and their guild, if it's a non-allegiance player?
It is possible to do this, but I don't think I'll be adding this immediately. Initially, I'm going to finish up the stuff Replex started adding (buffing, looting, etc.)

Once concern I have with this is that I'm not sure if an ID of the player is required. If it is, this would add more client/server traffic... is knowing their allegiance worth the potential extra lag?

 

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tamas 
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Subject: Spies Plugin Update
I think that minipk used to send an id for every player. Whether it was for allegiance info or not, I'm not sure, but I thought I remembered reading somewhere that it was.

For pking it would definitely be worth the additional network traffic/lag. I have to ID everyone when I come into a drop anyway to check non-allegiance guilds, having it done automatically would be great.

 

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Crelic_MT 
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Subject: Spies Plugin Update
depending on your location, the drop would take *alot* longer then, if it had to ID 15-25 people to gather all that info. By that point, you could be dead. I imagine it would cause a small delay if you're already fighting and one or more people drop in that it'd have to stop and ID as well.

C

 

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Krackcode 
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Subject: Spies Plugin Update
It's definitely something Turbine should think about integrati9ng in a future update/patch. Non allegiance tags or markers? I am fairly certain they don't exist. What they should of done a LONG time ago, like evry other MMO, is add an allegiance tag over the head of the player. While it would still be difficult to sift through a large field of battle, at least then you could tell.

Another thought, is that when you select a PK target, if they are in your allegiance then perhaps a green outline or something in the id panel. (Or something similar to that effect.) If not, then a red outline, or something, at least some type of immediate alert should come into the target info window.

Id say most veterans of DT wuld probably appreciate something like this, but chances are they know who most of their enemies already are...and they have sort of a 6th sense when it comes to about being jumped by one of them.

 

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Joshuel_Stray 
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Paraduck if you could add a on/off when you do make it that would fix the problem wouldn't it? Just turn it off for drops.

 

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vn_belce 
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Looks like it won’t be an even playing field anymore with you removing war detect. Now the guilds with priv plugins will have the advantage. Great job…

 

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Joshuel_Stray 
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Subject: Spies Plugin Update
Seriously what is with blaming the people who make the plug-ins. I am sure if you really wanted it you can make your own. I mean that is how these plug-ins get created in the first place.

 

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Crelic_MT 
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That's no better than the argument that your opponent may or may not be running Decal.

 

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Malachi_X2 
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Subject: Spies Plugin Update
the fact that you need war detect to consider yourself competitive is sad. gb2we

 

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Krackcode 
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It's a bit hard to get into the decal club anymore Joshuel...

 

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Joshuel_Stray 
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Subject: Spies Plugin Update
Yeah it is. Though, I really don't blame decal or the authors of the plug-ins for anything. Someone is going to do it no matter what. Ever game that can have 3rd Party programs will have 3rd Party programs. They should be complaining to Turbine its their game, it is their problem to fix if you put enough pressure on them. I think these personal attacks are childish. There is a real root to their 'problem' and it is with Turbine and them fixing the use of 3rd Party programs and not hacking plug-in authors accounts or flaming them on the forums or e-mailing them threats.

I would never tell anyone if I made a decal plug-in, because the community hunts them.

 

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Krackcode 
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Well the problem with that theory is this: You can tell Turbine until you are blue in the face, but as long as these plugins do what I explain about below, why should they (Turbine) bother?

Decal turns Asheron's Call, a first generation MMO, almost into a 3rd generation MMO. (or something to that effect.) My favorite plugin of all time was Exception (I think...anyways, it was the one that rendered names and damage and stuff onto the screen). A lot of plugins offer an alternative to things that are simply missing in Asheron's Call that many other MMOs thought to integrate into their games.

A great example of something Turbine did with rares is something they SHOULD have done a LONG TIME AGO with cantrip or otherwise high tier loot. They added a little "ding" into the code. I mean genius...who thought of that? LOL...The know how has been there for almost the entire time the game has been online, minus 4 or 5 months or so. Something so simple as 6th sense quickly became the most popular plugin ever made in my opinion. And in my opinion, that is a feature Turbine should have integrated into the game from the start...or at the very least, with the release of the Dark Majesty expansion pack.





Also, I am very sorry for taking this thread off the main topic...LOL. Sorry Para, but hey look... free bumps!





 

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Shon_Tsu 
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Subject: Spies Plugin Update
You get the object ID of the monarch with player creation. To get the name of the monarch you need to id.

I think mini-pk used to maintain a list of known ids in xml, so that for those id's it wouldnt need to id, but you may have needed to update that file manually (not sure).

 

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P.L.E.A.D 
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Shon is right, if you don't want to ID every time you can just store a list of monarch guids in an xml file and update when the plugin does ID.

A plugin I'm working on ID's every player but only players and even when going to marketplace or something I experience no additional lag. Keep in mind, people will be running other plugins as well that may also be doing IDing and I believe a lot of info gets cached somewhat anyway.

A popular example is after you ID a player/monster and the plugin outputs their level somewhere and you fail to ID them again (walked too far away of something), the level will still be output even though the GUI shows ???

 

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Shon_Tsu 
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Subject: Spies Plugin Update
A nice improvement would be to add coords to pk list. An option to make this relative or precise coords would be cool. Obviously another nice upgrade when you look at adding monarch names, would be the ability to mark them as ally/friend/enemy/unknown.

 

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