Author Topic: New version of Einstein It! required for new Decal
MT_Gouru 
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Subject: New version of Einstein It! required for new Decal
I'll have it up this weekend, if not sooner.

The rest of It! should be working, let me know if you see any problems.

 

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muneman 
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Subject: New version of Einstein It! required for new Decal
what exactly does this plugin do? never used it.

 

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_Rascal_ 
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Subject: New version of Einstein It! required for new Decal
Yay! Thanks, Gouru!
Any chance of getting wand switching in the new release?

 

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MT_Gouru 
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Subject: New version of Einstein It! required for new Decal
Einstein It! is a smartcaster, buffing program primarily designed for mages.

 

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elloric 
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Subject: New version of Einstein It! required for new Decal
Hate to joggle your elbow, but could we have an update on the update, please?

Thanks for all the work...

 

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MT_Gouru 
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Subject: New version of Einstein It! required for new Decal
I haven't forgotten you.

It turns out that adding some of the things I wanted (especially the ability to self buff shields and additional weapons required a rethink of how I handled the buff queues.

It has turned into a major rewrite, however, since I have this week off it's what I've been doing during the day.

Expect something soon.

 

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Geezer_Ed 
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Subject: New version of Einstein It! required for new Decal
Thanks Gouru, you da man. Looking forward to it, but my melee is getting a lot of action in the meantime. laugh

 

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MT_Gouru 
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Subject: New version of Einstein It! required for new Decal
Well, your melee is gonna like the new Cast It! (First public notice of upcoming name change) as well if I get everything I'm looking at doing into it.

 

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Geezer_Ed 
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Subject: New version of Einstein It! required for new Decal
Great....I am on vacation so if you need someone to test/break your pre-release just let me know....(Ed on alliegance chat)

 

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MT_Gouru 
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Subject: New version of Einstein It! required for new Decal
For those curious about where I am on releasing Cast It!, here is my current ToDo list...

TODO
Job done message fix
Buff mode revit stops earlier (when mana >= 90% max, no restam required)
Equip buff wand
create weapon list
Create shield list
Wireup BuffMe key

Add dropdown for buff type (Smart, Axe, bow, etc.)
Add dropdown for bane type (None, Full, Olthoi, Tusker, Eater, Fiun)
Add dropdown for Protect type (None, Full, Olthoi, Tusker, Eater, Fiun)

Add remana through food (can it be smart?)
Add new option save/restore to xml file

RELEASE Cast It! 1.0

Add remana through Casting Mug/Food
Add remana through Elyssa Orb/Healing kit
Add remana through Elyssa Orb/Food
Add Equip Equipment
Add back buffbot capability

Release Cast It! 1.1

I hope to release 1.0 Saturday or sooner (my real goal is tomorrow afternoon barring major complications. All the basic buff casting, war casting and revitting is currently working after being majorly broken in my rethink.

The old program started as a buff bot, and self buffing was essentially working as a buffbot with you as a target. This made buffing weapons and shields impossible as all spells were cast on the player, not on the equipment. To modify this I had to change basically all the program 'states' and queues to differentiate between self and other buffs.

So that's how I got to where I am, and just a short way to go to 1.0 release.



 

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LingMei 
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Lingie Bunny

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Subject: New version of Einstein It! required for new Decal
/e drools

Can't wait to check it out Gouru! happy

 

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rose Lingie - Abu's Health-Addicted Support Mage
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